X4: Foundations Bring back the X feeling, Game is li(f)ve

Dieses Thema im Forum "Spieleforum" wurde erstellt von Telasha, 8. Dezember 2017.

  1. Ixalmaris

    Ixalmaris
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  2. Cemuvi

    Cemuvi
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    https://steamcommunity.com/games/392160/announcements/detail/2987563339312910259

    Neues "Großes" Update was unteranderem nun Benutzerdefinierter Spielstarts hinzufügt und sehr sehr viele Fehler ausbügelt und Verbesserungen vornimmt.

    Auch wurde etwas an der Performance getan. FSR wurde in der Beta wieder rausgenommen, wird aber später hinzugefügt. (Das bringt tatsächlich um die 10-15 FPS mehr, kommt natürlich auf die Hardware an) Alles weitere im Patch.

    Also jetzt lohnt sich X4 noch mehr :D
     
    electric und Tenko gefällt das.
  3. Tenko

    Tenko
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    Da wo mein Auto steht
    Auf benutzerdefinierte Spielstarts warte ich seit X2, obwohl die freischaltbaren Starts auch ihren Reiz hatten.
     
  4. Acool

    Acool
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    Nur zur Info an die X4 Fans. Wenn ihr was anderes testen wollt, schaut euch mal Avorion an.
    Habe da noch nicht viele Stunden drin versenkt, aber es ist wie X4 nur in Minecraft. Man kann frei eigene Schiffe bauen. Coop gibt es auch.

    Würde nicht sagen, dass es besser oder schlechter ist. Einfach nur anders als X4. Eventuell gefällt es hier jemanden. :-)
     
  5. Cemuvi

    Cemuvi
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    https://www.gamestar.de/xenforo/threads/avorion.462513/

    Es ist mehr Sandbox, nur es wurde einiges "verschlimmbessert" mit 2.0. (vorallem Mining nun mit AI) aber besser als 1.38
     
  6. electric Ein M-A-S-S-I-V

    electric
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    Das update ist sooooo gut. Es sind im Grunde alles nur Kleinigkeiten (außer der custom start: der ist gewaltig :banana: ), aber besonders der Sprung in der Bedienung ist wirklich merkbar und zwar sofort. Bin mal gespannt, ob ich mit custom start nen zweiten Spielstand anfange :wahn: :ugly:
     
    ichduersiees gefällt das.
  7. Ixalmaris

    Ixalmaris
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    Neuer DLC angekündigt Tides of Avarice
    https://youtu.be/W9jpH_1gOBg
    Neue (große) Piratenfraktion, neue Sektoren usw.

    Kommt zusammen mit dem 5.0 Update
     
    Tenko, ichduersiees und Pain553 gefällt das.
  8. LineofFire

    LineofFire
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    Mein RIG:
    CPU:
    AMD Ryzen 3800x
    Grafikkarte:
    EVGA 2070 XC Gaming
    Motherboard:
    Gigabyte X570 Aorus Elite
    RAM:
    Corsair Vengeance LPX 32GB (2x16GB) DDR4 3600MHz
    Laufwerke:
    2x 500GB Crucial MX500
    500 GB Crucial MX200
    1 TB Crucial P1 NVME
    Soundkarte:
    Creative Soundblaster Z
    Gehäuse:
    Fractal Design Define R6
    Maus und Tastatur:
    Roccat Vulcan 100
    Roccat Kone Aimo
    Betriebssystem:
    Windows 10
    Monitor:
    Acer Predator XB271HUbmiprz
    wie erwartet leider keine Boronen...wen interessieren Piraten? :(
     
