Hearts of Iron IV

Dieses Thema im Forum "Spieleforum" wurde erstellt von Elysia, 14. August 2014.

  1. Ixalmaris gesperrter Benutzer

    Ixalmaris
    Registriert seit:
    16. Juni 2016
    Beiträge:
    10.809
    Ich habs nochmal während der freien Woche ausprobiert, bin mit HoI 4 aber immer noch nicht warm geworden.
    Das System dahinter verstehe ich, nur gefällt mir die Abstraktion nicht. In HoI 2 habe ich noch genau gesehen wenn z.b. 2 motorisierte Inf und 3 Panzer die gegnerischen 4 Infanterie angreifen. In HoI 4 kämpft wegen den Armee Designer ein amorpher Blob gegen einen anderen amorphen Blob und die einzige Rückmeldung die ich habe ist eine rote oder grüne Zahl die sich ständig ändert.

    Lufteinheiten sind noch schlimmer. Ich schicke sie in eine Region und irgendwas passiert. Was genau sieht man nicht. Reichen die Jäger aus um die gegnerischen Bomber abzuschießen oder nicht? Wo kann ich etwas verbessern? Das alles sieht man bestenfalls in irgendwelchen vergrabenen und überfrachteten Statistiken.
     
    fleischerfaust gefällt das.
  2. spike2109

    spike2109
    Registriert seit:
    22. April 2010
    Beiträge:
    10.776
    Mein RIG:
    CPU:
    Intel Core i5 8600K 6x 3.60GHz
    Grafikkarte:
    MSI GeForce RTX 2060 Ventus XS 6G
    Motherboard:
    MSI Z370-A PRO Intel Z370
    RAM:
    16GB Crucial Ballistix Sport LT grau DDR4-2400 DIMM CL16
    Laufwerke:
    Samsung 850 EVO SSD 500GB
    Samsung 870 QVO SSD 1TB
    Soundkarte:
    Asus Xonar DGX 5.1
    Gehäuse:
    Coolermaster STORM SCOUT
    Maus und Tastatur:
    Logitech G400 Maus
    Logitech G510 Gaming Tastatur
    Betriebssystem:
    Windows 10 Pro
    Monitor:
    LG 24GN53A-B + Samsung Syncmaster T220
    Du kannst bei jedem Kampf auf das Icon klicken und dann sieht man wer kämpft und was passiert. Das klappt bei Armee und Jägern wie bei Marine.
     
  3. Ixalmaris gesperrter Benutzer

    Ixalmaris
    Registriert seit:
    16. Juni 2016
    Beiträge:
    10.809
    Ich weiß, dennoch sehe ich dort nur die einzelnen Blobs und kann mir höchstens aufgrund der Werte zusammenreimen was gegen was kämpft.
     
  4. Alex86 Nick der Schlitzer McGurk

    Alex86
    Registriert seit:
    10. März 2015
    Beiträge:
    25.210
    Hm eigentlich nicht.
    Wenn du den Kampf anklickst werden sämtliche Angriffs- und Verteidigungswerte aufgeschlüsselt und man kann so gut nachvollziehen wieso X verliert und Y gewinnt.
    Aber ja, da muss man sich schon damit beschäftigen, übersichtlich geht anders.
     
  5. spike2109

    spike2109
    Registriert seit:
    22. April 2010
    Beiträge:
    10.776
    Mein RIG:
    CPU:
    Intel Core i5 8600K 6x 3.60GHz
    Grafikkarte:
    MSI GeForce RTX 2060 Ventus XS 6G
    Motherboard:
    MSI Z370-A PRO Intel Z370
    RAM:
    16GB Crucial Ballistix Sport LT grau DDR4-2400 DIMM CL16
    Laufwerke:
    Samsung 850 EVO SSD 500GB
    Samsung 870 QVO SSD 1TB
    Soundkarte:
    Asus Xonar DGX 5.1
    Gehäuse:
    Coolermaster STORM SCOUT
    Maus und Tastatur:
    Logitech G400 Maus
    Logitech G510 Gaming Tastatur
    Betriebssystem:
    Windows 10 Pro
    Monitor:
    LG 24GN53A-B + Samsung Syncmaster T220
    Ich bin auch noch ganz am Anfang, aber wenn ich sehe wie die Divisionen aufgebaut sind weiß ich, was dagegen Effektiv ist und was nicht. Was bei HOI 4 reinhaut ist halt Organisation usw die ganzen Mali die man sich einfängt und wie die Einheiten auf dem jeweiligen Gelände performen und wie gut sie Supply bekommen. Das ist schon nicht einfach aber bildet den Krieg schon sehr gut ab. Und es gibt halt keine Unendlichen Blobs wie in Stellaris weil es eine maximale Gefechtsbreite gibt.
     
  6. Alex86 Nick der Schlitzer McGurk

    Alex86
    Registriert seit:
    10. März 2015
    Beiträge:
    25.210
    Supply.
    Supply und Verschleiß. :ugly:

    Irre wie entscheidend die beiden sind.
     
  7. Garm

    Garm
    Registriert seit:
    9. September 2004
    Beiträge:
    49.859
    Mein RIG:
    CPU:
    AMD Ryzen 7 5800X3D mit Arctic Liquid Freezer II 360
    Grafikkarte:
    ASUS TUF Gaming GeForce RTX 4090 24GB OC
    Motherboard:
    Asus ROG Strix X570-E
    RAM:
    64GB G.Skill DDR4 PC 3600 CL16 Ripjaws
    Laufwerke:
    2TB Corsair Force Series MP600 NVME
    2TB Samsung 860 Evo SATA
    4TB WD Red Pro SATA
    2TB WD Black SN850X
    8TB WD Red Pro SATA
    Gehäuse:
    Phanteks Eclipse P600S mit be quiet! STRAIGHT POWER 11 Platinum 850 Watt
    Betriebssystem:
    Windows 10 Pro
    Monitor:
    Gigabyte Aorus FO32U 4k Gaming Monitor, ASUS ROG Strix XG27UQ 27 Zoll 4K Gaming Monitor
    Hä? Das war doch noch nie klarer als mit HoI4. :ugly:

    Was viele halt machen, ist einfach nur einen Angriffsplan zu aktivieren, selbst in LPs. :ugly:
     
  8. Ixalmaris gesperrter Benutzer

    Ixalmaris
    Registriert seit:
    16. Juni 2016
    Beiträge:
    10.809
    Der Opt-In Betapatch wurde nochmal erweitert.
    https://forum.paradoxplaza.com/forum/index.php?threads/hoi4-dev-diary-beta-patch-update.1353632/
    Große Änderungen sind das einige Zweige des spanischen Fokusbaum mehr Industrieideen haben.
    Auch werden die Republikaner im spanischen Bürgerkrieg vor 1939 viel länger kämpfen anstatt aufzugeben.
    [​IMG]

    Auch kann man die Aufstände (Anarchisten/Carlisten) nicht mehr verhindern wenn man den Bürgerkrieg vor Ablauf des Timers gewinnt.
    [​IMG]
    ##################################
    # Balance
    ##################################
    - France now starts with basic heavy tanks unlocked
    - France now has engineer companies attached to leg and motorized infantry divisions as well as light mechanized divisions in the 1936 start
    - France can no longer gain up to 7 research slots by cleverly losing a war
    - Death Before Surrender now is a timed spirit that lasts for 900 days. This means that, if the Civil War starts the earliest it can start, the spirit will be removed at the beginning of 1939, thus simulating a collapse of morale and speeding up the conclusion of the Civil War if it is still in progress.
    - Anarchist divisions now spawn with only 25% equipment (unless the player/AI went down the Anarchists branch). This should make Anarchist Spain's starting position much weaker.
    - 20% Reduction to Strengthen the Regime focus requirements (80k MP instead of 100k, 800 infantry eq. and 800 support eq. instead of 1k each)

    ##################################
    # Stability & Performance
    ##################################
    - Fixed CTD that can occur when a carrier ship is tranferred between countries
    - Added mitigation when loading a save that has invalid access rules for carrier
    - Fixed CTD on missing static modifier definition
    - Fixed CTD when define NIntel::MAP_INTEL_VISIBILITY_CUTOFFS was illformed
    - improved performance slightly by making some adjustments to triggers (courtesy of Yard1)
    - fixed some performance issues with naval invasion ai
    - The game will now abort if the map contains invalid data
    - Fixed CTD when accessing the airwings of a carrier that has been acquired through the annexation of a puppet
    - Fixed CTD caused by event that would kill country leaders or a country that had none
    - Fixed CTD when evaluating event target with an invalid state id
    - Fixed CTD when an airbase with air volunteers was destroyed
    - Fixed CTD that can be caused by some moded ship equipment type
    - Fixed CTD caused by a task force located in a province with no sea access
    - Fixed CTD that could happen when releasing a country
    - fixed a ctd when \n at the end of definition.csv is forgotten


    ##################################
    # AI
    ##################################
    - Spanish AI will now be less disinclined to take certain advisors.
    - German AI should now research 1940 fighters (after 1940 due to balance concerns)


    ##################################
    # Modding
    ##################################
    - it is possible to specify name & icon in create_intelligence_agency effect now
    - added state_resource_cost_steel (and others) modifier that will add a resource cost for state (they can reduce state resources below zero and unaffected by transfer ratio)
    - added country_resource_steel & country_resource_cost_steel (and others) which can be used in country scope to add/remove resources to country (added ones are affected by production modifiers)
    - added max_planning_factor modifier
    - added error log for non-existing game rule option for has_game_rule trigger
    - fixed script triggers not producing correct tooltip for scripted_trigger = no
    - fixed some tooltip issues with for_each_scope_loop effect and all_of_scopes & any_of_scopes triggers
    - specific ideologies can now be disabled for random country leaders by setting can_be_randomly_selected = no
    - updated documentation files
    - Made random_list property log to log to in-game console while in debug mode
    - added exclude_dlc support for game rules & options


    ##################################
    # Database
    ##################################
    - The Republican tree for Spain (POUM, Stalinists, and Democrats) has received various balancing tweaks and additional industry focuses, to make post-Civil War gameplay more enjoyable.
    - Added a few new Carlist focuses to slightly improve their industrial situation after the civil war.
    - Relocate Government to Batavia focus now also adds 70 compliance to Indonesian states.
    - It is now no longer possible to avoid the Carlist/Anarchist uprisings by ending the Spanish Civil War before their timers expire. The timers will now continue until expiring, and, if the opposing faction (Republicans or Nationalists) has been defeated already, a new civil war will begin with the Carlists or the Anarchists (Franco can avoid this by taking the Fuse the Parties focus, as normal). New news events and descriptions for existing events have been added for these situations. The Civil War will now only be considered 'ended' when all factions have been defeated, or Franco takes the Fuse the Parties focus.
    - France now has the correct heavy battery and secondary battery unlocked in 1936 (MtG only)
    - Slightly adjusted A Great Spain and The Popular Front focus placement to be more central.
    - Increased the strength of the focuses contained within the Expand Soviet Aid branch, to make these more useful and worth the repercussions. Also made them impact Communism support more.
    - Reduced surrender limit offset (mninimum surrender limit) for Republican and Anarchist Spain in the Death Before Surrender spirit to 5%, down from 15%.
    - Added an additional 5% neutrality support to both Safeguard the Freedom of Worship and Integrate the Requetés, making it easier for Francoist Spain to remain below 40% fascism support, in case they want to join the Allies.
    - Changed the country names for Galicia and added party names for Spanish releasables


    ##################################
    # Bugfix
    ##################################
    - disabled anarchist ideology for randomly generated neutral country leaders
    - Chinese Warlords should be able to become Communist
    - Communists in the Government now also completes Increase Arms Production, allowing them to move down the Stalinist branch even if they started out as Republicans.
    - War propaganda mission can now always be taken as long as there is intelligence network strength on targeted state
    - British Coerce Spain focus no longer influences Anarchist Spain.
    - Fixed a DLC check issue with base game only lend lease
    - fixed historical unit leaders getting their genders randomly assigned if not specified
    - fixed an oos due to random variables
    - Allows Portugal to remove the Unstable Republic national spirit when taking focuses 'Join the Axis' and 'Honor Anglo-Portuguese Alliance'
    - The Stalinist Doctrine and Anti-Fascist Unity are now only 35 days, making it possible for the Stalinists to reach Anti-Fascist Unity before the Anarchists rise up.
    - fixed a broken trigger in the Expand the Burma Road decision.
    - 1939 Spain start will now correctly have cores on historically Nationalist territory, and resistance will be correctly initialized on Republican states, allowing for re-coring via the decision system, as intended. Also removed cores of a superfluous Nationalist Spain tag.
    - Fixed issues with the Spanish Civil War ending news events giving seemingly randomized combinations of titles and event texts. They should now properly reflect the SCW ending situation.
    - fixed intel network max planning penalty not applying to enemy
    - Fixed the Fascist Referendum decision incorrectly being available for the Carlists. Also made requirements more stringent for the Referendum decisions for all other Spanish factions.
    - fixed two game rules not working (Volunteers freely available and Hungary set to go Communist)
    - Taking any focus that removes or reduces 'autonomy' in Galicia, Pais Vasco, or Catalunya, while not controlling some of these states, will now remove or reduce 'autonomy' of these states when you take control of them.
    - Updated Belarusian division names with proper spellings
    - Fixed an issue where formable nations decisions category was using an incorrect asset
    - Galicia should now have appropriate historical party leaders
    - If Portugal joins the SCW, but their allied Spanish faction is defeated, this faction will now be recreated when Portugal wins, rather than result in a peace conference upon conclusion of the SCW.
    - fixed an issue that prevented Vichy Produce Airplane Parts spirit from correctly applying to Germany
    - Fixed Bulgarian Ships using generic Portuguese names for Submarines and Destroyers.
    - Fixed an earlier fix for Expand Soviet Aid. It should now only bypass when having taken The Stalinist Doctrine and the civil war has ended, instead of always.
    - The "Join the French" focus in the Dutch focus tree now takes new French focuses into account
    - fixed some declare war pop up description issues
    - France can no longer start border wars over her colonies if at war with the controller of those colonies
    - Fixed an issue where, when the SCW starts, the other side did not have any cores on any of the Spanish states.Now both sides (Nationalists and Republicans) should have cores on all Spanish states upon the start of the SCW.
    - Fixed an issue where Spanish Civil War factions did not have their cores initialized correctly, resulting in erroneous minimum surrender limit calculation. This resulted in Republican Spain having a surrender limit or 40%, rather than the intended limit of 15%. Together with the adjustment to the minimum surrender limit in the Death Before Surrender spirit for the Republicans, this should mean Republican Spain is much more difficult to capitulate now.
    - The Iberian Pact is now bypassed if Portugal is already in a faction.
    - Updated Portuguese Anarchism and Regional Defense Council of Iberia bypass and available triggers. Portuguese Anarchism should now bypass if you own their European states, ensuring you cannot get stuck on this focus as long as you do. Regional Defense Council of Iberia requires ownership of these same states.
    - Ensured the Independence War news event for Spain shows the correct localization (it was referring to the wrong nation).
    - Reworked AI weights on Limited Self-Rule and Lusotropicalism. Portugal AI will not choose Limited Self-Rule while ruling party is non-aligned or fascist.
    - Prevent Nationalist Spain from joining factions on historical mode.
    - Portuguese dynamic tags will get Portuguese Focus Tree after wining civil war.
    - Swapped Porto and Guarda Region Type.
    - Adjusted Portuguese population in Lisbon, Beja and Santarem states.
    - Portugal AI will accept to Restore the Iberian Union if it is a puppet of Carlist Spain.
    - Fixed Portuguese and Brazilian infantry division name to Divisão de Infantaria.
    - Fixed bug with Purchase Ships decision, checking for the wrong DD technologies if MTG was active (which could lead to Portugal getting Basic Destroyers regardless of ITA/ENG DD hull research).
    - "Continue the Public Works" and "Roads, Bridges and Dams" will add an extra building slot and infrastructure in Santarem. "A New Industry" and "Textile Industry" will add an extra civilian factory in Santarem.
    - Swapped Alfredo da Silva's and Duarte Pacheco's advisor traits.
    - Portuguese puppets will not get opinion penalty with Portugal upon completion of The Fifth Empire focus.
    - Join the Comintern, Join the Allies, Honor Anglo-Portuguese Alliance, Join the Axis and The Royal Iberian Alliance focuses now require Portugal to not be in a faction and will get canceled if so.
    - Completing Estado Novo focus will now lock Alvaro Cunhal as political advisor.
    - Fixed issue with the chance of ships revolting during Navy Mutiny event.

    Viele Abstürze die gemeldet werden haben mit veralteten Mods zu tun welche Provinzen nicht an die strategischen Regionen angepasst haben. Um das auszuschließen hat PDX bei Spielstart eine Überprüfung darauf eingebaut mit einer Fehlermeldung wenn es vorhanden ist.
    [​IMG]
     
    Zuletzt bearbeitet: 11. März 2020
    acer palmatum gefällt das.
  9. acer palmatum

    acer palmatum
    Registriert seit:
    15. November 2006
    Beiträge:
    19.152
    Ort:
    Meddlfranken (tatsächlich)
    Wäre hält schön wenn man diesen ganzen Angriffsplan, Rückfalllinien usw. Scheiss optional einfach lassen und wieder wie in HOI 3 Truppen bewegen und Angriffe führen lassen könnte.
     
  10. Voigt

    Voigt
    Registriert seit:
    11. März 2011
    Beiträge:
    1.642
    Multiplayer is da interessant, man baut zwar seinen amorphoen Block aus Infaterie der an der Front steht, eventuell mit Battleplanner auch angreift einfach damit sich Gegner nicht verschanzt und man Bewegung blockiert, aber wirklich gekämpft wird mit Panzereinheiten die man manuell bewegt, damit versuch Kessel zu schlagen und durchbrüche schnell mit anderen Einheiten verstärken.

