Bioware will am 31. Mai 2012 den Patch 1.03 für das Sci-Fi-Rollenspiel Mass Effect 3 veröffentlichen. Das Update behebt allgemeine und Plattform-spezifische Probleme.
Zudem nimmt das Update 1.03 Plattform-spezifisch einige Änderungen an den Versionen für PC, Xbox 360- und Playstation 3 vor. Beim PC sollte beispielsweise keine Aufforderung zur Online-Aktivierung mehr auftauchen, wenn das Spiel bereits aktiviert ist und auf der PS3 wurden Fehler mit den Trophäen behoben. Erscheinen soll der Patch 1.03 für Mass Effect 3 am 31. Mai 2012.
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Fixed an issue where sometimes facial movement would not match the voice over if a hitch occurred
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Fixed an issue where taking cover in a certain area of Cure the Genophage mission would cause players to become blocked from progress
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Fixed Action mode so it will now respect difficulty if set in the main menu
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Fixed an issue where the player would always be walking forward instead of towards objective in The Return mission
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Fixed the Ultralight Materials SMG weapon mod in multiplayer so it correctly affects weapon recharge
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Fixed a rare case where the reinforcement pack purchases could fail and take currency without giving cards
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Fixed the issue where users logged off/disconnected during multiplayer gameplay would not log back in properly until their game is rebooted
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Fixed the issue that multiplayer Geth sentry turret flamethrower would endlessly repeat audio SFX
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Fixed various multiplay maps where a player could fall through the map during multiplayer gameplay
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Fixed the issue that using an ops survival pack consumable immediately before death could have no effect. It now works as intended
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Fixed the issue so the Falcon weapon in multiplayer no longer sometimes fire blanks
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Fixed the issue where enemies who were detonated with a biotic power while in stasis would become invulnerable
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Fixed the issue where Banshees who got hit with a rocket launcher would not play the correct death animation
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Fixed the issue where joining a match in progress while a Geth prime turret is active leaves the turret there for the remainder of the game. It now disappears.
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Fixed the issue when joining a match in progress while the host is performing a combat roll would play firing animation on the client for the host character, for the duration of the match
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Fixed an issue so Vanguards who are charging as they die are no longer being routed to the ground
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Fixed Host migration that would sometimes cause players to start on an incorrect wave
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Fixed the issue when a client quitting a match during deep bleedout causes muted/ducked audio to persist into next match
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Fixed the issue that when being revived at the same time as being executed would leave players in an T-Pose state
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Fixed the issue that when a Banshee takes enough damage to stop her charge state, her normal state is not immediately returned
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Fixed the issue where a player could enter a state when completing cover interactions near a ladder which could lead them to becoming invulnerable and unable to deal damage
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Fixed game hitching of 1-2 seconds at start of waves
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Fixed clients occasionally seeing nonstop firing visual effects
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Fixed evaded projectiles having an erratic course
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Fixed an issue where selecting resume after death could occasionally cause henchmen to not spawn properly
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Fixed weapon recoil that could become reversed with a Turian when stability mod and passive power present
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Fixed the cover slot in Meet the Diplomats mission would cause a player to become stuck
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Fixed Geth prime and harvesters taking headshot bonus damage when they shouldn't
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Fixed shooting the atlas in the cockpit with a penetration weapon doing double damage
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Fixed the Kishock Sniper Rifle that would hit head bone (critical hit) on enemies that should not be possible, such as the Brute, Banshee and Ravager
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Fixed and issue where clients in cover cannot do any damage to targets at wide angles relative to the cover
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Fixed an issue where player can glitch their melee combo to only perform cover lean melee animations
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Fixed an issue where while dying in multiplayer, if the player pressed the prolong life button too quickly they could erroneously die
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Fixed an issue so Drell Adept Reave audio plays at full volume for all players
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Fixed an issue that an interrupt could sometimes fail to prevent a Cerberus engineer from building a turret
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Fixed a crash in conversations after Investigate Sanctuary mission
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Fixed an issue where gear items from the Rebellion DLC would unequip at the end of each match.
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Fixed an issue so ammo consumables, such as cyro ammo, would not replicated from host to clients
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Fixed the Memory Leak going in and out of Multiplayer Menus
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Added feature to remove AFK players after a set amount of inactivity
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Added a cooldown to Ops Survial consumable
Made ammo consumables insta-reload and damage bonus