Seite 4: Schlacht um Mittelerde 2 - Patch 1.05 (Englisch)

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Faction Specific Changes

Men of the West

•Gondor Soldier crush revenge damage increased (20 specialist from 10 slash); more resistant to uruk damage (75/50% from 100/50%); heavy armor more resistant to magic (13% from 50%), more vulnerable to cavalry-ranged (80% from 30%)

•Tower Guard with Heavy Armor now more resistant to slash (80 from 100%) and poison (20% from 50%) damages

•Gondor Archer cost 200 (from 250), flame damage 32 (from 25), speed 42 (from 37), pre-attack delay 200ms (from 1s)

•Rangers cost 600 (from 500), health 300 (from 400), population 70 (from 60); pierce damage (65 from 75), flame damage 18 (from 50), rapid fire mode (double rate) after second arrow fired, +35% attack bonus vs monster units (except summons); more resistant to pierce (70% from 100%), more vulnerable to crush (450% from 200%); longshot ability now requires level 2, damage 100 (from 200)

• Knights Cost 550 (from 500), health 600 (from 400), more resistant to pierce (40% from 50%); damage 35/60 from 70/120, trample damage 60 (from 80)

• Rohirrim health 450 (from 800), base damage 80 (from 60) with 11.5 radius splash; more resistant to pierce (30/15% from 50/25%) and cavalry (60/30% from 100/50%), more vulnerable to cavalry- ranged (150/50% from 100/50%), flame (140/100% from 100/50%), magic (100/75% from 100/50%) and structural 150/50% (from 100/20%); trample damage 50 (from 160); fire arrows flame damage 25 (from 15) against structures and slightly above 25 damage against all other units

• Trebuchet cost reduced (700 from 1000), speed increased (37 from 30)

•Forged blades available on level 1 armor on level 2; Forged blades damage 12.5% stronger, heavy armor 20% weaker

•Banner Carrier technology research now on barracks instead of blacksmith, research time 15s (from 30s); enables the soldier shield wall ability

• Lone Tower power position switched by hobbits, Ranger allies switched by rohirrim allies

•Rebuild Power replaced by Elven Woods, casting area visibility duration increased to 15s (from 5s)

•Ranger allies now summon only 3 battalions (from 4); Rohirrim allies duration 1m15s (from 3m)

•Farm now takes longer to build (22s from 15s), more vulnerable to cavalry (75% from 50%) and uruk (60% from 50%)

•Men Fire arrows moved to archery range level 3, Archery Range level 3 upgrade cost 650 (from 350)

•Men Statue cost 250 (from 300), buildtime 25s (from 45s), health 1000 (from 1500)

• Workshop cost reduced (500 from 800), level 2 upgrade cost increased (800 from 500)

•Watch Tower cost 350 (from 500); Lone sentry tower now has a 60% larger line of sight (960 from 600)

• Fortress Wall hub expansion cost 60 (from 200), buildtime 20s; Outer Wall hub cost 800, 50 seconds buildtime

• Regular Wall hub buildtime (50s from 30s) and wall segment buildtime (25s from 20s) increased

•Max wall buildout distance reduced (400 from 1500); Wall health increased (3500 from 1500), cost per segment reduced (30 from 50); wall gates cost 300 (from 500) health 2200 (from 1500), postern gates 700 (from 300)

•House of Healing expansion cost reduced (800 from 1000), banner expansion cost increased (650 from 500),
Ivory Tower expansion cost reduced (1200 from 2500) and has no pre-requisite, Flaming munitions now require numenor stonework.

• Arrow Tower Expansion cost 370 (from 500), buildtime 20s (from 30s); dormitory buildtime 30s (from 5s)

•Blacksmith cost increased (1500 from 1000), level 2 upgrade cost 1000 (from 500), level 3 upgrade cost 500; new iron ore technology research available on level 3, 200 cost, pre-requisite to the iron ore upgrade on the market place

• Marketplace iron ore (500 from 1500) and grand harvest (1000 from 15000) upgrade costs reduced

• Workshop cost reduced (500 from 800), level 2 upgrade cost increased (800 from 500)

•Theoden cost 1100 (from 1200); Unmounted damage 120 (from 180), faster delay between shots (766 ms from 1250ms); Glorious charge level 5 (from 6)

• Boromir cost now 1100 (from 1250), health 3200 (from 2800), damage 175 (from 300), attack earned area knockback (8 radius); horn of Gondor moved to level 3, recharge time increased (1m30s from 1m)

•Eomer cost 2000 (from 1000), starts mounted, damage 150 (from 80), health 3200 (from 2400); Spear available on level 1, recharge 35s (from 1m), damage 400 (from 300), splash radius 15 (from 10); leadership on level 3, Outlaw on level 6

• Eowyn cost now 2000 (from 1200), health increased (2800 from 1600), firing duration reduced (700 from 1500ms), armor is now tough-hero when on foot, starts with horse

• Faramir cost 2000 (from 1200), bow reload time 1.2s (from 1.5s), armor now light- hero when on foot; wound arrow range 380 (from 350), damage 400 (from 300), reload time 40s (from 30s), added 400 damage vs ground heroes, cavalry type

•Aragorn cost 3000 (from 2000), health increased (3500 from 2400), attack duration faster (0.8s from 1s),
damage reduced (250 from 400) with added (+25%, 10 radius) splash damage; Blademaster splash radius increased (14 from 10) and has a +50% damage bonus to structures; army of the dead summon duration 20s (from 45s), recharge time 5m (from 3m)