    Aber insgesamt ist es schon abstrakt, insbesondere Luftwaffe. Dir wir zwar direkt eine Prozentzahl gesagt wieviele feindliche Bomber man "stört", aber da kämpft wirklich bloß ein großer Blocker von 6 000 Jägern gegen 7 000 Jägern über einer Kampfregion, und dazu paar Bomber die versuchen durchzukommen.
     
  11. Garm

    Garm
    Registriert seit:
    9. September 2004
    Beiträge:
    49.859
    Mein RIG:
    CPU:
    AMD Ryzen 7 5800X3D mit Arctic Liquid Freezer II 360
    Grafikkarte:
    ASUS TUF Gaming GeForce RTX 4090 24GB OC
    Motherboard:
    Asus ROG Strix X570-E
    RAM:
    64GB G.Skill DDR4 PC 3600 CL16 Ripjaws
    Laufwerke:
    2TB Corsair Force Series MP600 NVME
    2TB Samsung 860 Evo SATA
    4TB WD Red Pro SATA
    2TB WD Black SN850X
    8TB WD Red Pro SATA
    Gehäuse:
    Phanteks Eclipse P600S mit be quiet! STRAIGHT POWER 11 Platinum 850 Watt
    Betriebssystem:
    Windows 10 Pro
    Monitor:
    Gigabyte Aorus FO32U 4k Gaming Monitor, ASUS ROG Strix XG27UQ 27 Zoll 4K Gaming Monitor
    Kann man doch weitgehend. Also ich befehle Angriffe weiterhin manuell und die Verteidigungslinien sind eher hilfreich, um z.B. Lück zu verhindern.
     
  12. Ixalmaris gesperrter Benutzer

    Ixalmaris
    Registriert seit:
    16. Juni 2016
    Beiträge:
    10.809
    Ein weiteres Update des Betapatch.
    https://forum.paradoxplaza.com/forum/index.php?threads/hoi4-dev-diary-beta-batch-update-ii.1358076/

    Hier die neuen Änderungen:
    ##################################
    # Features
    ##################################
    - Operatives can be disbanded to free up operative slots and recruit different operatives

    ##################################
    # Balance
    ##################################
    - Increased minimum surrender limit to for a country to 20%
    - Decrease Base manpower lost in resistance attack to 2.5% from 3%
    - Increased compliance decay to give cap of 90% compliance to non democracies.
    - Changed compliance loss on state changing hands to 25% from 10%
    - Decreased fielded manpower requirement from German "Demand Sudetenland" to 725000 from 750000
    - Improved Resistance Suppression when using "Brutal Oppression" from 65% to 75%
    - Decreased compliance from collab regime operation to 20% from 30% on normal result and 50% to 40% on excelent result
    - changing ideology now halves compliance
    - Reduced the Compliance requirements for the Anarchist coring decisions to 50%, down from 60%.
    - Increased the cost of Concessions to the Anarchists decision to 150 PP to bring it more in line with its intended purpose as an 'emergency' delay rather than a permanent one, and also made it require either of the Nationalist factions to exist. This means that once those are defeated, there is no stopping the Anarchist uprising anymore.
    - operative gained from faction members now is reduced for counties that lacks industry

    ##################################
    # Stability & Performance
    ##################################
    - Prevent CTD when attempting to display the airwings of an airbase the player does not have access to
    - Fixed abort to trigger on more cases where invalid map data is detected
    - Fixed CTD on invalid naval terrain type for a strategic region
    - Fixed CTD on invalid state definition
    - Fixed CTD that could happen when re-ordering ship names
    - Fixed CTD when displaying the tooltip of the join faction diplomatic action
    - Fixed CTD when a autonomy_state has not been correctly loaded
    - fixed unnamed gui objects possibly causing crashes and added an errorlog
    - Blocked execution of white_peace before game start, along with error log explanation, instead of CTD.

    ##################################
    # UI & Graphics
    ##################################
    - Fix infinite production of ships not assigning names properly in the UI
    - Ensured the Abdication Crisis timed mission will now appear at the top of its decision category, for convenience.
    - Fixed the Boost Ideology window to work with more than 4 ideologies
    - The list of aces to pick from is now sorted to have compatible and free aces at the top
    - Releasing puppet no longer creates a new operative slot that disappears again after unpausing
    - fixed some graphical issues with frontlines
    - fixed operative nationality flags not properly positioned when there are more than 2
    - Reduced excessive digits in percentages in various occupation tooltips
    - improved operative slot tooltips to see where you are gaining your slots from
    - During peace conference, collaboration events are delayed until after and non-news events are hidden

    ##################################
    # AI
    ##################################
    - allies no longer ask SOV for military access
    - fixed ai not upgrading templates of existing units
    - fixed some issues that resulted in ai preferring producing earlier ships
    - ai ITA no longer releases Libya as a collaboration government
    - ai will try not to pick closed economy laws if it has large allies

    ##################################
    # Modding
    ##################################
    - fixed accessing variables using other variables not working ( such as var_name:var_name2 )
    - added seed = var support for scripted locs random list & random list effect
    - laws/ministers can be now modded to use list view instead by adding use_list_view = yes to their idea group
    - fixed country_resource_cost_ modifiers not applying correctly
    - fixed state resource cost modifiers not showing in tooltip if there were no other resources
    - country total resources can go below zero now
    - The game no longer aborts due to map errors if launched in debug mode, to allow access to the Nudger
    - The game now displays a pop up when reaching the main menu if it detected invalid map data when launched in debug mode
    - added on_operative_recruited & on_operative_created on actions
    - fixed invalid error logs with tag aliases
    - added army_experience navy_experience air_experience country variables

    ##################################
    # Database
    ##################################
    - Renamed Elastic Defense focus to Rebuild the Lines of Torres Vedras for better flavor.
    - Fixed "Catalonian Occupation Zone" to properly refer to a "Catalan Occupation Zone", instead.
    - Fixed decision requirements in the Abdication Crisis timed mission.
    - fixed a number of issues with the French Legitimist Monarchist branch
    - Fixed flavor text in the Spanish Independence War news event
    - fixed some issues with Japan's head of intelligence advisor
    - dismantling the Maginot Line now removes the "Protected by the Maginot Line" national spirit. The Extending the Maginot Line Focus now requires this spirit.
    - fixed an issue with Yugoslavian Fighter/Bomber competition event chain having unlocalized strings
    - Added missing name for Concessions to the Anarchists decision.
    - Fixed Soviet Union seizing Spanish gold reserves even if the gold was never relocated.
    - The French "Economic Devolution" focus now displays the correct effects after it is taken

    ##################################
    # Bugfix
    ##################################
    - Renamed Franco's old portrait to prevent it from being used unintentionally by the game.
    - Units now correctly divide units into fallback orders that originate in friendly territory and pass through neutral territory.
    - fixed another illusive gentleman being available when the first one is taken
    - army templates with >10 terrain adjusters will now create a scrollbar in template editor guis so all can be visible
    - Random generated female aces now get properly gender flagged
    - Made ideas database loading more resilient to script error
    - fixed a case where you can steal ships
    - fixed sometimes not getting used factories back when canceling an operation
    - Made the distribution of states for the Carlist and Anarchist uprisings more reasonable, especially when finishing the SCW early and therefore owning a lot of states before rising up as the Anarchists.
    - Requesting Foreign Manpower Garrison support no longer overflows.
    - Fixed an issue where territory wasn't assigned properly in the Japan surrender to China
    - fixed a rare edge case where Communist China could attempt to infiltrate itself
    - Lina Odena is now properly considered female when being referred to in text. Also updated her name to have the proper diacritics.
    - fixed usa fascist party popularity being set incorrectly after civil war
    - annexed countries will be removed from wars now
    - fixed access relations getting cancelled after a while
    - fixed factory tooltips in country occupation view
    - fixed collaboration government not having a proper name in some cases

    Unter anderem kann man jetzt seine Spione feuern.
    [​IMG]

    Und die Warnung die eingebaut wurde um bekannte absturzgünde zu verhindern hat einige Modder eingeschränkt. Deshalb wurde diese geändert und erscheint jetzt im Spiel und nicht schon beim starten von HoI.
    [​IMG]
     
  13. Ixalmaris gesperrter Benutzer

    Ixalmaris
    Registriert seit:
    16. Juni 2016
    Beiträge:
    10.809
    Ein weiteres Update für den Betapatch
    https://forum.paradoxplaza.com/forum/index.php?threads/hoi4-dev-diary-beta-batch-update-iii.1365174/

    Unter anderem wird das Stehlen von Technologien verbessert indem eher late game techs gestohlen werden anstatt frühe Techs und Friedenskonforenzen hat man verbessert.
    ##################################
    # Balance
    ##################################
    - operations will now higher cost as you execute same operation on same targets (default is 15%. rescue operation is still 0%. Some exceptions are 25%)
    - neutral countries no longer allowed to create collaborations
    - compliance is now halved (instead of factored by 75%) when a state controller is changed
    - destroying the counter-revolution now prevents France from descending into another civil war against the fascists from low stability again
    - Danzig and Memel are no longer required for forming Poland-Lithuania
    - Memel is no longer required for forming the United Baltic States
    - Political violence can no longer return to France if France has capitulated
    - unprepared offensive modifier in SCW now also affect CAS impacts
    - Decrease Base manpower lost in resistance attack to 1.5% from 2.5%
    - Along with Niceto Alcalá-Zamora as a leader, the Republicans will now, after the 1936 elections, receive a National Spirit reducing their political power income. Along with Zamora's trait and various tweaks and adjustments made to the political power gained through events and Republican focuses, this should make the flow of Garrison Control fighting before the SCW much more natural. Now, Nationalists get an initial advantage and a 'head start', but if the Republicans correctly focus on delaying the civil war initially, they will be rewarded and eventually be able to take more states back from the Nationalists than if they focus on taking states from the very start. Delaying the civil war should therefore be more enticing as a strategy.
    - Increased tech stealing bonuses to 300% from 200%
    - Increased tech stealing extra bonus outcomes to also give either 1 or 2 year ahead of time bonuses also
    - Tech stealing can now unlock techs, uses weights on tech picking to prefer more up to date and equipment for a more rewarding bonus


    ##################################
    # Stability & Performance
    ##################################
    - Fixed CTD on Windows related to flag atlas texture update
    - Fix performance issue when creating dynamic tags from targeted decisions.


    ##################################
    # UI
    ##################################
    - French Focuses bypassed by not having an inefficient economy now correctly display that fact
    - fixed is_on_continent trigger tooltip being reversed
    - Fix units when retreating towards a tile while in multiple combats has a wrong arrow visually
    - Clear all province colors when switching to root out resistance map mode
    - Unified achievements tooltips during game setup and in-game so that the in-game button shows the same details as game setup.
    - Corrected achievement UI to be disabled when not logged in with necessary accounts, with explanation added to tooltip.
    - fixed "Expand Influence in state" decisions increasing the influence over max and causing ui to show wrong decision icons
    - Fixed Communal Autarky focus showing an effect tooltip twice.


    ##################################
    # AI
    ##################################
    - fixed ai not taking zero cost decisions if it has negative pp
    - ai will be more reluctant to create collaborations if it already has some
    - GER now will try to put more armor to low countries instead of france border
    - Ai now able to send volunteer airwings again (optimization broke it in 1.8.1)


    ##################################
    # Modding
    ##################################
    - scripted effects with names that start with "d_" (example d_test_effect) now will be available as a console command) example usages are in zzz_debug_effects.txt
    - added mtth database that allows mean_time_to_happen/ai_will_do structure as if they were variables
    - added script profile scopes for ideas
    - fixed country_resource_cost modifiers for real
    - Fixed occurences of limit in an else effect not being reported as an error
    - added dirty = var_name for scripted windows. if this variable name is set, the game will check if the value of that variable is changed before updating scripted windows to see if it needs to update the gui. by default guis are updated every hour/with every command. now if a change has been made that would affect the scripted gui, you can just change/increase a variable to force an update and improve performance
    - Errors that cause the invalid map data error are now preffixed with MAP_ERROR
    - release release_puppet release_autonomy effects no longer changes the controller if the state is controlled by a non-ally country.
    - you can specify a list of effects under spawn_civil_war effect now, which will be executed under new civil war country
    - added release_on_controlled release_puppet_on_controlled effects that also works if on your controlled states


    ##################################
    # Database
    ##################################
    - fixed a missing Czech airwing name
    - Spanish focus "Demand French North Africa" now also gives Algerian Desert.
    - Portugal will not be able to complete "Intervention in Spain" or "Nationalist Intervention" if it is in a faction with Spain.
    - Free French coup in territory operations should now only be available against the country actually occupying that territory
    - Spanish POUM will no longer share the same game rules as Anarchist Spain. They will be able to join factions, boost ideology and puppet nations.
    - fixed a number of edge cases in the Munich conference logic (and probably introduced a number of new edge cases, happy hunting!)
    - Tito should no longer be able to serve as chief of army if he is dead
    - Added Niceto Niceto Alcalá-Zamora as the initial leader of Spain in 1936, along with an event to replace him with Manuel Azaña in April 1936.


    ##################################
    # Bugfix
    ##################################
    - Fix targeted legitimacy daily decision not giving 0.05 legitimacy
    - fixed propaganda against warmonger decision not having lower cost against neighbors
    - Fix Missing localization tag for synthetic refineries when hovering over state resources
    - Fix steal naval blueprint removing civilian instead of a navy infiltration token
    - invalid operations (target is now ally etc) are now cancelled even if they are prepared
    - France should now only be able to invite a country once into the non-intervention committee
    - fixed two incorrect tags in a French focus
    - fixed an issue preventing Paul von Lettow-Vorbeck from being recruited
    - Wilno will now become a core when forming the United Baltic States or Poland Lithuania
    - Nationalist Spain will no longer be offered to move their capital to Madrid if their capital is already Madrid
    - Carlist Spain should now have access to a naval advisor
    - Solved issue with the end of SCW news event having multiple event options
    - fixed missing text in the Italian focus Develop the Benghasi Oil Fields
    - Mexico should no longer be able to send shipments to Spain if the war is over
    - Tooltip for Alan Turing should now make more sense
    - it is no longer possible to run an operation to capture cyphers if the target country is already fully decrypted
    - fixed not properly creating collaborations in some cases involving states that are controlled but not owned
    - Fixed an exploit that allows you to control another country that was being controlled Back in the previous Game
    - fixed missing icon and description for a hidden tech
    - fixed activate_targeted_decision & remove_targeted_decision not working properly for some cases of state targeted decisions
    - Dynamic tag equipment and tech names fallback to original/base country tag
    - Fixed scope so that Navarra, if owned by the Carlists, will become their capital during Fascist Crackdown and Carlist Uprising events.
    - Fix saving and reloading remove research bonus already applied to a research.
    - fixed a rare case where a recently freed collaboration government could peacefully annex the original country if both existed at the same time
    - fixed a case where countries not joining peace conferences when there are multiple different wars the enemy is in
    - fixed a rare case where Italy would not correctly join the Allies if France was already part of the Allies and Italy agreed to join the Stresa Front
    - Fixed the Paradox account initialization to detect the active session passed to the game from the launcher.
    - fixed Reichskommissariat Ukraine not properly puppeting Ukraina
    - Fixed an issue with tech stealing operation where players with MTG could be stealing old useless techs
     
  14. MuSu nässt sich ein

    MuSu
    Registriert seit:
    29. August 2009
    Beiträge:
    21.467
    Ort:
    H-Town
    Mein RIG:
    CPU:
    I bims, dem ZehBU
    Grafikkarte:
    I bims, dem Graffickkadde
    Motherboard:
    I bims, dem Motorbot
    RAM:
    I bims, dem Rame
    Laufwerke:
    I bims, dem Laufwegger
    Soundkarte:
    I bims, dem Saukadde
    Gehäuse:
    I bims, dem Gedöse
    Maus und Tastatur:
    I bims, dem Schadtsi und Dasdadoor
    Betriebssystem:
    I bims, dem Beschbielsisddem
    Monitor:
    I bims, dem Moddinor
    Hachja die geliebte Friedenskonferenz. Bei der in unseren MP-Spielen nie jemand verstanden hat warum wer nun dran ist :ugly:
     
  15. Ixalmaris gesperrter Benutzer

    Ixalmaris
    Registriert seit:
    16. Juni 2016
    Beiträge:
    10.809
    Noch ein weiteres Update des Betapatches
    https://forum.paradoxplaza.com/forum/index.php?threads/hoi4-dev-diary-beta-patch-update-iv.1369935/

    Es gibt dazu auch neue Grafiken
    [​IMG]
    ##################################
    # Balance
    ##################################
    - neutral government can do collaborations now
    - If Britain or France decide to abandon Czechoslovakia or Yugoslavia in their respective event chains, any guarantees they have made to those countries are revoked

    ##################################
    # Bugfix
    ##################################
    - fixed civil war flags not being cleared when country is annexed by an effect and causing script issues
    - fixed some occupation modifiers wrongly being applied after loading a save game
    - impassable terrains no longer has resistance
    - fixed some issues with resources that was causing inconsistencies with the last added resource type
    - "Give up Baleares" and "Refuse to Give up Baleares" events are now fired to Italy instead of Spain.
    - fixed china uprising decision not working in some cases
    - France should no longer abandon all bonds of fellowship by leaving their faction if they decide to support the Czechs together with Britain, because IT IS NOT THIS DAY
    - The EU should now correctly gain cores on Belgium and the Netherlands, Byzanthium and Imperium Romanum now also both gain cores on new states that were previously missing
    - Airwing duplication now also copies missions as well as the "auto turn off" training setting
    - fixed some bugs that was changing resistance country (by cancelling and recreating resistance) not working
    - Evade Blockade decisions will now be properly removed after a country capitulates.
    - Germany and Soviet air volunteers can fight each other in the civil war
    - Fix a case where carrier combat disruption was not working
    - Gibraltar will not generate resistance to any Spanish nation if it is transferred during the SCW.


