Mount & Blade Bannerlord wo bist du nur? Es ist da!

Dieses Thema im Forum "Spieleforum" wurde erstellt von Demyrax, 23. Januar 2018.

  1. Ixalmaris gesperrter Benutzer

    Ixalmaris
    Registriert seit:
    16. Juni 2016
    Beiträge:
    10.809
    Wieder ein Hotfix
    Main e1.5.2
    • Fixed a crash that occurred when a save file loaded on village menu and tried to enter the mission in tutorial phase.
    • Fixed a bug that caused villager parties to go to a castle or town while disbanding.
    • Fixed a bug that caused some nobles to talk like the main hero's brother.
    • Fixed the not being able to log in issue which was related to BattlEye.
     
    acer palmatum, roflkong3 und Pain553 gefällt das.
  2. Ixalmaris gesperrter Benutzer

    Ixalmaris
    Registriert seit:
    16. Juni 2016
    Beiträge:
    10.809
    Pain553, acer palmatum und roflkong3 gefällt das.
  3. acer palmatum

    acer palmatum
    Registriert seit:
    15. November 2006
    Beiträge:
    19.149
    Ort:
    Meddlfranken (tatsächlich)
    e1.5.3 Release

    Main e1.5.3

    Previous Beta Hotfixes:

    13/10/20
    • Added missing loading screens for Multiplayer maps.


    Initial Beta Changelog:

    Singleplayer
    Crashes
    • Fixed a crash that occurred when entering a smithy in any town.
    • Fixed a crash that occurred in the inventory while moving items with the drag function.
    • Fixed a crash that occurred when players conquered one of the Scout Enemy Garrison Quest Settlements while having the quest active.
    • Fixed a crash that occurred when leaving a kingdom during a siege event.
    • Fixed a crash that happened when players tried to become a vassal while they were in an army.
    • Fixed a hideout crash that occurred when players attacked an empty hideout. It should no longer be possible to attack empty hideouts now.
    • Fixed a crash that occurred when peace was declared during simulations.
    • Fixed a crash that occurred due to the main storyline mentor characters dying.
    • Fixed a crash that occurred after the rival gang leader quest mission.
    • Fixed a crash that occurred after marriage barter if the marriage partner was in an army.
    • Fixed a crash that occurred in the “Find hideout” main storyline quest.
    • Fixed a crash that occurred when the player died.
    • Fixed a crash that occurred in some save files when attacking a neutral party and starting a war with their faction.
    • Fixed crashes/bugs that occurred when a non-player hero died in battle and bugs related to his/her disbanding party.
    • Fixed a crash that occurred during passive usage of weapons (couch lancing & spear bracing).
    • Fixed a crash that occurred due to the brother character not appearing after save & load.


    Save & Load
    • Fixed the issue "Could Not Create Save data" for players with Unicode PC username.
    • All deleted/removed/changed items from .xml's will become "Trash" items. (Some old saves that used crafting were crashing because they tried to load deleted items. This should be resolved now.)


    Localisation
    • Minor text fixes and localisation updates.
    • Chinese localisation updates.
    • Simplified Chinese translation file row fix.


    Art
    • Improvements on khuzait_village_b and khuzait_village_c.
    • Various visual bug fixes on some scenes.
    • Added new workshop wall scene props.
    • Updated cloth patterns and some mesh details for two Battanian chainmail armours.
    • Improvements on several Empire building models.


    UI
    • Fixed an issue in the army management screen that occurred while closing the popup if the player's influence was below 0.
    • Fixed a bug that caused the nameplate of the main party to not appear when starting a new campaign.


    Battles and Sieges
    • Fixed a bug which crashed the game when the player transferred troops to custom formations in battle and then gave formation orders.
    • A minor position calculation error in the formation AI was fixed.
    • Cavalry aiming had some errors on hills, which resulted in cavalry not hitting the enemy at all. This was fixed.
    • Fixed attacker's formation and boundary issues on sturgia_town_b.
    • Fixed certain weapons that were stuck to dead agents and were randomly disappearing.
    • Fixed an issue with death cam in battles.


    Character Development System
    • Added 18 combat-related archery skill perks. This completes the archery skill perk tree.
    • Added 19 combat-related crossbow skill perks. This completes the crossbow skill perk tree.
    • Added stewardship experience gain for heroes that have been assigned as governors.
    • Opening Face Generator screen with 'V' is re-enabled in the main map. But the hair and beard options are limited to a few simple ones. For haircuts, the Barber NPC can be visited at any town centre.
    • Fixed a bug that caused a change of the epic perk under Smithing.


    Clan and Party
    • Fixed a bug that allowed marriage to be proposed for dead heroes.
    • Fixed a bug that caused newly assigned governors to not to appear in the settlement menu.


    Kingdoms and Diplomacy
    • Fixed a bug that caused prisoners to become neutral yet remain captive in some situations after the AI that besieged a castle that held the prisoners made peace with the owner.


    Settlement Actions (Town, Village, Castle and Hideout)
    • Fixed a bug that caused settlement tooltips to display the number of ransomed prisoners incorrectly.
    • Fixed a bug that caused the wrong menu to appear after the player selected an aggressive action in the conversation with an army member.


    Quests & Issues
    • New quest "The Art of The Deal" added.
    • New quest “Lady's Knight Out” added.
    • Fixed a bug that led to the bandit party in a caravan ambush quest to stay stationary after a battle.
    • Disabled chance of dying for Radagos and brother. Added a 30 years time limit to the first phase of the storyline.
    • Fixed a bug where Radagos' hideout could not be created properly.
    • Fixed issues that caused Radagos to be dead in his hideout or other bandit bosses to appear.
    • Fixed a bug that caused the player's death to cancel the Neretzes' Folly quest.
    • Added scaling influence costs for the Lord Solutions of the quests “Lady's Knight Out”, “Overpriced Raw Materials” and “Extortion by a Robber Knight”.
    • “Nearby Bandit Base” quest can now be taken only from villages.
    • Some text and dialogue improvements for "Army Needs Supplies" quest.
    • If a player is waiting inside the “Army of Poachers” quest settlement, the quest menu will be opened automatically when poachers arrive at the village.
    • Fixed a bug that caused the “Deliver the Herd” quest to become impossible to complete.


    Conversations & Encounters
    • Added a few new dialogues and comments for guards and other NPCs.
    • If a player is waiting in a village and the village gets raided by someone, the player will be directed to an encounter menu which allows them to join the raid - either by helping the village or helping the attackers.


    Other
    • There was a visual bug showing butter in inventories as unavailable while players were within settlements. Butter is once again allowed within cities.
    • Steppe Marauders and Raiders are now assigned as Horse Archers.
    • Rhomphalias now use "Bent Razor Head" as their blade.
    • Khan's Guard units now have an additional set of arrows instead of their one-handed mace.
    • Ridged Short Gladius Blade (Battania_blade_2) can not be used as a two-handed sword anymore. The blade itself was too short as the name implies.
    • Blunt Arrows have issues with inconsistent damage. It won’t be possible to purchase them for the time being.
    • Infantry can now dismount mounted enemies with hooked guarded spears. Battanian Oathsworn and Picked Warrior are the troops with this feature. Spear Guards with Dismount feature are: Double Huge Hooks With Fur Covering, Double Hooks, Weighted Long Thorns, Singular Hook Wing, Double Hook Wings and Double Thorn Wings.
    • You can now use new heroes for custom battles. Heroes with couch lances, longbows and more are available for your custom battles.
    • Disabled wounded character animations in inappropriate situations.
    • Added cheat commands to change settlement loyalty, security, militia and prosperity.
    • When entering a village, your companions now use battle outfits instead of civilian outfits.
    • Fixed a bug which made hideouts belong to the player faction.
    • Improved crash logging for the dump system.
    • Fixed a bug that caused some settlements' security value to be NaN.
    • Lords hall character agent spawning algorithm improvements. The settlement's owner will spawn on the throne but if the kingdom's ruler is inside the settlement, the ruler will override it.


    Multiplayer
    Design & Balance
    • Fixed a bug where inaccuracy for shooting/throwing wasn’t applied on horseback.
    • Reduced the maximum inaccuracy for throwing weapons.
    • Adjusted the movement inaccuracy for archers and made it more consistent between MP and SP.


    Map Related
    • Port at Omor:
      • Visual improvements all around.
      • The atmosphere was changed because it was hard to see Aserai troops on the scene.
      • Bug fixes for physics issues and problems with getting stuck.

    • Echerion:
      • Blocked the gallery (but not stairs) of flag C.
      • Added railings to stairs at C to indicate where they can be jumped off from.
      • Made stairs faster to traverse for cavalry and infantry.
      • Some small detail work.

    • Baravenos Encirclement:
      • Added a new breach to the G flag.
      • Overhauled the G Flag.
      • Moved a lot of defender spawns.
      • Added some new destructible wooden structures.
      • Made some of the current structures destructible.
      • Adjustments to lighting.
      • Some detail work (replaced old trees, improved terrain for low settings, physics fixes etc.).


    Other - Miscellaneous
    • Fixed some troops appearing too old.
    • Auto team selection button will put the player into the team with a low amount of players.


    Both
    Crashes
    • Fixed a crash that occurred after changing the graphics settings.


    Animations
    • Missing camel rider falling animations added.


    Combat
    • Fixed a bug that caused battering rams to not deliver damage.
    • Fixed a bug that stopped range indicators on siege weapons from moving.

    Beta Patch e1.5.4

    Beta e1.5.4

    Singleplayer
    Crashes
    • Fixed a bug which crashed the game when the player attempted to pick up an item just before and during the hideout boss cinematic. Item interaction is now disabled during cinematics.
    • Fixed a bug which prevented heavy infantry, skirmisher, heavy cavalry and light cavalry formations from spawning correctly in certain missions. This could cause crashes.
    • Fixed a problem which crashed the game when the player transferred troops from one formation to an empty one and then gave a formation order.
    • Fixed a crash that occurred while dragging-dropping items in the inventory.
    • Fixed a crash that occurred when a player failed at romance bartering.
    • Fixed a crash that occurred when an army leader died.
    • Fixed a crash that occurred when forming caravans.
    • Fixed a crash that occurred when clicking "take a walk around" after loading, if the save file was created while waiting in a village.
    • Fixed a crash that occurred when the player bartered with bandits for safe passage.
    • Fixed a crash that occurred when creating a kingdom.
    • Fixed a crash that occurred with battle simulations.
    • Fixed a crash that occurred when involved kingdoms made peace during a simulation.
    • Fixed a crash that occurred when the main hero tried to marry someone within the same AI-led party.
    • Fixed a crash that occurred when the player loaded a save file that was taken in the tutorial village menu in the tutorial phase.
    • Fixed a crash that occurred when the main hero died with an active quest.
    • Fixed a bug that made companions transport to another city while they were in the main hero's party. Also fixed a crash that occurred when the main hero clicked on the clan tab while the previously mentioned bug occurred.
    • Fixed a crash that occurred while opening the Smithy in towns.
    • Fixed some crashes and bugs that occurred when a nonplayer hero died in battle.


    Performance
    • Loading core assets separately to speed-up first meaningful render during game launch.
    • Fixed CPU spikes on the campaign map caused by the distance checking algorithm.
    • Various CPU memory leaks were removed.


    Save & Load
    • Clans are saved now. Clans added to XML will not be added to games that have already started and will only be available in new games. Deleting a clan from an XML will not affect save games.
    • Save game files are now categorized by their game in the UI.


    Art
    • 5 new empire villages added.
    • Various improvements on castle gates for better AI behaviours.
    • Improvements to empire_town_j_siege's navigation mesh for better AI behaviours.
    • There was a minor visual bug in Aserai parley scenes, about the flags getting into the walls. That bug was fixed on all the levels.
    • Improvements to workshop scene props scaling.
    • Visual improvements to Khuzait villages.
    • Visual improvements on Vlandia keep model.
    • Added rein rope simulation to chain_horse_harness.
    • Northern light harness and Imperial riding harness were replaced with newer versions.
    • Fixed visual issues on Sturgia and Khuzait keep banners.
    • Improvements on some of the Empire villages:
      • Empire_village_f, empire_village_g, empire_village_h, empire_village_i, empire_village_j

    • Fixed a visual issue on the board game.
    • Fixed stair physics and some visual issues on one of the Empire towers.
    • Fixed the player falling into emptiness issue in Empire dungeons.
    • Fixed prison bars visibility issue in Vlandian dungeons.
    • Fixed a bug that prevented smooth grass LOD transition.
    • Improved quality of tree billboard rendering.
    • Some GI updates were made to the empire_town_j_siege.
    • Updated and enriched flora on the Tsagaan castle scene. Fixed barrier bugs and some physics issues which were preventing fall damage.
    • Added a new male voice set.
    • Added additional colours for skin, hair and eyes to the character creation screen. Various improvements on the textures and blendshapes. Also added bushy eyebrows.


    UI
    Changes:
    • Town Quick Talks:
      • Players can now talk to notables in town centres, companions in taverns, and lords in keeps through the map conversation screen without a loading screen by using the "Quick Talk" button.

    • Crafting screen changes
      • New visuals for the crafting final stage pop-up.
      • Stamina bars for smithing heroes so that players can see the stamina without hovering over each hero.
      • A "Civilian" icon will be shown if the crafted weapon is also usable in the civilian equipment set.

    • Added a new icon to the inventory that shows the current hero's skills on hover.
    • Added sorting to SP scoreboards and now heroes are shown at the top of their party lists.
    • Added an option to swap character and mount places in the inventory for a more focused view of the equipped mount.
    • Now if a locked item is removed from the inventory, it won't lose it's lock status when that item is added back to the inventory until the player removes the lock themselves.
    • Added "Enable Tutorials" and "Reset Tutorials" controls to the campaign options window.
    • Added new Scouting and Tactics perk icons.
    • Added a dropdown for hero selection to inventory (similar to character developer).
    • Added a quest icon to army nameplates if a lord in that army has a quest.
    • Removed the "over the limit" warning if the player didn't make any changes in the party screen.
    • Added hero's health and wounded information to hideout troop management window.
    • Now query pop-ups can be closed with Enter or Escape key.
    • Added wage of the party and tooltips to troop icons in the clan/parties tab.
    • Added a confirmation query to "Disband Army" in Kingdom/Armies tab.

    Fixes:
    • Fixed the damage amount for throwing weapons showing incorrect values in some cases.
    • Fixed the rotations of items in the inventory preview window.
    • Fixed an issue that caused the army management window to close improperly.
    • Fixed an issue in the hideout troop management window that caused troop counts to go negative.
    • Fixed an issue that caused modifiers of items to be removed on party screen reset.
    • Fixed an issue that caused the "Leave Members" button to be enabled while the player was in the tutorial stage.
    • Fixed an issue in the crafting screen that caused smithing heroes to overflow out of bounds.
    • Fixed an issue in the crafting screen that caused the order of smelting items to reset after smelting.
    • Fixed an error in the item preview window that caused reins of a saddle to not be added.
    • Fixed an error in the crafting screen that caused refinement recipes to not update on smithing hero change.
    • Fixed an error in the conversation screen that caused wrong relation values to be shown.
    • Fixed and improved encounter overlay food and morale values and tooltips.
    • Fixed an error in the conversation screen that caused encounter parties to overflow out of bounds in some cases.


    Battles and Sieges
    • A bug in the tactical AI that caused a defending army to become indecisive between different tactical positions and go back and forth was fixed.
    • Fixed some unintended behaviour of the battering ram that could stop it from delivering damage among other things.
    • Fixed a bug that caused players to spawn as spectators in battles.


    Character Development System
    • Added 31 combat-related primary and secondary throwing perk effects to the game. This should complete all throwing perks in the current design.
    • Added 25 campaign side Roguery perks.
    • Added 31 campaign side Tactics perks.
    • Added 40 campaign side Scouting perks.
    • Added 38 campaign side Steward perks.
    • Added 33 campaign side Trade perks.
    • Fixed the following riding combat perks:
      • Mounted Warrior: Secondary effect was accidentally set as party leader effect. This is correctly set as a captain effect now.
      • Horse Archer: Corrected the perk explanation text.
      • Sagittarius: Fixed a problem which accidentally reduced ranged accuracy when it should increase it.

    • Fixed an issue that caused players to start the campaign with 0 renown regardless of what was chosen in character creation.
    • Fixed a problem with the epic perk of smithing which changed into another perk after save and load process.
    • Fixed the levelling up of scouting skills of non-player party leaders.
    • Fixed the levelling up of heroes when they didn't level up without their skill level up.


    Clan and Party
    • Clans will respawn their parties based on settlement location data rather than saved coordinates to avoid situations where data loss during loading could lead to parties glitching into the geometry of settlements. This change f.e. prevents enemy lords from spawning inside settlements and blocking the settlement’s gate.
    • Healing skill did not affect the healing speed for larger armies. Instead of scaling healing rate with army size, it now scales better with medicine skill. This change should make the medicine skill more meaningful.
      • Changed healing for regulars from 0.2 + 0.2 x WoundedCount to a fixed 5 base heal.
      • Changed settlement healing for regulars from 8 to 10 settlement base healing.
      • Changed the skill bonus for healing regulars from 0.1% per skill level to 1% per skill level.

    • Increased the lower boundary of the herd speed penalty players receive, if you have a high amount of animals in relation to your party size.
    • Fixed some issues with the disbanding of dead non-player heroes' parties.


    Armies
    • Fixed a bug that caused NPC lords to calculate influence values wrong while thinking about creating an army.


    Kingdoms and Diplomacy
    • Added new clans.
    • Fixed an issue that caused nobles to oppose some decisions they had proposed after some time.
    • Fixed a bug that led to dead clan leaders being awarded fiefs through kingdom decisions.
    • Fixed a bug that prevented minor faction leaders from being replaced once they were dead.


    Settlement Actions (Town, Village, Castle and Hideout)
    • Fixed a bug that forced players into the request entry menu of a castle when they stopped waiting there.
    • Fixed a bug that enabled players to request a meeting at settlements with lords in their army.
    • Artisans now offer troops like other notables.
    • Stashes were added to player-owned castles.
    • Fixed a bug that prevented the location character list of a settlement to not refresh after prisoners in the settlement were changed.
    • The same access rules will be applied to all player clan members in a settlement. If a player doesn't have access to the lord’s hall, their clan members (family members, companions) will spawn in the tavern. Once access is gained, all clan members will appear in the lord’s hall.
    • To fix some potential bugs after releasing/donating prisoners to settlements, a code refactor was made for the party screen.
    • Fixed a bug that caused the request meeting button to be greyed out even if there are nobles inside.
    • Fixed a problem with having negative or more than 100% disguise probability values when the player wants to sneak into a town.
    • Fixed a bug that caused the Land Tax policy tooltip to display incorrect numbers.
    • Fixed a bug that led to notable supports not being updated during the game.


    Quests & Issues
    • The “Prodigal Son” issue quest has been implemented.
    • The "Village Needs Draught Animals" issue quest has been implemented.
    • “Lord Needs Horses” quest will now cancel correctly if the quest giver is imprisoned.
    • Fixed an issue with the "Inn & Out" quest that caused it to not provide any rewards to players even when the quest was completed successfully.
    • Players will be able to sell poachers characters to progress in the “Manual Laborers” quest.
    • Some dialogue updates were made to the “Company Of Trouble” quest.
    • The “Needs Help With Outlaws” quest will fail if a raid starts in the quest settlement or war breaks out between the player and the quest giver's faction.
    • Quest NPC skills for “The Spy Among Us” quest were updated. NPC's will have higher skill values and they will scale according to quest difficulty.
    • The “Needs Access to Village Commons” quest will cancel if a raid starts in the target settlement. Players are now allowed to simulate the quest battle.
    • Improvements & fixes related to “Notable Wants Daughter Found” quest:
      • Rogue characters and their equipment are changed.
      • New dialogues and new ending added to the quest if a raid starts in the village that the rogue and the daughter escaped from.
      • New pop-ups are added when entering the quest villages based on the village status.
      • The quest will be cancelled if war breaks out between the player's and the quest giver's faction.
      • Fixed a bug that caused quest pop-ups to appear multiple times.

    • Improvements & fixes related to “Manual Laborers” quest:
      • Added a prisoner transfer limit (random between 50-80). Players won't be able to trade unlimited prisoners.
      • New dialogues were added to the quest.

    • Improvements & fixes related to “Escort Caravan” quest:
      • Every time the quest caravan exits a town, the caravan leader notifies the player about where the caravan is going.
      • Bandit parties are divided into 3 levels. Each wave will appear based on chance when the caravan exits a settlement.
      • Bandits will not spawn in front of the town gate.
      • Quest time limit added.
      • Fixed a bug that decreases the caravan party's speed too much after winning a hard fight.
      • Some dialogues are updated. Now the quest giver gives the info about the reward amount.

    • Improvements & fixes related to the “Family Feud” quest:
      • New dialogues were added after the quest fight.
      • Agent behaviours were improved after the fight.
      • Fixed a crash that occurred when the player opened a conversation with the target notable via the Quick Talk button.
      • Fixed some camera-related bugs while multiple conversations were active.

    • Fixed a bug that caused the ”Train Troops” quest to be cancelled if the borrowed troops are selected for Rival Gang quest battle.
    • Fixed a bug that causes players to get double quest rewards after completing a quest with an alternative solution.
    • Alternative solution companion reward experiences are tweaked in all quests.
    • Improved main storyline kingdom creation quest logs.
    • Fixed a bug that caused the quest parties in “Caravan Ambush” quest to remain still after battle.
    • Fixed a bug related to the "Caravan Ambush" quest that caused caravans to get stuck in towns.
    • Fixed a bug that caused the player to be stuck in the tutorial when the player loaded an autosave that was taken in battle with Radagos.
    • Fixed the bug that let Story Mode heroes die in battles.
    • Fixed a bug that made Radagos disappear on Tutorial Phase.


    Conversations & Encounters
    • After trading with a caravan, the player now returns to the greeting dialogue instead of the map screen.
    • Fixed a bug that allowed players to open conversations with prisoners without entering a settlement.
    • Fixed a bug that caused the army menu to open after talking to an army member and initiating combat through dialogue. Instead of the army menu, the encounter menu will open.
    • Fixed a bug that froze the game when quick talk dialogue and Rescue Family quest Radagos dialogue conflicted.
    • Many of the conversations that were using the old mission system were changed to the new quicker conversation system.
    • Added clan leader noble titles in dialogue boxes.
    • Ensured player's children have met the player to avoid an awkward conversation.
    • Expanded post-battle comments for army battles where the player was a participant.
    • Added new comments to frequently encountered conversations.
    • Fixed the bug that caused some nobles to talk like the main hero's brother.


    Other
    • Fixed some troops appearing older than they should.
    • One of the Battanian companion templates was using armour that was too high tier. It now uses a weaker one.
    • Starting age for the main character is now 19. Main character's brother and mother now also have more fitting ages.
    • Body armours with arm, leg covers now provide more armour to those parts. Armour pieces have been rebalanced and recalibrated. Most troops now use different armour pieces that are balanced for their tier and troop type.
    • Some behaviour of advanced training melee NPCs has been fixed.
    • Tournament participants don't spawn near other participants anymore.
    • Added notifications for prisoners who escape from our settlements or our party.
    • An issue with the taskbar icon of the game was fixed.
    • Troops belonging to a faction will use faction colours instead of civilian colours in civilian scenes.
    • Players can use ALT + LMB to escort a party.
    • Added encyclopedia entries for imperial factions.
    • Fixed typos, gave lords and minor faction heroes a minimum riding skill of 100 to make sure they can ride assigned horses.
    • Fixed a bug that caused villager parties to go to a castle or town while disbanding.
    • Removed a shield from Tacteos that was unsuitable for his character.


    Multiplayer
    Design & Balance
    • Crush Through:
      • Increased crush through energy threshold.
      • Made it slightly easier to crush through with 2h maces in relation to the energy threshold change.


    Game Modes
    • Destroying siege equipment granting gold during warmup is fixed.


    Map Related
    • Druimmor Forest was fixed in terms of barriers, exploits and visual bugs. Proper barriers have been applied on cliffs and roofs. Also, there are some fixes made in Ruins of Jawwali, which includes having matching rock and cliff textures, fixing the barriers around unused areas and fixing the navmesh problems.
    • Physics problems like getting stuck in the wooden columns and visual bugs are solved in the skirmish scenes Trading Post and Town Outskirts. Many exploitable situations are eliminated.
    • Fixed many possible causes for crashes in Baravenos Encirclement.


    Other - Miscellaneous
    • Fixed a condition where the rider's animation state gets broken when the mount gets killed while the rider is mounting
    • Player was not losing any score on suicides, fixed.
    • The number of missiles in quivers while selecting a character fixed.


    Server & Network
    • Clan game creator no longer crashes upon returning to the lobby.


    UI
    • Added dead teammate indicators.
    • Added sorting to MP clans tab.
    • Now party member names will be shown in a different colour in the 'ALT' behaviour in MP battles.
    • Small tweaks and improvements.


    Both
    UI
    • Added UI Scale control.
    • Changed the "Show Banners On Friendly Troops" option into a slider that controls the opacity of these banners.
    • Added a new (or old depending on how you look at it) Warband style 3 part crosshair.
    • "Finalize Chat" key is now re-bindable.
    • Separated general kill-feed (top right) and personal feed (centre middle) controls in the options.
    • Gauntlet memory and performance improvements.
    • Fixed some layout issues that appeared in panels that come out of frame.


    Performance
    • Significant performance improvements for the animation system. This will benefit situations with lots of animations such as battles and very populated town scenes.


    Animations
    • Idle and standing animations of agents now always start from the beginning instead of a random location, for both better visual effects and optimisation.


    Combat
    • Chasing agents followed the same path, which caused them to move in a line. Now they spread out a little bit, which looks more natural.
    • Agents surround enemy agents and choose a position based on the weapon length of the enemy. If the enemy had a longer weapon like a spear, the surrounding agents moved a bit far from the enemy. Now they compare the enemy's weapon length with their weapon length and move closer if the enemy's weapon is longer.
    • Cavalry:
      • Reduced the angle of possible rear ups.
      • Increased rearing damage threshold a tiny bit.
      • Braced spears can now also rear-up cavalry.


    Other
    • Fixed, when someone mounts a horse that is running away, the horse becomes unattackable beyond map borders.


    Modding
    • A new cheat "reserve_houses_in_settlement" that activates all houses in a settlement has been added for testing purposes. The cheat reserves and adds 1 dummy NPC to all houses in the settlement that the player is currently in - making them easily accessible. The reserved tag for the houses is not cleared after saving, so use the cheat with caution.
    • Welding multiple navigation mesh vertex pairs enabled.
    • Level names for the scenes can now be renamed from the Scene Editor.
    • Some formation orders that were omitted from public namespace were added for use in mods.
    • Improved moddability of the UI assets, now UI assets are separated into modules so mods can either add new assets or overwrite existing ones.
    • Improved sprite sheet generator performance.
     
    roflkong3 gefällt das.
  4. batgilla

    batgilla
    Registriert seit:
    17. September 2008
    Beiträge:
    2.975
    Seit dem neuesten Patch habe ich scheinbar ein neues "Lock"-Symbol in der Inventarverwaltung (ein schmaler "Strich" statt dem gut sichtbaren Punkt vorher) und auch ein paar Grafiken im Charakterausrüstungsmenüs sind anders (z.B. zeigt er das Helmsymbol in einem Waffenslot). Tritt der Fehler auch bei euch auf?
     
  5. Ixalmaris gesperrter Benutzer

    Ixalmaris
    Registriert seit:
    16. Juni 2016
    Beiträge:
    10.809
    1.5.3 Update
    • Fixed the issue of parties without any healthy soldiers existing on the campaign map after battles if an army leader died in a battle.
    • Fixed the issue of Clan Warrior troop of Battania having the wrong default sword in Captain Mode.
    • Fixed Couch Lance bouncing on certain occasions.
    • Fixed an asset packaging issue that caused UI icons to show up in the wrong places.
    • Fixed a crash that occurred when a player joined a siege server that had an already broken siege tower.
    • Missing main map edit data has been re-added to the modding tools.

