Seite 2: Race Driver: GRID - Erster Patch für Netzcode, Peripherie-Geräte

GameStar Plus Logo
Weiter mit GameStar Plus

Wenn dir gute Spiele wichtig sind.

Besondere Reportagen, Analysen und Hintergründe für Rollenspiel-Helden, Hobbygeneräle und Singleplayer-Fans – von Experten, die wissen, was gespielt wird. Deine Vorteile:

Alle Artikel, Videos & Podcasts von GameStar
Frei von Banner- und Video-Werbung
Einfach online kündbar

GRID Änderungsliste für Patch 1.1

Network bug fixes

? When viewing in spectator mode ? wheels should now turn correctly.
? Session searching now functions correctly when there are lots of full sessions (PC and PS3).
? Track and route options no longer change when host gets back to lobby in private/LAN.
? Race results are now correct if a host migration occurs at the end of the race.
? Other player?s progress/positions are now correctly updated when you enter the race results screen.
? Several NaN (brown screen) related fixes.
? Fixed a problem whereby it was only possible to upload one world record ghost to each track (PC and PS3)

Network - general

? Race to race lobby timer is now 15 seconds
? A timer has been added showing how long the session has been up and running is shown on the tickertape after joining a session.
? Changes to what is displayed in lobby when a player has kick votes.
o The player who has been voted for can see this fact and the number of votes they have received.
o Players who have voted to kick someone can see who they voted for but cannot see the number of votes.
o Players who have not voted do not see anything.
? Added ability to get the next page of sessions in private session results (PC and PS3)
? Banned sessions no longer appear in private session list.
? Reverse gear is now disabled for the first two seconds of a network race to stop players reversing off the start line.
? Added ability to change collision types in all sessions (not enabled in Demolition Derby).
o Forward Only (this is the normal behaviour for Ranked/Unranked)
o On (Collisions are always on)
o Off (Always off).
? Numerous anti griefing checks to turn off collisions when players are griefing.
? Fix for distance shown in distance online stat.
? A warning message is now shown the first time you enter system link.
? In non-drift races, the race results screen shows the fastest lap that each player achieved in that race.
? When a player retires or terminally damages in race, a message telling all players of this fact is sent to the chat system so displayed in the overlay in game.
? Cars become semi-transparent when collisions are turned off due to griefing.
? Improvements to prediction system to reduce effects of lag when players are close by
? Fix for occasional excessive smoke coming from other players in network mode
? Fix for exploit where a player could upload an incorrect lap time
? PS3 & PC ? fix for a problem where private sessions would not show up in search unless you searched for public sessions first

Game - general

? Xbox 360 achievement fix.
? Several optimisations and performance improvements.
? It is now possible to look left and right while in bonnet camera.
? Fix for a hang when selecting a gear outside the gears available on the vehicle (this was possible with H-Shifter)
? Fix for cars very occasionally flying into the air when hitting kerbs.
? Fixes for custom action maps
? Track rendering optimisations.
? Brown screen problem no longer awards achievements or causes glowing white cars.
? Fix for airborne achievement ? now awarded even if car flips upside down during jump
? Fixed frame rate stalls and stuttering on Xbox 360.

PC Specific Changes

General
? Added support for Xinput wheel and Logitech Rumblepad 2, including default action map configurations.
? Adding ability to use H-pattern shifter in custom configuration by allowing configuration of gears 1 to 6 and reverse. Same for boost.
? Fix for missing Force feedback on Vista.
? Added the ability to override the controller type, so that if the game fails to auto-detect it, users can specify it themselves.
o Symptoms of the game failing to detect the appropriate controller type are:
? On a pad, handling is too twitchy, appears to steer ?lock-to-lock?.
? On a wheel, the input lags and the linearity slider doesn?t appear to have an effect.
o To override controller type, find the hardware_settings_config.xml that is generated when the game is run (should be in My Documents\Codemasters\GRID\hardwaresettings) and change the line that reads <input device_type="auto" /> to either <input device_type="pad? /> or <input device_type="wheel" /> as appropriate for your controller.
? Changing microcode optimisation level for NVIDIA 7xxx series graphics cards to reduce a pause when using each shader for the first time.
? Adding support for triple head displays.
? Graphical corruption fix when using multiple GPU?s.
? Network chat text made less obtrusive.
? Numerous on-going compatibility fixes.
? Improvements to shadows for certain resolutions/aspect ratios.
? Profiles are now flushed to disk when they are written to reduce the chance of them being corrupted if the PC dies.

2 von 2


zu den Kommentaren (42)

Kommentare(42)
Kommentar-Regeln von GameStar
Bitte lies unsere Kommentar-Regeln, bevor Du einen Kommentar verfasst.

Nur angemeldete Benutzer können kommentieren und bewerten.