• Gandalf cost now 5000 (from 3000), health (4300 from 2400) and damage on foot (300 from 150) increased;
Wizard Blast recharge time increased (45s from 30s), lightning sword now does 500 magic (150 vs heroes)
and 180 flame; Shadowfax on level 4; Gandalf the white bonus restored - adds up 200 health, doubles his spells damage and reduce the powers timer recharge by 25%; Istari light damage 1500 (from 3000), recharge 3 mins (from 1m30s)

Dwarves

• Guardian now more resistant to pierce (75/30% from 150/75%), hero-ranged (140/70% from 200/100%)
and poison (60/30% from 100/50%), more vulnerable to crush (160/80% from 100/50%), cavalry (200% from 150%), cavalry-ranged (110/70% from 100/50%) and structural (120/40% from 100/20%); speed 37 (from 40);
Bullrush reload 2m (from 3m), now increases speed by 25% and armor by 25% (from 50%), damage bonus removed

• Guardian delay between shots increased (1.6s from 1s), captures structures faster (7s from 15s), weapon with forged blades damage reduced (100 from 150); siege hammer and forged blades are now mutually
exclusive (only one or the other can be researched), siege hammer damage is now siege type (from slash)

•Axe Thrower armor more resistant to pierce (60/30% from 100/50%), and crush (175% from 200%),
more vulnerable to cavalry (300/150 from 200/100) and siege (120/60% from 100/50%); base damage reduced (20/40 from 50/75), delay between shots 1.2s (from 0.5s), range 370 (from 250), damage type slash (from pierce), bonus vs structures removed (was +5000%)

•Phalanx (45 from 40) and Men of Dale (45 from 37) speeds increased

• Men of Dale Black arrows now deal hero damage type, damage increased (100 from 75)

• Demolisher available on level 1 forge works (from 2), speed 38 (from 30); more resistant to slash (50% from 100%), fire (60 from 100%), magic (40% from 100%), structural (15% from 25%) and siege (40% from 100%);
more vulnerable to cavalry (75% from 50%)

•Dwarven catapult base range reduced to 450 (from 500)

•Battle Wagon now on level 2 forge works, can now capture neutral buildings, trample damage 180 (from 300), trample-deceleration 3% (from 2%), minimum speed 57% (from 50%), experience requirements doubled; more resistant to pierce (15% from 50%), and slash (20% from 80%), cavalry-ranged resistance mantained (100%); more vulnerable to hero (200% from 60%); oil barrel decay 1.5 (from 25), reloads in 1m20s (from 1m)

•Battle Wagon's Men of Dale damage 4x higher, range 266 (from 380), cavalry-ranged type (from pierce), pre-attack delay 100ms (from 1s), upgrade cost 500 (from 200); Battlewagon's Axe Thrower damage tripled, delay between shots 300ms (from 1s), slash damage type, cost 300 (from 200); Banner Carrier upgrade cost 300 (from 200)

•Dwarven Mine buildtime 20s (from 15s); Undermine health 6000 (from 2000)

• Sentry Tower cost 450 (from 500), range 280 (from 250); can now detect stealth (450 range)

• Dwarven Wall segment cost 25 (from 50), buildtime 25s (from 15s); Fortress Wall hub expansion cost 50 (from 200), buildtime 20s (from 30s); Outer Wall hub cost is 750, buildtime 45s; Regular Wall hub buildtime 45s (from 30s), cost 120 (from 200); max wall buildout distance 450 (from 1500)

• Fortress Tower Expansion cost 370 (from 500), buildtime 20s (from 30s), Catapult Expansion buildtime 20s (from 30s)

•Hall of warrior buildtime increased (25s from 20s); Dwarven Archery range cost (350 from 500) and buildtime (35s from 45s) reduced, fire arrows tech requires level 3

• Forge Works cost 500 (from 800), buildtime 45s (from 30s), level 2 cost 300 (from 500), level 3 cost 1200 (from 1000); Siege Hammer technology now available on level 2, research cost 500 (from 1000)

• Wall gate cost 250 (from 500), postern gates cost 650 (from 300)

•Dwarven Banners technology now available from start, equip cost decreased (250 from 300)

• Dwarven Riches power position switched with Hobbit allies, Undermine switched with cloudbreak

•Gloin now costs 1100 (from 2000), health 2400 (from 3000), armor hero type (from tough- hero), damage halved vs fortresses; shake foundation damage increased (2800 from 2000), damage penalty to fortresses increased (-75% from -50%), structure paralyzing duration 10s (from 30s)

•Dain cost 2000 (from 2500), buildtime 70s (from 30s), armor now hero-mounted (from tough-hero); health (2700 from 3000), damage (400 from 300) and delay between shots (1.3s from 0.6s) increased; Mighty Rage now gives +20% speed and +25% damage for infantry and heros (was healing and LD), still debuffs enemies, recharge 3m30s (from 2m); Royal Guard summon duration 1m10s (from 2m)

•Gimli now costs 3000 (from 4000), health 3600 (from 4000), buildtime 45s (from 30s); new +50% armor leadership, leap attack range 135 (from 100), axe throw range 275 (from 175) with splash (20 radius) and bonus vs heroes (3x) and cavalry (6x); slayer duration 25s (from 30s)

Patch (Plus)
Größe: 25,3 MByte
Sprache: Englisch

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