    1.5.4 Beta Update
    • All 1.5.3 fixes above.
    • Fixed the issue of baby siblings' names appearing on the inventory menu.
    • Fixed the issue of broken perk icon placements for the 300 level perks.
    • Fixed the issue where locking items in the trade screen prevented the "Take All/Buy All" feature from working as intended.
    • Fixed the issue of heath bar of non-heroes being shown on the hideout troop management screen.
    • Replaced the gloves of the Oathsworn troop of Battania as a temporary fix until the model morphing issue is fixed.
    • Fixed the issue of the white background texture being shown in the perk trees.
    • Fixed a crash that occurred when pressing "Exit to Main Menu" option while a conversation was active.
    • Fixed the issue of siege engines building too fast which was caused by the Sweatshop perk of Steward skill.
     
    batgilla, roflkong3 und acer palmatum gefällt das.
  6. Ixalmaris gesperrter Benutzer

    Ixalmaris
    Registriert seit:
    16. Juni 2016
    Beiträge:
    10.809
    Development Update 5.
    https://www.youtube.com/watch?v=jlnQCoohD3o

    Fernkampf und Rekrutierung von Gefangenen wird überarbeitet, Mangonel bekommt einen anti-infanterie Modus (mehr oder weniger) und man wird seine Kinder ausbilden können.
     
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  7. Ixalmaris gesperrter Benutzer

    Ixalmaris
    Registriert seit:
    16. Juni 2016
    Beiträge:
    10.809
    1.5.3 Update
    Main e1.5.3
    • Fixed the issue in the multiplayer lobby UI where the "suggest" button didn't get updated to the "invite" button properly when the player had been promoted to the party leader.
    • Fixed a crash that occurred when the players reached the maximum character level.
    • Fixed a crash that occurred when the player finished fighting on the Seonon Waterfront.
    • Fixed the issue of companions being able to upgrade bandit troops to regular troops without the "Disciplinarian" skill.
    • Fixed a number of multiplayer crashes.

    1.5.4 Beta
    Beta e1.5.4
    • All 1.5.3 fixes above.
    • Fixed the issue of some faction troops looking older and plump.
    • Fixed a crash that occurred in certain cases during a crush through.
    • Fixed a crash that occurred when loading a save file that has the issue target hero who had already died.
    • Fixed the issue of showing companions twice in the clan page.
    • Fixed a crash that occurred when a player tried to raid a neutral village while being a mercenary and the villagers didn't resist.
     
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  8. Ixalmaris gesperrter Benutzer

    Ixalmaris
    Registriert seit:
    16. Juni 2016
    Beiträge:
    10.809
    1.5.4 Update (2.5 GB)
    Previous Beta Hotfixes:
    03/11/20
    • Fixed the issue of some faction troops looking older and plump.
    • Fixed a crash that occurred in certain cases during a crush through.
    • Fixed a crash that occurred when loading a save file that has the issue target hero who had already died.
    • Fixed the issue of showing companions twice in the clan page.
    • Fixed a crash that occurred when a player tried to raid a neutral village while being a mercenary and the villagers didn't resist.


    22/10/20
    • Fixed the issue of baby siblings' names appearing on the inventory menu.
    • Fixed the issue of broken perk icon placements for the 300 level perks.
    • Fixed the issue where locking items in the trade screen prevented the "Take All/Buy All" feature from working as intended.
    • Fixed the issue of health bar of non-heroes being shown on the hideout troop management screen.
    • Replaced the gloves of the Oathsworn troop of Battania as a temporary fix until the model morphing issue is fixed.
    • Fixed the issue of the white background texture being shown in the perk trees.
    • Fixed a crash that occurred when pressing "Exit to Main Menu" option while a conversation was active.
    • Fixed the issue of siege engines building too fast which was caused by the Sweatshop perk of Steward skill.


    Initial Beta Changelog:
    Singleplayer
    Crashes
    • Fixed a bug which crashed the game when the player attempted to pick up an item just before and during the hideout boss cinematic. Item interaction is now disabled during cinematics.
    • Fixed a bug which prevented heavy infantry, skirmisher, heavy cavalry and light cavalry formations from spawning correctly in certain missions. This could cause crashes.
    • Fixed a problem which crashed the game when the player transferred troops from one formation to an empty one and then gave a formation order.
    • Fixed a crash that occurred while dragging-dropping items in the inventory.
    • Fixed a crash that occurred when a player failed at romance bartering.
    • Fixed a crash that occurred when an army leader died.
    • Fixed a crash that occurred when forming caravans.
    • Fixed a crash that occurred when clicking "take a walk around" after loading, if the save file was created while waiting in a village.
    • Fixed a crash that occurred when the player bartered with bandits for safe passage.
    • Fixed a crash that occurred when creating a kingdom.
    • Fixed a crash that occurred with battle simulations.
    • Fixed a crash that occurred when involved kingdoms made peace during a simulation.
    • Fixed a crash that occurred when the main hero tried to marry someone within the same AI-led party.
    • Fixed a crash that occurred when the player loaded a save file that was taken in the tutorial village menu in the tutorial phase.
    • Fixed a crash that occurred when the main hero died with an active quest.
    • Fixed a bug that made companions transport to another city while they were in the main hero's party. Also fixed a crash that occurred when the main hero clicked on the clan tab while the previously mentioned bug occurred.
    • Fixed a crash that occurred while opening the Smithy in towns.
    • Fixed some crashes and bugs that occurred when a nonplayer hero died in battle.


    Performance
    • Loading core assets separately to speed-up first meaningful render during game launch.
    • Fixed CPU spikes on the campaign map caused by the distance checking algorithm.
    • Various CPU memory leaks were removed.


    Save & Load
    • Clans are saved now. Clans added to XML will not be added to games that have already started and will only be available in new games. Deleting a clan from an XML will not affect save games.
    • Save game files are now categorized by their game in the UI.


    Art
    • 5 new empire villages added.
    • Various improvements on castle gates for better AI behaviours.
    • Improvements to empire_town_j_siege's navigation mesh for better AI behaviours.
    • There was a minor visual bug in Aserai parley scenes, about the flags getting into the walls. That bug was fixed on all the levels.
    • Improvements to workshop scene props scaling.
    • Visual improvements to Khuzait villages.
    • Visual improvements on Vlandia keep model.
    • Added rein rope simulation to chain_horse_harness.
    • Northern light harness and Imperial riding harness were replaced with newer versions.
    • Fixed visual issues on Sturgia and Khuzait keep banners.
    • Improvements on some of the Empire villages:
      • Empire_village_f, empire_village_g, empire_village_h, empire_village_i, empire_village_j

    • Fixed a visual issue on the board game.
    • Fixed stair physics and some visual issues on one of the Empire towers.
    • Fixed the player falling into emptiness issue in Empire dungeons.
    • Fixed prison bars visibility issue in Vlandian dungeons.
    • Fixed a bug that prevented smooth grass LOD transition.
    • Improved quality of tree billboard rendering.
    • Some GI updates were made to the empire_town_j_siege.
    • Updated and enriched flora on the Tsagaan castle scene. Fixed barrier bugs and some physics issues which were preventing fall damage.
    • Added a new male voice set.
    • Added additional colours for skin, hair and eyes to the character creation screen. Various improvements on the textures and blendshapes. Also added bushy eyebrows.


    UI
    Changes:
    • Town Quick Talks:
      • Players can now talk to notables in town centres, companions in taverns, and lords in keeps through the map conversation screen without a loading screen by using the "Quick Talk" button.

    • Crafting screen changes
      • New visuals for the crafting final stage pop-up.
      • Stamina bars for smithing heroes so that players can see the stamina without hovering over each hero.
      • A "Civilian" icon will be shown if the crafted weapon is also usable in the civilian equipment set.

    • Added a new icon to the inventory that shows the current hero's skills on hover.
    • Added sorting to SP scoreboards and now heroes are shown at the top of their party lists.
    • Added an option to swap character and mount places in the inventory for a more focused view of the equipped mount.
    • Now if a locked item is removed from the inventory, it won't lose it's lock status when that item is added back to the inventory until the player removes the lock themselves.
    • Added "Enable Tutorials" and "Reset Tutorials" controls to the campaign options window.
    • Added new Scouting and Tactics perk icons.
    • Added a dropdown for hero selection to inventory (similar to character developer).
    • Added a quest icon to army nameplates if a lord in that army has a quest.
    • Removed the "over the limit" warning if the player didn't make any changes in the party screen.
    • Added hero's health and wounded information to hideout troop management window.
    • Now query pop-ups can be closed with Enter or Escape key.
    • Added wage of the party and tooltips to troop icons in the clan/parties tab.
    • Added a confirmation query to "Disband Army" in Kingdom/Armies tab.

    Fixes:
    • Fixed the damage amount for throwing weapons showing incorrect values in some cases.
    • Fixed the rotations of items in the inventory preview window.
    • Fixed an issue that caused the army management window to close improperly.
    • Fixed an issue in the hideout troop management window that caused troop counts to go negative.
    • Fixed an issue that caused modifiers of items to be removed on party screen reset.
    • Fixed an issue that caused the "Leave Members" button to be enabled while the player was in the tutorial stage.
    • Fixed an issue in the crafting screen that caused smithing heroes to overflow out of bounds.
    • Fixed an issue in the crafting screen that caused the order of smelting items to reset after smelting.
    • Fixed an error in the item preview window that caused reins of a saddle to not be added.
    • Fixed an error in the crafting screen that caused refinement recipes to not update on smithing hero change.
    • Fixed an error in the conversation screen that caused wrong relation values to be shown.
    • Fixed and improved encounter overlay food and morale values and tooltips.
    • Fixed an error in the conversation screen that caused encounter parties to overflow out of bounds in some cases.


    Battles and Sieges
    • A bug in the tactical AI that caused a defending army to become indecisive between different tactical positions and go back and forth was fixed.
    • Fixed some unintended behaviour of the battering ram that could stop it from delivering damage among other things.
    • Fixed a bug that caused players to spawn as spectators in battles.


    Character Development System
    • Added 31 combat-related primary and secondary throwing perk effects to the game. This should complete all throwing perks in the current design.
    • Added 25 campaign side Roguery perks.
    • Added 31 campaign side Tactics perks.
    • Added 40 campaign side Scouting perks.
    • Added 38 campaign side Steward perks.
    • Added 33 campaign side Trade perks.
    • Fixed the following riding combat perks:
      • Mounted Warrior: Secondary effect was accidentally set as party leader effect. This is correctly set as a captain effect now.
      • Horse Archer: Corrected the perk explanation text.
      • Sagittarius: Fixed a problem which accidentally reduced ranged accuracy when it should increase it.

    • Fixed an issue that caused players to start the campaign with 0 renown regardless of what was chosen in character creation.
    • Fixed a problem with the epic perk of smithing which changed into another perk after save and load process.
    • Fixed the levelling up of scouting skills of non-player party leaders.
    • Fixed the levelling up of heroes when they didn't level up without their skill level up.


    Clan and Party
    • Clans will respawn their parties based on settlement location data rather than saved coordinates to avoid situations where data loss during loading could lead to parties glitching into the geometry of settlements. This change f.e. prevents enemy lords from spawning inside settlements and blocking the settlement’s gate.
    • Healing skill did not affect the healing speed for larger armies. Instead of scaling healing rate with army size, it now scales better with medicine skill. This change should make the medicine skill more meaningful.
      • Changed healing for regulars from 0.2 + 0.2 x WoundedCount to a fixed 5 base heal.
      • Changed settlement healing for regulars from 8 to 10 settlement base healing.
      • Changed the skill bonus for healing regulars from 0.1% per skill level to 1% per skill level.

    • Increased the lower boundary of the herd speed penalty players receive, if you have a high amount of animals in relation to your party size.
    • Fixed some issues with the disbanding of dead non-player heroes' parties.


    Armies
    • Fixed a bug that caused NPC lords to calculate influence values wrong while thinking about creating an army.


    Kingdoms and Diplomacy
    • Added new clans.
    • Fixed an issue that caused nobles to oppose some decisions they had proposed after some time.
    • Fixed a bug that led to dead clan leaders being awarded fiefs through kingdom decisions.
    • Fixed a bug that prevented minor faction leaders from being replaced once they were dead.


    Settlement Actions (Town, Village, Castle and Hideout)
    • Fixed a bug that forced players into the request entry menu of a castle when they stopped waiting there.
    • Fixed a bug that enabled players to request a meeting at settlements with lords in their army.
    • Artisans now offer troops like other notables.
    • Stashes were added to player-owned castles.
    • Fixed a bug that prevented the location character list of a settlement to not refresh after prisoners in the settlement were changed.
    • The same access rules will be applied to all player clan members in a settlement. If a player doesn't have access to the lord’s hall, their clan members (family members, companions) will spawn in the tavern. Once access is gained, all clan members will appear in the lord’s hall.
    • To fix some potential bugs after releasing/donating prisoners to settlements, a code refactor was made for the party screen.
    • Fixed a bug that caused the request meeting button to be greyed out even if there are nobles inside.
    • Fixed a problem with having negative or more than 100% disguise probability values when the player wants to sneak into a town.
    • Fixed a bug that caused the Land Tax policy tooltip to display incorrect numbers.
    • Fixed a bug that led to notable supports not being updated during the game.


    Quests & Issues
    • The “Prodigal Son” issue quest has been implemented.
    • The "Village Needs Draught Animals" issue quest has been implemented.
    • “Lord Needs Horses” quest will now cancel correctly if the quest giver is imprisoned.
    • Fixed an issue with the "Inn & Out" quest that caused it to not provide any rewards to players even when the quest was completed successfully.
    • Players will be able to sell poachers characters to progress in the “Manual Laborers” quest.
    • Some dialogue updates were made to the “Company Of Trouble” quest.
    • The “Needs Help With Outlaws” quest will fail if a raid starts in the quest settlement or war breaks out between the player and the quest giver's faction.
    • Quest NPC skills for “The Spy Among Us” quest were updated. NPC's will have higher skill values and they will scale according to quest difficulty.
    • The “Needs Access to Village Commons” quest will cancel if a raid starts in the target settlement. Players are now allowed to simulate the quest battle.
    • Improvements & fixes related to “Notable Wants Daughter Found” quest:
      • Rogue characters and their equipment are changed.
      • New dialogues and new ending added to the quest if a raid starts in the village that the rogue and the daughter escaped from.
      • New pop-ups are added when entering the quest villages based on the village status.
      • The quest will be cancelled if war breaks out between the player's and the quest giver's faction.
      • Fixed a bug that caused quest pop-ups to appear multiple times.

    • Improvements & fixes related to “Manual Laborers” quest:
      • Added a prisoner transfer limit (random between 50-80). Players won't be able to trade unlimited prisoners.
      • New dialogues were added to the quest.

    • Improvements & fixes related to “Escort Caravan” quest:
      • Every time the quest caravan exits a town, the caravan leader notifies the player about where the caravan is going.
      • Bandit parties are divided into 3 levels. Each wave will appear based on chance when the caravan exits a settlement.
      • Bandits will not spawn in front of the town gate.
      • Quest time limit added.
      • Fixed a bug that decreases the caravan party's speed too much after winning a hard fight.
      • Some dialogues are updated. Now the quest giver gives the info about the reward amount.

    • Improvements & fixes related to the “Family Feud” quest:
      • New dialogues were added after the quest fight.
      • Agent behaviours were improved after the fight.
      • Fixed a crash that occurred when the player opened a conversation with the target notable via the Quick Talk button.
      • Fixed some camera-related bugs while multiple conversations were active.

    • Fixed a bug that caused the ”Train Troops” quest to be cancelled if the borrowed troops are selected for Rival Gang quest battle.
    • Fixed a bug that causes players to get double quest rewards after completing a quest with an alternative solution.
    • Alternative solution companion reward experiences are tweaked in all quests.
    • Improved main storyline kingdom creation quest logs.
    • Fixed a bug that caused the quest parties in “Caravan Ambush” quest to remain still after battle.
    • Fixed a bug related to the "Caravan Ambush" quest that caused caravans to get stuck in towns.
    • Fixed a bug that caused the player to be stuck in the tutorial when the player loaded an autosave that was taken in battle with Radagos.
    • Fixed the bug that let Story Mode heroes die in battles.
    • Fixed a bug that made Radagos disappear on Tutorial Phase.


    Conversations & Encounters
    • After trading with a caravan, the player now returns to the greeting dialogue instead of the map screen.
    • Fixed a bug that allowed players to open conversations with prisoners without entering a settlement.
    • Fixed a bug that caused the army menu to open after talking to an army member and initiating combat through dialogue. Instead of the army menu, the encounter menu will open.
    • Fixed a bug that froze the game when quick talk dialogue and Rescue Family quest Radagos dialogue conflicted.
    • Many of the conversations that were using the old mission system were changed to the new quicker conversation system.
    • Added clan leader noble titles in dialogue boxes.
    • Ensured player's children have met the player to avoid an awkward conversation.
    • Expanded post-battle comments for army battles where the player was a participant.
    • Added new comments to frequently encountered conversations.
    • Fixed the bug that caused some nobles to talk like the main hero's brother.


    Other
    • Fixed some troops appearing older than they should.
    • One of the Battanian companion templates was using armour that was too high tier. It now uses a weaker one.
    • Body armours with arm, leg covers now provide more armour to those parts. Armour pieces have been rebalanced and recalibrated. Most troops now use different armour pieces that are balanced for their tier and troop type.
    • Some behaviour of advanced training melee NPCs has been fixed.
    • Tournament participants don't spawn near other participants anymore.
    • Added notifications for prisoners who escape from our settlements or our party.
    • An issue with the taskbar icon of the game was fixed.
    • Troops belonging to a faction will use faction colours instead of civilian colours in civilian scenes.
    • Players can use ALT + LMB to escort a party.
    • Added encyclopedia entries for imperial factions.
    • Fixed typos, gave lords and minor faction heroes a minimum riding skill of 100 to make sure they can ride assigned horses.
    • Fixed a bug that caused villager parties to go to a castle or town while disbanding.
    • Removed a shield from Tacteos that was unsuitable for his character.


    Multiplayer
    Design & Balance
    • Crush Through:
      • Increased crush through energy threshold.
      • Made it slightly easier to crush through with 2h maces in relation to the energy threshold change.


    Game Modes
    • Destroying siege equipment granting gold during warmup is fixed.


    Map Related
    • Druimmor Forest was fixed in terms of barriers, exploits and visual bugs. Proper barriers have been applied on cliffs and roofs. Also, there are some fixes made in Ruins of Jawwali, which includes having matching rock and cliff textures, fixing the barriers around unused areas and fixing the navmesh problems.
    • Physics problems like getting stuck in the wooden columns and visual bugs are solved in the skirmish scenes Trading Post and Town Outskirts. Many exploitable situations are eliminated.
    • Fixed many possible causes for crashes in Baravenos Encirclement.


    Other - Miscellaneous
    • Fixed a condition where the rider's animation state gets broken when the mount gets killed while the rider is mounting
    • Player was not losing any score on suicides, fixed.
    • The number of missiles in quivers while selecting a character fixed.


    Server & Network
    • Clan game creator no longer crashes upon returning to the lobby.


    UI
    • Added dead teammate indicators.
    • Added sorting to MP clans tab.
    • Now party member names will be shown in a different colour in the 'ALT' behaviour in MP battles.
    • Small tweaks and improvements.


    Both
    UI
    • Added UI Scale control.
    • Changed the "Show Banners On Friendly Troops" option into a slider that controls the opacity of these banners.
    • Added a new (or old depending on how you look at it) Warband style 3 part crosshair.
    • "Finalize Chat" key is now re-bindable.
    • Separated general kill-feed (top right) and personal feed (centre middle) controls in the options.
    • Gauntlet memory and performance improvements.
    • Fixed some layout issues that appeared in panels that come out of frame.


    Performance
    • Significant performance improvements for the animation system. This will benefit situations with lots of animations such as battles and very populated town scenes.


    Animations
    • Idle and standing animations of agents now always start from the beginning instead of a random location, for both better visual effects and optimisation.


    Combat
    • Chasing agents followed the same path, which caused them to move in a line. Now they spread out a little bit, which looks more natural.
    • Agents surround enemy agents and choose a position based on the weapon length of the enemy. If the enemy had a longer weapon like a spear, the surrounding agents moved a bit far from the enemy. Now they compare the enemy's weapon length with their weapon length and move closer if the enemy's weapon is longer.
    • Cavalry:
      • Reduced the angle of possible rear ups.
      • Increased rearing damage threshold a tiny bit.
      • Braced spears can now also rear-up cavalry.


    Other
    • Fixed, when someone mounts a horse that is running away, the horse becomes unattackable beyond map borders.


    Modding
    • A new cheat "reserve_houses_in_settlement" that activates all houses in a settlement has been added for testing purposes. The cheat reserves and adds 1 dummy NPC to all houses in the settlement that the player is currently in - making them easily accessible. The reserved tag for the houses is not cleared after saving, so use the cheat with caution.
    • Welding multiple navigation mesh vertex pairs enabled.
    • Level names for the scenes can now be renamed from the Scene Editor.
    • Some formation orders that were omitted from public namespace were added for use in mods.
    • Improved moddability of the UI assets, now UI assets are separated into modules so mods can either add new assets or overwrite existing ones.
    • Improved sprite sheet generator performance.

    1.5.5 Beta
    Singleplayer
    Crashes
    • Fixed a crash related to formation AI.
    • Fixed a quest issue that caused the game to crash on loading.
    • Fixed two crashes that occurred after the player cleared an alley.
    • Fixed a crash that occurred when performing hostile actions against neutral villages while serving a kingdom as mercenary.
    • Fixed a crash related to initial kingdom hero spawn points that occurred when loading the game.
    • Fixed a crash that occurred when pressing the exit to the main menu button while a conversation was active.
    • Fixed a bug that crashed the game after gaining XP when the player was already at the maximum level.
    • Fixed a crash which appeared after changing an option in the options menu.
    • Fixed a crash that happened when the "Fight against the conspiracy" quest timed out.
    • Fixed a crash that happened when Radagos was executed in the “Rescue Family” quest.
    • Fixed a crash that occurred when entering the same village over and over again.
    • Fixed a crash that occurred after offering a truce during barter.


    Performance
    • Fixed a bug that caused performance drops on the world map after sounds were cut.


    Save & Load
    • Autosave interval duration was increased. It now autosaves after leaving settlement and ending encounters.
    • A notification will be displayed after saving the game successfully.
    • Daily gold changes occurred multiple times in different loaded games for some saved games. This was fixed. Now the daily gold change occurs only once in a day.


    Localisation
    • Text additions, spell checks and punctuation fixes.
    • Chinese localisation fixes.


    Art
    • Navmesh IDs changed for better AI behaviours in front of castle gates.
    • Visual improvements on Khuzait, Vlandian and Empire villages:
      • khuzait_village_f
      • Empire_village_o
      • vlandia_village_j

    • Physics problems on some castle walls and rooves are solved in Tsagaan Castle.
    • In order to have a better balance between ranged and melee troops, high ground areas and their connections between each other were reduced in number in Tsagaan Castle.
    • Assigned alpha versions parallax to materials with parallax.
    • Visual improvements on Battania Keep and gatehouse models.
    • Improvements to the existing campaign maps icons.
    • Added new cradle model.


    UI
    Changes
    • Added autosave interval control to the Campaign Options panel.
    • Added Married/Not Married filters to the encyclopedia hero list page.
    • Added explanation tooltip to the tax value in Town Management.
    • Now, the equip button in the inventory will replace the same type of weapon (if there is one equipped).
    • Army overlay can now show more than 18 parties in the army.
    • Barter offered item amount is now an editable text area.
    • Players can now load save games with double click on the saved game tuple.

    Fixes
    • Fixed long party names overlapping weight values in the inventory screen.
    • Fixed a bug that caused UI to disappear after inspecting a companion's troops while talking.
    • Fixed minor visual issues in the tournament prize panel.
    • Fixed a bug that showed swapped values for "Casualties Inflicted" for a diplomacy war item.
    • Fixed a bug in the army nameplate that caused an issue icon to be visible even though the lord with the issue hasn't joined the army yet.


    Battles and Sieges
    • Added -20% damage and weapon speed/reload penalty for using weapons while mounted. This is lowered by the Riding skill and reaches zero penalty at 100. The effect only applies to troops and characters in singleplayer mode. Some mechanical weapons (such as crossbows) are exempt from the damage penalty.
    • Heroes will no longer receive medicine skill experience for teamkills in battles.
    • Some archery points in siege scenes were not being removed as expected when certain objects like walls and broken versions of walls were swapped around causing archer agents trying to go to undesirable positions. Fixed/added more functionality to add on deploy/remove on deploy properties.
    • Moving in formation speed limits were not applied properly, they have been fixed and speeds were reduced overall, This is especially noticeable in shield wall, circle and square arrangements.
    • When troops with ranged weapons were given the charge order they didn't approach the enemy if there was a friend in the way. This was fixed. Moving sideways to try to see enemies past friends was also added, making giving the charge order without telling troops to hold fire much more effective.
    • Due to an error in updating the target agent after their target was killed and they moved back a few steps, ranged troops tended to face away from the enemy. This was fixed.
    • Fixed a bug that caused formations to fidget about when trying to hold a defensive position.
    • Implemented a new system that calculates troop power based on context. Removed cavalry troop simulation bonuses for sieges.
    • Light crossbows are reloadable on horseback now. Some of the heaviest crossbows are capable of penetrating shields.


    Character Development System
    • Added 10 more combat-related tactics perks to the game. This finalizes the current tactics skill tree.
    • Added and balanced 32 medicine perk effects on the campaign side.
    • Fixed the speed bonus for siege engine construction of the Sweatshop perk in the Steward skill. Instead of a flat bonus of 20, it is now 20%.
    • Fixed a bug that causes troops to appear as very old or young.
    • Fixed a bug that caused children to show up in the inventory screen as selectable.
    • Fixed a bug that caused the player to heal immediately just by waiting on the map.


    Clan and Party
    • Bandit parties which were close to a hideout were attacking other stronger parties because they assumed that parties inside the hideout would help them. However, that is not the case. They will no longer make this assumption.
    • Fixed a bug that leaves the main hero's spouse in the main party in a fugitive state.
    • Enabled AI marriages to occur over time.
    • Gave most clans enough adult members to lead the minimum number of parties. Added children to some clans to ensure better long-term continuity. More changes will follow.


    Armies
    • Fix a bug that allowed lords in the player's army to recruit from raided villages.


    Kingdoms and Diplomacy
    • Fixed a bug that caused dead heroes to participate in kingdom decisions.
    • Fixed a bug that led to mercenary clans defecting as vassals to other kingdoms during the main storyline.
    • Fixed an issue that stopped kingdom decisions from properly resolving when the player joined the kingdom as a mercenary.


    Economy and Trade
    • Fixed a bug that prevents the effects of daily settlement projects.
    • Fixed an issue that caused caravan speeds to drop to 1-2 speed because they were buying too many animals. Now, caravans do not buy more animals than their herd limit. If they have more animals than the limit, they sell excess animals when they enter a town.
    • Fixed a problem with tanneries not making any profit and closing all over the world in the long term.
    • All workshops are a bit more profitable now.


    Crafting
    • Missing/Invalid damage type strings were fixed.
    • Fixed an issue with some crafted two-handed weapon blades not disappearing from the character’s back after drawing the weapon.
    • Fixed a bug that caused the wrong tooltip and description to show at the smelting and refining screen.


    Settlement Actions (Town, Village, Castle and Hideout)
    • Players are no longer able to form caravans while in disguise.
    • Players are no longer able to buy workshops while in disguise.
    • Players can no longer heal by entering and leaving the training field.


    Quests & Issues
    • Quest battle AI aggressiveness improvements. (Quest NPCs will be more defensive in combat based on their skills.)
    • Fixed a bug that caused some quest rewards to be floating-point numbers.
    • Quest difficulties will now scale according to player progress even while the quest is ongoing.
    • Crime rating will only be gained after the rejection of the counter-offer in the quest "Can't Sell Product at a Fair Price".
    • Decreased relationship reward for the quest "Overpriced Raw Materials" from 10 to 5.
    • Fixed an issue with the quest "Needs Grain Seeds" not giving relationship rewards or penalties.
    • Fixed a bug that causes some conversations to not trigger in Manual Laborer Quest.
    • Fixed a bug that caused a companion to join the quest duel in the “Notable Wants Daughter Found” quest.
    • Prosperity penalty and bonus for Army of Poachers quest are changed from +-100 to +-30.
    • Fixed a bug that causes the “Escort Caravan” quest ambush party size to be 0 in some situations.
    • Fixed a bug that made the tutorial village headmen disappear.


