Escape(d) From Tarkov: Jetzt mit Pay2Win für 250€!

Dieses Thema im Forum "Spieleforum" wurde erstellt von th3 ghost, 5. Januar 2019.

  1. th3 ghost o_O

    th3 ghost
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    Das sind die schlechtesten Maps für newbies und loot technisch sowieso. Ich weiß das auf Customs viele Quests sind, aber Geld machst du da nicht. Factory sollte man so oder so meiden, außer man macht High Gear Deathmatch runs.
     
  2. th3 ghost o_O

    th3 ghost
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    Hello everybody!
    Preliminary patchnotes for 0.12 patch. There will be full wipe.

    Added

    • The project is transferred to the Unity engine version 2018.4

    • Redesigned, optimized and added new third-person animations.

    • New game feature - Hideout
      • The big feature that includes building and upgrading of various zones in the hideout, each with its bonuses

      • Ability to produce different items

      • Improving the basic stats of the character (off-raid treatment rate, acceleration of skills leveling, etc.)

      • Ability to increase the size of your stash (if you do not have the EoD version of the game with the maximum stash size)
    • New functionality - off-raid treatment
      • Now the character retains health status after raid

      • Health, energy, and hydration now regenerate when out of raid

      • You can use food, water, and first aid kits to instantly restore the character's condition when out of raid

      • After death, character's health is restored to 30% and begins to regenerate at a rate determined by the various improvements in the hideout
    • New functionality - Weapon presets
      • Ability to create weapon presets from any parts that are known to your character

      • Ability to quickly find and purchase missing parts for assembly of the custom preset
    • New location - RosReserve Military base (Rezerv)
      • The largest map in terms of exploration area

      • New exfiltration mechanics

      • Stationary 12.7 mm heavy machine gun NSV " Utes"

      • Stationary 30 mm automatic grenade launcher AGS-30 with PAG-17 sight

      • New constraints on the locations: snipers and minefields

      • Unique loot

      • Scav boss Glukhar with his special tactics
    • Trader service "Tactical clothing"
      • Available from the Ragman

      • 5 unique sets of lower and upper clothes for USEC and BEAR

      • It will be available under different conditions (the level of the character, loyalty level with the Ragman, and money price)
    • New trader Jaeger
      • He will be locked at the start of the game, and you will have to complete a quest to unlock him

      • He will have his own branch of quests

      • His range of products will have a large number of unique items

      • He will also have a minimum margin on the goods price
    • New boss Glukhar
      • His area of action is located on Military base

      • He believes this territory is his property and he will protect it by taking defensive positions in one of many fortified locations

      • He has 6-men team, each member has his own role. Guards are always close to the boss, stormtroopers can move forward to attack the enemy at another point, the head watch are the first to notice the enemy and impose a fight on them

      • Boss and his team strive not to leave protected positions, they will attack from windows and other fortified places, they use advanced tactics of fighting indoors and have a special model of behavior on more open terrain

      • They can use stationary weapons, they may attack or retreat to protect the boss and hold their ground. As the train approaches, the boss and his team will try to occupy the landing platform

      • They use all available weapons, often wear heavy body armor and helmets
    • New boss Shturman
      • He operates in the area of a sawmill on Woods

      • He has a “common funded stash” with the valuables. He usually keeps the key to himself

      • He prefers covert tactics, tries to attack from a distance, from cover, outplays the opponents by taking a better environment, lets players get closer into the distance of effective fire

      • He has a team of two guards

      • Boss and his guards use long range weapons
    • Added over 160 weapon parts and modules

    • An assortment of new 12 and 20 caliber shotgun cartridges

    • Assortment of new cartridges 5.7x28

    • New equipment

    • New mechanics of treatment of blacked body parts with surgical kits

    • Thermal imaging device T-7

    • New barter items

    • New consumable items type - alcohol

    • New fracture sound effects

    • New weapons: AsH-12, FN P90, M9A3, FN Five-Seven, TX-15, MP5 Kurz

    • New quests for old traders (+reworked some old ones)