    ##################################
    # Stability & Performance
    ##################################
    - fixed a bug that was leaking memory in decision scripted guis
    - fixed a ctd that happens when you have invalid color characters
    - fixed a ctd that can happen when loading a save that has gie with units in naval transfer
    - fixed a crash that happens when saving when a border war ordergroup is invalid
    - fixed a ctd that happens during peace conf when the game tries getting tooltip for a deleted action


    ##################################
    # UI & Graphics
    ##################################
    - Added text-to-speech (Win/Mac) and speech-to-text (Win) to the multiplayer chat
    - Added large font support and visual message notification to the multiplayer chat
    - Added new 3D models for the various Spanish sides and Portuguese units in La Résistance
    - Fixed overflow of resource icons in the state view
    - added 'lack of fuel' icon for combat view for the divisions that are lacking fuel


    ##################################
    # AI
    ##################################
    - Soviets are discouraged from sending volunteers to western Europe
    - neutral ai countries won't create collaborations unless it is past 1944 and they are at peace
    - ai will not create single state collaborations
    - The US should now declare war on Vichy france closer to the historical date
    - ITA now no longer invades NOR until FRA falls


    ##################################
    # Modding
    ##################################
    - added army_ledger navy_ledger air_ledger civilian_ledger tokens for parent_window_token scripted gui entries
    - added state modifiers for building & repair speed for specific building types (example state_production_speed_infrastructure_factor state_repair_speed_infrastructure_factor)
    - added is_impassable trigger
    - added support for highlight_state_targets for decisions which is a script target that can be used for highlighting states. should give improved performance if used instead of highlight_states
    - decision scripted guis now supports dirty var as well.
    - event effects now accepts variables as its duration entries
    - Enabled 3D mesh lookup based on a country's cosmetic tag before checking its true tag.


    ##################################
    # Database
    ##################################
    - fixed an issue where France would start out with too low war support if Man The Guns was not active
    - Vichy France is now informed if any colonial territories are taken over by Free France
    - Several new Spanish advisors are now at the service of the different Spanish factions. POUM will also receive a field marshal and two generals upon completion of Masters of Our Own Fate focus.
    - Brazilian Fascist party will become an Anti-Monarchist Coalition when Portugal completes the focus Monarchist Uprising in Brazil.
    - Added general Jose Asensio Torrado to the Spanish roster, so he can finally show up his cool portrait.
    - Fixed missing portrait for Spanish general in vanilla.
    - Fixed unlocalized option in one of the Spanish civil war news events.
    - Spanish Election of 1936 events will now get the current Spanish leader, Niceto Alcala-Zamora.
    - Updated BLR division names to use Belarusian instead of Russian.
    - Added in decision category art for generic formable nations.
    - The UK will now prioritize giving Gibraltar, if possible, to SPD, then SPA, then SPB and, only if no other Spanish tag exists, to SPC when they complete "Withdraw from Contested Territories" focus.


    ##################################
    # Audio
    ##################################
    - Fix sound effect for light armour fire. Now it has more DAKKA

    Ein Bild der neuen Multiplayeroptionen
    [​IMG]
     
  16. Ixalmaris gesperrter Benutzer

    Ixalmaris
    Registriert seit:
    16. Juni 2016
    Beiträge:
    10.809
    Patch 1.9.1 kam raus
    https://forum.paradoxplaza.com/foru...dev-diary-1-9-1-patch-roadmap-update.1370573/

    [​IMG]

    Patchnotes
    ################################################################
    ######## - - - - - - - - - - - - - Patch 1.9.1 "Husky" - - - - - - - - - - - - - ########
    ################################################################

    ##################################
    # Balance
    ##################################

    - lowered intel required for approximate army count & fielded manpower count to 5%
    - Fixed upper bound of define for min legitimacy of government in exile to allow equipment transfer, which has the practical effect of increasing this min required legitimacy from 1 to 5.
    - Fixed bounds of define for daily legitimacy change of liberated government in exile, which has the practical effect of changing the rate from -1 to -1.5 legitimacy per day.
    - Soviet NKVD spirit now gives an extra operative slot
    - SMERSH now gives +1 slot and coutner intel if you have LaR
    - mitigated the effects of deleting your whole army to get more XP training exploit
    - Add a max cap of 10 to operative number
    - every country should now have access to a minister to unlock an extra operative slot
    - decreased time taken to run collaboration regime from 190 to 90 days
    - removed ignoring of resistance target changes to no garrison law if resistance is disabled
    - increased compliance generation to 0.08% base from 0.07%
    - decreased compliance decay to 0.08% from 0.1% at max compliance
    - Rebalanced compliance gain
    - changed compliance decay in occupation laws to match new compliance generation
    - France now starts with basic heavy tanks unlocked
    - France now has engineer companies attached to leg and motorized infantry divisions as well as light mechanized divisions in the 1936 start
    - France can no longer gain up to 7 research slots by cleverly losing a war
    - Death Before Surrender now is a timed spirit that lasts for 900 days. This means that, if the Civil War starts the earliest it can start, the spirit will be removed at the beginning of 1939, thus simulating a collapse of morale and speeding up the conclusion of the Civil War if it is still in progress.
    - Anarchist divisions now spawn with only 25% equipment (unless the player/AI went down the Anarchists branch). This should make Anarchist Spain's starting position much weaker.
    - 20% Reduction to Strengthen the Regime focus requirements (80k MP instead of 100k, 800 infantry eq. and 800 support eq. instead of 1k each)
    - Increased minimum surrender limit to for a country to 20%
    - Increased compliance decay to give cap of 90% compliance to non democracies.
    - Changed compliance loss on state changing hands to 25% from 10%
    - Decreased fielded manpower requirement from German "Demand Sudetenland" to 725000 from 750000
    - Improved Resistance Suppression when using "Brutal Oppression" from 65% to 75%
    - Decreased compliance from collab regime operation to 20% from 30% on normal result and 50% to 40% on excelent result
    - changing ideology now halves compliance
    - Reduced the Compliance requirements for the Anarchist coring decisions to 50%, down from 60%.
    - Increased the cost of Concessions to the Anarchists decision to 150 PP to bring it more in line with its intended purpose as an 'emergency' delay rather than a permanent one, and also made it require either of the Nationalist factions to exist. This means that once those are defeated, there is no stopping the Anarchist uprising anymore.
    - operative gained from faction members now is reduced for counties that lacks industry
    - operations will now higher cost as you execute same operation on same targets (default is 15%. rescue operation is still 0%. Some exceptions are 25%)
    - compliance is now halved (instead of factored by 75%) when a state controller is changed
    - destroying the counter-revolution now prevents France from descending into another civil war against the fascists from low stability again
    - Danzig and Memel are no longer required for forming Poland-Lithuania
    - Memel is no longer required for forming the United Baltic States
    - Political violence can no longer return to France if France has capitulated
    - unprepared offensive modifier in SCW now also affect CAS impacts
    - Along with Niceto Alcalá-Zamora as a leader, the Republicans will now, after the 1936 elections, receive a National Spirit reducing their political power income. Along with Zamora's trait and various tweaks and adjustments made to the political power gained through events and Republican focuses, this should make the flow of Garrison Control fighting before the SCW much more natural. Now, Nationalists get an initial advantage and a 'head start', but if the Republicans correctly focus on delaying the civil war initially, they will be rewarded and eventually be able to take more states back from the Nationalists than if they focus on taking states from the very start. Delaying the civil war should therefore be more enticing as a strategy.
    - Increased tech stealing bonuses to 300% from 200%
    - Increased tech stealing extra bonus outcomes to also give either 1 or 2 year ahead of time bonuses also
    - Tech stealing can now unlock techs, uses weights on tech picking to prefer more up to date and equipment for a more rewarding bonus
    - If Britain or France decide to abandon Czechoslovakia or Yugoslavia in their respective event chains, any guarantees they have made to those countries are revoked
    - Medium Aircraft Designers now affect scout planes
    - Added 4 civilian factories to Soviets
    - added 1 mil and 2 civ factory to china
    - changed one civ to 1 mil for PRC
    - decreased manpower damage from resistance from 3% to 1.8%


    ##################################
    # Bugfix
    ##################################

