Planetside 2 : Die Entwickler bei Sony haben für den Januar Änderungen an der Erfahrungspunkte-Verteilung und an der Benutzeroberfläche angekündigt. Die Entwickler bei Sony haben für den Januar Änderungen an der Erfahrungspunkte-Verteilung und an der Benutzeroberfläche angekündigt.

Sony Online Entertainment, die Entwickler von Planetside 2, haben sich für den Januar 2013 viel vorgenommen und planen, am 30. des Monats einen umfangreichen Patch für das Spiel herauszubringen. Primär sollen Änderungen beim Erfahrungssystem, der Optimierungen für schwächere Rechenkerne und dem Interface vorgenommen werden. Hier die vollständige Liste:

  • Experience (XP) system enhancements:

    - Dynamic XP system for player kills, players who have more kills are worth more XP
    - Freshly spawned players will be worth a fraction of the current kill reward
    - Partial damage XP for dealing damage to vehicles that you don't end up killing
    - Population XP / Resource bonus moved over to continent population instead of global
    - Better display of XP sources for things like defensive bonuses & population bonuses
    - Rebalancing of XP rewards to help support tasks

  • General performance increases, particularly for lower end GPUs

  • Server transfer token available in Depot

  • UI changes to emphasize score per minute as a primary metric of player comparison

  • Sortable columns on outfit management & addition of "last online" column

  • New weapon type for all empires: SMG

  • Short period of invulnerability will be added to freshly spawned / revived players - breaks upon game actions such as entering a vehicle or using a weapon.

  • New Hot Spot system that displays where active fights are occurring on the map

  • Dynamic / player configurable colors for minimap & overhead indicators for enemies, friendlies, and squads within a platoon

  • New spawn buildings with more exits, protected balconies and easy roof access to make them less campable

  • Tunnel systems for amp and tech facilities to give access from spawn rooms to interior of bases and base walls without having to go above ground

  • Making MAXes render more reliably at long distances for players in vehicles

  • AA improvements, notably flak changes for turrets and skyguards, giving them some better ability to aim, although not drastically impacting their DPS

  • Fixes to missiles so that they more reliably detonate and actually blow stuff up

  • Air vehicle weapon tweaks

  • Increases to reload speed for certain HE ground vehicle weapons