Für die Ende November erschienene Enhanced Edition des Rollenspiel-Klassikers Baldur's Gate ist nun der erste Patch erschienen. Neben der Behebung von Absturz-Ursachen, etwa beim Wechsel des Areals, und kleineren Anpassungen an der Benutzeroberfläche widmet sich das Update aber vor allem dem Ausmerzen von Bugs.

So sollen nun etwa diverse Quest-Stopper der Vergangenheit angehören und einige NPC-Charaktere wie vorgesehen agieren beziehungsweise reagieren. Über 40 Fehler soll Version 1.0.2011 beheben.

Patch Notes zu Update 1.0.2011:

  • Fixed crash when changing areas

  • Fixed crash when clicking outside of the map

  • New movie for resting in dungeon and inn

  • Adjusted introduction video due to customer feedback and Coriander’s threats of violence (You may have thought that complaining about the Nietzsche quote was pointless…)

  • Various UI screens touched up

  • Thieves and bards XP cap has been modified

  • Monks and clerics XP cap has been modified (Black Pits)

  • Quest/Journal log fixes

  • Damage Modifier display has been retooled

  • Taerom no longer drops Ankheg Shells

  • Fixed issues with Dorn's dialogue and alignment

  • Fixed issues with Neera's dialogue

  • Neera's encounter with Edwin has been touched up

  • Minsc joining issues have been resolved

  • Switching to default soundset works

  • Quasit Familiar can now cast blur

  • Trolls in Cloud Peaks now give XP

  • Kryll's skeletons now give XP

  • Wild Surge text has been corrected

  • Auto-save date and time error resolved

  • Delainy/Durlyle flower quest has been fixed

  • Some items now show the proper ground icons

  • Silke responds correctly to player's actions

  • Red Sheaf Inn displays the proper rumors

  • Gnoll duel works correctly

  • Summoning Flame Blades no longer causes a penalty

  • Killing Dorn before his encounter has been fixed

  • The Great Gazib will no longer spawn more than one orge

  • Algernon and Nimbul's dialogue issues fixed

  • Reevor's quest can always be completed

  • Jospeh's Ring quest is now completable

  • Certain area lightmaps have been updated

  • No reputation loss when fighting certain characters

  • Detect Evil's description has been corrected

  • Creatures decreased in South Beregost Road's cave

  • Tutorial items no longer sellable when exported to main game

  • Shandalar's Cloak no longer equip-able by monks

  • Certain quest items can no longer be pick-pocketed

  • Interaction with Shaella has been improved

  • Phlydia speaks the proper lines after her quest

  • Marl will approach player even after resting

  • Coran takes player's NPC Reaction into account and join level modified

  • Cursed Ring of Slight Monsterism now changes character's appearance to zombie

  • Nadarin's quest now pays the corrects amount of gold

Quelle: DSOgaming

Baldur's Gate: Enhanced Edition
Im Laufe der neuen Quests kriegen wir es mit Dämonen zu tun.