The Forest : Das neue Update 0.16 für The Forest vollzieht den Sprung auf die Unity-Engine 5. Das neue Update 0.16 für The Forest vollzieht den Sprung auf die Unity-Engine 5.

Zum Thema The Forest ab 1,94 € bei Ab sofort steht das Update 0.16 für das Survival-Spiel The Forest zum Download bereit. Dies hat der Entwickler Endlight Games jetzt auf der offiziellen Steam-Webseite bekannt gegeben.

Der Höhepunkt dieses Updates ist wohl der Sprung auf die Unity-Engine 5 und der die damit verbundene Verbesserung der Grafik. So konnte das Team die alten Shader entfernen und durch modernere Versionen ersetzen. Hinzu kommt ein neuer Ozean-Shader sowie die Einführung von neuen Baummodellen. Außerdem haben die Entwickler den Netzwerkcode von The Forest überarbeitet, was letztendlich zu einer Optimierung des Multiplayer-Gameplays führen soll.

Mehr: Die Vorschau von The Forest auf

Hinzu kommen noch diverse Bugfixes sowie die Überarbeitung des Tierverhaltens. Die vollständigen Patch-Notes finden Sie unterhalb dieser Meldung.

Patch-Notes für The Forest v0.16

  • New options menu setting ‘Render Type’ will allow you to switch between new deferred renderer(recommended for modern computers) and Legacy renderer (recommended for older computers)

  • Full pbr shaders on all items.

  • Reworked most textures to fit new lighting.

  • Reflection probes added.

  • New ocean shader (work in progress)

  • Better bow aiming - sight added to bow. bow tracks better with camera view when aiming up and down. Looks better now when viewed by another player

  • Animals will now attempt to dodge trees, obstacles and other animals

  • Fixed rebreather’s air resetting to 0 after loading a saved game (Multiplayer)

  • Reworked the network prioritization algorithm to provide more relevant updates of remote entities to players (Smoother, less jittery enemies)

  • Upgrade balance: Inverted bonus curve, it now goes from small (10%) to big (100%)

  • Fixed booze upgrades still not showing up for some weapons

  • Added a small outline to chat text to make it visible in bright lighting conditions

  • Fixed issue preventing to lock floors/roofs on multiple walls on the same height level

  • Grabber system now turned off when in in inventory/book/pause menu or while placing a building (ie, placing a building near water will no longer trigger drinking)

  • New snapping grid gizmo to help with manual placing of experimental floors & roofs (tip shows the current lock position and is big enough to be seen from either side of a wall)

  • Experimental Roofs now snap back to closest edge on current support (ie the wall you’re putting it on)

  • Goose simulator added. Geese will now fly between lakes and swim around acting like geese

  • Fixed Bon Fire not lightable

  • Fixed flying food on rock fire pit

  • Fixed burn lizard scale

  • Added generic meat burnt

  • Fixed drying generic meat

  • Fixed Treehouse + Treehouse Chalet floor not buildable

  • Deer will now drink at lakes

  • Fixed issue where deer would run right through trees!

  • Dead birds now have a chance of spawning feathers when hit

  • Revamped cooking to allow eating burnt food but with far lesser gain

  • Player will now see himself briefly dragged away into a cave when knocked out but not killed.

  • New art added: Improved airline foodcart

  • Fixed bug where climbing rope for first time would sometimes cause it to release right after climbing

  • New trees!

  • New bark and leaf types.

  • New billboard system with lit billboards and rotation

  • Unity 5 reflection probe system added

  • New clouds/sky

  • All shaders switched to use new unity pbr

  • Dirtied up and improved regular enemy textures

  • New pbr skin shader!

  • In game controls remapping, both in Title & Main scene options

  • Falling particle leaves now accumulate on ground

  • Fixed logs flying up into air when trees were cut

  • Fixed physics on some trees not colliding with terrain when falling

  • New art added: dead small trunk

  • Graphics options: added rendering patch selection

  • Graphics options: added new setting to turn off sunshine occlusion

  • Graphics options: added new setting to tune Level of Detail

  • Graphics options: SSAO setting now also changes sample count

  • Graphics Settings now properly show the saved preset name after restarting the game

  • Graphics Settings: Renamed “Laptop” level to “Ultra Low”

  • Fixed survival book entries not clickable on occasion

  • New art added: new version of plane food! plane tray, styrofoam cups and trays

  • New bushes- replaced 2 of the worst looking bushes with new type

  • New lake shader added! reflective and with murkiness

  • New dead trees!

  • Better textures and models, and now all cuttable!

  • Better shark ragdoll Jump animation added to player

  • New combat move - Flying axe attack. Attack downwards with axe while jumping to perform a powerful ground chop.

  • When falling from high up, player will briefly stumble to his hands and knees

  • You can now cook arms and legs (and … eat them - but you probably shouldnt)

  • Dead trees replaced and now cuttable!

  • New log type for buildings that matches carried log (audio)

  • New player sounds! (audio)

  • New female skinny audio!

  • New blueberry bushes!

  • New multiplayer octree based priority calculation

  • New art: Re-done plane seats

  • Fish and sharks are now also in multiplayer games!

  • Touch bending grass added! enemies, rabbits, animals and player will now slightly rustle the grass as they move through it (this is a first pass at this, next version will include better bending)
    You can now climb fishing stands

  • Experimental Walls now block AIs (mutant & animals) from going through it

  • Fixed fire particles staying up after cutting down a burning tree

  • New world art: cliff wall variations.

  • Lighter now stays equipped when exiting/entering ropes

  • Added some additional optimizations and memory tweaks for 32bit machines that have less than 4gigs of usable ram

  • Fixed molotov fire never shutting down

The Forest - Screenshots aus der Early-Access-Version 0.28
Die neue Blatthaufenfalle benötigt 50 Blätter und …