Download Art:Patch Version:v1.1 Größe:517,1 MByte Sprache:mehrsprachig Downloads:2702 Download » Jetzt Downloaden Pünktlich zum Release von Might & Magic: Heroes 6liefert der Publisher und Entwickler Ubisoft den Patch 1.1 für das Runden-Strategiespiel. Dieser Day-1-Patch behebt zahlreiche Fehler bei der KI. So sollen mit dem Update 1.1 unter anderem Bauaufträge und Ressourcen-Management besser funktionieren. Außerdem nimmt der Release-Patch Änderungen an der Spielbalance von Might & Magic: Heroes 6 vor und bringt auch neue Inhalte. So gibt es drei neue Waffen und einige neue Multiplayer-Karten. Die kompletten Patch-Notes zur Version 1.1 lesen Sie im Folgenden.

Patch-Notes zu Might & Magic: Heroes 6 v1.1

Adding Dynasty Weapons for the Altar of Wishes not present in version 1.0:

- Batu's Totem
- Assassin's Blade
- Will of Urgash

Adding 4 new Multiplayer Maps and the map a "bridge too far" not present in version 1.0 for a total of 15 custom maps:

- Brimstone’s Gold o Feuding Duchies
- Fortress of Honour
- Silence of the Ancestors

Optimized memory usage

Several AI tweaks

  • Build order improvements

  • AI resource management improvements

  • AI does not convert captured towns if it can not be protected

  • AI does not build buildings in captured towns if it can not be protected

  • Improved decision making between building and unit purchase

  • Fixed marketplace usage (uses it when it is worth to use )

  • Tuning on skill path choices for primary and secondary heroes

  • Improved cooperation among primary and secondary heroes

  • AI Captures mines faster

  • Increased efficiency for AI town defense

  • Advanced and basic town portal usage improvements

Balance and General Changes

  • Default hero attack damage has been reduced to 300-340 at level 30 (from 400-450)

  • Defend action gives +10 Might and Magic defense instead of +15

  • Stand Your Ground and Mass Stand Your Ground do +7/+9+12 and +5/+6/+7

  • Heal and Regeneration requires 20 mana to cast (instead of 15)

  • Arcane Exalation III gives +3 Magic Power (instead of +2)

  • Arcane Ward III gives +3 Magic Defense (instead of +2)

  • Assailant III gives +3 Might Attack (instead of +2)

  • Charismatic Leader III gives +3 Leadership (instead of +2)

  • Defender III gives +3 Might Defense (instead of +2)

  • Destiny's Chosen III gives +3 Destiny (instead of +2)

  • Rampage bonus changed to +5/+7/+8 Might Power (instead of +5/+6/+7)

  • Resilience bonus changed to +5/+6/+7 Might Defense, +10%/+12%/+13% Health (instead of +3/+6/+9 Might Defense, +3%/+6%/+9% Health )

  • Counterstrike II and Counterstrike III duration reduced to 1/2/3 turns (from 2/3/4 turns)

  • Archery III ranged penalty reduction reduced to -25%/-30%/-35% (from -50%/-75%/-100%)

  • Idol of storms damage increased by 25%

  • Frenzy charge removed, 4 turn cooldown added o Frenzy bonus increased to 10/30/50% (from 5/15/30%)

Might & Magic: Heroes 6
Die Kettenblitze der Luft-Elementare sind besonders zu Spielbeginn sehr unangenehm, da sie alle Truppenteile schnell reduzieren.