    Conversations & Encounters
    • Fixed a bug that causes ransom broker's initial dialogue to be empty.
    • Fixed a bug that opened prisoner conversation missions in a hideout with the lord’s hall background scene.
    • Villagers and guards should change their dialogues if the player is lord of their settlement or faction ruler. Fixed a bug that caused lords to comment on raids on their settlements as if the player had been responsible.


    Other
    • Basic units will no longer use polearm type of weapons as they were getting too good at stopping cavalry charges.
    • Removed the out of place shield from Tacteos' back.
    • Some Aserai notables and peasants were wearing out of place armour. This was fixed.
    • Changed a few tournament loadout matchups for Battania and Aserai. Fights between all ranged units and ranged versus two-handers are less likely to happen.
    • Changed armours and shields of Caravan Guards of Sturgia, Vlandia and Empire.
    • Added player spouse death notification.
    • Fixed a bug that causes some dancers and beggars to spawn very young.
    • Added an option to enable/disable birth, ageing and death in the campaign. With this option enabled no new hero will be born and no one will die in the game.
    • Item Modifiers Update:
      • While modifiers worked mostly as intended for armours, they did not work correctly for weapons(stats of weapons were not affected by them), that's fixed.
      • Not all items had the correct modifiers associated with them, that's fixed.
      • Modifiers now affect stack count correctly("large bag of..." works).

    • Lame Horse feature was implemented:
      • When your horse "goes down" in a mission there is a chance that it will get the Lame modifier, which will affect the stats of it.

    • Players can now forfeit board games on the enemy’s turn.
    • Improved the replacement of invalid or deleted items with trash items. This may help some corrupted saves and should make it less likely for corruptions of this nature to occur.


    Multiplayer

    Please Note: Multiplayer servers will be opened for the beta branch to enable you to test the changes below. They will open tomorrow (Friday) around 11 am UTC and will remain open over the weekend.

    Design & Balance
    Combat

    • Bows, Crossbows and all Throwing Weapons' readying/aiming duration and patterns are now related to weapon speed (aiming used to be standard for all ranged weapons).
      • The faster the weapon is, the faster it readies up, the smaller the initial crosshair, the faster it gets accurate and the longer it holds max accuracy.
      • Minor adjustments will be made after reviewing performance.

    • New Perk for bows and crossbows:
      • Faster Release - Grants faster-travelling projectiles to increase the effective range of Bows and Crossbows. Does not increase the damage value.


    Weapon and Equipment Changes
    • New Weapon: Battanian Throwing Axe
      • Similar to other throwing axes

    • New Weapon: Aserai Throwing Axe
      • Deals more damage, Stack count 2

    • New Weapon: Battanian Bastard Sword
      • Can be used two-handed

    • New Weapon: Vlandian Bastard Sword
      • Can be used two-handed

    • New Weapon: Western Bastard Sword
      • Can be used two-handed

    • New Weapon: Fast Hunting Bow
      • A very fast bow with low damage

    • New Weapon: Light Javelin
      • A javelin with lower damage

    • Slightly increased damage of all Lances.
    • Javelin
      • Stack count increased from 3 to 4
      • Extra Javelin Stack size increased from 6 to 8
      • Damage is decreased from 46 to 34

    • Jareed
      • Stack count increased from 2 to 3
      • Damage is decreased from 65 to 52

    • Northern Fish Harpoon
      • Extra Harpoon Stack count increased from 7 to 8
      • Damage is decreased from 44 to 33

    • Reinforced Northern Fish Harpoon
      • Stack count decreased from 4 to 3
      • Damage is decreased from 60 to 49

    • Imperial Javelins
      • Stack count decreased from 4 to 3
      • Damage decreased from 56 to 45

    • Short Bow
      • Accuracy decreased from 91 to 84
      • Damage decreased from 49 to 46

    • Hunting Longbow
      • Accuracy increased from 90 to 96
      • Damage increased from 54 to 60

    • Recurve Bow
      • Damage decreased from 56 to 50

    • Superior Bow
      • Accuracy decreased from 90 to 72
      • Damage decreased from 56 to 32

    • Fast Short Bow
      • Accuracy decreased from 89 to 82
      • Damage decreased from 47 to 34

    • Strong Recurve Bow
      • Damage decreased from 62 to 61

    • Yeow Long Bow
      • Accuracy Increased from 97 to 98
      • Damage increased from 70 to 73

    • Arbalest
      • Damage increased from 95 to 100

    • Vlandian Throwing Axe
      • Damage is decreased from 113 to 34

    • Sturgia Throwing Axe
      • Damage is decreased from 90 to 34

    • Khuzait Eastern Lance
      • Length is increased from 189 to 196

    • Knight Heavy Horseman's Kite Shield
      • Hitpoints increased from 105 to 130

    • Clan Warrior Targe
      • Armour is increased from 5 to 8.
      • Hitpoints increased from 100 to 130

    • Northern Round Shield
      • Armour is increased from 5 to 10
      • Hitpoints increased from 105 to 135
      • Weight increased from 3.3 to 4.5

    • Bastard Axe
      • Swing speed increased from 71 to 87
      • Damage increased from 65 to 95

    Troop Changes
    • All Shock Troops
      • Combat Movement Speed modifier is decreased from 1.0 to 0.9

    • Aserai
      • Skirmisher
        • Spear perk is changed to Pike perk.

      • Tribal Warrior
        • Mace perk is changed to Long Sword perk.
        • Javelins perk is changed to Mace perk.
        • Spear perk is changed to Long Spear perk.

      • Guard
        • Javelin perk is changed to Light Javelin perk.
        • Mace perk is changed to Throwing Axe perk.

      • Archer
        • Sword perk is changed to Faster Bow perk.
        • Axe perk is changed to Better Fletching perk.
        • Spear perk is changed to Sword perk.
        • Troop Count is increased from 14 to 15
        • Speed is decreased from 75 to 74

      • Veteran
        • Armour is decreased from 32 to 26.
        • Speed is decreased from 75 to 74.
        • Troop Count is increased from 10 to 11

      • Beduin
        • Swapped Camel and Cavalry Sword perks.

    • Battania
      • Clan Warrior
        • Throwing Spear perk is changed to Spear perk.

      • Skirmisher
        • Spear perk is changed to Throwing Spear

      • Wildling
        • Larger Shield perk grants Light Oval Shield instead of Heavy Oval Shield.

      • Savage
        • Javelin perk is changed to Light Javelin perk.

      • Oathsworn
        • Heavy Mace perk is changed to Bastard Sword perk.
        • Javelin perk is changed to Heavy Mace perk.

      • Ranger
        • Two-Handed Axe perk is changed to Faster Bow perk.
        • Two-Handed Sword perk is changed to Two-Handed Axe perk.
        • Spear perk is changed to Throwing Axes perk.
        • Troop Count is increased from 14 to 15.
        • Speed is decreased from 75 to 74.

      • Fian
        • Falx perk is changed to Better Fletching perk.
        • Faster Arrows perk is changed to Falx perk.
        • Troop Count is increased from 9 to 11.
        • Speed is decreased from 74 to 73.
        • Armour is decreased from 29 to 24.

    • Empire
      • Recruit
        • Extra Javelins perk is changed to Pilum perk.
        • Axe perk is changed to Extra Javelins perk.

      • Menavlion Infantry
        • Javelin Perk is changed to Light Javelin perk.

      • Legionary
        • Mace perk is changed to Bastard Sword perk.
        • Pilum perk is changed to Mace perk.

      • Archer Militia
        • Light Crossbow perk is changed to Stronger Bow perk
        • Strong Arrows perk is changed to Better Fletching perk
        • Mace perk is changed to Stronger Arrows perk
        • Spear perk is changed to Extra Arrows perk
        • Axe perk now replaces default Sword.
        • Troop Count is increased from 14 to 15
        • Speed is decreased from 75 to 74
        • Cost is decreased from 120 to 110.

      • Palatine Guard
        • Menavlion perk now replaces the default Sword when picked.
        • Faster Bow perk is changed to Crossbow perk.
        • Extra Arrows perk is changed to Small Shield perk.
        • Strong Arrows perk is changed to Mace perk.
        • Mace replaces default Sword when picked.
        • Troop count is increased from 9 to 11.
        • Speed is decreased from 75 to 74.
        • Armour is decreased from 32 to 26.

      • Courser
        • Throwing Spear perk stack count decreased from 2 to 1.

    • Khuzait
      • Spear Infantry
        • Move Speed value is increased from 77 to 78.
        • Default Spear is changed to Long Spear
        • Long Spear perk is changed to Long Sword perk.
        • Stronger Shield perk is changed to Heavy Mace perk.
        • Long Sword perk is changed to Pike perk.
        • Heavy Mace perk is changed to Stronger Shield perk.

      • Steppe Bow
        • Short Sword perk is changed to Better Fletching perk.
        • Short Spear perk is changed to Short Sword perk.
        • Troop Count is increased from 14 to 15.
        • Speed is decreased from 75 to 74.

      • Khan’s Guard
        • Default sword Ild is changed to Heavy Ild
        • Troop Count is increased from 9 to 11.
        • Speed is decreased from 74 to 73.

      • Nomad
        • Move Speed value is increased from 76 to 79.
        • Armour is increased from 14 to 19.
        • Default Spear is changed to Long Spear
        • Long Spear perk is changed to Lance Perk
        • Cavalry Mace perk is changed to Improved Armor perk.

    • Sturgia
      • Brigand
        • Short Spear perk is changed to Throwing Spear perk.

      • Berserker
        • Javelin perk is changed to Light Javelin perk.

      • Varyag
        • Mace perk is changed to Bastard Axe perk.
        • Throwing Axes perk is changed to Mace perk.

      • Hunter
        • Shield perk is changed to Faster Bow perk.
        • Fast Arrows perk is changed to Shield perk.
        • Shield perk now grants Northern Round Shield instead of Northern Cavalry Kite Shield.
        • Troop Count is increased from 14 to 15.
        • Speed is decreased from 75 to 74.

      • Raider
        • Fixed Raider troops spawning with wrong barding.
        • Throwing Spear perk stack count decreased from 2 to 1.

    • Vlandia
      • Voulgier
        • Javelin perk is changed to Light Javelin perk.

      • Sergeant
        • Mace perk is changed to Bastard Sword perk.
        • Franceskas perk is changed to Mace perk.

      • Arbelist
        • Faster Bolts perk is changed to Small Shield perk.
        • Troop Count is increased from 14 to 15.
        • Speed is decreased from 75 to 74.
        • Cost is increased from 110 to 120.

      • Sharpshooter
        • Faster Sword perk is changed to Better Fletching perk.
        • Pike perk is changed to Strong Bolts perk.
        • Troop Count is increased from 9 to 10
        • Speed is decreased from 74 to 73

    • Fixed Clan Warrior troops spawning with the wrong default sword.
    • Fixed couch lance bouncing at lower speeds.


    Other - Miscellaneous
    • Fixed an issue where options in the Friends list would not change when our role within the group (leader to member or vice versa) changed.
    • Fixed Oathsworn gloves visually glitching.
    • Clans can now be created with 2 players.


    Server & Network
    • Random players can no longer join premade games after a player disconnects.


    UI
    Changes
    • Swapped places of Play and Armory tabs to centre the Play tab.
    • Reporting a player automatically mutes them for you after a report.

    Fixes
    • Minor visuals fixes in the lobby custom game tab.


    Both
    UI
    Changes
    • Mission Order Radial:
      • The order UI has been changed and now has radial buttons. This is implemented mostly for gamepad usability since previously, that UI implementation was unusable with gamepads. Because of this, some orders had to be moved. F1 and F2 orders are unaffected but F3-F7 orders are now under a list, F3 (like F1 and F2). We're open to feedback about this change. So let us know what you think!

    • UI now supports other language characters that are not included in the selected game language:
      • Previously characters in other languages would show up as block characters. e.g if your game language was English and someone typed in Japanese in the MP chat, the English player would see those characters as block characters. Now they show up as the correct characters.


    Performance
    • Optimisation made for agent spawning, improving the initialisation of battles and reinforcement phases.
    • Optimisations made on inverse kinematics by reducing unnecessary usage in the animation system, slightly improving the overall performance.


    Combat
    • Fixed a scenario for crush through where the attacker could deal full damage to the opponent.
    • Troop movement speeds when moving in arrangement had been reduced noticeably in the previous update, according to feedback and testing, this reduction has been made less severe for line arrangement.


    Modding
    • Fixes for crashes when using road_instance script for river sculpting.
    • Check for errors functionality in editor also checks the physics objects of the mesh bended entities.
    • A new functionality added to the editor for re-baking the selected GI probes.
     
    Zuletzt bearbeitet: 19. November 2020
  9. Ixalmaris gesperrter Benutzer

    Ixalmaris
    Registriert seit:
    16. Juni 2016
    Beiträge:
    10.809
    1.5.4 Hotfix
    • Fixed a crash that occurred while loading the last savegame.
    • Fixed a crash that occurred sometimes after clicking "You are my prisoners now" button in caravan encounter conversations.
    • Fixed a crash that occurred when starting the Notable Needs Daughter Found quest.
    • Fixed a crash that occurred when the main hero talked with a disbanding party.
    • Fixed an issue that caused caravans to drop to 1-2 speed because they were buying too many animals. Now, caravans do not buy more animals than their herd limit. If they have more animals than the limit, they sell excess animals when they enter a town.
    • Fixed an issue that caused tanneries to stop making any profit and close all over the world after an extended period of time. All workshops are a bit more profitable as well now.
    • Fixed an issue that stopped kingdom decisions from properly resolving when the player joined the kingdom as a mercenary.
    • Fixed an issue that blocked the player from entering settlements if peace was declared while the player was besieging a settlement.
    • Fixed an issue that caused settlement claimant decisions to be cancelled and re-proposed indefinitely.
    • Fixed a bug that spawned another headman in the tutorial village.

    1.5.5 Beta Update
    • Changed the dead teammate indicator opacity and on-screen stay time.
    • Order radial UI is now 30% smaller.
    • Crush Through is only possible with Battanian Two-Handed Mace and Sturgian Two-Handed Hammer. Both weapons' swing speed and damage have been adjusted.
    • Fixed an issue that caused the player's brother to not show up in the inventory screen.
    • Fixed an issue that caused radial UI to not close properly with the ESC key and the right mouse button.
    • Fixed an issue that caused the player's brother to not be able to lead a party and not to be assigned as governor through governor selection in town management.
    • Fixed an issue that blocked the player from entering settlements if peace was declared while the player was besieging a settlement. (Also in 1.5.4 hotfix.)
    • Fixed a crash that occurred when the main hero talked with a disbanding party. (Also in 1.5.4 hotfix.)
     
    acer palmatum und roflkong3 gefällt das.
  10. Zele Peter Neururer des GSPB. Nur ohne Porsche.

    Zele
    Registriert seit:
    13. Dezember 2003
    Beiträge:
    25.068
    Wie sieht es bei Bannerlord eigentlich aktuell so mit der KI aus? Früher hatte man ja das Problem, das in Orten stationierte Truppen oder Truppen, die man einem Untergebenen als Heerführer übergeben hat, quasi wie verschenbkt waren, weil der selbt Elitetruppen gerne mal mehr oder wenioger "verschenklt" hat, um sie durch Rekruten auszutauschen... was natürlich ein ziemliches Problem wurde später....
     
  11. Zele Peter Neururer des GSPB. Nur ohne Porsche.

    Zele
    Registriert seit:
    13. Dezember 2003
    Beiträge:
    25.068
    Falscher Thread, sry^^
     
  12. Ixalmaris gesperrter Benutzer

    Ixalmaris
    Registriert seit:
    16. Juni 2016
    Beiträge:
    10.809
    Ein weiterer 1.5.4 Hotfix
    • Fixed an issue with mounted crossbows being unable to reload while standing still.
    • Fixed a crash that occurred on the multiplayer siege map: Baravenos Encirclement.
    • Fixed an issue with dead teammate indicator opacity and them not going away.
    • Fixed the issue of having 100 relations with the village notable in Tevea at the start of the game.
    • Fixed a crash that occurred when taking a quest from a noble.
    • Fixed an issue that prevented the 'Draught Animal' quest from being completed.
    • Fixed the issue of Jawwal Clan skin colour not being according to the initial design.
    • Fixed a crash that occurred when accepting 'Kidnapped Daughter' quest from Tyl of Kvol.
    • Fixed the issue with the 'Art of the Trade' quest overriding other open quest dialogues.
    • Added missing modding tools fixes that were not included in the previous patch.
    • Fixed a crash that occurred due to the Beast Whisperer perk in Scouting skill.
    • Fixed an issue that allowed the player to invite their siblings to their party even though they had not come of age yet.
    • Fixed an issue that prevented the player from choosing their children as their heir.
    • Fixed an issue that allowed cities to host tournaments during sieges.
    • Fixed an issue that prevented caravans from carrying sheep, cows and hogs in some towns.
    • Players and their parties are now counted as 50% weaker to besiegers. They will give up much less with this change.
    • Fixed the issue with the wrong primary production text being shown on village tooltips. Now, the most produced item in that village is the primary production.
    • Slaughtering sheep, cows, and hogs now also gives hide.
    • Fixed an issue that caused settlement claimant decisions to be cancelled and re-proposed indefinitely.

    und 1.5.5 Beta update
    • Fixed an issue with mounted crossbows being unable to reload while standing still. (Also in 1.5.4 hotfix.)
    • Fixed an issue that caused companions to not have any skills and weapons.
    • Fixed an issue regarding the toggle order active text and icons.
    • Fixed an issue that prevented weapon changing, dismounting, etc. while giving orders.
    • Fixed an issue with the selection circle not showing up for gamepads.
    • Decreased opacity of order menu UI in general.
    • Fixed a crash that occurred when taking a quest from a noble. (Also in 1.5.4 hotfix.)
    • Fixed an issue that caused settlement claimant decisions to be cancelled and re-proposed indefinitely. (Also in 1.5.4 hotfix.)
    • Fixed a crash that occurred on the multiplayer siege map: Baravenos Encirclement. (Also in 1.5.4 hotfix.)
    • Fixed an issue where northern lords would spawn without leg armour.
    • Fixed a crash that occurred due to the Beast Whisperer perk in Scouting skill. (Also in 1.5.4 hotfix.)
    • Fixed an issue that allowed the player to invite their siblings to their party even though they had not come of age yet. (Also in 1.5.4 hotfix.)
    • Fixed an issue that prevented the player from choosing their children as their heir. (Also in 1.5.4 hotfix.)
    • Fixed an issue that allowed cities to host tournaments during sieges. (Also in 1.5.4 hotfix.)
    • Fixed an issue that prevented caravans from carrying sheep, cows and hogs in some towns. (Also in 1.5.4 hotfix.)
    • Players and their parties are now counted as 50% weaker to besiegers. They will give up much less with this change. (Also in 1.5.4 hotfix.)
    • Fixed the issue with the wrong primary production text being shown on village tooltips. Now, the most produced item in that village is the primary production. (Also in 1.5.4 hotfix.)
    • Slaughtering sheep, cows, hogs now also gives hide. (Also in 1.5.4 hotfix.)

    Combat Changes
    • Fixed Bows staying at max accuracy longer than intended.
    • Aiming durations are now slightly more affected by character skill.
    • Adjusted Ranged AI to be more accurate.

    Weapon and Equipment Changes
    • Light Oval Shield (Oathsworn)
      • Hitpoints decreased from 160 to 140.
      • Weight decreased from 3.2 to 3.

    • Lighter Oaken Kite Shield (Legionary)
      • Hitpoints decreased from 140 to 130.
      • Weight decreased from 3.5 to 3.

    • Light Round Shield (Varyag)
      • Hitpoints decreased from 165 to 155.

    • Light Tall Heater Shield (Sergeant)
      • Hitpoints decreased from 145 to 135.

    • Highland Scout's Shield (Wildling)
      • Weight decreased from 4.7 to 2.5.

    • Northern Kite Shield (Recruit - Raider - Brigand)
      • Weight decreased from 4.7 to 2.5.

    • Northern Round Shield (Warrior - Brigand - Hunter)
      • Weight decreased from 4.5 to 3.2.

    • Desert Oval Shield (Skirmisher - Tribal Warrior)
      • Weight decreased from 4.7 to 3.2.

    • Arbalest (Sharpshooter)
      • Damage decreased from 100 to 95.

    Troop Changes
    • Fixed Battania Mounted Warrior Javelin perk overriding equipped shield.
    • Aserai
      • Skirmisher
        • Speed increased from 81 to 82.

      • Tribal Warrior
        • Swapped Mace and Large Shield perks.

      • Beduin
        • Swapped Camel and Cavalry Sword perks.

    • Battania
      • Wildling
        • Speed increased from 81 to 82.

      • Oathsworn
        • Swapped Heavy Mace and Axe perks.

      • Ranger
        • Changed the Throwing Axes perk to Mace perk.

    • Empire
      • Recruit
        • Speed increased from 80 to 82.

      • Legionary
        • Swapped Mace and Heavy Axe perks.

      • Courser
        • Price decreased from 140 to 130.

    • Khuzait
      • Spear Infantry
        • Swapped Pike and Long Sword perks.
        • Swapped Mace and Stronger Shield perks.

    • Sturgia
      • Brigand
        • Speed increased from 79 to 82.

      • Varyag
        • Swapped Mace and Long Sword perks.

    • Vlandia
      • Sergeant
        • Swapped Mace and Axe perks.
     
    roflkong3 und acer palmatum gefällt das.
  13. Ceiwyn

    Ceiwyn
    Registriert seit:
    18. September 2011
    Beiträge:
    3.139
    Ist es eigentlich mittlerweile möglich, sich als einfacher Infanterist einem Königreich anzuschließen, ohne je eigene Truppen anzuführen und gleichzeitig auf der Map nicht von Banditen massakriert zu werden?
     
  14. acer palmatum

    acer palmatum
    Registriert seit:
    15. November 2006
    Beiträge:
    19.149
    Ort:
    Meddlfranken (tatsächlich)
    Wenn Du gut mit dem Bogen bist kannst Du es mit ein paar Banditen aufnehmen - allerdings eher als Reiter. Zu Fuß bist Du zu langsam.
     
  15. Ixalmaris gesperrter Benutzer

    Ixalmaris
    Registriert seit:
    16. Juni 2016
    Beiträge:
    10.809
    1.5.4 Hotfix (mal wieder)
    • Fixed an issue that caused the escort caravan quest to fail when the main hero helps the quest caravan in question.
    • Fixed a crash that occurred when pressing quick talk with a notable in a settlement.

    1.5.5 Update
    • Fixed an issue that caused the escort caravan quest to fail when the main hero helps the quest caravan in question. (Also in 1.5.4 hotfix.)
    • Fixed a crash that occurred when pressing quick talk with a notable in a settlement. (Also in 1.5.4 hotfix.)
    • Changed the Veterans' Respect perk secondary effect to be able to upgrade bandit type troops.
    • UI:
      • Fixed an issue with the order radial direction circle position.
      • Decreased space between order categories.
      • Removed the centre radial text and made the background of the centre less opaque.
      • Fixed an issue that caused the player to change equipment while changing selected formations with a gamepad.
      • Fixed an issue that caused the controller selection frame to be visible when the controller was not active.
      • Fixed an issue with the given order text not showing up in combat log for toggle orders.
     
    acer palmatum, Pain553 und roflkong3 gefällt das.
  16. Ixalmaris gesperrter Benutzer

    Ixalmaris
    Registriert seit:
    16. Juni 2016
    Beiträge:
    10.809
    Noch ein 1.5.4 Hotfix
    Main e1.5.4
    • Fixed a crash that occurred on game close.
    • Fixed an issue that prevented the spouse of the main hero from being a governor in some loaded campaigns.
    • Fixed an issue with the Escort Merchant Caravan quest not being marked as failed when the gold or goods were taken.
    • Fixed an issue that showed the wrong companion names for clan roles in dialogues with our companions.
    • Fixed an issue that caused companions to teleport when they were going to travel to a settlement.
    • Player crafted items are no longer being given as tournament prizes.
    • Vlandian Footman's athleticism skill has improved.

    1.5.5 Beta Update
    Beta e1.5.5
    • Added an option to change the order visual system between Radial and Bar.
    • Fixed a crash that occurred on game close. (Also in main hotfix.)
    • Fixed a crash that occurred when clicking on a garrison or a caravan's portrait on the settlement overlay menu.
    • Fixed a crash that occurred due to town security calculations.
    • Fixed an issue that caused companions to teleport when they were going to travel to a settlement. (Also in main hotfix.)
    • Fixed an issue with the Escort Merchant Caravan quest not being marked as failed when the gold or goods were taken. (Also in main hotfix.)
    • Fixed an issue that caused the Menu to disappear, locking the player between siege and campaign modes after clicking the 'continue siege preparations' option.
    • Fixed an issue that prevented castle governors from gaining Steward XP.
    • Fixed an issue that caused the Escort Merchant Caravan quest to fail when the player traded with the caravan they are escorting.
    • Player crafted items are no longer be given as tournament prizes. (Also in main hotfix.)
    • Vlandian Footman's athleticism skill has improved. (Also in main hotfix.)
    • Added missing Khuzait cavalry bonus information to relevant tooltips.
    • Marauders no longer spawn with longbows.
    • New Perks: Medicine skill Veterinarian and Fortitude Tonic perks primary effects are implemented.
    • New Captain Mode Map: Ebereth Hillfort
     
    roflkong3 gefällt das.
  17. Ixalmaris gesperrter Benutzer

    Ixalmaris
    Registriert seit:
    16. Juni 2016
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    10.809
    Alle Wochen wieder gibts ein 1.5.4 Hotfix
    • ixed a crash that occurred when the main hero rescued Tacteos in the tutorial.
    • Fixed an issue with companions' beards not showing in the army menu.
    • Fixed an issue that caused lame horses to prevent the Lord Needs Horses quest from completing.
    • Fixed incorrect income calculations on the clan screen.
    • Fixed an issue with some male Vlandian lords that were dressed in female outfits.

    1.5.5 Beta Hotfix
    • Improved the Athletics skill of Battanian Oathsworn unit.
    • Fixed a crash that occurred during the Training Troops quest when upgrading troops during conversations.
    • Fixed a crash that occurred when the main hero rescued Tacteos in the tutorial. (Also in main hotfix.)
    • Fixed an issue that allowed players to gain experience points from friendly fire.
    • Fixed an issue with companions' beards not showing in the army menu.
    • Fixed a bug that caused the quest settlement in the Escort Merchant Caravan quest to not be counted if it was the quest giver's settlement.
    • Fixed an issue with NPCs taking prisoners to their party, making them go over their party limit.
    • Fixed an issue that allowed parties within an army to recruit from nearby raided villages.
    • Fixed an issue that caused lame horses to prevent the Lord Needs Horses quest from completing. (Also in main hotfix.)
    • Fixed some issues related to Medicine, Leadership, Crossbow and Two-Handed skills' campaign effects.
    • Fixed incorrect income calculations on the clan screen. (Also in main hotfix.)
    • Fixed an issue with the wrong disbanding party conversations coming up in encounters because of the wrong priorities.
    • Fixed an issue with some male Vlandian lords that were dressed in female outfits. (Also in main hotfix.)
    • Fixed an issue that made Horse Archers use bows while in melee range.
     
    acer palmatum, roflkong3 und Pain553 gefällt das.
  18. Renegade09

    Renegade09
    Registriert seit:
    30. Oktober 2009
    Beiträge:
    2.196
    Hab nach etwas längerer Zeit mal wieder reingeschaut und, wow, die Performance haben sie spürbar verbessert. Mein oller 4 Kerner hatte bei großen Schlachten sonst immer Probleme, aber mittlerweile läuft es wohl sogar etwas besser als Warband.
    Top :hoch:
     
    Pain553 gefällt das.
  19. Ixalmaris gesperrter Benutzer

    Ixalmaris
    Registriert seit:
    16. Juni 2016
    Beiträge:
    10.809
    Dev Update 6
    [​IMG]
    https://www.youtube.com/watch?v=bMrHIlxTNE4
    Man kann als Anfürer eines Reichs jetzt Lehen vergeben und als Vasall abgeben.
    Wer will kann auch das Todessystem (und Geburten) ausschalten, dazu muss man aber ein neues Spiel starten.
    Die KI heiratet jetzt auch so das jeder Clan meist genug Mitglieder haben wird um Armeen anzuführen.

