Dark Souls 3: The Ringed City : Die Patchnotes für den DLC zu Dark Souls 3 - The Ringed City sind auf Reddit in einer übersetzten Version aufgetaucht. Die Patchnotes für den DLC zu Dark Souls 3 - The Ringed City sind auf Reddit in einer übersetzten Version aufgetaucht.

Zum Thema Dark Souls 3 ab 3,77 € bei Amazon.de DARK SOULS III für 37,99 € bei GamesPlanet.com Im Subreddit von Dark Souls 3 wurden die aus dem japanisch übersetzten offiziellen Patchnotes zum kommenden DLC The Ringed City veröffentlicht. Der Patch kümmert sich primär um Balancing-Probleme. Im Reddit wird argumentiert, ob der verringerte Verteidigungswert und das erhöhte Gewicht für schwere Rüstungen als »Buff« bezeichnet werden kann oder nicht.

Die Server-Wartungsarbeiten finden am 24.3 von 9-11 Uhr statt. Veröffentlicht wir der Patch dann in dieser Zeitspanne um 10 Uhr unserer Zeit (CET). Diese Zeiten gelten für die PC-/Steam-Version, die Zeiten für PS4 und Xbox One weichen geringfügig ab.

Quelle (in japanisch): http://www.darksouls.jp/info/info_170321_1.html

Die übersetzten Patchnotes

  • Made system updates for The Ringed City.

  • Increased frame rate for gameplay on PlayStation®4 Pro.

  • 2 New maps added to Undead Match, Dragon Ruins and Grand Roof.

  • Added function to Undead Match where, if password matching is used, players can split into teams.

  • Added function to Undead Match that allows one team of players to match with one password, and the other team to match with another password.

  • Added function where various hosts could be displayed on the bonfire warp menu.

  • Added warning text that advised player if he/she has dropped too many items in a single location on the field.

  • Fixed issue where the loading screen was displayed for longer than usual when the guest returned to his/her own world after an online multiplayer session.

  • Fixed issue in "The Painted World of Ariandel" where the opened/closed status of the door to the Cleansing Chapel did not synched properly during online multiplayer session.

  • Fixed issue where a guest could enter alone into the boss room for the Dancer of the Boreal Valley during online multiplayer session.

  • Fixed issue where the level sync feature in Undead Match did not synched consistently during online multiplayer session.

  • Fixed issue in the loading screen where guests were not alerted to an error that occurred on the host's side during online multiplayer session.

  • Fixed issue when player using the miracle Tears of Denial doesn't get attacked during online multiplayer session.

  • Fixed issue where weapons and items sent to the box get corrupted when inventory is full.

  • Fixed icons that specify which certain items are for which gender. (ex. Chain Armor).

  • Improved attack power for Daggers (fixed). In accordance with this fix, critical hit is decreased in order to make critical power the same as present.

  • Improved motion of normal attack for Ultra Greatswords, Great Hammers and Curved Great Swords.

  • Decreased stamina depletion when attacking using Ultra Greatswords, Great Hammers, and Greataxes.

  • Improved attack power for Curved Greatswords.

  • Decreased motion of normal attack while dashing for Katanas. Improved motion of any other normal attacks.

  • Improved motion of shield bash skill. In accordance with this fix, stamina consumption has been reduced.

  • Improved motion of Dagger's Blind Spot skill.

  • Increased rate at which Frostbite builds up when using Vordt's Great Hammer, Irithyll Straight Sword, and Friede's Great Scythe.

  • Shortened attack window of Carthus Curved Sword and Dark Sword, Gargoyle Flame Spear and Follower Sabre.

  • Improved motion of Crescent Moon Sword's skill, Crescent Blade.

  • Improved the motion of Moonlight Greatswords's skill, Moonlight Vortex.

  • Improved FP recovery effect of Executioner's Greatsword.

  • Fixed so that Frost Blade appears from the beginning of Pontiff Knight Curved Sword skill.

  • Improved FP decrease effect of Yorshka's Spear skill, Pacify.

  • Improved motion and the frost effect of Pontiff Knight Great Scythe skill.

  • Improved motion of normal attack for Greatlance.

  • Fixed so that poise is applied during Greatlance two-handed attack.

  • Fixed so that poise is applied during Dark Hand skill, Lifedrain.

  • Disabled parry during Pickaxe's two-handed attack.

  • Improved duration of the Perseverance effect.

  • Fixed issue where attack power of some bolts was different from the assumed value when using Avelyn.

  • Fixed issue where one-handed attack motion of Crow Talons was incorrectly using the animation for the Fists.

  • Fixed issue where player can apply enchantment of Bloodlust to other weapons.

  • Fixed so that poise is applied during Spin Sweep attack.

  • Fixed issue where Onislayer continued to attack consecutively.

  • Improved correction value for Sharp or Heavy weapons' upgrade.

  • Improved the Bleed build-up of Blood infusions.

  • Reduced Bleed build-up of weapons not infused with Blood.

  • Improved the Poison build-up of Poison infusions. Thanks /u/MisterKaos

  • Along with improving correction value for Sharp or Heavy weapons' upgrade, adjusted correction value for Refined weapons' upgrade.

  • Improved defense and also increased weights for heavy armor.

  • Improved the motion of Lightning Stake, Lightning Storm and Way of White Corona.

  • Extended the time you can move during the casting of the miracles of Gnaw, Dorhys' Gnawing and Wrath of the Gods. EDIT: Translation fixed, thanks /u/DarkmoonSolaire

  • Fixed issue where bonus value is not affected by Dark Damage when equipping Hornet Ring during critical attack.

  • Increased the damage of Poison and Toxic dealt by players, and shortened its duration.

  • Decreased rate at which blood builds up when using Carthus Rouge.