Spore - Review of EAs huge construction kit-game im Test
Review of EAs huge construction kit-game
Fazit der Redaktion
Michael Graf: There have been other creature construction games before, but Spore is unique. It inspires my creativity, it makes me laugh. And finally I can terrorise the universe with eight-legged sausages. Or with fluffy bunnies. Tentacle-monkeys! Dinosaur-spiders! For hours and even days now I've been creating new creatures and vehicles. The simple game play is annoying in the long term, but on the other hand I can identify myself much more with my own creatures compared to anonymous figures in games like C&C or The Settlers. Spore is a paradise for creative gamers, but an expensive one. Electronic Arts asks for 55 Euros, that's 10 Euros more than usual. Putting all the fun aside - that's a rip off!
Expensive paradise
Christian Schmidt: Last month Electronic Arts published the creature editor as "Spore Creature Creator". Now that the full game is available it is clear that the buyers of the editor have seen the best part of Spore already. If you were hoping to test your creations in a simulated world, and improve them, you're in for a letdown. Spore is no sandbox, instead, it is a quite linear, not very flexible, and often tiring list of tasks like "run, collect, fight". The worlds are especially disappointing: there's not much more to see than some plants and creatures. Only the space phase unleashes at least partially the huge potential behind the idea of Spore and makes it nothing less than impressive. It's more than just a game, it's a creation driven by the vision to use evolution as a toy. The editors are full of innovations and, all in all, Spore is sophisticated and rich in details. But all this is rarely noticeable because of its uninspired game play - which is such a pity.
Sheep-descended