Mount & Blade Bannerlord wo bist du nur? Es ist da!

Dieses Thema im Forum "Spieleforum" wurde erstellt von Demyrax, 23. Januar 2018.

  1. acer palmatum

    acer palmatum
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    Meddlfranken (tatsächlich)
    #534 Ixalmaris, haut hier immer die Patchnotes rein.

    Das mit den Kindersoldaten habe ich nicht mitbekommen bisher, bzw. hatte ich selbst noch nicht. Den Dismemberment-Mod nutze ich auch, von dem kann das eigentlich nicht kommen. Ich spiele allerdings immer die offiziele Version mit Mods, nicht mehr die Beta.
     
  2. Ixalmaris gesperrter Benutzer

    Ixalmaris
    Registriert seit:
    16. Juni 2016
    Beiträge:
    10.809
    1.5.7 Hotfix
    Singleplayer

    Crashes
    • Fixed a crash that occurred during battles.
    • Fixed a crash that occurred when changing options with an RTX series graphics card.
    • Fixed a crash that occurred when opening the character customisation screen with a young character.
    • Fixed a crash related to the 'Know-How perk' that happened when the main hero attacked a caravan or a villager party.

    Fixes
    • Fixed an issue that caused some troops to remain static during hideout boss fights.
    • Fixed a bug that prevented the player from completing the 'Conspiracy Base of Operations Discovered' quest if the quest hideout had already been spotted when the quest was started.
    • Removed erroneous skill templates from faction troops. Veteran Bowman units now use Nordic Shortbow.


    Multiplayer

    Equipment Changes
    • Javelin stack size decreased from 4 to 3.
    • Javelin Extra stack size decreased from 8 to 6.
    • Northern Fish Harpoon stack size decreased from 4 to 3.
    • Northern Fish Harpoon Extra stack size decreased from 8 to 6.

    Troop Changes
    • Acceleration improvements to Skirmishers and Peasant type troops toned down.
    • Empire Recruit:
      • Swapped Long Sword and Pilum Perk.
      • Spear Perk changed to Faster Sword Perk, grants Pugio.

    • Aserai Skirmisher:
      • Better Javelins Perk grants 3 Jereed instead of 6.
      • Jereed Perk grants 3 Jereed instead of 6.
     
    roflkong3, Pain553 und acer palmatum gefällt das.
  3. acer palmatum

    acer palmatum
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    Wow, was so alles in 112 bytes passt, die er gerade runtergeladen hat. :ugly:
     
  4. Ixalmaris gesperrter Benutzer

    Ixalmaris
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    16. Juni 2016
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    10.809
    1.5.7 Hotfix
    Fixes
    • Fixed an issue with the 'Call to Arms' perk bonus. It is now 10% (as intended).
    • Fixed a GPU memory leak caused by conversation scenes.

    1.5.8 Beta Hotfix
    Singleplayer

    Crashes
    • Fixed a crash that could occur during battles. (Also in e1.5.7 hotfix - 08/02/21.)

    Fixes
    • Fixed a bug that caused the mouse cursor to disappear on the campaign map.
    • Fixed an issue with hordes of bandit parties being spawned on the campaign map.
    • Fixed an issue with the 'Call to Arms' perk bonus. It is now 10% (as intended). (Also in e1.5.7 hotfix.)
    • Fixed a bug that changed disbanding parties' names to 'unnamedMobileParty'.
    • Fixed a crash that occurred when opening the character customisation screen with a young character. (Also in e1.5.7 hotfix - 08/02/21.)
    • Fixed an issue that caused some troops to remain static during hideout boss fights. (Also in e1.5.7 hotfix - 08/02/21.)
    • Removed erroneous skill templates from faction troops. Veteran Bowman units now use Nordic Shortbow. (Also in e1.5.7 hotfix - 08/02/21.)
    • Fixed a GPU memory leak caused by conversation scenes. (Also in e1.5.7 hotfix.)
    • Fixed the prosperity loss calculations for pillaging.
    • Fixed an issue with the AI taking into account the settlement owner culture instead of the settlement culture when deciding siege aftermath actions.
    • Fixed a bug that caused lords to act like non-lord parties upon loading a save.
     
    Pain553, acer palmatum und roflkong3 gefällt das.
  5. Ixalmaris gesperrter Benutzer

    Ixalmaris
    Registriert seit:
    16. Juni 2016
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    10.809
    1.5.7 Hotfix (carshes)
    Singleplayer

    Crashes
    • Fixed a crash that occurred when executing the last non-mercenary lord of a kingdom.
    • Fixed a crash that occurred when clicking Ctrl and (+) button on an empty item stack in the inventory.
    • Fixed a crash that occurred when switching weapons in the smithy.
    • Fixed a crash that occurred when the 'Conspiracy Base of Operations' quest completed with Hideout Boss dead.

    Fixes
    • Fixed an issue with raid icons appearing after loading a save file.


    Multiplayer

    Crashes
    • Fixed a crash that could occur when logging in to multiplayer.

    1.5.8 Beta Update
    Singleplayer

    Crashes
    • Fixed a crash that occurred when executing the last non-mercenary lord of a kingdom. (Also in e1.5.7 hotfix.)
    • Fixed a crash that occurred when clicking Ctrl and (+) button on an empty item stack in the inventory. (Also in e1.5.7 hotfix.)
    • Fixed a crash that occurred when switching weapons in the smithy. (Also in e1.5.7 hotfix.)
    • Fixed a crash that occurred when the 'Conspiracy Base of Operations' quest completed with Hideout Boss dead. (Also in e1.5.7 hotfix.)
    • Fixed a crash that could occur after winning a battle.

    Fixes
    • Increased the probability for NPC parties with a high ratio of wounded troops to visit a settlement and rest.
    • Reduced the rate at which notables' recruitable troops upgrade.
    • Fixed an issue with the colour grade selection in photo mode.
    • Fixed an issue that blocked the loading of item thumbnail images.
    • Leadership Authority perk's secondary effect is changed to 'Increase party size limit by 5'.
    • Tactics Swift Regroup perk primary effect is changed to 'Decrease disorganized time for breaking sieges or raids by 15%'.
    • Scout Foragers perk secondary effect is changed to '15% reduction in disorganized state recovery duration'.
    • Fixed an error that caused caravan and garrison parties to not show up in the clan parties list.
    • Fixed a bug that could sometimes result in non-clickable pillaging options after sieges.
    • Removed relation penalties for killing a lord on the battlefield.
    • Fixed an issue with raid icons appearing after loading a save file. (Also in e1.5.7 hotfix.)
     
    Pain553, acer palmatum und roflkong3 gefällt das.
  6. acer palmatum

    acer palmatum
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    Meddlfranken (tatsächlich)
    Ein weiterer Hotfix

    Main e1.5.7

    Singleplayer

    Fixes
    • Fixed an issue that caused DLSS results to look slightly blurry.


    Multiplayer

    Fixes
    • Fixed a few sound issues which may relate to "sound of doom" in MP matches.
    • Fixed an issue that caused the wrong team to be declared the winner if a player was killed in overtime.


    Beta e1.5.8

    Singleplayer

    Crashes
    • Fixed a crash that occurred when the player or hideout boss killed spectator troops during a hideout duel.
    • Fixed a crash caused by loading an old save that starts immediately with the siege aftermath menu, (which has been changed in new versions and contains pillaging options).
    • Fixed a crash caused by average item price calculations.

    Fixes
    • Fixed an issue that directs the player to a peace menu while raiding a settlement even though no peace occurs.
    • Average gold amounts of towns are increased.
     
    Pain553 und roflkong3 gefällt das.
  7. Acool

    Acool
    Registriert seit:
    9. Juni 2016
    Beiträge:
    778
    Kurze Frage.
    Spielt hier jemand zufällig mit der Armbrust? Geht der Skill nun endlich, bei dem man mit einer großen Armbrust vom Pferd aus nachladen kann?

    Es gab da ein Perk mit dem man das freischalten konnte, nur ging der nicht. Das hat mich so aufgeregt, weil ich den ja auch erst freischalten musste und es mich einiges an Zeit gekostet hatte. (ragequit und nimmer angefasst)

    Geht das nun endlich? Will nicht immer mit dem Bogen spielen und zu Fuß ist man leider doch sehr im Nachteil.
     
  8. Pain553

    Pain553
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    29. Mai 2002
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    ung fehlgeschlagen
    Mein RIG:
    CPU:
    Hier könnte Ihre Werbung stehen!
    Ich kann es dir leider gerade nicht genau sagen, aber mittlerweile sollte bei den paar Skills die noch nicht funktionieren es mit dabei stehen, das die Implentierung noch nicht abgeschlossen ist.
     
  9. Ixalmaris gesperrter Benutzer

    Ixalmaris
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    16. Juni 2016
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    10.809
    Tenko, acer palmatum, roflkong3 und 2 anderen gefällt das.
  10. Ixalmaris gesperrter Benutzer

    Ixalmaris
    Registriert seit:
    16. Juni 2016
    Beiträge:
    10.809
    1.5.7 Hotfix
    Singleplayer

    Crashes
    • Fixed a crash that occurred when pressing the 'Gift' button in the kingdom fief menu.
    • Fixed a crash that occurred after the 'Assemble the Dragon Banner' conversation with 'Arzagos'.
    • Fixed a crash that occurred when the 'Gather all companions' option was selected in a tavern.
    • Fixed a crash that could occur after losing a battle with an army.

    Fixes
    • Fixed an issue with disorganised parties not losing their speed penalty until they bought or sold an item or recruited troops. The speed penalty for disorganised parties is now removed after several in-game hours.
    • Fixed an issue that prevented AI parties from assaulting the castle when the player was in a settlement that was being besieged.
    • Fixed an issue with clans not wanting to make peace even if they have several enemies.
    • Fixed an issue with the plus (+) and minus keys (-) not working properly in the inventory. Now, + and - buttons buy/sell all items when combined with CTRL.
    • Fixed an issue with the 'Family Feud' quest that caused the player to get stuck in a mission after solving a quest with the lord solution.
    • Fixed a visual issue related to DLSS.
    • Fixed an issue that granted passive relations bonuses when placing a child in a settlement.

    Changes
    • Added the missing 'Calculating' trait icon on the character screen.


    Multiplayer

    Changes
    • Removed siege from matchmaking. Players can now access siege from the quick play tab or from the custom servers list.

    Weapon Changes
    • Khuzait Throwing Spear damage decreased from 113 to 87.
    • Ash Throwing Spear damage decreased from 105 to 77.
    • Pilum damage decreased from 113 to 83.

    1.5.8 Beta Patch
    Singleplayer

    Crashes
    • Fixed a crash that occurred when pressing the 'Gift' button in the kingdom fief menu. (Also in e1.5.7 hotfix.)
    • Fixed a crash that occurred when the 'Gather all companions' option was selected in a tavern. (Also in e1.5.7 hotfix.)
    • Fixed a crash that occurred after the 'Assemble the Dragon Banner' conversation with 'Arzagos'. (Also in e1.5.7 hotfix.)
    • Fixed a crash that could occur after losing a battle with an army. (Also in e1.5.7 hotfix.)
    • Fixed a crash that occurred when a crossbow was equipped by cavalry agents.

    Fixes
    • Fixed an issue with disorganised parties not losing their speed penalty until they bought or sold an item or recruited troops. The speed penalty for disorganised parties is now removed after several in-game hours. (Also in e1.5.7 hotfix.)
    • Fixed an issue that prevented AI parties from assaulting the castle when the player was in a settlement that was being besieged. (Also in e1.5.7 hotfix.)
    • Fixed an issue with clans not wanting to make peace even if they have several enemies. (Also in e1.5.7 hotfix.)
    • Fixed an issue with the plus (+) and minus keys (-) not working properly in the inventory. Now, + and - buttons buy/sell all items when combined with CTRL. (Also in e1.5.7 hotfix.)
    • Fixed an issue with the 'Family Feud' quest that caused the player to get stuck in a mission after solving a quest with the lord solution. (Also in e1.5.7 hotfix.)
    • Fixed a visual issue related to DLSS. (Also in e1.5.7 hotfix.)
    • Fixed an issue that granted passive relations bonuses when placing a child in a settlement. (Also in e1.5.7 hotfix.)
    • Fixed an issue with AI archers failing to fire at mounted enemies until they were too close. Now they will start shooting sooner.
    • Fixed an issue with 'Guaran' using the wrong civilian outfit templates.
    • Fixed an issue with decreased troop count in common areas.
    • Fixed an issue with thugs offering mercenary services in common areas.

    Changes
    • Added the missing 'Calculating' trait icon on the character screen. (Also in e1.5.7 hotfix.)
     
  11. Ixalmaris gesperrter Benutzer

    Ixalmaris
    Registriert seit:
    16. Juni 2016
    Beiträge:
    10.809
    1.5.8 Patch
    Latest Changes:

    Singleplayer

    Fixes

    • Fixed a crash that occurred when the player was killed while locked onto a target during a practice fight.
    • Fixed ghosting in DLSS mode.
    • Fixed an issue that caused an endless loop after the kingdom screen was opened.
    • Fixed an issue with sieges being lifted prematurely (attackers were repeatedly visiting nearby towns to heal their wounded troops, creating a siege heal loop).
    • Translation/language files in unselected mods are no longer loaded.


    Multiplayer

    Fixes

    • Fixed an issue with slow walking speeds when taking control of a unit in Captain Mode.


    Previous Beta Hotfixes:

    04/03/21

    Singleplayer

    Crashes

    • Fixed a crash that occurred when a value that was higher than is allowed was pasted in integer input fields.
    • Fixed a crash that occurred when capturing the last settlement of a kingdom that was a target in the conspiracy phase of the main storyline.

    Fixes

    • Fixed a DLSS related issue with the resolution scale causing a dark screen.
    • Fixed a DLSS related issue with medium shading quality causing corrupted images.
    • Fixed an issue with some settlements being unselectable due to the horizontal layout in the 'Gift Settlement' menu.
    • Fixed an issue that made some notables disappear when loading save files.
    • Fixed an issue with thumbnails failing to load.
    • Fixed an issue that caused conversation tag weights (that affect dialogue variation) to be set improperly.

    Changes

    • Minor improvement to opening times for Clan, Character, Inventory and Party screens.


    26/02/21

    Singleplayer

    Crashes

    • Fixed a crash that occurred when a crossbow was equipped by cavalry agents.

    Fixes

    • Fixed an issue with AI archers failing to fire at mounted enemies until they were too close. Now they will start shooting sooner.
    • Fixed an issue with 'Guaran' using the wrong civilian outfit templates.
    • Fixed an issue with decreased troop count in common areas.
    • Fixed an issue with thugs offering mercenary services in common areas.



    18/02/21

    Singleplayer

    Crashes

    • Fixed a crash that occurred when the player or hideout boss killed spectator troops during a hideout duel.
    • Fixed a crash caused by loading an old save that starts immediately with the siege aftermath menu, (which has been changed in new versions and contains pillaging options).
    • Fixed a crash caused by average item price calculations.

    Fixes

    • Fixed an issue that directs the player to a peace menu while raiding a settlement even though no peace occurs.
    • Average gold amounts of towns are increased.


    16/02/21

    Singleplayer

    Crashes

    • Fixed a crash that could occur after winning a battle.

    Fixes

    • Increased the probability for NPC parties with a high ratio of wounded troops to visit a settlement and rest.
    • Reduced the rate at which notables' recruitable troops upgrade.
    • Fixed an issue with the colour grade selection in photo mode.
    • Fixed an issue that blocked the loading of item thumbnail images.
    • Leadership Authority perk's secondary effect is changed to 'Increase party size limit by 5'.
    • Tactics Swift Regroup perk primary effect is changed to 'Decrease disorganized time for breaking sieges or raids by 15%'.
    • Scout Foragers perk secondary effect is changed to '15% reduction in disorganized state recovery duration'.
    • Fixed an error that caused caravan and garrison parties to not show up in the clan parties list.
    • Fixed a bug that could sometimes result in non-clickable pillaging options after sieges.
    • Removed relation penalties for killing a lord on the battlefield.


    10/02/21

    Singleplayer

    Fixes

    • Fixed a bug that caused the mouse cursor to disappear on the campaign map.
    • Fixed an issue with hordes of bandit parties being spawned on the campaign map.
    • Fixed a bug that changed disbanding parties' names to 'unnamedMobileParty'.
    • Fixed the prosperity loss calculations for pillaging.
    • Fixed an issue with the AI taking into account the settlement owner culture instead of the settlement culture when deciding siege aftermath actions.
    • Fixed a bug that caused lords to act like non-lord parties upon loading a save.


    05/02/21

    Singleplayer
    • Fixed a bug that caused the cursor to permanently disappear on the campaign map.



    Initial Beta Changelog:

    Singleplayer

    Crashes

    • Fixed a crash that occurred at scene load.
    • Fixed a crash that occurred when an uninitialised inverse kinematics data was accessed for human characters.
    • Fixed a crash that occurred when pasting a crafting weapon in the smithy.
    • Fixed a crash that occurred when pressing 'transfer all' in the inventory.
    • Fixed a crash that occurred when initiating a campaign map encounter.
    • Fixed a crash that occurred due to invalid items in towns.
    • Fixed a crash that occurred when marrying your daughter to a hero.
    • Fixed a crash that occurred after clicking the 'you are my prisoner now' dialogue option while raiding a caravan.
    • Fixed a crash that occurred when creating a new rebel clan.
    • Fixed a crash that occurred when immediately sieging a settlement after leaving the training field.
    • Fixed a crash that occurred while initialising the last phase of the main storyline.
    • Fixed a crash that occurred when the barter amount was 0.
    • Fixed a crash that occurred while loading a saved game after taking the 'Lord Wants Garrison Troops' quest.
    • Fixed a crash that occurred due to uninitialised parties in some old saves.
    • Fixed a crash that occurred when a mission ended.
    • Fixed a crash that occurred during battles.
    • Fixed a crash that occurred after finishing quests that create special quest bandit parties.
    • Fixed a crash that occurred in sieges when the player died while controlling a formation which had previously been AI-controlled and the formation was attempting to retake a position.


