Patch-Notes v2.2 von Dawn of War 2
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Users can now modify their keybindings, including camera controls, by changing values in the keydefaults.lua file in the Settings folder. The keydefaults.lua file will not exist until you first launch a multiplayer game after the patch. Please see the contents of keydefaults.lua for more information
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Variety of stability fixes
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Fixed a crash that can occur when using driver-level anti-aliasing
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Fixed a crash due to a memory corruption in the final mission
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Fixed a bug whereby the blur rendering post-process effect would fail to work
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Fixed a bug whereby the game would hang in windowed mode in Vista or Window 7 – Please note that windowed mode is still not officially supported with Dawn of War II: Chaos Rising
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Fixed a bug whereby the game wouldn’t run in Vista or Window 7 when parental controls are disabled
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Players will no longer receive invalid wargear in the original Dawn of War 2 campaign
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Fixed an issue with right-clicking to pick up wargear causing the cursor to be locked in the facing position
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Fixed a scar error during the Uprising at Angel Forge mission
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Fixed an issue where the final boss of the Chaos Rising campaign would randomly regain full health
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Fixed a crash that can occur during the kick voting process
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Fixed a crash when attempting to capture a power node
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Fixed a bug where wind-up weapons would unfairly fail to fire if the target leaves the range of the attacker during wind-up
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Fixed a bug where ranks will be reset under certain networking conditions
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Implemented an attempt to recover lost rank from old leaderboards
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Added music to free for all matches
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Fixed and issue where some power nodes did not have room to build all three power nodes in 2p Judgment of Carrion and 4p Calderis Refinery
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2p Judgment of Carrion has had its strategic points rearranged.
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Inferno Bolters damage has been reduced from 39 to 35
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Chaos Predator max speed increased to 5.7 from 5.2
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Chaos Lord has had his armour type changed from Heavy Infantry to Commander
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Removed melee resistance from the Bloodcrusher
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Increased the in combat ranged modifier to 1 from 0.5 for the Bloodcrusher
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Bloodcrusher size has been changed to Large from Huge
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Bloodcrusher now has appropriate upkeep cost
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Plague Marine Champion death explosion will no longer hurt invulnerable units
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Predator Tank max speed increased to 5.7 from 5.2
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Assault Terminators with Storm Hammers and Thunder Shield Increased damage to 90 from 75
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Increased special attack damage to 67 from 65
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Assault Terminators with Lightning Claws Change damage type from Melee Heavy to Power Melee
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Decrease damage to 70 from 95
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Decrease special attack damage to 57 from 72
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Decrease splash damage to 12 from 20
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Removed additional 360 degree damage (20) from special attack
- Force Commander Terminator Lightning Claws
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Change damage type from Melee Heavy to Power Melee
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Decrease damage to 70 from 100
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Decrease special attack damage to 53 from 72
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Decrease splash damage to 12 from 20
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Removed additional 360 degree damage (20) from special attack
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Librarian’s Smite ability will no longer sometimes instantly cooldown after firing
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Force Commander and Assault Terminator lightning claw special attack changed from a 0.5 second sweep to an instant pie attack.
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Fire Prism max speed increased to 5 from 4.5
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Wraithguard can no longer fire on the move
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Shuriken Cannon Guardian HP has been reduced to 225 from 275 per member
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The received range damage modifier while fleet of foot is active on a Banshee squad with an Exarch is now exclusive and will no longer stack with other received range damage modifiers
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The received range damage modifier from Distortion field is now exclusive and will no longer stack with other received range damage modifiers
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Looted Tank max speed increased to 5.5 from 5
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Stikkbomb_pvp damage type has been modified to damage units in buildings
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Ravener Tunnel HP has been reduced to 175 from 250
- Ravener Alpha no longer reduces his AV damage modifier by re-equipping the corrosive devourer multiple times
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