Seite 2: Combat Mission: Shock Force - Patch v1.21 mit zahlreichen Änderungen

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Inhaltsverzeichnis

  • Soldiers on rooftops receive better cover
  • Speed difference between Fast and Quick moves is slightly increased.
  • Soldiers tire more quickly moving across difficult terrain or in very hot weather.
  • Split teams that are in close proximity but on different vehicles will not attempt to join.
  • Teams that rejoin will retain the target orders of one of the teams instead of erasing them all.
  • Buddy-aid will not pick up heavy weapons from a different Team.
  • Passengers manning a vehicle weapon may use it even if the crew has bailed out.
  • Top gunner in a Humvee can use a personal weapon if his vehicle-mounted weapon is out of action.
  • Vehicles do a better job using alternate crew to replace MG gunners who become casualties.
  • Tanks won't waste APFSDS ammo on lightly-armored targets when alternative ammo is available.
  • Refinements to vehicle damage from mines.
  • Added radio to UAZ vehicle.o Bradley
  • IFVs and CFVs carry some 40mm grenades for their passengers.
  • Vehicles move more smoothly in PBEM and hotseat replay.
  • o Times to set up SPG-9 and most ATGMs are reduced.
  • Powerful projectiles like sabot can penetrate trees and be slightly deflected rather than stopped.
  • Heavy weapons set up near the edges of buildings won't drop to the ground after an explosion.
  • Corrected a small problem where automatic weapons had a pause between the first and second rounds that was slightly longer than it should have been.
  • MGs on bipods are a bit more stable than before.
  • Corrected a rare instance where ATGMs could fly too low and hit the ground when they should not.
  • Roads are smoother when traversing rough ground or steep slopes.
  • Large rocks (flavor objects) are more of a deterrent to navigate over.
  • Flavor objects tilt to fit slopes when necessary.
  • Trees are less resistant to damage from heavy artillery.
  • o Updated behavior for artillery/air support time-to-target. Conventional Red formation leaders are now allowed to call in artillery from batteries at battalion level or below (e.g. light mortars).
  • Corrected some issues affecting artillery arrival time after target adjustment.
  • Corrected the display of artillery mission type in PBEM games.
  • Artillery battery and aircraft pilot voices use the correct nationality when they differ from that of the spotter.
  • Troops may be given simultaneous Hide and Face commands, but changing facing often requires a soldier to change position slightly, during which time he will not be "hiding".
  • When acquiring missiles from a vehicle, it is now possible to take the last missile without its reloadable launcher (e.g. Javelin).
  • "Scenario Author Test" may be selected as a Skill Mode (1-player only). It will cause all enemy units to be fully displayed to the player, but not additionally "known" to player's troops.
  • AI Plan #0 can be deactivated in the editor provided at least one other plan is active.
  • In the map editor, some buttons were shifted from "Flavor Objects #1" to "Flavor Objects #2".
  • Corrected some small issues with elevation controls in the editor.
  • Large saved games that take longer to load do not advance the game clock in the process of loading.
  • Corrected a slow framerate problem on the first PBEM turn.
  • Small bullets kick up a tiny bit of dirt and dust when they hit ground.
  • Computer-player air strikes aim at smaller areas, reducing friendly fire.
  • Corrected a problem where some ATGM teams would appear to leave their ATGM launcher temporarily behind when embarking on a vehicle.
  • Corrected a problem that caused the turn-based computer player sometimes not to dismount troops fully when instructed by the scenario AI plan.
  • Corrected a PBEM synchronization problem caused by saving and reloading the game.
  • US Marines sometimes have M203 grenade launchers instead of M32, especially at lower Equipment Quality settings.
  • Added US Marine Mk11 sniper rifle (equivalent to Army M110).
  • The US Marine sergeant in the scout team wears infantry gear, not vehicle crew gear.
  • Jackal GMG (aka grenade launcher) can now be found in the Fire Support Section of the British Infantry Rifle Company, when the equipment rating is good (otherwise they get a WMIK).
  • Loader on Challenger 2 Enhanced will not reload the top-deck MG unless ordered to unbutton.
  • Warrior has slower (hand-cranked) gun elevation.
  • Gunner in LMTV will use his personal night-vision gear when appropriate.
  • LMTV carries more passenger weapons and ammunition.
  • British Engineer Troop has 3 TUM ST vehicles, not 6.
  • Corrected a problem with a US IBCT soldier carrying a British rifle.

Patch
Größe: 133,1 MByte
Sprache: Deutsch

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