Seite 2: Schlacht um Mittelerde 2 - Patch 1.05 (Deutsch)

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Version 1.05 – September, 2006
Important Note
--------------------

Values notation, when using slashes, means damage done or taken without/with upgrade

Example: “Unit X more resistant to pierce damage (50%/30% from 100%/50%)” means Unit X when unarmored now takes 50% damage from pierce attacks (from 100%), and with heavy armor takes 30% damage from that damage type (from 50%).

General - Unit

• Soldier units in general more resistant to pierce (125/30% taken from 150/75%) and crush (125/65% from 50/100%); with heavy armor more vulnerable to cavalry (120% from 75%) and cavalry- ranged (80% from 40%), more resistant to fire (30% from 50%) and magic (20% from 50%); Flanked penalty -66/-50%, except for the lorien and orc warriors; Forged blades now have a +100% damage bonus vs other infantry units and +50% vs heroes (except for the Lorien Warrior)

•Archers more vulnerable to slash (150/75% from 100/50%) and siege (150/70% from 100/50%) damages.;
with heavy armor more vulnerable to crush (150% from 100%)

• Cavalry more vulnerable to cavalry- ranged (150/90% from 50/25%), crush (60/40% from 1/1%) and structural (200/50% from 100/50%), more resistant to Slash (40/25% from 80/40%); Forged blades now have a +100% damage bonus vs non-defensive structures; vision range normalized to 275 (from 175/300/370)

•Pikemen units now more vulnerable to arrows (150% from 125%), except for the Tower Guard, poison (100/50% from 50/25%); flanked penalty -50/-25%; more resistant to cavalry-ranged (20/10% from 100/50%), Hero (120/80% from 200/100%) and Hero-ranged (150/75 from 200/100%); Forged blades now have a +100% damage bonus vs other infantry units and -25% penalty vs heroes

•Hero armor more resistant to pierce (18% from 25%), cavalry (30% from 50%), specialist (15% from 25%),
magic (20% from 100%) and poison (40% from 75%); more vulnerable to slash (40% from 25%) and crush damage (50% from 1%)

• Mounted Hero armor now more resistant to pierce (15% from 50%), slash (25% from 50%), poison (50% from 75%) and magic (50% from 100%); more vulnerable to flame (40% from 25%) and structural (100% from 50%)

•Tough hero armor more resistant to magic (17% from 100%), structural (40% from 50%), flame (25% from 17%),and pierce (15% from 25%); more vulnerable to specialist (42% from 25%), hero (65% from 50%), and crush (35% from 1%)


•Light Hero Armor more resistant to flame (10% from 25%) and specialist (10% from 25%) damages; more vulnerable to cavalry (60% from 25%), crush (50% from 1%) and pierce (30% from 25%)

•Ring Heroes more vulnerable to pike (25% from 10%) and ranged-hero (25% from 10%)

•All artillery units more resistant to siege (75% from 100%), flame (30% from 100%) and magic (50% from 100%); more vulnerable to crush (40% from 1%)

•Soldiers, cavalry and pikes hold ground stance armor bonus +25% (from +50%), damage penalty -15% (from -25%); aggressive stance damage bonus +25% (from +50%), armor penalty -10% (from -25%)

• Stances bonuses enabled for archers - Hold Ground +25% armor, -30% damage, -60% speed; Aggressive +10% damage, -30% armor

• Stances bonuses enabled for heroes – Hold Ground +10% armor, -25% speed; Aggressive +10% damage, +7% speed, -30% armor

•Banner Carriers now have a special armor very resistant to pierce, hero and hero-ranged attacks, and can’t be trampled

•All pike- type units cost increased by 50 credits, porcupine formation now adds up +25% damage and +25% armor

•All Men of the West heroes and unmounted Mouth of Sauron speed now 50 (from 40), Saruman and Goblin King speed 55 (from 50)

• Height range bonus fixed at 1 for ranged units and heroes and 2 for artillery units; mountain giant bonus 2.5; bombard range now 15% higher than the default attack range, scatter radius doubled (60 from 30)

• All artillery units, except for the Ballista, damage is now reduced by 35%. Do not forget to take into account
that fortress armor is now taking 200% damage instead of 150% from the previous patch 1.04

•All cavalry experience requirements increased by 50%. Spider Riders now take 72 command points, Battlewagon 70 (from 50), remaining take 80 (from 60); more vulnerable to poison (130/75% from 100/50%), except for spider riders; added arrow dodge chance: Battle Wagon 15%, Knight 20%, Rivendell Lancer 30%, Rohirrim and Spider Rider 40%

•All artillery units, except for the Ballista and cave troll, now have a fixed missing ratio, getting 1 out of 10 (Mordor catapult), 1 out of 8 (other machine artillery) or 1 out of 6 (monster artillery) perfectly accurate shots.

•Porter default resistance doubled; more resistant to flame (1% from 50%), pierce, hero-ranged and cavalry (33% from 100%)

•Hobbit rock base damage reduced (50 from 200), sword damage type crush (from hero)

Patch (Plus)
Größe: 25,4 MByte
Sprache: Deutsch

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