    Performance

    • Improved campaign map loading performance.
    • Optimised memory allocations to reduce frame drops on the world map.
    • Optimised performance and memory usage in the animation system.
    • Fixed some trade screen related memory leaks.
    • Improved army deployment performance for field battles.


    Localisation

    • Chinese language updates.
    • Turkish language updates.
    • Minor text fixes.


    Art

    • Added 9 Battanian helmets.
    • Removed shoulder armours that caused clipping issues on Sapling, Sprout and Vlandian Caravan Master units.
    • Body armour weights have been recalibrated according to armour types and armour values.
    • Armours no longer have adjectives which define their origin, e.g Southern, Northern, etc.
    • Made a number of visual improvements on various architectural prop models.
    • Fixed an issue that caused the player character to have their fists open on the campaign map.


    Animations

    • Added three cheering animation variations. Different cheering animations will now play depending on the result of the battle.


    Campaign Map

    • Campaign map mouse right-click and middle-click behaviour has been changed to hide the cursor and keep it at the same location.
    • Improved visibility of the 3D gamepad cursor on the campaign map when zoomed out.
    • Improved Vlandia settlement models and textures.


    UI

    Changes
    • Added a new casualty report option for non-hero troop kills/deaths.
    • Added a new option, Track Attacked Settlements, that automatically tracks settlements in the player's faction that are under attack. The 'Only Leader' option only tracks these settlements if the player is the leader of the faction.
    • Added a 'Lock Item' button to smelting items in the Smithy along with a warning if the player tries to smelt a locked weapon.
    • Inventory items of the same type are now arranged by their value when sorted by 'Type'. Same value items are sorted alphabetically.
    • Added a 'Continue Campaign' button to the main menu that loads the latest save game.
    • The player party now shows at the top of the scoreboard in battles.
    • Siege event icons on settlement nameplates are now visible during the bombardment phase.
    • Governor assignments in the Clan screen will now take place when the screen is closed to prevent unwanted teleportations of clan members.
    • Added a confirmation query to the game options on 'Cancel' if any changes have been made.
    • Improved the readability of generic inquiry popups.
    • Added a failed quest icon to the quests screen.
    • Added an escape menu to the character creation stages.
    • Removed the 'Enable Map Notifications' option since some notifications aren’t dismissible and are required for progression.

    Fixes
    • Fixed a visual bug that caused the stone icon to show up incorrectly on the equipment selection radial.
    • Fixed a configuration bug that caused some options to be set incorrectly.
    • Removed 'Shops in Settlement' text from the Town Management screen if the settlement is a castle.
    • Fixed an issue with smelting items being sorted differently when a weapon was smelted.
    • Fixed some inconsistencies with hero portrait and conversation equipment.
    • Fixed a bug that caused wanderers' locations to appear incorrectly in the encyclopedia.
    • Removed incomplete language options from the game menu.
    • Fixed an issue with siege icons failing to disappear when loading the game.
    • Fixed an issue with the combat log which caused extra damage from skills & effects to be reported incorrectly.


    Battles and Sieges

    • Added Pillaging: Players and AI can now choose to 'Devastate', 'Pillage' or 'Show Mercy' to settlements that have been successfully sieged.
      • 'Devastate' and 'Pillage' can damage the prosperity and projects of a settlement, as well as, diminish the power of notables in towns. Naturally, the previous settlement owner won’t be too happy about the destruction of their former home. However, the participants of the siege will see their coffers and party morale rise. Still, lords and ladies may or may not approve of the action depending on their traits.
      • 'Show Mercy' allows the winners to take over the settlement without causing too much harm to it or its inhabitants. While this is expected for settlements of one’s own faction culture, showing mercy to foreign settlements will cause unrest among the troops. Just as with the other choices, some nobles will approve or disapprove of the action.

    • Improved the battle formations spawn system. Formations will now spawn within one of the four flanks during open field battles (from front to back order):
      • Center Flank: Skirmishers, Heavy Infantry, Infantry
      • Rear Flank: Ranged Units, Civilian Units
      • Left Flank: Heavy Cavalry, Cavalry,
      • Right Flank: Horse Archers, Light Cavalry.

    • Players can now assign different troop stacks to different formations to change flanks and deployment order.
    • Fixed an issue with siege weapon auto-deployment that caused some ranged siege weapons and special archer positions to be left unused.
    • Fixed a siege issue that caused attacking troops to run into walls until they routed after primary siege engines (towers and ram) were destroyed on all lanes.
    • Formation AI siege behaviour scoring has been revised significantly, allowing all AI formations to attack or pull back when the situation demands it.
    • Fixed a condition that caused incorrect calculation for formation AI behaviour selection.
    • Fixed an issue that prevented AI troops from selecting the correct weapon due to the distance of the enemy through nav mesh.
    • Fixed an issue that mixed up the positions of the crossbow holster and bolt when spawning in scenes.
    • Fixed various deployment spawn errors.


    Character Development System

    • Added all of the remaining combat-related engineering perks (10 in total).
    • Fixed various perk problems with Athletics, Riding, Throwing, Polearm and One-Handed skill trees.
    • 'Pick Them of the Walls' and 'Make Them Pay' perks have been implemented.
    • Fixed a bug that caused security-related perks to give negative security to settlements.
    • Minor bug fixes to Medicine and Leadership skills.
    • Fixed the 'Duelist' perk secondary effect which rewarded the player with 300 renown for winning a tournament.
    • Fixed a bug that caused the player to get free 'Charm' skill.


    Clan and Party

    • Fixed a bug that prevented family members from being assigned to increase relations in a settlement.
    • Fixed an issue with the player's siblings being shown as naked and in the wrong education stage.
    • Fixed a bug that prevented players from being able to donate prisoners.
    • Fixed a bug that allowed the player to take troops from other non-clan parties.
    • Fixed a bug that prevented the heir menu from opening if the main hero died while sieging.


    Armies

    • Improved a calculation to make AI parties more decisive when engaging enemy parties on the world map.


    Kingdoms and Diplomacy

    • When a settlement's diplomatic state is changed (because of a change of owner, or a new war or peace declaration), all hostile parties that are inside will now leave the settlement. All hostile heroes without parties will be taken prisoner. All non-hostile heroes will be released.
    • Mercenaries will now leave a kingdom if they do not get paid for several days because the kingdom is bankrupt.
    • Kingdoms experiencing financial difficulties will now recruit minor factions less.
    • War/peace AI has been improved so that clans make more logical war/peace declarations. The importance of distance between kingdoms has been increased for these decisions. Kingdoms further apart tend to avoid war/peace/tribute deals between each other in most cases.
    • Fixed a bug that prevented failed rebellion clans from being destroyed after 30 days.
    • Fixed a bug that caused rebellion clan leaders to have the 'King' title in their name.
    • Initial position selection for dynamically created kingdoms has been improved.
    • Fixed a bug related to all player kingdom prisoners being bartered with the player automatically which lead to faulty notifications.
    • Fixed a bug that caused a lord to barter all of his gold for the player's daughter.


    Economy and Trade

    • Changed the outcome from slaughtering horses from 4 meat and 2 hides to 3 meat.
    • Added plural forms of trade items, e.g. 'Tyal horses' and 'amphorae of oil'.


    Crafting

    • Fixed a bug during the loading phase that resulted in crafted items appearing in tournaments and not being removed from towns.


    Settlement Actions (Town, Village, Castle and Hideout)

    • 200+ power headman notables now provide elite troops.
    • Fixed an issue that caused artisans to constantly lose power.
    • Notables at villages which are bounded by a castle now gain more power each day compared to others.
    • Fixed several bugs related to board games.
    • Fixed a bug that showed a recruitment label on lords even if they didn’t recruit at a settlement.


    Quests & Issues

    • The deserter party in 'Extortion by Deserters' quest will no longer lose members due to starvation.
    • Some dialogues have been updated related to the 'Art of The Trade' quest.
    • Fixed a minor agent spawn rotation problem while spawning guard agents in the 'Gang Leader Needs Weapons' quest.
    • Reenabled the 'Spy Among Us' quest.
    • Fixed a bug that caused an incorrect quest log to be shown in 'Overpriced Goods and Art of The Trade' quest.
    • Fixed a problem that prevented Issues from being completed with modified items such as 'Lame Desert Horse'.
    • Fixed the 'hideout spotted' log of the 'Conspiracy Base of Operations' quest.
    • Fixed a bug that set the relationship with the tutorial village's headman to -99 when the tutorial was finished.
    • Fixed a bug that prevented quest troops from the 'Train Troops' issue from entering hideouts.


    Conversations & Encounters

    • Fixed the position of the player when speaking with the advanced melee trainer.
    • Fixed incorrect text showing when ransoming enemy lords.
    • Fixed a problem that caused the conversation to become stuck while talking to the ransom broker in a tavern.
    • Fixed camera issues when opening a conversation with a companion through the party screen.
    • Fixed a bug that prevented conversation hero guards from spawning in 'parley' and 'request a meeting with someone' conversation missions.


    Other

    • XP needed to upgrade to tier 4 and tier 5 troops has been slightly increased.
    • Passive XP for troops in NPC clans has been slightly reduced.
    • Fixed an issue with mercenaries and minor faction troops having the wrong skill templates.
    • Haramis now upgrades into Veteran Farises.
    • Sea Raider Chief's athletics and riding skill values have been swapped.
    • Barbers no longer carry weapons.
    • Corrected the clearing of missiles attached to corpses while clearing the scenes, especially in tournaments.
    • Fixed a bug that caused heroes with a child to have another child in quick succession.
    • Fixed a bug that caused dead heroes to be shown in the characters location list.
    • Fixed an issue that led to uninitialised temporary parties to exist longer than intended, causing nobles to remain as prisoners indefinitely.


    Multiplayer

    Design & Balance

    • Changed the defender morale effect when the attacker has the Keep flag from '6 / sec' to '[number of flags captured] / sec'.


    Map Related

    • Echerion: Physics improvements and critical fixes. Smoothed out the corner at flag B.
    • Xauna: Some visual fixes, physics improvements and winter fixes.
    • Baravenos Encirclement: Improvements to one of the side tower ladders and its surroundings. Fixed a problem with horses getting stuck at flag G.


    Other - Miscellaneous

    • Clan Leaders can now appoint up to 3 Clan Officers. Clan officers can do everything the Clan Leader can other than appoint/demote other Clan Officers or delete the Clan.
    • Replaced the number of people waiting in the queue with an average wait time.
    • Added bell sounds to skirmish to indicate when morale is low.


    Performance

    • Fixed an issue that caused stuttering when going through an open gate.


    Server & Network

    • Fixed a crash that occurred when logging in.


    Both

    Audio

    • Added an option under 'Audio > Sound in Background' to lower the game volume while the game is out of focus.


    UI

    Changes
    • Added 'Enable Death Icon' option.

    Fixes
    • Fixed a bug prevented chat from working with the Numpad enter key.
    • Fixed an issue with incorrect damage amounts being shown in the combat log.


    Performance

    • Improved the performance of siege battles.
    • CPU memory usage has been reduced.


    Combat

    • Improved cavalry calculations to take velocity into consideration when switching to two-handed polearm weapons.
    • Mounted agents will no longer needlessly change weapons when moving short distances or rotating their mounts.
    • Agents will no longer throw their last throwing weapon if they have no other melee weapon.
    • Revised weapon score calculation to:
      • Make agents choose between multiple polearms more effectively.
      • Take enemy armour into account when selecting a weapon.
      • Improve weapon reach consideration.

    • Attacking and blocking with a game controller is now working correctly with all possible options.
    • Missile trails have been moved to the sticking point of the missiles in order to show the throwing axes and knives projection correctly.
    • Bastard swords and axes now work like polearms with shields (forced two-handed without a shield and forced one-handed with a shield, no longer requiring the pressing of the X button).


    Other

    • Fixed a bug that caused the 'Refresh Rate' option to be reset to the lowest option in fullscreen mode.


    Modding
    • Added path duplication and fixed some bugs related to path and barrier renaming.
    • Fixed a bug that caused an error when the 'Show Entity Physics' option was selected on the visibility window.
    • Fixed a bug that caused an error when deleting a path point.
    • Fixed a bug that caused a crash when the 'Calculate Ambient Occlusion' button was clicked on the vertex paint menu.
    • Fixed a visual bug that caused selected meshes to be invisible in the vertex painting mode.
    • Added CTRL+TAB shortcut for switching between the last selected debug rendering mode and 'Shaded' mode.
    • A small warning icon has been added to thumbnails in the resource browser to indicate the ones that have issues.
    • Fixed an issue that caused the texture editor to show textures too bright.
    • Performed a refactor to make special parties use special components according to their status. E.g. bandit parties will use bandit party components, caravan parties will have caravan party components, etc.

    1.5.9 Beta
    Singleplayer

    Crashes

    • Fixed a crash that occurred when the player or the hideout boss killed one of the spectator troops during a hideout duel.
    • Fixed a crash that occurred when pressing Ctrl and + on an empty item stack.
    • Fixed a crash that occurred when switching weapon types in the crafting screen when secondary usage had been selected.
    • Fixed a crash that occurred when encountering parties on the campaign map.
    • Fixed a crash that occurred when trying to talk to a lord in a besieging army.
    • Fixed a crash that occurred when executing the last non-mercenary lord of a kingdom.
    • Fixed a crash that occurred while loading a game after activating the 'Lord Needs Garrison Troops' quest.
    • Fixed a crash that occurred due to a 'Know-how' perk bug after attacking a caravan.
    • Fixed a crash that occurred when entering a settlement after being held as a prisoner at the time of loading a save file.
    • Fixed a crash that occurred after the conversation with 'Tacteos' was finished.
    • Fixed a crash that occurred after the conversation with 'Arzagos' about 'Assemble the Dragon Banner' was finished.
    • Fixed a crash that occurred when the 'Conspiracy Base of Operations' quest was completed with the Hideout Boss dead.
    • Fixed a crash that occurred due to clans being created in the last phase of the main storyline not having their leaders set correctly.
    • Fixed a crash that occurred when loading an old save that started on the siege aftermath menu (which now contains pillaging options).
    • Fixed a crash that occurred by decision proposals made by eliminated or mercenary clans.
    • Fixed a crash that occurred after losing a battle with an army.


    Save & Load

    • Fixed a bug that prevented saving on some game menus.
    • Fixed a bug that made some notables and companions disappear on load.


    Localisation

    • Fixed missing reference links for non-English languages in the 'Concepts' texts of the 'Encyclopedia'.
    • Turkish translation updates.
    • Chinese translation updates.
    • Minor text updates.


    Art

    • Added a new clothing item: 'Decorated Thick Tunic'.
    • Added a new cloak: 'Reinforced Neck Guard'.
    • Performance improvements to Sturgia level 2 gatehouse model.
    • Fixed cloth physics issues with the 'Northern Warlord Helmet'.


    Animations

    • NPC characters now have a smoother transition from walking to running when escorting players.
    • Inventory animation refactoring has been completed. Characters no longer reset their animations when a new item is equipped.


    Audio

    • Minor ambient sound fixes to scenes.


    UI

    Changes
    • Party Screen Change Values
      • The party screen now shows influence, horse and morale change on top of gold change. Influence gain shows up while donating troops, horse change shows up while upgrading troops, and morale change shows up while recruiting prisoners. Players are now able to see exactly how much currency they will gain or lose when they close the screen with the 'Done' button.

    • UI Code Gen
      • We've implemented a new system for UI screen initialisation and execution. This change improves performance and memory usage.

    • Gamepad Navigation Improvements
      • Players can now navigate some selected screens with the Dpad.
      • Initial menu and conversations with Dpad up and down. While on the campaign map, when the cursor is at the centre, players can click Dpad left, focus on the game menu and navigate the game menu with up and down. Clicking right and down at that stage will focus on the map bar and using Dpad left and right will navigate the map bar. From the centre, right will focus on the map notifications and up will focus on the portraits on the settlement overlay.

    • Added a colour switcher button to the Banner Editor. This button will swap the current sigil colours with the background colours.
    • Changed keybind texts to key icons in the scoreboard and spectator screens.
    • Added conformity bar and tooltip to party prisoner tuples.
    • Moved governor assignment teleportation action to town management popup close to avoid unwanted teleportation of clan members.
    • Added a new illustration to the kingdom 'Diplomacy' screen background.
    • Added a new 'Issue Solved by Hero' notification to settlement events (notifications above the settlement nameplates) to inform the player about actions that AI lords are taking when entering a settlement.
    • Improved how rich text icons are displayed. They're now shown more clearly (e.g. gold icon in texts).
    • Added a warning (red text colour change) to map info bar party size label. It will now turn red if the main party is currently over the party limit.
    • Added ransom broker to the mission name markers (ALT key in tavern scenes).
    • Added a new rebellion map event icon.
    • Changed workshop names to reflect their names rather than their job names, this will make the naming consistent with other screens.
    • Improved visibility of the green arrow on the campaign map that shows up for gamepad navigation.
    • Added map notifications for gained traits.
    • Inventory menu + and - keys now buys/sells all when combined with Ctrl.