    - fixed ai not being able to properly put taskforces on hold on some lack of fuel situations
    - Fixed faction members joining wars via one's puppets, overriding master's consent
    - Pakistani independence war units will now be deleted when the two nations make peace in any circumstances.
    - Fixed an issue in the Romanian focus tree where the 'All Parties Must End' focus incorrectly added a democratic drift instead of non-aligned drift.
    - Updated Romanian focus Handle The King to give democratic support instead of non-aligned
    - Fixed error in log about invalid nationality when running triggers for operative trait of a captured operative
    - Fixed lack of initial pause when starting a new game after exiting to menu from in game when the application was started with -start_speed=N.
    - fixed unit leaders being both reckless and cautious
    - fixed a potential oos with random variables
    - fixed "cancel improving relations" being disabled if you are out of pp
    - Fixed propaganda operative mission having no ETA nor efficiency indicator
    - Prevent some UI to be visible on the loading screen when loading a save from in-game
    - No Pasaran now bypasses if you have finished the SCW
    - Foreign arms purchases decisions should now appear for the anarchists
    - The French "Invest in..." focuses should now pick the correct states and not pick the same state twice
    - Fixed air base capacity not updating properly when the controller of the state differ from the controller of the airbase
    - When a long text is truncated, add the full text in tooltip, even in the main menu.
    - Fixed an issue where Canadian focus "Skewer the Eagle" was automatically bypassed if Britain failed to enforce loyalty.
    - French purchase weapon decisions should now show up correctly
    - fixed front orders having glitchy graphics in some cases
    - Fixed display settings not being available in the launcher on Linux
    - French focuses should now be correctly positioned when La Resistance is not active
    - Former Warlords are now able to use the "Integrate the Warlords" decision given they have completed the appropriate focus.
    - Limit the new decisions alert tooltip, to not show a too big list.
    - Democratic Supervised States will now have elections
    - fixed being able to see taken mutually exclusive focuses without intel
    - fixed an exploit that was done by renaming unit templates to the one that will be used in scripts
    - Fix tooltip telling you can edit a template when you can't
    - fixed agency upgrades being free unless you have wtt dlc
    - reordered country scorer database to avoid some crashes
    - Expand Soviet Aid focus now bypasses if you are Stalinist Spain and the SCW has ended.
    - fixed a crash that happens while loading/saving game rules if you enabled a difficulty setting that was on a disabled mod
    - Vichy France reuniting with Free France after Germany refuses to hand over the occupied territories will no longer result in a game over for a player Vichy France (Singleplayer only)
    - fixed clear user directory not clearing saved game rules
    - Against Fascism was impossible due to the combination of requirements. It no longer requires Expand Soviet Aid to be completed.
    - fixed compliance map icons not being visible if resistance is surpressed
    - fixed a broken trigger in the Hungarian "Take Austria by Force" focus
    - Random Non-Aligned leaders should no longer be Anarchist.
    - Fixed operative on Boost Ideology and Propaganda being re-assigned to Counter Intelligence on save load when no operative is assigned to Build Intel Network in their intel network
    - fixed pressing esc while drawing front orders not clearing things correctly and causing issues in future fallback orders
    - the Iberian Pact Invoked event should now only fire if Spain or Portugal is not in a faction
    - Fixed being able to start the operation Orchestrate Coup against a country with the same ideology or already in a civilwar
    - Luis Maria Martinez should now use the correct portrait even if he is spawned via civil war
    - Remove manpower need for operations
    - Join the Allies now properly does what it says on the tin.
    - Portuguese Anarchism focus now bypasses if Portugal no longer exists (for example if it has been Anarchized already).
    - Anarchist Spain is no longer allowed to call into being nation-states from liberated communal territory, much less puppet these as well.
    - Prevent CTD if the dependency of a technology is invalid.
    - Fix a crash when refresh ratio is 0 and fullscreen = yes
    - Boost ideology network requirement only depends on the target state network
    - Unite Iberia now bypasses if Portugal no longer exists.
    - Reaffirm the Popular Front Strategy now bypasses if the Anarchists have already rebelled.
    - All Must Bear the Torch now also requires Collectivization and Workers' Control to be completed, thereby preventing situations in which the former's 5% recruitable population bonus was erroneously not being applied.
    - French Disunite Germany focus will now only create a faction if France isn't in one already
    - Unplanned Offensive now also reduces air mission effectiveness in affected areas.
    - fixed drop_cosmetic_tag not changing country colors in some cases
    - Fixed issues with resource requirements in operations differing between UI and gameplay
    - If an operation somehow gets too much equipment (like if modifiers improve) it will now give that back on start of operation
    - fixed an issue where operation slots were duplicated on save load during preparation
    - certain spanish song wont play overly much anymore
    - Why Die for Danzig achievement should now require players to turn France fascist and occupy Danzig without going to war with France.
    - Regional Defense Council of Iberia focus not coring POR
    - Republican Spain should no longer incorrectly load the wrong strategy plan and expand Soviet aid in Historical Mode.
    - Expand Soviet Aid now requires the Soviets to actually have sent volunteers before it is available.
    - If Republican Spain declares independence after having Expanded Soviet Aid, the Soviet Union can now choose to grant it, instead of being forced to fight them over it. If the Soviet Union elected to annex Spanish land in preparation for the Independence War, via the event, this land will be returned and spawned divisions are once again removed. The AI is unlikely to choose this course of action unless they are in a large war.
    - Ensured Reassert Dominance decisions can no longer target Denmark, if its capital has moved to the Americas.
    - Anti-Fascist Unity is no longer available after the Anarchists have risen up.
    - fixed owner/controller in scripts not working in some cases
    - Fix dynamic countries not being able to research variants and having all land doctrine paths unlocked
    - fixed coordinate strike not working in some cases
    - Tito now dies when you kill him (did not die previously when he was killed)
    - fixed num_finished_operations not working correctly
    - French Intervention in Greece focus should now give the correct claims
    - Achivement: I See Everything should now check for air intel as well
    - Allow operative to be re-assigned to their mission when the operation completes
    - Bled agreement effects
    - Toggle between build network and quiet network on right click. Improve tooltip, and fix map mode for CounterIntelligence mission.
    - Limit amount of foreign manpower given
    - Add new request lend leases modifier for france traits
    - Added Corsica, Occitania, and Brittany as releasable nations
    - multiplayer related DLC images and textbox fixed
    - Reload the number of factories used by project immediately.
    - Fixed bug where staging a coup in Brazil lead to a second Civil War when Portugal completed The Empire of Brazil focus, even if stability and non-aligned support requirements in Brazil were met.
    - Portugal AI will be more inclined to build the required dockyards for Naval Research Institute focus after completing Fuzileiros focus.
    - Fixed add_ai_strategy
    - Added a tooltip to explain that you need an operative working on the network to prepare an operation.
    - Fixed Guarda and Porto population being the other way around. Renamed state files to match the actual state names.
    - Release captured operatives of your new allies when you join a faction.
    - Fix garrison alert showing when you have foreign manpower
    - Fixed misspelling in a variable used for calculating size of Civil Wars in Portugal. Civil Wars in Portugal will be potentially harder but WAD now that the appropriate variable is used.
    - Portugal cannot send volunteers to a Spanish faction they are not supporting.
    - Fixed edge case where Spain could unlock two mutually exclusive faction branches (aka Anarchist and Communist) while the SCW starting event was active.
    - Fixed Portuguese Anarchism focus to give Anarchist Spain a war goal against all Portuguese tags if Portugal is in a Civil War when the focus is completed.
    - Nationalist Spain will no longer complete Iberian Pact focus in historical mode.
    - A Portuguese puppet will not be able to complete focuses that will make it join a war upon completion.
    - Fixes to historical AI strategy plan, preventing Portugal to take any undesired focuses that will make it abort historical plan.
    - Fixed Metropolitan Army focus not actually giving technology boost for infantry and support equipment.
    - Added "name = X" too all technology bonuses missing it in Portuguese FT, X being focus name.
    - Fixed issue with Portuguese cosmetic tag colors: United Kingdom of Portugal and Brazil loosing its blue color when loading save game. The Fifth Empire will now be green for all ideologies (previously the color was only applied to non-aligned and democratic, and it was almost the same blue as for monarchists)
    - French Reorganize the Aviation Industry decisions can now only be taken once each
    - Ratifying the Stresa front will now maintain the Franco-Soviet mutual guarantee
    - Fixed Linux exception.log being useless
    - Improved cleanup of unneeded leaders in script, and added a failsafe in the Temporal Continuum Matrix, both of which are aimed to prevent Franco or Mola from entering into our world from an alternate dimension and wage a war against themselves. Also prevented Primo de Rivera from rising from the dead.
    - Radar technology for Czechoslovakia will now use the correct localisation
    - The tutorial should now correctly refer to Ethiopia
    - fixed some countries not having illusive gentleman minister
    - fixed an issue with a focus bypassing when it shouldn't
    - air continuous focus now also helps with scout planes
    - fixed naval supremacy from intel being off by a hundred
    - fixed a typo in a French idea
    - Czechoslovakia's Focuses should now work as designed.
    - Fixed incorrect advisor traits for 101 country tags
    - New Zealand will now gain access to a decision to request control of Pacific Islands upon completion of the "Maori Volunteers" focus.
    - It will no longer be possible for Wang Ming or Zhang Lan to rule multiple countries
    - The Social Democracy focus for Communist China will now enable elections
    - Britain should now accept joining the Ententes through the French focus
    - Improvements to the form Polynesia decision: New Zealand can now request control of Pacific islands from their faction members
    - Various operative sound fixes
    - fixed a loc issue when describing compliance requirements for creating collaboration regimes
    - disabled anarchist ideology for randomly generated neutral country leaders
    - Chinese Warlords should be able to become Communist
    - Communists in the Government now also completes Increase Arms Production, allowing them to move down the Stalinist branch even if they started out as Republicans.
    - War propaganda mission can now always be taken as long as there is intelligence network strength on targeted state
    - British Coerce Spain focus no longer influences Anarchist Spain.
    - Fixed a DLC check issue with base game only lend lease
    - fixed historical unit leaders getting their genders randomly assigned if not specified
    - Allow Portugal to remove the Unstable Republic national spirit when taking focuses 'Join the Axis' and 'Honor Anglo-Portuguese Alliance'
    - The Stalinist Doctrine and Anti-Fascist Unity are now only 35 days, making it possible for the Stalinists to reach Anti-Fascist Unity before the Anarchists rise up.
    - fixed a broken trigger in the Expand the Burma Road decision.
    - 1939 Spain start will now correctly have cores on historically Nationalist territory, and resistance will be correctly initialized on Republican states, allowing for re-coring via the decision system, as intended. Also removed cores of a superfluous Nationalist Spain tag.
    - Fixed issues with the Spanish Civil War ending news events giving seemingly randomized combinations of titles and event texts. They should now properly reflect the SCW ending situation.
    - fixed intel network max planning penalty not applying to enemy
    - Fixed the Fascist Referendum decision incorrectly being available for the Carlists. Also made requirements more stringent for the Referendum decisions for all other Spanish factions.
    - fixed two game rules not working (Volunteers freely available and Hungary set to go Communist)
    - Taking any focus that removes or reduces 'autonomy' in Galicia, Pais Vasco, or Catalunya, while not controlling some of these states, will now remove or reduce 'autonomy' of these states when you take control of them.
    - Updated Belarusian division names with proper spellings
    - Fixed an issue where formable nations decisions category was using an incorrect asset
    - Galicia should now have appropriate historical party leaders
    - If Portugal joins the SCW, but their allied Spanish faction is defeated, this faction will now be recreated when Portugal wins, rather than result in a peace conference upon conclusion of the SCW.
    - fixed an issue that prevented Vichy Produce Airplane Parts spirit from correctly applying to Germany
    - Fixed Bulgarian Ships using generic Portuguese names for Submarines and Destroyers.
    - Fixed an earlier fix for Expand Soviet Aid. It should now only bypass when having taken The Stalinist Doctrine and the civil war has ended, instead of always.
    - The "Join the French" focus in the Dutch focus tree now takes new French focuses into account
    - fixed some declare war pop up description issues
    - France can no longer start border wars over her colonies if at war with the controller of those colonies
    - Fixed an issue where, when the SCW starts, the other side did not have any cores on any of the Spanish states.Now both sides (Nationalists and Republicans) should have cores on all Spanish states upon the start of the SCW.
    - Fixed an issue where Spanish Civil War factions did not have their cores initialized correctly, resulting in erroneous minimum surrender limit calculation. This resulted in Republican Spain having a surrender limit or 40%, rather than the intended limit of 15%. Together with the adjustment to the minimum surrender limit in the Death Before Surrender spirit for the Republicans, this should mean Republican Spain is much more difficult to capitulate now.
    - The Iberian Pact is now bypassed if Portugal is already in a faction.
    - Updated Portuguese Anarchism and Regional Defense Council of Iberia bypass and available triggers. Portuguese Anarchism should now bypass if you own their European states, ensuring you cannot get stuck on this focus as long as you do. Regional Defense Council of Iberia requires ownership of these same states.
    - Ensured the Independence War news event for Spain shows the correct localization (it was referring to the wrong nation).
    - Reworked AI weights on Limited Self-Rule and Lusotropicalism. Portugal AI will not choose Limited Self-Rule while ruling party is non-aligned or fascist.
    - Prevent Nationalist Spain from joining factions on historical mode.
    - Portuguese dynamic tags will get Portuguese Focus Tree after wining civil war.
    - Swapped Porto and Guarda Region Type.
    - Adjusted Portuguese population in Lisbon, Beja and Santarem states.
    - Fixed Portuguese and Brazilian infantry division name to Divisão de Infantaria.
    - Fixed bug with Purchase Ships decision, checking for the wrong DD technologies if MTG was active (which could lead to Portugal getting Basic Destroyers regardless of ITA/ENG DD hull research).
    - "Continue the Public Works" and "Roads, Bridges and Dams" will add an extra building slot and infrastructure in Santarem. "A New Industry" and "Textile Industry" will add an extra civilian factory in Santarem.
    - Swapped Alfredo da Silva's and Duarte Pacheco's advisor traits.
    - Portuguese puppets will not get opinion penalty with Portugal upon completion of The Fifth Empire focus.
    - Join the Comintern, Join the Allies, Honor Anglo-Portuguese Alliance, Join the Axis and The Royal Iberian Alliance focuses now require Portugal to not be in a faction and will get canceled if so.
    - Completing Estado Novo focus will now lock Alvaro Cunhal as political advisor.
    - Fixed issue with the chance of ships revolting during Navy Mutiny event.
    - Renamed Franco's old portrait to prevent it from being used unintentionally by the game.
    - Units now correctly divide units into fallback orders that originate in friendly territory and pass through neutral territory.
    - army templates with >10 terrain adjusters will now create a scrollbar in template editor guis so all can be visible
    - Random generated female aces now get properly gender flagged
    - Made ideas database loading more resilient to script error
    - fixed a case where you can steal ships
    - fixed sometimes not getting used factories back when canceling an operation
    - Made the distribution of states for the Carlist and Anarchist uprisings more reasonable, especially when finishing the SCW early and therefore owning a lot of states before rising up as the Anarchists.
    - Requesting Foreign Manpower Garrison support no longer overflows.
    - Fixed an issue where territory wasn't assigned properly in the Japan surrender to China
    - fixed a rare edge case where Communist China could attempt to infiltrate itself
    - Lina Odena is now properly considered female when being referred to in text. Also updated her name to have the proper diacritics.
    - fixed usa fascist party popularity being set incorrectly after civil war
    - annexed countries will be removed from wars now
    - fixed access relations getting cancelled after a while
    - fixed factory tooltips in country occupation view
    - fixed collaboration government not having a proper name in some cases
    - Fix targeted legitimacy daily decision not giving 0.05 legitimacy
    - fixed propaganda against warmonger decision not having lower cost against neighbors
    - Fix Missing localization tag for synthetic refineries when hovering over state resources
    - Fix steal naval blueprint removing civilian instead of a navy infiltration token
    - invalid operations (target is now ally etc) are now cancelled even if they are prepared
    - France should now only be able to invite a country once into the non-intervention committee
    - fixed two incorrect tags in a French focus
    - fixed an issue preventing Paul von Lettow-Vorbeck from being recruited
    - Wilno will now become a core when forming the United Baltic States or Poland Lithuania
    - Nationalist Spain will no longer be offered to move their capital to Madrid if their capital is already Madrid
    - Carlist Spain should now have access to a naval advisor
    - Solved issue with the end of SCW news event having multiple event options
    - fixed missing text in the Italian focus Develop the Benghasi Oil Fields
    - Mexico should no longer be able to send shipments to Spain if the war is over
    - Tooltip for Alan Turing should now make more sense
    - it is no longer possible to run an operation to capture cyphers if the target country is already fully decrypted
    - fixed not properly creating collaborations in some cases involving states that are controlled but not owned
    - Fixed an exploit that allows you to control another country that was being controlled Back in the previous Game
    - fixed missing icon and description for a hidden tech
    - fixed activate_targeted_decision & remove_targeted_decision not working properly for some cases of state targeted decisions
    - Dynamic tag equipment and tech names fallback to original/base country tag
    - Fixed scope so that Navarra, if owned by the Carlists, will become their capital during Fascist Crackdown and Carlist Uprising events.
    - Fix saving and reloading remove research bonus already applied to a research.
    - fixed a rare case where a recently freed collaboration government could peacefully annex the original country if both existed at the same time
    - fixed a case where countries not joining peace conferences when there are multiple different wars the enemy is in
    - fixed a rare case where Italy would not correctly join the Allies if France was already part of the Allies and Italy agreed to join the Stresa Front
    - Fixed the Paradox account initialization to detect the active session passed to the game from the launcher.
    - fixed Reichskommissariat Ukraine not properly puppeting Ukraina
    - Fixed an issue with tech stealing operation where players with MTG could be stealing old useless techs
    - fixed civil war flags not being cleared when country is annexed by an effect and causing script issues
    - fixed some occupation modifiers wrongly being applied after loading a save game
    - impassable terrains no longer has resistance
    - fixed some issues with resources that was causing inconsistencies with the last added resource type
    - "Give up Baleares" and "Refuse to Give up Baleares" events are now fired to Italy instead of Spain.
    - fixed china uprising decision not working in some cases
    - France should no longer abandon all bonds of fellowship by leaving their faction if they decide to support the Czechs together with Britain, because IT IS NOT THIS DAY
    - The EU should now correctly gain cores on Belgium and the Netherlands, Byzanthium and Imperium Romanum now also both gain cores on new states that were previously missing
    - Airwing duplication now also copies missions as well as the "auto turn off" training setting
    - fixed some bugs that was changing resistance country (by cancelling and recreating resistance) not working
    - Evade Blockade decisions will now be properly removed after a country capitulates.
    - Germany and Soviet air volunteers can fight each other in the civil war
    - Fix a case where carrier combat disruption was not working
    - Gibraltar will not generate resistance to any Spanish nation if it is transferred during the SCW.
    - Fix instigate workers revolution britain not working properly
    - fixed arguments not being passed to effects when using the effect console command
    - Fixed issue with Spanish cores at the end of the SCW. Now the SCW winner will get resistance in the initial states of the "major" (SPD/SPA) Spanish enemy, until they get cored via decisions.
    - Fixed annexation effects not being triggered after defeating non-anarchist Portugal.
    - French Coup operations should now correctly display their potential outcomes
    - fixed air mission icons in intel ledger air map mode having wrong frame
    - Fixed a typo in Belarusian spelling and cleaned up spacing.
    - The Chinese "Communist threat defeated" event is now suppressed after firing once until a new Communist infiltration is detected (WtT only)
    - fixed remove_unit_leader effect not working correctly in some cases
    - Fixed "Expand Garrison Control in Burgos" decision not increasing garrison control for the Republicans


    ##################################
    # UI & Graphics
    ##################################

    - removed horrible yellow text in the description of an operation phase
    - moved air research window elements a bit so it will fir 1920 width resolutions
    - assigned f10 to faction map mode (you can take screen shot of map using ctrl + f10)
    - Achievements should now have much more readable descriptions
    - Fix infinite production of ships not assigning names properly in the UI
    - Ensured the Abdication Crisis timed mission will now appear at the top of its decision category, for convenience.
    - Fixed the Boost Ideology window to work with more than 4 ideologies
    - The list of aces to pick from is now sorted to have compatible and free aces at the top
    - Releasing puppet no longer creates a new operative slot that disappears again after unpausing
    - fixed some graphical issues with frontlines
    - fixed operative nationality flags not properly positioned when there are more than 2
    - Reduced excessive digits in percentages in various occupation tooltips
    - improved operative slot tooltips to see where you are gaining your slots from
    - During peace conference, collaboration events are delayed until after and non-news events are hidden
    - Operatives can be disbanded to free up operative slots and recruit different operatives
    - French Focuses bypassed by not having an inefficient economy now correctly display that fact
    - fixed is_on_continent trigger tooltip being reversed
    - Fix units when retreating towards a tile while in multiple combats has a wrong arrow visually
    - Clear all province colors when switching to root out resistance map mode
    - Unified achievements tooltips during game setup and in-game so that the in-game button shows the same details as game setup.
    - Corrected achievement UI to be disabled when not logged in with necessary accounts, with explanation added to tooltip.
    - fixed "Expand Influence in state" decisions increasing the influence over max and causing ui to show wrong decision icons
    - Fixed Communal Autarky focus showing an effect tooltip twice.
    - Added text-to-speech (Win/Mac) and speech-to-text (Win) to the multiplayer chat
    - Added large font support and visual message notification to the multiplayer chat
    - Added new 3D models for the various Spanish sides and Portuguese units in La Résistance
    - Fixed overflow of resource icons in the state view
    - added 'lack of fuel' icon for combat view for the divisions that are lacking fuel
    - Specified Cyrillic script fallback fonts for an old fonts used in a limited number of places, most notably the Autosaving message.
    - Fixed untranslated OK and CANCEL buttons in various confirmation dialogs.


    ##################################
    # Audio
    ##################################

    - Fix sound effect for light armour fire. Now it has more DAKKA


    ##################################
    # AI
    ##################################

    - Prevented AI from attempting to refit ships to their current equipment variant.
    - Fixed an issue with French Random Ai path selection breaking in most cases
    - you can now set the French Ai to become monarchist through custom game rules (LaR only)
    - fixed an issue where the Soviet AI random path selection was broken
    - Republican Spain is now more intelligent in when it will Expand Soviet Aid.
    - Republican Spain will now never join the allies in search of aid in their independence war, and thereby cause an Allied-Soviet war.
    - ai should now randomize their boost resistance operation target a bit more
    - fixed some cases where ai creates invalid invasion orders and wastes units
    - fixed some issues that were making ai not assigning strike forces properly
    - ai is now less reluctant to accept other ai countries' access requests if other country is too small
    - Delayed UK AI strategy for piling in to save benelux to avoid awkward timing issues
    - Spanish AI will now be less disinclined to take certain advisors.
    - German AI should now research 1940 fighters (after 1940 due to balance concerns)
    - allies no longer ask SOV for military access
    - fixed ai not upgrading templates of existing units
    - fixed some issues that resulted in ai preferring producing earlier ships
    - ai ITA no longer releases Libya as a collaboration government
    - ai will try not to pick closed economy laws if it has large allies
    - fixed ai not taking zero cost decisions if it has negative pp
    - ai will be less reluctant to create collaborations if it already has some
    - GER now will try to put more armor to low countries instead of france border
    - Ai now able to send volunteer airwings again (optimization broke it in 1.8.1)
    - Soviets are discouraged from sending volunteers to western Europe
    - neutral ai countries won't create collaborations unless it is past 1944 and they are at peace
    - ai will not create single state collaborations
    - The US should now declare war on Vichy france closer to the historical date
    - ITA now no longer invades NOR until FRA falls
    - soviet will now build less naval bombers and a bit more fighters
    - Portugal AI will accept to Restore the Iberian Union if it is a puppet of Carlist Spain.


    ##################################
    # Database
    ##################################

    - updated some Soviet tank variant flavor names
    - war goals gained from focuses no longer expire
    - Rearranged the order of dynamic tag colors, making it less likely that Nationalist Spain or Vichy France will end up neighboring dynamically-generated tags (civil war factions) that have the same color as them.
    - researching modern spaa now correctly shows modern spaa subunit as unlock (it always unlocked it, but showed wrong subunit instead)
    - José Antonio Primo de Rivera and Francisco Franco advisors now have icons that are direct copies of their country leader portraits. In Franco's case this has resulted in miraculous rejuvenation!
    - minor performance improvements through usage of more accurate scoping in operation triggers
    - added flavor names for Portugese tanks
    - SS divisions recruited through decisions now have motorized recon units instead of horses
    - enabled Jacques Duclos as a French operative in the communist branch (LaR only)
    - José Díaz now uses the updated portrait as a default.
    - Added unique event picture for Occupation of Tangiers events.
    - Added victory points to Samoa, Tahiti, Hawaii, Vanuatu and Polynesia
    - Brittany should now use their namelist
    - The Republican tree for Spain (POUM, Stalinists, and Democrats) has received various balancing tweaks and additional industry focuses, to make post-Civil War gameplay more enjoyable.
    - Added a few new Carlist focuses to slightly improve their industrial situation after the civil war.
    - Relocate Government to Batavia focus now also adds 70 compliance to Indonesian states.
    - It is now no longer possible to avoid the Carlist/Anarchist uprisings by ending the Spanish Civil War before their timers expire. The timers will now continue until expiring, and, if the opposing faction (Republicans or Nationalists) has been defeated already, a new civil war will begin with the Carlists or the Anarchists (Franco can avoid this by taking the Fuse the Parties focus, as normal). New news events and descriptions for existing events have been added for these situations. The Civil War will now only be considered 'ended' when all factions have been defeated, or Franco takes the Fuse the Parties focus.
    - France now has the correct heavy battery and secondary battery unlocked in 1936 (MtG only)
    - Slightly adjusted A Great Spain and The Popular Front focus placement to be more central.
    - Increased the strength of the focuses contained within the Expand Soviet Aid branch, to make these more useful and worth the repercussions. Also made them impact Communism support more.
    - Reduced surrender limit offset (mninimum surrender limit) for Republican and Anarchist Spain in the Death Before Surrender spirit to 5%, down from 15%.
    - Added an additional 5% neutrality support to both Safeguard the Freedom of Worship and Integrate the Requetés, making it easier for Francoist Spain to remain below 40% fascism support, in case they want to join the Allies.
    - Changed the country names for Galicia and added party names for Spanish releasables
    - Renamed Elastic Defense focus to Rebuild the Lines of Torres Vedras for better flavor.
    - Fixed "Catalonian Occupation Zone" to properly refer to a "Catalan Occupation Zone", instead.
    - Fixed decision requirements in the Abdication Crisis timed mission.
    - fixed a number of issues with the French Legitimist Monarchist branch
    - Fixed flavor text in the Spanish Independence War news event
    - fixed some issues with Japan's head of intelligence advisor
    - dismantling the Maginot Line now removes the "Protected by the Maginot Line" national spirit. The Extending the Maginot Line Focus now requires this spirit.
    - fixed an issue with Yugoslavian Fighter/Bomber competition event chain having unlocalized strings
    - Added missing name for Concessions to the Anarchists decision.
    - Fixed Soviet Union seizing Spanish gold reserves even if the gold was never relocated.
    - The French "Economic Devolution" focus now displays the correct effects after it is taken
    - fixed a missing Czech airwing name
    - Spanish focus "Demand French North Africa" now also gives Algerian Desert.
    - Portugal will not be able to complete "Intervention in Spain" or "Nationalist Intervention" if it is in a faction with Spain.
    - Free French coup in territory operations should now only be available against the country actually occupying that territory
    - Spanish POUM will no longer share the same game rules as Anarchist Spain. They will be able to join factions, boost ideology and puppet nations.
    - fixed a number of edge cases in the Munich conference logic (and probably introduced a number of new edge cases, happy hunting!)
    - Tito should no longer be able to serve as chief of army if he is dead
    - Added Niceto Niceto Alcalá-Zamora as the initial leader of Spain in 1936, along with an event to replace him with Manuel Azaña in April 1936.
    - fixed an issue where France would start out with too low war support if Man The Guns was not active
    - Vichy France is now informed if any colonial territories are taken over by Free France
    - Several new Spanish advisors are now at the service of the different Spanish factions. POUM will also receive a field marshal and two generals upon completion of Masters of Our Own Fate focus.
    - Brazilian Fascist party will become an Anti-Monarchist Coalition when Portugal completes the focus Monarchist Uprising in Brazil.
    - Added general Jose Asensio Torrado to the Spanish roster, so he can finally show up his cool portrait.
    - Fixed missing portrait for Spanish general in vanilla.
    - Fixed unlocalized option in one of the Spanish civil war news events.
    - Spanish Election of 1936 events will now get the current Spanish leader, Niceto Alcala-Zamora.
    - Updated BLR division names to use Belarusian instead of Russian.
    - Added in decision category art for generic formable nations.
    - The UK will now prioritize giving Gibraltar, if possible, to SPD, then SPA, then SPB and, only if no other Spanish tag exists, to SPC when they complete "Withdraw from Contested Territories" focus.
    - Added advisor portrait for Agustin Munoz Grandes
    - Improved French intervention in SCW so that now France, if fighting in the SCW, will be at war with any new Spanish tag spawned.
    - Any Spanish tag revived by a foreign ally will now declare war on any foreign country allied to any other Spanish tag.
    - Chinese decision to move the capital to Beijing/Nanjing will no longer be available for subjects. This change fixes the issue with Portuguese China moving their capital and making the achievement "Go ahead, Macau my Day" impossible to complete.
    - Pierre Laval now starts out as the French starting leader
    - Prevented Monarchist France from being able to join the Spanish Civil War on the Anarchist side.
    - Portuguese "Volunteers in the War" National Spirits will be removed when the SCW is over