    Eini große Neuerung sind Rebellionen. Ist die Loyalität einer Siedlung gering dann greifen immer mehr Bürger zu den Waffen. Glauben diese gegen die Garnison gewinnen zu können kommt es zum Kampf. Gewinnen die Rebellen entsteht ein neuer Clan. Dieser muss sich aber erstmal behaupten indem er die Siedlung eine gewisse Zeit lang hält. Gelingt ihm dies wird er legitimiert und kann normal Diplomatie betreiben.

    Man kann jetzt versuchen Clanmitglieder aus der Gefangenschaft zu befreien, dies ist allerdings noch Work in Progress.
    Und es gibt Kämpfe innerhalb einer Festung mir engen Korridoren.
    Greetings warriors of Calradia!

    After a short hiatus, we’re back again with another development update! In this video, we’ll be taking a look at some of the updates that will be making their way to the live and beta versions of the game in the near future, as well as, a couple of new missions that are still in the works!

    We hope you enjoy the video.

    GRANT/RELINQUISH FIEF
    First up is the ability to grant and relinquish fiefs.

    When playing as a faction leader, you will be given the option to grant fiefs to your vassals, allowing you to diversify the ownership of fiefs across your kingdom, or bolster relations with a clan that might not be too fond of your rule.

    Similarly, when playing as a vassal, you will have the option to relinquish control of a fief back to the kingdom, allowing a new round of voting to start on which clan should receive the fief.

    These changes will give you much greater control over your lands, allowing you to plan ahead without any unexpected acquisitions complicating matters.

    SETTLEMENT EVENT NOTIFICATIONS
    Next, we have some new icons on settlement nameplates to indicate if there’s any issues or tournaments happening within a settlement, without needing to enter.

    DISABLE DEATH
    A new campaign setting has been added that allows you to disable the birth and death systems. Please note that you will need to start a new game to enable this option, and it can’t be changed afterwards, but the option is now there for those of you that are looking for a bit of a less dynamic and more familiar playthrough.

    SIMULATION IMPROVEMENTS
    A few important changes have been made to the campaign simulation that we wanted to highlight, some of which are already on beta and others that are coming in the next updates.

    First, AI characters are now able to get married. And second, being somewhat connected is the addition of many new AI clan members. These changes aim to ensure that most, if not all, clans have enough clan members to lead parties, as well as, to increase the overall population and longevity of clans through children.

    Additionally, more efforts have been made to address snowballing, with upcoming changes that enable factions to make comebacks, even after losing a few settlements. This is achieved through a more even distribution of wealth within each kingdom through a shared treasury, allowing clans to stick in the fight for much longer!

    Finally, an inflation-related issue that allowed kingdoms to keep generating wealth has been resolved to make for a more healthy and stable economy.

    PASSIVE RELATION EFFECT
    A new mechanic is on the way that grants companions and clan members that are outside of a party with a passive effect that improves player relations with non-hostile clans and notables. When left in a friendly or neutral settlement, the companion or clan member will no longer roam the map, and instead will act in a new emissary type role, using their charm skill to increase relations while earning XP.

    REBELLIONS
    A new rebellion feature is incoming with the next beta patch that enables unhappy citizens to rise up and seize control of settlements.

    The loyalty and security of a settlement is affected by a number of things, such as if there is a culture mismatch between the settlement owner and its inhabitants, whether the town was recently captured, the strength of the garrison, kingdom policies, governor skills, and so on...

    As the loyalty of a settlement decreases, more and more citizens will take up arms in the form of militia. Once the militia feels that they are stronger than the garrison, and providing loyalty is low enough, a rebellion will occur.

    A new clan will then take control of the settlement and attempt to establish themselves and legitimise their rule. If they manage to hold on to the settlement for a period of time, eventually they will be recognised by other clans and will be able to initiate diplomacy with kingdoms.

    PRISON BREAK
    Finally, we have the first of two missions that are a work in progress and subject to change, but that we wanted to share with you anyway.

    Prison breaks allow you to break into enemy settlements and spring clan members, vassals, and friendly or neutral lords free from prison! If successful in breaking into a settlement, you will need to fight your way back out with prisoner in tow.

    Naturally, breaking someone free comes at great risk to both you and the prisoner, especially when playing with death enabled!

    KEEP BATTLES
    And last, but by no means least, we have keep battles!

    Keep battles present players with a different challenge from the standard field battles that make up the majority of Bannerlord’s engagements, with the fight taking place at extreme close-quarters in an enclosed space.

    When assaulting a castle, you may find that the defenders decide to pull back their remaining forces to the castle keep to make a final stand. And it’s here where you will need to finish off the last of the defenders for the siege to be successful.

    OUTRO
    And that’s it for Development Update #6. We hope you enjoyed the video and we are looking forward to hearing your feedback about the changes in the comment section below.

    Thanks for watching!

    1.5.5 ist Live
    Main e1.5.5

    Latest Changes:
    • Xauna, Nord Town and Castle of fen Altai multiplayer scenes have been changed to their winter versions.
    • Fixed a bug that caused the “Art of the Trade” quest dialogue to override other quests’ dialogue.
    • Fixed a bug that caused eliminated clans to retain settlement ownership.
    • Fixed a bug that made the player’s family members stuck in the player’s settlements as prisoners.
    • Fixed a bug that caused friendly NPCs to refuse to give a quest and treat the player like an enemy.
    • Ensured only kingdoms are shown in the kingdom diplomacy screen.


    Previous Beta Hotfixes:
    15/12/20
    • Improved the Athletics skill of Battanian Oathsworn unit.
    • Fixed a crash that occurred during the Training Troops quest when upgrading troops during conversations.
    • Fixed an issue that allowed players to gain experience points from friendly fire.
    • Fixed an issue with companions' beards not showing in the army menu.
    • Fixed a bug that caused the quest settlement in the Escort Merchant Caravan quest to not be counted if it was the quest giver's settlement.
    • Fixed an issue with NPCs taking prisoners to their party, making them go over their party limit.
    • Fixed an issue that allowed parties within an army to recruit from nearby raided villages.
    • Fixed some issues related to Medicine, Leadership, Crossbow and Two-Handed skills' campaign effects.
    • Fixed an issue with the wrong disbanding party conversations coming up in encounters because of the wrong priorities.
    • Fixed an issue that made Horse Archers use bows while in melee range.
    • Couch lance damage is increased. It is now more reliant on weight, rather than horse speed.


    04/12/20
    • Added an option to change the order visual system between Radial and Bar.
    • Fixed a crash that occurred when clicking on a garrison or a caravan's portrait on the settlement overlay menu.
    • Fixed a crash that occurred due to town security calculations.
    • Fixed an issue that caused the Menu to disappear, locking the player between siege and campaign modes after clicking the 'continue siege preparations' option.
    • Fixed an issue that prevented castle governors from gaining Steward XP.
    • Fixed an issue that caused the Escort Merchant Caravan quest to fail when the player traded with the caravan they are escorting.
    • Added missing Khuzait cavalry bonus information to relevant tooltips.
    • Marauders no longer spawn with longbows.
    • New Perks: Medicine skill Veterinarian and Fortitude Tonic perks primary effects are implemented.
    • New Captain Mode Map: Ebereth Hillfort


    27/11/20
    • Changed the Veterans' Respect perk secondary effect to be able to upgrade bandit type troops.
    • UI:
      • Fixed an issue with the order radial direction circle position.
      • Decreased space between order categories.
      • Removed the centre radial text and made the background of the centre less opaque.
      • Fixed an issue that caused the player to change equipment while changing selected formations with a gamepad.
      • Fixed an issue that caused the controller selection frame to be visible when the controller was not active.
      • Fixed an issue with the given order text not showing up in combat log for toggle orders.


    25/11/20
    • Fixed an issue that caused companions to not have any skills and weapons.
    • Fixed an issue regarding the toggle order active text and icons.
    • Fixed an issue that prevented weapon changing, dismounting, etc. while giving orders.
    • Fixed an issue with the selection circle not showing up for gamepads.
    • Decreased opacity of order menu UI in general.
    • Fixed an issue where northern lords would spawn without leg armour.

    Combat Changes
    • Fixed Bows staying at max accuracy longer than intended.
    • Aiming durations are now slightly more affected by character skill.
    • Adjusted Ranged AI to be more accurate.

    Weapon and Equipment Changes
    • Light Oval Shield (Oathsworn)
      • Hitpoints decreased from 160 to 140.
      • Weight decreased from 3.2 to 3.

    • Lighter Oaken Kite Shield (Legionary)
      • Hitpoints decreased from 140 to 130.
      • Weight decreased from 3.5 to 3.

    • Light Round Shield (Varyag)
      • Hitpoints decreased from 165 to 155.

    • Light Tall Heater Shield (Sergeant)
      • Hitpoints decreased from 145 to 135.

    • Highland Scout's Shield (Wildling)
      • Weight decreased from 4.7 to 2.5.

    • Northern Kite Shield (Recruit - Raider - Brigand)
      • Weight decreased from 4.7 to 2.5.

    • Northern Round Shield (Warrior - Brigand - Hunter)
      • Weight decreased from 4.5 to 3.2.

    • Desert Oval Shield (Skirmisher - Tribal Warrior)
      • Weight decreased from 4.7 to 3.2.

    • Arbalest (Sharpshooter)
      • Damage decreased from 100 to 95.

    Troop Changes
    • Fixed Battania Mounted Warrior Javelin perk overriding equipped shield.
    • Aserai
      • Skirmisher
        • Speed increased from 81 to 82.

      • Tribal Warrior
        • Swapped Mace and Large Shield perks.

      • Beduin
        • Swapped Camel and Cavalry Sword perks.

    • Battania
      • Wildling
        • Speed increased from 81 to 82.

      • Oathsworn
        • Swapped Heavy Mace and Axe perks.

      • Ranger
        • Changed the Throwing Axes perk to Mace perk.

    • Empire
      • Recruit
        • Speed increased from 80 to 82.

      • Legionary
        • Swapped Mace and Heavy Axe perks.

      • Courser
        • Price decreased from 140 to 130.

    • Khuzait
      • Spear Infantry
        • Swapped Pike and Long Sword perks.
        • Swapped Mace and Stronger Shield perks.

    • Sturgia
      • Brigand
        • Speed increased from 79 to 82.

      • Varyag
        • Swapped Mace and Long Sword perks.

    • Vlandia
      • Sergeant
        • Swapped Mace and Axe perks.


    20/11/2020
    • Changed the dead teammate indicator opacity and on-screen stay time.
    • Order radial UI is now 30% smaller.
    • Crush Through is only possible with Battanian Two-Handed Mace and Sturgian Two-Handed Hammer. Both weapons' swing speed and damage have been adjusted.
    • Fixed an issue that caused the player's brother to not show up in the inventory screen.
    • Fixed an issue that caused radial UI to not close properly with the ESC key and the right mouse button.
    • Fixed an issue that caused the player's brother to not be able to lead a party and not to be assigned as governor through governor selection in town management.


    Initial Beta Changelog:
    Singleplayer
    Crashes
    • Fixed a crash related to formation AI.
    • Fixed a quest issue that caused the game to crash on loading.
    • Fixed two crashes that occurred after the player cleared an alley.
    • Fixed a crash that occurred when performing hostile actions against neutral villages while serving a kingdom as mercenary.
    • Fixed a crash related to initial kingdom hero spawn points that occurred when loading the game.
    • Fixed a crash that occurred when pressing the exit to the main menu button while a conversation was active.
    • Fixed a bug that crashed the game after gaining XP when the player was already at the maximum level.
    • Fixed a crash which appeared after changing an option in the options menu.
    • Fixed a crash that happened when the "Fight against the conspiracy" quest timed out.
    • Fixed a crash that happened when Radagos was executed in the “Rescue Family” quest.
    • Fixed a crash that occurred when entering the same village over and over again.
    • Fixed a crash that occurred after offering a truce during barter.


    Performance
    • Fixed a bug that caused performance drops on the world map after sounds were cut.


    Save & Load
    • Autosave interval duration was increased. It now autosaves after leaving settlement and ending encounters.
    • A notification will be displayed after saving the game successfully.
    • Daily gold changes occurred multiple times in different loaded games for some saved games. This was fixed. Now the daily gold change occurs only once in a day.


    Localisation
    • Text additions, spell checks and punctuation fixes.
    • Chinese localisation fixes.


    Art
    • Navmesh IDs changed for better AI behaviours in front of castle gates.
    • Visual improvements on Khuzait, Vlandian and Empire villages:
      • khuzait_village_f
      • Empire_village_o
      • vlandia_village_j

    • Physics problems on some castle walls and rooves are solved in Tsagaan Castle.
    • In order to have a better balance between ranged and melee troops, high ground areas and their connections between each other were reduced in number in Tsagaan Castle.
    • Assigned alpha versions parallax to materials with parallax.
    • Visual improvements on Battania Keep and gatehouse models.
    • Improvements to the existing campaign maps icons.
    • Added new cradle model.


    UI
    Changes
    • Added autosave interval control to the Campaign Options panel.
    • Added Married/Not Married filters to the encyclopedia hero list page.
    • Added explanation tooltip to the tax value in Town Management.
    • Now, the equip button in the inventory will replace the same type of weapon (if there is one equipped).
    • Army overlay can now show more than 18 parties in the army.
    • Barter offered item amount is now an editable text area.
    • Players can now load save games with double click on the saved game tuple.

    Fixes
    • Fixed long party names overlapping weight values in the inventory screen.
    • Fixed a bug that caused UI to disappear after inspecting a companion's troops while talking.
    • Fixed minor visual issues in the tournament prize panel.
    • Fixed a bug that showed swapped values for "Casualties Inflicted" for a diplomacy war item.
    • Fixed a bug in the army nameplate that caused an issue icon to be visible even though the lord with the issue hasn't joined the army yet.


    Battles and Sieges
    • Added -20% damage and weapon speed/reload penalty for using weapons while mounted. This is lowered by the Riding skill and reaches zero penalty at 100. The effect only applies to troops and characters in singleplayer mode. Some mechanical weapons (such as crossbows) are exempt from the damage penalty.
    • Heroes will no longer receive medicine skill experience for teamkills in battles.
    • Some archery points in siege scenes were not being removed as expected when certain objects like walls and broken versions of walls were swapped around causing archer agents trying to go to undesirable positions. Fixed/added more functionality to add on deploy/remove on deploy properties.
    • Moving in formation speed limits were not applied properly, they have been fixed and speeds were reduced overall, This is especially noticeable in shield wall, circle and square arrangements.
    • When troops with ranged weapons were given the charge order they didn't approach the enemy if there was a friend in the way. This was fixed. Moving sideways to try to see enemies past friends was also added, making giving the charge order without telling troops to hold fire much more effective.
    • Due to an error in updating the target agent after their target was killed and they moved back a few steps, ranged troops tended to face away from the enemy. This was fixed.
    • Fixed a bug that caused formations to fidget about when trying to hold a defensive position.
    • Implemented a new system that calculates troop power based on context. Removed cavalry troop simulation bonuses for sieges.
    • Light crossbows are reloadable on horseback now. Some of the heaviest crossbows are capable of penetrating shields.


    Character Development System
    • Added 10 more combat-related tactics perks to the game. This finalizes the current tactics skill tree.
    • Added and balanced 32 medicine perk effects on the campaign side.
    • Fixed the speed bonus for siege engine construction of the Sweatshop perk in the Steward skill. Instead of a flat bonus of 20, it is now 20%.
    • Fixed a bug that causes troops to appear as very old or young.
    • Fixed a bug that caused children to show up in the inventory screen as selectable.
    • Fixed a bug that caused the player to heal immediately just by waiting on the map.


    Clan and Party
    • Bandit parties which were close to a hideout were attacking other stronger parties because they assumed that parties inside the hideout would help them. However, that is not the case. They will no longer make this assumption.
    • Fixed a bug that leaves the main hero's spouse in the main party in a fugitive state.
    • Enabled AI marriages to occur over time.
    • Gave most clans enough adult members to lead the minimum number of parties. Added children to some clans to ensure better long-term continuity. More changes will follow.


    Armies
    • Fix a bug that allowed lords in the player's army to recruit from raided villages.


    Kingdoms and Diplomacy
    • Fixed a bug that caused dead heroes to participate in kingdom decisions.
    • Fixed a bug that led to mercenary clans defecting as vassals to other kingdoms during the main storyline.
    • Fixed an issue that stopped kingdom decisions from properly resolving when the player joined the kingdom as a mercenary.


    Economy and Trade
    • Fixed a bug that prevents the effects of daily settlement projects.
    • Fixed an issue that caused caravan speeds to drop to 1-2 speed because they were buying too many animals. Now, caravans do not buy more animals than their herd limit. If they have more animals than the limit, they sell excess animals when they enter a town.
    • Fixed a problem with tanneries not making any profit and closing all over the world in the long term.
    • All workshops are a bit more profitable now.


    Crafting
    • Missing/Invalid damage type strings were fixed.
    • Fixed an issue with some crafted two-handed weapon blades not disappearing from the character’s back after drawing the weapon.
    • Fixed a bug that caused the wrong tooltip and description to show at the smelting and refining screen.


    Settlement Actions (Town, Village, Castle and Hideout)
    • Players are no longer able to form caravans while in disguise.
    • Players are no longer able to buy workshops while in disguise.
    • Players can no longer heal by entering and leaving the training field.


    Quests & Issues
    • Quest battle AI aggressiveness improvements. (Quest NPCs will be more defensive in combat based on their skills.)
    • Fixed a bug that caused some quest rewards to be floating-point numbers.
    • Quest difficulties will now scale according to player progress even while the quest is ongoing.
    • Crime rating will only be gained after the rejection of the counter-offer in the quest "Can't Sell Product at a Fair Price".
    • Decreased relationship reward for the quest "Overpriced Raw Materials" from 10 to 5.
    • Fixed an issue with the quest "Needs Grain Seeds" not giving relationship rewards or penalties.
    • Fixed a bug that causes some conversations to not trigger in Manual Laborer Quest.
    • Fixed a bug that caused a companion to join the quest duel in the “Notable Wants Daughter Found” quest.
    • Prosperity penalty and bonus for Army of Poachers quest are changed from +-100 to +-30.
    • Fixed a bug that causes the “Escort Caravan” quest ambush party size to be 0 in some situations.
    • Fixed a bug that made the tutorial village headmen disappear.


    Conversations & Encounters
    • Fixed a bug that causes ransom broker's initial dialogue to be empty.
    • Fixed a bug that opened prisoner conversation missions in a hideout with the lord’s hall background scene.
    • Villagers and guards should change their dialogues if the player is lord of their settlement or faction ruler. Fixed a bug that caused lords to comment on raids on their settlements as if the player had been responsible.


    Other
    • Basic units will no longer use polearm type of weapons as they were getting too good at stopping cavalry charges.
    • Removed the out of place shield from Tacteos' back.
    • Some Aserai notables and peasants were wearing out of place armour. This was fixed.
    • Changed a few tournament loadout matchups for Battania and Aserai. Fights between all ranged units and ranged versus two-handers are less likely to happen.
    • Changed armours and shields of Caravan Guards of Sturgia, Vlandia and Empire.
    • Added player spouse death notification.
    • Fixed a bug that causes some dancers and beggars to spawn very young.
    • Added an option to enable/disable birth, ageing and death in the campaign. With this option enabled no new hero will be born and no one will die in the game.
    • Item Modifiers Update:
      • While modifiers worked mostly as intended for armours, they did not work correctly for weapons(stats of weapons were not affected by them), that's fixed.
      • Not all items had the correct modifiers associated with them, that's fixed.
      • Modifiers now affect stack count correctly("large bag of..." works).

    • Lame Horse feature was implemented:
      • When your horse "goes down" in a mission there is a chance that it will get the Lame modifier, which will affect the stats of it.

    • Players can now forfeit board games on the enemy’s turn.
    • Improved the replacement of invalid or deleted items with trash items. This may help some corrupted saves and should make it less likely for corruptions of this nature to occur.


    Multiplayer
    Design & Balance
    Combat

    • Bows, Crossbows and all Throwing Weapons' readying/aiming duration and patterns are now related to weapon speed (aiming used to be standard for all ranged weapons).
      • The faster the weapon is, the faster it readies up, the smaller the initial crosshair, the faster it gets accurate and the longer it holds max accuracy.
      • Minor adjustments will be made after reviewing performance.

    • New Perk for bows and crossbows:
      • Faster Release - Grants faster-travelling projectiles to increase the effective range of Bows and Crossbows. Does not increase the damage value.

    • Crush Through is only possible with Battanian Two-Handed Mace and Sturgian Two-Handed Hammer. Both weapons' swing speed and damage have been adjusted.


    Weapon and Equipment Changes
    • New Weapon: Battanian Throwing Axe
      • Similar to other throwing axes

    • New Weapon: Aserai Throwing Axe
      • Deals more damage, Stack count 2

    • New Weapon: Battanian Bastard Sword
      • Can be used two-handed

    • New Weapon: Vlandian Bastard Sword
      • Can be used two-handed

    • New Weapon: Western Bastard Sword
      • Can be used two-handed

    • New Weapon: Fast Hunting Bow
      • A very fast bow with low damage

    • New Weapon: Light Javelin
      • A javelin with lower damage

    • Slightly increased damage of all Lances.
    • Javelin
      • Stack count increased from 3 to 4
      • Extra Javelin Stack size increased from 6 to 8
      • Damage is decreased from 46 to 34

    • Jareed
      • Stack count increased from 2 to 3
      • Damage is decreased from 65 to 52

    • Northern Fish Harpoon
      • Extra Harpoon Stack count increased from 7 to 8
      • Damage is decreased from 44 to 33

    • Reinforced Northern Fish Harpoon
      • Stack count decreased from 4 to 3
      • Damage is decreased from 60 to 49

    • Imperial Javelins
      • Stack count decreased from 4 to 3
      • Damage decreased from 56 to 45

    • Short Bow
      • Accuracy decreased from 91 to 84
      • Damage decreased from 49 to 46

    • Hunting Longbow
      • Accuracy increased from 90 to 96
      • Damage increased from 54 to 60

    • Recurve Bow
      • Damage decreased from 56 to 50

    • Superior Bow
      • Accuracy decreased from 90 to 72
      • Damage decreased from 56 to 32

    • Fast Short Bow
      • Accuracy decreased from 89 to 82
      • Damage decreased from 47 to 34

    • Strong Recurve Bow
      • Damage decreased from 62 to 61

    • Yeow Long Bow
      • Accuracy Increased from 97 to 98
      • Damage increased from 70 to 73

    • Arbalest
      • Damage increased from 95 to 100

    • Vlandian Throwing Axe
      • Damage is decreased from 113 to 34

    • Sturgia Throwing Axe
      • Damage is decreased from 90 to 34

    • Khuzait Eastern Lance
      • Length is increased from 189 to 196

    • Knight Heavy Horseman's Kite Shield
      • Hitpoints increased from 105 to 130

    • Clan Warrior Targe
      • Armour is increased from 5 to 8.
      • Hitpoints increased from 100 to 130

    • Northern Round Shield
      • Armour is increased from 5 to 10
      • Hitpoints increased from 105 to 135
      • Weight increased from 3.3 to 4.5

    • Bastard Axe
      • Swing speed increased from 71 to 87
      • Damage increased from 65 to 95

    Troop Changes
    • All Shock Troops
      • Combat Movement Speed modifier is decreased from 1.0 to 0.9

    • Aserai
      • Skirmisher
        • Spear perk is changed to Pike perk.

      • Tribal Warrior
        • Mace perk is changed to Long Sword perk.
        • Javelins perk is changed to Mace perk.
        • Spear perk is changed to Long Spear perk.

      • Guard
        • Javelin perk is changed to Light Javelin perk.
        • Mace perk is changed to Throwing Axe perk.

      • Archer
        • Sword perk is changed to Faster Bow perk.
        • Axe perk is changed to Better Fletching perk.
        • Spear perk is changed to Sword perk.
        • Troop Count is increased from 14 to 15
        • Speed is decreased from 75 to 74

      • Veteran
        • Armour is decreased from 32 to 26.
        • Speed is decreased from 75 to 74.
        • Troop Count is increased from 10 to 11

      • Beduin
        • Swapped Camel and Cavalry Sword perks.

    • Battania
      • Clan Warrior
        • Throwing Spear perk is changed to Spear perk.

      • Wildling
        • Larger Shield perk grants Light Oval Shield instead of Heavy Oval Shield.

      • Savage
        • Javelin perk is changed to Light Javelin perk.

      • Oathsworn
        • Heavy Mace perk is changed to Bastard Sword perk.
        • Javelin perk is changed to Heavy Mace perk.

      • Ranger
        • Two-Handed Axe perk is changed to Faster Bow perk.
        • Two-Handed Sword perk is changed to Two-Handed Axe perk.
        • Spear perk is changed to Throwing Axes perk.
        • Troop Count is increased from 14 to 15.
        • Speed is decreased from 75 to 74.

      • Fian
        • Falx perk is changed to Better Fletching perk.
        • Faster Arrows perk is changed to Falx perk.
        • Troop Count is increased from 9 to 11.
        • Speed is decreased from 74 to 73.
        • Armour is decreased from 29 to 24.

    • Empire
      • Recruit
        • Extra Javelins perk is changed to Pilum perk.
        • Axe perk is changed to Extra Javelins perk.

      • Menavlion Infantry
        • Javelin Perk is changed to Light Javelin perk.

      • Legionary
        • Mace perk is changed to Bastard Sword perk.
        • Pilum perk is changed to Mace perk.

      • Archer Militia
        • Light Crossbow perk is changed to Stronger Bow perk
        • Strong Arrows perk is changed to Better Fletching perk
        • Mace perk is changed to Stronger Arrows perk
        • Spear perk is changed to Extra Arrows perk
        • Axe perk now replaces default Sword.
        • Troop Count is increased from 14 to 15
        • Speed is decreased from 75 to 74
        • Cost is decreased from 120 to 110.

      • Palatine Guard
        • Menavlion perk now replaces the default Sword when picked.
        • Faster Bow perk is changed to Crossbow perk.
        • Extra Arrows perk is changed to Small Shield perk.
        • Strong Arrows perk is changed to Mace perk.
        • Mace replaces default Sword when picked.
        • Troop count is increased from 9 to 11.
        • Speed is decreased from 75 to 74.
        • Armour is decreased from 32 to 26.

      • Courser
        • Throwing Spear perk stack count decreased from 2 to 1.

    • Khuzait
      • Spear Infantry
        • Move Speed value is increased from 77 to 78.
        • Default Spear is changed to Long Spear
        • Long Spear perk is changed to Long Sword perk.
        • Stronger Shield perk is changed to Heavy Mace perk.
        • Long Sword perk is changed to Pike perk.
        • Heavy Mace perk is changed to Stronger Shield perk.

      • Steppe Bow
        • Short Sword perk is changed to Better Fletching perk.
        • Short Spear perk is changed to Short Sword perk.
        • Troop Count is increased from 14 to 15.
        • Speed is decreased from 75 to 74.

      • Khan’s Guard
        • Default sword Ild is changed to Heavy Ild
        • Troop Count is increased from 9 to 11.
        • Speed is decreased from 74 to 73.

      • Nomad
        • Move Speed value is increased from 76 to 79.
        • Armour is increased from 14 to 19.
        • Default Spear is changed to Long Spear
        • Long Spear perk is changed to Lance Perk
        • Cavalry Mace perk is changed to Improved Armor perk.