    Fixes
    • Fixed small layout issues in the 'Recruitment', 'FaceGen', 'Options', 'Quests', 'Crafting', 'Character Developer', 'Encyclopedia', 'Gift fief', 'Inventory' and 'Education' screens.
    • Fixed a bug that could cause the wrong damage amounts to be shown in the combat log.
    • Fixed some input bugs with backspace in integer inputs.
    • Added the missing 'Create Kingdom' hint back to the Clan screen 'Create kingdom' button.
    • Fixed a bug that caused the 'Last location' in notables' tooltips to appear twice.
    • Fixed a bug that triggered the 'X Bandit Hero died' notification.
    • Fixed a bug that caused the party speed tooltip to be different from the actual speed.
    • Fixed a bug that caused the menu text to appear incorrectly after a hostile action had been ended by a declaration of peace.
    • Fixed a bug that caused the raid icon to be shown after saving/loading the game in a recently raided settlement.
    • Fixed a bug that caused the pillaging options to not be clickable after sieges.


    Battles and Sieges

    • Killing a lord on the battlefield no longer triggers relation penalties.
    • Fixed a bug that prevented routed agents from switching to run mode.
    • Spectator/ghost camera mode in missions now considers scrolling through more important characters first, such as generals, lords, companions etc.
    • Parties with a high wounded ratio now visit settlements more often to reduce the risk of being caught by enemies.
    • Fixed the prosperity loss calculations for pillaging
    • Fixed a pillaging related bug where the AI would take into account the settlement owner’s culture instead of the settlement culture when deciding what to do after a siege.
    • Fixed a bug that could cause incorrect AI formation behaviour.


    Character Development System

    • Sandbox mode has been added to the game:
      • Weight and build sliders have been added to both sandbox and campaign mode.
      • Sandbox mode allows players to choose a starting age group.
      • Sandbox starting positions on the world map are determined by the selected character culture.

    • 'Pick Them off the Walls' and 'Make Them Pay' perks have been implemented.
    • Crafting stamina and stamina recovery rate now scales with the 'Smithing' skill.
    • 'Leadership' skill effect on morale has been decreased.
    • Riding 'Veterinary' perk now halves the chance of a hero's mount dying or becoming lame after it falls in battle.
    • Leadership 'Authority' perk secondary effect has been changed to 'Increase party size limit by 5'.
    • Tactics 'Swift Regroup' perk primary effect has been changed to 'Decrease disorganized time for breaking sieges or raids by 15%'.
    • Scout 'Foragers' perk secondary effect has been changed to '15% reduction in disorganized state recovery duration'.
    • Fixed Smithing 'Sharpened Edge' and 'Sharpened Tip' perks.
    • Fixed Scouting Vanguard and Rearguard perks and perk effects.
    • Fixed a bug that caused mobile parties to be too fast when they had been called to an army with the Call to Arms perk.


    Clan and Party

    • Family members can now be commanded in missions along with companions.
    • Dungeon prisoners are now barterable along with prisoners in the party.
    • Fixed a bug that allowed the player to attack a clan member's party.
    • Fixed a bug that provided passive relations increases when leaving children in a settlement.
    • Fixed a bug that prevented family members from providing a passive relations increase when left in a settlement.
    • Fixed a bug that prevented players from assigning a new clan role if the previous one was assigned to a caravan leader.
    • Fixed a bug that prevented the player's brother from being able to be assigned as governor or sent to solve issues.
    • Fixed a bug that caused some troops to need a horse when upgrading to unmounted troops.


    Kingdoms and Diplomacy

    • Fixed being able to join an army through conversation after a truce.
    • Fixed a bug that caused a ruler’s clan banner to be incorrect after losing control of a kingdom.
    • Fixed a bug that led to unregistered dynamically created kingdoms.


    Settlement Actions (Town, Village, Castle and Hideout)

    • Added Prison Break:
      • Players can break into enemy settlements to rescue clan and family members, vassals, friendly and neutral lords.
      • After approaching a guard with a bribe to let you into the dungeons, the prison break mission will begin. The sum of the bribe depends on the ransom value of the prisoner, security of the settlement and 'Roguery' skill of the player.
      • In order to break out the prisoner successfully, both you and the prisoner must defeat all the guards within the dungeon without getting knocked out. Higher security & wall level will make the break out harder by having more guards stand in the way of you and your escape.
      • Should the prisoner get knocked out in the escape, you’ll have to fight your way out alone to save yourself. Leaving the prisoner behind could result in him dying on the dungeon floor or being locked up behind bars again.
      • Should you get knocked out during the escape you’ll become a prisoner, or even worse, die.

    • Fixed a mission end condition ambiguity that caused the player to skip the bandit boss fight by becoming unconscious just before all the bandits were killed by the player troops.
    • Fixed a bug that prevented town workshop buildings from affecting town construction speed.


    Quests & Issues

    • Removed randomisation when calculating issue difficulty.
    • Duration, crime rating gain, and troop requirements have been updated for 'Escort Merchant Caravan', 'Overpriced Raw Materials', 'Nearby Bandit Base', 'Rival Gang Moving In', 'Needs to Deliver a Herd', 'Needs Military Training for Retainers', 'Can’t sell product at a fair price', 'Needs Access to Village Commons', 'Needs Grain Seeds', 'Needs Help with Brigands', 'Extortion by Deserters', 'Lady's Knight Out', 'Army of Poachers', 'Family Feud' and 'Gang Leader Needs Weapons' quests.
    • Extortion by Deserters
      • Fixed the Deserter Party getting stuck in or near the quest settlement after the player lost a battle against them.
      • Fixed the Deserter Party moving too slow. Foot troops in the deserter party are now given Tier 2 horses of their culture to boost up party speed.
      • Reduced the size of the Deserter Party to adjust quest difficulty.

    • Escort Merchant Caravan
      • The quest has been redesigned and reimplemented from scratch.

    • Army of Poachers
      • Changed/added some dialogues.
      • The quest will now fail if the target village is raided or under raid.

    • Deliver a Herd
      • The quest time limit has been increased from 5 to 30.
      • The crime rating penalty has been decreased from 30 to 10.
      • Herders were removed from the quest and quest dialogues were updated.

    • Company of Trouble
      • The quest reward formula has been updated.
      • The food steal chance and amount were decreased.

    • Needs Draught Animals
      • The number of animals will be determined when the issue is created and will not be changed as long as the issue is active.
      • The cost of animals formula has been updated.
      • Fixed a bug that caused the number of requested animals to be different from the quest journal entry.
      • Fixed a bug that caused the quest alternative solution reward gold to be given twice.

    • Scout Enemy Garrisons
      • Only faction leaders will now be able to give the quest.
      • The quest will affect the quest giver's influence -0.1 daily.
      • The scouting skill requirement has been decreased from 40 to 30.

    • The Spy Among Us
      • The base reward value has been increased from 300 to 500.

    • The Art of The Trade
      • Fixed a bug that caused the quest giver to ask for 0 items and give 0 denars as a reward.

    • Needs Access to Village Commons
      • Fixed a bug that prevented the rival party from spawning.

    • Notable wants daughter found
      • Fixed a bug that allowed the hero to attack their companions in a duel.

    • Raid an Enemy Territory
      • Fixed a bug that opened the encounter menu with the quest giver at the end of the conversation.

    • Fixed a bug that caused the player to get stuck in a mission after solving the quest with a lord solution.


    Conversations & Encounters

    • Fixed a bug that caused the next dialogue to be broken after loading a game during an active persuasion attempt.


    Other

    • Removed skill templates that overrode designated skill sets.
    • Removed non-civilian tagged weapons from civilian starting equipment.
    • Updated equipment and formations of the Bandit Bosses.
    • Sturgian Veteran Bowman now uses the Nordic Shortbow.
    • Removed the ability to recording campaign missions since it is not currently supported and causes crashes.
    • Fixed a bug that caused some heroes not to spawn after reaching adulthood.
    • Fixed some encyclopedia entries that had inconsistent spelling and missing place names.
    • Fixed a bug that allowed the player to kill shop workers in towns.
    • Fixed a bug that made new adults naked.
    • Fixed a bug that made disbanded parties' names "unnamedMobileParty".
    • Fixed a bug that caused all randomly generated starting player names to be Battanian.


    Multiplayer

    Multiplayer servers will be made available for a limited time for the beta version of the game.


    Design & Balance

    • Fixed a bug that caused the wrong team to win in overtime.


    Map Related

    • Added two new siege maps: Domogtul Castle and Ayzar Stronghold.
    • Xauna
      • Improvements to the pit fence physics and other fixes.

    • Echerion
      • Many physics improvements to corners and other fixes.
      • Fixed the path material.

    • Baraveneos Encirclement
      • Fixed an issue with the barricade changing its position when damaged near flag G.
      • Lowered outer and inner gate HP. Slightly increased G flag gate HP.
      • Some physics improvements.

    • Tsagaan Castle
      • Solved physics problems on stairs.


    Other - Miscellaneous

    • Fixed some troops from appearing as too old.


    Server & Network

    • Fixed a crash that occurred when logging into multiplayer.


    UI

    Changes
    • Added a new option to disable "Network Alert Icons" and added a visual representation to describe each icon.
    • A confirmation popup now shows up while quitting a multiplayer game.
    • Added a 'Mute / Unmute all players' button to the multiplayer scoreboard.
    • Improved the visibility of player avatars and troop type icons both on the scoreboard and HUD.
    • Added scores to the Skirmish and Captain game mode HUDs.

    Fixes
    • Fixed a crash that occurred while logging in or reloading player data in the multiplayer lobby.
    • Fixed a bug that caused the 'Invite friend' button to disappear.
    • Fixed a bug that caused the 'Spear Brace' icon button to appear incorrectly.
    • Fixed a bug that caused the 'Rename Clan' popup to stay visible after the clan had been disbanded.
    • Fixed a bug that prevented the removal of clan announcements.
    • Fixed a bug that caused 'un-mute all' to not function properly.


    Both

    Crashes

    • Fixed a crash that occurred when enabling/disabling cloth simulation.


    Art

    • Fixed castle gate colliders that were not fitting to the gate properly.
    • Fixed a bug that caused snow to flicker in some scenes.


    Audio

    • Added the Sound Occlusion option. It's forced ON in Multiplayer and can be turned on/off for Singleplayer.


    UI

    Changes
    • Added a 'Reset to Default' button to keybinds category in the game options.
    • Extended the 'Turn Camera With Horse In First Person' option to include 'Always'.
    • Improved the readability of query popup texts.

    Fixes
    • Official modules can now be enabled but not disabled through the launcher. This will address the issue where no modules would load. Players can now enable official modules from the launcher and open the game correctly. No more deleting LauncherData.xml!
    • Added some missing characters from Korean, Japanese and Chinese language fonts.
    • Fixed the combat log incorrectly showing a killing blow when one hadn't occurred.
    • Fixed a bug that caused the 'Refresh Rate' option to be reset to the highest option in fullscreen mode.
    • Fixed the text for bastard swords and axes.


    Performance

    • Greatly improved initial loading of the game by changing how font files are loaded and through other fixes and optimisations.
    • Fixed a memory leak that occurred after entering scenes.
    • Small Multi-Core usage improvements have been made.
    • Disk usage improvements have been made.


    Animations

    • Cloth simulation for capes has been disabled when the agent has a shield on its back.


    Combat

    • Fixed a bug that caused archers to ignore cavalry despite them being at the same distance as other troops.
    • Increased the firing range of archers that are targeting cavalry units.
    • Javelins now deal 75% of their weapon damage to shields (increased from 10%).
    • Throwing Impale perk now lets javelins penetrate shields as intended.
    • Throwing axes now deal 50% of their weapon damage to shields (increased from 10%).
    • Reduced the accuracy of crossbows while moving and added mount rear as a negative factor for accuracy.
    • Improved camera collision with objects such as walls and bridges.
    • Combat physics fix to prevent agents hitting each other at the same frame with kick or bash
    • Fixed an issue that caused the character to move forward when jumping without any other movement.
    • Fixed an issue that caused the wrong dying animation to be picked when an agent was killed with a heavy weapon.
    • Fixed a bug that allowed players to crouch while reloading the crossbow.


    Other

    • Fixed a DLSS bug that caused some blurring.
    • Fixed a DLSS bug related to resolution scale causing a dark screen.
    • Fixed a bug that caused corrupted rendering with medium lighting quality.


    Modding

    • Added new functionalities to the GI baking procedure.
    • Added new mission parameters to the sound manager panel.
    • Improved the body mask option for path barriers.
    • Fixed the resize terrain issues.
    • Fixed a bug that caused selection overlays to stay visible when helpers had been disabled.
    • Fixed a bug that caused the mouse cursor to snap to the bottom right corner.
    • Fixed a bug that caused the world map terrain to be black in the editor.
    • Fixed a bug that caused decals to be visible even though their assigned layer had been disabled.
    • Fixed a bug that prevented texture's alpha channel sdf from being generated.
    • Fixed a bug that prevented reimporting of assets.
    • Fixed inactive 'Terrain' and 'Shadow' options on the visibility window.
     
    roflkong3, acer palmatum und Pain553 gefällt das.
  12. Ixalmaris gesperrter Benutzer

    Ixalmaris
    Registriert seit:
    16. Juni 2016
    Beiträge:
    10.809
    1.5.8 Hotfix
    Multiplayer

    Crashes

    • Fixed an issue that was causing servers to crash.
    • Fixed a client crash that could occur during matches.
     
    Pain553 und roflkong3 gefällt das.
  13. link82

    link82
    Registriert seit:
    28. Dezember 2017
    Beiträge:
    80
    ich weiß, gehört hier eigentlich nicht direkt hin, aber ich hätte mal eine Frage zu M&B WARBAND:

    1. wollte am Wochenende mit nem Kumpel zocken und es hat nur funktioniert wenn wir beide uns einen Server gesucht haben und den dann gejoined haben
    wollten es eigentlich so machen dass einer ein Spiel hostet und der andere dann reingeht, aber unsere gehosteten Spiele haben wir nie gefunden, obwohl wir den Haken gesetzt hatten dass das Spiel auf der Liste auftauchen soll
    muss man da noch spezielle Ports auf dem Router freigeben?
    oder bezieht sich ein Spiel zu hosten nur auf den LAN-Modus?

    2. gibt es gute Mods die man im Coop spielen kann?
     
  14. Ixalmaris gesperrter Benutzer

    Ixalmaris
    Registriert seit:
    16. Juni 2016
    Beiträge:
    10.809
    1.5.8 Update
    Singleplayer

    Crashes

    • Fixed a crash that occurred when using a language mod pack.
    • Fixed a crash that occurred when pillaging a settlement after the defenders had sallied out.
    • Fixed a scene loading crash that was related to the common area.
    • Fixed a crash that occurred when navigating or closing the encyclopaedia screen.


    Fixes

    • Fixed an issue that caused the camera to get stuck when a ballista was destroyed.
    • Fixed an issue that prevented town workshop buildings from affecting town construction speed.


    Multiplayer

    Crashes

    • Fixed a crash that could occur when loading a map.

    1.5.9 Beta Update
    Singleplayer

    Crashes

    • Fixed a crash that occurred when using a language mod pack. (Also in e1.5.8 hotfix.)
    • Fixed a crash that occurred when pillaging a settlement after the defenders had sallied out. (Also in e1.5.8 hotfix.)
    • Fixed a scene loading crash that was related to the common area. (Also in e1.5.8 hotfix.)
    • Fixed a crash that occurred when navigating or closing the encyclopaedia screen. (Also in e1.5.8 hotfix.)
    • Fixed a crash that occurred when trying to prison break a lord.


    Fixes

    • Fixed an issue that caused the camera to get stuck when a ballista was destroyed. (Also in e1.5.8 hotfix.)
    • Fixed some inconsistencies in rich text icon rendering.
    • Fixed an issue with the daughter in the "Notable wants daughter found" quest.


    Multiplayer

    Crashes

    • Fixed a crash that could occur when loading a map. (Also in e1.5.8 hotfix.)
     
    roflkong3 und Pain553 gefällt das.
  15. Ixalmaris gesperrter Benutzer

    Ixalmaris
    Registriert seit:
    16. Juni 2016
    Beiträge:
    10.809
    1.5.8 Update
    Singleplayer

    Crashes

    • Fixed a story mode related load crash.


    Changes

    • Updated pillage behaviour to support instances where the encounter leader dies.


    Multiplayer

    Changes

    • Improved clan game orchestration system.

    1.5.9 Beta Update
    Singleplayer

    Crashes

    • Fixed a story mode related load crash. (Also in e1.5.8 hotfix.)


    Fixes

    • Fixed an issue that occurred when starting a conversation with a daughter-in-law/son-in-law while they were in the player's party.


    Multiplayer

    Changes

    • Lobby Chat System - Currently in test mode and only accessible by selected people.
    • Recent Players Tab in Friends List - Players are now able to see the recently played players in their friend list.
    • Intermission screen - In custom servers, players are now able to join the next server via an intermission screen rather than directly returning to the lobby screen.
    • Siege warmup time decreased from 5 to 3 minutes.
    • Improved clan game orchestration system. (Also in e1.5.8 hotfix.)


