X4: Foundations Bring back the X feeling, Game is li(f)ve

Dieses Thema im Forum "Spieleforum" wurde erstellt von Telasha, 8. Dezember 2017.

  1. Ixalmaris

    Ixalmaris
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  2. Cemuvi

    Cemuvi
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    https://steamcommunity.com/games/392160/announcements/detail/2987563339312910259

    Neues "Großes" Update was unteranderem nun Benutzerdefinierter Spielstarts hinzufügt und sehr sehr viele Fehler ausbügelt und Verbesserungen vornimmt.

    Auch wurde etwas an der Performance getan. FSR wurde in der Beta wieder rausgenommen, wird aber später hinzugefügt. (Das bringt tatsächlich um die 10-15 FPS mehr, kommt natürlich auf die Hardware an) Alles weitere im Patch.

    Also jetzt lohnt sich X4 noch mehr :D
     
    electric und Tenko gefällt das.
  3. Tenko

    Tenko
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    Da wo mein Auto steht
    Auf benutzerdefinierte Spielstarts warte ich seit X2, obwohl die freischaltbaren Starts auch ihren Reiz hatten.
     
  4. Acool

    Acool
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    Nur zur Info an die X4 Fans. Wenn ihr was anderes testen wollt, schaut euch mal Avorion an.
    Habe da noch nicht viele Stunden drin versenkt, aber es ist wie X4 nur in Minecraft. Man kann frei eigene Schiffe bauen. Coop gibt es auch.

    Würde nicht sagen, dass es besser oder schlechter ist. Einfach nur anders als X4. Eventuell gefällt es hier jemanden. :-)
     
  5. Cemuvi

    Cemuvi
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    https://www.gamestar.de/xenforo/threads/avorion.462513/

    Es ist mehr Sandbox, nur es wurde einiges "verschlimmbessert" mit 2.0. (vorallem Mining nun mit AI) aber besser als 1.38
     
  6. electric Ein M-A-S-S-I-V

    electric
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    Das update ist sooooo gut. Es sind im Grunde alles nur Kleinigkeiten (außer der custom start: der ist gewaltig :banana: ), aber besonders der Sprung in der Bedienung ist wirklich merkbar und zwar sofort. Bin mal gespannt, ob ich mit custom start nen zweiten Spielstand anfange :wahn: :ugly:
     
    ichduersiees gefällt das.
  7. Ixalmaris

    Ixalmaris
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    Neuer DLC angekündigt Tides of Avarice
    https://youtu.be/W9jpH_1gOBg
    Neue (große) Piratenfraktion, neue Sektoren usw.

    Kommt zusammen mit dem 5.0 Update
     
    Tenko, ichduersiees und Pain553 gefällt das.
  8. LineofFire

    LineofFire
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    Mein RIG:
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    wie erwartet leider keine Boronen...wen interessieren Piraten? :(
     