    • Sturgia
      • Brigand
        • Short Spear perk is changed to Throwing Spear perk.

      • Berserker
        • Javelin perk is changed to Light Javelin perk.

      • Varyag
        • Mace perk is changed to Bastard Axe perk.
        • Throwing Axes perk is changed to Mace perk.

      • Hunter
        • Shield perk is changed to Faster Bow perk.
        • Fast Arrows perk is changed to Shield perk.
        • Shield perk now grants Northern Round Shield instead of Northern Cavalry Kite Shield.
        • Troop Count is increased from 14 to 15.
        • Speed is decreased from 75 to 74.

      • Raider
        • Fixed Raider troops spawning with wrong barding.
        • Throwing Spear perk stack count decreased from 2 to 1.

    • Vlandia
      • Voulgier
        • Javelin perk is changed to Light Javelin perk.

      • Sergeant
        • Mace perk is changed to Bastard Sword perk.
        • Franceskas perk is changed to Mace perk.

      • Arbelist
        • Faster Bolts perk is changed to Small Shield perk.
        • Troop Count is increased from 14 to 15.
        • Speed is decreased from 75 to 74.
        • Cost is increased from 110 to 120.

      • Sharpshooter
        • Faster Sword perk is changed to Better Fletching perk.
        • Pike perk is changed to Strong Bolts perk.
        • Troop Count is increased from 9 to 10
        • Speed is decreased from 74 to 73

    • Fixed Clan Warrior troops spawning with the wrong default sword.
    • Fixed couch lance bouncing at lower speeds.


    Other - Miscellaneous
    • Fixed an issue where options in the Friends list would not change when our role within the group (leader to member or vice versa) changed.
    • Fixed Oathsworn gloves visually glitching.
    • Clans can now be created with 2 players.


    Server & Network
    • Random players can no longer join premade games after a player disconnects.


    UI
    Changes
    • Swapped places of Play and Armory tabs to centre the Play tab.
    • Reporting a player automatically mutes them for you after a report.

    Fixes
    • Minor visuals fixes in the lobby custom game tab.


    Both
    UI
    Changes
    • Mission Order Radial:
      • The order UI has been changed and now has radial buttons. This is implemented mostly for gamepad usability since previously, that UI implementation was unusable with gamepads. Because of this, some orders had to be moved. F1 and F2 orders are unaffected but F3-F7 orders are now under a list, F3 (like F1 and F2). We're open to feedback about this change. So let us know what you think!

    • UI now supports other language characters that are not included in the selected game language:
      • Previously characters in other languages would show up as block characters. e.g if your game language was English and someone typed in Japanese in the MP chat, the English player would see those characters as block characters. Now they show up as the correct characters.


    Performance
    • Optimisation made for agent spawning, improving the initialisation of battles and reinforcement phases.
    • Optimisations made on inverse kinematics by reducing unnecessary usage in the animation system, slightly improving the overall performance.


    Combat
    • Fixed a scenario for crush through where the attacker could deal full damage to the opponent.
    • Troop movement speeds when moving in arrangement had been reduced noticeably in the previous update, according to feedback and testing, this reduction has been made less severe for line arrangement.


    AI
    • Improved aiming and decision-making process of Archer AI.
    • Improved AI behaviour while charging when they have throwing weapons equipped.


    Modding
    • Fixes for crashes when using road_instance script for river sculpting.
    • Check for errors functionality in editor also checks the physics objects of the mesh bended entities.
    • A new functionality added to the editor for re-baking the selected GI probes.


    Known Issues
    https://forums.taleworlds.com/index.php?threads/known-issues.401168/

    1.5.6 Beta
    Singleplayer
    Crashes
    • Fixed a crash that occurred when clicking on a militia or caravan's portrait in the settlement overlay menu.
    • Fixed a crash that occurred while unlocking perks.
    • Fixed a crash that occurred when the main hero spoke with a disbanding party.
    • Fixed a crash that occurred while executing prisoners.
    • Fixed a crash that occurred in conversation with Radagos while “Rescue Your Family” quest was active.
    • Fixed a crash that occurred when dead notables still had caravans.
    • Fixed a crash that occurred when changing the culture of a character during character creation.
    • Fixed a crash that occurred by crafting pieces that were missing from game files.
    • Fixed a crash that occurred due to the “Beast Whisperer” perk when the game tried to give a mount to a party.
    • Fixed a rendering crash that occurred when you entered a hideout.
    • Fixed two crashes that occurred after the player cleared an alley.
    • Fixed a crash that occurred when a companion was solving the "Help With Outlaws" issue.
    • Fixed a bug that caused a crash after a player got a fief by bartering.


    Performance
    • Did a refactor to make the ItemRoster system faster and more stable.
    • Reduced spikes during tableau generation for characters in UI.
    • Performance improvements for crafting dagger pieces.
    • Performance improvements for Vlandia village houses.
    • Performance improvements for Khuzait houses.


    Localisation
    • Minor text updates.
    • Turkish localization updates.


    Art
    • 14 new villages were added.
    • 26 new battle terrains were added.
    • Added new Sturgia Light Armour.
    • Added new Highland Scale Over Mail Armour.
    • Added some variety to existing shoulder armour pieces.
    • Added new flax plantation and vineyard models for the campaign map.
    • Various weapon improvements and fixed some bugs on weapons.
    • Fixed direction issues on some seax knives.
    • Fixed Bearded Axe’s handle issue.
    • Training Ground (Tutorial Scene): Fixed a tree coming out of a house.
    • Missing texture issue fixed for the dungeon in Revyl.
    • Northern Light Harness skinning problems fixed.
    • Various village improvements, fixed some bugs in villages.
    • Visual improvements for Battania arena models.
    • Fixed incorrect snow rendering on the outer mesh of the world map.


    Animations
    • Fixed a bug that caused the player's companions to play villager animations.


    Campaign Map
    • Changed village lore to match new locations and changed the production of some villages.
    • Fixed a bug that spawned the main hero in an unplayable area after heir selection.
    • Fixed a minor campaign camera issue in which the camera got stuck on high terrain when moving to a location automatically.


    UI
    • Changes
      • Settlement Nameplate Events
        • Whenever a player gets in the viewing range of a settlement, they can see if there is a tournament or an issue available in that settlement without visiting it.

      • Menu Shortcuts
        • Now players can use shortcuts to take actions in the panel they're currently in. For example, Change tabs with Q-E(LB-RB), Take/Dismiss all with Z-C(LT-RT), Recruit all with Z(LT) etc.

      • The game menu on the campaign map is now hideable. It will auto-open if there are any changes in the game menu.
      • Removed "need to be in the same party" requirement for the character developer. You’ll now be able to grant perks to clan members without moving them to your party.
      • Added a new option in “Gameplay Options” to control which order type to use (Radial or Bar).
      • Saved game categories will now be sorted by their most recent save time. The most recently saved category will be on top.
      • Personal kill feed skull will now show up white (instead of red) if the hit agent is unconscious.
      • Added "Time of Day" selection to Custom Battle screen.
      • Added equipment icons to custom battle heroes so players can examine them before the battle.
      • Scoreboard after the battle (rewards section) now also lists lords that have fallen in the battle.
      • Added variation to troops' types and faces in map conversation. No more same-face looters.
      • Center time image (on map bar) has been turned into a button that resets the camera to a default position on click.
      • Added colour to equipment in character portraits in the settlement overlay and used the correct equipment. These overlays will now vary more and be more colourful.
      • Hovering over a hero's health on the party screen now gives detailed info about their health.
      • Players can now “Copy and Paste” their weapon designs in Crafting with CTRL+C and CTRL+V.
      • Added detail to the load game caution popup to convey which modules are new, which modules are missing and which modules' versions are different.
      • Added error popup to the “Save/Load” screen that displays if the load action is unsuccessful.
      • Changed "Talk" and "Quick Talk" to "Visit" and "Talk" in the character popup.
      • Quick talk button is now disabled during the tutorial stage.

    • Fixes
      • Fixed a bug that caused lords in map conversations to smirk easily and in illogical situations (wounded).
      • Fixed a bug in tournaments that caused killfeed to show wrong colours for player's and their team's kills.
      • Fixed a bug that caused duplicate heroes to show up in the clan encyclopedia page.
      • Fixed a bug that caused a crash on barter Auto-Offer.
      • Fixed a bug that displayed wrong values for the "Casualties Inflicted" column in Kingdom Diplomacy tab.
      • Fixed a bug that caused the close popup button to not be clickable in Inventory item preview.
      • Fixed a bug that caused banners of enemies in the clan encyclopedia page to show up incorrectly.
      • Fixed a bug that caused texts in the escape menu not to be localized after language changes.
      • Fixed a bug that caused modifiers for items to be removed on party screen resets.
      • Fixed a bug that caused prisoner heroes to not be transferable.
      • Fixed a bug that caused wrong wounded troop values to be shown in settlement tooltips.
      • Fixed a bug that caused "gold change" text to disappear after a dialogue in the party screen.
      • Fixed a bug that caused the settlement overlay banner to not change on settlement owner change while the player is in town.
      • Fixed a bug that caused conversation partners to show up in the wrong equipment in quick talk.
      • Fixed a bug that caused localization of the tutorial panels and training field objectives to not change after a language change.
      • Fixed a bug that caused localization of the settlement nameplate names to not change after a language change.
      • Fixed a bug that caused beards of some 21-year-old heroes to disappear from their portraits.
      • Fixed a bug that caused incorrect weapon tier values to be shown for multiple piece weapons.
      • Fixed a bug that caused bandit cultures to be shown on the hero list page filters.
      • Fixed a bug that caused wrong disabled reason text to be shown in the crafting screen.
      • Made further changes on the head armours that some troops are using for readability and coherence purposes.
      • The Highland Plaid Dress is now The Highland Peasant Dress. The Highland Peasant Dress is now The Highland Plaid Dress.
      • Fixed a bug that caused the display of the deserting troops count to be wrong.
      • Fixed a bug that caused encyclopedia text to be wrong for dead female empire characters.
      • Fixed showing wrong companion names for clan roles in dialogues with our companions.


    Battles and Sieges
    • Photo Mode Implementation
      • Photo mode functionality and interface was added to the singleplayer.

    • Improved accuracy with ranged weapons while mounted.
    • Target locking is implemented. Players can now lock their camera to an enemy with the middle mouse key by default.
    • Base bow values have been changed to tune both the AI behaviour and the player experience.
    • Fixed weapon skill-related damage being reported as perk related damage in combat.
    • Mounted units can now get a morale penalty due to casualties within their own formation.
    • Fixed a bug which prevented reloading of crossbows while mounted. This could have happened when the player was holding the movement buttons (while attempting a reload) or when the horse was standing still.
    • A two-way dependency caused the position calculation to constantly change, causing formation AI defending a position to endlessly fidget about. This has been fixed.


    Character Development System
    • Added weapon knockdown mechanics. "Show of Strength" perk from the two-handed tree and "Hard Knock" perk from the polearm tree should now work properly.
    • Added two-handed arrow deflection mechanics. "Arrow Deflection" perk from the two-handed tree should now let heroes deflect arrows and bolts while blocking with a two-handed sword.
    • Added 9 combat-related roguery perks.
    • Added 1 combat-related stewardship perks.
    • Added 5 combat-related medicine perks.
    • Added 6 different perk effects related to prisoner recruitment update which are now available to all NPC lords alongside the player.
    • Added missing Veterinarian primary effect
      • 30% chance per day to recover a lame horse.

    • Changed Fortitude Tonic primary effect
      • Increase the hitpoints of other heroes in your party by 10.

    • Updated Veterans' Respect perk secondary effect
      • You are able to convert bandits into regular troops.

    • Hostile actions against caravans and villagers (Force them to give supplies, taking them prisoner, attacking them) now give Roguery experience.
    • Recruiting bandits now gives Roguery experience.
    • Fixed a bug that caused the player to lose most of his/her weight after the first day of the game.
    • Fixed various community reported perk problems.


    Clan and Party
    • A new feature named "Emissary System" has been added to the game. With this feature, when a companion or family member is left in a town or a castle, the main hero will gain relation with the nobles and notables in that town or castle with a success chance. This chance increases with the "Charm" skill. Additionally, when the companion or the family member gains relation, he/she will also gain some experience according to the importance of the hero whose relation was improved with (importance level: kingdom leader > clan leader > notable).
    • The prisoner recruitment process has been changed completely.
      • Each troop has required "conformity" value to be generated by the party, to be recruited. This value is based on troop tier, so that higher tier troops will be harder to recruit. Owner party will generate conformity per hour for a random troop. Higher Leadership level will generate more conformity.
      • Recruiting bandits carries a culture penalty.
      • NPC lords can now recruit prisoners.

    • From now on, family members can be used for issues' alternative solutions.
    • Fixed a bug that caused companions to teleport when they were left in a settlement.
    • Changed the “Price of Loyalty” perk effect to be seen when the perk belongs to the Quartermaster of the party as well.
    • Fixed a bug that caused heroes to heal immediately.
    • Fixed a bug that prevented children of Calradia from spawning when they became 18 years old.
    • Fixed a bug that didn't allow the player to pick his/her child as their heir and also didn't allow children to have a party after becoming 18 years old.
    • Fixed a bug that made the player’s family members stuck in the player’s settlements as prisoners.
    • Fixed the “party speed not getting updated” bug after leaving an army.


    Kingdoms and Diplomacy
    • Rebellion feature added.
      • Loyalty and security is affected by many things. A town being recently captured, starvation, mismatch of ruling clans culture and settlements culture, raided villages, governor skill perks, a strong garrison, kingdom policies etc.
      • If Loyalty of a town drops below 25, Town starts to generate more militia. This militia represents armed and angry people of the settlement, thus as loyalty drops further less of them will join the defence in case of a siege.
      • Once the growing militia feels stronger than the garrison, and if loyalty is below 15, rebellion occurs.
      • The new rebellion clan will try to defend themselves while trying to establish their legitimacy. In 30 days time, they will form a legitimate clan and can start initiating diplomacy to join existing kingdoms.
      • Rebellion clans are always on bad terms with their oppressor's.
      • If the settlement owner's culture and settlement's culture are the same, the rebellion clan will have a bad relation with all the factions that share that culture.
      • If the settlement owner’s culture and settlement’s culture are different, the rebellion clan will have a bad relation with all the factions that share the owner’s culture but will have a good relation with all the factions that share the settlement’s culture.

    • Done a major work on keeping all kingdoms on the campaign map for a longer time. Now kingdoms make more comebacks even though they lost several towns. The map is now also more balanced during the late game and usually, all kingdoms have several towns.
    • There was money inflation in the game, the money of all kingdoms was always increasing. This has been fixed.
    • Players were making a profit when they declared war and made peace afterwards. This has been fixed. Kingdoms now usually want money for making peace with a weak player/player kingdom. Additionally, if the player breaks truce now his clan's aggressiveness increases and it will be a bit harder / more expensive to make new peace. The player now also loses relation with the rival king if he breaks the truce.
    • Ensured all clans have at least one fief and that medium-tier clans have enough income.
    • Ensured that each clan has two more adults than the number of parties for their tier (nP + 2).
    • Players will get relation and renown bonuses after donating enemy prisoners to settlements.
    • Ensured minor faction nobles have weapon skills.
    • Ensured only kingdoms are shown in the kingdom diplomacy screen.
    • Fixed a bug that led to AI clans to propose decisions even if they didn’t have enough influence.
    • Fixed a bug that prevented minor faction heroes and notables from having traits and skills.
    • Fixed a bug that caused some prisoners to not be released after peace declarations.
    • Familial relations of the clan Fen Caernacht have been fixed.
    • Fixed a bug that caused eliminated clans to retain settlement ownership.


    Economy and Trade
    • Reduced the weight of Long padded robe, Layered Robe and Highland Cloth.
    • Fixed the bug caused by the perk effect on barter.


    Crafting
    • Added console commands to unlock all crafting pieces and add crafting materials.
    • Fixed the issue of crafted items appearing as a tournament prize.


    Settlement Actions (Town, Village, Castle and Hideout)
    • The number of notables was constantly decreasing. This has been fixed. The number of notables in towns and villages is now also related to the prosperity value of town and hearth value of village.
    • Fixed the wrong display of gold earned in arena practise fights.
    • Fixed the cinematic camera being spawned inside the player character during hideout cinematic transition.
    • Fixed a bug that let towns have tournaments during a siege.
    • Fixed the penalty miscalculation of the mounted training course.
    • Barbers are now visible while pressing the "ALT" key in towns.
    • Fixed a few issues related to getting renown and relation after helping villages in raid map events.
    • Fixed a bug that caused NPC's to walk fast in civilian scenes.


    Quests & Issues
    • Main storyline quest "Destroy Raiders" has been implemented.
    • Two new conspiracy quests named "Disrupt Supply Lines" and "Conspiracy Base of Operations" added to the game.
    • Added a new quest - Village needs tools.
    • Fixed a bug that failed the "Escort Caravan Quest" when the main hero helped the caravan.
    • Headman Needs Grain
      • Quest reward removed.
      • Amount of requested goods increased.
      • Increased relation bonus/reward given upon completion.

    • "Borrowed Troops" are removed from the player's party if "Train Troops for X" quest fails with a timeout. When "Train Troops for X" is resolved, all "Borrowed Troops" turn into regular troops.
    • "Needs to Deliver Herd" issue duration is increased to 30 days.
    • Fixed a bug that caused the player to get 20 success relation reward in the quest "Needs grain seeds".
    • “Escort merchant caravan” quest did not fail when their gold or goods were taken. This has been fixed.
    • "Merchant Needs Help with Bandits" quest is changed to work with all kinds of bandits.
    • Fixed a bug that caused the “Escort Caravan” quest to spawn a party with 0 troops.
    • Fixed a bug that caused a temporary menu background to appear while waiting for the “Rival gang” quest.
    • Players can no longer sell “Company of trouble” quest troops to family members.
    • Fixed a bug that caused the “Draught animal” quest to be incompletable.
    • Fixed a bug related to the “Captured by Bounty Hunters” quest companion solution skill requirements.
    • Fixed a bug that caused trained troops in the quest to stay in our party even if we send them to the quest giver.
    • Fixed failing of “Escort Merchant Caravan” quest when the player traded with the caravan he was escorting..
    • Did a refactor related to issue effects (will not affect gameplay).
    • Fixed a bug that caused some quests to give relation with the quest giver twice.
    • Fixed the bug that caused lame horses to block the “Lord Needs Horses” quest from completion.
    • Fixed a bug that caused the “Art of the Trade” quest dialogue to override other quests’ dialogue.


    Conversations & Encounters
    • Marrying off clan members is now possible.
    • Board games: you can now forfeit on enemies’ turn.
    • Fixed a bug that set the main hero's relation to 100 with Tevea village's headman.
    • Fixed a bug that caused Ransom broker's initial dialogue to disappear.
    • Fixed a bug that caused some dialogues to be overridden by “Art of the Trade” quest dialogue.
    • Fixed a bug that caused friendly NPCs to refuse to give a quest and treat the player like an enemy.


    Other
    • Mercenary Guards are now classified as ranged units.
    • “Custom Battle Heroes” is further refined for different weaponry and play styles.
    • Harami units now require regular horses instead of war horses to upgrade.
    • Our brother and sister no longer have purebloods. They now use regular horses.
    • Fixed a template error causing some Sturgian lords to fight barefooted.
    • The Imperial Crown no longer hides hair parts when worn.
    • Changed Vlandian Footman's stats to improve his athleticism.
    • Fixed a template error that caused steppe bandits to spawn with longbows.
    • Improved the camera angle of the encyclopedia troop icons.

    Multiplayer
    Art
    • Baravenos Encirclement
      • Readjusted spawns for the last flags.
      • Added some better cover for the attacker trebuchet.

    • Echerion
      • Many physics improvements (some ramps and planks would stop cavalry dead in their tracks).
      • Improved terrain for low graphic settings.
      • Adjusted the physics of some of the screens so that you can shoot through some parts.
      • Moved some of the wall paintings to enable better callouts for alleyways.

    • Xauna
      • Physics improvements to ramps.

    • Tsagaan Castle
      • Positions, where players got stuck, are eliminated. Some of the high grounds are now also unreachable in order to have a balance between ranged and non-ranged troops.


    Server & Network
    • Fixed a crash that occurred when a player was reported in the lobby.
    • Fixed a crash that occurred on the badge screen.
    • Fixed a crash that happened between round transitions.
    • Fixed a crash that happened when the battle was over.
    • An unhandled exception in a column arrangement due to a case that happened when taking control of a friendly agent after dying was fixed.


    UI
    • Changes
      • Online status of clan members can now be seen in the lobby roster.
      • Added explanatory hints to recent game icons.

    • Fixes
      • Various minor tweaks and fixes.
      • Visual bug in the multiplayer armour screen has been fixed.
      • “Suggest to party” UI did not change when the player became the party leader. This has now been fixed.

    Both
    Crashes
    • Fixed a crash which occurred when the game was closing.
    • Fixed a crash which occurred after clicking the “Apply options” button.
    • Fixed a crash which occurred during replay, equipment was calling an AI update code which led to a crash.
    • Fixed a crash that occurred when quickly clearing the mounts of dead riders.


    Art
    • Fixing a bug in the texture streaming system that should reduce texture popping.
    • Improved flora fade in-out at far distances.


    UI
    • Improved compression quality of the UI assets.
    • Moved "ui_debug_mode" to user_config so that players can now use the hot reload function of the Gauntlet XMLs.
    • Toggle UI command can also be given with CTRL + ALT + F10 shortcut (cheats need to be enabled).
    • Added "DependentVersion" value to DependedModules in SubModules. If the DependentVersion is not the same as the currently installed version, a warning will be shown in the launcher before starting the game.
    • Merlon text will not be shown anymore when looking at it.
    • Added a warning message for out-of-date graphics drivers.
    • The initial loading screen is now black instead of white.
    • Fixed a bug that caused the game to be stuck in loading.


    Performance
    • The loading time of scenes and battles has been improved.
    • Both GPU and CPU memory usage has been reduced.
    • Improved terrain rendering performance.
    • Fixed various CPU memory leaks.
    • Optimizations have been made for scripted objects in missions.


    Combat
    • Shield mechanic changes
      • Increased the block cone for opposite direction blocks (weapon blocks to the opposite direction of an attack, will make more sense in regards to the weapon position and be ever so slightly easier).
      • Made it slightly easier to hit around shields when they are in the wrong direction AND the user is rotated away. (Before you would be stopped by thin air too often, trying to hit around shields).
      • For more details check this forum post.

    • Agents with ranged weapons normally approach the enemy until they see them when they are given the charging order. When they weren't shooting due to a friend blocking their way, they didn't approach and stood in place despite being told to charge, now they do and also do minor sideway movements to increase the chance of seeing past their friends.
    • Agent speed limits were decreased drastically while moving in formation, this proved a bit too much and was increased in some arrangement types closer to their previous value.
    • The AI targeting system ignored a value while evaluating the player's point. This has been fixed.
    • Combat animations are now disallowed while dismounting in order to prevent various animation problems.
    • Players are now allowed to press the Crouch/Dismount key at high speeds to automatically dismount from their mounts by slowing down first.
    • Decreased the time for cavalry AI to increase its distance between the enemy in order to charge back again, to a certain value.
    • Fixed a bug in passive attacks such as couched lance and braced spear in which the opposite direction or the weapon was able to give damage to the enemy.


    Other
    • Console command line execution output will no longer be limited by an internal limit.

    Modding
    • Mount & Blade II: Bannerlord Modding Kit now has a "Beta" version which can be enabled in the same way you enable "Beta" for our base game. IMPORTANT: The base game version must match with the modding kit version in order to work properly. For example, if you have your base game on the latest Beta, then you must also switch the modding kit to the latest beta. You can enable beta by right-clicking on Mount & Blade II: Bannerlord Modding Kit in your Steam library -> Properties -> BETAS -> Select the beta from the dropdown menu.
    • Added 3 skeletons (human, horse, camel) which you can find in the "ROOT/modding_resources/skeletons" folder.
    • Textures are now correctly shown when a new module is used with the base game.
    • Debug modes like “show albedo/normals” etc. have been enabled.
    • "Terrain layers faulty render when entered as mission" has been fixed.
    • GI probe editing UX has been improved.
    • Fixed a visual bug which caused path barriers to be non-transparent.
    • Fixed auto-reload of module related XML files.


    Known Issues:
    https://forums.taleworlds.com/index.php?threads/known-issues.401168/
     
    acer palmatum, Pain553 und roflkong3 gefällt das.
  20. acer palmatum

    acer palmatum
    Registriert seit:
    15. November 2006
    Beiträge:
    19.149
    Ort:
    Meddlfranken (tatsächlich)
    Hotfixes

    Main e1.5.5
    • Fixed a multiplayer crash that occurred when a player joined a Captain game when the new round had already started.
    • Fixed a multiplayer server crash that occurred when a player died.
    • Fixed a crash that occurred when the UI update was called before the UI was properly created.
    • Fixed a bug that caused the multiplayer server and clients to crash.
    • Fixed the scene names on the loading screens.
    • Fixed a crash that occurred while loading the launcher.

    Beta e1.5.6
    • Fixed a crash that occurred while loading the launcher. (Also in the main hotfix.)
    Beta hotfix hab ich mal ungespoilert gelassen, weil nix gespoilert wird. :ugly:
     
    Pain553 und roflkong3 gefällt das.
  21. Mr.P!nk

    Mr.P!nk
    Registriert seit:
    23. Januar 2009
    Beiträge:
    4.946
    Gibts grad bei Steam günstiger. Wie kann ich am besten herausfinden ob das Spiel was für mich ist? Denke 2 Std anspielen + Refund wird dem Spiel nicht gerecht oder?
     