    Both
    • Added Singleplayer and Multiplayer only startup executables.
     
    roflkong3 und Pain553 gefällt das.
  16. Ixalmaris gesperrter Benutzer

    Ixalmaris
    Registriert seit:
    16. Juni 2016
    Beiträge:
    10.809
    1.5.9 Patch
    Singleplayer

    Crashes

    • Fixed a crash that occurred due to following parties with no members after defeating an army.

    Previous Beta Hotfixes:

    06/04/21

    • Fixed Sturgian speed bonus while on snow getting calculated incorrectly.
    • Fixed a save-load problem that occurred while clearing heroes without skills in the save file during loading.


    30/03/21

    Singleplayer

    Fixes

    • Fixed an issue that occurred when starting a conversation with a daughter-in-law/son-in-law while they were in the player's party.


    Multiplayer

    Changes

    • Lobby Chat System - Currently in test mode and only accessible by selected people.
    • Recent Players Tab in Friends List - Players are now able to see the recently played players in their friend list.
    • Intermission screen - In custom servers, players are now able to join the next server via an intermission screen rather than directly returning to the lobby screen.
    • Siege warmup time decreased from 5 to 3 minutes.


    Both
    • Added Singleplayer and Multiplayer only startup executables.


    23/03/21

    Singleplayer

    Crashes

    • Fixed a crash that occurred when trying to prison break a lord.


    Fixes

    • Fixed some inconsistencies in rich text icon rendering.
    • Fixed an issue with the daughter in the "Notable wants daughter found" quest.


    16/03/21

    Singleplayer

    Fixes

    • Fixed DLSS settings not being shown in the options menu.
    • Fixed a physic model issue with sturgia_castle_gatehouse_a_l2's merlons.
    • Fixed an issue with helmet scaling inconsistencies.
    • Fixed an issue on the party screen that prevented the reordering of troops with drag and drop.


    Changes

    • Revised bread cover types.


    Multiplayer

    Fixes

    • Fixed some level design issues on the Domogtul Castle siege map.


    Both

    Changes

    • Reduced Javelin and Throwing Axe shield-damage multipliers.


    Initial Beta Changelog:

    Singleplayer

    Crashes

    • Fixed a crash that occurred when the player or the hideout boss killed one of the spectator troops during a hideout duel.
    • Fixed a crash that occurred when pressing Ctrl and + on an empty item stack.
    • Fixed a crash that occurred when switching weapon types in the crafting screen when secondary usage had been selected.
    • Fixed a crash that occurred when encountering parties on the campaign map.
    • Fixed a crash that occurred when trying to talk to a lord in a besieging army.
    • Fixed a crash that occurred when executing the last non-mercenary lord of a kingdom.
    • Fixed a crash that occurred while loading a game after activating the 'Lord Needs Garrison Troops' quest.
    • Fixed a crash that occurred due to a 'Know-how' perk bug after attacking a caravan.
    • Fixed a crash that occurred when entering a settlement after being held as a prisoner at the time of loading a save file.
    • Fixed a crash that occurred after the conversation with 'Tacteos' was finished.
    • Fixed a crash that occurred after the conversation with 'Arzagos' about 'Assemble the Dragon Banner' was finished.
    • Fixed a crash that occurred when the 'Conspiracy Base of Operations' quest was completed with the Hideout Boss dead.
    • Fixed a crash that occurred due to clans being created in the last phase of the main storyline not having their leaders set correctly.
    • Fixed a crash that occurred when loading an old save that started on the siege aftermath menu (which now contains pillaging options).
    • Fixed a crash that occurred by decision proposals made by eliminated or mercenary clans.
    • Fixed a crash that occurred after losing a battle with an army.


    Save & Load

    • Fixed a bug that prevented saving on some game menus.
    • Fixed a bug that made some notables and companions disappear on load.


    Localisation

    • Fixed missing reference links for non-English languages in the 'Concepts' texts of the 'Encyclopedia'.
    • Turkish translation updates.
    • Chinese translation updates.
    • Minor text updates.


    Art

    • Added a new clothing item: 'Decorated Thick Tunic'.
    • Added a new cloak: 'Reinforced Neck Guard'.
    • Performance improvements to Sturgia level 2 gatehouse model.
    • Fixed cloth physics issues with the 'Northern Warlord Helmet'.


    Animations

    • NPC characters now have a smoother transition from walking to running when escorting players.
    • Inventory animation refactoring has been completed. Characters no longer reset their animations when a new item is equipped.


    Audio

    • Minor ambient sound fixes to scenes.


    UI

    Changes
    • Party Screen Change Values
      • The party screen now shows influence, horse and morale change on top of gold change. Influence gain shows up while donating troops, horse change shows up while upgrading troops, and morale change shows up while recruiting prisoners. Players are now able to see exactly how much currency they will gain or lose when they close the screen with the 'Done' button.

    • UI Code Gen
      • We've implemented a new system for UI screen initialisation and execution. This change improves performance and memory usage.

    • Gamepad Navigation Improvements
      • Players can now navigate some selected screens with the Dpad.
      • Initial menu and conversations with Dpad up and down. While on the campaign map, when the cursor is at the centre, players can click Dpad left, focus on the game menu and navigate the game menu with up and down. Clicking right and down at that stage will focus on the map bar and using Dpad left and right will navigate the map bar. From the centre, right will focus on the map notifications and up will focus on the portraits on the settlement overlay.
      • This feature is currently only enabled with gamepads but will be implemented for keyboard arrow keys and the enter key for the click action in the near future.

    • Added a colour switcher button to the Banner Editor. This button will swap the current sigil colours with the background colours.
    • Changed keybind texts to key icons in the scoreboard and spectator screens.
    • Added conformity bar and tooltip to party prisoner tuples.
    • Moved governor assignment teleportation action to town management popup close to avoid unwanted teleportation of clan members.
    • Added a new illustration to the kingdom 'Diplomacy' screen background.
    • Added a new 'Issue Solved by Hero' notification to settlement events (notifications above the settlement nameplates) to inform the player about actions that AI lords are taking when entering a settlement.
    • Improved how rich text icons are displayed. They're now shown more clearly (e.g. gold icon in texts).
    • Added a warning (red text colour change) to map info bar party size label. It will now turn red if the main party is currently over the party limit.
    • Added ransom broker to the mission name markers (ALT key in tavern scenes).
    • Added a new rebellion map event icon.
    • Changed workshop names to reflect their names rather than their job names, this will make the naming consistent with other screens.
    • Improved visibility of the green arrow on the campaign map that shows up for gamepad navigation.
    • Added map notifications for gained traits.
    • Inventory menu + and - keys now buys/sells all when combined with Ctrl.

    Fixes
    • Fixed small layout issues in the 'Recruitment', 'FaceGen', 'Options', 'Quests', 'Crafting', 'Character Developer', 'Encyclopedia', 'Gift fief', 'Inventory' and 'Education' screens.
    • Fixed a bug that could cause the wrong damage amounts to be shown in the combat log.
    • Fixed some input bugs with backspace in integer inputs.
    • Added the missing 'Create Kingdom' hint back to the Clan screen 'Create kingdom' button.
    • Fixed a bug that caused the 'Last location' in notables' tooltips to appear twice.
    • Fixed a bug that triggered the 'X Bandit Hero died' notification.
    • Fixed a bug that caused the party speed tooltip to be different from the actual speed.
    • Fixed a bug that caused the menu text to appear incorrectly after a hostile action had been ended by a declaration of peace.
    • Fixed a bug that caused the raid icon to be shown after saving/loading the game in a recently raided settlement.
    • Fixed a bug that caused the pillaging options to not be clickable after sieges.


    Battles and Sieges

    • Killing a lord on the battlefield no longer triggers relation penalties.
    • Fixed a bug that prevented routed agents from switching to run mode.
    • Spectator/ghost camera mode in missions now considers scrolling through more important characters first, such as generals, lords, companions etc.
    • Parties with a high wounded ratio now visit settlements more often to reduce the risk of being caught by enemies.
    • Fixed the prosperity loss calculations for pillaging
    • Fixed a pillaging related bug where the AI would take into account the settlement owner’s culture instead of the settlement culture when deciding what to do after a siege.
    • Fixed a bug that could cause incorrect AI formation behaviour.


    Character Development System

    • Sandbox mode has been added to the game:
      • Weight and build sliders have been added to both sandbox and campaign mode.
      • Sandbox mode allows players to choose a starting age group.
      • Sandbox starting positions on the world map are determined by the selected character culture.

    • 'Pick Them off the Walls' and 'Make Them Pay' perks have been implemented.
    • Crafting stamina and stamina recovery rate now scales with the 'Smithing' skill.
    • 'Leadership' skill effect on morale has been decreased.
    • Riding 'Veterinary' perk now halves the chance of a hero's mount dying or becoming lame after it falls in battle.
    • Leadership 'Authority' perk secondary effect has been changed to 'Increase party size limit by 5'.
    • Tactics 'Swift Regroup' perk primary effect has been changed to 'Decrease disorganized time for breaking sieges or raids by 15%'.
    • Scout 'Foragers' perk secondary effect has been changed to '15% reduction in disorganized state recovery duration'.
    • Fixed Smithing 'Sharpened Edge' and 'Sharpened Tip' perks.
    • Fixed Scouting Vanguard and Rearguard perks and perk effects.
    • Fixed a bug that caused mobile parties to be too fast when they had been called to an army with the Call to Arms perk.


    Clan and Party

    • Family members can now be commanded in missions along with companions.
    • Dungeon prisoners are now barterable along with prisoners in the party.
    • Fixed a bug that allowed the player to attack a clan member's party.
    • Fixed a bug that provided passive relations increases when leaving children in a settlement.
    • Fixed a bug that prevented family members from providing a passive relations increase when left in a settlement.
    • Fixed a bug that prevented players from assigning a new clan role if the previous one was assigned to a caravan leader.
    • Fixed a bug that prevented the player's brother from being able to be assigned as governor or sent to solve issues.
    • Fixed a bug that caused some troops to need a horse when upgrading to unmounted troops.


    Kingdoms and Diplomacy

    • Fixed being able to join an army through conversation after a truce.
    • Fixed a bug that caused a ruler’s clan banner to be incorrect after losing control of a kingdom.
    • Fixed a bug that led to unregistered dynamically created kingdoms.


    Settlement Actions (Town, Village, Castle and Hideout)

    • Added Prison Break:
      • Players can break into enemy settlements to rescue clan and family members, vassals, friendly and neutral lords.
      • After approaching a guard with a bribe to let you into the dungeons, the prison break mission will begin. The sum of the bribe depends on the ransom value of the prisoner, security of the settlement and 'Roguery' skill of the player.
      • In order to break out the prisoner successfully, both you and the prisoner must defeat all the guards within the dungeon without getting knocked out. Higher security & wall level will make the break out harder by having more guards stand in the way of you and your escape.
      • Should the prisoner get knocked out in the escape, you’ll have to fight your way out alone to save yourself. Leaving the prisoner behind could result in him dying on the dungeon floor or being locked up behind bars again.
      • Should you get knocked out during the escape you’ll become a prisoner, or even worse, die.

    • Fixed a mission end condition ambiguity that caused the player to skip the bandit boss fight by becoming unconscious just before all the bandits were killed by the player troops.
    • Fixed a bug that prevented town workshop buildings from affecting town construction speed.


    Quests & Issues

    • Removed randomisation when calculating issue difficulty.
    • Duration, crime rating gain, and troop requirements have been updated for 'Escort Merchant Caravan', 'Overpriced Raw Materials', 'Nearby Bandit Base', 'Rival Gang Moving In', 'Needs to Deliver a Herd', 'Needs Military Training for Retainers', 'Can’t sell product at a fair price', 'Needs Access to Village Commons', 'Needs Grain Seeds', 'Needs Help with Brigands', 'Extortion by Deserters', 'Lady's Knight Out', 'Army of Poachers', 'Family Feud' and 'Gang Leader Needs Weapons' quests.
    • Extortion by Deserters
      • Fixed the Deserter Party getting stuck in or near the quest settlement after the player lost a battle against them.
      • Fixed the Deserter Party moving too slow. Foot troops in the deserter party are now given Tier 2 horses of their culture to boost up party speed.
      • Reduced the size of the Deserter Party to adjust quest difficulty.

    • Escort Merchant Caravan
      • The quest has been redesigned and reimplemented from scratch.

    • Army of Poachers
      • Changed/added some dialogues.
      • The quest will now fail if the target village is raided or under raid.

    • Deliver a Herd
      • The quest time limit has been increased from 5 to 30.
      • The crime rating penalty has been decreased from 30 to 10.
      • Herders were removed from the quest and quest dialogues were updated.

    • Company of Trouble
      • The quest reward formula has been updated.
      • The food steal chance and amount were decreased.

    • Needs Draught Animals
      • The number of animals will be determined when the issue is created and will not be changed as long as the issue is active.
      • The cost of animals formula has been updated.
      • Fixed a bug that caused the number of requested animals to be different from the quest journal entry.
      • Fixed a bug that caused the quest alternative solution reward gold to be given twice.

    • Scout Enemy Garrisons
      • Only faction leaders will now be able to give the quest.
      • The quest will affect the quest giver's influence -0.1 daily.
      • The scouting skill requirement has been decreased from 40 to 30.

    • The Spy Among Us
      • The base reward value has been increased from 300 to 500.

    • The Art of The Trade
      • Fixed a bug that caused the quest giver to ask for 0 items and give 0 denars as a reward.

    • Needs Access to Village Commons
      • Fixed a bug that prevented the rival party from spawning.

    • Notable wants daughter found
      • Fixed a bug that allowed the hero to attack their companions in a duel.

    • Raid an Enemy Territory
      • Fixed a bug that opened the encounter menu with the quest giver at the end of the conversation.

    • Fixed a bug that caused the player to get stuck in a mission after solving the quest with a lord solution.


    Conversations & Encounters

    • Fixed a bug that caused the next dialogue to be broken after loading a game during an active persuasion attempt.


    Other

    • Removed skill templates that overrode designated skill sets.
    • Removed non-civilian tagged weapons from civilian starting equipment.
    • Updated equipment and formations of the Bandit Bosses.
    • Sturgian Veteran Bowman now uses the Nordic Shortbow.
    • Removed the ability to recording campaign missions since it is not currently supported and causes crashes.
    • Fixed a bug that caused some heroes not to spawn after reaching adulthood.
    • Fixed some encyclopedia entries that had inconsistent spelling and missing place names.
    • Fixed a bug that allowed the player to kill shop workers in towns.
    • Fixed a bug that made new adults naked.
    • Fixed a bug that made disbanded parties' names "unnamedMobileParty".
    • Fixed a bug that caused all randomly generated starting player names to be Battanian.


    Multiplayer

    Multiplayer servers will be made available for a limited time for the beta version of the game.


    Design & Balance

    • Fixed a bug that caused the wrong team to win in overtime.


    Map Related

    • Added two new siege maps: Domogtul Castle and Ayzar Stronghold.
    • Xauna
      • Improvements to the pit fence physics and other fixes.

    • Echerion
      • Many physics improvements to corners and other fixes.
      • Fixed the path material.

    • Baraveneos Encirclement
      • Fixed an issue with the barricade changing its position when damaged near flag G.
      • Lowered outer and inner gate HP. Slightly increased G flag gate HP.
      • Some physics improvements.

    • Tsagaan Castle
      • Solved physics problems on stairs.


    Other - Miscellaneous

    • Fixed some troops from appearing as too old.


    Server & Network

    • Fixed a crash that occurred when logging into multiplayer.


    UI

    Changes
    • Added a new option to disable "Network Alert Icons" and added a visual representation to describe each icon.
    • A confirmation popup now shows up while quitting a multiplayer game.
    • Added a 'Mute / Unmute all players' button to the multiplayer scoreboard.
    • Improved the visibility of player avatars and troop type icons both on the scoreboard and HUD.
    • Added scores to the Skirmish and Captain game mode HUDs.

    Fixes
    • Fixed a crash that occurred while logging in or reloading player data in the multiplayer lobby.
    • Fixed a bug that caused the 'Invite friend' button to disappear.
    • Fixed a bug that caused the 'Spear Brace' icon button to appear incorrectly.
    • Fixed a bug that caused the 'Rename Clan' popup to stay visible after the clan had been disbanded.
    • Fixed a bug that prevented the removal of clan announcements.
    • Fixed a bug that caused 'un-mute all' to not function properly.


    Both

    Crashes

    • Fixed a crash that occurred when enabling/disabling cloth simulation.


    Art

    • Fixed castle gate colliders that were not fitting to the gate properly.
    • Fixed a bug that caused snow to flicker in some scenes.


    Audio

    • Added the Sound Occlusion option. It's forced ON in Multiplayer and can be turned on/off for Singleplayer.


    UI

    Changes
    • Added a 'Reset to Default' button to keybinds category in the game options.
    • Extended the 'Turn Camera With Horse In First Person' option to include 'Always'.
    • Improved the readability of query popup texts.

    Fixes
    • Official modules can now be enabled but not disabled through the launcher. This will address the issue where no modules would load. Players can now enable official modules from the launcher and open the game correctly. No more deleting LauncherData.xml!
    • Added some missing characters from Korean, Japanese and Chinese language fonts.
    • Fixed the combat log incorrectly showing a killing blow when one hadn't occurred.
    • Fixed a bug that caused the 'Refresh Rate' option to be reset to the highest option in fullscreen mode.
    • Fixed the text for bastard swords and axes.


