GTA 5: Redux - Release-Datum für die 4K-Grafik-Mod

Die 4K-Grafik-Modifikation Redux für GTA 5 hat einen finalen Release-Termin. Noch im Sommer 2016 soll es soweit sein. Unter anderem gibt es dann hochauflösende Texturen und neue Effekte für das Open-World-Actionspiel.

GTA 5: Redux - Gameplay-Trailer verrät Release-Termin Video starten 2:11 GTA 5: Redux - Gameplay-Trailer verrät Release-Termin

Josh Romito hat endlich einen Release-Termin für sein Redux-Projekt bekannt gegeben: Spieler von GTA 5 können die sogenannte Redux-Modifikation ab dem 26. August 2016 installieren.

Auch eine Übersicht der Neuerungen und Veränderungen, die die 4K-Grafik-Mod am Open-World-Actionspiel vornimmt, hat der Modder veröffentlicht. Unter anderem gibt es hübschere Explosionen, aufwändigere Partikeleffekte und neue Physik-Effekte.

Außerdem sollen die Feuer-Effekte realistischer werden. Weitere Neuerungen sind das Verhalten der Passanten und natürlich diverse 4K-Texturen - unter anderem auf den Fahrzeugen. Auch an der Lichtgebung hat Romito geschraubt, so dass die Spielwelt nun weniger bunt und deutlich dreckiger sowie realistischer aussieht.

Nachfolgend die Original-Release-Notes auf englischer Sprache:

Wettersystem

  • 100% re-written weather files from scratch, without a detail over-looked. All weathers have been carefully crafted to provide stunning sunrise/sunset, as well as mid day and night time. All weathers are made to blend naturally, and create an image that will leave you breathless.
  • Simulated global illumination.
  • Perfect shadow cascades, with extended distance and intensity.
  • Brand new timecycle modifiers providing stunning tonemapping for both 3rd and 1st person views.
  • Lowered and re-configured fog for natural, yet revealing landscapes with a perfect atmospheric touch.
  • Lowered lens artifacts, removed chromatic aberration, noise, and environmental blur for a clean view.
  • Added brand new motion blur, DOF effects, and additional bokeh, for that picture perfect look.
  • Newly added volumetric lighting for all times of day.
  • Brand new weather particle effects, including totally original atmospheric mist/fog, pollen particles, dust, and wind debris.
  • Individually crafted direct light for each and every body of water in the game. Providing the best looking water to date!
  • More location based timecycle edits to give that custom touch to specific area's in the city and country side.
  • Limited city light pollution for night time.
  • 100% custom cloud hats, cycles, and colors.
  • Additional color correction and postfx applied to each weather separately, to allow for the perfect balance.
  • Brand new hbao settings, removing odd light bubbles and other bugs.
  • Corrected coronas with a brand new texture, thresholds, and exposure limits.
  • Increased and fine tuned global reflections.
  • Extended street light lod distance and HDR.
  • Massively improved terrain tessellation, adding detail to the environment that has never been seen before.
  • Removed all character color toning from special abilites, to character switch cam, to weapon wheel, etc.
  • Added multiple brand new weathers into the cycle of the weather system. Creating an ever changing and natural cycle, leaving everyday with a new transition and experience.
  • Removed color toning when "focusing" on objectives.
  • Removed sniper lens and all other lens color toning.

Reshade+ENB

Only the best that ReShade has to offer. Perfect color correction, bloom, tonemapping, and more.
15+ ReShade options to custom the look of your game to your own preference:

  • Redux original
  • Redux light
  • The LUT
  • POV style
  • ULTRA V1
  • ULTRA V2
  • ULTRA V3
  • Filmic
  • Deep & Rich
  • Dark & Realistic
  • Who's blue?
  • AND MORE
  • Alternate presets in older versions of ReShade for those who cannot runReShade 2.0.
  • Altered sky intensity, sun intensity and colors, star visibility, moon colors, chrome reflections, vehicle metal and glass reflections, wheel and rim reflections, vehicle front and back light intensity, spot intensity, water reflections and light sprites, all through the use of the ENB external shader.
  • Alternate guide to even further custom the look of your game through the provided enb and reshade shaders.

Texturen

  • Brand new, real life, company textures for billboards, commercial vehicles, trailers, bus stops, and taxi ads.
  • Roads! - (mostly) All road textures are being replaced, with 100% custom normal and specular map textures. Including road damages, cross walks, sidewalks, curbs, barriers, and more.
  • Brand new damage overlay texture.
  • New textures for all ground debris, including pop bottles/cans, newspapers, letter scraps etc.
  • Muzzle flash, tracers, debris and other destructive/weapon related textures.
  • Brand new vehicle dirt textures.
  • Altered all headlight textures, removing the old and ugly yellow light with more natural colors.
  • Custom ground and rock for large parts of the countryside.
  • 4k textures: Plants, tree's, bushes, grass, fire, explosions, particle effects, water, clouds, sky dome, and more!

Effekte

  • Greatly increased particle count for all related effects.
  • All environmental particle effects are now active.
  • Ground debris blows with natural force.
  • Leaves fall from tree's, bushes, shrubs, and palms with much more consistency.
  • Paper and garbage blow from trash trucks at a higher rate and density.
  • Water splash effects manipulated for more realistic reactions.
  • All tire and wheel effects have been altered and increased. (water, mud, dirst, dust, grass, burnout, blood, etc)
  • Fully altered blood effects. Larger entry and exit wound blood spurts.
  • Altered blood animations for improved speed, and spread.
  • Adjusted the color of all blood particles for a more natural appeal.

Das weiter oben eingebundene Release-Date-Video basiert übrigens auf Gameplay-Szenen, die mit dem Standard-Redux-Preset aufgenommen wurden. Es sind aber natürlich auch weitere Einstellungs-Pakete möglich, wodurch es Unterschiede bei der Grafik geben kann.

Aussagen zu den Systemanforderungen der GTA-5-Mod gibt es übrigens noch nicht. Allerdings soll es dem Entwickler zufolge im Vergleich zur Vanilla-Version des Spiels einen Framerate-Einbruch von 5 bis 10 Punkten geben. Bestenfalls sollte das normale GTA 5 auf dem verwendeten PC also so gut laufen, dass sich das Spiel auch mit entsprechend weniger fps ruckelfrei spielen lässt.

Weitere Details zur Redux-Modifikation gibt es auf der offiziellen Projekt-Webseite.

Mehr zum Thema: Das sind die besten Mods für GTA 5

GTA 5: Redux - Erstes Gameplay-Video zeigt die 4K-Grafik-Mod in Aktion Video starten 7:35 GTA 5: Redux - Erstes Gameplay-Video zeigt die 4K-Grafik-Mod in Aktion

GTA 5 Redux - Screenshots der Grafikmod ansehen

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