    Pain553 gefällt das.
  9. Ixalmaris

    Ixalmaris
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    Farnham's Legacy bekam auch einen Patch
    • Added Japanese Localisation
    • Added Russian Localisation
    • Added Spanish Localisation
    • Added Upgrade kit value to net worth
    • Added Volume for factories in encyclopaedia
    • Added Fusion Beam Cannon Factory for sale in existing saves
    • Added Personal Trade Report for your current ship
    • Added Ship Transaction Report (filter)
    • Added Progress display to HQ currently producing item
    • Added Drone carriers to repair docked drones
    • Added Masson Powder to secondary resources (new games only)
    • Added Jumpdrive to Pirate Anarchy Ports
    • Added Build Complex (via TL) option to Complex Planner
    • Added Docked ships option to Trade Distribution Command
    • Added Trade Distribution command to add wares to dock while dumping
    • Added Station Manager restriction for Buying and Selling at Docks
    • Added Station Manager restriction for Maximum Storage (HQ)
    • Added Global Friend/Foe to Global Blacklist race
    • Added Blackmarket to Pirate Shipyards
    • Added Hotkey display in shipyard ship compare function
    • Improved Drone Command Software returning drones with low energy
    • Improved Build Complex command to work with too many extension kits required
    • Improved Carrier management attack ships
    • Improved Station Manager upgrading to favour the homebase
    • Improved Display of discovery points in player status menu
    • Improved Spawning behaviour of StrongArms ships
    • Fixed Fighter drones being able to return to ships without docking ports
    • Fixed Recall drones hotkey
    • Fixed Return to homebase command for Drones
    • Fixed Managed ships when connecting station to complex
    • Fixed Fusion Beam Cannon factory in existing saves
    • Fixed AI carriers recalling captured ships
    • Fixed Resupply script preventing ship movement
    • Fixed Tradeable settings on dock when packing/redeploying dock
    • Fixed Locked in carrier management, return to carrier
    • Fixed Incorrect calculation in Complex Planner with existing complexes
    • Fixed Stations able to be built on top of navigation beacons
    • Fixed Search bar in my property for some group options
    • Fixed Build Complex command trying to refuel when no cargo space
    • Fixed Displaying unknown/inactive races in encyclopaedia illegal wares
    • Fixed Carrier management repair ships at HQ
    • Fixed Carrier management spamming command complete
    • Fixed Carrier management correctly recalling local ships
    • Fixed station manager recalling ships while on route to supply stations
    • Fixed Station Manager from dumping upgrade wares (Fighter Drones)
    • Fixed Station Manager not buying where there are multiple resources
    • Fixed Station Manager using range from ship not station
    • Fixed Price/Notoriety of Teladi Complex Kit
    • Fixed Being able to recall drones to carrier
    • Fixed Drones returning after command stops
    • Fixed Drones being sent to defend carrier
    • Fixed Encyclopaedia tree being restored
    • Fixed Terran HSAP being claimed by pirates
    • Fixed Blacklist race profiles
    • Fixed LT/UT from selling resupply wares
    • Fixed Hangar/External Docks display in Ship Browser
    • Fixed Washi External Docking Bay
    • Fixed incorrect energy resupply
    • Fixed correctly adding/removing ships from wings
    • Fixed TOA Construction Kit price
    • Fixed being able to rename ships while being managed
    • Fixed Upgrade level on existing complexes in complex planner
    • Fixed Explorers Guild 0 quantity rewards
    • Fixed script command, combine string array
    • Fixed Scrolling in Reports menus
    • Removed command notify from stationary objects (Lasertowers + Satellites)
     
  10. ichduersiees

    ichduersiees
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    mich :fs: die boronen sind doch auch langweilig inzwischen
     
  11. Tenko

    Tenko
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    Da wo mein Auto steht
    Mich :banana:

    Ich hab die halbe Woche jeden Tag reingeschaut, aber aus Arbeitsgründen die letzten 2 Tage nicht. War ja klar das die Ankündigung dann kommt :bse:
     