    • New TAA (temporal anti-aliasing) full-screen antialiasing post effect

    • New HBAO shading post effect

    • Terrain now casts shadows and has self-shadowing

    • Texture streaming option to reduce RAM consumption

    • New grass with a long-distance rendering + grass shadows option

    • New explosion effects

    • Added variable animations of first aid kit treatment

    • Added auto sorting of goods by groups in merchants menu

    • Added "transfer all" button for items transfer screen

    • Added context menu for first aid kits "cure all" when out of raid

    • Added the context menu for weapons “disassemble”

    • Added "Presets" button to bottom panel for quick transition to presets mode

    • Added auto-fill items checkbox when selecting merchants offers

    • Added stimulant properties to some of the food and beverages

    • Added display of health status before raid on the character selection screen

    • Added new sounds for different surfaces when crawling
    Optimizations:

    • Optimization of rendering and display of grass

    • Optimization of animation system

    • Optimized spawn of loot items on location

    • Optimized icon generation

    • Optimized the Ambient Occlusion effect

    • Optimization of Volumetric Light

    • Added “use only physical CPU cores" option (it is recommended for everyone to enable this option)

    • Various optimizations of the load on the CPU

    • Added optimized contact SSAO effect algorithm

    • Some optimizations of optical sights

    • Additional optimization of the locations

    • Optimized physics in offline mode

    • Optimized ragdoll

    • Optimized physics of thrown loot and grenades

    • Fixed a large number of causes of freezes and stuttering related to rendering, physics, animations, inventory, combat logic, etc.
    Bot improvements and fixes:

    • Improvement of the AI behavior when out of combat:

    • Bots rotate their heads to increase the field of view

    • Bots can greet each other, show gestures and transmit information

    • At the request of the player-scav, AI in case of negative reaction will respond to him negatively or show a gesture

    • Bots can come close to loot containers

    • At the points of " idle " bots look around, crouch

    • Improved AI combat behavior

    • Improved grenade throwing algorithm

    • Improved algorithm for calculating the rotation to the target at different distances
    AI fixes

    • Fixed a number of bugs when bots did not react to taking shots from a long distance or when using a silencer

    • Fixed some bugs in shooting through some fences, bushes and trees

    • Fixed a bug of selecting an incorrect target when the bot ignored the nearest threat

    • Fixed a number of bugs with bots getting stuck

    • Fixed a bug where the bot could not aim if you crouch close to him

    • Fixed a bug where bots shouted threatening voice lines phrases to player-scavs

    • Fixed a number of bugs on interaction with doors
    Fixed

    • Bug in which it was possible to install the PSO and thermal sight and the PSO lens worked as a thermal sight

    • The bug with disappearing weapons when you move the object in the stash after folding stock (bugged cells)

    • The items didn't disappear from the stash if you click "put the goods on the flea market" during the sending of the previous queue commands

    • Error 228 after transferring items and completing the quest

    • Error 228 when placing weapons on the flea market, if the flashlight was installed in different slots of the weapon

    • The interface allowed you to put the same product on the flea market several times. As a consequence of error 228

    • Error 228 when trying to make split into one cell twice

    • Error 228 when selling two samples of weapons on the flea market

    • Error 228 when moving money and then using it to repair weapons

    • Error 228 when deleting item from sender in incoming messages

    • Fixed disappearing of messages after re-login

    • Fixed a bug on the flea Market when the durability filter did not take into account the total wear of the item

    • Fixed a bug where a party member saw a "bad backend matching" error while loading into a raid

    • Fixed a bug where a new loyalty level was not opened, although all conditions were met

    • Fixed a bug where the "pick up all" button displayed not all items that were returned by insurance

    • Fixed a bug where some bots could not spawn on location

    • Fixed bug showing killer in the session end screen if the death was from a barbed wire or fire