    ##################################
    # Modding
    ##################################

    - Added trigger network_national_coverage to test for Intel Network National Coverage
    - unless producer tag is specified, add_equipment_to_stockpile will now remove equipment from all tags until it removes all required amount if amount is negative
    - fixed updating a mod possibly breaking fired events in saves
    - event pictures now can be customized using scope by using scripted localization (example: picture = " ")
    - added set_variable_to_random/set_temp_variable_to_random effect/triggers
    - added markdown/json/html files for scripting documentation
    - Added console command documetation to -dump_script_doc launch option
    - Improved logging of event errors to specify file, line number, and id, and logged when the event window times out but no option is allowed by script.
    - added support for random female army leaders & admirals (controlled by define NCountry::FEMALE_UNIT_LEADER_BASE_CHANCE & modifiers female_random_operative_chance female_random_army_leader_chance female_random_admiral_chance)
    - added effects for setting country/unit leader portrait/name/description
    - fixed duplicate localization keys breaking strings in the game
    - removed "We ran out of preallocated icons for icon type" error
    - Added error logging for defines that have invalid values. They are still fixed up to be valid, but now the automatic change is reported, alerting designers and modders to adjustments that will not have the expected effect.
    - fixed has_available_idea_with_traits tooltip not listing traits
    - Fixed originator property of operative_leader_event effect not working as intended
    - now possible to get intel agency name from localization as [ROOT.GetAgency]
    - Fixed handling of -start_speed=N startup option so that the game will immediately begin running even when combined with -start_save=SAVE.
    - technology tokens can now be accessed as variables. added num_researched_technologies trigger. added researched_techs country array
    - fixed on_daily_TAG (and weekly/monthly) on actions not working
    - added ignore = {} support for has_available_idea_with_traits so modders can add a list of ideas to ignore while counting
    - added has_allowed_idea_with_traits trigger
    - fixed a crash with nudger while editing states
    - it is possible to specify name & icon in create_intelligence_agency effect now
    - added state_resource_cost_steel (and others) modifier that will add a resource cost for state (they can reduce state resources below zero and unaffected by transfer ratio)
    - added country_resource_steel & country_resource_cost_steel (and others) which can be used in country scope to add/remove resources to country (added ones are affected by production modifiers)
    - added max_planning_factor modifier
    - added error log for non-existing game rule option for has_game_rule trigger
    - fixed script triggers not producing correct tooltip for scripted_trigger = no
    - fixed some tooltip issues with for_each_scope_loop effect and all_of_scopes & any_of_scopes triggers
    - specific ideologies can now be disabled for random country leaders by setting can_be_randomly_selected = no
    - updated documentation files
    - Made random_list property log to log to in-game console while in debug mode
    - added exclude_dlc support for game rules & options
    - fixed accessing variables using other variables not working ( such as var_name:var_name2 )
    - added seed = var support for scripted locs random list & random list effect
    - laws/ministers can be now modded to use list view instead by adding use_list_view = yes to their idea group
    - fixed country_resource_cost_ modifiers not applying correctly
    - fixed state resource cost modifiers not showing in tooltip if there were no other resources
    - country total resources can go below zero now
    - The game no longer aborts due to map errors if launched in debug mode, to allow access to the Nudger
    - The game now displays a pop up when reaching the main menu if it detected invalid map data when launched in debug mode
    - added on_operative_recruited & on_operative_created on actions
    - fixed invalid error logs with tag aliases
    - added army_experience navy_experience air_experience country variables
    - scripted effects with names that start with "d_" (example d_test_effect) now will be available as a console command) example usages are in zzz_debug_effects.txt
    - added mtth database that allows mean_time_to_happen/ai_will_do structure as if they were variables
    - added script profile scopes for ideas
    - fixed country_resource_cost modifiers for real
    - Fixed occurences of limit in an else effect not being reported as an error
    - added dirty = var_name for scripted windows. if this variable name is set, the game will check if the value of that variable is changed before updating scripted windows to see if it needs to update the gui. by default guis are updated every hour/with every command. now if a change has been made that would affect the scripted gui, you can just change/increase a variable to force an update and improve performance
    - Errors that cause the invalid map data error are now preffixed with MAP_ERROR
    - release release_puppet release_autonomy effects no longer changes the controller if the state is controlled by a non-ally country.
    - you can specify a list of effects under spawn_civil_war effect now, which will be executed under new civil war country
    - added release_on_controlled release_puppet_on_controlled effects that also works if on your controlled states
    - added army_ledger navy_ledger air_ledger civilian_ledger tokens for parent_window_token scripted gui entries
    - added state modifiers for building & repair speed for specific building types (example state_production_speed_infrastructure_factor state_repair_speed_infrastructure_factor)
    - added is_impassable trigger
    - added support for highlight_state_targets for decisions which is a script target that can be used for highlighting states. should give improved performance if used instead of highlight_states
    - decision scripted guis now supports dirty var as well.
    - event effects now accepts variables as its duration entries
    - Enabled 3D mesh lookup based on a country's cosmetic tag before checking its true tag.
    - added MAX_NUMBER_OF_TEXTURES define which can be increased for mods that had more than previously hardcoded 10k texture limit


    ##################################
    # Stability & Performance
    ##################################

    - Fixed CTD when trying to assign a front line to a selection of units where some belong to an army group and some are unassigned
    - Fixed CTD when the game files do not specify a strategic region for a province
    - Fixed crash if the GAME_SPEED_SECONDS define is missing or too short.
    - Fixed CTD caused by invalid values in game rules
    - Fixed CTD when tag switching related to naval mines
    - Fixed crash uploader on Linux not working
    - fixed a ctd when a mod removes existing gui element
    - Fixed CTD due to stack overflow when trying to set a tooltip handler to a window that had no guitype
    - Fixed CTD that may happen when confirming the replacement of a technology to research
    - Fixed CTD that may happen when a naval invasion land in some cases
    - Fixed CTD that can occur when a carrier ship is tranferred between countries
    - Added mitigation when loading a save that has invalid access rules for carrier
    - Fixed CTD on missing static modifier definition
    - Fixed CTD when define NIntel::MAP_INTEL_VISIBILITY_CUTOFFS was illformed
    - improved performance slightly by making some adjustments to triggers (courtesy of Yard1)
    - fixed some performance issues with naval invasion ai
    - The game will now abort if the map contains invalid data
    - Fixed CTD when accessing the airwings of a carrier that has been acquired through the annexation of a puppet
    - Fixed CTD caused by event that would kill country leaders or a country that had none
    - Fixed CTD when evaluating event target with an invalid state id
    - Fixed CTD when an airbase with air volunteers was destroyed
    - Fixed CTD that can be caused by some moded ship equipment type
    - Fixed CTD caused by a task force located in a province with no sea access
    - Fixed CTD that could happen when releasing a country
    - fixed a ctd when \n at the end of definition.csv is forgotten
    - Prevent CTD when attempting to display the airwings of an airbase the player does not have access to
    - Fixed abort to trigger on more cases where invalid map data is detected
    - Fixed CTD on invalid naval terrain type for a strategic region
    - Fixed CTD on invalid state definition
    - Fixed CTD that could happen when re-ordering ship names
    - Fixed CTD when displaying the tooltip of the join faction diplomatic action
    - Fixed CTD when a autonomy_state has not been correctly loaded
    - fixed unnamed gui objects possibly causing crashes and added an errorlog
    - Blocked execution of white_peace before game start, along with error log explanation, instead of CTD.
    - Fixed CTD on Windows related to flag atlas texture update
    - Fix performance issue when creating dynamic tags from targeted decisions.
    - fixed a bug that was leaking memory in decision scripted guis
    - fixed a ctd that happens when you have invalid color characters
    - fixed a ctd that can happen when loading a save that has gie with units in naval transfer
    - fixed a crash that happens when saving when a border war ordergroup is invalid
    - fixed a ctd that happens during peace conf when the game tries getting tooltip for a deleted action
    - Fixed CTD while loading a save game for some mods
    - Fixed CTD on Windows caused by the assumption of the presence of the popcnt instruction
    - Fixed a CTD caused by missing pie chart UI element in the diplomacy view
    - fixed an oos due to random variables

    Und hier der 5 Jahres Plan für HoI 4. Die letzten 2 Einträge kamen neu hinzu.
    • Improve flavor and immersion with naming of things in the game. No more Infantry Division Type 1 etc.
    • A Chain of Command system allowing field marshals to command generals
    • Every starting nation has a custom portrait for historical leaders
    • A way for players to take dynamic decisions, quickly. Something that fits between events and national focuses.
    • Changing National Unity to something that matters during most of the game rather than when you are losing only
    • Rework how wars work with respect to merging etc as its a big source of problems
    • Add the ability to clean up your equipment stockpile from old stuff
    • Allow greater access to resources through improving infrastructure
    • More player control over naval warfare and fleet battle behaviour
    • Improved naval combat
    • Improve balance, feedback and mechanics for submarine warfare
    • Properly represent fuel in some way in the game
    • More player control over rules. HOI is played in many different ways and say competitive MP and single player rulesets often clash
    • A more robust and expansive mapmode system. Having a player mapmode in MP would be helpful etc
    • Spies and espionage
    • An occupation system that isnt tied only to wars and where core vs non-core isn't so binary for access to things.
    • Improvements to frontline stability
    • A logistics system with more actual player involvement (now you only care once stuff has gone very badly)
    • Long term goals and strategies to guide ai rather than random vs historical focus lists, visible to players
    • Improving peace conferences
    • Update core national focus trees with alt-history paths and more options (Germany, Italy, USA, United Kingdom, Soviet, France, Japan, Poland)
    • Wunderwaffen projects
    • More differences between sub-ideologies and government forms
    • More National Focus trees. (Among most interesting: China, South America, Scandinavia, Spain, Turkey, Iran, Greece)
    • Make defensive warfare more fun
    • Adding mechanics to limit the size of your standing army, particularly post-war etc
    • Have doctrines more strongly affect division designing to get away from cookie cutter solutions and too ahistorical gamey setups
    • More usage of drag and drop and QoL like this. For example controlling template lists.
    • Rebalance ministers and ideas to give more interesting choices.
    • Improve weather mechanics
    • Strategic and tactical AI improvements
     
  17. Ixalmaris gesperrter Benutzer

    Ixalmaris
    Registriert seit:
    16. Juni 2016
    Beiträge:
    10.809
    Es wird einen weiteren Patch geben. 1.9.2 ist in der Betaphase.
    Es geht hauptsächlich um OoS Fehler

    ##################################
    # Balance
    ##################################
    - added mil factory to china that was incorrectly set up in 1.9.1

    ##################################
    # Bugfix
    ##################################
    - Soviet now retains the old behaviour of sending volunteers to spain
    - Fix end of civil war events no longer firing (initially reported on German Civil war)

    ##################################
    # Stability & Performance
    ##################################
    - Fixed OOS related to different language settings between the host and client
    - Fixed OOS due to differing ship name in combat result
    - Fixed OOS when joining a MP that has not LaR with a client that has LaR enable while comming back from a game with active operatives
    - Added basic land and naval combat details to hourly OOS checks
    - Fixed save game formatting of AI strategies for managing production of army roles, to use text instead of unstable numeric IDs
    - Enabled the abort on map error for when game files are modified in the installation directory
    - Fixed CTD when showing the leaderboard before going back to the main menu
    - Fix a CTD on related to clearing strategic air data and processing air activity
     
  18. Ixalmaris gesperrter Benutzer

    Ixalmaris
    Registriert seit:
    16. Juni 2016
    Beiträge:
    10.809
    Edit: Ignoriert diese Post, Hab das DD von letzter Woche verwechselt.

    Heute gabs anscheinend kein DD.
     
  19. Alex86 Nick der Schlitzer McGurk

    Alex86
    Registriert seit:
    10. März 2015
    Beiträge:
    25.210
    Flotten sind seit MtG ein Spielbereich der mir mit am meisten Spaß macht.

    Allerdings erlebe ich häufig Szenen in denen ich nicht nachvollziehen kann wieso ich eine Flottenschlacht gewonnen habe, bzw mit so einem enorm guten Abschuss/Verlust-Verhältniss.
    Wenn ich schlicht die stärkere/modernere Flotte habe oder unter einem Flugzeugschirm operiere sind die Ergebnisse für mich nachvollziehbar, aber diese Woche zb habe ich einen Teil meiner japanischen Flotte gegen einen großen Verband der Briten geworfen und entscheident gewonnen.
    Obwohl, mit Ausnahme meiner drei modernen Schlachtkreuzer, beide Flotten noch mit ihren Standartdesigns aufliefen.
    Deren Screeningschirm war zb intakt und liefen ebenfalls mit Trägern auf.
    Nach einer Seeschlacht kann man zwar genau einsehen welches Schiff welchen Schaden verteilt und eingesteckt hab, aber aufgrund der hohen Anzahl an Informationen fällt es mir schwer ein Fazit zu ziehen, welches Modell jetzt wie performed hat.

    Da würde ich mir ein Statistikwerkzeug wünschen, welches anzeigt aus welchen Quellen welches Schiffsmodell den meisten Schaden erhalten hat und gegen welche Schiffstypen es den meisten Schaden austeilt.
     
  20. Alex86 Nick der Schlitzer McGurk

    Alex86
    Registriert seit:
    10. März 2015
    Beiträge:
    25.210
    [​IMG]

    wat
     
  21. Nobody606 Ist ein Niemand

    Nobody606
    Registriert seit:
    27. April 2011
    Beiträge:
    42.828
    Bist gerade über ein Easter-Egg gestolpert. Im Englischen ergibt es dann auch mehr Sinn: Emu Empire. :ugly:
     
    Gilad Pellaeon und Alex86 gefällt das.
  22. Alex86 Nick der Schlitzer McGurk

    Alex86
    Registriert seit:
    10. März 2015
    Beiträge:
    25.210
    Verstehe ich nicht. :nervoes:
     
  23. Ixalmaris gesperrter Benutzer

    Ixalmaris
    Registriert seit:
    16. Juni 2016
    Beiträge:
    10.809
    Alex86 gefällt das.
  24. Alex86 Nick der Schlitzer McGurk

    Alex86
    Registriert seit:
    10. März 2015
    Beiträge:
    25.210
  25. Alex86 Nick der Schlitzer McGurk

    Alex86
    Registriert seit:
    10. März 2015
    Beiträge:
    25.210
    War das schon immer so, dass KI-Deutschland früh und ohne Not auf Alle Erwachsenen umstellt und sich so mit den -30% Fabrikleistung selber verkrüppelt?
    Komplett Banane.
     
