Counter-Strike: Global Offensive : Valve hat heute ein neues Update für den Mehrspieler-Shooter Counter-Strike: Global Offensive von Entwickler Hidden Path via Steam veröffentlicht.

Damit werden nicht nur weitere Fehler (etwa der Timer, der falsche Zeitangaben machte) ausgemerzt sondern auch einige Änderungen am kompetitiven Modus vorgenommen. So behalten Spieler, die aus einer Partie aussteigen und später wieder in diese einsteigen ihr angehäuftes Geld. Zudem werden gekickte Spieler augenblicklich durch einen Bot ersetzt.

Für unerfahrene Spieler wurde zudem eine bessere Erklärung bezüglich der Spielregeln der kompetitiven Modi eingeführt.

Minor Fixes

  • Fixed bomb defusal resetting when a server lags below 20fps.

  • Fixed a case where the round and timer were not being updated when spectating.

  • Fixed another case where warmup alerts panel didn’t show for late joiners.

  • Fixed a crash that would happen when you died that associated with the spectator panel.

  • Fixed general scaleform crashes.

  • Made radio commands also selectable via the keypad numbers.

  • Fixed enemies on radar that were above/below you showing their up/down indicators rotated.

  • Made alive/dead state on the spectator UI easier to read.

  • Replaced mp_teamname_t and mp_teamname_ct with mp_teamname_1 and mp_teamname_2 to disambiguate convars from sides in a mode that supports team switching at halftime. Now the names follow the teams after the switch. ( mp_teamname_1 is the team that first plays CT ).

  • Changed spectator HUD to show which primary weapon each player has purchased during freeze time.

  • Made spectator HUD show all grenades carried by each player.

Classic Competitive Changes

  • Added an explanation about competitive mode rules to better explain its difference from other modes.

  • Added save/restore of cash for competitive matches: When a player disconnects and reconnects in competitive mode, their pre-disconnect money will now be preserved.

  • Added a button requiring players to ready-up when a competitive match is found. When all 10 players ready-up then the matchmaking servers lock them in for the match. Abandoning at any point after clicking the ACCEPT button will result in Competitive cooldown.

  • Increased competitive cooldowns to 30 minutes for first offense, 2 hours for second offense and so on.

  • Kicking a player no longer offers a vote to continue. The game will proceed with a bot in place of the kicked player.