Nitro Games verbessert mit dem Patch 1.03 unter anderem das Balancing im Strategiespiel Commander: Conquest of the Americas.
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Ship highlighting in tactical level
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AI will now build fleets with 1-3 squadrons
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A message is received when colony has a need
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Resource window can now be accessed by clicking the 3D resources and from Colony-founding view
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Morale information now shown in port name tags on strategic level
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Overall autoresolve balancing
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Overall ship balancing (schooner, xebec, brig, carrack, cutter)
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AI has now the possibility to select upgrades to ships
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More damage inflicted when fleeing from autoresolve
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Destroyed fort affects ships' morale less
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Need amounts are decreased
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Smaller visibility range for squadrons
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Increased warehouse capacity (all levels)
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Reduced birth rate
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Reduced damage to crew from grape shots
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Ship upgrade prices are now relative to the ship price
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DLC 1: Colonial Navy overall balancing
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Info text and tiny icon shown over ship icon in shipyard if the shipyard level is too low
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Problem with water showing black with some older graphics card drivers fixed
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AI nations will not make war offers to player anymore, if it is in war with him
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strategic camera scroll tweaked
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Impossible to select "heavier cannons" upgrade if the ship has no cannons
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Soldiers don't shoot from sinking ships anymore
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When Port attack is clicked from squadron interface, it'll show red crosshair on enemy ports, when mouse vers over them
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No "cannon accuracy" upgrade for ships with no cannons
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Tooltips for upgrades in Shipyard now show full upgrade description
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Graphics and tooltips for shipyard build button improved
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"Build more warships" -mission fixed
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Fixed tax-slider (smoother)
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Now to move trade items from warehouse to squadron also when balance is under 0
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Fleets cannot resupply at colonyspots anymore
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AI doesn't add more colonists than there is space left
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It's not possible for forts to flee the battle anymore
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Problem with squadrons of a larger fleet disappearing when entering a port fixed
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CTD-fix: AI squadron-merge caused a crash on savegame
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CTD-fix: clicking "sell all" in the colony trade view caused a crash sometimes
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CTD-fix: When trying to load a game or trying to return to main menu while in tactical with a fort, the game could crash
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screen edge scrolling fixed for dualscreen & triplehead (triplehead can be enabled from options.txt)
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possibility to lock cursor to game window or on dualscreen to the other screen (can be changed from options.txt)
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Strategic camera problem with low fps fixed
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GUI shows amount of cannons correctly now
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AI will now repair their fleets at port in month change
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Fixed flashing strategic loading screen when loading a game from main menu or ingame-menu before showing the correct loading screen.
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Player can't see AI squadrons in docks/trade/people-windows anymore when in alliance and AI squadron arrives to player port for resupplies.
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New commander created for captured AI squadrons
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Friendly fort not spawned anymore on top of enemy fort when attacking enemy colony after multiple defending colony battles.
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Tooltips for specialist fixed (squadron info window)
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DLC ships used to display wrong icons in shipyard
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Building prices now correct in every difficulty level
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Building prices sometimes didn't fit the designated area
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pressing tab (changing colony) did not hide selected fleet bouys
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rare CTD caused by native raid fixed
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"Buy soldiers" button disabled ( grey ) when no more room for soldiers
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tactical level tip-text removed since we now have a tutorial box on the top right corner
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"Barcelona" is changed to "Sevilla"