Auweia. Nehmt euch ein wenig Zeit vorher, macht euch einen Kaffee (oder ein anderes beliebiges Heißgetränk) und begleitet mich auf einer Kaffeefahrt durch die Hölle. Anders kann man das letzte "Rennen" nicht beschreiben. Neben dieser unterirdischen Leistung gibt es noch einen kleinen Blick auf 2 neue Rennstrecken ... immerhin etwas ;)
Auch weiterhin findet ihr alle wichtigen Infos zu Project CARS auf wmdportal.com.
Fährt in echt nicht so schlecht 47
P.S.: PS steht hier nicht für Pferdestärken, sondern hier werden nur unterschwellig die Release-Notes angeteast.
Build 216 New Milan HUD maps Added new co-ord's for Milan maps MainMenu improvements (Title area now on the left rather than the right, Profile info condensed into a smaller area now on the right, more removal of green/red buttons, Back button now placed next to the header for better balance and ease-of-use, Events screen now navigable via gamepad, Location Select screen updated, a few more icons in places) Besos overlays textures updated Added new Monteray map New Besos exports New Harrison Pike Raceway export
Build 215 Added and implemented CSProtocol class, which handles generic message-based communication on top of a stream socket Automatically unlock all tracks for Managers and Senior Managers, even if they are not available in server lists yet Added new maps and replaced placeholder images Animated flags - initial data for vertical flags Animated flags - ART - export setup update Animated flags - beach and rectangle flags added + thumbnails and ART data BuildScript : Updated RTPatch history generation using base filename pattern
Build 214 Added support for force feedback tweakers config files Updated loading of vehicle-specific force feedback tweakers config file Sakitto:New textures for start gantry asset Added Milan HUD maps Added default force feedback tweakers config file Placeholder icon for track maps Harrison Pike Raceway - fix tailing Harrison Pike Raceway - add nmp texture for windows Replaced old placeholder for track map images New setup layout in preparation for additional setup items Final Besos Track maps finished New Henrico export New Heusden export New Sakitto exports
Build 213 Fix for crash that could occur if AllocStreamBuffer was used FXAA Enabled on PS3 Replaced placeholder map with finished version Re-arranged the Trigger icons on HUD map Harrison Pike Raceway - update textures Added placeholder Milan HUD map Loire track textures-Extended a bit the map and removed tents and vehicles Badenring - Added some trees and bushes around the porsche curves area Stockcar 90: LODA WIP Brake squeal levels increased for audibility. React differently to temperature and wheel speed Memphis textures intial versions Added Memphis track set max AI participants to 31 at Memphis oval New AIW for Mephis oval. Supports 32 with pitlane BAC Mono - Added AO to all LODs BAC MONO - New liveries in Corrected Memphis TRD - forced rolling starts, AI max set at 42 Sakitto:New Textures for Sakitto Time Tower Asset Memphis raceline initial version Henrico base textures initial check in Henrico initial version of the trd file Henrico initial version of the AIW file Added Henrico track 3D crowd male variations:Added ingame 1st male variation: head + body. Harrison/Memphis/Henrico - Update track TRD data for correct Long/Lat/Timezone/Race Dates/Rotation Offsets Force rolling start at Henrico and set opponent limit to 42 Added new logos for UI New BAC Mono export New Loire export
Build 212 Fixed build issues of the OneSock library on PC, PS3 and 360 platforms Fixed UDP support build issue on 360 platform Sakitto:New textures for Ferris Wheel asset Ariel atom : fixed left hand on steeringwheel leaving too early from steering wheel while turning right Kart02: placeholder livery replaced with new texture Kart02: livery entries of #17,18,19 and 20 updated F68 fixed steeringwheel lock Stripping of legacy reverb and thining out crowds and tannoy placement BAC MONO - Interior texture. Initial check in Added new Northampton Hud map Kar1,kart2: removed clutch settings from cdv as this is only 2 pedals operated vehicle.Repositioned feet on pedals Added new Florence maps
Build 211 Do not shift into neutral when stalling and using manual gears Disable crash recovery for all cars Fix in final builds not saving out texturing information for skys Harrison Pike Raceway - Add new textures for video wall R500 and BAC Mono: revert tire force reduction in favor of a true FFB fix Palmer JPLM: suspension animation runtime files. All LODs fully skinned BAC MONO: Added new liveries Besos foliage snapped to ground Besos texture updates Kart01: fixed 'gear_to' hand position, and offsets in cdv,cdp Added applinks for the new Helmet and Speed Sensitive FOV options being added Pagani Zonda R - Removing un-used placeholder interior texture Harrison Pike - added white line textures for the build New AIW for the new track and objects - Harrison Pike. Fixes most AI issues Dropped final drive for better Harrison Pike gearing. Updated AI tyres for more straight line stabilty. Stockcar oval New Palmer JPLM export New Besos exports New Loire export New Harrison Pike export
Build 210 Crash damage effect torque is now correctly scaled when applied to player vehicle while in contact with the world Updated applying of forces to player vehicle, resulting from ground material change, while vehicle is in contact with the world Updated comments about applying forces and torques to player vehicle FFB: Default steering gain set to 1.0 for all wheels Rearranged the T1/2 icons. Harrison Pike Raceway - Add new textures for speaker poles and marshal shelters New Pit Stands - export files .dds, .mtx, .vhf, .meb, .xml First revision of Harrision pike inner trees Updated HUD maps for Glencairn Adding Besos HUD maps Updated the Besos maps Added Besos and Glencairn co-ords Ariel Atom : removed duplicate files
Build 209 Integrated particle system fixes Change default Fanatec CSRE gain to 1.0 FFB: Reduce base drag a little FFB: Reinstate all additional forces apart from kerbs, damper and spring Caterham R500 and BAC Mono: Fix for steering pulling right under braking. Also set pushrods to match model so caster changes have the correct effect on weight jacking. Harrison_Pike_Raceway - add new textures for Start finish podium Pagani Zonda R: moved roof camera Pagani Zonda R: fixed LODB rim UVs, fixed RR caliper pivot Harrison_Pike_Raceway - Add new textures for Digital timer Board Pagani Zonda R: minimum steering ratio lowered to 5.0:1 Leonus 86: added more space between feet, so they won't collide anymore BAC Mono: Checked all LODs and fixed some minor bugs (see forum for details) New tribunes related textures for Harrison Pike Revert speed sensitive FOV experiment pending menu options Fixed positioning of track HUD map Adding Glencairn set of HUD maps New BAC Mono export New Zonda R export New Harrison Pike Raceway export
Build 208 Zonda steering wheel issue fixed Few small bug fixes New Pagani Zonda R export