    Pain553 gefällt das.
  9. Ixalmaris

    Ixalmaris
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    Farnham's Legacy bekam auch einen Patch
    • Added Japanese Localisation
    • Added Russian Localisation
    • Added Spanish Localisation
    • Added Upgrade kit value to net worth
    • Added Volume for factories in encyclopaedia
    • Added Fusion Beam Cannon Factory for sale in existing saves
    • Added Personal Trade Report for your current ship
    • Added Ship Transaction Report (filter)
    • Added Progress display to HQ currently producing item
    • Added Drone carriers to repair docked drones
    • Added Masson Powder to secondary resources (new games only)
    • Added Jumpdrive to Pirate Anarchy Ports
    • Added Build Complex (via TL) option to Complex Planner
    • Added Docked ships option to Trade Distribution Command
    • Added Trade Distribution command to add wares to dock while dumping
    • Added Station Manager restriction for Buying and Selling at Docks
    • Added Station Manager restriction for Maximum Storage (HQ)
    • Added Global Friend/Foe to Global Blacklist race
    • Added Blackmarket to Pirate Shipyards
    • Added Hotkey display in shipyard ship compare function
    • Improved Drone Command Software returning drones with low energy
    • Improved Build Complex command to work with too many extension kits required
    • Improved Carrier management attack ships
    • Improved Station Manager upgrading to favour the homebase
    • Improved Display of discovery points in player status menu
    • Improved Spawning behaviour of StrongArms ships
    • Fixed Fighter drones being able to return to ships without docking ports
    • Fixed Recall drones hotkey
    • Fixed Return to homebase command for Drones
    • Fixed Managed ships when connecting station to complex
    • Fixed Fusion Beam Cannon factory in existing saves
    • Fixed AI carriers recalling captured ships
    • Fixed Resupply script preventing ship movement
    • Fixed Tradeable settings on dock when packing/redeploying dock
    • Fixed Locked in carrier management, return to carrier
    • Fixed Incorrect calculation in Complex Planner with existing complexes
    • Fixed Stations able to be built on top of navigation beacons
    • Fixed Search bar in my property for some group options
    • Fixed Build Complex command trying to refuel when no cargo space
    • Fixed Displaying unknown/inactive races in encyclopaedia illegal wares
    • Fixed Carrier management repair ships at HQ
    • Fixed Carrier management spamming command complete
    • Fixed Carrier management correctly recalling local ships
    • Fixed station manager recalling ships while on route to supply stations
    • Fixed Station Manager from dumping upgrade wares (Fighter Drones)
    • Fixed Station Manager not buying where there are multiple resources
    • Fixed Station Manager using range from ship not station
    • Fixed Price/Notoriety of Teladi Complex Kit
    • Fixed Being able to recall drones to carrier
    • Fixed Drones returning after command stops
    • Fixed Drones being sent to defend carrier
    • Fixed Encyclopaedia tree being restored
    • Fixed Terran HSAP being claimed by pirates
    • Fixed Blacklist race profiles
    • Fixed LT/UT from selling resupply wares
    • Fixed Hangar/External Docks display in Ship Browser
    • Fixed Washi External Docking Bay
    • Fixed incorrect energy resupply
    • Fixed correctly adding/removing ships from wings
    • Fixed TOA Construction Kit price
    • Fixed being able to rename ships while being managed
    • Fixed Upgrade level on existing complexes in complex planner
    • Fixed Explorers Guild 0 quantity rewards
    • Fixed script command, combine string array
    • Fixed Scrolling in Reports menus
    • Removed command notify from stationary objects (Lasertowers + Satellites)
     
  10. ichduersiees

    ichduersiees
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    mich :fs: die boronen sind doch auch langweilig inzwischen
     
  11. Tenko

    Tenko
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    Da wo mein Auto steht
    Mich :banana:

    Ich hab die halbe Woche jeden Tag reingeschaut, aber aus Arbeitsgründen die letzten 2 Tage nicht. War ja klar das die Ankündigung dann kommt :bse:
     
