nummer47

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Project Cars - Spieletagebuch 15

Von nummer47 |

Datum: 14.06.2012 | zuletzt geändert: 16.06.2012, 11:30 Uhr


Heute gehts rund kann ich euch sagen! Der Grund hierfür ist die neue Strecke "Concord bla irgendwas" die in Wahrheit den Charlotte Motor Speedway darstellt. Allerdings zeige ich die nicht. HA!
Ich wollte euch viel lieber Memphis zeigen und das habe ich dann auch getan. Wer hätte das gedacht?

http://www.youtube.com/watch?v=e7M4BOcRhL4

Ne ganze Menge mehr von Project CARS gib es auf wmdportal.com.

Sehnt sich nach Rechtskurven
47

P.S.
Auch heute begrüße ich sie wieder... die Release-Notes:

Build 229
OneSock threading fixes and improvements:
- Added OneSock lock used to synchronize access to all data shared between OneSock and main threads
- Replaced unreliable usage of volatiles in OneSock lib by proper locking. This fixes OneSock synchronization not working at all in some cases, especially on consoles
- Replaced class-specific locks in Authentication lib by OneSock locking where appropriate. This fixes deadlocks when OneSock and main threads try to access the same resource at the same time
- Fixed several issues in wip hybrid protocol implementation
Ghost system:
- Added GreenLight callback to ghost players.
- Downloaded ghosts will be enabled when the race starts (and sit on the start line until the player crosses the start line), instead of appearing only when the player crosses the start line
Live Delta Potential Lap code improvements to help with a few issues exposed by Winsconsin Raceway
Updated skipping the player's vehicle driveline integration during rolling start, so that wheel fibers remain executed and steering column torque is calculated all the time
Ping rebroadcaster regularly while in a game session. Update current, recent average, highest short-term average and all-time average ping statistics. Pinging the rebroadcaster also lets it know our public IP for NAT punchthrough purposes
Memphis - add new textures for stands
Added additive technique to basic shader
Removed duplicate entry from force feedback tweakers config file
Derby - new dynamic xml file, added cones
Fix for white flashing square bug (tyres shader was missing some normalization on the calculation of the worldnormal)
HDR modes other than photographic exposure were missing a luminance calculation which was breaking FXAA in thoese modes
Sakitto:New textures for fairground assets
Concord initial dynamic objects to make inner Circuit entry more visible
Concord Oval: New compete AIW First pass. 36 pit and start spots
DX11 fix for black silhoette around cars bug
Remove Azure Circuit for now until loft improvements are more progressed
Memphis - add new textures
Stockcar90: livery fixes
Caterham SP300: added new livery
New Delaware Map added
New Concord Map added
Added new track map icons for Glencairn
Updated to new map for Delaware
Concord Circuit - updated name to remove underscores in Menu
New Concord exports
New Derby exports
New Memphis export
New Sakitto exports

Build 228
Removed surplus namespace keyword from BTCPByteBuffer.cpp
Fix for HDR Cockpit settings
Fix for tcp connections, we now use their host name to get their ip address
Changed the connection code so that you can enter either the target pc's hostname or their ipaddress. You can now connect tweakit to the game running on another pc on your local lan
Ghost system:
- Renamed ghost bit stream put functions to make it clear what is signed and unsigned value
- Renamed delta compression functions to make it clear what is signed and unsigned value
- Delta compression functions take both full value and delta precision as arguments
- Applying deltas to values is now done via explicit functions, instead of direct addition and subtration
- Improved compressor statistics in the debug channel
- Improved delta compression, which can now take advantage of wrapping around the range bounds
- Added unit test for delta compression
- Improvement GhostPrint() debug function to print all parts of the message in one piece, so that the various pieces are not interrupted when printing from multiple threads at the same time
- Improved compressor packet analysis, which will assign the minimum required number of bits to some of the fields in key and delta packets
Live Delta Potential Lap calculation fix; also invalidate the recorded data when vehicle version changes
Delta times shown on the Records screen are now relative to the rank #1 player (as determined by the currently selected filter) and no longer always calculated from the world record holder
Force feedback updates by A.J.:
- raise core tick to 600Hz
- substep tire/driveline rate x2 below 40 RPS avg on fronts
- FFB cleanup
- Add SoP signal
Added reading of new force feedback tweakers from config files
Crowd placement
- Created billboard sitting for the unique 50+ grandstands
- Added sittinib billboards in VT
- Added standing / 3D crowd to track
- Added flag baners
- Created *.LOD distance file
- Adeed *.LSD audio file
New added bathurst texturemaps
Crowd sakitto placement billboard
Caterham SP300: added new livery
Stockcar90: fixed small livery issue
Memphis - add new textures for stands
Updated Pagani Zonda R with new data direct form Pagani. HP, spring rates, damper rates, areo downforce and drag updates. Slightly slower overall that previous version
Changed Anhalt_National track variation from GP to National. Fixes the problem of not being able to view this track's leaderboard from within the title
Removed very low instanced trees for Harrison pikes to reduce memory impact
Added Concord tracks to the tracklist and grp list
First pass on Caterham SP300R physics
New logo added for Concord
Derby - new road textures
Added defaults for new force feedback tweakers to config file
Concord circuit added
New Pagani Zonda R export
New Bathurst export

Build 227
Online: Submitting a stat to leaderboard will invalidate cached data about that leaderboard
Stat submits will no longer be delayed until the main menu finishes loading. They are still disabled while in race, but they will restart when the race finishes and loading to the menu starts
Fixed mistake in cloud_model.fx which resulted in build errors on PC, but strangely built ok on PS3
Added new TrackMap icon : Anhalt GP
Added new TrackMap icon : Anhalt National
Added new TrackMap icon : Azure coast
Added new TrackMap icon : Azure coast rev
Added new TrackMap icon : Azure coast 1
Added new TrackMap icon : Azure coast 2
Added new TrackMap icon : Azure coast 3
Added new TrackMap icon : Badenring GP
Added new TrackMap icon : Badenring historic
Added new TrackMap icon : Badenring national
Added new TrackMap icon : Badenring short
Added new TrackMap icon : Bathust
Added new TrackMap icon : Belgian
Added new TrackMap icon : Besos gp
Added new TrackMap icon : Besos national
Added new TrackMap icon : Bologna
Added new TrackMap icon : Bologna reverse
Added new TrackMap icon : California highway
Added new TrackMap icon : California highway rev
Added new TrackMap icon : California highway 1
Added new TrackMap icon : California highway 2
Added new TrackMap icon : California highway 3
Added new TrackMap icon : California raceway
Added new TrackMap icon : Chesterfield
Added new TrackMap icon : California Connecticut hill
Added new TrackMap icon : California Connecticut hill rev
Added new TrackMap icon : California Connecticut hill short
Added new TrackMap icon : California Connecticut hill short reverse
Added new TrackMap icon : Derby gp
Added new TrackMap icon : Derby national
Added new TrackMap icon : Loire
Added new TrackMap icon : Loire national

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Steckbrief
nummer47
Punkte:13449
Rang:Rothemd
Club:Lesertestschreiber
Level 37
Besucherzahl:4898
Freunde:14
Spielesammlung:385
angemeldet seit:05.08.2008
zuletzt online:29.05.2014 21:37
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