    • Fixed UI shaking at non-standard resolution

    • Fixed a bug that stacked up the effects of painkillers

    • Bug in which the time of the effect of painkillers increased when reopening the inventory

    • Bug, in which the sound of heavy breathing of the character from the third person did not stop

    • A bug when, upon killing your own character, you could see PMC kill in kill list

    • Bug in which the character in the menu twisted the left hand

    • Bugs related to incorrect processing of picking up items

    • Bug when broken lamps would light up again if you step away and approach them again

    • Bug in which the interruption of the application of the item occurred without animations

    • Bug when interaction didn't work after throwing out equipped melee weapons

    • Bug in which the pain and tremor did not disappear after removing the fracture

    • Fixed delay in applying negative effects

    • Fixed a bug which happened when you turn your head and hits in the head could be counted incorrectly

    • Fixed a bug with the sound of a shot cutting off when changing weapons

    • Fixed a bug not displaying a cartridge in the chamber at the start of the raid

    • Fixed a visual bug displaying glasses lenses visible through fog, smoke, etc.

    • Fixed too bright reflections in the lenses of sights, or lack of reflections on them in general

    • Fixed cropping of merchants assortment if there are too many goods

    • Fixed error spamming bug when throwing smoke grenades

    • Fixed various bugs with matchmaking

    • Fixed bugs related to old quests

    • Fixed various bugs and glitches that lead to crashes of the game

    • Fixed various bugs on locations and culling issues (over 300 different fixes)

    • Fixed background sounds of locations when loading on it

    • Fixed various interface issues and bugs

    • Fixed some bugs leading to incorrect post-raid statistics

    • Various network fixes and improvements related to the transition to Unity 2018.4

    • Various localization fixes in the texts

    • Fixed various issues with clipping equipment

    • Other minor bugfixes
    Changed:

    • Now all body armor cannot be worn with plate carriers

    • You can no longer put certain containers, weapons, rigs and backpacks in secured containers

    • Now some keys have a number of uses. As soon as the key resource ends, it is removed from the inventory

    • In traders menu, when redeeming items, they are marked as "out of stock"

    • For locations Customs and Shoreline fixed position and trajectory of the sun

    • Now you can completely delete the conversations in the chat

    • Added the option to fold the stock when transferring items from the Scav to your inventory

    • Rebalanced 9x18 cartridges

    • Rebalanced some of the stocks, magazines and other weapon parts

    • Updated equipment pool that bots and player-scav can have

    • Changed cell configuration for Blackrock and AVS vests (now AVS has armor plates)

    • Added dropdown with filters "All offers", "only from traders", "only from players" for flea Market

    • When you receive an item by mail same items are now combined into stacks

    • Weapons on locations now spawn with small number of ammo in magazine

    • Modified occlusion system for the sound on locations

    • Improved the recoil system and the impact of skills on the recoil

    • Reduced bonus to the running/sprinting speed from the strength skill

    • The sound of movement while prone is now more quiet

    • Reworked and changed loot tables of containers

    • Redesigned and added new loot points on locations

    • The variety of goods of all traders was reworked

    • Changed lighting in item inspector window

    • Improved font readability in interfaces

    • Overall quality changes were made to the spawn system

    • Removed the option to set the priority lot at the flea Market

    • Increased chance of fracture and damage when falling from a big height

    • Other minor QoL changes
    We all (and personally I) want to say sorry for the delay. Amount of changes is huge and right now we are fighting with bugs. Every single time when we approve a patch release date, some critical bug happens, and we are forced to shift the date and fix it, cause we don't want you guys experience what needs to be fixed and polished. Give us little more time - I don't want to say it will be super soon soonish soon to scare away luck!

    Thank you for your patience!

    BSG devteam
     
    batgilla, Helli und Tenko gefällt das.
  3. th3 ghost o_O

    th3 ghost
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    Trailer morgen, 18 Uhr!
     