  22. th3 ghost o_O

    th3 ghost
    Registriert seit:
    17. September 2003
    Beiträge:
    13.990
    Doch, denke schon. Probiers einfach aus und schaue dir ggf. vorher noch 1-2 YouTube Videos an. Wenn du so etwas wie Total War magst (als Strategie Spiel), generell RPG Games magst und dir ein "Total War in 1st Person" vorstellen kannst, sollte M&B aber auch für dich passen. :yes:
     
  23. Hinkel Imperator

    Hinkel
    Registriert seit:
    25. Mai 2004
    Beiträge:
    3.648
    Ort:
    Dortmund
    Zumal es viele Mods gibt, die für Abwechslung sorgen.
    Wenn du zb Game of Thrones oder Römer magst :)
     
    roflkong3 gefällt das.
  24. acer palmatum

    acer palmatum
    Registriert seit:
    15. November 2006
    Beiträge:
    19.149
    Ort:
    Meddlfranken (tatsächlich)
    Und nochmal ein Hotfix 2020 (1,4 GB)

    Main e1.5.5

    • Fixed a crash that occurred on the Badge screen in the Multiplayer Lobby.
    • Fixed a crash that occurred after heir selection if the spouse was selected as the heir and they were in a fugitive state.
    • Fixed a crash caused by corrupted save files because of some unfinished raids.
    • Fixed an issue where mercenary soldiers cost more than the shown amount.
    • Added the quest givers name in Landlord Needs Manual Labor quest dialogues.
    • Fixed a crash that occurred while the Lady's Knight Out quest was active and the quest giver left her settlement.
    • Fixed an issue with newly added keyboard and controller keys not using the default keys.
    • Reflective Friendly Fire damage has been added to Custom Siege servers. 10% to Friend and 30% to Self. Please note that, if you are playing as defenders you will be damaged if you hit your team's siege weaponry, castle gates and doors.
    • Added the missing Loading Screen images for these maps: Ebereth Hillfort (Captain), Cliffs of Akkalat (Captain), Xauna - Winter (Skirmish), Castle of Fen Altai - Winter (Siege), Nord Town - Winter (TDM).
     
    roflkong3 und Pain553 gefällt das.
  25. Ixalmaris gesperrter Benutzer

    Ixalmaris
    Registriert seit:
    16. Juni 2016
    Beiträge:
    10.809
    Patch 1.5.6
    Singleplayer
    • Oathsworn now has more athleticism skills than riding.
    • Replaced one-handed and two-handed weapon skills for the Imperial Veteran Archer.
    • Fixed the case of some longbows having Vlandian cultures set on them. They are now Battanian Bows.
    • There were two Southern Noble Helmets. One of them is renamed to "Southern Crowned Lord Helmet".
    • Fixed an issue that caused some beard types to clip through closed helmets.
    • Fixed the problem of some character creation choices having weapons that could not be used with civilian equipment.
    • Fixed a crash that occurred when the player died during the defence of a siege while in charge of a formation that was previously controlled by the AI.
    • Fixed an issue that caused players to be stuck in photo mode when it was opened in arenas.
    • Fixed an issue that caused the scoreboard to not show up while pressing the scoreboard key.
    • Fixed an issue that caused weapons to be dropped on pressing Dpad down while the order menu was open.
    • Fixed an issue that caused a crash while trying to open the quest screen.
    • Fixed an issue that caused the UI to disappear when a transfer order was given in the deployment stage.
    • Fixed a crash that occurred when the player started a conversation with melee trainers.
    • Fixed an issue where the mercenary soldiers would cost more than the shown amount.
    • Fixed a crash that occurred due to marrying your daughter to a hero.
    • Fixed a crash that occurred due to invalid items in towns.
    • Fixed wrong text showing when ransoming enemy lords.
    • Minor bug fixes for Medicine and Leadership skills.
    • If construction is 0 due to low loyalty, the construction completion time will be "Never" in Town Management.
    • Fixed a crash that occurred while creating a new rebel clan's banner.
    • Did some improvements related to the rebellion clan destruction algorithm.
    • Fixed a crash that occurred while adding gold to a hero if the hero had more than 2147483647 gold.
    • Fixed a bug where the player gained charm experience after a rebellion started.
    • Fixed a Company of Trouble quest crash that occurred when successfully persuading a lord that was in the same army with the player.
    • Added quest giver name in the Landlord Need Manual Labor quest dialogues.
    • Fixed a bug that caused kingdom leaders to become an army member when the player asked them through a dialogue.
    • Fixed a bug that caused the daily project bonus to be 0 on the settlement management menu.
    • Fixed a crash that was caused by corrupted save files because of some unfinished raids.
    • Fixed a bug that caused the player to gain trade XP when storing items in towns.
    • Fixed a memory leak issue.
    • Fixed a crash which occurred when the New Campaign button was clicked.
    • Fixed a crash that occurred while the “Lady's Knight Out” quest was active and the quest giver left her settlement.
    • Fixed a crash that occurred when the main hero asked for the “Lady's Knight Out” quest while the quest giver was outside of her settlement.
    • Fixed a crash that occurred after heir selection if the husband/wife had been selected as heir and he/she had been in a fugitive state.
    • Fixed a crash that occurred when the “Conspiracy Base of Operations” quest was activated but there was no suitable hideout for the quest.
    • Fixed a bug that allowed declaring of war on a neutral clan.
    • Fixed a bug that caused the dead lords to thank us after helping them on the battlefield.
    • Deleting the “offered amount” text in the barter screen no longer crashes the game.
    • "Agent without head in photo mode" bug has been fixed.


    Multiplayer
    • Added the winter version of Isle of Deriad.
    • Temporarily disabled a performance optimization due to the disconnects it caused from the MP Lobby. It will be enabled again once the issue is resolved.
    • Fixed some perk icons.
    • Adjusted all horses charge damage.
    • Slightly increased charge damage for light cavalry horses
    • Slightly decreased charge damage for heavy cavalry horses
    • This is to make bumps/knock down more consistent between the classes.
    • Added 8 new Horses.
    • Added 2 new Lances.
    • Changed the weights of all “Stronger Shield” perks to be the same weight as the default shields.
    • Reverted the recent friendly fire change in Siege game mode. We found a crash that might relate to this change and we want to investigate further.
    • Troop Changes:
      • Aserai
        • Beduin (Light Cav)
          • Replaced the “Long Spear” perk with a new “Agile Horse” perk
          • Replaced the “Heavy Cavalry Sword” perk with the “Long Spear” perk (moved from perk list 1 -> 2)
          • Renamed the default horse from Nahasan to Desert Horse
          • Increased the charge damage of the Desert Horse from 4 to 5
          • Added a new horse (Nahasan) for the “Agile Horse” perk
          • Decreased the charge damage of the Camel from 13 to 7
          • Decreased the speed of the Camel from 45 to 43
          • Increased the maneuver of the Camel from 70 to 74
        • Mamluke (Heavy Cav)
          • Replaced the “Cavalry Mace” perk with a new “Faster Horse” perk
          • Added the Long Spear to the default equipment
          • Replaced the “Long Spear” perk with a new “Larger Shield” perk
          • Added a new horse (Tough Nahasan) for the “Faster Horse” perk
      • Battania
        • Wildling (Skirmisher)
          • Remove gloves (easy to distinguish from oathsworn, show more team colour)
        • Oathsworn (Heavy Inf)
          • Decreased the weight of the “Heavy Oval Shield” (Stronger Shield Perk) from 5 to 3.2
        • Mounted Warrior (Light Cav)
          • Added the longer sword to the default equipment
          • Replaced the “Longer Sword” perk with a new “Agile Horse” perk
          • Added a new horse (Agile Dale Pony) for the “Agile Horse” perk
          • Increased the charge damage of the Dale Pony from 2 to 5
          • Decreased the speed of the Dale Pony from 44 to 43
          • Decreased the charge damage of the Fell Pony from 11 to 9
          • Decreased the maneuver of the Fell Pony from 69 to 67
      • Empire
        • Legionary (Heavy Inf)
          • Decreased the weight of the “Reinforced Oaken Kite Shield” (Stronger Shield Perk) from 5.8 to 3.5
        • Courser (Light Cav)
          • Replaced the “Cavalry Sword” perk with a new “Agile Horse“ perk
          • Added a new horse (Midlands Palfrey) for the “Agile Horse” perk
          • Decreased the charge damage of the Danustica Horse from 8 to 7
          • Increased the speed of the Danustica Horse from 48 to 49
          • Decreased the maneuver of the Danustica Horse from 68 to 63
          • Replaced the “Throwing Spears” perk with a “Lance” perk
        • Cataphract (Heavy Cav)
          • Replaced the “Cavalry Mace” perk with a new “Charger Horse“ perk
          • Added a new horse (Imperial Charger) for the “Charger Horse” perk
          • Changed Axe Perk made it bastard
          • Renamed and adjusted the “Kontos” perk to “Fast Kontos”
          • Increased the length and speed of the “Fast Kontos”
          • Replace the “Bow and Arrows” perk with a new “Heavy Kontos” perk
          • Added a new weapon “Heavy Kontos” for the “Heavy Kontos” perk
          • Decreased the charge damage of the Imperial Warhorse from 13 to 10
          • Decreased the charge damage of the War Courser from 10 to 8
          • Increased the maneuver of the War Courser from 66 to 67
      • Khuzait
        • Spear Infantry (Heavy Inf)
          • Decreased the weight of the “Footman's Wicker Shield” (Stronger Shield Perk) from 3 to 2.7
        • Nomad (Light Cav)
          • Replaced the “Tougher Horse” perk with a new “Agile Horse” perk
          • Added a new horse (Tarpan) for the “Agile Horse” perk
          • Increased the charge damage of the Steppe Horse from 2 to 5
          • Decreased the charge damage of the Steppe Charger from 13 to 10
          • Decreased the health of the Steppe Charger from 220 to 190
        • Lancer (Heavy Cav)
          • Added the “Cavalry Mace” to the default equipment
          • Replaced the “Cavalry Mace” perk with a new “Longer Lance” perk
          • Switched “Improved Armor” and “Tougher Horse” positions
          • Increased the speed of the Steppe Warhorse from 40 to 41
          • Increased the maneuver of the Steppe Warhorse from 68 to 69
        • Mounted Archer (Horse Archer)
          • Increased the charge damage of the Steppe Saddle Horse from 2 to 3
          • Increased the charge damage of the Steppe Tough Horse from 3 to 4
      • Sturgia
        • Varyag (Heavy Inf)
          • Decreased the weight of the “Large Round Shield” (Stronger Shield Perk) from 4 to 2.8
        • Raider (Light Cav)
          • Made heavy axe default
          • Increased barding armor 4->15
          • Adjusted horse harness visual
          • Replaced heavy axe perk with looted horse perk (grants a random horse on spawn)
          • Increased the charge damage of the Trotter horse from 4 to 5
        • Druzhinnik (Heavy Cav)
          • Added the Long Spear to the default equipment
          • Replaced the “Larger Shield” perk with “Agile Horse” perk
          • Replaced the “Long Spear” perk with a new “Larger Shield” perk
          • Renamed and adjusted the “Lance” perk to “Heavy Lance”
          • Replaced the “Bow and Arrows” perk with a new “Long Lance” perk
          • Decreased the charge damage of the Tougher Tyal Horse from 12 to 11
          • Decreased the maneuver of the Tougher Tyal Horse from 66 to 64
      • Vlandia
        • Vanguard (Light Cav)
          • Added the Cavalry Mace to the default equipment
          • Replaced the “Cavalry Mace” perk with a new Faster Horse“ perk
          • Added a new horse (Hunter) for the “Faster Horse” perk
          • Increased the charge damage of the Saddle Horse from 2 to 5
          • Increased the height of the Saddle Horse slightly
          • Increased the charge damage of the Jaculan Horse from 2 to 4
          • Decreased the speed of the Jaculan Horse from 47 to 44
        • Knight (Heavy Cav)
          • Replaced the “Cavalry Mace” perk with a new “Faster War Horse” perk
          • Added a new horse (Faster Charger) for the “Faster War Horse” perk
          • Decreased the charge damage of the Charge from 13 to 12
          • Increased the charge damage of the Brawler from 9 to 12


    Initial Beta Changelog:
    Singleplayer
    Crashes

    • Fixed a crash that occurred when clicking on a militia or caravan's portrait in the settlement overlay menu.
    • Fixed a crash that occurred when unlocking perks.
    • Fixed a crash that occurred when the main hero spoke with a disbanding party.
    • Fixed a crash that occurred while executing prisoners.
    • Fixed a crash that occurred in conversation with Radagos while “Rescue Your Family” quest was active.
    • Fixed a crash that occurred when dead notables still had caravans.
    • Fixed a crash that occurred when changing the culture of a character during character creation.
    • Fixed a crash that occurred by crafting pieces that were missing from the game files.
    • Fixed a crash that occurred due to the “Beast Whisperer” perk when the game tried to give a mount to a party.
    • Fixed a rendering crash that occurred when entering a hideout.
    • Fixed two crashes that occurred after the player cleared an alley.
    • Fixed a crash that occurred when a companion was solving the "Help With Outlaws" issue.
    • Fixed a bug that caused a crash after the player gained a fief by bartering.

    Performance

    • Did a refactor to make the ItemRoster system faster and more stable.
    • Reduced spikes during tableau generation for characters in UI.
    • Performance improvements for crafting dagger pieces.
    • Performance improvements for Vlandia village houses.
    • Performance improvements for Khuzait houses.

    Localisation

    • Minor text updates.
    • Turkish localisation updates.

    Art

    • 14 new villages were added.
    • 26 new battle terrains were added.
    • Added new Sturgia Light Armour.
    • Added new Highland Scale Over Mail Armour.
    • Added some variety to existing shoulder armour pieces.
    • Added new flax plantation and vineyard models for the campaign map.
    • Various weapon improvements and fixed some bugs on weapons.
    • Fixed direction issues on some seax knives.
    • Fixed Bearded Axe’s handle issue.
    • Training Ground (Tutorial Scene): Fixed a tree coming out of a house.
    • Missing texture issue fixed for the dungeon in Revyl.
    • Northern Light Harness skinning problems fixed.
    • Various village improvements, fixed some bugs in villages.
    • Visual improvements for Battania arena models.
    • Fixed incorrect snow rendering on the outer mesh of the world map.

    Animations

    • Fixed a bug that caused the player's companions to play villager animations.

    Campaign Map

    • Changed village lore to match new locations and changed the production of some villages.
    • Fixed a bug that spawned the main hero in an unplayable area after heir selection.
    • Fixed a minor campaign camera issue in which the camera got stuck on high terrain when moving to a location automatically.

    UI

    • Changes
      • Settlement Nameplate Events
        • Whenever a player gets in the viewing range of a settlement, they can see if there is a tournament or an issue available in that settlement without visiting it.
      • Menu Shortcuts
        • Now players can use shortcuts to take actions in the panel they're currently in. For example, Change tabs with Q-E(LB-RB), Take/Dismiss all with Z-C(LT-RT), Recruit all with Z(LT) etc.
      • The game menu on the campaign map is now hideable. It will auto-open if there are any changes in the game menu.
      • Removed "need to be in the same party" requirement for the character developer. You’ll now be able to grant perks to clan members without moving them to your party.
      • Added a new option in “Gameplay Options” to control which order type to use (Radial or Bar).
      • Saved game categories will now be sorted by their most recent save time. The most recently saved category will be on top.
      • Personal kill feed skull will now show up white (instead of red) if the hit agent is unconscious.
      • Added "Time of Day" selection to Custom Battle screen.
      • Added equipment icons to custom battle heroes so players can examine them before the battle.
      • Scoreboard after the battle (rewards section) now also lists lords that have fallen in the battle.
      • Added variation to troops' types and faces in map conversation. No more same-face looters.
      • Center time image (on map bar) has been turned into a button that resets the camera to a default position on click.
      • Added colour to equipment in character portraits in the settlement overlay and used the correct equipment. These overlays will now vary more and be more colourful.
      • Hovering over a hero's health on the party screen now gives detailed info about their health.
      • Players can now “Copy and Paste” their weapon designs in Crafting with CTRL+C and CTRL+V.
      • Added detail to the load game caution popup to convey which modules are new, which modules are missing and which modules' versions are different.
      • Added error popup to the “Save/Load” screen that displays if the load action is unsuccessful.
      • Changed "Talk" and "Quick Talk" to "Visit" and "Talk" in the character popup.
      • Quick talk button is now disabled during the tutorial stage.
    • Fixes
      • Fixed a bug that caused lords in map conversations to smirk easily and in illogical situations (wounded).
      • Fixed a bug in tournaments that caused killfeed to show wrong colours for player's and their team's kills.
      • Fixed a bug that caused duplicate heroes to show up in the clan encyclopedia page.
      • Fixed a bug that caused a crash on barter Auto-Offer.
      • Fixed a bug that displayed wrong values for the "Casualties Inflicted" column in Kingdom Diplomacy tab.
      • Fixed a bug that caused the close popup button to not be clickable in Inventory item preview.
      • Fixed a bug that caused banners of enemies in the clan encyclopedia page to show up incorrectly.
      • Fixed a bug that caused texts in the escape menu not to be localized after language changes.
      • Fixed a bug that caused modifiers for items to be removed on party screen resets.
      • Fixed a bug that caused prisoner heroes to not be transferable.
      • Fixed a bug that caused wrong wounded troop values to be shown in settlement tooltips.
      • Fixed a bug that caused "gold change" text to disappear after a dialogue in the party screen.
      • Fixed a bug that caused the settlement overlay banner to not change on settlement owner change while the player is in town.
      • Fixed a bug that caused conversation partners to show up in the wrong equipment in quick talk.
      • Fixed a bug that caused localization of the tutorial panels and training field objectives to not change after a language change.
      • Fixed a bug that caused localization of the settlement nameplate names to not change after a language change.
      • Fixed a bug that caused beards of some 21-year-old heroes to disappear from their portraits.
      • Fixed a bug that caused incorrect weapon tier values to be shown for multiple piece weapons.
      • Fixed a bug that caused bandit cultures to be shown on the hero list page filters.
      • Fixed a bug that caused wrong disabled reason text to be shown in the crafting screen.
      • Made further changes on the head armours that some troops are using for readability and coherence purposes.
      • The Highland Plaid Dress is now The Highland Peasant Dress. The Highland Peasant Dress is now The Highland Plaid Dress.
      • Fixed a bug that caused the display of the deserting troops count to be wrong.
      • Fixed a bug that caused encyclopedia text to be wrong for dead female empire characters.
      • Fixed showing wrong companion names for clan roles in dialogues with our companions.

    Battles and Sieges

    • Photo Mode Implementation
      • Photo mode functionality and interface was added to the singleplayer.
    • Improved accuracy with ranged weapons while mounted.
    • Target locking is implemented. Players can now lock their camera to an enemy with the middle mouse key by default.
    • Base bow values have been changed to tune both the AI behaviour and the player experience.
    • Fixed weapon skill-related damage being reported as perk related damage in combat.
    • Mounted units can now get a morale penalty due to casualties within their own formation.
    • Fixed a bug which prevented reloading of crossbows while mounted. This could have happened when the player was holding the movement buttons (while attempting a reload) or when the horse was standing still.
    • A two-way dependency caused the position calculation to constantly change, causing formation AI defending a position to endlessly fidget about. This has been fixed.

    Character Development System

    • Added weapon knockdown mechanics. "Show of Strength" perk from the two-handed tree and "Hard Knock" perk from the polearm tree should now work properly.
    • Added two-handed arrow deflection mechanics. "Arrow Deflection" perk from the two-handed tree should now let heroes deflect arrows and bolts while blocking with a two-handed sword.
    • Added 9 combat-related roguery perks.
    • Added 1 combat-related stewardship perks.
    • Added 5 combat-related medicine perks.
    • Added 6 different perk effects related to prisoner recruitment update which are now available to all NPC lords alongside the player.
    • Added missing Veterinarian primary effect
      • 30% chance per day to recover a lame horse.
    • Changed Fortitude Tonic primary effect
      • Increase the hitpoints of other heroes in your party by 10.
    • Updated Veterans' Respect perk secondary effect
      • You are able to convert bandits into regular troops.
    • Hostile actions against caravans and villagers (Force them to give supplies, taking them prisoner, attacking them) now give Roguery experience.
    • Recruiting bandits now gives Roguery experience.
    • Fixed a bug that caused the player to lose most of his/her weight after the first day of the game.
    • Fixed various community reported perk problems.

    Clan and Party

    • Added a passive relations bonus when a companion or family member is left in a town or a castle, the main hero will gain relation with the nobles and notables in that town or castle with a success chance. This chance increases with the "Charm" skill. Additionally, when the companion or the family member gains relation, they will also gain some experience according to the importance of the hero whose relation was improved with (importance level: kingdom leader > clan leader > notable).
    • The prisoner recruitment process has been changed completely.
      • Each troop has required "conformity" value to be generated by the party, to be recruited. This value is based on troop tier, so that higher tier troops will be harder to recruit. Owner party will generate conformity per hour for a random troop. Higher Leadership level will generate more conformity.
      • Recruiting bandits carries a culture penalty.
      • NPC lords can now recruit prisoners.
    • Marrying off clan members is now possible.
    • From now on, family members can be used for issues' alternative solutions.
    • Fixed a bug that caused companions to teleport when they were left in a settlement.
    • Changed the “Price of Loyalty” perk effect to be seen when the perk belongs to the Quartermaster of the party as well.
    • Fixed a bug that caused heroes to heal immediately.
    • Fixed a bug that prevented children of Calradia from spawning when they became 18 years old.
    • Fixed a bug that didn't allow the player to pick his/her child as their heir and also didn't allow children to have a party after becoming 18 years old.
    • Fixed a bug that made the player’s family members stuck in the player’s settlements as prisoners.
    • Fixed the “party speed not getting updated” bug after leaving an army.

    Kingdoms and Diplomacy

    • Rebellion feature added.
      • Loyalty and security is affected by many things. A town being recently captured, starvation, mismatch of ruling clans culture and settlements culture, raided villages, governor skill perks, a strong garrison, kingdom policies etc.
      • If Loyalty of a town drops below 25, Town starts to generate more militia. This militia represents armed and angry people of the settlement, thus as loyalty drops further less of them will join the defence in case of a siege.
      • Once the growing militia feels stronger than the garrison, and if loyalty is below 15, rebellion occurs.
      • The new rebellion clan will try to defend themselves while trying to establish their legitimacy. In 30 days time, they will form a legitimate clan and can start initiating diplomacy to join existing kingdoms.
      • Rebellion clans are always on bad terms with their oppressor's.
      • If the settlement owner's culture and settlement's culture are the same, the rebellion clan will have a bad relation with all the factions that share that culture.
      • If the settlement owner’s culture and settlement’s culture are different, the rebellion clan will have a bad relation with all the factions that share the owner’s culture but will have a good relation with all the factions that share the settlement’s culture.
    • Done a major work on keeping all kingdoms on the campaign map for a longer time. Now kingdoms make more comebacks even though they lost several towns. The map is now also more balanced during the late game and usually, all kingdoms have several towns.
    • There was money inflation in the game, the money of all kingdoms was always increasing. This has been fixed.
    • Players were making a profit when they declared war and made peace afterwards. This has been fixed. Kingdoms now usually want money for making peace with a weak player/player kingdom. Additionally, if the player breaks truce now his clan's aggressiveness increases and it will be a bit harder / more expensive to make new peace. The player now also loses relation with the rival king if he breaks the truce.
    • Ensured all clans have at least one fief and that medium-tier clans have enough income.
    • Ensured that each clan has two more adults than the number of parties for their tier (nP + 2).
    • Players will get relation and renown bonuses after donating enemy prisoners to settlements.
    • Ensured minor faction nobles have weapon skills.
    • Ensured only kingdoms are shown in the kingdom diplomacy screen.
    • Fixed a bug that led to AI clans to propose decisions even if they didn’t have enough influence.
    • Fixed a bug that prevented minor faction heroes and notables from having traits and skills.
    • Fixed a bug that caused some prisoners to not be released after peace declarations.
    • Familial relations of the clan Fen Caernacht have been fixed.
    • Fixed a bug that caused eliminated clans to retain settlement ownership.

    Economy and Trade

    • Reduced the weight of Long padded robe, Layered Robe and Highland Cloth.
    • Fixed the bug caused by the perk effect on barter.

    Crafting

    • Added console commands to unlock all crafting pieces and add crafting materials.
    • Fixed the issue of crafted items appearing as a tournament prize.

    Settlement Actions (Town, Village, Castle and Hideout)

    • The number of notables was constantly decreasing. This has been fixed. The number of notables in towns and villages is now also related to the prosperity value of town and hearth value of village.
    • Fixed the wrong display of gold earned in arena practise fights.
    • Fixed the cinematic camera being spawned inside the player character during hideout cinematic transition.
    • Fixed a bug that let towns have tournaments during a siege.
    • Fixed the penalty miscalculation of the mounted training course.
    • Barbers are now visible while pressing the "ALT" key in towns.
    • Fixed a few issues related to getting renown and relation after helping villages in raid map events.
    • Fixed a bug that caused NPC's to walk fast in civilian scenes.

    Quests & Issues

    • Main storyline quest "Destroy Raiders" has been implemented.
    • Two new conspiracy quests named "Disrupt Supply Lines" and "Conspiracy Base of Operations" added to the game.
    • Added a new quest - Village needs tools.
    • Fixed a bug that failed the "Escort Caravan Quest" when the main hero helped the caravan.
    • Headman Needs Grain
      • Quest reward removed.
      • Amount of requested goods increased.
      • Increased relation bonus/reward given upon completion.
    • "Borrowed Troops" are removed from the player's party if "Train Troops for X" quest fails with a timeout. When "Train Troops for X" is resolved, all "Borrowed Troops" turn into regular troops.
    • "Needs to Deliver Herd" issue duration is increased to 30 days.
    • Fixed a bug that caused the player to get 20 success relation reward in the quest "Needs grain seeds".
    • “Escort merchant caravan” quest did not fail when their gold or goods were taken. This has been fixed.
    • "Merchant Needs Help with Bandits" quest is changed to work with all kinds of bandits.
    • Fixed a bug that caused the “Escort Caravan” quest to spawn a party with 0 troops.
    • Fixed a bug that caused a temporary menu background to appear while waiting for the “Rival gang” quest.
    • Players can no longer sell “Company of trouble” quest troops to family members.
    • Fixed a bug that caused the “Draught animal” quest to be incompletable.
    • Fixed a bug related to the “Captured by Bounty Hunters” quest companion solution skill requirements.
    • Fixed a bug that caused trained troops in the quest to stay in our party even if we send them to the quest giver.
    • Fixed failing of “Escort Merchant Caravan” quest when the player traded with the caravan he was escorting..
    • Did a refactor related to issue effects (will not affect gameplay).
    • Fixed a bug that caused some quests to give relation with the quest giver twice.
    • Fixed the bug that caused lame horses to block the “Lord Needs Horses” quest from completion.
    • Fixed a bug that caused the “Art of the Trade” quest dialogue to override other quests’ dialogue.

    Conversations & Encounters

    • Board games: you can now forfeit on enemies’ turn.
    • Fixed a bug that set the main hero's relation to 100 with Tevea village's headman.
    • Fixed a bug that caused Ransom broker's initial dialogue to disappear.
    • Fixed a bug that caused some dialogues to be overridden by “Art of the Trade” quest dialogue.
    • Fixed a bug that caused friendly NPCs to refuse to give a quest and treat the player like an enemy.

    Other

    • Mercenary Guards are now classified as ranged units.
    • “Custom Battle Heroes” is further refined for different weaponry and play styles.
    • Harami units now require regular horses instead of war horses to upgrade.
    • Our brother and sister no longer have purebloods. They now use regular horses.
    • Fixed a template error causing some Sturgian lords to fight barefooted.
    • The Imperial Crown no longer hides hair parts when worn.
    • Changed Vlandian Footman's stats to improve his athleticism.
    • Fixed a template error that caused steppe bandits to spawn with longbows.
    • Improved the camera angle of the encyclopedia troop icons.


    Multiplayer
    Art

    • Baravenos Encirclement
      • Readjusted spawns for the last flags.
      • Added some better cover for the attacker trebuchet.
    • Echerion
      • Many physics improvements (some ramps and planks would stop cavalry dead in their tracks).
      • Improved terrain for low graphic settings.
      • Adjusted the physics of some of the screens so that you can shoot through some parts.
      • Moved some of the wall paintings to enable better callouts for alleyways.
    • Xauna
      • Physics improvements to ramps.
    • Tsagaan Castle
      • Positions, where players got stuck, are eliminated. Some of the high grounds are now also unreachable in order to have a balance between ranged and non-ranged troops.

    Server & Network

    • Fixed a crash that occurred when a player was reported in the lobby.
    • Fixed a crash that occurred on the badge screen.
    • Fixed a crash that happened between round transitions.
    • Fixed a crash that happened when the battle was over.
    • An unhandled exception in a column arrangement due to a case that happened when taking control of a friendly agent after dying was fixed.

    UI

    • Changes
      • Online status of clan members can now be seen in the lobby roster.
      • Added explanatory hints to recent game icons.
    • Fixes
      • Various minor tweaks and fixes.
      • Visual bug in the multiplayer armour screen has been fixed.
      • “Suggest to party” UI did not change when the player became the party leader. This has now been fixed.


    Both
    Crashes

    • Fixed a crash which occurred when the game was closing.
    • Fixed a crash which occurred after clicking the “Apply options” button.
    • Fixed a crash which occurred during replay, equipment was calling an AI update code which led to a crash.
    • Fixed a crash that occurred when quickly clearing the mounts of dead riders.

    Art

    • Fixing a bug in the texture streaming system that should reduce texture popping.
    • Improved flora fade in-out at far distances.

    UI

    • Improved compression quality of the UI assets.
    • Moved "ui_debug_mode" to user_config so that players can now use the hot reload function of the Gauntlet XMLs.
    • Toggle UI command can also be given with CTRL + ALT + F10 shortcut (cheats need to be enabled).
    • Added "DependentVersion" value to DependedModules in SubModules. If the DependentVersion is not the same as the currently installed version, a warning will be shown in the launcher before starting the game.
    • Merlon text will not be shown anymore when looking at it.
    • Added a warning message for out-of-date graphics drivers.
    • The initial loading screen is now black instead of white.
    • Fixed a bug that caused the game to be stuck in loading.

