Halo: Reach

Dieses Thema im Forum "Spieleforum" wurde erstellt von Gandie, 12. Februar 2010.

  1. Muss man eigentlich Teil 1 und 2 gespielt haben um die Story zu verstehen oder kann man auch direkt bei Halo 3 einsteigen und den Anfang(1&2) bei Wiki z.B. nachlesen?
     
  2. Gandie

    Gandie
    Registriert seit:
    20. Januar 2010
    Beiträge:
    12.325
    Nein, ohne die Halo 1 und 2 wirst du bei 3 eher wenig verstehen, da viel Wissen einfach vorausgesetzt wird. Mein Tipp: Halo Waypoint vom XBL-Marketplace runterladen, dort gibt es sehr gut gemachte Videos, die die Story zusammenfassen.

    Ansonsten dieses Video und bei Minute 4:40 abbrechen :)
     
  3. Gandie

    Gandie
    Registriert seit:
    20. Januar 2010
    Beiträge:
    12.325
    October Update Part Deux:


    Playlists

    * New Playlist: Team Snipers
    * New Playlist: Living Dead
    * Rumble Pit
    o Lineup rebalanced to offer more kill, less frill.
    o Removed Infection, Safe Havens, Race, Rally, Headhunter Pro
    o Removed “Classic” gametypes
    * Team Slayer
    o Removed all Snipers gametypes
    * Team SWAT
    o Added SWAT Magnums gametype
    * Team Objective
    o Removed 1 Flag Classic
    o Removed Headhunter Pro
    o Removed the following gametypes from Hemorrhage due to the size of the map with only 8 players:
    + Multiflag Classic
    + 1 Flag CTF
    + 1 Flag Pro
    + 1 Bomb Assault
    o Removed Oddball and Hot Potato from Boardwalk
    * Multi Team
    o Removed SWAT
    o Removed Classic gametypes
    o Removed The Cage
    o Changed weighting for Rocket Race so it does not have a 100% chance to appear in Slot 3
    * Big Team Battle
    o Removed Multiflag from Boneyard and Spire
    * Invasion
    o This playlist now offers 3 voting options
    * Firefight
    o Updated Firefight playlist gametypes to be a full set instead of 1 round. Adjusted skull progression.
    o Removed Friendly Fire
    * Score Attack
    o Removed Crash Site
    o Added Mythic Score Attack
    o You can no longer pickup other weapons in Sniper Attack


    Maps

    * Zealot/Arena Zealot
    o Arena Zealot is now used for all Slayer gametypes
    o Players can no longer stand on the edge of the generators in space and crouch to shoot below the shield
    * Asylum
    o Softkill zones added to the tops of the Sniper buildings
    * Boneyard
    o Modified respawn zones for Slayer gametypes
    * Hemorrhage
    o Modified respawn zones for both bases
    o Respawn timers for all Warthogs on Hemorrhage should now be 120 seconds


    Gametypes

    * CTF
    o All CTF gametypes should now have a player respawn of 10 seconds
    o All Classic CTF gametypes now feature Flag At Home To Score and Touch Return
    o Flag At Home To Score disabled for all non-Classic CTF gametypes
    o Modified Flag Return and Flag Reset times:
    + 1 Flag on Small maps use 10 second return and 30 second reset
    + All other CTF gametypes use 30 second return and 45 second reset
    * Assault
    o Assault gametypes now have a player respawn time of 10 or 15 seconds depending on the map
     
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