  4. Lasse*

    Lasse*
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    Das ist wirklich viel.
    Gerade mit der neuen Engine und dem ganzen drumherum, vermute ich ein riesen Bugfest zu beginn.
     
  5. FokkeHassel

    FokkeHassel
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    Ich habe große Hoffnung dass es wieder ein Bug und Desync Fest wird.
    Während ich dann warte dass das gröbste nach einer Woche gefixed ist, sind die ersten schon wieder level 35 und full geared.

    Dem Hideout Healing steh ich auch skeptisch gegenüber. Kann den Frust schon riechen wenn dir der Shotgun Scav über 200m die Beine wegschießt und du nach 35min schleichen noch in der Basis healen darfst.
     
  6. th3 ghost o_O

    th3 ghost
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  7. Tenko

    Tenko
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    Gestern installiert und Abends Inventar, Händler etc. angeschaut und heute mal zur Probe 2 matches in Factory rein gegen Npc zum anlernen. Und grandios gescheitert :cool:.
    Sogar 2 kills gemacht bevor ich dann verblutet bin. Beim zweiten hab ich den Schergen nichtmal gesehen.

    Bock auf ne Noobgruppe am Wochenende? :banana:
     
    Helli gefällt das.
  8. th3 ghost o_O

    th3 ghost
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    Wie gesagt, einfach in den Discord kommen. :yes:
     
  9. Tenko

    Tenko
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    Si Si:zubefehl:
     
  10. Alcanu Dealt mit Keksen

    Alcanu
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    0.12 am Sonntag :yes: :feier:
     
    Helli gefällt das.
  11. th3 ghost o_O

    th3 ghost
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    Ich hätte nicht erwartet das sie jetzt eine Wochenend Schicht einlegen :ugly:
     
  12. th3 ghost o_O

    th3 ghost
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    Heute ist es soweit :banana:
     
    Helli gefällt das.
  13. Helli LI-LA-LAUNELÖWE Moderator

    Helli
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  14. th3 ghost o_O

    th3 ghost
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    Jep, theoreitsch dann 11 Uhr release, wenn alles glatt geht. Würde mal mit 12 rechnen.
     
  15. th3 ghost o_O

    th3 ghost
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    The installation of patch 0.12 has started. It will take approximately 2 hours, but can be extended if necessary. During this time, the game will be completely unavailable. @news
     
    Helli gefällt das.
  16. th3 ghost o_O

    th3 ghost
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    Dauert noch etwas...
     
  17. Helli LI-LA-LAUNELÖWE Moderator

    Helli
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  18. th3 ghost o_O

    th3 ghost
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    :fs: es dauert.
     
  19. Helli LI-LA-LAUNELÖWE Moderator

    Helli
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    Es wird bereits dunkel. :teach: :ugly:
     
  20. th3 ghost o_O

    th3 ghost
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    :fs:
     
  21. th3 ghost o_O

    th3 ghost
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    Geht los.
     
  22. Helli LI-LA-LAUNELÖWE Moderator

    Helli
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    [​IMG]
     
  23. Alcanu Dealt mit Keksen

    Alcanu
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    Woher kommt das GIB? Ist ja eigentlich deutsch :hmm:
     
  24. th3 ghost o_O

    th3 ghost
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    Sie arbeiten dran.
     
  25. Helli LI-LA-LAUNELÖWE Moderator

    Helli
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    Deadly zockt schon, Pestily läd es, Kotton auch... und ich kann mich nicht mal mehr in den Launcher einloggen.
     
  26. th3 ghost o_O

    th3 ghost
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    Gedownloaded, ich installiere gerade :banana:
     
    Helli gefällt das.
  27. Helli LI-LA-LAUNELÖWE Moderator

    Helli
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    Bei mir alles wie gehabt - ich komme noch nicht mal in den Launcher.
     