    Performance

    • Greatly improved initial loading of the game by changing how font files are loaded and through other fixes and optimisations.
    • Fixed a memory leak that occurred after entering scenes.
    • Small Multi-Core usage improvements have been made.
    • Disk usage improvements have been made.


    Animations

    • Cloth simulation for capes has been disabled when the agent has a shield on its back.


    Combat

    • Fixed a bug that caused archers to ignore cavalry despite them being at the same distance as other troops.
    • Increased the firing range of archers that are targeting cavalry units.
    • Javelins now deal 75% of their weapon damage to shields (increased from 10%).
    • Throwing Impale perk now lets javelins penetrate shields as intended.
    • Throwing axes now deal 50% of their weapon damage to shields (increased from 10%).
    • Reduced the accuracy of crossbows while moving and added mount rear as a negative factor for accuracy.
    • Improved camera collision with objects such as walls and bridges.
    • Combat physics fix to prevent agents hitting each other at the same frame with kick or bash
    • Fixed an issue that caused the character to move forward when jumping without any other movement.
    • Fixed an issue that caused the wrong dying animation to be picked when an agent was killed with a heavy weapon.
    • Fixed a bug that allowed players to crouch while reloading the crossbow.


    Other

    • Fixed a DLSS bug that caused some blurring.
    • Fixed a DLSS bug related to resolution scale causing a dark screen.
    • Fixed a bug that caused corrupted rendering with medium lighting quality.


    Modding

    • Added new functionalities to the GI baking procedure.
    • Added new mission parameters to the sound manager panel.
    • Improved the body mask option for path barriers.
    • Fixed the resize terrain issues.
    • Fixed a bug that caused selection overlays to stay visible when helpers had been disabled.
    • Fixed a bug that caused the mouse cursor to snap to the bottom right corner.
    • Fixed a bug that caused the world map terrain to be black in the editor.
    • Fixed a bug that caused decals to be visible even though their assigned layer had been disabled.
    • Fixed a bug that prevented texture's alpha channel sdf from being generated.
    • Fixed a bug that prevented reimporting of assets.
    • Fixed inactive 'Terrain' and 'Shadow' options on the visibility window.
     
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  17. Ostdeuscher89 gesperrter Benutzer

    Ostdeuscher89
    Registriert seit:
    5. Februar 2020
    Beiträge:
    57
    Hallo könnt ihr eine kauf Empfehlung schon rausgeben oder soll man noch warten ??
     
  18. Pain553

    Pain553
    Registriert seit:
    29. Mai 2002
    Beiträge:
    6.583
    Ort:
    ung fehlgeschlagen
    Mein RIG:
    CPU:
    Hier könnte Ihre Werbung stehen!
    Im Zweifel warten, ausser du bist ein Mount&Blade-Verrückter, aber dann hättest du es wahrscheinlich schon längst. ^^
     
  19. Ixalmaris gesperrter Benutzer

    Ixalmaris
    Registriert seit:
    16. Juni 2016
    Beiträge:
    10.809
    1.5.9 Hotfix
    Multiplayer

    Crashes

    • Fixed a crash that occurred when connected to a server in between games.
    • Fixed a crash that occurred when selecting a team.
    • Fixed a crash related to updating gold amounts.


    Modding

    Crashes

    • Fixed a ModelViewer crash in the Editor.
     
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  20. Ixalmaris gesperrter Benutzer

    Ixalmaris
    Registriert seit:
    16. Juni 2016
    Beiträge:
    10.809
    Weiterer 1.5.9 Hotfix
    Singleplayer

    Crashes

    • Fixed a crash that occurred when opening the launcher.
    • Fixed a crash that occurred when talking to an army member.
    • Fixed a crash that occurred when trying to edit the gold amount on the barter screen.


    Fixes

    • Fixed a bug that prevented the colour grade selection from working correctly in photo mode.
    • Fixed the incorrectly displayed name of the army leader in the pillaging menu which occurred if the army leader had died during the siege.



    Multiplayer

    Changes

    • Improved stability of the intermission screen.
     
    acer palmatum, roflkong3 und Pain553 gefällt das.
  21. Ixalmaris gesperrter Benutzer

    Ixalmaris
    Registriert seit:
    16. Juni 2016
    Beiträge:
    10.809
    1.5.9 Hotfix
    Singleplayer

    Crashes

    • Fixed a crash that occurred when opening the launcher.
    • Fixed a crash that occurred when talking to an army member.
    • Fixed a crash that occurred when trying to edit the gold amount on the barter screen.


    Fixes

    • Fixed a bug that prevented the colour grade selection from working correctly in photo mode.
    • Fixed the incorrectly displayed name of the army leader in the pillaging menu which occurred if the army leader had died during the siege.



    Multiplayer

    Changes

    • Improved stability of the intermission screen.

    Komisch das es noch keine 1.5.10 Beta gibt.
     
  22. Ixalmaris gesperrter Benutzer

    Ixalmaris
    Registriert seit:
    16. Juni 2016
    Beiträge:
    10.809
    Wieder ein kleiner Hotfix. Noch keine Infos zu größeren Patches, zumindest habe ich nichts mitbekommen
    Main e1.5.9

    Multiplayer

    Crashes

    • Fixed a crash that occurred after the initial Skirmish match loading process.

    Fixes

    • Fixed a bug that caused the multiplayer lobby to freeze for several seconds during login.

    Changes

    • Both range and melee troops AI has been improved in Captain mode. It will now make more accurate attacking and defending behaviour decisions.


    Both

    Fixes

    • Fixed a bug that caused ranged units not to swap to a melee weapon when the player charged towards them.
     
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  23. Ixalmaris gesperrter Benutzer

    Ixalmaris
    Registriert seit:
    16. Juni 2016
    Beiträge:
    10.809
    Noch ein kleiner Hotfix
    Multiplayer

    Crashes

    • Fixed a crash that occurred after the initial Skirmish match loading process.

    Fixes

    • Fixed a bug that caused the multiplayer lobby to freeze for several seconds during login.

    Changes

    • Both range and melee troops AI has been improved in Captain mode. It will now make more accurate attacking and defending behaviour decisions.


    Both

    Fixes

    • Fixed a bug that caused ranged units not to swap to a melee weapon when the player charged towards them.
     
    Pain553 gefällt das.
  24. Ixalmaris gesperrter Benutzer

    Ixalmaris
    Registriert seit:
    16. Juni 2016
    Beiträge:
    10.809
    Jede Woche ein Hotfix und manchmal auch 2.

    Singleplayer

    Crashes

    • Fixed a crash that occurred when hovering over a stone pile with a mouse while the order screen was open.
    • Fixed a crash that occurred when trying to use an anvil in a civilian mission.
    • Fixed a crash that occurred when creating a new lord party.
    • Fixed a crash that occurred during the Prodigal Son quest if the quest target escaped the house before the player killed the thugs.
    • Fixed a crash that occurred after giving the "gather all companions" command.

    Fixes

    • Missing attributes have been restored on family members' encyclopedia pages.
    • Fixed a bug that caused the "Fortitude Tonic" perk to increase hero death chance in battles.
    • Fixed a bug that prevented the toggling of selected formations with the CTRL key.
    • Fixed a bug that caused various inconsistencies in the number of used warhorses when upgrading the troops while having two or more warhorse types in the inventory.
    • Fixed a bug that caused the player's clan to be removed from the kingdom if the kingdom's ruler had been weakened.
    • Fixed a bug that caused stuttering while moving the camera.
    • Fixed a memory leak issue.
    • Fixed a shader loading leak.
    • Fixed a granite async loading issue.


    Multiplayer

    Changes

    • Optimized the sound occlusion system in order to reduce major FPS drops.
     
    Pain553 und roflkong3 gefällt das.
  25. Ixalmaris gesperrter Benutzer

    Ixalmaris
    Registriert seit:
    16. Juni 2016
    Beiträge:
    10.809
    Noch ein 1.5.9 Hotfix
    Multiplayer

    Fixes
    • Fixed a bug that caused horse sounds to disappear in some cases.
    Und endlich eine 1.5.10 Beta
    Singleplayer

    Crashes

    • Fixed a crash that occurred when selecting a ranged weapon.
    • Fixed a crash that occurred when dying in an arena practice fight while locked onto a target.
    • Fixed a crash that occurred when using the "add_progress_to_current_building" console command.
    • Fixed a crash that occurred while reloading save games.
    • Fixed a crash that occurred when a lord quest giver died.
    • Fixed a crash that occurred when trying to talk to an army leader that had not merged with the army yet.
    • Fixed a crash that occurred when encountering 0 troop parties that had spawned after army vs army battles.
    • Fixed a crash that occurred while loading which was caused by some story mode heroes.
    • Fixed a crash that occurred in missions when a hero died in battle.
    • Fixed a crash that occurred after trying to complete a quest with a lord solution.
    • Fixed a crash that occurred after talking to a companion about their grievance in regards to the last raid.
    • Fixed a crash that occurred when the player tried to talk to an unmet hero in the player's party.
    • Fixed a crash that occurred when trying to save a village from a raid.
    • Fixed a crash that occurred during the Escort Caravan quest.
    • Fixed a crash that occurred when the player spoke with the daughter-in-law while she was in the player’s party.
    • Fixed a crash that occurred while navigating the encyclopedia.
    • Fixed a crash that occurred at the end of the conversation with Arzagos or Istiana.
    • Fixed a crash that occurred when an issue was completed with an alternative solution while the main party was moving on the map.
    • Fixed a crash that occurred due to bandit factions sending ransom offers.
    • Fixed a crash that occurred during the Weaken Empire main storyline quest.
    • Fixed a crash that occurred due to delayed peace declarations during the main storyline last phase.
    • Fixed a crash that occurred due to ransom offers that were made for the player’s companions.
    • Fixed a crash that occurred when the rival gang leader quest giver died during the alley mission.
    • Fixed a crash that occurred when switching weapons in the smithy.
    • Fixed a crash that occurred when trying to complete a non-valid transfer in the order transfer popup.


    Performance

    • Improved campaign map party performance with code refactoring.
    • Slightly reduced video memory usage on the campaign map.
    • Increased quick conversation loading performance.
    • The transfer of a large number of units by the AI between formations was overhauled to increase performance and prevent spikes.
    • Made several optimisations regarding AI parties recruiting prisoners.


    Save & Load

    • Fixed a bug that made town alleys empty after a save/load.
    • Fixed a bug that prevented the game menu ID from being saved.
    • Fixed a bug that removed some NPCs and companions when loading a game.


    Localisation

    • Chinese language updates.
    • Turkish language updates.
    • Various text updates and grammar corrections.


    Art

    • Added 23 new village scenes.
      • 4 Aserai
      • 2 Battania
      • 11 Empire
      • 3 Khuzait
      • 2 Sturgia
      • 1 Vlandia

    • Added 10 new town scenes for Syronea, Onira Jaculan, Ocs hall, Sargot, Myzea, Jalmarys, Zeonica, Ortysia, Rovalt, and Diatma.
    • Added 3 new castle scenes for Mazdahan, Sestadim, and Verecsand castles.
    • Added a new tartan patterned scarf.
    • Added a new combat helmet with face mask, with 2 variations (steel and brass).
    • Added two new Sturgian leather boots.
    • Improved performance and visuals for Sturgian level 1 and 2 castle models.
    • Improved various materials and textures.
    • Resolved Khuzait village houses physics problems.
    • Fixed helmet scaling issues and helmet beard cover errors.
    • Fixed a visual issue with the two-handed Empire sword grip.


    Animations

    • Fixed animation weights that caused various civilian mission animation bugs.


    Campaign Map

    • Fixed issues with the campaign map camera zoom-in on high terrain.
    • Fixed a bug that prevented tracks from disappearing.
    • Fixed a bug that caused some tracks to disappear immediately after they appeared.


    Audio

    • Added new sounds that trigger when clicking various buttons on the settlement’s panel on the campaign map.
    • Added new detail sounds for settlements.
    • Fixed the jumpiness of ambient sounds.


    UI

    Changes
    • Added a player character visual to the save/load screen.
      • Players can now see their main character with their horse in the save/load screen before they load a save game.

    • Added additional information to the Kingdom wars tab.
      • Added a War Log tab. Players can now see recent events that have happened in the selected war.
      • Separated Captured Towns into two separate bars in the War item: Captured Towns and Castles. Added Prisoners bar.
      • Added Towns, Castles, and Tributes bars to Truce items.
      • Added detail tooltips to some of the bars to show detailed information about the values in those bars.

    • Added difficulty presets to Campaign Options (Freebooter, Warrior, Bannerlord). These presets have default values for various difficulty options. The player can still choose to modify specific difficulty options, f.e. “Player Received Damage”.
      • Added a new difficulty option: Clan member death chance in missions.
      • Added a new difficulty option: Persuasion success chance.
      • Friendly troops and player received damage options' values were updated.
      • Removed a difficulty option: Friendly parties received damage.

    • Moved "Enable Tutorial" and "Autosave Interval" from Campaign Options to Gameplay Options.
    • Notables in the settlement overlay are now sorted by their power. Previously, only nobles were sorted and notables were randomly ordered.
    • Added time of day and "Click to reset camera" tooltip to the “time of day” circle located on the center map bar.
    • Added Aunt and Uncle relation texts to clan screen members.
    • Skills shown in the Clan Members tab now show up in order of their categories.
    • Skill passive gain info is now visible by default in the character development screen.
    • Added mount information to encyclopedia troop equipment icons.
    • Spectated agent name is now visible in the spectator UI.
    • Swapped Next and Previous character buttons while spectating.
    • Added settlement's culture to settlement tooltips.
    • Removed unused "Dispatched" category in the Clan-Parties tab.
    • Some interactable pillows and grounds will now be shown as "Ground" instead of "Chair".
    • Improved cursor visuals when navigating the campaign map using controllers.


    Fixes

    • Fixed a bug that caused the issue icon to be visible on a settlement nameplate even though there were no issues available in that settlement.
    • Fixed a visual bug with the hero health bars on the party screen.
    • Fixed inconsistencies in the tournament leaderboard popup. Removed the prize column.
    • Fixed layout/overlap issues with settlement and army overlay popups.
    • Fixed inconsistent hero banner locations in the Clan screen.
    • Fixed a bug that enabled players to dismiss army members during an encounter on the campaign map.
    • Fixed a bug that caused raid icons to be displayed on settlement nameplates after loading the game.
    • Fixed a bug that caused the game speed to be “fast forward” after opening/closing menus.
    • Fixed a bug that caused the traded money information to be shown in the feed twice.
    • Fixed a bug with loading map notifications for ransom offers.
    • Fixed a bug that caused ransom offers for the player character to be shown to the player.
    • Fixed a bug that caused the education notification for siblings to not trigger.


    Battles and Sieges

    • Campaign Map Interactions
      • Parties would sometimes lift an ongoing siege due to a high wounded ratio so that they could travel to nearby towns to rest, and returning to siege when healed. This loop has been fixed.
      • Fixed an issue that allowed the player to break out from a besieged town without losing men by selecting “Sally out” and “Leave battle” after.
      • Siege tents on the campaign map no longer switch positions when an army joins an ongoing siege.
      • Removed the "surrender" option in siege parley. Players will now lose 10 influence if they abandon a besieged settlement that belongs to their kingdom by parleying with the enemy for safe passage.
      • Improved relationship changes that occur when pillaging settlements. They will now occur only when the player is the encounter leader (there won't be any changes when the player is an army member or between AI NPC's with or without player involvement).

    • General Mission Related Improvements & Fixes
      • Improved the battle spawn system. The spawn distance between all types of formations has been lowered. The distance between cavalry units in regular and loose formations has also been lowered. Party/army leader heroes now spawn at the center of their forces in missions.
      • Formations were referred to according to the type of the first unit added to them which caused various inconsistencies. A more complex but accurate logic that takes into account the most numerous troop type was added.
      • Fixed a bug that caused all formations to stay in place and fight only when attacked or when enemies came close.

    • Siege Mission Related Improvements & Fixes
      • Implemented a logic that makes agents choose the shorter direction (clockwise or counter-clockwise) to circumvent blocker navmeshes. The lack of this logic was most significantly shown when agents tried to move to a pushing position around a moving siege tower from the front when it would have been much easier if they went around it from the other side.
      • Fixed a bug that sometimes caused archers to not use archer positions.
      • Fixed a bug that caused attacker siege weapons to shoot at and damage their own siege towers and battering rams.
      • Fixed a bug that caused soldiers to stay in place instead of following the siege ram and towers until reaching the wall.
      • Fixed a bug that caused ranged siege weapons to sometimes choose irrelevant targets.


    Character Development System

    • Removed the character level effect when calculating the learning rate. Increasing the character level now no longer reduces the learning rates.
    • Improved the battle movement speed progression concerning the athletics skill. Reduced the movement speed increase effects of all perks.
    • Perk effects are now correctly shown in the post-battle screen.
    • Fixed a bug that caused the player to lose the generosity trait immediately after starting the tutorial.
    • Fixed a bug that caused the “Forced Labor” perk to reduce the carrying capacity.
    • Fixed the “In Best Light” perk secondary effect.
    • Fixed the “Contractors” perk primary effect.
    • Fixed the “Sharpened Edge” perk effects on crafted weapons.
    • Fixed a bug that prevented militia effects of perks from working in castles.