  12. Parn YA-HA!

    Parn
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  13. Ixalmaris

    Ixalmaris
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    4.20 Update
    Version 4.20 (465891) - 2021-12-09
    • Improved combat simulation when player not present.
    • Improved coordination between multiple free-flying police operating in same sector.
    • Improved memory usage, savegame size, and times to start new game, save and load.
    • Fixed being unable to set Yaki story as complete for custom gamestarts if not successful in mission.
    • Fixed player stations created from custom gamestarts not detecting enemies.
    • Fixed player not being able to target objects if spawning in space suit in custom gamestart.
    • Fixed linear highways being disabled when ring highways are disabled in custom gamestart.
    • Fixed ships with turrets potentially not shooting if created via a custom gamestart.
    • Fixed Flight School getting stuck if certain non-critical inputs are not mapped.
    • Fixed A Small Errand mission getting stuck if all lockboxes are opened in quick succession.
    • Fixed The Meeting mission not triggering mission guidance properly after fleeing patrol.
    • Fixed fleet delivered in The Mediators mission absorbing Realm of the Trinity job ships.
    • Fixed Split Story mission Zyarth's Coffin getting stuck when attempting to find station for Undercover Trade Ship.
    • Fixed Terran plot being blocked by Delilah's disappearance upon Sweet Jack's destruction.
    • Fixed Defenders of Sol mission not being offered if player begins game with max relations with Terran Protectorate.
    • Fixed A Matter of Respect mission getting stuck if informant's ship is captured before player approaches mission area.
    • Fixed A Heart for Pirates mission not playing dialog on completion.
    • Fixed Torus riddle switches being repairable while shutters are closed, resulting in riddle being impossible to solve.
    • Fixed hacking missions targeting stations without docks.
    • Fixed scan missions sometimes asking player to scan laser tower.
    • Fixed Terran vs Xenon guild missions asking player to scan Xenon ships carrying Hull Parts or Water.
    • Fixed Terran or Pioneers scan missions asking for wares that aren't used by Terran economy.
    • Fixed incorrect collision detection during space suit section of Flight School tutorial.
    • Fixed stations recycling wrecked modules too quickly and making station destruction difficult.
    • Fixed capital ships with main weapons (e.g. Asgard) being excessively effective when player not present.
    • Fixed mining ships concentrating in areas with relatively low yield.
    • Fixed mining drones on player ship sometimes collecting empty or incorrect asteroids.
    • Fixed mining drones sometimes undocking or self-destructing shortly after having returned to launching ship.
    • Fixed NPC-owned subordinates sometimes staying docked indefinitely.
    • Fixed Protect Position default behaviour sometimes ending even if designated position is accessible.
    • Fixed turrets retaining out-of-range targets for too long.
    • Fixed marines on boarding operation sometimes being lost after saving and loading.
    • Fixed boarding attacker strength sometimes being less than it should.
    • Fixed long boarding operations failing prematurely if straggling pod is destroyed.
    • Fixed default orders using wrong parameters after editing.
    • Fixed rare case where sell override settings for station ware could reset to 0.
    • Fixed loss of flight control by preventing activation of autopilot during undocking procedure.
    • Fixed disabled flight assist when retaking control after getting up during post-travel mode coasting.
    • Fixed station-based traders sometimes selling more than what their customers wanted.
    • Fixed station trade subordinates never selling product due to resource storage override.
    • Fixed subordinates mimicking auto-trader not logging their trades.
    • Fixed turrets set to Attack my current target continuing to fire after target changes ownership to non-hostile.
    • Fixed large turrets missing small targets by aiming at wrong position.
    • Fixed turrets often failing to fire at large moving targets.
    • Fixed discrepancies with licence requirements for Teladi turrets.
    • Fixed station module repair sometimes not quite reaching 100%.
    • Fixed calculated value of ships not taking all installed software into account.
    • Fixed incorrect yield display for resource probes in target monitor.
    • Fixed incorrect display of shield damage impact effects.
    • Fixed free ship repair exploit.
    • Fixed exporting custom gamestarts with no player money.
    • Fixed flight assist control message wrongly shown after loading saves under certain circumstances.
    • Fixed Phoenix main battery effective rate of fire.
    • Fixed problem with guild submissions in mission briefing menu.
    • Fixed menu crash when opening Ship Overview under certain circumstances.
    • Fixed Magpie cockpit hatch pushing player into ship wall when opening.
    • Fixed freeze when loading save if HQ core module was under construction.
    • Fixed potential issue with screen being stuck black on integrated AMD GPUs.
    • Fixed joystick POV hat input on Linux.
    • Fixed several causes of crashes.
     
  14. Tenko

    Tenko
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    Da wo mein Auto steht
    Zuletzt bearbeitet: 20. Dezember 2021
  15. Ixalmaris

    Ixalmaris
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    Hmm, jetzt steht da X4-22

    Das, zusammen mit der Beschreibung, hört sich nach einem X4 Standalone DLC oder Spinoff an.
     
  16. Lasstmichdurch Obergeschmaxmeister

    Lasstmichdurch
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    Ich würde auch auf eine finale 2022er Gold/Super-Duper Edition incl. einem 4. letzten DLC tippen...
     
  17. Ixalmaris

    Ixalmaris
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    Es gibt eine Beta für das große 5.0 Update. Man kann dann z.B. auch zerstörte Schiffe ausschlachten und recyceln
    Version: 5.00 Beta 1 (469377) - 2022-01-20

