ARMA 3 - Erster Alpha-Patch erschienen

Bohemia Interactive hat den ersten Patch für die Alpha-Version von ARMA 3 veröffentlicht. Das Update geht auf Feedback der Spieler ein und liefert eine lange Lister von Bug-Fixes.

Der erste Patch für die Alpha-Version von ARMA 3 ist gelandet. Der erste Patch für die Alpha-Version von ARMA 3 ist gelandet.

Die Veröffentlichung der Alpha-Version von ARMA 3 hat Bohemia Interactive nicht nur viel Aufmerksamkeit und sicherlich auch eine nützliche Finanzspritze beschert. Dank der vielen Spieletester bekommt das Team auch jede Menge Feedback zu Fehlern in der Version. Jetzt wurde über Steam der erste Patch für ARMA 3 veröffentlicht, der eine lange Liste von Problemen sowohl bei den Showcase-Missionen als auch an der Engine und allgemeinen Spielelementen beheben soll.

Patch-Notes zur ARMA-3-Alpha v0.52

DATA

  • Showcase SCUBA:
  • More forgiving alarm threshold Added more hintsImproved scenario endingsMore rockets for the launcher added
  • Showcase Helicopters:
  • Performance optimizationsFew minor tweaks
  • Showcase Vehicles:
  • More forgiving alarm thresholdFew minor tweaks
  • MP: Escape from Stratis
  • Fixed: Mission success after resuming game'Combat Get In' module addedRespawn time is now 30 seconds (was 120)Improved mission endingsNew task appears when both choppers on the airfield are destroyedNew mission ending "all boats and helicopters destroyed"Warning hint pops up when the group leader is AI controlledPatrolling Ka-60 Black now unloads troops when under fireMore enemies at the airfieldSome new map locations populated
  • MP: Headhunters
  • "Exfiltrate" task is now set as current after all targets are eliminatedThe mission will now end when either all players are near the exfil marker or in a boat'Combat Get In' module addedPossible respawn desync in multiplayer fixed

SONSTIGES

  • New scenario ending screen added
  • Task notification visuals improved
  • Seagull in "BIRD", "GROUP" and "SIDE" respawn replaced by a basic spectator camera
  • Scenarios-button now always available, even when there's no content
  • Added more entries into Field Manual
  • Compass and watch re-sized
  • Ka-60 minigun now rotates
  • Ka-60 doors and glass made correctly penetrable
  • MH-9 passengers can now see the tail
  • Helicopter weapons tweaked
  • Class names for Ifrits changed to be the correct ones
  • Alamut and MX SW now have correct icons in command menu
  • Countermeasures now stored in one magazine per vehicle
  • Correct Alpha Lite logo in splash screens added
  • Most windows in houses are now destructable
  • Static weapons should be more durable, shouldn't be targetable by guided missiles and shouldn't be flippable by user action when destroyed
  • Added more camoflage selections for vests and helmets
  • Red faction uniforms have proper class names
  • Changed priorities in action menu
  • TRG iron-sights remodeled after feedback
  • Collimator sights are now default primary on combined optics (Ctrl + RMB is the default switch)
  • Camera shake on 6.5mm ammunition removed
  • Server browser UI overlapping fixed in some places
  • Squad URL is no longer automatically upper-cased (and thus broken)
  • Editor loading took long when using MX rifles - fixed
  • Added freelook in vehicles via default option
  • Correct tracer colors have been distributed among factions
  • Fish should be less inclined to travel on land

ENGINE

  • Shadow improvements implemented
  • Improved network performance (vehicles are no longer lagging as much)
  • Fixed several game crashes
  • Fixed synchronization of cargo poses in MP
  • Fixed various inventory-related bugs and crashes
  • Improved vehicle collisions
  • Grenades can no longer be thrown under water
  • Fixed airplane / helicopter camera shaking
  • Default and Development versions have different numbering to prevent incompatibilities in multiplayer

ARMA 3 - Screenshots ansehen

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