Update 24. Juni 2016: Passend zur Veröffentlichung des Updates 243 von Ark: Survival Evolved gibt es jetzt bei Steam eine Rabatt-Aktion. Demnach kostet das Survival-Spiel derzeit 45 Prozent weniger - also nur 15,39 Euro. Die Aktion endet am 4. Juli 2016.

Originalmeldung: Wie das Team von Wildcard jetzt bekannt gegeben hat, steht ab sofort das Update 243 für Ark: Survival Evolved zum Download bereit.

Der Patch hat unter anderem einige neue Inhalte zu bieten. So dürft ab sofort den Titanosaurus bestaunen, der seinem Namen gerecht wird und ziemlich riesig ist. Diese Art von Dinosaurier kann nicht wie andere Kreaturen in Ark: Survival Evolved gezähmt werden und ist zudem extrem selten.

Des Weitern bietet das Update 243 ein neues Redwood-Biom, das von riesigen Bäumen und allgemein sehr dichter Vegetation geprägt ist. Außerdem gibt es eine Kettenmunition für die Geschütze sowie Gasmasken vor dem Schutz giftiger Dämpfe.

Ebenfalls lesenswert: Ark: Survival Evolved - Release-Version um mehrere Monate verschoben

Oberhalb dieser Meldung finden Sie einen Trailer von Ark: Survival Evolved, der Ihnen anhand von Gameplay-Szenen einige der Neuerungen etwas genauer vorstellt. Außerdem haben wir unsere Online-Galerie mit neuen Screenshots bestückt.

Patch-Notes für Ark: Survival Evolved v242

  • New Creature: Titanosaurus!

  • New Item: Gas Mask!

  • New Item: Herbivore "TastyCakes"

  • New Item: Chain Bola Ammo for Ballista Turret!

  • New Structure: Retractable Rope Ladders!

  • New Structure: Tree Sap Taps!

  • New Structures: Wood and Metal Tree Platforms!New Mechanic: Custom Tripwire Alarm Notifications via (E-mail and Forum). Optionally Tribes can post to arbritrary URL, if they have a custom system! Now if someone's raiding your base, you can get on top of it!

  • Breeding Mechanics Phase 3: Random Mutations and Family Trees

  • Biome Update: Snow Extension & New Redwood Forests (this is a major environmental overhaul!)

  • Ruins & Explorer Notes

  • GroundClutter effect extended 50% further and +20% more GPU efficiency

  • Approximate +5% GPU performance improvement related to more efficient foliage culling

  • Approximate +10% Server CPU gains related to more network multi-threading

  • Added option to disable Inventory Sounds. Yeah ;)

  • Balled Doed's are no longer invincible to Tamed Dino melee attacks -- now just very, very resistant to them.

  • Magnfiying Glass now displays creature Torpor stats (on Wild creatures too).

  • Tribe Alliances now disabled in Offline Raid mode (too complex to determine if anyone in an Alliance is around), C4/Traps can no longer be placed near Offline-Raid Protected Structures, and Offline-Raid mode now forces all Structures to be Lockable so that players can "Lock" Crop Plots to prevent their turrets from being disabled.

  • New Server Option: "?PreventTribeAlliances=true" to prevent tribe alliances

  • Engagement with Wild Naturally-Fleeing & Small creatures (tiny bugs etc) no longer trigger combat music

  • Tamed Dinos that are following a submerged allied Target will not attempt to float to the surface of the water, but rather will attempt to stay at the depth of their allied Target. (helpful when deliberately going deep-diving your tamed land Dinos). However, Dinos that are capable of suffocating will try to surface if they are out of Oxygen regardless!

  • Vaults can no longer be dropped onto saddle platforms

  • Transfer-All/Drop-All methods now only drop/transfer what is currently disabled in the inventory, respecting any filters/folders you may have active (so for example, if you're within a folder, it will only transfer those items, or if you have a text filter active, etc).

  • Fixed an issue where pillars were not being calculated correctly as foundations when building pillars downwards

  • Massive +33% rendering gains with any translucent rendering (particles, greenhouse windows, etc). Yay for eliminating unnecessary SceneColor resolves!

  • Game.INI values to scale the the 5 kinds of XP earned: Generic (automatic over time), Crafting, Harvesting, Killing, and SpecialEvents: "KillXPMultiplier","HarvestXPMultiplier","CraftXPMultiplier","GenericXPMultiplier","SpecialXPMultiplier" (all 1.0 by default)

  • Tamed & Wild Gigas Damage reduced by 50%, Wild Giga HP reduced by 40%, Tamed Giga Run Speed reduced by 30%, Tamed Giga HP reduced by 25%, Giga Stamina Increased by 30%. Tamed Gigas now require/consume 50% less food for subsistence.

  • Tamed Ptero Damage reduced by 30%

  • Fixed a rare PhysX crash that would bring down servers on occasion. Seemingly free of any more PhysX-crashes now!

  • Fixed bug where Wild Giganotosaurus and other dinos would not respawn properly until the server was relaunched.