    Clan and Party

    • Clan parties can now be assigned a general stance (defensive/neutral/aggressive). If defensive is selected, clan parties won’t make hostile actions towards enemy settlements on their own. If aggressive is selected, they will try to make more hostile actions towards the enemy.
    • The player is now able to limit the wages of all clan parties, including garrisons. If a given limit is reached, these parties/garrisons stop recruiting units. Other parties won’t leave units to garrisons that have already reached the given wage limit. All castles and towns now also recruit 1 unit daily. This recruit is selected from the local notables.
    • The AI is now able to determine ideal wages for all of it’s settlement's garrisons, taking into account it’s financial situation and prosperity of the settlements. If a garrison’s wage isn’t paid, 5 units will desert from the garrison each day.
    • Troop changes:
      • Removed spears from Vlandian Swordsman.
      • Sturgian Veteran Bowman now uses Commoner Axe.
      • Updated Stats of Druzhinnik Champion and Druzhinink to make them better all around characters.
      • Added a hooked guard to the Menavlion weapon so that it can dismount on hit.
      • The Imperial Bucellarii Bow skill has been raised to 140 from 130.
      • Aserai Skirmisher has been renamed to Aserai Light Archer and is now a ranged unit.
      • Battanian Wildling now has 140 Athleticism (was 130) and 120 one handed skill ( was 130).
      • Battanian Clan Warriors now have a set of throwing daggers.
      • Revised stats of Caravan Guards, Veteran Caravan Guards and Armed Traders.
      • Renamed Embers of the Flame units to: Spark, Flame and Blaze respectively.

    • Fixed a bug that allowed the player to sell captives an infinite amount of times.
    • Fixed a bug that caused companions to stay naked after being kicked from the clan.
    • Fixed a bug that prevented the brother from being assigned to a caravan.
    • Fixed a bug that disabled the ability of marrying siblings to a leader of another clan.
    • Fixed a bug that allowed heroes below the age of 18 to become emissaries and gain level.
    • Fixed a bug that made younger siblings' skin colour different from the main hero's skin colour.


    Armies

    • Fixed an issue that allowed a starving party that had joined an army with food to continue losing troops on the first day.


    Kingdoms and Diplomacy

    • When joining a kingdom as a vassal for the first time, the player will now be given special equipment and elite troops.
    • The player can now abdicate the throne in their kingdom.
    • Relation with the king is now much more important when it comes to defection calculation. If a clan has a poor relation with the king it has a higher likelihood of defecting.
    • Settlements can no longer be gifted to mercenaries.
    • The loyalty drift medium for settlements was slightly reduced, increasing the possibility of rebellions occurring. Rebel clans are now also stronger. The rebel leader spawns with a higher amount of money while the rebelled settlement starts with better militia and a higher food amount.
    • The player will now receive ransom offers for prisoners kept by the player and the player’s clan members.
    • Combat after using “Force notables to give you recruits” or “Force peasants to give you supplies” will now cause a war whether the player is victorious or not.
    • Fixed a bug that caused rebel clans to join deactivated kingdoms.
    • Fixed faulty relationship requirements to join a kingdom (relationship with the king can’t be lower than -10 to be able to join).


    Economy and Trade

    • Towns now have 50% more money on average.
    • The total hearth value of villages and prosperity value of castles and towns had a high inflation. The daily increase of these two variables is now smaller which prevents high inflation during late game.
    • Wood workshops and smithies were making much less profit compared to other workshops. Profits for these two workshops have been slightly increased.
    • Fixed a bug that prevented caravans from providing any profitable trade information.
    • Fixed a bug that caused some settlements to have trash items in their markets when starting a new game.
    • Fixed a bug that caused some caravans to get stuck in settlements.
    • Fixed a calculation bug that caused settlements to have negative taxes.


    Settlement Actions (Town, Village, Castle and Hideout)

    • Faction rulers can now enter all settlements within their domain, regardless of their relation with the settlement owner.
    • Tournament weapons have been slightly revised for a better gameplay experience.
    • The secondary effect of the Siege Workshop settlement project is now listed on it’s description.
    • Stashes are no longer available in undistributed settlements.
    • Ransom brokers are now visible while pressing the "Alt" button.


    Quests & Issues

    • Related quests will now fail if the player forces peasants to give supplies (minor coercion) or forces notables to give recruits (major coercion).
    • Related quests will now fail if the player changes his kingdom and becomes an enemy with the quest giver.
    • Added/Changed some lord solution logs for quests that have a lord solution.
    • Added “Remaining time” value to story mode quests.
    • “Lady's Knight Out” quest's acceptance log has been updated.
    • Fixed a bug that caused the player to get stuck in the lord's hall when trying to solve the "Overpriced Raw Materials" quest with a ruler solution.
    • A bug caused "Art of Trade" quest rewards and payments to be incorrect. It has been fixed.
    • Fixed a bug in the main storyline where a lord told the player to talk to a dead character.
    • Fixed a bug that caused quest items to be removed from the inventory in quest "Deliver the Herd", even though the player chose the option to keep them.
    • “Inn and Out” quest reward gold has been fixed to 800.
    • Fixed a dialogue state problem that caused the “Manual Laborers” quest giver to ask for prisoners twice.
    • Fixed a bug that caused the “Village Needs Draught Animals” quest alternative (companion) solution to give reward twice.
    • Fixed the “Scout Enemy Garrisons” quest log floating point calculation related bug.
    • Fixed a bug that caused some quest NPC's to act like companions in the tavern after resolving the related quest.
    • Fixed a bug that caused some irrelevant items to be missing in inventory after completing the “Gang Leader Needs Weapons” quest.
    • Fixed a bug that prevented the "Escort Merchant Caravan" quest from failing when the quest was taken from a rebel city and the city owner changed ownership to a hostile faction.
    • Fixed a bug that failed the “Rescue Your Family” quest after 10 years.
    • Fixed a bug that prevented the main hero from completing the” Rescue Your Family” quest if the game had been saved in the menu that opens the final conversation with Radagos.
    • Fixed a bug that prevented the main hero from sending a companion to solve an issue.
    • Added various improvements and fixes for the “Rival Gang Moving In” quest.
    • “Scout Enemy Garrisons” quest conditions no longer include the issue giver being an army leader.


    Conversations & Encounters

    • Added new facial expressions as the default idles for NPCs based on their traits and relationship to the player.
    • The peace option through dialog has been blocked when the player is in a kingdom.
    • The equipment of non-hero troops in map conversations has been diversified.
    • Fixed animation problems that occurred when the player entered a conversation in the crouch state.
    • Fixed a bug that caused friendly army members to open a parley conversation with the player.
    • Fixed a bug that allowed the player to join the army through the conversation screen after paying for safe passage.


    Other

    • Fixed an issue with the disorganised speed penalty continuing until the party travelled to a settlement instead of disappearing after a short period.
    • Fixed a bug with the photo mode colour grade selection.
    • Fixed DLSS ghosting issues.
    • Made a minor visual fix to the Banner Editor.
    • Removed saddles from the game that were added for testing purposes (players will still keep them if they have them in a save game).
    • Scythes, pickaxes, hoes, blacksmith hammers, pitchforks and hammers can now be used as civilian equipment.
    • Blunt Broadsword Blade piece which is used in tournaments now deals blunt damage.
    • Added hidden culture affixes to several armours, weapons, horse harnesses and horses which will make pieces of the culture more likely to be found in said culture's settlements.
    • Fixed a calculation bug that influenced the number of garrison troops when creating a rebel settlement.
    • Fixed a bug that caused the bandit party banner colour to be wrong after loading a game.
    • Fixed a bug that caused minor factions to have wrong banner colours after leaving a kingdom.
    • The player family's last seen location information at the beginning of the game has been fixed.
    • Fixed grammatical errors and unidiomatic expressions in some of the log entries.
    • Changed the weapon price calculation formula to correctly price Bastard Swords as two-handed weapons.
    • Fixed a bug that made the main party disappear when the player died as a prisoner.



    Multiplayer

    Crashes

    • Fixed a crash that occurred on round start if a castle gate was destroyed during the warmup phase.
    • Fixed a crash that occurred when entering the team selection screen.
    • Fixed a crash that occurred after loading into Skirmish matches.


    Design & Balance

    • Adjusted cavalry blocking cones. Shields no longer cover below the boots of the rider, making it easier to hit the horse. Check this forum post for more info.
    • Khuzait Throwing Spear damage decreased from 113 to 87.
    • Ash Throwing Spear damage decreased from 105 to 77.
    • Pilum damage decreased from 113 to 83.


    Map Related

    • Echerion
    • Xauna
    • Ayzar Stronghold
      • Adjusted many spawn positions for both teams, added new choke points around the map, added new details all around the scene and made many physics fixes. Check this forum post for more info.

    • Fixed various physics problems on Tsagaan Castle.
    • Fixed some barricade issues on Baravenos Encirclement.
    • Fixed various bugs on Domogtul Castle.


    Other - Miscellaneous

    • Added player kick polls to all game modes. They can be started directly from the scoreboard. A majority of the team needs to vote "yes" for a player to be kicked.
    • Added automatic kick for excessive team damage and kills.
    • Throwing spears now play an animation properly while switching between melee/ranged.
    • Fixed animation glitches that occurred when a player took over an NPC unit in Captain mode.
    • Reduced incorrect client predictions of chain attacks.


    Server & Network

    • Fixed character crouch state synchronisation issues between the server and clients.


    UI

    Changes
    • Added new, and improved existing equipment perk icons.
    • Added icons to context menu items in the “Recent Games” tab.
    • Clan invitation button now only appears for the leader and the officers of the clan.

    Fixes
    • Fixed the Exposure and Brightness options.
    • Fixed the Login and Exit button visuals.
    • Fixed being able to change tabs while entering text in the lobby.
    • Fixed a bug that made the brace ready icon visible when it wasn’t available.



    Both

    UI

    Changes
    • Added “last hitter” information to melee and ranged blows. The Last hitter of an agent will now get the kill score if the hit agent suicides shortly after it is hit.
    • A headshot kill indicator has been added to the kill feed.
    • Date and time shown is now correct with the selected language. English is GB format by default.
    • Mission item outline colours are now different for Ammo and Throwable weapons.
    • Equipment control (item equip/drop) system has been changed for gamepads. Players will now change their equipped weapons with the RB/R1 button (with this change, the keybinds will reset).

    Fixes
    • Fixed a bug that caused centre top notifications to disappear when a loading screen had been opened.
    • Fixed a bug that caused the combat log to print incorrect damage amounts.


    Performance

    • Performance improvements related to memory usage.
    • Improved CPU multi-core performance.


    Animations

    • Fixed position jump issues on some death animations.


    Combat

    • Increased the flee radius to make it easier for riderless horses to flee battles.
    • Improved cavalry charging AI decisions by reducing the amount of time a unit spends moving away from the enemy in certain scenarios.
    • Adjusted the range calculation of range units to prevent targeting of very distant targets.
    • A bug that caused formation unit frames that had no valid path to the ordered position to be accepted as valid unit frames was fixed.


    Other

    • Throwing weapon spawn positions have been corrected when dropped from characters so that they no longer spawn under the ground.
    • Fixed a bug that caused the camera to get stuck when a ballista was destroyed while in use by the player.
    • Many localisation fixes.


    Modding

    • Added a warning for assigning invalid textures to terrain paint layers.
    • Improved the world map terrain layer painting performance.
    • We now support .xslt extension alongside the .xsl extension.
    • Skill effects are no longer serialisable, it's not possible to save skill effects by default anymore.
    • Fixed a bug that caused command line console texts to be cut after non-English characters.
    • Fixed a bug that caused some terrain layers to use the wrong textures for blending with meshes.
    • Fixed a crash that occurred after launching a new campaign after leaving the editor mode in the modding toolkit.
    • Fixed the faulty XML issue generated via the "Create new module" button in the modding toolkit.
    • Fixed a bug that prevented multiple weapon components to be read from an XML item.
    • Fixed a bug that caused existing mods' localization files to be loaded even if the mod wasn’t loaded.
     
    roflkong3 und Pain553 gefällt das.
  26. Pain553

    Pain553
    Registriert seit:
    29. Mai 2002
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    6.583
    Ort:
    ung fehlgeschlagen
    Mein RIG:
    CPU:
    Hier könnte Ihre Werbung stehen!
    Sehr gut. Da wird/wurde ordentlich geschraubt. Die sollen hinmachen und die Modtools raushauen. :yes:
     
  27. Tenko

    Tenko
    Registriert seit:
    14. Januar 2019
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    1.194
    Ort:
    Münsterland
    Was ist denn mit Bannerlord los? Dachte ich spiel das mal wieder, aber das brauch bis zum Hauptmenü 5min und es hakt jedesmal wenn ich ein Button für ein anderes Menü anklicke, selbst wenn ich nur was an den Slidern im Charaktermenü beweg. Das lief in den Monaten nach Release einwandfrei...

    Oder übersehe ich etwas?
     
    Zuletzt bearbeitet: 13. Mai 2021
  28. acer palmatum

    acer palmatum
    Registriert seit:
    15. November 2006
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    Meddlfranken (tatsächlich)
    Läuft bei mir wie immer. :nixblick:
     
  29. Ixalmaris gesperrter Benutzer

    Ixalmaris
    Registriert seit:
    16. Juni 2016
    Beiträge:
    10.809
    1.5.9 Hotfix
    Singleplayer

    Crashes

    • Fixed a crash that occurred when opening the trade screen in settlements.
    • Fixed a crash that was caused by the main storyline's second phase.
    • Fixed a crash that occurred when loading an old save.
    • Fixed a mission crash that occurred when a hero died in battle.


    Fixes

    • Fixed a bug that occurred when the player forfeited during the AI's turn in board games.
    • Fixed a bug that caused the main party wounded count to increase permanently after failing a prison break attempt.


    Multiplayer

    Fixes

    • Improved performance on the team selection screen.

    1.5.10 Beta Hotfix
    Singleplayer

    Crashes

    • Fixed a crash that occurred when opening the trade screen in settlements. (Also in e1.5.9 hotfix.)
    • Fixed a crash that was caused by the main storyline's second phase. (Also in e1.5.9 hotfix.)
    • Fixed a crash that occurred when trying to talk to Arzagos.
    • Fixed a number of crashes related to the "Artisan Can't Sell Product at a Fair Price" quest.


    Fixes

    • Fixed a bug that occurred when the player forfeited during the AI's turn in board games. (Also in e1.5.9 hotfix.)
    • Fixed a bug that caused the main party wounded count to increase permanently after failing a prison break attempt. (Also in e1.5.9 hotfix.)
    • Fixed a memory problem in settlement menus when the game language was set to Turkish.
    • Fixed a bug that prevented education notifications from disappearing after completing the related stage.


    Changes

    • Added plural text function support for non-English translations.
    • Updated Chinese subtitles for the campaign intro movie.



    Modding
    • Fixed sound channels enabling mods to play 3D sounds.
     
    acer palmatum und roflkong3 gefällt das.
  30. Ixalmaris gesperrter Benutzer

    Ixalmaris
    Registriert seit:
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    Das übliche Spiel
    Singleplayer

    Crashes

    • Fixed a crash that occurred due to never-ending looter map events.
    • Fixed a crash that occurred when killing the Family Feud quest NPC after persuading the target notable.

    Fixes

    • Fixed a bug that caused player heroes to be duplicated in the main party.
    • Fixed a bug that caused the player to spawn as one of the bodyguards when talking to a hero in the main party.
    • Fixed kingdom decisions that had no plausible decision outcomes in edge cases.


    Multiplayer

    Crashes

    • Fixed a crash that occurred when joining a multiplayer game.

    Singleplayer

    Crashes

    • Fixed a crash that occurred when killing the Family Feud quest NPC after persuading the target notable. (Also in e1.5.9 hotfix.)
    • Fixed a crash that occurred due to never-ending looter map events. (Also in e1.5.9 hotfix.)
    • Fixed a crash that occurred after selling prisoners to the ransom broker and giving the "gather others" command to one of our companions.
    • Fixed a crash that occurred after completing the Disrupt Supply Lines conspiracy quest.
    • Fixed a crash that occurred in the inventory screen due to the equip/inspect panel of equipped items.

    Fixes

    • Fixed kingdom decisions that had no plausible decision outcomes in edge cases. (Also in e1.5.9 hotfix.)
    • Fixed a bug that caused player heroes to be duplicated in the main party. (Also in e1.5.9 hotfix.)
    • Fixed the menu entry freezes.
    • Fixed a bug that caused clan members to die in combat even with the 100% clan member death chance reduction.

    Changes

    • Auto recruitment in garrisons now stops if the new recruit would cause the total wage of the garrison to pass the limit. This was previously causing the desertion of high-tier troops due to new recruits being added.
     
    roflkong3, acer palmatum und Pain553 gefällt das.
  31. Yash KI-Flüsterer

    Yash
    Registriert seit:
    2. Juli 2009
    Beiträge:
    7.172
  32. Ixalmaris gesperrter Benutzer

    Ixalmaris
    Registriert seit:
    16. Juni 2016
    Beiträge:
    10.809
    Viel zu viele Pferde.
    Deine kleine Gruppe kann diese nicht unter Kontrolle behalten, daher bewegst du dich langsamer.
     
    Tenko, acer palmatum und Yash gefällt das.
  33. acer palmatum

    acer palmatum
    Registriert seit:
    15. November 2006
    Beiträge:
    19.150
    Ort:
    Meddlfranken (tatsächlich)
    Endlich stehts mal irgendwo. Habe mich immer gefragt was der Grund ist - was ist denn ok? Ein Pferd pro Fußsoldat oder zwei? Finde dazu nirgends was genaues.
     
