Download Art:Patch Version:v1.142 Größe:94,3 MByte Sprache:Deutsch Downloads:3656 Download » Jetzt Downloaden Der Entwickler TaleWorlds Entertainment hat den Patch 1.142 für das Action-Rollenspiel-Addon Mount & Blade: Warbandveröffentlicht. Das besagte Update führt unter anderem ein halbes Dutzend neuer Steam-Achievements ein, behebt Fehler beim Dedicated Server und nimmt diverse andere Änderungen vor. Die vollständigen Patch-Notes finden Sie wie gewohnt unterhalb dieser Meldung.



Patch-Notes für Mount & Blade: Warband v1.142

  • Six new Steam achievements...

  • Several new operations added for use by modders.

  • Sarranid Archer and Sarranid Master Archer no longer have jarids.

  • Mounted units cannot spawn on walls

  • 3d mouse on map window for 3dvision;

  • 3d vision convergence has been decreased;

  • ti_on_agent_hit position is moved down a bit in order to give the correct damage value, and it now uses the trigger result as the dealt damage if it is greater than or equal to zero.

  • mayor_politics_assess_realm dialog having no options after all factions are defeated bug is fixed.

  • party_count_members_with_full_health no longer counts player as a regular troop. needs some testing on battles and sieges.

  • qst_troublesome_bandits no longer gives reputation penalty when it is aborted due to someone else destroying the party.

  • Shield no longer gets damaged when the attack is chamber blocked.

  • process_text now encodes for url if requested. therefore url strings will only encode the tokens like {s0} {s1} etc for url.

  • show_item_details_with_modifier operation is added for showing item details which have modifiers (unlike the original operation).

  • several wrong operation condition checks are corrected.

  • Font is now reloaded when player switches to a new module without closing the application.

  • module_version, compatible_module_version,

  • compatible_savegame_module_version keys are added to module.ini

  • become_knocked_down works for mounted agents too (but they don't get knocked down with an animation, they just continue fighting).

  • healing of wounded troops of parties are now related to wounded troop ratio in that party and 50% slower also it is a bit related to campaign ai.

  • overlay_set_container_overlay, agent_get_ammo_for_slot,

  • scene_prop_set_prune_time operations are added

  • agent_unequip_item and agent_equip_item operations now have new parameters

  • ti_on_player_exit trigger is added

  • mission_object_prune_time is added as a key to module.ini

  • savegame checksum calculation no longer requires megabytes of memory (which causes the CTDs during saves).

  • restore module objects is removed from ctrl + m

  • equipping unequipping agents after they are spawned had several visual bugs. they are all fixed.

  • Crash when exiting dedicated server (bugid:3431) fixed;

  • new sound system is redone, and working fine under both old and new versions

  • ti_on_scene_prop_hit: set_trigger_result sets the damage dealt, just like the new feature for ti_on_agent_hit.

  • scene_prop_set_cur_hit_points is added

  • agent_equip_item and agent_unequip_item bugs are fixed (minor)

  • Various minor item stat fixes

  • Rhodok infantry troops dont have battle forks and military sycthes anymore

  • Long axes and great axes now have proper "unbalance" penalty

  • Minor balance bug .. Rhodok Multiplayer_ai items changed (was clone of nords scout)

  • inventory infinite ammo bug is fixed

  • client side fixes for agent ragdoll effects;

  • dedicated server fixes;

  • tableau fixes for new 3d vision drivers