  26. Ixalmaris gesperrter Benutzer

    Ixalmaris
    Registriert seit:
    16. Juni 2016
    Beiträge:
    10.809
    1.9.2 ist live. Sollte mit älteren Saves kompatibel sein, aber versprochen wird nicht

    ################################################################
    ######## Hotfix 1.9.2 "Husky" ########
    ################################################################


    ##################################
    # Bugfix
    ##################################
    - The Bell Tolls for Us achievement should now trigger when winning the civil war.
    - the bonuses for collaboration governments are no longer reversed so the special outcome ends up worse, also adjusted levels according to actual old default
    - both outcomes on civilian tech stealing no longer gives max bonus
    - Our Chief Weapon is Surprise will no longer check how many operatives you have and will correctly only check if you have done 5 coups.
    - fixed an issue where the British Raj could end up with no recruitable manpower if they went down the swaraj focus path (TfV only)
    - Countries should no longer leave the Latin Bloc formed by Spain after a day
    - fixed an issue with Carlist spain losing its 3d models after reinstating the monarchy
    - fixed an issue with the Spanish unique 3d tank model not appearing correctly
    - fixed some issues with coordinated strike that was making them with naval bombings
    - Fix AI constantly cancelling sending expeditionary units for a player and ai
    - Fixed issue with cores and resistance during and after SCW.
    - Korea should now correctly be released if Manchukuo breaks free from japan and forces a peace settlement with them
    - fixed an issue with army training xp generation
    - Fixed operative resuming their mission after an operation being able to run their mission in a quiet network
    - it is now possible to recruit local agents in countries occupied by a third party
    - Tech stealing can no longer unlock mutually exclusive techs and will let you unlock techs with less than 50% progress on them directly also
    - Hinder NKVD Interference focus will be canceled if The Stalinist Doctrine is completed, fixing an edge case where player could unlock both sub-branches.
    - Soviet now retains the old behaviour of sending volunteers to spain
    - Fix end of civil war events no longer firing (initially reported on German Civil war)
    - Tech stealing text now matches what you always get rather than sometimes being random
    - Fixed an issue with the Iberian union not getting the correct 3d model


    ##################################
    # Balance
    ##################################
    - added mil factory to china that was incorrectly set up in 1.9.1
    - capture cypher operation now gives between 30-50% decrypt and requires a bit lower network.
    - Lowered operation duration for infiltrate Army/Navy/Air from 90 to 75
    - Lowered boost resistance operation duration to 50 days from 60
    - Lowered duration on targetted sabotage from 120 to 90 days
    - sabotage operation now also increases damage done rather than just aiding in targetting
    - lowered chance for agent capture and increased chance for harm and hiding to reduce the amount of rescue missions needed
    - reduced cost increase for repeating tech steal operation from a target
    - reduced cost increase for repeating sabotage operation on a target
    - Increased weights for equipment unlocks a bit from tech stealing operation
    - Carrier planes no longer suffer the range coverage penalty during coordinated strikes
    - Spain will not get resistance from the states until the SCW is completely over, meaning that the second uprising has been triggered/avoided. This is also applied if a Spanish faction defeats the other Spanish tags before her second uprising happens, since the SCW will not end until the second uprising has been dealt with.
    - if France backs down during the Sudeten Crisis, French guarantees on Yugoslavia will also be removed (no one believes you anymore France)
    - French guarantees on Yugoslavia and Czechoslovakia are now cancelled if France goes with Britain


    ##################################
    # AI
    ##################################
    - AI japan will no longer make Marianas a collaboration regime, similarly with Czechoslovakia which is a bit too complex to represent well with the AI here
    - AI Spanish Factions will now surrender if they do not control any state in the Iberian Peninsula, but own other territories outside of it (preventing the player from needing to execute naval invasions to win the SCW)


    ##################################
    # UI
    ##################################
    - The coordinated strike operation now has proper effect descriptions explaining what it does
    - removed a unlocalized debug tooltip when planning operations


    ##################################
    # Database
    ##################################
    - Removed tooltip in News Events showing up after defeating the other faction/s in the SCW before the second uprising. Added tooltip in News Events showing up after actually wining the SCW.
    - Fixed an issue where, under specific circumstances in some edge cases, Gibraltar cores/claims could be lost.


    ##################################
    # Stability & Performance
    ##################################
    - Fixed OOS related to different language settings between the host and client
    - Fixed OOS due to differing ship name in combat result
    - Fixed OOS when joining a MP that has not LaR with a client that has LaR enable while comming back from a game with active operatives
    - Added basic land and naval combat details to hourly OOS checks
    - Fixed save game formatting of AI strategies for managing production of army roles, to use text instead of unstable numeric IDs
    - Enabled the abort on map error for when game files are modified in the installation directory
    - Fixed CTD when showing the leaderboard before going back to the main menu
    - Fix a CTD on related to clearing strategic air data and processing air activity
    - Fixed OOS caused by a client that has been kicked from or lost connection to their last game when the client has different DLC settings than the new host
    - Reduced the hourly tick cost of checking for out-of-syncs by calculating checksum only for existing countries, and only for technologies actively being researched.
    - Fixed a crash that could happen when assigning operative to an operation
    - Fixed OOS in naval combat when convoys are sunk in a MP with at least one client using a different language than the host
    - Fixed OOS when a player asks an AI for a lend lease
    - Fixed OOS caused by differing name of the airbase airwings participating in naval combat are coming from when a client has a different language setting than the host
     
    Alex86 gefällt das.
  27. Alex86 Nick der Schlitzer McGurk

    Alex86
    Registriert seit:
    10. März 2015
    Beiträge:
    25.210
    Das letzte Addon gefällt mir gut, aber seit diesem Update stimmt mMn die Balance im Singleplayer überhaupt nicht mehr!

    Hab jetzt drei Kampagnen gespielt und in allen dreien haben die jeweiligen anderen Achsenmächte keinen Fuß auf den Boden bekommen.
    Japan verliert gegen China, und zwar deutlich, sowas habe ich noch nie gesehen. Damit ist der Pazifik komplett tot und lässt den Alliierten zusätlich Luft für Europa.
    Deutschland nimmt zwar Polen und Frankreich zuverlässig und schnell ein. Aber wenn sie 41 Barbarossa starten werden absolut keine Landgewinne erziehlt und Deutschland geht komplett in den Abnutzungskrieg. Dann stellt die KI noch komplett unnötig auf Alle Erwachsenen für die Manpower um, kassiert u.a. -30% Fabrikleistung; schlicht das Todesurteil. Und das ohne durch alliierte Landungen geschwächt zu werden. Irre.
    Italien ist eh die schwächste der drei Haupt-Achsennationen, die KI konnte das Mittelmeer zwar eh noch nie erobern, aber jetzt ist Italien sogar noch zu schwach um wenigstens Lybien zu halten.

    Ich kann mich an eine Aussage vom Entwickler erinnern, dass die Achsenmächte wenigstens diese Ziele erreichen sollen können, wenn die Alliierten nicht massiv gegensteuern. Und ich rede nicht von gebufften Gegnern, sondern der 0815 Einstellung bzgl Schwierigkeit.
    Aktuell schafft es die KI-Achse nichtmal Gebiet zu erobern während die Alliierten noch schwach sind.
    Ich musste in meinen Durchgängen den anderen Nationen immer den Hintern retten. Und als Japan über Iran/Irak in den Kaukasus zu latschen um dem Russen das Öl abzuknapsen macht halt einfach wenig Spaß.

    Kann aber nicht genau sagen woran die Schwäche der Achse liegt, möglicherweise hält sich die KI ewig mit Spionage auf, oder man bekommt jetzt mit dem Addon von besetzten Gebieten zuwenige Resourcen und Farbriken.
     
  28. Speedy1980

    Speedy1980
    Registriert seit:
    7. November 2006
    Beiträge:
    172
    Hallo.
    Ich habe es genau anders erlebt... Folgendes ist in meinem Spiel passiert, Vanilla Version:

    Ich spiele Australien (wollte erstmal die Änderungen mit einem kleinen Land kennenlernen).
    Das Spiel ist ohne historische KI, und alle Länder auf Zufall...
    Es fing alles eher harmlos an. Spanischer Bürgerkrieg mit historischem Ende, und die Kriegserklärung Japans an China in 1937. Dann ging es aber los, durch das Event mit dem König haben sich alle Untertanen von Großbritannien los gesagt, die standen dann ganz alleine da. Sollte später noch Entscheidend werden...
    Der Rest hat ein Bündnis geschmiedet der ehemaligen Untertanen. Anfang 1939 kam es dann zum Krieg, Deutschland hat angefangen, Italien hat sich drangehängt, gegen die Tschechoslowakei und nicht Polen. Frankreich hat natürlich geholfen. Tja und die Briten...nichts, keine Reaktion...bis ca. neun Monate später sie sich den Deutschen angeschlossen hatten und der Achse beigetreten waren. Die USA waren weiter neutral. Das Bündnis mit den ehemaligen Commonwealth Mitgliedern stand dagegen (inklusive mir)... Wir hatten nicht wirklich eine Chance 1941 gab es kein Kanada mehr, Frankreich gefallen, Afrika in den Händen der Achse. Die Russen wurden immer weiter von der Achse zurückgedrängt.... und kapitulierten ein Jahr später.
    Nur durch einen Cheat konnte ich Frieden schließen, wollte halt sehen wie es weitergeht.
    Dann haben die USA gegen Mexiko den Krieg erklärt, und fertig war USA gegen die Achse. Ich wurde auch wieder in den Krieg reingezogen, da die Briten einen Aufstand in Australien auslösten, den ich aber schnell niederschlagen konnte, aber Frieden ist in weiter Ferne.
    Jetzt haben wir Sommer 1947 und der Krieg dauert immer noch an. Japan hat China besiegt, ist im Frieden, unterstützt aber die Achse. Australien ist immer noch frei. Und die USA bekommen eine Invasion nach der anderen ab. Brechen bald wohl aber zusammen. Es gibt auf beiden Seiten Millionen von Toten. Mal sehen wie es weiter geht...
     
  29. Alex86 Nick der Schlitzer McGurk

    Alex86
    Registriert seit:
    10. März 2015
    Beiträge:
    25.210
    Japan hat '47 erst China besiegt und Australien noch nicht?
    Das ist doch genau die Schwäche von der ich rede.
     
  30. Speedy1980

    Speedy1980
    Registriert seit:
    7. November 2006
    Beiträge:
    172
    Sorry, ich habe ein paar Jahre weggelassen... Ich glaube es war 1944 oder so... seid dem ist Japan friedlich...und ich bin doch Australien... Japan ist mit keinem im Krieg...
     
    Alex86 gefällt das.
  31. Ixalmaris gesperrter Benutzer

    Ixalmaris
    Registriert seit:
    16. Juni 2016
    Beiträge:
    10.809
    DD zum 4ten Jahrestag und Vorschau auf 1.9.3
    https://forum.paradoxplaza.com/forum/threads/hoi4-dev-diary-4th-anniversary.1395273/

    HoI wird diese Woche 4 Jahre alt. Das Team ist stolz auf das was sie geschaffen haben, da über die Jahre HoI4 kontinuierlich gewachsen ist und das auch zwischen den Releases von DLCs.
    [​IMG]

    Deutschland wird weiterhin am meisten Gespielt, aber andere Länder haben aufgeholt.
    [​IMG]

    Morgen kommt ein neues Armor Pack raus mit 45 neuen gepanzerten Fahrzeugen für US, UK, Frankreich und UDSSR. Zusätzlich wird dieses Pack alle Panzer der Colonel Edition für diese Nationen enthalten.
    Aus diesem Grund gibt es die Colonel Edition nicht mehr zu kaufen und alle Besitzer der Colonel Edition bekommen dieses Armor Pack kostenlos.
    [​IMG]

    Auch an der Musikfront tut sich entwas. Allerdings nicht einfach nur neue Musikstücke.
    Paradox hat 70 Minuten an Ansprachen von Politikern, Generälen usw. der Alliierten digitalisiert und spielt diese basierend auf Triggern im Spiel ab wie z.B. wenn Japan den USA den Krieg erklärt.
    https://www.youtube.com/watch?v=YR2c-uRQjmY

    Der 1.9.3 Patch dreht sich hauptsächlich um die Marine.
    Die ganzen Techs wurden neu gebalanced, Transporter ziehen sich jetzt schneller zurück wenn sie Geleitschutz haben und es gibt einen Cooldown zwischen angriffen so das man Truppentransporter nicht mehr mit vielen kleinen Angriffen "Stunlocken" kann.

    Flugzeugträger haben jetzt keinen Abzug mehr basierend auf der Größe des Seegebiets und der maximale Abzug durch schlechtes Wetter wurde auf 80% reduziert während der Abzug auf Geschütze auf 20% erhöht wurde.
    Die Flotte mit mehr Flugzeugen auf der Seite hat im Kampf jetzt einen Positioniertungsvorteil (bzw. die andere Flotte hat einen Nachteil). Träger entdecken Feinde jetzt auch besser. Leichte Geschütze wurden etwas abgeschwächt und Schwere gestärkt.
    Luftüberlegenheit beschützt eine Flotte nicht mehr im kompletten Seegebiet, sondern nur in den Zonen die tatsächlich von den Flugzeugen auch erreicht werden können.

    Laut den Daten von PDX traten die meisten Out of Sync in der ersten Hälfte 1936 auf. Nach langem suchen haben sie einen Fehler gefunden das Technologien nicht komplett resetted werden wenn ein neues Spiel gestartet wird. Sie hoffen das dies viele der OoS beseitigt, behalten dies aber im Auge.

    ################################################################
    ######## Hotfix 1.9.3 "Husky" ########
    ################################################################

    ##################################
    # Balance
    ##################################
    - decreased suppression value of SP-Art battalions
    - decreased suppression value of SP-AA battalions
    - decreased suppression value of SP-AT battalions
    - decreased research cost on destroyer hulls
    - decreased research cost on depth charge technologies
    - increased research cost on 1940 and 1944 submarine hulls
    - increased research cost on torpedo module upgrades
    - decreased research cost of naval munitions upgrades for light and heavy guns
    - decreased research cost of armor schemes
    - increased the cost of initial radar tech, lowered cost on all other radar techs
    - decreased IC cost of all ship heavy batteries
    - increased damage of all heavy ship batteries
    - increased piercing of all medium ship batteries
    - increased damage of all medium ship batteries
    - Carrier planes no longer take area coverage penalties on their targeted/ground missions
    - Increased carrier hull surface detection base from 20 to 26
    - Added a cooldown timer after naval transfers are engaged at sea and escape to avoid stun-locking issues with many small fleets. The cooldown depends on the screening efficiency of the defenders so a defended convoy will have a longer cooldown the better defended it is
    - Added an extra speed boost to convoys retreat speed when screened
    - Effective carrier plane advantage in naval combat now gives penalties to positioning for the other side
    - Increased air-to-air damage factor in carrier battles from 5 to 6
    - increase air attack targeting scoring for carriers to make them more likely targets for other carriers
    - increased naval hit penalty from 10% to 20% in heavy rain
    - reduced carrier traffic penalty from 100% to 80% in heavy rain
    - Reduce heavy gun target signature from 90 to 80 and increased light gun target signature from 40 to 45 to make heavy guns a bit more versatile and light guns a bit slower at picking off screens
    - Patrol convoy raiding and convoy escort missions now rely on local navy position for air superiority rather than average of air zones to stop high air superiority in a zone from saving the ships from spotting in another.


    ##################################
    # Stability & Performance
    ##################################
    - Fixed OOS related to asking an operative to resume their mission after the operation they are assigned to completes
    - Fixed OOS linked to technologies not being properly reset between games
    - Fixed OOS triggered by a country asking for manpower after a civil war
    - Prevented crash when trying to respond to faction invite from a faction that no longer exists
    - fixed a ctd that happens when a non-existing capitulated country checks for uncapitulation


    ##################################
    # Modding
    ##################################
    - Added play_song and scoped_play_song effects
    - added on_war_relation_added on action (scope is attacker, from is defender)
    - Made targeting weights for air-to-ship in naval combat moddable. See NAVAL_COMBAT_AIR_*_TARGET_SCORE defines.


    ##################################
    # Bugfix
    ##################################
    - Updated the forum link in main menu to match the new forum
    - Bulgaria will no longer start with Flexible Navy focus completed in 1939

    Das HoI Team versucht die Zeitspanne zwischen Upgrades etwas zu verkürzen. Daher arbeitet man parallel an 1.10 'Collie' und 1.11 'Barbarossa'
    Und anlässlich des Jahrestages gibt es wieder einen Streamerkrieg.
    [​IMG]
    Details: https://forum.paradoxplaza.com/foru...-hearts-of-iron-community-livestream.1395313/
     
  32. Alex86 Nick der Schlitzer McGurk

    Alex86
    Registriert seit:
    10. März 2015
    Beiträge:
    25.210
    Wäre endlich mal ein Zeitpunkt wo man die anstrengende Mechanik bei langen Fronten überarbeiten könnte...
     
  33. Ixalmaris gesperrter Benutzer

    Ixalmaris
    Registriert seit:
    16. Juni 2016
    Beiträge:
    10.809
    Der 3 Tage Streamerkrieg beginnt heute
    https://forum.paradoxplaza.com/foru...-00cest-twitch-tv-paradoxinteractive.1397663/

    Gespielt wird 3 Tage lang Paradox gegen Community (Streamer + bekannte HoI Spieler).

    [​IMG]

    Paradox spielt das imperiale Deutschland, die Community übernimmt das demokratische Großbritannien.