  34. Nobody606 Ist ein Niemand

    Nobody606
    Registriert seit:
    27. April 2011
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    42.711
    2 Pferde pro Infanterist oder 1 zusätzliches Pferd für jeden schon berittenen Soldaten.

    Letztendlich also sozusagen Reitpferd und Packpferd. :ugly:
     
  35. Ixalmaris gesperrter Benutzer

    Ixalmaris
    Registriert seit:
    16. Juni 2016
    Beiträge:
    10.809
    Dev Update 8 über Änderungen die im nächsten Patch kommen oder schon im Spiel sind
    https://www.youtube.com/watch?v=FLWjofYbC90

    [​IMG]

    Hier die Kurzfassung, für Details schaut ihr euch besser das Video an

    1.5.10 Verbesserungen:
    • Introvideo für die Kampange
    • Mehr Einstellungen für den Schwierigkeitsgrad
    • Bei der Auswahl des Spielstandes sieht man den Charakter in der Vorschau
    • Das Charakterlevel hat keinen Einfluss mehr darauf wie schnell man Fähigkeiten lernt
    • 36 neue Karten für Städte, Dörfer usw.
    • Man bekommt ein Geschenk wenn man ein Vasall wird
    • Bessere Übersicht wie Kriege verlaufen
    • Man kann einstellen wie Aggressiv War Parties agieren
    • Man kann ein Maximum an Gehältern für War Parties und Garnisonen einstellen damit diese nicht ins unendliche rekrutieren
    • Man kann als König abdanken wenn man lieber als Vasall spielt
    • Bessere Mimik der NPCs
    1.6.0 Verbesserungen
    • Ironman Modus
    • Icons auf der Weltkarte welches Dorf was produziert
    • Craftingbestellungen von NPCs (Mach mir ein Schwert mit diesen Werten für X Gold)
    • 3 neue Kronen
    • Mehr Einstellungsmöglichkeiten für Custom Battles
     
    Elessaer, Tenko, acer palmatum und 2 anderen gefällt das.
  36. Pain553

    Pain553
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    29. Mai 2002
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    6.583
    Ort:
    ung fehlgeschlagen
    Mein RIG:
    CPU:
    Hier könnte Ihre Werbung stehen!
    Klingt alles gut. Weiter auf dem richtigen Pfad. :yes:
     
  37. Ixalmaris gesperrter Benutzer

    Ixalmaris
    Registriert seit:
    16. Juni 2016
    Beiträge:
    10.809
    1.5.10 Patch (5,7 GB)
    Singleplayer

    Crashes

    • Fixed a crash that occurred after selling prisoners to the ransom broker via the conversation screen and asking one of the companions to gather all of the other companions.
    • Fixed a crash that occurred after sieges that involved the player party as the besieger party.
    • Fixed a bug that prevented the launcher from starting on the machines that have 2 core CPUs.
    • Fixed a bug that crashed the game while calculating inventory stats of a party with corrupt inventory data while loading a save.


    Fixes

    • Fixed an issue that assigned a hero that was kicked from the clan as a governor if they had previously held this role.
    • Fixed an issue that caused the tutorial quests to seem active even after completing or skipping the tutorial.
    • Fixed an issue with the conspiracy quest whereby attacking the caravan would declare war with the neutral faction.


    Changes

    • The auto recruitment feature on settlements can now be disabled via a checkbox.


    Multiplayer

    Crashes

    • Fixed a crash that occurred when entering the team selection screen after an intermission.
    • Fixed a crash that occurred when joining a server.


    Changes

    • Added a new voting system to the intermission screen that allows players to vote on the next map and factions.


    Modding
    • Added CustomPartyComponent to be used for parties with different requirements (mostly quest parties).



    Previous Beta Hotfixes:

    17/05/21

    Singleplayer

    Crashes

    • Fixed a crash that occurred when opening the trade screen in settlements. (Also in e1.5.9 hotfix.)
    • Fixed a crash that was caused by the main storyline's second phase. (Also in e1.5.9 hotfix.)
    • Fixed a crash that occurred when trying to talk to Arzagos.
    • Fixed a number of crashes related to the "Artisan Can't Sell Product at a Fair Price" quest.


    Fixes

    • Fixed a bug that occurred when the player forfeited during the AI's turn in board games. (Also in e1.5.9 hotfix.)
    • Fixed a bug that caused the main party wounded count to increase permanently after failing a prison break attempt. (Also in e1.5.9 hotfix.)
    • Fixed a memory problem in settlement menus when the game language was set to Turkish.
    • Fixed a bug that prevented education notifications from disappearing after completing the related stage.


    Changes

    • Added plural text function support for non-English translations.
    • Updated Chinese subtitles for the campaign intro movie.


    Modding
    • Fixed sound channels enabling mods to play 3D sounds.



    01/06/21

    Singleplayer

    Crashes

    • Fixed a crash that occurred when killing the Family Feud quest NPC after persuading the target notable. (Also in e1.5.9 hotfix.)
    • Fixed a crash that occurred due to never-ending looter map events. (Also in e1.5.9 hotfix.)
    • Fixed a crash that occurred after selling prisoners to the ransom broker and giving the "gather others" command to one of our companions.
    • Fixed a crash that occurred after completing the Disrupt Supply Lines conspiracy quest.
    • Fixed a crash that occurred in the inventory screen due to the equip/inspect panel of equipped items.

    Fixes

    • Fixed kingdom decisions that had no plausible decision outcomes in edge cases. (Also in e1.5.9 hotfix.)
    • Fixed a bug that caused player heroes to be duplicated in the main party. (Also in e1.5.9 hotfix.)
    • Fixed the menu entry freezes.
    • Fixed a bug that caused clan members to die in combat even with the 100% clan member death chance reduction.

    Changes

    • Auto recruitment in garrisons now stops if the new recruit would cause the total wage of the garrison to pass the limit. This was previously causing the desertion of high-tier troops due to new recruits being added.



    Initial Beta Changelog:

    Singleplayer

    Crashes

    • Fixed a crash that occurred when selecting a ranged weapon.
    • Fixed a crash that occurred when dying in an arena practice fight while locked onto a target.
    • Fixed a crash that occurred when using the "add_progress_to_current_building" console command.
    • Fixed a crash that occurred while reloading save games.
    • Fixed a crash that occurred when a lord quest giver died.
    • Fixed a crash that occurred when trying to talk to an army leader that had not merged with the army yet.
    • Fixed a crash that occurred when encountering 0 troop parties that had spawned after army vs army battles.
    • Fixed a crash that occurred while loading which was caused by some story mode heroes.
    • Fixed a crash that occurred in missions when a hero died in battle.
    • Fixed a crash that occurred after trying to complete a quest with a lord solution.
    • Fixed a crash that occurred after talking to a companion about their grievance in regards to the last raid.
    • Fixed a crash that occurred when the player tried to talk to an unmet hero in the player's party.
    • Fixed a crash that occurred when trying to save a village from a raid.
    • Fixed a crash that occurred during the Escort Caravan quest.
    • Fixed a crash that occurred when the player spoke with the daughter-in-law while she was in the player’s party.
    • Fixed a crash that occurred while navigating the encyclopedia.
    • Fixed a crash that occurred at the end of the conversation with Arzagos or Istiana.
    • Fixed a crash that occurred when an issue was completed with an alternative solution while the main party was moving on the map.
    • Fixed a crash that occurred due to bandit factions sending ransom offers.
    • Fixed a crash that occurred during the Weaken Empire main storyline quest.
    • Fixed a crash that occurred due to delayed peace declarations during the main storyline last phase.
    • Fixed a crash that occurred due to ransom offers that were made for the player’s companions.
    • Fixed a crash that occurred when the rival gang leader quest giver died during the alley mission.
    • Fixed a crash that occurred when switching weapons in the smithy.
    • Fixed a crash that occurred when trying to complete a non-valid transfer in the order transfer popup.


    Performance

    • Improved campaign map party performance with code refactoring.
    • Slightly reduced video memory usage on the campaign map.
    • Increased quick conversation loading performance.
    • The transfer of a large number of units by the AI between formations was overhauled to increase performance and prevent spikes.
    • Made several optimisations regarding AI parties recruiting prisoners.


    Save & Load

    • Fixed a bug that made town alleys empty after a save/load.
    • Fixed a bug that prevented the game menu ID from being saved.
    • Fixed a bug that removed some NPCs and companions when loading a game.


    Localisation

    • Chinese language updates.
    • Turkish language updates.
    • Various text updates and grammar corrections.


    Art

    • Added an intro video that plays when starting a new Story mode or Sandbox campaign. This video gives an overview of the state of Calradia as the game begins.
    • Added 23 new village scenes.
      • 4 Aserai
      • 2 Battania
      • 11 Empire
      • 3 Khuzait
      • 2 Sturgia
      • 1 Vlandia

    • Added 10 new town scenes for Syronea, Onira Jaculan, Ocs hall, Sargot, Myzea, Jalmarys, Zeonica, Ortysia, Rovalt, and Diatma.
    • Added 3 new castle scenes for Mazdahan, Sestadim, and Verecsand castles.
    • Added a new tartan patterned scarf.
    • Added a new combat helmet with face mask, with 2 variations (steel and brass).
    • Added two new Sturgian leather boots.
    • Improved performance and visuals for Sturgian level 1 and 2 castle models.
    • Improved various materials and textures.
    • Resolved Khuzait village houses physics problems.
    • Fixed helmet scaling issues and helmet beard cover errors.
    • Fixed a visual issue with the two-handed Empire sword grip.


    Animations

    • Fixed animation weights that caused various civilian mission animation bugs.


    Campaign Map

    • Fixed issues with the campaign map camera zoom-in on high terrain.
    • Fixed a bug that prevented tracks from disappearing.
    • Fixed a bug that caused some tracks to disappear immediately after they appeared.


    Audio

    • Added new sounds that trigger when clicking various buttons on the settlement’s panel on the campaign map.
    • Added new detail sounds for settlements.
    • Fixed the jumpiness of ambient sounds.


    UI

    Changes
    • Added a player character visual to the save/load screen.
      • Players can now see their main character with their horse in the save/load screen before they load a save game.

    • Added additional information to the Kingdom wars tab.
      • Added a War Log tab. Players can now see recent events that have happened in the selected war.
      • Separated Captured Towns into two separate bars in the War item: Captured Towns and Castles. Added Prisoners bar.
      • Added Towns, Castles, and Tributes bars to Truce items.
      • Added detail tooltips to some of the bars to show detailed information about the values in those bars.

    • Added difficulty presets to Campaign Options (Freebooter, Warrior, Bannerlord). These presets have default values for various difficulty options. The player can still choose to modify specific difficulty options, f.e. “Player Received Damage”.
      • Added a new difficulty option: Clan member death chance in missions.
      • Added a new difficulty option: Persuasion success chance.
      • Friendly troops and player received damage options' values were updated.
      • Removed a difficulty option: Friendly parties received damage.

    • Moved "Enable Tutorial" and "Autosave Interval" from Campaign Options to Gameplay Options.
    • Notables in the settlement overlay are now sorted by their power. Previously, only nobles were sorted and notables were randomly ordered.
    • Added time of day and "Click to reset camera" tooltip to the “time of day” circle located on the center map bar.
    • Added Aunt and Uncle relation texts to clan screen members.
    • Skills shown in the Clan Members tab now show up in order of their categories.
    • Skill passive gain info is now visible by default in the character development screen.
    • Added mount information to encyclopedia troop equipment icons.
    • Spectated agent name is now visible in the spectator UI.
    • Swapped Next and Previous character buttons while spectating.
    • Added settlement's culture to settlement tooltips.
    • Removed unused "Dispatched" category in the Clan-Parties tab.
    • Some interactable pillows and grounds will now be shown as "Ground" instead of "Chair".
    • Improved cursor visuals when navigating the campaign map using controllers.


    Fixes

    • Fixed a bug that caused the issue icon to be visible on a settlement nameplate even though there were no issues available in that settlement.
    • Fixed a visual bug with the hero health bars on the party screen.
    • Fixed inconsistencies in the tournament leaderboard popup. Removed the prize column.
    • Fixed layout/overlap issues with settlement and army overlay popups.
    • Fixed inconsistent hero banner locations in the Clan screen.
    • Fixed a bug that enabled players to dismiss army members during an encounter on the campaign map.
    • Fixed a bug that caused raid icons to be displayed on settlement nameplates after loading the game.
    • Fixed a bug that caused the game speed to be “fast forward” after opening/closing menus.
    • Fixed a bug that caused the traded money information to be shown in the feed twice.
    • Fixed a bug with loading map notifications for ransom offers.
    • Fixed a bug that caused ransom offers for the player character to be shown to the player.
    • Fixed a bug that caused the education notification for siblings to not trigger.


    Battles and Sieges

    • Campaign Map Interactions
      • Parties would sometimes lift an ongoing siege due to a high wounded ratio so that they could travel to nearby towns to rest, and returning to siege when healed. This loop has been fixed.
      • Fixed an issue that allowed the player to break out from a besieged town without losing men by selecting “Sally out” and “Leave battle” after.
      • Siege tents on the campaign map no longer switch positions when an army joins an ongoing siege.
      • Removed the "surrender" option in siege parley. Players will now lose 10 influence if they abandon a besieged settlement that belongs to their kingdom by parleying with the enemy for safe passage.
      • Improved relationship changes that occur when pillaging settlements. They will now occur only when the player is the encounter leader (there won't be any changes when the player is an army member or between AI NPC's with or without player involvement).

    • General Mission Related Improvements & Fixes
      • Improved the battle spawn system. The spawn distance between all types of formations has been lowered. The distance between cavalry units in regular and loose formations has also been lowered. Party/army leader heroes now spawn at the center of their forces in missions.
      • Formations were referred to according to the type of the first unit added to them which caused various inconsistencies. A more complex but accurate logic that takes into account the most numerous troop type was added.
      • Fixed a bug that caused all formations to stay in place and fight only when attacked or when enemies came close.

    • Siege Mission Related Improvements & Fixes
      • Implemented a logic that makes agents choose the shorter direction (clockwise or counter-clockwise) to circumvent blocker navmeshes. The lack of this logic was most significantly shown when agents tried to move to a pushing position around a moving siege tower from the front when it would have been much easier if they went around it from the other side.
      • Fixed a bug that sometimes caused archers to not use archer positions.
      • Fixed a bug that caused attacker siege weapons to shoot at and damage their own siege towers and battering rams.
      • Fixed a bug that caused soldiers to stay in place instead of following the siege ram and towers until reaching the wall.
      • Fixed a bug that caused ranged siege weapons to sometimes choose irrelevant targets.


    Character Development System

    • Removed the character level effect when calculating the learning rate. Increasing the character level now no longer reduces the learning rates.
    • Improved the battle movement speed progression concerning the athletics skill. Reduced the movement speed increase effects of all perks.
    • Perk effects are now correctly shown in the post-battle screen.
    • Fixed a bug that caused the player to lose the generosity trait immediately after starting the tutorial.
    • Fixed a bug that caused the “Forced Labor” perk to reduce the carrying capacity.
    • Fixed the “In Best Light” perk secondary effect.
    • Fixed the “Contractors” perk primary effect.
    • Fixed the “Sharpened Edge” perk effects on crafted weapons.
    • Fixed a bug that prevented militia effects of perks from working in castles.


    Clan and Party

    • Clan parties can now be assigned a general stance (defensive/neutral/aggressive). If defensive is selected, clan parties won’t make hostile actions towards enemy settlements on their own. If aggressive is selected, they will try to make more hostile actions towards the enemy.
    • The player is now able to limit the wages of all clan parties, including garrisons. If a given limit is reached, these parties/garrisons stop recruiting units. Other parties won’t leave units to garrisons that have already reached the given wage limit. All castles and towns now also recruit 1 unit daily. This recruit is selected from the local notables.
    • The AI is now able to determine ideal wages for all of it’s settlement's garrisons, taking into account it’s financial situation and prosperity of the settlements. If a garrison’s wage isn’t paid, 5 units will desert from the garrison each day.
    • Troop changes:
      • Removed spears from Vlandian Swordsman.
      • Sturgian Veteran Bowman now uses Commoner Axe.
      • Updated Stats of Druzhinnik Champion and Druzhinink to make them better all-around characters.
      • Added a hooked guard to the Menavlion weapon so that it can dismount on hit.
      • The Imperial Bucellarii Bow skill has been raised to 140 from 130.
      • Aserai Skirmisher has been renamed to Aserai Light Archer and is now a ranged unit.
      • Battanian Wildling now has 140 Athleticism (was 130) and 120 one-handed skill ( was 130).
      • Battanian Clan Warriors now have a set of throwing daggers.
      • Revised stats of Caravan Guards, Veteran Caravan Guards and Armed Traders.
      • Renamed Embers of the Flame units to: Spark, Flame and Blaze.

    • Fixed a bug that allowed the player to sell captives an infinite amount of times.
    • Fixed a bug that caused companions to stay naked after being kicked from the clan.
    • Fixed a bug that prevented the brother from being assigned to a caravan.
    • Fixed a bug that disabled the ability to marry siblings to a leader of another clan.
    • Fixed a bug that allowed heroes below the age of 18 to become emissaries and gain level.
    • Fixed a bug that made younger siblings' skin colour different from the main hero's skin colour.


    Armies

    • Fixed an issue that allowed a starving party that had joined an army with food to continue losing troops on the first day.


