Cloud Imperium Games hat ein neues Update für den aktuellen Alpha-Build seiner kommenden Weltraumsimulation Star Citizen veröffentlicht. Der Patch mit der Versionsnummer 13.1 bringt das Arena-Commander-Modul auf die Version 0.9.1 und etabliert diverse Neuerungen und Verbesserungen.
Spieler, die als Unterstützer der mittlerweile 55 Millionen US-Dollar schweren Crowd-Funding-Kampagne bereits Zugriff auf das noch unfertige Spiel haben, dürfen sich nun unter anderem über einen SLI/Crossfire-Support und eine individualisierbare Tastenbelegungen freuen. Außerdem lässt sich mit dem Update einstellen, welche Raumschiffe im eigenen Hangar auftauchen sollen.
Darüber hinaus gibt es Balancing-Anpassunegn an der M50 und diverse Fehlerbehebungen. So sind nun private Matches wieder möglich und diverse Absturzursachen wurden ausgemerzt.
Nachfolgend die kompletten Patchnotes:
FEATURES
- Added a controls customization screen that allows remapping of a subset of actions oriented towards ship navigation:
- Support for keyboard+mouse, controller devices and Joystick / HOTAS
- Allows customization of discrete & continuous (axis) outputs
-
Support for modifiers keys
- Added ability to choose which ships spawn in your hangar
- Added ability to lock on to enemy closest to reticle
- Added gamma, brightness, and contrast settings
- Added pilot breathing
- Added sound reverb to hangars
- Added basic sound to pause menu
- SLI/Crossfire Support Implemented
BALANCE/TWEAKS
- Changed Vanduul Swarm spawn sound
- Added a drop shadow to the UI in New Horizon Speedway level
- M50
- Hard points no longer attach size 2 weaponry
- Missiles attached by default
- Reduced power of maneuvering thrusters
- Reduced health of major ship components
FIXES
- Private matches re-enabled
- Character no longer clips through Aurora Ladder
- Race mode no longer displays incorrect race position
- Can now cancel connection to multiplayer matches with the cancel button
- Arena Commander menu now fills the screen for all aspect ratios
- HUD now displays message before kicking idle player from match
- No longer possible to load into a match with a non-DFM ship
- Space brake no longer blocks throttle input
- Arena Commander menu no longer becomes blurry at max zoom-in while in the Aurora Trainer
- Race data while in the M50 no longer moves outside the screen
- The 17th checkpoint now shows in Defford Link
- Race no longer spawns you in the incorrect place
- Fixed issue with player sometimes failing to eject in 300i/350r
- Black/redout no longer persists after ejecting
- M50 chaff no longer fires in the wrong direction
- Wingmen in Vanduul Swarm no longer sometimes fail to respawn after elite waves
- Fixed issues with matches sometimes not reporting stats to leaderboards
- Various crash fixes
- Improvements to SLI/Crossfire issue
- The cursor no longer has conflicts when a joystick is plugged in
- The following Cvars have been re-whitelisted: r_FogShadows, r_Gamma, r_HDRBloomRatio, r_HDRBrightLevel, r_MotionBlur, r_ssdosys_spec_shadows, r_getscreenshot
KNOWN ISSUES
- 325a and 310p ships show some white exterior
- 325a and 315p may show an invisible pilot seat
- 315p engine pops in and out
- Super Hornet has offset components around rear landing gear
- Unable to exit back seat of super hornet
- Accounts can only have a maximum of 2 ammo boxes of each type, which causes the account to not have enough ammunition if a ship is trying to equip more than 2 of the same gun
- Unable to create custom profiles (currently changes are saved to the existing profiles, which are reset if you re-select the "default" profile)
- Individual keybindings cannot be set as blank. This means if a player sets a control on accident, it can't be unbound without resetting the whole profile
- Unable to fully mix/match custom keybinds across multiple devices
- Swapping from one controller profile to another will reset any changes the player has made
- There is no visual feedback for what kinds of inputs are accepted for controls that only accept specific kinds of input
- Unable to change power-priority of 350R in power management screen
- M50 HUD does not display missiles
- Fuel can be consumed when no additional thrust is being generated
- Idris's that spawn in hangar are currently invisible and have no collision
- The M50's portside wing has misplaced elements
- The starboard side of the M50's spoiler has an inverted decal
- The Constellation Phoenix has collision issues in its rear engine room
- There can sometimes be a brief pause when a player joins a match or respawns
- Matchmaker may not account for Track Variant when searching for Murray Cup races via Spectrum Match
»Star Citizen - gamescom-Fazit: Die Kritik wächst, die Begeisterung bleibt
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