    New Feature: Scrap recycling.
    New Feature: New Paranid capital ship designs.
    New Feature: Personal office on HQ.
    New Feature: Support for AMD FidelityFX™ Super Resolution (FSR).
    Added several new achievements.
    Added "special" NPC's offering new mission chains.
    Added information about multiple production methods to Encyclopedia.
    Added possibility to change equipment of multiple ships of same model at same time.
    Added options to control whether player ships wait for player under certain circumstances.
    Added new voices for Duke's Buccaneers and Realm of the Trinity faction representatives.
    Added new default behaviour Local AutoTrade.
    Added Retrieve from Internal Storage option for stored ships.
    Added mouse steering HUD indicator.
    Added buttons for quick access to Map filters.
    Added trade offer icons to Map legend.
    Added texts to explain status icons in Logical Station Overview.
    Added hull integrity efficiency display to Logical Station Overview.
    Added hull info to station modules in Object List and Property Owned menus.
    Added hull and shield details to hull shield bar mouseover texts.
    Added mouseover text to explain warning icon for research entries.
    Added icons to improve display of workforce capacity and growth effects.
    Added preview for Default Ship Skin in Custom Gamestart Editor.
    Added Reloading UI message when changing certain settings.
    Added warning when client becomes modified during gameplay.
    Added info about saves being modified to Load Game menu.
    Added option for mods to specify maximum supported version of game or other required extensions (maxversion attribute in dependencies).
    Changed behaviour of contested sectors to become ownerless if old owner no longer has any claim.
    Changed name of Distribute Wares order to Fill Shortages.
    Changed colour for illegal wares in menus.
    Changed position of Reset View button in Map menu to upper left corner.
    Removed research resource warnings for research that is not yet available.
    Removed rectangles around small details in scan mode.
    Improved hints and warnings during some complicated sections of HQ story.
    Improved visuals of faction vs faction guild mission intro room.
    Improved fighter combat movement.
    Improved choice of mining location by mining ships.
    Improved initial approach of capital ships in combat, particularly against stations.
    Improved aim accuracy against surface elements of moving targets.
    Improved loadout range for NPC construction vessels to give them more construction drones.
    Improved accuracy of gas and mineral indicators on map.
    Improved saving of loadouts and construction plans by enabling text input by default.
    Improved information and target monitor display for hackable control panels.
    Improved logbook entry for ships that have fled.
    Improved trade filtering on Map when combining specific ware filters and other filters.
    Improved Map to show icons matching text filter even when zoomed out.
    Improved Selected Object info in Map.
    Improved joystick button auto-repeat.
    Improved interior locations for Argon station designs.
    Fixed Going Offensive mission potentially getting stuck if mission left for too long.
    Fixed some saved mission loadouts not being loadable (does not fix loadouts that have already been saved).
    Fixed passenger transport missions occasionally not having guidance when accepted.
    Fixed some missions getting stuck when using Moreya while under cover.
    Fixed hack station missions instructing player to dock when standing on docked ship.
    Fixed some Split War Subscription missions sometimes requesting Sentinel type instead of Argon Vanguard.
    Fixed crew amounts of player property ships not being imported correctly from exported Custom Gamestarts.
    Fixed crew amounts in Custom Gamestart Editor not allowing all values under certain circumstances.
    Fixed unrealistic player ship movement when colliding with smaller objects.
    Fixed container magnet not working well on certain capital ships.
    Fixed certain random drops from destroyed asteroids not getting cleaned up over time.
    Fixed dropped cargo being instantly picked back up again by pushing containers away from hull.
    Fixed destroyed objects disappearing instead of being wrecked under certain conditions.
    Fixed some characters remaining on bridge of boarded ships after successful operation.
    Fixed automatic targeting failing to aim at capital ship engines.
    Fixed small plasma weapon not being able to gimbal up/down.
    Fixed forward-mounted missile launchers doing damage with no ammo when player not present.
    Fixed ships and stations destroying objects in highways when player not present.
    Fixed ships engaging mass traffic ships when moving long-distance while patrolling.
    Fixed turrets on ships not firing on valid targets if set to Attack Fighters or Attack Capital Ships but no turrets are set to Attack All Enemies.
    Fixed carriers with subordinates getting too close to their targets when in combat.
    Fixed police ships sometimes forgetting about ships and stations that they already scanned.
    Fixed Deposit Inventory order being removed from repeated order queue if pilot has nothing to deposit.
    Fixed very rare case of ships failing to avoid collisions with stations.
    Fixed ships sometimes failing to dock after being sold.
    Fixed movement problems when undocking from moving ships.
    Fixed getting stuck if pressing Shift+D while crouching on board ship.
    Fixed subordinates of very full carriers not getting repaired at their carrier when they dock.
    Fixed falling through some floors on dock areas of capital ships that are themselves docked.
    Fixed rare issue where stations may not have certain rooms.
    Fixed missing group training option when assigning crew to player HQ with group training capabilities.
    Fixed not being able to retrieve ship from storage under certain conditions.
    Fixed rare case involving invisible cargo space reservation for wares that are no longer needed but still have manual storage amounts defined.
    Fixed extremely rare case of automatic storage allocation failing for stations with excessive amounts of storage.
    Fixed rare case of insufficient cargo allocation for terraforming projects.
    Fixed research resource amounts overriding trade ware storage allocation.
    Fixed incorrect price of Proton Barrage MK1/Mk2 and Meson Stream Mk2 weapons.
    Fixed Hatikvah Free League and Scaleplate Pact not having access to blueprint for Behemoth Main Battery.
    Fixed docking guidance going through walls at certain dock areas.
    Fixed some game settings not being reset when restoring defaults.
    Fixed more cases of NPCs warping to their destination.
    Fixed some capital ship bridges staying at red alert after having once been in combat.
    Fixed ship stopping when opening menu while matching speed despite Maintain Speed in Menus being set.
    Fixed resource warning icon for research that has already started.
    Fixed mission context menus not working when NPC object is selected.
    Fixed Boarding menu reporting more marines being assigned while pods are in flight.
    Fixed station plots in Xenon sectors showing plot fee before placing.
    Fixed equipment mod crafting sometimes showing more properties than are possible.
    Fixed stimulants production module being at wrong position in Station Build menu.
    Fixed Logical Station Overview not correctly visualising connections of production modules with three different resource types.
    Fixed Terran E pier geometry being at wrong position in Station Build menu.
    Fixed Manorina (Mineral) front hatches intersecting in Ship Build/Upgrade menus.
    Fixed equipment listed for shopping list entries in Ship Upgrade menu.
    Fixed sort order of equipment in Ship and Station Configuration menus.
    Fixed missing ship information in transaction log when involved ship was destroyed after transaction (applies to new entries only).
    Fixed various minor issues in transaction log.
    Fixed workforce efficiency info being hidden in Logical Station Overview for some player stations.
    Fixed missing sector selection for Buy and Sell orders.
    Fixed Resource Probe scanning range value in Encyclopedia.
    Fixed issue with shift-selecting docked ships in Property Owned menu.
    Fixed ship system indicators being visible while docking/undocking.
    Fixed Map camera jumping when returning from Plot Management tab.
    Fixed orientation of certain icons in Map info boxes.
    Fixed text input in Steam Big Picture mode.
    Fixed being able to duplicate controls that are not remappable.
    Fixed nearby ships sometimes being invisible.
    Fixed delay in updating crosshair hull and shield bars.
    Fixed flickering target shield bar in hazardous regions under certain circumstances.
    Fixed Magpie cockpit hatch pushing player into ship wall when opening.
    Fixed Katana ramp not opening correctly.
    Fixed mirrored text on 3M6S dock area.
    Fixed certain cases of flickering asteroids.
    Fixed lens flares being visible through hull of own capital ship.
    Fixed several causes of crashes.
     