  12. Parn YA-HA!

    Parn
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  13. Ixalmaris

    Ixalmaris
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    4.20 Update
    Version 4.20 (465891) - 2021-12-09
    • Improved combat simulation when player not present.
    • Improved coordination between multiple free-flying police operating in same sector.
    • Improved memory usage, savegame size, and times to start new game, save and load.
    • Fixed being unable to set Yaki story as complete for custom gamestarts if not successful in mission.
    • Fixed player stations created from custom gamestarts not detecting enemies.
    • Fixed player not being able to target objects if spawning in space suit in custom gamestart.
    • Fixed linear highways being disabled when ring highways are disabled in custom gamestart.
    • Fixed ships with turrets potentially not shooting if created via a custom gamestart.
    • Fixed Flight School getting stuck if certain non-critical inputs are not mapped.
    • Fixed A Small Errand mission getting stuck if all lockboxes are opened in quick succession.
    • Fixed The Meeting mission not triggering mission guidance properly after fleeing patrol.
    • Fixed fleet delivered in The Mediators mission absorbing Realm of the Trinity job ships.
    • Fixed Split Story mission Zyarth's Coffin getting stuck when attempting to find station for Undercover Trade Ship.
    • Fixed Terran plot being blocked by Delilah's disappearance upon Sweet Jack's destruction.
    • Fixed Defenders of Sol mission not being offered if player begins game with max relations with Terran Protectorate.
    • Fixed A Matter of Respect mission getting stuck if informant's ship is captured before player approaches mission area.
    • Fixed A Heart for Pirates mission not playing dialog on completion.
    • Fixed Torus riddle switches being repairable while shutters are closed, resulting in riddle being impossible to solve.
    • Fixed hacking missions targeting stations without docks.
    • Fixed scan missions sometimes asking player to scan laser tower.
    • Fixed Terran vs Xenon guild missions asking player to scan Xenon ships carrying Hull Parts or Water.
    • Fixed Terran or Pioneers scan missions asking for wares that aren't used by Terran economy.
    • Fixed incorrect collision detection during space suit section of Flight School tutorial.
    • Fixed stations recycling wrecked modules too quickly and making station destruction difficult.
    • Fixed capital ships with main weapons (e.g. Asgard) being excessively effective when player not present.
    • Fixed mining ships concentrating in areas with relatively low yield.
    • Fixed mining drones on player ship sometimes collecting empty or incorrect asteroids.
    • Fixed mining drones sometimes undocking or self-destructing shortly after having returned to launching ship.
    • Fixed NPC-owned subordinates sometimes staying docked indefinitely.
    • Fixed Protect Position default behaviour sometimes ending even if designated position is accessible.
    • Fixed turrets retaining out-of-range targets for too long.
    • Fixed marines on boarding operation sometimes being lost after saving and loading.
    • Fixed boarding attacker strength sometimes being less than it should.
    • Fixed long boarding operations failing prematurely if straggling pod is destroyed.
    • Fixed default orders using wrong parameters after editing.
    • Fixed rare case where sell override settings for station ware could reset to 0.
    • Fixed loss of flight control by preventing activation of autopilot during undocking procedure.
    • Fixed disabled flight assist when retaking control after getting up during post-travel mode coasting.
    • Fixed station-based traders sometimes selling more than what their customers wanted.
    • Fixed station trade subordinates never selling product due to resource storage override.
    • Fixed subordinates mimicking auto-trader not logging their trades.
    • Fixed turrets set to Attack my current target continuing to fire after target changes ownership to non-hostile.
    • Fixed large turrets missing small targets by aiming at wrong position.
    • Fixed turrets often failing to fire at large moving targets.
    • Fixed discrepancies with licence requirements for Teladi turrets.
    • Fixed station module repair sometimes not quite reaching 100%.
    • Fixed calculated value of ships not taking all installed software into account.
    • Fixed incorrect yield display for resource probes in target monitor.
    • Fixed incorrect display of shield damage impact effects.
    • Fixed free ship repair exploit.
    • Fixed exporting custom gamestarts with no player money.
    • Fixed flight assist control message wrongly shown after loading saves under certain circumstances.
    • Fixed Phoenix main battery effective rate of fire.
    • Fixed problem with guild submissions in mission briefing menu.
    • Fixed menu crash when opening Ship Overview under certain circumstances.
    • Fixed Magpie cockpit hatch pushing player into ship wall when opening.
    • Fixed freeze when loading save if HQ core module was under construction.
    • Fixed potential issue with screen being stuck black on integrated AMD GPUs.
    • Fixed joystick POV hat input on Linux.
    • Fixed several causes of crashes.
     
  14. Tenko

    Tenko
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    Da wo mein Auto steht
    Zuletzt bearbeitet: 20. Dezember 2021
  15. Ixalmaris

    Ixalmaris
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    Hmm, jetzt steht da X4-22

    Das, zusammen mit der Beschreibung, hört sich nach einem X4 Standalone DLC oder Spinoff an.
     
  16. Lasstmichdurch Obergeschmaxmeister

    Lasstmichdurch
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    Wetterau
    Ich würde auch auf eine finale 2022er Gold/Super-Duper Edition incl. einem 4. letzten DLC tippen...
     
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