    Großbritannien ist auch wirklich demokratisch da diese 4 Streamer von 32 weiteren Spielern im House of Commons unterstützt und beraten werden.
    [​IMG]

    Das Haus hat bereits darüber abgestimmt welcher Streamer den Oberbefehl haben wird.
    [​IMG]
     
  34. Ixalmaris gesperrter Benutzer

    Ixalmaris
    Registriert seit:
    16. Juni 2016
    Beiträge:
    10.809
    Neues von der (Süd)Ostfront
    https://forum.paradoxplaza.com/forum/threads/hoi4-dev-diary-greece.1421189/

    Während das Paradox Team an La Resistance gearbeitet hat wurde ein Freelancer eingestellt um mehrere Länder mit Ereignissen und Missionsbäumen aufzuwerten für ein Country Pack ähnlich wie Death or Dishonor

    Hier eines der Länder das verbessert wurde
    Griechenland
    [​IMG]

    1936 steht Griechenland wie viele andere Länder politisch schlecht da.
    [​IMG]

    Während sie noch mit Ach und Krach durch die Zeit des großen Krieges gekommen sind hat sie die Niederlage im Grichisch-Türkischen Krieg ins Chaos gestürzt.
    1935 wurde die Demokratie faktisch abgeschafft, der König aus dem Exil geholt und die politische Zukunft hängt in der Schwebe. Dies ist auch eine der ersten große Entscheidung die man treffen muss.

    [​IMG]
    1936 stehen Wahlen an und man hat die Entscheidung den König unter Hausarrest zu stellen. Tut man das nicht manipuliert er die Wahl damit ein Vertrauter von ihm, Metaxas, Präsident wird (historischer Pfad)

    Metaxas hat einen eigenen Pfad bei den nationalen Ideen der einen belohnt so lange wie möglich unabhängig zu bleiben. Denn die Boni aus diesem Pfad verschwinden sobald man sich einer Seite anschließt, außer man hat die letzte Idee dieses Pfades freigeschaltet.
    [​IMG]

    Mit Metaxas kann man stattdessen dennoch sich entweder den Alliierten oder Faschisten zuwenden.

    Beim faschistischen Pfad, der von mehreren Anführern erreicht werden kann, geht es um eine Aussöhnung mit der Türkei und Annektion Bulgariens
    [​IMG]

    Bei den Alliierten geht es um die Kontrolle um das Mittelmeer und Kampf gegen Italien
    [​IMG]

    Natürlich ist es auch möglich das wenn der König seinen Vertrauten zum Präsidenten macht das dieser am Ende selbst die Macht ergreift was aber erstmal ein Bürgerkrieg bedeutet.
    [​IMG]

    Als König George II hat man dann die Möglichkeit sich mit England zu verbünden oder sich mit anderen Monarchien Europas kurz zuschließen.
    Egal was man macht oder wer Präsident ist, die politische Landschaft in Griechenland ist zersplittert und man muss die unterschiedlichen Parteien managen.
    [​IMG]

    Das bedeutet man Verbündet sich entweder mit Parteien, was länger dauert, mehr kostet aber mehr Manpower (immer knapp in Griechenland) und Minister gibt, oder man löst die Partei mit Gewalt auf was zumindest den Malus entfernt.

    Was aber wenn verhindert das der König die Wahl manipuliert?
    Dann hat man die Wahl zwischen Kommunisten oder Demokraten.
    [​IMG]
    Die Kommunisten verbessern die Industrie in Griechenland und tragen dann die Revolution nach Jugoslawien und auch die Türkei

    Mit den Demokraten hat man einen sehr starken Anführer, Eleftherios Venizelos mit einem hohen Stabilitätsbonus.
    Blöderweise stirbt dieser recht bald.
    [​IMG]

    Man muss dann einen Deal mit den Monarchisten machen. Das bedeutet nicht das der König zurück kommt, aber man einigt sich auf ein gemeinsames Ziel. Rache an der Türkei und Aufbau eines Großgriechenlands.
    Allerdings hat man als Demokrat immense Probleme mit der EEE. Man kann versuchen sich mit ihnen zu verbünden, diese verlangen aber einen hohen Preis. Oder man bekämpft sie.
    [​IMG]

    Abseits von der Politik sieht es nicht besser aus. Griechenland ist hoch verschuldet und solange dieser Zustand anhält gibt es Abzüge.
    Und um überhaupt anzufangen die Schulden zurück zu zahlen muss man einige Industrieideen nehmen. Je weiter man im Pfad ist, desto größere Zahlungen kann man leisten wodurch die Schulden schneller abbezahlt werden.
    [​IMG]

    Eine andere Entscheidung ist ob man sich auf den zivilen Sektor konzentriert und die Landwirtschaft verbessert, oder ob man, teilweise mit Zwang, aus Bauern Fabrikarbeiter macht.

    Man kann auch versuchen das andere Nationen in die griechische Industrie investieren.
    [​IMG]

    Das gibt der jeweiligen Nation einen temporären Abzug, was natürlich bedeutet das diese entlohnt werden will.

    Das griechische Militär ist auf Qualität statt Quantität ausgelegt, aber wegen der Finanzlage braucht es militärische Ideen um zum Beispiel ausgemusterte Schlachtschiffe wieder in betrieb nehmen zu können.
    [​IMG]

    Griechenland ist bekannt dafür einen italienischen Angriff erfolgreich abgewehrt zu haben. Das wird dadurch repräsentiert das Griechenland seine Verteidigung gegen einzelne Nationen verstärken kann was ihnen einen temporären Verteidigungsbonus gibt.
    [​IMG]

    Der volle Baum. Wer ganz unten links schaut entdeckt vielleicht etwas was auf eine "Umbenennung" Griechenlands hindeuten könnte.
    [​IMG]
    [​IMG]
     
    Zuletzt bearbeitet: 11. September 2020
  35. Ixalmaris gesperrter Benutzer

    Ixalmaris
    Registriert seit:
    16. Juni 2016
    Beiträge:
    10.809
    Nachdem die Griechen auf fast jedem Missionspfad gegen die Bulgaren vorgehen wird es Zeit den Spieß umzudrehen (und ich würde es sehr begrüßen wenn sich die DD Schreiber kürzer fassen würden)
    https://forum.paradoxplaza.com/forum/threads/hoi4-dev-diary-bulgaria.1424172/
    [​IMG]
    Bulgarien gehörte zu den Verlierern des Großen Krieges und hat deshalb sowohl Territorium verloren und musst viele Einschränkungen bei der Wirtschaft und Militär hinnehmen was zu politischen Unruhen führte. 1934 putschte die Zveno unter Kimon Georgiev und installierte eine Diktatur. Ein Jahr später wurde Georgiev jedoch vom Zaren abgesetzt und durch eine Marionette ersetzt wodurch sich der Zar die Alleinherrschaft sicherte.

    Als Verlierer um Großen Krieg ist Bulgarien bei den anderen Ländern auch nicht sehr beliebt. Nur auf dem Balkan konnte sich ihre Reputation etwas verbessern weil sie hart gegen mazedonische Freiheitskämpfer/Terroristen vorgingen welche in Jugoslawien und Umgebung für viele Terrorakte verantwortlich sind.

    Der Anführer Bulgariens ist Zar Boris. Zwar gehörte Bulgarien zur Achse, Zar Boris unterstützte Hitler allerdings nur widerwillig, daher der Bonus auf eine neutrale Politik und Abzug bei der Kriegswilligkeit
    [​IMG]

    Bulgarien hat 3 nationale Modifikatoren, alle Negativ.
    Die Niederlage im Krieg und Verlust von Territorien hat Bulgarien stark erschüttert und sorgte für anhaltende Instabilität und er führt auch dazu das die Bevölkerung wenig enthusiastisch ist nochmal einen Krieg zu beginnen. Dieser Modifikator verschwindet wenn man die verlorenen Gebiete zurückerobert.
    Ebenfalls schlecht für die Stabilität sind die Überreste der oben angesprochenen mazedonischen Freiheitskämpfer IMRO.
    Und im Friedensvertrag wurde das Militär von Bulgarien stark limitiert. Selbst die Anzahl der Gewehre die Bulgarien besitzen darf ist reguliert.
    [​IMG] [​IMG] [​IMG]

    Der Premierminister ist Georgi Kyoseivanov, ein schwacher Anführer der 1940 zum Botschafter in der Schweiz degradiert wurde weil Deutschland gerne einen kompetentere Person auf seinem Posten gesehen hätte.
    Georgi Kyoseivanov ist eine Puppe des Zaren und seine einzige herausragende Eigenschaft ist es das Land zu stabilisieren da er die Verluste durch die nationale Katastrophe Modifikator teilweise ausgleicht. Verscherzt man es sich mit dem Monarchisten hat man keinen Zugriff mehr auf Kyoseivanov was sehr problematisch sein kann wenn man sich nicht wenigstens um die IMRO gekümmert hat.
    [​IMG]

    Hier der Fokusbaum von Bulgarien
    [​IMG]

    Im Industriezweig muss man sich entscheiden ob man auf ausländische Investoren (Schneller) oder nationale Industrie (Stärker) setzt. Entsprechend werden auch andere Firmen und Designer freigeschaltet.
    [​IMG]

    Bevor man militärisch loslegen kann muss erstmals die Einschränkungen des Militärs aufgehoben werden.
    [​IMG]
    Hat man diesen Fokus abgeschlossen kann man anfangen mit den Siegermächten zu verhandeln das man sich wieder bewaffnen kann.
    [​IMG]
    Ist der Modifikator weg muss man sich ebenfalls entscheiden auf ausländische Investoren oder inländische Entwicklung zu setzen. Letzteres gibt später starke Modifikatoren.
    [​IMG]

    Der Luftwaffezweig ist sehr minimal. Beim Marinezweig geht es erstmals darum um überhaupt eine Schifffahrtsindustrie aufzubauen um am Ende die Hoheit im Mittelmeer zu haben.
    [​IMG]

    Wie auch Griechenland besitzt Bulgarien mehrere Fraktionen welche keine politischen Parteien im eigentlichem Sinne sind (alle verboten). Man hat ebenfalls die Option sich mit jeder dieser Fraktionen zu verbünden und sich so auf lange Sicht zu stärken oder diese zu beseitigen.
    [​IMG]

    Die IMRO ist ein Sonderfall. Mann kann versuchen diese zu zerschlagen was das eigene Ansehen auf dem Balkan erhöht und irgendwann den IMRO Modifikator entfernt, oder man verbündet sich mit ihnen. Dadurch wird der Modifikator nur reduziert, man bekommt aber einen Bonus wenn man Mazedonien kontrolliert.
    [​IMG]

    Politisch hat man die üblichen Verdächtigen.
    Man hat Kommunisten welche den Zaren absetzen wollen (was zum Bürgerkrieg führen kann). Danach hat man die Wahl sich entweder der UDSSR und ihrer stalinstischer Doktrin anzunähern oder ein Bündnis mit dem restlichen Balkan zu suchen.
    [​IMG]

    Als Demokrat kann man sich entscheiden eher sozial zu sein und den Zar zu entfernen oder liberal und mit dem Zar zusammen zu arbeiten (und ihn später unter Umständen ermorden zu lassen).
    [​IMG]

    Als Demokrat nährt man sich natürlich den Alliierten an. Oder man kann ebenfalls den Zusammenschluss mit anderen Ländern im Balkan suchen ähnlich zu den Kommunisten, oder als Alternative dazu einen große Militärallianz der Balkanländer gründen.
    [​IMG]

    Die Zweige für Monarchisten und Faschisten sind miteinander verbunden, beispielsweise entscheidet man sich entweder voll feschistisch zu werden ohne Zar oder es bei einer faschistischen, pro-monarchie Jugendorganisation zu belassen.
    Egal wie man sich entscheidet, dies führt natürlich zu besseren Verhältnissen mit Deutschland und Italien.
    [​IMG]

    Als Monarchist/Faschist kann man auch die Bevölkerung auf Krieg einstimmen was den Katastrophenmodifikator ersetzt.
    [​IMG]
    Es ist aber nicht in Stein gemeiselt das Bulgarien Deutschland unterstützt. Man kann von Deutschland verlangen das einem die ursprünglichen bulgarischen Gebiete versprochen werden bevor man sich entscheidet.
    [​IMG]

    Sowohl als Monarchist als auch Faschist muss man sich entscheiden wie man die Achsenmächte unterstützt. Totaler Krieg oder der historische Pfad als Besatzungsmacht bei der man die anderen Achsenmitglieder kämpfen lässt und dann die Kontrolle über Regionen im Balkan übernimmt und diese verwaltet.
    [​IMG]

    Sollte der Zar an der Macht sein, egal welchen Pfad man genommen hat, kann man auch die Oberherrschaft auf dem Balkan übernehmen, verlangen das alle anderen Länder dort zu deiner Puppe werden und es mit den anderen Großmächten in Europa aufnehmen.[​IMG]

    Auf jedem Pfad hat man die Möglichkeit sich unterschiedlichen Ländern anzunäheren was einem erlaubt von diesen Waffen zu kaufen.
    [​IMG]

    Egal wie man sich entscheidet, man kommt an Zar Boris nicht vorbei. Dieser ist jedoch nicht für die Ewigkeit und aufgrund unterschiedlicher natürlicher und nicht ganz so natürlicher Ereignisse kann er sterben.
    Dann hat man die Wahl einen Übergangsrat geführt durch die jeweils vorherrschende politische Richtung zu bilden oder man kann seinen Vater, Friedrich I an die Macht bringen.
    [​IMG]
    [​IMG]
    [​IMG]
     
  36. Ixalmaris gesperrter Benutzer

    Ixalmaris
    Registriert seit:
    16. Juni 2016
    Beiträge:
    10.809
    Das letzte Land das mit diesem DLC überarbeitet wird: Türkei
    https://forum.paradoxplaza.com/forum/threads/hoi4-dev-diary-turkey.1426547/

    Die Türkei dreht sich sehr stark um Atatürk und seine politische Ausrichtung, dem Kemalismus
    Kein Wunder bei seinen Werten:
    [​IMG] [​IMG]

    Die anderen nationalen Modifikatoren sind nicht ganz so positiv, allerdings dennoch besser als z.B. die von Griechenland.
    Erst vor kurzem wurden das Osmanische Reich auseinandergenommen und die Überreste von Atatürk aus dem Land gejagt. Leider sind die Schulden die die Osmanen angehäuft haben geblieben.
    [​IMG]

    Unter diesen Schulden leidet auch das Militär, da einfach kein Geld da ist um es auf dem Stand der Technik zu halten.
    [​IMG]

    Das Offizierscorps wurde auch mit Atatürk treuen Vertrauten besetzt. Das ist gut solange die Nation dem Kemalismus folgt. Wenn sie sich davon abwendet kann es Probleme geben. Auch sind wie üblich Offiziere die nach Loyalität ausgewählt werden oft nicht die Besten.
    [​IMG]

    Auch die Türkei hat ein Fraktionssystem wie Griechenland und Bulgarien. Der Unterschied ist das es sich nicht um einzelne Parteien (waren alle Verboten nachdem bei einem Testlauf die Islamisten zu stark wurden) oder Interessensgruppen, sondern um Regionen.
    [​IMG]

    Provinzen in der Türkei (welche übrigens überarbeitet wurden)
    [​IMG]
    Können einer Gruppierung angehören. Zum Beispiel den Kurden
    [​IMG]
    Den Traditionalisten
    [​IMG]
    oder den Kemalisten
    [​IMG]

    Die genauen Modifikatoren hängen immer damit ab wie gut oder schlecht du dich mit den jeweiligen Gruppierungen gestellt hast. Wer vom Kemalismus abrückt und sich mit den Traditionalisten gut stellt hat in deren Gebieten einen Bonus.

    Auch ist nicht fest welches Gebiet zu welcher Gruppe gehört. Man kann dies durch Entscheidungen versuchen zu ändern. Auch gehört am Anfang nicht jede Provinz zu einer Gruppierung und man muss sich beeilen seinen Einfluss dort auszubauen bevor es eine andere Gruppierung tut.
    [​IMG]

    Verglichen mit den anderen vorgestellten Nationen sind die politischen Missionspfade eher klein.
    [​IMG]

    Am Anfang steht die Montreux Convention in der sich England, die Türkei und die Sowjetunion um die Kontrolle des Bosporus prügeln. Je nachdem wie man sich in der Verhandlung verhält kann es schon hier zu einem Krieg kommen.

    Wie oben beschrieben dreht sich in der Türkei alles um den Kemalismus. Dieser war erstaunlich wandelbar weswegen es bei den meisten Pfaden nicht um die Abschaffung des Kemalismus geht sondern diesen in die eine oder andere Richtung zu bewegen.

    Der historische Pfad der Türkei ist es neutral zu bleiben und alle Großmächte mit vagen Versprechungen zu Zugeständnissen und Bestechungsgeschenken zu bewegen.

    Atatürk wird nicht das ganze Spiel über verfügbar sein. Sein Nachfolger wird durch die verfolgte Politik bestimmt.

    [​IMG]

    İsmet İnönü gehört zum neutralen Lager mit linkem Einschlag und versucht wie oben beschrieben Neutral zu bleiben. Fevzi Çakmak ist neutral mit rechtem Einschlag und will den Nationalismus etwas befeuern (ähnlich zu Franco) um die Traditionalisten zufrieden zu stellen ohne vom Kemalismus abzukehren.

    [​IMG]
    Diese beiden sind etwas radikaler, aber immer noch Kemalisten. Recep Peker und Şevket Süreyya Aydemir als Faschist bzw. Kommunis welche den Kamalismus radikalisieren wollen. Dazu können sie in den spanischen Bürgerkrieg eingreifen und sie verstehen sie gut mit den Kurden.