  28. Der_Lizardking

    Der_Lizardking
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    Mein RIG:
    CPU:
    8700k
    Grafikkarte:
    1080 AMP Extreme
    Motherboard:
    Z370 Aorus Gaming 3
    RAM:
    16 GB
    Laufwerke:
    1TB nvme SSD/500 GB SSD/4TB HDD
    Soundkarte:
    Gehäuse:
    Fractal Design Define R5 Black Pearl
    Maus und Tastatur:
    CoolerMaster MM520/Logitech G213
    Betriebssystem:
    Win10
    Monitor:
    HP Omen 27
    Ging mir auch so. Hab dann neu installiert, 10 GB
     
  29. Helli LI-LA-LAUNELÖWE Moderator

    Helli
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    Pestily direkt mit einem Lvl 1-40 Stream, wirklich? :ugly:

    Komme immer noch nicht in den Launcher.
     
  30. th3 ghost o_O

    th3 ghost
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    Die map ist der Hammer. Bisher keinen Stutter gehabt.
     
  31. Helli LI-LA-LAUNELÖWE Moderator

    Helli
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  32. Kraudi

    Kraudi
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    Laut Warteschlange komme ich ich in 45 Stunden dazu es mal zu testen. Amazing :D
     
  33. th3 ghost o_O

    th3 ghost
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    Es gibt ne Warteschlange? Noch nie gesehen, auch nicht gestern Abend als ich mehrmals das Spiel neugestartet habe.
     
  34. Helli LI-LA-LAUNELÖWE Moderator

    Helli
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  35. th3 ghost o_O

    th3 ghost
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    Der Train humpt wenn er da ist gegen Min 30 (bei mir).
     
  36. Helli LI-LA-LAUNELÖWE Moderator

    Helli
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    Ja, ich war knapp zu spät beim Zug.
     
  37. FokkeHassel

    FokkeHassel
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    Also diese persistent health sache geht mir jetzt schon ultimativ auf den Zeiger. Nicht nur dass ich mir nach dem Tod des PMC die ausrüstung zusammen klicken muss, nein - ich darf jetzt auch ewig klicken um meinen char zu heilen...oder warte ewig. Und der neue/alte scavtimer potenziert das problem. Meh.
     
  38. th3 ghost o_O

    th3 ghost
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    Scav Timer kann man pushen mit Hideout Upgrades.

    Bzgl. dem Heilen/Essen/Trinken: Mach doch einfach im Stash Rechtsklick auf das Heal/Food Item und "Use All"? Ich finde das System im Ansatz richtig, aber irgendwie auch daneben, weil man eben einfach angebrochene Items dafür kurz "frisst". Bzw nach 10-30min, je nach Hideout, ist man wieder auf 100%.

    Den einzigen Nutzen und minimalen Money Sink den ich darin sehe ist angebrochene Items zu nutzen :ugly:
     
    Zuletzt bearbeitet: 28. Oktober 2019
  39. FokkeHassel

    FokkeHassel
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    Es bringt spieltechnisch halt null vorteile.
    Ich habe jetzt mal wieder einen nervigen Verwaltungsschritt mehr, bekomme dafür aber nichts.
    Und ein Moneysink ist das doch nur in den ersten paar Stunden. Wenn wieder alle in ihren Millionen schwimmen schikaniert man nur die Leute, die Midseason eh schon mit Problemen einsteigen.
    Können sie gern ersatzlos streichen.

    Um mal was positives zu sagen: Die performance ist spürbar besser.
     
  40. th3 ghost o_O

    th3 ghost
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    Nein, sie müssen das System verfeinern. Post Raid Healing soll Surivival wichtiger machen, als auch Hatchets erschweren. Das ist im Ansatz richtig und wichtig für das Spiel, in der Form ist es aber nicht mehr als ein minimaler Money Sink. Vorteile für dich soll es ja auch nicht haben, außer das du mehr auf dich aufpasst. Aber so erreichen sie das halt nicht :ugly:
     
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