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Project Cars - Spieletagebuch 16

Von nummer47 |

Datum: 20.06.2012 | zuletzt geändert: 04.07.2012, 16:29 Uhr

Lotus. Lootus. Looooootuuuuus. Muss ich eigentlich noch mehr sagen? Eigentlich nicht. Die Erwähnung des "Kult"-Rennstalls sollte Motorsportenthusiasten Freudentränen in die Augen treiben. Oder auch nicht -.-
Wie es nicht anders zu erwarten war, hat sich mal wieder der Fehlerteufel eingeschlichen. 2 mal. Logisch oder? Ach eins noch: LOTUS!

Bei Fragen zu Project CARS hilft die offizielle Seite

L to the O to the T to the....

P.S. Sie haben es gerade so geschafft ... die Release-Notes:

Build 234
Added more p2p logging
AC metropole building textures checked in
Northampton 'Wing' textures checked in
Cars.lod simplified and prepped for LODD addition. C->D switch to be updated when all cars are ready.
Lotus 49: removed fake wings. New default setup with wide tuning ranges to try and handle the loss of downforce. Could certainly still use some tuning work
Added Formula Rookie car
Bumped version of all vehicles for Friday's stat reset
Formula Rookie animation pack1 + gear to animation
- tweaked roof camera to show driver helet + hands on wheel
- lowered cockpit camera position to match better with driver eyes level
Belgian Forest Circuit - add new textures for Kart Building and WoodenHut
Formula rookie animation, right hand with tighter grip on wheel .
Belgian Forest - add new textures - stavelot buildings
Lotus 98T textures: restored real logos on textures
Lotus 78 textures: restored textures with real logos
Added few more temp barriers from casino square to tobac corner for azure circuit
Formula Rookie: statistics file created and added
AI disabled at Azure Circuit until working AIW is available
Lotus 49: steering ratio lowered back to previous setting
Azure Circuit : updated sction exiting tunnel for new armco. Hand edited raceline and corridors
Lotus 78/98T textures: replaced GripYeah tires with GoodYear
New Ariel exports
New X4 export
New Lotus 49 export
New Lotus 78 export
New Azure Coast export
New Belgian Forest export
New Northampton export

Build 233
Ghost system:
- The player will be informed on the HUD when some of the selected ghosts failed to load
Fixed bug in BDateTime::GetDaysInMonth when checking Feb in a leap year
When enough information about connectivity/latency has been collected from pinging a member on their all known addresses, choose the best address as the "live link" to the member - all p2p communication will then use this address
Added check to prevent wasted alloc when formatting with an empty string
Refactor and optimise internal physics tick and player physics subtick
- Improvements to performance with changes to PhysX updates
- Default physics internal tick to 600 hz
- Alternative 360hz exe added pCARS_360hz.exe
Memphis:New textures for Scoring Pylon asset
Caterham SP300: added new livery
Upto date co-ords added for maps
New 'placeholder' map added for testing purposes
Added the HUD co-ords for Azure Circuit
Leonus cars renamed to Lotus
Memphis:Tweaked light levels
Memphis:New texture for video wall
Memphis:Source textures for ScoringPylon
New GUMPERT apollo export
New Stockcar export

Build 232
Reverted changes from CL 224287:
- raise core tick to 600Hz
- substep tire/driveline rate x2 below 40 RPS avg on fronts
Peer to peer communication WIP:
- Maintain list of all possible IP addresses of session members
- Try to ping members at those addresses
- Give up when there is no reply after severl ping retries, mark p2p address as "live" when a ping request or response is received from the address
Debugged and improved potential lap time prediction method. Bumped version invalidating previously recorded laps
Ghost system:
- Added text message for a ghost load failure to the text database.
- Re-exported text database header.
Gumpert Apollo: Suspension and wiper animations. Wider tuning ranges and small changes to default setup. Adjusted brake heating and glow ranges. Reduced high-rpm engine braking for less lift-off oversteer
Adding supercharger sound for use with Caterham SP300
Adding SP300 engine set
Bathurst texturemaps of slopes
SP300 balancing changes
SP300 engine samples changes
Adding SP300 AI sounds
Caterham SP300: added new livery
BAC Mono: corrected badges (BAC request)
New GUMPERT apollo export
New Azure Circuit export

Build 231
Updated the game client to handle new datagram format correctly. Initial support for p2p ping messages (which will also serve as NAT punchthrough probes)
Moved all Used textures to the Harrison Pike folder for memory optimization reasons
Rescaled/downscaled/dealphaed maps of Harrison pikes for memory optimisation
Stockcar90: livery fixes
Memphis - add new textures (top stands)
Memphis - New textures
Changed direction arrow for maps (concord, Monterey)
Memphis - add new textures for seats
Derby GP and National: New AIW for new chicane layout. Complete new main path, corridors and racelines done
New Derby exports
New Harrison Pike export
New Memphis export

Build 230
Re-enabled spindle fixups with tweaks to thresholds to take into account higher tick frequency
Set car details on fixup to ensure correct wheel offsets used
Moved ping handling to a separate class
Changed broken spindle detection based on Tom's testing feedback
Concord Oval: New racline and narrowed corridors off the outside walls
Harrison pike textures updated and adding new ones
Concord Circuit: New complete AIW. Supports 36
Removed cones blocking the pitexit of Concord circuit
Added new track maps for Florence
Added new track maps for Harrison
Added new track maps for Henrico
Added new track maps for Heusden
Added new track maps for Jin Ding
Added new track maps for Memphis
Added new track maps for Milan
Added new track maps for Monterey
Added new track maps for Moravia
Added new track maps for Northampton
Added new track maps for Rouen
Added new track maps for Sakitto
Added new track maps for Summerton
Added new track maps for Test Track
Added new track maps for Wisconsin
Sakitto - Removed the Thrustmaster Event Dressing now the competition is over
Caterham SP300: added new livery
Bumped Zonda version to 3
Added new Azure circuit map
Caterham SP300R: new cockpit display
Caterham SP300R: added HUD display
Added Azure Circuit back in now weekly build is done
New Concord Circuit export
New Harrison Pike Raceway export
New Sakitto exports

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