    Performance

    • The loading time of scenes and battles has been improved.
    • Both GPU and CPU memory usage has been reduced.
    • Improved terrain rendering performance.
    • Fixed various CPU memory leaks.
    • Optimizations have been made for scripted objects in missions.

    Combat

    • Shield mechanic changes
      • Increased the block cone for opposite direction blocks (weapon blocks to the opposite direction of an attack, will make more sense in regards to the weapon position and be ever so slightly easier).
      • Made it slightly easier to hit around shields when they are in the wrong direction AND the user is rotated away. (Before you would be stopped by thin air too often, trying to hit around shields).
      • For more details check this forum post.
    • Agents with ranged weapons normally approach the enemy until they see them when they are given the charging order. When they weren't shooting due to a friend blocking their way, they didn't approach and stood in place despite being told to charge, now they do and also do minor sideway movements to increase the chance of seeing past their friends.
    • Agent speed limits were decreased drastically while moving in formation, this proved a bit too much and was increased in some arrangement types closer to their previous value.
    • The AI targeting system ignored a value while evaluating the player's point. This has been fixed.
    • Combat animations are now disallowed while dismounting in order to prevent various animation problems.
    • Players are now allowed to press the Crouch/Dismount key at high speeds to automatically dismount from their mounts by slowing down first.
    • Decreased the time for cavalry AI to increase its distance between the enemy in order to charge back again, to a certain value.
    • Fixed a bug in passive attacks such as couched lance and braced spear in which the opposite direction or the weapon was able to give damage to the enemy.

    Other

    • Console command line execution output will no longer be limited by an internal limit.


    Modding
    • Mount & Blade II: Bannerlord Modding Kit now has a "Beta" version which can be enabled in the same way you enable "Beta" for our base game. IMPORTANT: The base game version must match with the modding kit version in order to work properly. For example, if you have your base game on the latest Beta, then you must also switch the modding kit to the latest beta. You can enable beta by right-clicking on Mount & Blade II: Bannerlord Modding Kit in your Steam library -> Properties -> BETAS -> Select the beta from the dropdown menu.
    • Added 3 skeletons (human, horse, camel) which you can find in the "ROOT/modding_resources/skeletons" folder.
    • Textures are now correctly shown when a new module is used with the base game.
    • Debug modes like “show albedo/normals” etc. have been enabled.
    • "Terrain layers faulty render when entered as mission" has been fixed.
    • GI probe editing UX has been improved.
    • Fixed a visual bug which caused path barriers to be non-transparent.
    • Fixed auto-reload of module related XML files.

    1.5.7 Beta
    Singleplayer
    Crashes

    • Fixed a crash that occurred after Tacteos was rescued by the main hero in the tutorial phase.
    • Fixed a crash that occurred when a player tried to enter some Empire villages.
    • Fixed a crash that occurred during scene loads due to the navigation mesh.
    • Fixed a crash that occurred while recruiting a mercenary company from a neutral army.
    • Fixed a crash that occurred after attacking caravans or villagers as a mercenary.
    • Fixed a crash related to press and hold function while picking up items with "F" key.
    • Fixed a bug that caused the game to crash during barter.
    • Fixed a crash that occurred when the companion was solving the “Help With Outlaws” quest.

    Performance

    • Fixed the rendering of snow on some places of the world map.
    • Fixed a memory leak which occurred after entering a field battle.
    • Memory allocation optimizations were made on the campaign map to reduce framerate drops.
    • Campaign performance improvements.

    Save & Load

    • Save time has been reduced slightly.
    • Save game optimisation.

    Localisation

    • Minor text fixes.
    • Turkish language updates.
    • Chinese language updates.

    Art

    • Added two new Sturgian light armours.
    • Added a new Battanian scale armour.
    • Visual improvements to two swamp and one highland battle terrain.
    • Visual improvements on some Battanian houses.
    • Fixed various armour clipping issues.
    • Visual improvements on Vlandia arena models.
    • Visual improvements on various interior building models.
    • Fixed a bug that caused beggar agents to spawn more than there were scene beggar spawn points.
    • Civilian navmesh fixes for vlandia_castle_005a.
    • Improved player clan member spawning locations in settlements.
    • Various village improvements.
    • Improvements on some materials and textures.
    • Fixed clipping issues on some helmets.

    Animations

    • Fixed a problem that caused agents to walk unusually fast in some cases.

    UI
    Changes

    • Map conversations now support voice lines.
    • Improved the information shown in the Kingdom/Fiefs tab.
    • Text input queries now autofocus on the input automatically (no need to click on the input anymore).
    • Moved estimated GPU memory usage to the right side for better presentation.
    • Added keyboard/gamepad shortcuts to the custom battle and save/load screens.
    • Separated Performance options into different categories to better represent these options.
    • The overall quality option is now at the top.
    • Added colours to troop portraits in the party screen.
    • Parties joining an army will no longer lose trackers that they had before joining the army.
    • Face generation tabs can now be navigated with shortcuts.
    • Added a tooltip to heir selection popup to better inform the player about the possible heroes' skills and attributes before selecting an heir.
    Fixes

    • Fixed search results in encyclopedia search not showing up after a character in Asian languages.
    • Fixed a bug that caused a hero prisoner (or companion) to not be transferable in some party screens.
    • Fixed a bug that caused the immediate escape of donated prisoners.
    • Fixed an overlapping issue in crafting smithing hero selection.
    • Fixed a visual bug that caused game menu items' text to go out of bounds.
    • Fixed a visual bug that caused the completed check mark to not show up in completed tasks on the quest screen.
    • Fixed a visual bug that caused governor name text to show up incorrectly in town management.
    • Fixed a visual bug that caused a visual element to not show up in the quests screen.
    • Fixed a bug that caused the "You're leaving loot behind" warning to show up in caravan trade inventory screens.
    • Fixed a bug that caused the wall level icon to not show up on the settlement overlay.
    • Fixed inconsistent hero portraits in the Town Management governor selection.
    • Fixed a bug that caused wrong usage names to show up in Crafting/Smithing.
    • Fixed a bug that caused the main hero to not be selected as default in the Character Development screen after an heir takes over.
    • Fixed some text problems that occurred when inspecting a dead lord's encyclopedia page.
    • Fixed Battanian cultural bonus text.

    Battles and Sieges

    • World map preparation phase of sieges is now 33% longer.
    • The “being wounded” chance has been reduced by 10% for non-hero troops in all battles (missions + simulations) when knocked out.
    • Fixed horse archers being spawned too close to each other (and pushed by physics).
    • Fixed a bug that caused siege ladders to stand in the air when raised.
    • Wounded troops were not deserting even with low morale. This has been fixed.

    Character Development System

    • Implemented 31 engineering campaign-side perk effects.
    • The passive XP given by perks “Raise the meek” and “Combat tips” was reduced.
    • Force villager parties, caravans and villages to give goods now gives Roguery XP.
    • Attacking caravans and villager parties now awards Roguery XP correctly.
    • Fixed a bug that caused trade skill gains when a player discarded items.
    • Fixed a bug that caused player traits to disappear.
    • Fixed XP gain from friendly fire.
    • Fixed several bugs in Scouting, Steward, Trade, Tactics and Roguery perks.
    • Fixed some issues related to Medicine, Leadership, Crossbow and Two-Handed skills' campaign effects.

    Clan and Party

    • The Child Education feature has been implemented.
      • Players can now educate their clan's children through their early life. There are six different education stages. These stages will trigger at the age of 2, 5, 8, 11, 14 and 16. Each stage will present different options that improve the child's skills and attributes. Stages are accessible via the right side circle notifications.
    • NPC parties now don’t upgrade their troops randomly and are more likely to try and reach cavalry troops, especially if they have a lower cavalry to infantry/ranged ratio.
    • XP needed to upgrade higher tier troops was slightly increased.
    • Fixed a bug that allowed the main hero to take a disbanding party to his/her army.
    • Fixed a bug that didn’t allow the player to assign his wife/her husband as a governor and see her/his equipment.
    • Did some fixes related to clan member location details (waiting in a settlement, going to a settlement) in the clan tab.
    • Fixed incorrect income calculations on the clan screen.
    • Fixed a bug that allowed the companions to die while death was disabled.
    • Fixed a bug that prevented castle governors from gaining steward experience.
    • Fixed the kingdom eligible tier showing less than the actual value bug.

    Armies

    • Fixed a bug that caused parties in the army to recruit from raided villages.

    Kingdoms and Diplomacy

    • There were too many war & peace declarations and average war duration was short. The war durations are now a bit longer.
    • Factions which lost territories were usually requiring high tributes to establish peace or were declaring new wars while already being in one. Weakened kingdoms are now not that aggressive.
    • Relations between lords now also affect their target selections. If a player has a good relation with a lord, that lord will be less likely to initiate hostile actions against the player’s settlements (it’s still possible). This mechanic applies to AI heroes as well, not just the player.
    • Having cavalry troops within the party provides a speed bonus. The maximum speed bonus achieved through that has been reduced to 40% from 60%. The effect of this bonus caused the Khuzait faction to snowball due to the Khuzait parties having a higher cavalry to infantry/ranged ratio in comparison to other factions. This change will help reduce that snowballing.
    • Rebel clan heroes are now unable to marry and give birth to children while they are still rebels.
    • Grazer Rights default policy of Khuzaits was changed from +1 loyalty & +1 militia to +0.5 loyalty & -0.25 hearth.
    • With the previous patch, banner colors of some minor factions were unintentionally inverted. This problem has been fixed.
    • Clan Tiers are now rebalanced in order to make a bell curve between tier 3 and tier 4.
    • Fixed some bugs related to character relations after the rebellion started.

    Economy and Trade

    • Workshop profits were decreased because of a bug in last patch (1.5.6). This bug has been fixed.
    • Fixed a bug that caused Security to affect settlement taxes unintentionally.
    • Fixed the player crafted items piling up in towns.
    • Fixed a bug that prevented castles from getting the tax bonus from Toll Collector.

    Settlement Actions (Town, Village, Castle and Hideout)

    • Notables were starting with too much power, nearly all had 200+ power (powerful). This has been balanced, 20% are now powerful (200+) while 60% are influential (100-200).
    • The probability of NPC parties raiding the villages has been slightly reduced.
    • The Castellan Office project now gives 10-20-30% wage reduction for garrisoned troops.
    • Gold gained in arena practice is now updated correctly.
    • Fixed giving tournament weapons as a tournament prize bug.
    • Fixed a bug that caused governors to be missing in their governed city.
    • Fixed a bug that caused the player to get stuck between siege and campaign mode after clicking "Continue siege preparations".
    • Fixed a bug where Empire Construction bonus didn’t apply due to governors.

    Quests & Issues

    • Fixed a bug that caused some quests to give multiple rewards.
    • Fixed a bug that increased the criminal rating with a neutral clan after the “Dispurt Supply Lines” quest caravan had been attacked by the main hero.
    • Fixed a bug that started a war with a neutral clan after the “Disrupt Supply Lines” quest caravan had been attacked by the main hero.
    • “Escort Merchant Caravan” quest did not fail when the main hero took their gold or goods. This has been fixed.
    • “Caravan Ambush” quest raider characters will be counted as bandits in “Landowner Needs Manual Laborers” quest.
    • Fixed a bug that caused trained troops to be in the player's party even though the player sent them back to the quest giver.
    • Fixed the “Art of the Trade” quest dialogue bug that overrode other quests’ dialogues.
    • Fixed the “Lord Wants Rival Captured” quest battle bug that occurred when the quest target NPC was in the army.
    • Fixed some inventory related problems in the “Gang Leader Needs Weapons” quest.
    • Fixed a bug that caused the “Deliver the Herd” quest to get both cancelled and failed when the quest target NPC died.
    • Fixed the relation gain problem in the “Lord Needs Tutor” quest.

    Conversations & Encounters

    • Made some improvements on conversation spawn points when quick talking to people.
      • From now on, if the conversation character has a workshop and is inside his/her workshop, the player and the conversation character will spawn inside of it. If the conversation character is inside a common area, the player and the conversation character will spawn near the common area (This also fixes some weird camera bugs in the “Family Feud” quest). Please note that some scenes still don't have the required spawn points and will be getting them with the upcoming patches.
    • Fixed a dialogue loop problem when talking to a ransom broker in the tavern.
    • The problem of low tier troops showing up in conversations has been resolved.

    Other

    • The case of Empire lords showing up to battles without their helmets has been solved.
    • Custom Battle Heroes now share the same stats.
    • Removed an extra body armour from the Khuzait Lancer template.
    • Fixed the wording on items "Cataphracht Mace", "Ironrimmed Kite Shield" "Two-Handed Cleaver".
    • The game will retain the time flow state while switching between the UI and the campaign map.
    • Bow values have been recalibrated in order to optimise gameplay for the recent archery changes.
    • Removed the clipping capes from "Sapling", "Sprout" and "Vlandian Caravan Master" units.
    • Fixed the visual bug on character portrait in the encyclopedia.
    • Rearranged the order of voiced lines in the XML doc so that we can verify that all voice groups have sufficient lines.
    • Added encyclopedia entries for towns.


    Multiplayer
    Art

    • Some slight spawn and visual adjustments to Baravenos Encirclement.
    • Physics problems in Tsagaan Castle have been resolved.

    Other - Miscellaneous

    • Fixed a bug that caused the matchmaker to prioritize players who were in the queue the shortest amount of time instead of the longest.

    Server & Network

    • Added a new server region: Western North America. Renamed North America region to Eastern North America.

    UI
    Changes

    • Players can now see the clan leaderboards even when they're not in a clan.
    • Rankings in the player's clan are now visible next to the players' avatars in the lobby.
    • Added the ability to copy the BannerlordID from the Lobby/Profile tab.
    • A lot of small visual tweaks.
    Fixes

    • Fixed the "auto mute" text being visible when the player reports another player in the lobby.
    • A visual bug has been fixed in the multiplayer armoury scene.


    Both
    Crashes

    • Fixed a crash that occurred when the game was closing.

    Art

    • The transparency of trees in the distance has been improved.

    Audio

    • The game volume is now lowered when the game window isn’t in focus. Some important notifications in the multiplayer mode have been excluded from this change.

    Performance

    • CPU Memory usage reductions for terrain.
    • Siege performance of the game increased.
    • Reduced memory usage during scene loading.

    Animations

    • Fixed the hand position issues with some swords.
    • Fixed the hand position issues with some two handed axes when the player made an upper block.

    Combat

    • Increased couch lance damage. Made it more dependent on the weight of the weapon, rather than the mount speed.
    • Slightly decreased fall damage.
    • The AI would in certain cases ignore the player if the player had a ranged weapon in his hands despite the player being closer than other enemy units. This has been fixed.
    • Crossbow users were stuck in the reloading and shooting phase. It looked like they were canceling the reload. This has been fixed.
    • Adjusted horse archer AI to make them switch to melee weapons at close range.

    Other

    • Fixed a visual bug which caused some characters' skin colour to change at distance.
    • Fixed the blurred textures at the bottom of the screen.

    Modding

    • Added a label system to scenes for better error handling. The start mission button now runs error checks before running the scene.
    • Fixed a visual bug which caused some assets to be invisible on high resolution screenshots.
    • Fixed a visual bug which caused meshes to disappear when the entity parent is changed.
    • Refactor: The way "Equipment", "Equipment Template", "Skill Template" and "Body Properties Template" are added to a NPCCharacter and a MPCharacter has been changed.
    • Spline road generation tool added to the editor.
    • GI bake levels can now be copied into other levels.
    • Fixed a crash which occurred when the terrain paint layer ordering was changed.
    • To prevent future crashes related to mods that have characters in them without a defined culture, we made it as a required field.
    • Fixed the save button crash of the cloth editor.
    • Fixed the edge deletion crash of the navigation mesh.
    • Giving the trebuchet script to an incompatible game entity was causing a crash. This has been fixed.
     
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  26. acer palmatum

    acer palmatum
    Registriert seit:
    15. November 2006
    Beiträge:
    19.149
    Ort:
    Meddlfranken (tatsächlich)
    Hotfixzeit

    Main e1.5.6

    Singleplayer
    • Fixed a crash that occurred when an uninitialised inverse kinematics data was accessed for human characters.
    • Fixed a crash that occurred after the declaration of war in the Spy Among Us quest.
    • Fixed bugged Athletics, Riding, Throwing, Polearm and One-Handed perks.
    • Fixed an issue with siege icons on settlement nameplates not working correctly. Siege icons will now disappear correctly after a siege on the Campaign map. Also, added the missing siege icon for the preparation phase.
    • Fixed discrepancies towards body armour weights.
    • Fixed an issue that granted clan influence from dead clan members with the Immortal Charm perk.
    • Fixed misspelt settlement names on the campaign map.
    • Fixed an issue that led to uninitialised temporary parties that could hold nobles prisoner to exist longer than intended.
    • Fixed an issue that prevented melee combat effects (knockback, knockdown, dismount) from working properly.
    • Disabled the ability for riders to rear their mount when it is already rearing due to a collision or from taking damage.
    • Fixed an issue with the heir menu not opening if the main hero dies while laying siege.
    • Added one-click orders to F4 through F9 keys. Players can now give:
      • F4 - Toggle Fire
      • F5 - Toggle Mount
      • F6 - Toggle AI
      • F7 - Face Direction
      • F8 - Shield Wall
      • F9 - Line Formation orders


    Multiplayer
    • Fixed a UI crash that occurred when logging in or out.
    • Fixed various spots that let troops fall through in the Ebereth Hillfort Captain Mode map.
    • Fixed a couple of map related bugs on Captain mode maps Druimmor Forest and Cliffs of Akkalat.
    • Disabled the ability for riders to rear their mount when it is already rearing due to a collision or from taking damage.

    Combat Changes
    • Spears used on foot now deal damage earlier.
    • Thrust attacks now hit for perfect damage earlier.

    Weapon Changes
    • New Weapon:
      • Highland Noble Two-Handed Sword (Fian)
        • Swing Speed: 91
        • Damage: 99
        • Length: 105

      • Empire Polearm (Palatine Guard)
        • Swing Speed: 76
        • Damage: 103
        • Length: 163

    • Aserai Mace Swing Speed value decreased from 94 to 89.
    • Aserai Heavy Mace Swing Speed value decreased from 87 to 86.
    • Southern Pike (Aserai):
      • Thrust Speed value increased from 89 to 91.
      • Damage value increased from 39 to 44.

    • Battania Mace Swing Speed value decreased from 97 to 91.
    • Highland Two-Handed Sword (Fian):
      • Swing Speed value decreased from 96 to 88.
      • Damage value decreased from 103 to 93.

    • Highland Pike (Battania)
      • Thrust Speed value increased from 88 to 89.
      • Damage value increased from 36 to 40.

    • Empire Mace Swing Speed value decreased from 92 to 87.
    • Empire Heavy Mace Swing Speed value decreased from 88 to 87.
    • Khuzait Heavy Mace Swing Speed value decreased from 88 to 87.
    • Eastern Pike (Khuzait)
      • Thrust Speed value increased from 89 to 91.
      • Damage value increased from 38 to 42.

    • Sturgia Mace Swing Speed value decreased from 92 to 88.
    • Vlandian Mace Swing Speed value decreased from 96 to 91.
    • Awl Pike (Vlandia)
      • Thrust Speed value increased from 91 to 92.
      • Damage value increased from 37 to 41.

    • Light Crossbow Damage value decreased from 70 to 65.
    • Crossbow Damage value decreased from 85 to 78.
    • Arbalest Damage value decreased from 95 to 90.

    Troop Changes
    • Aserai
      • Skirmisher
        • Speed value increased from 82 to 83.
        • Troop Count increased from 17 to 18.

      • Tribal Warrior
        • Speed value increased from 78 to 79.
        • Troop Count increased from 21 to 22.

    • Battania
      • Clan Warrior
        • Speed value increased from 81 to 82.

      • Savage
        • Speed value increased from 83 to 84.

      • Wildling
        • Speed value increased from 82 to 83.

      • Fian
        • Replaced Falx Perk with Better Sword Perk. Grants Highland Noble Two Handed Sword.

    • Empire
      • Recruit
        • Speed value increased from 82 to 83.

      • Legionary
        • Speed value increased from 77 to 78.

      • Palatine Guard
        • Replaced Menavlion Perk with Polearm Perk. Grants Empire Polearm.

    • Khuzait
      • Rabble
        • Speed value increased from 80 to 81.

      • Spear Infantry
        • Speed value increased from 78 to 79.

    • Sturgia
      • Warrior
        • Speed value increased from 78 to 79.
        • Troop Count decreased from 20 to 19.

      • Brigand
        • Speed value increased from 82 to 83.

      • Berserker
        • Speed value increased from 82 to 83.
        • Troop Count decreased from 17 to 16.

      • Varyag
        • Speed value increased from 77 to 78.

    • Vlandia
      • Peasant Levy
        • Speed value increased from 81 to 82.

      • Sergeant
        • Speed value increased from 77 to 78.

    Known Issues
    https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/


    Beta e1.5.7

    Singleplayer
    • Fixed a crash that occurred when an uninitialised inverse kinematics data was accessed for human characters. (Also in e1.5.6 hotfix.)
    • Fixed an issue that prevented melee combat effects (knockback, knockdown, dismount) from working properly. (Also in e1.5.6 hotfix.)
    • Fixed discrepancies towards body armour weights. (Also in e1.5.6 hotfix.)
    • Fixed an issue that granted clan influence from dead clan members with the Immortal Charm perk. (Also in e1.5.6 hotfix.)
    • Fixed misspelt settlement names on the campaign map. (Also in e1.5.6 hotfix.)
    • Fixed some campaign map performance problems.
    • Fixed an issue that blocked borrowed quest troops from the Train Troops Issue Quest from entering hideouts.
    • Fixed an issue that made a barter impossible to complete while offering to marry a noble.
    • Fixed an issue with siege icons on settlement nameplates not working correctly. Siege icons will now disappear correctly after a siege on the Campaign map. Also, added the missing siege icon for the preparation phase. (Also in e1.5.6 hotfix.)
    • Fixed bugged Athletics, Riding, Throwing, Polearm and One-Handed perks. (Also in e1.5.6 hotfix.)
    • Fixed an issue that led to uninitialised temporary parties that could hold nobles prisoner to exist longer than intended. (Also in e1.5.6 hotfix.)
    • Fixed a crash that occurred after the declaration of war in the Spy Among Us quest. (Also in e1.5.6 hotfix.)
    • Fixed an issue that caused morale gain in battles after a successful hit with a weapon for non-player characters.
    • Disabled the ability for riders to rear their mount when it is already rearing due to a collision or from taking damage. (Also in e1.5.6 hotfix.)
    • Fixed spring of gold perk effect and capped to a maximum of 1000 gold per day.
    • Increased the chance for players to experience defensive sieges by adjusting the total power inside of settlement where the player is located to 70% of its actual value when assessed by NPC parties
    • Fixed an issue with fief tariffs being given as a cumulative.
    • Fixed an issue during the loading phase that resulted in crafted items appearing in tournaments and not being removed from towns.
    • Fixed an issue with stuttering while the campaign map time is in fast forward mode.
    • Fixed an issue with the player's siblings being shown as naked and in wrong education stage.
    • Fixed an issue with the heir menu not opening if the main hero dies while laying siege. (Also in e1.5.6 hotfix.)
    • Added one-click orders to F4 through F9 keys. Players can now give: (Also in e1.5.6 hotfix.)
      • F4 - Toggle Fire
      • F5 - Toggle Mount
      • F6 - Toggle AI
      • F7 - Face Direction
      • F8 - Shield Wall
      • F9 - Line Formation orders


    Multiplayer
    • Fixed a crash that occurred while launching multiplayer.
    • Fixed a couple of map related bugs on Captain mode maps Druimmor Forest and Cliffs of Akkalat. (Also in e1.5.6 hotfix.)
    • Fixed a UI crash that occurred when logging in or out. (Also in e1.5.6 hotfix.)
    • Disabled the ability for riders to rear their mount when it is already rearing due to a collision or from taking damage. (Also in e1.5.6 hotfix.)
    Known Issues
    https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/
     
    Pain553 und roflkong3 gefällt das.
  27. Elessaer

    Elessaer
    Registriert seit:
    28. April 2015
    Beiträge:
    620
    Wie sieht es eigentlich aus sind durch die Patches regelmäßig Saves korrupt oder kann man den auch mal über mehrere Patches spielen?
     
  28. acer palmatum

    acer palmatum
    Registriert seit:
    15. November 2006
    Beiträge:
    19.149
    Ort:
    Meddlfranken (tatsächlich)
    Mods werden regelmäßig unbrauchbar und müssen nachbearbeitet werden. Wenn man ein Spiel lädt und andere Mods aktiviert hatte als beim Save kommt eine Abfrage ob man den Spielstand wirklich laden will trotz Versionsabweichung. Meistens funktionierts dann trotzdem.
    Vanilla kann ich es nicht sagen.
     
  29. Ixalmaris gesperrter Benutzer

    Ixalmaris
    Registriert seit:
    16. Juni 2016
    Beiträge:
    10.809
    1.5.6 Hotfix
    Singleplayer
    • Fixed a crash related to trade penalties that were occurring when engaging looters.
    • Fixed the Duelist perk secondary effect, rewarding 300 renown for tournaments.
    • Fixed the issue with the sorting feature not working as intended.


    Multiplayer
    Combat Changes
    • All non-throwable spears can now be braced.

    Troop Changes
    • Aserai
      • Skirmisher
        • Troop Count value increased from 18 to 19.

      • Tribal Warrior
        • Troop Count value increased from 22 to 23.

      • Guard
        • Troop Count value decreased from 16 to 15.

      • Archer
        • Troop Count value increased from 15 to 17.

    • Battania
      • Savage
        • Troop Count value decreased from 18 to 16.

    • Empire
      • Menavlion Infantry
        • Troop Count value decreased from 16 to 15.

      • Archer Militia
        • Troop Count value increased from 15 to 16.

    • Khuzait
      • Steppe Bow
        • Troop Count value increased from 15 to 17.

    • Vlandia
      • Voulgier
        • Troop Count value decreased from 17 to 16.

    1.5.7 Beta Hotfix
    Singleplayer
    • Fixed a crash related to trade penalties that were occurring when engaging looters. (Also in e1.5.6 hotfix.)
    • Swapped the Athletics and Riding skill ratings of the Sea Raider Chief troop.
    • Fixed the Duelist perk secondary effect, rewarding 300 renown for tournaments. (Also in e1.5.6 hotfix.)
    • Fixed the issue with the sorting feature not working as intended. (also in 1.5.6)
    • Fixed an issue that made young adults naked in civilian missions and the encyclopaedia. Please note that this fix only works on new campaigns.
    • Fixed an issue that led to uninitialised temporary parties that could hold nobles prisoner to exist longer than intended.
     
    Pain553, acer palmatum und roflkong3 gefällt das.
  30. Ixalmaris gesperrter Benutzer

    Ixalmaris
    Registriert seit:
    16. Juni 2016
    Beiträge:
    10.809
    1.5.7 Update (14 GB download)
    Latest Changes:
    Singleplayer
    • Fixed a bug that caused trees to disappear at short viewing distance on the campaign map.
    • Fixed a bug that enabled eliminated clans to propose kingdom decisions.
    • 'Preventive Medicine' perk now works after successful hideout assaults.
    • Fixed a bug that caused the 'Famous Commander' perk secondary bonus to not work for recruits and mercenaries.
    • Fixed a bug that caused the education focus point rewards to not be applied to the child.
    • Fixed education notifications triggering in games with ageing disabled.
    • Removed non-civilian weaponry from civilian starting equipment sets.
    • Removed skill templates that override already present character skills.
    • Fixed and implemented perks in Steward, Roguery, Tactics and Trade.
    • Fixed a bug that changed disbanding parties' names to 'unnamedParty'.
    • Fixed a crash that occurred on load when a disbanding party remained in an army.
    • Fixed a bug that caused the Sturgian Female Nobles to fight in battles without their armour.


    Multiplayer
    • Fixed a bug that caused the game to end with the wrong side winning when a player killed an enemy in overtime.

