DiRT 3 - Patch 1.1 zum Download

Der Patch 1.1 für das Rennspiel DiRT 3 behebt unter anderem einen Fehler, der zu einem Absturz beim Ladebildschirm führen konnte. Zudem wird die allgemeine Stabilität des Spiels verbessert.

von Andre Linken,
15.06.2011 14:44 Uhr

Das Team von Codemasters hat den Patch 1.1 für das Rennspiel DiRT 3 veröffentlicht. Das besagte Update verbessert unter anderem die allgemeine Stabilität des Spiels, behebt einen Absturzfehler beim Ladebildschirm und nimmt diverse andere Änderungen vor. Die vollständigen Patch-Notes finden Sie wie gewohnt unterhalb dieser Meldung.

Patch-Notes für DiRT 3 v1.1

• Time of day and weather options are now correctly saved within Jam Session save/restore slots.
• Fixed an occasional loading screen hang which could leave the player with a black screen.
• Fixed a soft lock when removing the Ethernet cable on some screens during a LAN session.
• Battersea Compound – Parking Lot environment updated to ensure that smash blocks are always present.
• Resolved specific instances of the player being able to drive into areas of crowd.
• Corrected a rare issue with online staggered start team events which could lead to incorrect team scoring.
• Fixed a very rare physics issue which could lead to the player’s vehicle falling through the world.
• Fixed two graphics issues which could lead to a crash when changing resolution or resizing the windowed game to a height of 0 pixels.
• Resolved an issue preventing Player 2 from re-binding their controls if using a keyboard within a split-screen event.
• Fixed an issue which, in specific circumstances, could lead to a spectator seeing incorrect progress during a multiplayer Transporter event.
• Minor corrections to track boundary and reset lines.
• Fixed an issue which will occasionally cause the green ‘infected’ effect to be applied to the player’s car during loading between Outbreak events.
• ‘World Record’ and ‘Personal Best’ symbols now correctly appear within all circuit-based time trial events.
• Correction to particle behaviour during high speed collisions, avoiding any instances of them spawning in the wrong direction.
• Minor finish line adjustments to avoid the possibility of bypassing them in some routes.
• Fixed an issue which lead to the driver’s hands clipping when in the interior camera ‘brace’ position.
• Resolved an issue which would occasionally prevent the ‘World Tour’ tetras from spinning within the front end.
• Resolved an issue which could lead to some vehicle cards flickering within the front end vehicle select screens.
• Adjusted a small number of text references and menu options for the ‘VIP Pack’, which should be referred to as the ‘Free Car Pack’ for PC.
• Various stability fixes.

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