    [​IMG]

    Celâl Baya ist ein treuer Kemalist während Adnan Menderes dem konservativem demokratischen Lager angehört. Mit einem von denen wird es demokratische Wahlen geben in denen entweder die Kemalisten legitimiert werden oder die Demokraten die Macht übernehmen.
    [​IMG]

    Bei der Wahl der Fraktion hat die Türkei die freie wahl. Deutschland, die Alliierten oder die Sowjetunion.
    Wie die anderen vorgestellten Nationen hat die Türkei auch spezielle Pfade für ihre Politik am Balkan. Entweder als eine Schutzmacht um eine Balkanföderation zu gründen
    [​IMG]

    Oder als Eroberer
    [​IMG]

    Man kann auch als kompletter Bad Boy spielen und es sich mit wirklich jedem verscherzen und die Welt mit seinen Hochmodernen Truppen in Angst und Schrecken versetzen.
    [​IMG]
    [​IMG]
    [​IMG]

    Und wenn Griechenland Byzanz gründen kann dann darf natürlich ein Weg die Osmanen neu zu erschaffen nicht fehlen.
    [​IMG] [​IMG]

    Das DLC heißt Battle for the Bosporus, erscheint am 15.10 und kostet 10€

    https://www.youtube.com/watch?v=XL5FIpg_2B4
    • National Focus Tree for Bulgaria: Balance the factions in a divided land or reclaim territory lost in 1919. Follow the historical alliance with Germany or resist the German pressures on Tsar Boris, standing up for a free Bulgaria.
    • National Focus Tree for Greece: Riven by political division, Greek neutrality is maintained by the controversial Metaxas. Build a strong relationship with the Allies under the guidance of King George II, follow arch-conservatives into fascism or restore the glories of Greek Empire in the east.
    • National Focus Tree for Turkey: Robbed of its empire in the last war, what future is there for Turkey in a new one? Continue or halt the reforms of Kemalism, stand as the protector of the Balkans in a new regional faction, restore the Sultan to the throne or found a new Islamic state.
    • New Music Tracks
    • New 3D Unit Models for Balkan and Turkish Armies
    • Unique voice overs for Bulgaria, Greece and Turkey
    Hearts of Iron IV: Battle for the Bosporus will be available on 15 October 2020 for a suggested retail price of $9.99/£7.19/€9.99
     
    Zuletzt bearbeitet: 23. September 2020
  37. spike2109

    spike2109
    Registriert seit:
    22. April 2010
    Beiträge:
    10.776
    Mein RIG:
    CPU:
    Intel Core i5 8600K 6x 3.60GHz
    Grafikkarte:
    MSI GeForce RTX 2060 Ventus XS 6G
    Motherboard:
    MSI Z370-A PRO Intel Z370
    RAM:
    16GB Crucial Ballistix Sport LT grau DDR4-2400 DIMM CL16
    Laufwerke:
    Samsung 850 EVO SSD 500GB
    Samsung 870 QVO SSD 1TB
    Soundkarte:
    Asus Xonar DGX 5.1
    Gehäuse:
    Coolermaster STORM SCOUT
    Maus und Tastatur:
    Logitech G400 Maus
    Logitech G510 Gaming Tastatur
    Betriebssystem:
    Windows 10 Pro
    Monitor:
    LG 24GN53A-B + Samsung Syncmaster T220
    Wow, Paradox ist politisch aktuell auf der Höhe mit Türkei vs Griechenland :atomrofl:
     
  38. Ixalmaris gesperrter Benutzer

    Ixalmaris
    Registriert seit:
    16. Juni 2016
    Beiträge:
    10.809
    DD über Änderungen an Rumänien und Jugoslawien mit dem 1.1.0 Collie Patch der zusammen mit Battle for the Bosporus kommt.
    https://forum.paradoxplaza.com/forum/threads/hoi4-dev-diary-yugoslavia-and-romania.1428578/

    Die hier gezeigten Änderungen kommen mit dem Patch für jeden der Death of Dishonor besitzt.

    Jugoslawien
    [​IMG]

    Jugoslawien wird nicht komplett überarbeitet, der Missionsbaum wird nur an einigen Stellen erweitert.
    Eine Änderung ist der kommunistische Pfad.
    [​IMG]
    Bisher war es kaum möglich Bulgarien oder Albanien kommunistisch zu machen. Daher hat ein kommunistisches Jugoslawien jetzt die Möglichkeit in diesen Länder Bauernaufstände zu unterstützen um, wenn erfolgreich, die kommunistische Revolution dorthin zu exportieren.
    [​IMG]

    Schafft man das kann man seine eigene Fraktion, den Pan-Balkan Arbeiterkongress gründen
    [​IMG]

    Auch der Monarchiezweig wird erweitert
    [​IMG]

    Der Evolutionszweig ist der bestehende Pfad für Jugoslawien, etwas überarbeitet. Die Nachteile wenn man die Banate von Jugoslawien erstellt sind geringer und temporär. Will man dagegen die Ustasa bezwingen bekommt man ein kleines Minispiel durch Entscheidungen. Ein Countdown beginnt bis die Ustasa einen Aufstand startet und man kann sich entweder besser darauf vorbereiten oder versuchen die Ustasa bevor das passiert friedlich aufzulösen.
    [​IMG]

    Weiter im Zweig kann man zusätzlich zu den bisherigen Missionen auch Territorium abgeben um sich sowohl bei den Nachbarn beliebt zu machen und um sich problematischer Regionen und ihren negativen Modifikatoren zu entledigen.
    [​IMG]

    Der neue Zweig verfolgt einen anderen Weg. Anstatt das versucht wird Jugoslawien zusammen zu halten werden die einzelnen Regionen geordnet in die Unabhängigkeit entlassen. Dabei hat man sehr viel Kontrolle wie das passiert. Wird alles was man entlässt ein Staat? Oder viele kleine Staaten?
    [​IMG]
    Wenn man alle entlassen hat kann man sich entscheiden ob man all diese Staaten zu einer Militärallianz zusammen fügen will oder versucht diese wieder diplomatisch zu integrieren wodurch man am Schluss stärker da steht als davor da es jetzt eine freiwillige Union ist anstatt ein aufgezwungener Völkerbund.
    [​IMG]

    Eine weitere Änderung betrifft den Monarchisch-Faschistische Pfad unter Paul I.
    Dieser versucht Jugoslawien in die Arme der Achsenmächte zu treiben und ist auch bereit dafür einen Putsch durchzuführen. Sollte dieser fehlschlagen wird dieser durch seinen Nachfolger, den 12 Jährigen Peter II ersetzt
    [​IMG]

    Dieser bleibt natürlich nicht immer 12 und wenn er erwachsen wird bekommt er viel bessere Werte.
    [​IMG]

    Man darf auch etwas CK3 spielen und sich eine Braut für ihn aussuchen. Und man verbündet sich dann automatisch mit dem Land aus dem seine Braut stammt. Die verfügbaren Prinzessinnen hängen davon ab in welchen Ländern Monarchien regieren, das gilt auch für ahistorische Verläufe wie die Rückkehr Wilhelms II nach Deutschland usw. Eine Verbindung mit Griechenland ist der historische Pfad.
    [​IMG]

    Rumänien

    Die Änderungen an Rumänien fallen kleiner aus.
    Beispielsweise kann man nach dem Putsch der passiert ganz einfach die Seiten wechseln.
    [​IMG]

    Wenn Jugoslawien zerfällt gibt es einen Bieterwettbewerb zwischen den umliegenden Nationen darüber wer welche Region bekommt.
    [​IMG]
    Es gibt noch ein paar weitere Änderungen, die werden aber später vorgestellt


    Ein paar geschichtliche Korrekturen gibt es auch, zum Beispiel wurde Rumänien 1936 von den Demokraten kontrolliert was jetzt auch so im Spiel ist. Auch die Anführer der jeweiligen Parteien wurden korrigiert

    [​IMG]

    [​IMG]

    [​IMG]

    Wenn man dem faschistischem Pfad folgt ändert sich die dazugehörige Partei jedoch.

    [​IMG]


    [​IMG]

    Der Putsch König Michaels richtete sich in der Realität auch gegen die faschistische Eiserne Garde und nicht gegen seinen Vater. Daher wurde diese Entscheidung um Missionsbaum an die richtige Stelle verschoben.
    [​IMG]

    Und Constantin Sanatescu ist jetzt auch ein General
    [​IMG]
     
    Zuletzt bearbeitet: 1. Oktober 2020
  39. Ixalmaris gesperrter Benutzer

    Ixalmaris
    Registriert seit:
    16. Juni 2016
    Beiträge:
    10.809
    Die neuen Grafiken und Achievements des DLCs
    https://forum.paradoxplaza.com/forum/threads/hoi4-devdiary-art-and-achievements.1432845/

    Sprites:
    [​IMG]
    Designfirmen
    [​IMG]
    Focus Icons
    [​IMG] [​IMG] [​IMG]
    [​IMG][​IMG]

    Portaits

    [​IMG]
    [​IMG]
    [​IMG]

    Der Präsident von Libyen bekommt auch sein eigenes Portrait (Patch)
    [​IMG]

    Einheiten

    [​IMG]
    [​IMG]
    [​IMG]


    [​IMG]


    [​IMG]

    [​IMG]
    [​IMG]


    [​IMG]


    [​IMG]


    [​IMG]

    Musik
    https://www.youtube.com/watch?v=A6iOBKU9d48

    Achievments

    [​IMG] Finnish him: Besiege als Finnland die Sowjetunion ohne einer Fraktion beizutreten.

    [​IMG]
    I captured the Bosphorus and all I got was this lousy achievement: Als Griechenland oder Bulgarien kontrolliere beide Ufer des Bosporus. Als die Türkei unterwerfe Griechenland und Bulgarien.

    [​IMG]
    Istanbul is Constantinople. Again.: Erobere als Griechenland Istanbul und benenne es in Konstantinopel um.

    [​IMG]
    Peter’s Pride: Als Peter II von Jugoslawien, stürze deinen Onkel und werde König

    [​IMG]
    This is Madness!: Als Grichenland erfülle die Megali Idea und gründe Großgriechenland

    [​IMG]
    Nobody’s Business but the Turks: Stelle die Osmanen wieder her

    [​IMG]
    House of Kurds: Halte als Kurdistan alle deine Kerne

    [​IMG]
    Hellenic Civility: Gewinne der griechischen Bürgerkrieg vor 1937
    [​IMG]
    Hoofin’ It: Vereinige Arabien mit 30 Kameldivisionen

    [​IMG]
    We’re Putting the Band Back Together: Als Türkei sei in einer Fraktion mit Deutschland und Österreich-Ungarn
    [​IMG]
    Dracula’s Revenge: Als Jugoslawien etabliere die autonome Region Transylvanien welche alle rumänischen Kerne kontrolliert.

    [​IMG]
    Prussia of the Balkans: Als Bulgarien bringe die Türkei dazu zu kapitulieren während du den ganzen Balkan, inklusive Griechenland, kontrollierst

    [​IMG]
    Balkan Problem Solved: Als kommunistisches Bulgarien gründe die vereinigte Balkan Föderation und besitze alle Balkanstaaten als Kernprovinzen
    [​IMG]
    Bad Romeance: Stelle Byzanz wieder her und habe Italien, Rumänien und Russland als Untertanen

    [​IMG]
    Totally Not Cool, Bromania: Wechsle als Rumänien die Seiten und bringe einen früheren Verbündeten dazu zu kapitulieren.

    [​IMG]
    Freedom or Death: Befreie als Griechenland Albanien während die mit Italien im Krieg bist

    [​IMG]
    Now This is Getting Childish: Als Jugoslawien oder Bulgarien, sie mit dem jeweiligem anderen Land im Krieg während beide Länder von Kindern regiert werden.

    [​IMG]
    Hardly Anything Sèvres: Halte als Osmane die Hauptstädte von Frankreich, den UK, Italien und Japan.

    [​IMG]
    One Nation Under Atatürk, Indivisible: Habe keine negativen Modifikatoren als neutrale Türkei

    [​IMG]
    Master Puppeteer: Beende als Bulgarien den Fokus "The Fate of the Balkans" während du 5 oder mehr Puppenstaaten auf dem Balkan hast.
     
    Ingo311 gefällt das.
  40. Ixalmaris gesperrter Benutzer

    Ixalmaris
    Registriert seit:
    16. Juni 2016
    Beiträge:
    10.809
    Morgen kommt Battle for the Bosporus und der 1.10 Collie Patch raus.
    https://forum.paradoxplaza.com/forum/threads/hoi4-dev-diary-1-10-collie.1435899/
    ################################################################
    ######## Update 1.10.1 "Collie" ########
    ################################################################

    ####################################
    # Battle for the Bosporus Country Pack
    ####################################
    - New Focus Tree for Greece
    - New Focus Tree for Turkey
    - New Focus Tree for Bulgaria

    ####################################
    # Features
    ####################################
    - Reworked Focus Tree for Yugoslavia (Death or Dishonor)
    - Reworked and tweaked the starting position for Romania (Death or Dishonor)
    - added a number of new releaseable nations to the game
    - The Heavy Cruiser 3d Asset Pack has been merged into the base game
    - added a special infantry model with Pickelhaube for Unaligned Germany (Waking the Tiger)

    ##################################
    # Bugfix
    ##################################
    - Fixed a bug where Serbia was using the incorrect country colours.
    - Banning Communism or Fascism should now also remove foreign communist/fascist influence national spirits.
    - fixed foreign equipments not showing up under stockpiles ui
    - Yugoslavia may now complete industry focuses if the owner of the province is their subject
    - fixed enemy ship count now showing up in strategic region ui
    - added some missing descriptions of special ship hulls (MtG only)
    - Fixed some mods being erroneously removed at game start
    - The external actor on the losing side of a civil war no longer get their units wiped if they were in the winner's territory as long as the civil war did not become a full blown out war
    - Yugoslavia will now lose the Anti-German Military spirit if the military has already instigated a coup.
    - Rocket sites will now properly delete remaining stock when captured and not crash the game further down the line
    - fixed a missing national spirit icon in the French tree
    - fixed some issues with AI operative assignments that was trying to make them assign same operative multiple times
    - Fixed operative being stuck on rescue mission when there are no operative left to rescue
    - Added a nudger generated file to the list of files to backup and remove by the Clear Cache action
    - Added missing "do nothing" option to an event
    - Set ROM starting ruling party to non-aligned
    - Updated Institute Royal Monarchy focus to start with 65% Non-Aligned support
    - Fixed a typo in wtt_events_l_english.yml for Germany Anti-Soviet Pact news pop-up
    - removed Italian_generic_land_4 soldier and added Britain_generic_land_6 soldier instead.
    - new hat for error dog
    - added portrait to vanilla GER

    ##################################
    # Balance
    ##################################
    - naval supremacy is now scaled to a percentage depending on enemy intel level instead of getting reduced to 0% at low intel
    - Germany can no longer annex Yugoslavia with a single focus and no input from the Yugoslavian player under certain circumstances

    ##################################
    # Stability & Performance
    ##################################
    - improved performance of national focus gui when there are focuses with many prerequisites or expensive allowed triggers
    - Fixed OOS triggered by displaying the description of some focuses and event effects
    - Improved performance of CPoliticalMinister that was evaluating decision with an ai_factor of zero
    - Fixed CTD when interacting with the army portraits while merging armies
    - Fixed CTD in AI code
    - Added allowed trigger for ai strategy plans
    - Fixed CTD related to carrier air missions
    - Fixed OOS caused by localized state name
    - Fixed CTD caused by effect from history trying to access the not yet initialized graphical map

    ##################################
    # Modding
    ##################################
    - add the modifiers navy_leader_start_level, navy_leader_start_attack_level, navy_leader_start_defense_level, navy_leader_start_maneuvering_level, navy_leader_start_coordination_level to match the sames for army_leader.
    - Fixed has_dlc trigger to return false when the name of the dlc is not known
    - Added support for nesting localization strings, i.e. use a localization key within another localization string, enabling strings like "Unlock $nukes$ in the $technology$ screen" where 'nukes' and 'technology' are localization keys.
    - Added support for dollar signs in localization strings. Normally a dollar sign denotes the start or end of a variable. With this change "$$" will produce a single dollar sign in the resulting string.
    - add_equipment_to_stockpile effect now accepts variables as producer
    - added faction_leader scope change
    - added custom_modifier_tooltip support for dynamic modifiers
    - added add_victory_points/set_victory_points effects
    - Added console command Audio.PlayEffect to play a scripted sound effect at will
    - added can_be_produced trigger to equipments so they can be blocked for certain countries for production
    - Added the ability to specify a variable refering to an idea for triggers and effect has_idea, add_ideas, remove_ideas, swap_ideas, add_timed_idea and modify_timed_idea
    - Added support for the triggers is_enemy, is_friend and is_neutral to adjacency rules to enable script to determine which rule to use. Evaluation order is documented in adjacency_rules.txt.
    - Added global.province_controllers game variable array that returns an array containing the controller for each province, where array index is mapped to province ID. For example global.province_controllers^4135 returns the controller of Gibraltar.
    - Added equipment buildable trigger

    ##################################
    # Database
    ##################################
    - Added a series of decisions for Yugoslavia to promote a communist uprising in Bulgaria, Albania, and other Balkan nations
    - Added General entry for Constantin Sanatescu
    - Hooked Iraqi fascist leader into vanilla
    - Added Kurdistan tag, history, and leaders

    Die Schweren Kreuzer Modelle waren früher Teil der Colonel Edition die jetzt nicht mehr verkauft wird. Anstatt die Modelle in ein anderes Pack zu transferieren werden diese kostenlose für alle verfügbar gemacht.
    [​IMG]
    Modelle sind:
    France - Algérie
    USA - Baltimore
    UK - Exeter
    Soviet - Kirov
    Japan - Mogami
    German - Prinz Eugen
    Italy - Trieste Class

    Paradox startet auch ein Experiment um die Tutorials für neue Spieler zu verbessern.
    Dazu werden für einige zufällig ausgewählte Spieler Tutorial Videos freigeschaltet die man sich im laufenden Spiel anzeigen lassen kann.
    [​IMG]

    [​IMG]


    [​IMG]
     
Top