    Combat Changes

    • Increased damage multiplier for ‘Bonus Damage to Shields’ effect on weapons (all axes and some 2-handed weapons).
    • Captain Mode: Bonus Damage to Shields multiplier increased from no bonus damage (1x) to 1.25x
    • All other Modes: Bonus Damage to Shields multiplier increased from 2x to 2.5x
    • Slightly increased base accuracy for Mounted Archery.

    Equipment Changes

    • New Shields:
      • Bronze Reinforced Highland Large Shield
        • Hit Points: 90
        • Armour: 5
        • Weight: 1.2
      • Iron Reinforced Highland Large Shield
        • Hit Points: 140
        • Armour: 5
        • Weight: 2
      • Leather Bound Kite Shield
        • Hit Points: 80
        • Armour: 5
        • Weight: 1.2
      • Worn Kite Shield
        • Hit Points: 80
        • Armour: 5
        • Weight: 1.2
    • New Bow:
      • Guard’s Bow
        • Accuracy: 95
        • Damage: 63
        • Speed: 80
    • Crossbow damages decreased:
      • Light Crossbow Damage decreased from 65 to 60.
      • Crossbow Damage decreased from 78 to 72.
      • Arbalest Damage decreased from 90 to 85.
    • Menavlion damages decreased:
      • Menavlion damage decreased from 120 to 109.
      • Long Menavlion damage decreased from 125 to 118.
      • Heavy Menavlion damage decreased from 158 to 151.
      • Cavalry Menavlion damage decreased from 118 to 110.
    • Highland Twohanded Woodcutter's Axe damage decreased from 95 to 84.
    • Eastern Heavy Mace damage increased from 59 to 69.
    • Eastern Infantry Club damage increased from 39 to 43.
    • Imperial Heavy Axe swing speed decreased from 98 to 93.
    • Throwing Weapon Damages increased:
      • Javelin damage increased from 34 to 40.
      • Imperial Javelin damage increased from 45 to 50.
      • Light Javelin damage increased from 25 to 27.
      • Francesca damage increased from 44 to 51.
      • Highland Javelin damage increased from 46 to 51.
      • Northern Fish Harpoon damage increased from 33 to 38.
      • Reinforced Northern Fish Harpoon damage increased from 49 to 55.
      • Jereed damage increased from 52 to 55.
      • Southern Throwing Axe damage increased from 49 to 55.
      • Northern Throwing Axe increased from 34 to 40.
    • Desert Oval Shield:
      • Hitpoints decreased from 160 to 100.
      • Armour decreased from 15 to 5.
      • Weight decreased from 3.2 to 1.2.
    • Decorated Oval Shield:
      • Hitpoints increased from 125 to 140.
      • Armour increased from 10 to 15.
      • Weight decreased from 4.7 to 3.
    • Footman's Wicker Shield
      • Hitpoints increased from 190 to 230
      • Armour increased from 12 to 15

    Troop Changes

    • All Skirmishers:
      • Improved acceleration when running.
      • Slightly improved Combat Movement Speed.
      • Captain Mode: Increased Ranged AI level.
    • All Shock Troops:
      • Removed default Small Heater Shield.
    • All Archers:
      • Captain Mode: Increased Ranged AI level.
    • All Cavalries:
      • Decreased health for all horses by 20.
      • Decreased armour for cavalry:
        • -4 for light cavalry
        • -8 for heavy cavalry
      • Increased troop counts for captain mode:
        • +2 for light cavalry
        • +1 for heavy cavalry
    • Aserai
      • Tribal Warrior:
        • Larger Shield perk now equips Decorated Oval Shield instead of Desert Oval Shield.
      • Skirmisher:
        • Starts with default Desert Oval Shield.
        • Default two 4-stack Javelins have been merged into one 8-stack Javelin.
        • The two 3-stack Jereed granted by Better Javelins Perk have been merged into one 6-stack Jereed.
        • Light Shield Perk is changed to Jereed Perk, grants additional Jereed.
        • Large Shield Perk is changed to Stronger Shield Perk, grants Decorated Oval Shield.
      • Beduin:
        • Decreased Barding armour value from 4 to 0.
        • Increased troop count from 10 to 13.
        • Desert Horse health decreased from 200 to 180.
        • Nahasan health decreased from 200 to 180.
        • Husnphree health decreased from 280 to 260.
      • Mamluke:
        • Decreased barding armour value from 25 to 17.
        • Increased troop count from 7 to 8.
        • Decreased Improved Barding Perk armour value from 42 to 34.
        • Barb Horse health decreased from 235 to 215.
        • Tough Nahasan health decreased from 230 to 210.
        • Agile Barb Horse health decreased from 230 to 210.
    • Battania
      • Wildling:
        • Starts with default Bronze Reinforced Highland Large Shield instead of Highland Scout's Shield.
        • Large Shield Perk is changed to Stronger Shield Perk, grants Iron Reinforced Highland Large Shield.
      • Savage:
        • Improved acceleration when running.
      • Oathbound:
        • Armour increased from 43 to 46.
        • Combat Speed decreased from 0.9 to 0.8.
      • Mounted Warrior:
        • Decreased barding armour from 8 to 3.
        • Increased troop count from 11 to 13.
        • Decreased improved barding Perk armour from 29 to 21.
        • Dale Pony health decreased from 215 to 195.
        • Agile Dale Pony health decreased from 215 to 195.
        • Fell Pony health decreased from 260 to 240.
    • Empire
      • Recruit:
        • Starts with default Leather Bound Kite Shield.
        • Small Shield Perk is changed to Stronger Shield Perk, grants Light Oaken Kite Shield.
      • Legionary:
        • Armour increased from 41 to 44.
        • Combat Speed increased from 0.7 to 0.8.
        • Running Speed increased from 78 to 79.
      • Palatine Guard:
        • Crossbow Perk is changed to Light Crossbow Perk.
      • Courser:
        • Decreased barding armour from 4 to 0.
        • Increased troop count from 9 to 11.
        • Courser health decreased from 220 to 200.
        • Midlands Palfrey health decreased from 220 to 200.
        • Danustica Horse decreased from 220 to 200.
      • Cataphract:
        • Decreased barding armour from 43 to 35.
        • Increased troop count from 7 to 8.
        • Imperial Warhorse health decreased from 265 to 245.
        • War Courser health decreased from 250 to 230.
        • Imperial Charger health decreased from 255 to 235.
    • Khuzait
      • Rabble:
        • Improved acceleration when running.
      • Spear Infantry:
        • Armour increased from 23 to 28.
        • Combat Speed increased from 0.8 to 0.9.
        • Slightly improved acceleration when running.
      • Steppe Bow:
        • Stronger Bow Perk grants Recurve Bow instead of Short Bow.
      • Khan’s Guard:
        • Faster Bow Perk is changed to Stronger Bow Perk, grants Guard’s Bow.
      • Nomad:
        • Decreased barding armour from 4 to 0.
        • Increased troop count from 10 to 13.
        • Steppe Horse health decreased from 190 to 170.
        • Tarpan health decreased from 190 to 170.
        • Steppe Charger health decreased from 190 to 170.
      • Mounted Archer:
        • Decreased barding armour from 4 to 0.
        • Increased troop count from 9 to 11.
        • Steppe Saddle Horse health decreased from 200 to 180.
        • Steppe Tough Horse health decreased from 225 to 205.
      • Lancer:
        • Decreased barding armour from 40 to 32.
        • Increased troop count from 7 to 8.
        • Steppe Warhorse health decreased from 220 to 200.
        • Makeb Horse health decreased from 265 to 245.
    • Sturgia
      • Brigand:
        • Starts with default Worn Kite Shield instead of Northern Kite Shield.
      • Berserker:
        • Improved acceleration when running.
      • Varyag:
        • Armour increased from 39 to 42.
        • Running Speed increased from 78 to 79.
      • Hunter:
        • Two-Handed Axe Perk changed to Long Sword Perk, grants Northern Sword.
      • Raider:
        • Decreased barding armour from 15 to 8
        • Increased troop count from 9 to 11
        • Trotter health decreased from 210 to 190
        • Tyal Horse health decreased from 250 to 230
      • Druzhinnik:
        • Decreased barding armour from 20 to 18
        • Increased troop count from 7 to 8.
        • Decreased improved barding Perk armour from 44 to 36.
        • Sturgian Hunter health decreased from 245 to 225.
        • Tougher Tyal Horse health decreased from 270 to 250.
    • Vlandia
      • Peasant Levy:
        • Improved acceleration when running.
      • Sergeant:
        • Armor increased from 37 to 40.
        • Running Speed increased from 78 to 79.
      • Arbelist:
        • Troop Count increased from 15 to 16.
      • Sharpshooter:
        • Troop Count increased from 10 to 11.
      • Vanguard:
        • Decreased barding armour from 4 to 0.
        • Increased troop count from 9 to 11.
        • Decreased improved barding Perk armour from 30 to 22.
        • Saddle Horse health decreased from 220 to 200.
        • Hunter health decreased from 220 to 200.
        • Jaculan Horse health decreased from 220 to 200.
      • Knight:
        • Decreased barding armour from 44 to 36.
        • Increased troop count from 7 to 8.
        • Charger health decreased from 230 to 210.
        • Faster Charger health decreased from 230 to 210.
        • Brawler health decreased from 270 to 250.

    1.5.8 Beta
    Singleplayer
    Crashes

    • Fixed a crash that occurred at scene load.
    • Fixed a crash that occurred when an uninitialised inverse kinematics data was accessed for human characters.
    • Fixed a crash that occurred when pasting a crafting weapon in the smithy.
    • Fixed a crash that occurred when pressing 'transfer all' in the inventory.
    • Fixed a crash that occurred when initiating a campaign map encounter.
    • Fixed a crash that occurred due to invalid items in towns.
    • Fixed a crash that occurred when marrying your daughter to a hero.
    • Fixed a crash that occurred after clicking the 'you are my prisoner now' dialogue option while raiding a caravan.
    • Fixed a crash that occurred when creating a new rebel clan.
    • Fixed a crash that occurred when immediately sieging a settlement after leaving the training field.
    • Fixed a crash that occurred while initialising the last phase of the main storyline.
    • Fixed a crash that occurred when the barter amount was 0.
    • Fixed a crash that occurred while loading a saved game after taking the 'Lord Wants Garrison Troops' quest.
    • Fixed a crash that occurred due to uninitialised parties in some old saves.
    • Fixed a crash that occurred when a mission ended.
    • Fixed a crash that occurred during battles.
    • Fixed a crash that occurred after finishing quests that create special quest bandit parties.
    • Fixed a crash that occurred in sieges when the player died while controlling a formation which had previously been AI-controlled and the formation was attempting to retake a position.

    Performance

    • Improved campaign map loading performance.
    • Optimised memory allocations to reduce frame drops on the world map.
    • Optimised performance and memory usage in the animation system.
    • Fixed some trade screen related memory leaks.
    • Improved army deployment performance for field battles.

    Localisation

    • Chinese language updates.
    • Turkish language updates.
    • Minor text fixes.

    Art

    • Added 9 Battanian helmets.
    • Removed shoulder armours that caused clipping issues on Sapling, Sprout and Vlandian Caravan Master units.
    • Body armour weights have been recalibrated according to armour types and armour values.
    • Armours no longer have adjectives which define their origin, e.g Southern, Northern, etc.
    • Made a number of visual improvements on various architectural prop models.
    • Fixed an issue that caused the player character to have their fists open on the campaign map.

    Animations

    • Added three cheering animation variations. Different cheering animations will now play depending on the result of the battle.

    Campaign Map

    • Campaign map mouse right-click and middle-click behaviour has been changed to hide the cursor and keep it at the same location.
    • Improved visibility of the 3D gamepad cursor on the campaign map when zoomed out.
    • Improved Vlandia settlement models and textures.

    UI
    Changes

    • Added a new casualty report option for non-hero troop kills/deaths.
    • Added a new option, Track Attacked Settlements, that automatically tracks settlements in the player's faction that are under attack. The 'Only Leader' option only tracks these settlements if the player is the leader of the faction.
    • Added a 'Lock Item' button to smelting items in the Smithy along with a warning if the player tries to smelt a locked weapon.
    • Inventory items of the same type are now arranged by their value when sorted by 'Type'. Same value items are sorted alphabetically.
    • Added a 'Continue Campaign' button to the main menu that loads the latest save game.
    • The player party now shows at the top of the scoreboard in battles.
    • Siege event icons on settlement nameplates are now visible during the bombardment phase.
    • Governor assignments in the Clan screen will now take place when the screen is closed to prevent unwanted teleportations of clan members.
    • Added a confirmation query to the game options on 'Cancel' if any changes have been made.
    • Improved the readability of generic inquiry popups.
    • Added a failed quest icon to the quests screen.
    • Added an escape menu to the character creation stages.
    • Removed the 'Enable Map Notifications' option since some notifications aren’t dismissible and are required for progression.
    Fixes

    • Fixed a visual bug that caused the stone icon to show up incorrectly on the equipment selection radial.
    • Fixed a configuration bug that caused some options to be set incorrectly.
    • Removed 'Shops in Settlement' text from the Town Management screen if the settlement is a castle.
    • Fixed an issue with smelting items being sorted differently when a weapon was smelted.
    • Fixed some inconsistencies with hero portrait and conversation equipment.
    • Fixed a bug that caused wanderers' locations to appear incorrectly in the encyclopedia.
    • Removed incomplete language options from the game menu.
    • Fixed an issue with siege icons failing to disappear when loading the game.
    • Fixed an issue with the combat log which caused extra damage from skills & effects to be reported incorrectly.

    Battles and Sieges

    • Added Pillaging: Players and AI can now choose to 'Devastate', 'Pillage' or 'Show Mercy' to settlements that have been successfully sieged.
      • 'Devastate' and 'Pillage' can damage the prosperity and projects of a settlement, as well as, diminish the power of notables in towns. Naturally, the previous settlement owner won’t be too happy about the destruction of their former home. However, the participants of the siege will see their coffers and party morale rise. Still, lords and ladies may or may not approve of the action depending on their traits.
      • 'Show Mercy' allows the winners to take over the settlement without causing too much harm to it or its inhabitants. While this is expected for settlements of one’s own faction culture, showing mercy to foreign settlements will cause unrest among the troops. Just as with the other choices, some nobles will approve or disapprove of the action.
    • Improved the battle formations spawn system. Formations will now spawn within one of the four flanks during open field battles (from front to back order):
      • Center Flank: Skirmishers, Heavy Infantry, Infantry
      • Rear Flank: Ranged Units, Civilian Units
      • Left Flank: Heavy Cavalry, Cavalry,
      • Right Flank: Horse Archers, Light Cavalry.
    • Players can now assign different troop stacks to different formations to change flanks and deployment order.
    • Fixed an issue with siege weapon auto-deployment that caused some ranged siege weapons and special archer positions to be left unused.
    • Fixed a siege issue that caused attacking troops to run into walls until they routed after primary siege engines (towers and ram) were destroyed on all lanes.
    • Formation AI siege behaviour scoring has been revised significantly, allowing all AI formations to attack or pull back when the situation demands it.
    • Fixed a condition that caused incorrect calculation for formation AI behaviour selection.
    • Fixed an issue that prevented AI troops from selecting the correct weapon due to the distance of the enemy through nav mesh.
    • Fixed an issue that mixed up the positions of the crossbow holster and bolt when spawning in scenes.
    • Fixed various deployment spawn errors.

    Character Development System

    • Added all of the remaining combat-related engineering perks (10 in total).
    • Fixed various perk problems with Athletics, Riding, Throwing, Polearm and One-Handed skill trees.
    • 'Pick Them of the Walls' and 'Make Them Pay' perks have been implemented.
    • Fixed a bug that caused security-related perks to give negative security to settlements.
    • Minor bug fixes to Medicine and Leadership skills.
    • Fixed the 'Duelist' perk secondary effect which rewarded the player with 300 renown for winning a tournament.
    • Fixed a bug that caused the player to get free 'Charm' skill.

    Clan and Party

    • Fixed a bug that prevented family members from being assigned to increase relations in a settlement.
    • Fixed an issue with the player's siblings being shown as naked and in the wrong education stage.
    • Fixed a bug that prevented players from being able to donate prisoners.
    • Fixed a bug that allowed the player to take troops from other non-clan parties.
    • Fixed a bug that prevented the heir menu from opening if the main hero died while sieging.

    Armies

    • Improved a calculation to make AI parties more decisive when engaging enemy parties on the world map.

    Kingdoms and Diplomacy

    • When a settlement's diplomatic state is changed (because of a change of owner, or a new war or peace declaration), all hostile parties that are inside will now leave the settlement. All hostile heroes without parties will be taken prisoner. All non-hostile heroes will be released.
    • Mercenaries will now leave a kingdom if they do not get paid for several days because the kingdom is bankrupt.
    • Kingdoms experiencing financial difficulties will now recruit minor factions less.
    • War/peace AI has been improved so that clans make more logical war/peace declarations. The importance of distance between kingdoms has been increased for these decisions. Kingdoms further apart tend to avoid war/peace/tribute deals between each other in most cases.
    • Fixed a bug that prevented failed rebellion clans from being destroyed after 30 days.
    • Fixed a bug that caused rebellion clan leaders to have the 'King' title in their name.
    • Initial position selection for dynamically created kingdoms has been improved.
    • Fixed a bug related to all player kingdom prisoners being bartered with the player automatically which lead to faulty notifications.
    • Fixed a bug that caused a lord to barter all of his gold for the player's daughter.

    Economy and Trade

    • Changed the outcome from slaughtering horses from 4 meat and 2 hides to 3 meat.
    • Added plural forms of trade items, e.g. 'Tyal horses' and 'amphorae of oil'.

    Crafting

    • Fixed a bug during the loading phase that resulted in crafted items appearing in tournaments and not being removed from towns.

    Settlement Actions (Town, Village, Castle and Hideout)

    • 200+ power headman notables now provide elite troops.
    • Fixed an issue that caused artisans to constantly lose power.
    • Notables at villages which are bounded by a castle now gain more power each day compared to others.
    • Fixed several bugs related to board games.
    • Fixed a bug that showed a recruitment label on lords even if they didn’t recruit at a settlement.

    Quests & Issues

    • The deserter party in 'Extortion by Deserters' quest will no longer lose members due to starvation.
    • Some dialogues have been updated related to the 'Art of The Trade' quest.
    • Fixed a minor agent spawn rotation problem while spawning guard agents in the 'Gang Leader Needs Weapons' quest.
    • Reenabled the 'Spy Among Us' quest.
    • Fixed a bug that caused an incorrect quest log to be shown in 'Overpriced Goods and Art of The Trade' quest.
    • Fixed a problem that prevented Issues from being completed with modified items such as 'Lame Desert Horse'.
    • Fixed the 'hideout spotted' log of the 'Conspiracy Base of Operations' quest.
    • Fixed a bug that set the relationship with the tutorial village's headman to -99 when the tutorial was finished.
    • Fixed a bug that prevented quest troops from the 'Train Troops' issue from entering hideouts.

    Conversations & Encounters

    • Fixed the position of the player when speaking with the advanced melee trainer.
    • Fixed incorrect text showing when ransoming enemy lords.
    • Fixed a problem that caused the conversation to become stuck while talking to the ransom broker in a tavern.
    • Fixed camera issues when opening a conversation with a companion through the party screen.
    • Fixed a bug that prevented conversation hero guards from spawning in 'parley' and 'request a meeting with someone' conversation missions.

    Other

    • XP needed to upgrade to tier 4 and tier 5 troops has been slightly increased.
    • Passive XP for troops in NPC clans has been slightly reduced.
    • Fixed an issue with mercenaries and minor faction troops having the wrong skill templates.
    • Haramis now upgrades into Veteran Farises.
    • Sea Raider Chief's athletics and riding skill values have been swapped.
    • Barbers no longer carry weapons.
    • Corrected the clearing of missiles attached to corpses while clearing the scenes, especially in tournaments.
    • Fixed a bug that caused heroes with a child to have another child in quick succession.
    • Fixed a bug that caused dead heroes to be shown in the characters location list.
    • Fixed an issue that led to uninitialised temporary parties to exist longer than intended, causing nobles to remain as prisoners indefinitely.


    Multiplayer
    Design & Balance

    • Changed the defender morale effect when the attacker has the Keep flag from '6 / sec' to '[number of flags captured] / sec'.

    Map Related

    • Echerion: Physics improvements and critical fixes. Smoothed out the corner at flag B.
    • Xauna: Some visual fixes, physics improvements and winter fixes.
    • Baravenos Encirclement: Improvements to one of the side tower ladders and its surroundings. Fixed a problem with horses getting stuck at flag G.

    Other - Miscellaneous

    • Clan Leaders can now appoint up to 3 Clan Officers. Clan officers can do everything the Clan Leader can other than appoint/demote other Clan Officers or delete the Clan.
    • Replaced the number of people waiting in the queue with an average wait time.
    • Added bell sounds to skirmish to indicate when morale is low.

    Performance

    • Fixed an issue that caused stuttering when going through an open gate.

    Server & Network

    • Fixed a crash that occurred when logging in.


    Both
    Audio

    • Added an option under 'Audio > Sound in Background' to lower the game volume while the game is out of focus.

    UI
    Changes

    • Added 'Enable Death Icon' option.
    Fixes

    • Fixed a bug prevented chat from working with the Numpad enter key.
    • Fixed an issue with incorrect damage amounts being shown in the combat log.

    Performance

    • Improved the performance of siege battles.
    • CPU memory usage has been reduced.

    Combat

    • Improved cavalry calculations to take velocity into consideration when switching to two-handed polearm weapons.
    • Mounted agents will no longer needlessly change weapons when moving short distances or rotating their mounts.
    • Agents will no longer throw their last throwing weapon if they have no other melee weapon.
    • Revised weapon score calculation to:
      • Make agents choose between multiple polearms more effectively.
      • Take enemy armour into account when selecting a weapon.
      • Improve weapon reach consideration.
    • Attacking and blocking with a game controller is now working correctly with all possible options.
    • Missile trails have been moved to the sticking point of the missiles in order to show the throwing axes and knives projection correctly.
    • Bastard swords and axes now work like polearms with shields (forced two-handed without a shield and forced one-handed with a shield, no longer requiring the pressing of the X button).

    Other

    • Fixed a bug that caused the 'Refresh Rate' option to be reset to the lowest option in fullscreen mode.


    Modding
    • Added path duplication and fixed some bugs related to path and barrier renaming.
    • Fixed a bug that caused an error when the 'Show Entity Physics' option was selected on the visibility window.
    • Fixed a bug that caused an error when deleting a path point.
    • Fixed a bug that caused a crash when the 'Calculate Ambient Occlusion' button was clicked on the vertex paint menu.
    • Fixed a visual bug that caused selected meshes to be invisible in the vertex painting mode.
    • Added CTRL+TAB shortcut for switching between the last selected debug rendering mode and 'Shaded' mode.
    • A small warning icon has been added to thumbnails in the resource browser to indicate the ones that have issues.
    • Fixed an issue that caused the texture editor to show textures too bright.
    • Performed a refactor to make special parties use special components according to their status. E.g. bandit parties will use bandit party components, caravan parties will have caravan party components, etc.
     
    acer palmatum gefällt das.
  31. Garm

    Garm
    Registriert seit:
    9. September 2004
    Beiträge:
    49.840
    Mein RIG:
    CPU:
    AMD Ryzen 7 5800X3D mit Arctic Liquid Freezer II 360
    Grafikkarte:
    ASUS TUF Gaming GeForce RTX 4090 24GB OC
    Motherboard:
    Asus ROG Strix X570-E
    RAM:
    64GB G.Skill DDR4 PC 3600 CL16 Ripjaws
    Laufwerke:
    2TB Corsair Force Series MP600 NVME
    2TB Samsung 860 Evo SATA
    4TB WD Red Pro SATA
    2TB WD Black SN850X
    8TB WD Red Pro SATA
    Gehäuse:
    Phanteks Eclipse P600S mit be quiet! STRAIGHT POWER 11 Platinum 850 Watt
    Betriebssystem:
    Windows 10 Pro
    Monitor:
    ASUS ROG Strix XG27UQ 27 Zoll 4K Gaming Monitor
    Wie ist jetzt eigentlich so der Stand. Lohnt das inzwischen oder sind die immer noch weit weg von nem fertigen Spiel?
     
  32. acer palmatum

    acer palmatum
    Registriert seit:
    15. November 2006
    Beiträge:
    19.149
    Ort:
    Meddlfranken (tatsächlich)
    Also ich habe schon über 1000 Std. reingesteckt. :ugly:
     
    SysError und Tenko gefällt das.
  33. Katinka

    Katinka
    Registriert seit:
    10. Oktober 2019
    Beiträge:
    1.995
    Ort:
    Berlin
    Das kann man auch in ein Unfertiges oder sogar furchtbaren Spiel ;)
     
  34. Pain553

    Pain553
    Registriert seit:
    29. Mai 2002
    Beiträge:
    6.572
    Ort:
    ung fehlgeschlagen
    Mein RIG:
    CPU:
    Hier könnte Ihre Werbung stehen!
    Es hat halt noch Lücken, zum Beispiel sind noch nicht alle Skills/Perks implementiert, manche Szenerien von Städten, Burgen werden noch doppelt und dreifach verwendet (Ziel ist das jede Burg/Stadt unique ist), aber ansonsten läuft es recht gut und man kann wie acer schon ordentlich Stunden drin versenken (hab auch knapp 200). :yes:
     
    Tenko und Garm gefällt das.
  35. Pain553

    Pain553
    Registriert seit:
    29. Mai 2002
    Beiträge:
    6.572
    Ort:
    ung fehlgeschlagen
    Mein RIG:
    CPU:
    Hier könnte Ihre Werbung stehen!
    Es ist noch unfertig aber alles andere als furchtbar. :yes:
     
    Tenko und acer palmatum gefällt das.
  36. Katinka

    Katinka
    Registriert seit:
    10. Oktober 2019
    Beiträge:
    1.995
    Ort:
    Berlin
    Wie ist das eigentlich mit den Spielständen? Werden die bei jeden größeren Update zerschossen ?
     
  37. Pain553

    Pain553
    Registriert seit:
    29. Mai 2002
    Beiträge:
    6.572
    Ort:
    ung fehlgeschlagen
    Mein RIG:
    CPU:
    Hier könnte Ihre Werbung stehen!
    Wenn man ohne Mods spielt eigentlich nicht, ausschliessen will ich es aber auch nicht.
    Wenn man mit Mods spielt, fragt das Spiel beim laden des Saves ob man zur Sicherheit mit der alten Version weiterspielen will.
     
  38. Sir Hurl Moderator

    Sir Hurl
    Registriert seit:
    11. Januar 2003
    Beiträge:
    7.868
    Komisch... ich habe nach Ewigkeiten mal wieder M&B 2 gestartet, weil ich drei Mods ausprobieren wollte. (einen Blood-Mod, einen Dismemberment-Mod und eine Mod, die bei jedem 25. Soldaten ein Banner erscheinen lässt). Sobald ich die Mods aktiviere sind aber alle Soldaten, die ich in den Dörfern rekrutieren kann und die Soldaten im Hintergrund bei einem Dialog kleine Kinder. Deaktiviere ich die Mods ist alles wieder normal.
    Ist das ein bekanntes Problem und gibt es einen Fix (außer die Mods nicht zu nutzen)?
     
  39. acer palmatum

    acer palmatum
    Registriert seit:
    15. November 2006
    Beiträge:
    19.149
    Ort:
    Meddlfranken (tatsächlich)
    Ich würde nach einem Update wie heute einfach ein paar Tage warten, üblicherweise ziehen die Mods dann nach. Leider nicht alle.

    Ich war jetzt schon ziemlich weit für meine Verhältnisse, aber muss auch wieder warten bis zumindest die meisten Mods wieder funzen. :ugly:
     
  40. Sir Hurl Moderator

    Sir Hurl
    Registriert seit:
    11. Januar 2003
    Beiträge:
    7.868
    Achso... habe gar nicht mitbekommen, dass es ein Update gab. Kam das denn schon öfter mal vor, dass plötzlich die Soldaten als Kinder unterwegs waren, wenn man nicht aktuelle Mods aktiviert? Ich habe in den Foren nichts gefunden, was diesen Bug beschrieb.
     
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