  18. Telasha

    Telasha
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    Mein RIG:
    CPU:
    Intel(R) Core(TM) i9-9900K
    Grafikkarte:
    11GB MSI GeForce RTX 2080 Ti GAMING X TRIO Aktiv PCIe 3.0 x16
    Motherboard:
    MSI MEG Z390 GODLIKE Intel Z390 So.1151 Dual Channel DDR ATX
    RAM:
    32GB G.Skill Trident Z schwarz/weiß DDR4-3200 DIMM CL14 Dual Kit
    Laufwerke:
    2*1000GB Samsung 970 Evo Plus M.2 2280 PCIe 3.0 x4 NVMe 1.3 3D-NAND TLC (MZ-V7S1T0BW)
    2000GB Samsung 860 Evo 2.5" (6.4cm) SATA 6Gb/s 3D-NAND TLC (MZ-76E2T0B/EU)
    Gehäuse:
    be quiet! Dark Base Pro 900 Rev. 2
    Maus und Tastatur:
    Corsair Gaming K95 RGB PLATINUM Keyboard,
    Razer Diamondback
    Betriebssystem:
    Windows 10 Professional
    Monitor:
    ASUS ROG SWIFT PG348Q (34 Zoll) 3440*1440 (100Mhz)
    Liest sich sehr gut
     
    electric gefällt das.
  19. Tenko

    Tenko
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    Da wo mein Auto steht
    oh ja :jump:

    :banana:
     
    electric gefällt das.
  20. electric Ein M-A-S-S-I-V

    electric
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    absolutes lieblings x bisher. Schon hunderte Stunden reingehämmert :ugly:
     
  21. Hiveship

    Hiveship
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    Oh wow. Ich habe X4 zu meinem letzten Geburtstag geschenkt bekommen, mit dem Hinweis "Ja aber warte bis das Story DLC rauskommt!".

    Wie ist denn die Story von X4? Ich brauche keine superduper Kampagne, aber so eine nette "wie gehts wohl weiter"-Geschichte mit der man die Zeit zwischen Handelsflügen überbrücken kann wäre schon nett.
     
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