DayZ Standalone : Die DayZ-Standalone erhält am 5. Februar 2014 einen weiteren Patch. Unter anderem bringt der ein Warteschlangen-System beim Server-Beitritt mit sich. Die DayZ-Standalone erhält am 5. Februar 2014 einen weiteren Patch. Unter anderem bringt der ein Warteschlangen-System beim Server-Beitritt mit sich. Wie das Entwicklerteam der DayZ-Standalone über seinen offiziellen Twitter-Account unter twitter.com bekannt gegeben hat, erhält die über das Early-Access-Programm der digitalen Vertriebsplattform Steam verfügbare Alpha-Fassung der Zombie-Survival-Simulation bereits am 5. Februar 2014 einen neuen Patch.

Das Update ist bereits seit ein paar Tagen in experimenteller Form erhältlich - sofern der Steam-Client entsprechend konfiguriert wurde. Unter anderem bringt die Aktualisierung ein Warteschlangen-System mit sich, durch das sich das Entwicklerteam eine Eindämmung der Server-Hopping- und Combat-Logging-Problematik erhofft. Außerdem gibt es Balancing-Anpassungen, neue Zombie-Spawns und eine Erhöhung der Widerstandsfähigkeit von Militär-Zombies.

Die Patchnotes für die finale Update-Fassung unterscheiden sich übrigens ein wenig von jenen der experimentellen Version. So kommt es unter anderem zu drei neuen Hotfixes, mit denen ein Server-Crash, Client-Abstürze und ein zuvor offenbar zu übertrieben eingestelltes Verhungern beseitigt wurden.

Nachfolgend die kompletten Original-Patchnotes, wie sie auch auf pastebin.com zu finden sind:

Neu:

  • Actions: chambering SKS round from pile, loading 10 rounds from pile

  • Actions: You can uncuff other players with the hacksaw

  • Actions: Cannot use an item (e.g. drink/eat) if it is "Ruined"

  • Actions: Interactions with items reworked. Drinking/Eating/etc... more robust and user-friendly

  • Actions: Restrained players cannot use inventory or action menu

  • Animations: Player now can take and hide rifle in crouched run

  • Animations: SKS reload animations

  • Animations: firing weapon when sprinting will transition player into the aimed run(with some temporary limitations)

  • Crafting: FNX45 pistol can be chambered with single round

  • Crafting: Opening cans with combat knife added

  • Crafting: Opening cans with machete added

  • Crafting: Painting Motorbike Helmets to Black and Green

  • Crafting: Waterbottles and canteens now allow pouring water between them

  • Effects: Magnum revolver ejecting shells when reloading

  • Effects: Magnum revolver sounds - gunshots, reloading

  • Effects: Mosin ejecting shells when cycling

  • Effects: New Mosin sounds - gunshots, cycling, reloading

  • Gear: Improvised courier backpack added

  • Gear: Machete added

  • Gear: Hard hats added in various colors

  • Gear: Motorcycle Helmets have black visor variants

  • Gear: Small, uncomfortable, and silly (but cute) children's school backpack

  • Gestures: Clapping Gesture added, default F5 key

  • Gestures: Pointing Gesture added, default F6 key

  • Login: Player queuing system introduced. Penalty waiting time added for switching server or disconnecting a server quickly

  • Login: Players receive a login timeout when disconnect, increased if disconnect within 30 minutes of joining (max 5 minutes)

  • Login: When players logout, their avatar sits on ground for 30 seconds. Players must make sure they logout somewhere safe

  • Server: Player spawns now cached by engine directly, increasing performance

  • Spawns: Added Bubble goose jackets into the loot spawns

  • Spawns: Added SKS rifle, speedloader, ammunition piles and boxes and SKS bayonet into the loot spawns

  • Spawns: Healthcare Center now spawns loot

  • Spawns: Police stations now spawn loot

  • Systems: Hunger and Thirst slightly modified.

