Kerbal Space Program - Offizieller Thread [1.0 RELEASE]

Dieses Thema im Forum "Spieleforum" wurde erstellt von The Fragile, 21. März 2013.

  1. Mech_Donald

    Mech_Donald
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    13. April 2006
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    Jap, CKAN nutze ich schon eine ganze Weile. Leider dauert es immer ziemlich, bis meine Wunschmods für die aktuelle Version geupdated sind. :(
     
  2. Ingo311

    Ingo311
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    18. Mai 2005
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    689
    Verstehe ich. Geht mir auch so. Viele gut gepflegte Mods schaffen es aber meistens an einem Wochenende, da die Änderungen sehr oft nicht mehr allzu groß sind, da sich nicht mehr soviel an der Spielmechanik verändert was angepasst werden müsste. Ich drücke uns die Daumen. ;)
     
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  3. Mech_Donald

    Mech_Donald
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    Ich drücke mit! :hoch:
     
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  4. Sir Hurl Moderator

    Sir Hurl
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    11. Januar 2003
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    Ich schaue mir das mal an. Danke. :-)
     
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  5. Ixalmaris

    Ixalmaris
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    16. Juni 2016
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    1.10.1 Patch
    1.10.1 Changelog - BaseGame ONLY (see below for Making History and Breaking Ground changelog)
    +++ Improvements
    * Fairings now get rebuilt when changing the number of sides in the PAW.
    +++ Localization
    * Fix issue with Italian translation of drill action.
    * Fix grammar error in MPO part description.
    * Add missing localization on the ESA Collaboration mission pack.
    * Several ESA-related vocabulary improvements in multiple languages.
    * Fix localization tags appearing in debug console/log when playing ESA missions without Making History DLC installed.
    +++ Bugfixes
    * Fix players of ESA missions being able to access the VAB and SPH.
    * Fix invalid attachment references in flag parts when attached/detached/reattached in VAB/SPH.
    * Fix spawn probabilities for comet types.
    * Fix issues when contract expires that was regarding a comet that expires.
    * Make opaque flag parts actually opaque when not placed over other parts.
    * Fix Mk2 Lander cans open door action being missing.
    * Fix crew icons update when changing suits with the suit picker.
    * Fix broken merge button on craft load dialog.
    * Fixed missing spacing in ESA Bepi short mission dialog message.
    * Fixed overlapping buttons in main menu.
    * Attaching a single flag on the fairings now updates the editing capabilities on the fairing's PAW in the VAB and SPH.
    * Fix bug where comet sample contracts were not updated if a comet was renamed.
    * Fix mirror symmetry when using rotate and move tool. Same as we fixed it for placement tool.
    * The magnetometer now weighs 50 kg.
    * Fix Thrust Alignment on Poodle.
    * Fix deployable panels and antennas no longer breaking from air pressure.
    * Fix reentry VFX not showing when large comets hit celestial body atmospheres.
    * Fix radial drill not working on comets.
    * Fix KSPedia page Aircraft/Basics breaking in every language except Portuguese/Brazilian.
    +++ Mods
    * Fix ModuleProceduralFairing to allow mod override of base transform name and null check.
    * Add file path to SelectConfigNodeCallback which is called when a craft file is selected from the CraftBrowserDialog in the VAB/SPH.
    * Fix callback to OnFileSelectedCallback from the CraftBrowserDialog in the VAB/SPH.
    * Fix loading of mod Fonts.
    =================================== Making History 1.10.1 ===================================
    +++ Localization
    * Fix typo in "Show map node" option in some nodes in Mission Builder.
    +++ Bugfixes
    * Werner character not showing up in mission dialogue boxes.
    * Fix description of comet class localization bug.
    * Fix engine plate parts drag settings.
    * Fix Sally Hut 1 - space station disappears during mission.
    * Fix To the Mun via Minmus - mission stalls trying to get to the Mun.
    * Fix Dawn of the Space Age - mission stalls at Jebnik 1 Reach Altitude 1 node.
    * Fix Meet Me in Zero G - Atlas Agena is not present when launching Gemini 8.
    =================================== Breaking Ground 1.5.1 ===================================
    +++ Bugfixes
    * Fix unmotorized hinges returning to their build angle when locked in flight mode.
     
  6. Mech_Donald

    Mech_Donald
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    13. April 2006
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    5.676


    Also wenn KSP 2 so rauskommt wie geplant, dann wird es das Spiel mit den besten Explosionen sein! :cool:
     
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