  • Systems: Notifications added to UI for hydration and high energy

  • Systems: Fractures can now occur due to melee and shot damage, not just environmental

  • Systems: Fractures (arms/legs) now saved and loaded correctly from database

  • Translations: Added strings for all consumable items (Gas canisters, Batteries etc) and container items (First aid kit etc) for English, with some Spanish and Russian

  • Zombies: Different types of Military zombies now have tougher attack values and improved durability

  • Zombies: Engine dynamic obstacle checking (zombie, another player)

  • Zombies: Svetlojarsk zombie spawns added

Behoben:

  • Actions: morphine injection can be used on other player effectively fixing his broken legs and item correctly positioned in hands

  • Actions: Keys won't disappear after uncuffing

  • Actions: loading ammo works for sprayed Mosin variants

  • Actions: Read/Writing notes with paper and pen now works again

  • Actions: reviving with epinephrine or defibrillator works also if player blood is below 500 units of blood

  • Actions: Actions on another player no longer have an unlimited distance (max 2 meters)

  • Art: Bug allowing players to clip through geometry of the police station building.

  • Animations: fixed an issue where reload in prone would leave some residue sound clutter at the end of the reload animation

  • Animations: Weapon reloading for magazine was not working properly when no magazine fitted

  • Animations: Rifle Aimed Walk Updated, diagonal animations fixed

  • Animations: Sidestepping through doorway with rifle while crouching should not cause the player to get stuck now

  • Animations: knocking down player now possible in prone states, (possibly fixing the issue with frozen characters)

  • Animations: changed animation for equipping the compass

  • Animations: Proper animation played when taking pistol in run

  • Animations: Changing stances is faster now both for armed and unarmed player

  • Animations: Skinning problem with armored zombies that caused the model to warp during some animations

  • Animations: Standing with aimed weapon now allows for higher angle of tilt/bend

  • Config: Berries have more nutrition now

  • Crafting: You can no longer saw off sawed off shotgun

  • Crafting: Can spraypaint M4 to green or black

  • Crafting: Damage is now transferred when items are painted

  • Crafting: Improved Backpack creation only possible when Courier Bag is empty (previously items accidentally deleted)

  • Crafting: Weapon cleaning kit can't be used when it's "Ruined" and won't reduce condition of a gun

  • Crafting: Spraypainting an M4 won't delete your carry handle

  • Effects: Dazed effect plays again when a player is hit/damaged/shot

  • Effects: Some effects were not active locally when a player was restrained

  • Fixed: Missing texture error dz\weapons\data\weapons_damage_metal_smdi.paa

  • Fixed: Popping up texture error for beret models

  • Gear: Spraycans won't deplete after relogging

  • Gear: Book, radio, pot, pan, gas canisters, matchbox, paper, firewood and stone can be placed in hands

  • Gear: Headlamp beam raised slightly

  • Gear: Painted items now retain their previous quantities (i.e. Magazine ammo won't reset)

  • Gear: Various item descriptions and notifications fixed for grammar, typos, more detail

  • Gear: ZSh-3 Pilot helmet fixed and updated

  • Gear: Hoxton and Dallas masks where displayed in center of character, now display on face

  • Gear: Splint position in hand was wrong now corrected

  • Gestures: Taunt defaults correctly to F4 key

  • Graphics: "god rays" could cause overloaded post-processing and graphical corruption

  • Graphics: fix of removing shining object from hand (switch off)

  • Graphics: Roads have per pixel lights

  • Graphics: Dynamic lights should be now defined with "radius" value which is maximum radius of light in meters

  • Graphics: Tooltips are now not displayed for quickbar items, as it is a reference to type not specific item

  • Login: Respawn button now works correctly

  • Login: Various bugs fixed associated with connection errors that could cause a character to be deleted or killed by the server

  • Spawns: Lowered chance of Taloon and Mountain backpacks spawning

  • Spawns: Drastically lowered chance of backpacks spawning on the construction site

  • Spawns: Loot spawn tweaks in some civilian structures

  • Weapons: Mosin recoil increased

  • Weapons: Sawed-off shotgun can be loaded with ammo (was broken due to changed inheritance)

  • Weapons: Sawed-off shotgun: reduced size in inventory, reduced spread

  • Weapons: It is no longer possible to attach longrange scope onto SKS

  • Weapons: M4 carry handle can now be attached to painted variants of M4

  • Zombies: Better filter/check of attack hits directly in engine

  • Zombies: Military zombies made tougher

Hotfixed:

  • Crash: Irregular crash of server in corpse garbage collector consequence of this is that the bodies will not disappear if other player is in vicinity

  • Crash: Creating item using recipe system caused serious server crash when not enough space in inventory

  • Crash: Client crash on exit, all systems 100% reproduction

  • System: Previous build caused overzealous starvation to occur