    Kingdoms and Diplomacy

    • When joining a kingdom as a vassal for the first time, the player will now be given special equipment and elite troops.
    • The player can now abdicate the throne in their kingdom.
    • Relation with the king is now much more important when it comes to defection calculation. If a clan has a poor relation with the king it has a higher likelihood of defecting.
    • Settlements can no longer be gifted to mercenaries.
    • The loyalty drift medium for settlements was slightly reduced, increasing the possibility of rebellions occurring. Rebel clans are now also stronger. The rebel leader spawns with a higher amount of money while the rebelled settlement starts with better militia and a higher food amount.
    • The player will now receive ransom offers for prisoners kept by the player and the player’s clan members.
    • Combat after using “Force notables to give you recruits” or “Force peasants to give you supplies” will now cause a war whether the player is victorious or not.
    • Fixed a bug that caused rebel clans to join deactivated kingdoms.
    • Fixed faulty relationship requirements to join a kingdom (relationship with the king can’t be lower than -10 to be able to join).


    Economy and Trade

    • Towns now have 50% more money on average.
    • The total hearth value of villages and prosperity value of castles and towns had a high inflation. The daily increase of these two variables is now smaller which prevents high inflation during late game.
    • Wood workshops and smithies were making much less profit compared to other workshops. Profits for these two workshops have been slightly increased.
    • Fixed a bug that prevented caravans from providing any profitable trade information.
    • Fixed a bug that caused some settlements to have trash items in their markets when starting a new game.
    • Fixed a bug that caused some caravans to get stuck in settlements.
    • Fixed a calculation bug that caused settlements to have negative taxes.


    Settlement Actions (Town, Village, Castle and Hideout)

    • Faction rulers can now enter all settlements within their domain, regardless of their relation with the settlement owner.
    • Tournament weapons have been slightly revised for a better gameplay experience.
    • The secondary effect of the Siege Workshop settlement project is now listed on it’s description.
    • Stashes are no longer available in undistributed settlements.
    • Ransom brokers are now visible while pressing the "Alt" button.


    Quests & Issues

    • Related quests will now fail if the player forces peasants to give supplies (minor coercion) or forces notables to give recruits (major coercion).
    • Related quests will now fail if the player changes his kingdom and becomes an enemy with the quest giver.
    • Added/Changed some lord solution logs for quests that have a lord solution.
    • Added “Remaining time” value to story mode quests.
    • “Lady's Knight Out” quest's acceptance log has been updated.
    • Fixed a bug that caused the player to get stuck in the lord's hall when trying to solve the "Overpriced Raw Materials" quest with a ruler solution.
    • A bug caused "Art of Trade" quest rewards and payments to be incorrect. It has been fixed.
    • Fixed a bug in the main storyline where a lord told the player to talk to a dead character.
    • Fixed a bug that caused quest items to be removed from the inventory in quest "Deliver the Herd", even though the player chose the option to keep them.
    • “Inn and Out” quest reward gold has been fixed to 800.
    • Fixed a dialogue state problem that caused the “Manual Laborers” quest giver to ask for prisoners twice.
    • Fixed a bug that caused the “Village Needs Draught Animals” quest alternative (companion) solution to give reward twice.
    • Fixed the “Scout Enemy Garrisons” quest log floating-point calculation related bug.
    • Fixed a bug that caused some quest NPC's to act like companions in the tavern after resolving the related quest.
    • Fixed a bug that caused some irrelevant items to be missing in inventory after completing the “Gang Leader Needs Weapons” quest.
    • Fixed a bug that prevented the "Escort Merchant Caravan" quest from failing when the quest was taken from a rebel city and the city owner changed ownership to a hostile faction.
    • Fixed a bug that failed the “Rescue Your Family” quest after 10 years.
    • Fixed a bug that prevented the main hero from completing the” Rescue Your Family” quest if the game had been saved in the menu that opens the final conversation with Radagos.
    • Fixed a bug that prevented the main hero from sending a companion to solve an issue.
    • Added various improvements and fixes for the “Rival Gang Moving In” quest.
    • “Scout Enemy Garrisons” quest conditions no longer include the issue giver being an army leader.


    Conversations & Encounters

    • Added new facial expressions as the default idles for NPCs based on their traits and relationship to the player.
    • The peace option through dialogue has been blocked when the player is in a kingdom.
    • The equipment of non-hero troops in map conversations has been diversified.
    • Fixed animation problems that occurred when the player entered a conversation in the crouch state.
    • Fixed a bug that caused friendly army members to open a parley conversation with the player.
    • Fixed a bug that allowed the player to join the army through the conversation screen after paying for safe passage.


    Other

    • Fixed an issue with the disorganised speed penalty continuing until the party travelled to a settlement instead of disappearing after a short period.
    • Fixed a bug with the photo mode colour grade selection.
    • Fixed DLSS ghosting issues.
    • Made a minor visual fix to the Banner Editor.
    • Removed saddles from the game that were added for testing purposes (players will still keep them if they have them in a save game).
    • Scythes, pickaxes, hoes, blacksmith hammers, pitchforks and hammers can now be used as civilian equipment.
    • Blunt Broadsword Blade piece which is used in tournaments now deals blunt damage.
    • Added hidden culture affixes to several armours, weapons, horse harnesses and horses which will make pieces of the culture more likely to be found in said culture's settlements.
    • Fixed a calculation bug that influenced the number of garrison troops when creating a rebel settlement.
    • Fixed a bug that caused the bandit party banner colour to be wrong after loading a game.
    • Fixed a bug that caused minor factions to have wrong banner colours after leaving a kingdom.
    • The player family's last seen location information at the beginning of the game has been fixed.
    • Fixed grammatical errors and unidiomatic expressions in some of the log entries.
    • Changed the weapon price calculation formula to correctly price Bastard Swords as two-handed weapons.
    • Fixed a bug that made the main party disappear when the player died as a prisoner.



    Multiplayer

    Crashes

    • Fixed a crash that occurred on round start if a castle gate was destroyed during the warmup phase.
    • Fixed a crash that occurred when entering the team selection screen.
    • Fixed a crash that occurred after loading into Skirmish matches.


    Design & Balance

    • Adjusted cavalry blocking cones. Shields no longer cover below the boots of the rider, making it easier to hit the horse. Check this forum post for more info.
    • Khuzait Throwing Spear damage decreased from 113 to 87.
    • Ash Throwing Spear damage decreased from 105 to 77.
    • Pilum damage decreased from 113 to 83.


    Map Related

    • Echerion
    • Xauna
    • Ayzar Stronghold
      • Adjusted many spawn positions for both teams, added new choke points around the map, added new details all around the scene and made many physics fixes. Check this forum post for more info.

    • Fixed various physics problems on Tsagaan Castle.
    • Fixed some barricade issues on Baravenos Encirclement.
    • Fixed various bugs on Domogtul Castle.


    Other - Miscellaneous

    • Added player kick polls to all game modes. They can be started directly from the scoreboard. A majority of the team needs to vote "yes" for a player to be kicked.
    • Added automatic kick for excessive team damage and kills.
    • Throwing spears now play an animation properly while switching between melee/ranged.
    • Fixed animation glitches that occurred when a player took over an NPC unit in Captain mode.
    • Reduced incorrect client predictions of chain attacks.


    Server & Network

    • Fixed character crouch state synchronisation issues between the server and clients.


    UI

    Changes
    • Added new, and improved existing equipment perk icons.
    • Added icons to context menu items in the “Recent Games” tab.
    • Clan invitation button now only appears for the leader and the officers of the clan.

    Fixes
    • Fixed the Exposure and Brightness options.
    • Fixed the Login and Exit button visuals.
    • Fixed being able to change tabs while entering text in the lobby.
    • Fixed a bug that made the brace ready icon visible when it wasn’t available.



    Both

    UI

    Changes
    • Added “last hitter” information to melee and ranged blows. The Last hitter of an agent will now get the kill score if the hit agent suicides shortly after it is hit.
    • A headshot kill indicator has been added to the kill feed.
    • Date and time shown is now correct with the selected language. English is GB format by default.
    • Mission item outline colours are now different for Ammo and Throwable weapons.
    • Equipment control (item equip/drop) system has been changed for gamepads. Players will now change their equipped weapons with the RB/R1 button (with this change, the keybinds will reset).

    Fixes
    • Fixed a bug that caused centre top notifications to disappear when a loading screen had been opened.
    • Fixed a bug that caused the combat log to print incorrect damage amounts.


    Performance

    • Performance improvements related to memory usage.
    • Improved CPU multi-core performance.


    Animations

    • Fixed position jump issues on some death animations.


    Combat

    • Increased the flee radius to make it easier for riderless horses to flee battles.
    • Improved cavalry charging AI decisions by reducing the amount of time a unit spends moving away from the enemy in certain scenarios.
    • Adjusted the range calculation of range units to prevent targeting of very distant targets.
    • A bug that caused formation unit frames that had no valid path to the ordered position to be accepted as valid unit frames was fixed.


    Other

    • Throwing weapon spawn positions have been corrected when dropped from characters so that they no longer spawn under the ground.
    • Fixed a bug that caused the camera to get stuck when a ballista was destroyed while in use by the player.
    • Many localisation fixes.


    Modding

    • Added a warning for assigning invalid textures to terrain paint layers.
    • Improved the world map terrain layer painting performance.
    • We now support .xslt extension alongside the .xsl extension.
    • Skill effects are no longer serialisable, it's not possible to save skill effects by default anymore.
    • Fixed a bug that caused command line console texts to be cut after non-English characters.
    • Fixed a bug that caused some terrain layers to use the wrong textures for blending with meshes.
    • Fixed a crash that occurred after launching a new campaign after leaving the editor mode in the modding toolkit.
    • Fixed the faulty XML issue generated via the "Create new module" button in the modding toolkit.
    • Fixed a bug that prevented multiple weapon components to be read from an XML item.
    • Fixed a bug that caused existing mods' localization files to be loaded even if the mod wasn’t loaded.

    1.6.0 Beta Patch
    Singleplayer

    Crashes

    • Fixed a crash that affected saves with the "Rival Gang Moving In" issue active.
    • Fixed a crash that occurred after completing a noble's crafting order.
    • Fixed a crash that occurred after defeating and attempting to loot "Destroy Raiders" quest parties.
    • Fixed a crash that occurred after sieges that involved the player party as the besieger party.
    • Fixed a bug that prevented the launcher from starting on the machines that have 2 core CPUs.


    Fixes

    • Fixed the never-ending war bug that involved "Destroy Raiders" issue parties without the player party in it.
    • Fixed a bug that created crafting orders for the main hero.
    • Fixed a bug that caused crafting piece selections to reset after crafting a weapon.
    • Fixed some text layout issues with Chinese translation.
    • Fixed a bug that made the main party unusable if the main hero died as a prisoner in disguise and the selected heir was in the main party.
    • Fixed a bug that prevented the desert speed penalty from being applied.
    • Fixed a bug that prevented modded sounds from playing as 2D sound even though it was marked as 3D.


    Changes

    • Experienced Smith and Steel Maker 3 perks' secondary effects updated. (Experienced Smith - Successful crafting orders give +2 relationships with notables. Steel Maker 3 - Successful crafting orders give +4 relationship with lords.) & Research Point Experience needed for unlocking a new part formula has been updated.
    • The security value of a settlement is now affected by nearby hideouts. And if the settlement has any bounded villages, the raids of those villages affect the security value (previously, raided villages affected the loyalty value). Also, the effect of Prosperity on the Security value is now listed as a tooltip.
    • XP rewards from donating items with perks are now capped to 75 XP for tier 1 items, 150 XP for tier 2 items, 250 XP for tier 3 items and 300 XP for items with tier 4 or more.
    • The auto recruitment feature on settlements can now be disabled via a checkbox.


    Multiplayer

    Crashes

    • Fixed a crash that occurred when joining a server.
     
    Zuletzt bearbeitet: 7. Juli 2021
    Pain553, roflkong3 und acer palmatum gefällt das.
  38. Ixalmaris gesperrter Benutzer

    Ixalmaris
    Registriert seit:
    16. Juni 2016
    Beiträge:
    10.809
    1.5.10 Hotfix für den Multiplayer
    Multiplayer

    Changes

    • Added a spam filter to chat. Players can send up to 5 messages in the span of 15 seconds. If players exceed this limit, the spam filter will not let any messages be sent.
    • Lowered the character limit on chat messages from 500 to 100.


    Fixes

    • Fixed a bug with empty chat messages causing the client to crash.
     
    roflkong3 und Pain553 gefällt das.
  39. Ixalmaris gesperrter Benutzer

    Ixalmaris
    Registriert seit:
    16. Juni 2016
    Beiträge:
    10.809
    1.6.0 Patch
    Singleplayer

    Crashes

    • Fixed a crash that occurred when a caravan got items with modifiers.
    • Fixed a crash that occurred when attempting a prison break.
    • Fixed a crash that occurred due to a bug that caused the player clan to be kicked out of a kingdom randomly.
    • Fixed a crash that occurred when clicking the encyclopedia link of bandit clans on the journal page of the “Destroy Raiders” quest.
    • Fixed a crash that occurred while loading due to removed items.
    • Fixed a crash that occurred when selecting an heir from the player party.
    • Fixed a crash that occurred after the “Disrupt Supply Lines” quest.
    • Fixed a crash that occurred due to a raider party not being removed during the “Destroy Raiders” quest.


    Fixes

    • Fixed an issue with ranged troops turning their back while switching to melee weapons in close quarter combat.
    • Fixed a bug that made weapon and armour donating give less XP than expected.


    Changes

    • Notables now provide elite troops instantly instead of first creating a basic troop and then upgrading it to an elite troop.
    • Reworked attribute selection for AI.



    Previous Beta Hotfixes:

    06/07/21
    Singleplayer

    Crashes

    • Fixed a crash that affected saves with the "Rival Gang Moving In" issue active.
    • Fixed a crash that occurred after completing a noble's crafting order.
    • Fixed a crash that occurred after defeating and attempting to loot "Destroy Raiders" quest parties.

    • Fixed a crash that occurred after sieges that involved the player party as the besieger party.
    • Fixed a bug that prevented the launcher from starting on the machines that have 2 core CPUs.


    Fixes

    • Fixed the never-ending war bug that involved "Destroy Raiders" issue parties without the player party in it.
    • Fixed a bug that created crafting orders for the main hero.
    • Fixed a bug that caused crafting piece selections to reset after crafting a weapon.
    • Fixed some text layout issues with Chinese translation.
    • Fixed a bug that made the main party unusable if the main hero died as a prisoner in disguise and the selected heir was in the main party.
    • Fixed a bug that prevented the desert speed penalty from being applied.
    • Fixed a bug that prevented modded sounds from playing as 2D sound even though it was marked as 3D.


    Changes

    • Experienced Smith and Steel Maker 3 perks' secondary effects updated. (Experienced Smith - Successful crafting orders give +2 relationships with notables. Steel Maker 3 - Successful crafting orders give +4 relationship with lords.) & Research Point Experience needed for unlocking a new part formula has been updated.
    • The security value of a settlement is now affected by nearby hideouts. And if the settlement has any bounded villages, the raids of those villages affect the security value (previously, raided villages affected the loyalty value). Also, the effect of Prosperity on the Security value is now listed as a tooltip.
    • XP rewards from donating items with perks are now capped to 75 XP for tier 1 items, 150 XP for tier 2 items, 250 XP for tier 3 items and 300 XP for items with tier 4 or more.
    • The auto recruitment feature on settlements can now be disabled via a checkbox.


    Multiplayer

    Crashes

    • Fixed a crash that occurred when joining a server.



    Initial Beta Changelog:

    Singleplayer

    Crashes

    • Fixed a crash that occurred after some castle positions were captured by the attackers in some scenes.
    • Fixed a crash that occurred when passing over mangonel stone piles and arrow barrels with a cursor.
    • Fixed a crash that occurred when talking to certain wanderer characters.
    • Fixed a crash that occurred due to story mode heroes having no clans when loading a saved game.
    • Fixed a crash that occurred when trying to call the “Lord Needs Tutor” quest NPC to an army.
    • Fixed a crash that occurred due to item modifiers that were no longer valid.
    • Fixed a crash that occurred while opening the quest log.
    • Fixed a crash that occurred after completing the “Disrupt Supply Lines” conspiracy quest.
    • Fixed a crash that occurred during the “Village Needs Help With Brigands” quest.
    • Fixed a crash that occurred due to a notable's current settlement being null.
    • Fixed a crash that occurred when losing the battle against guards in the “Gangleader Needs Weapons” quest.
    • Fixed a crash that occurred if the player attacked the rival gang leader alone in the “Rival Gang Leader” quest.
    • Fixed a crash that occurred when a ransom offer was made for a companion.
    • Fixed a crash that occurred due to the main storyline’s second phase.
    • Fixed a crash that occurred in the inventory screen due to the equip/inspect panel for equipped items.
    • Fixed a crash that occurred when the player forfeited during the AI's turn in board games.
    • Fixed a crash that occurred during loading of a save with corrupt party inventories.


    Performance

    • Completed further campaign optimisations.
    • Fixed a bug that caused a loss in performance when the defender won a siege battle.
    • Fixed a memory issue in settlement menus when the game language was Turkish.


    Save & Load

    • Added an Ironman game mode that restricts your campaign save to a single save file.
    • Players can choose to enable this option during character creation and won’t be able to change it during the game. If enabled, this option blocks the "Save as", "Load" and "Exit to Main Menu" buttons. The game will create a single save file for each individual campaign and will overwrite it when the game is saved.
    • Fixed a bug that caused the wrong background to be displayed in the menu when loading the game while in a dispersing army.
    • Fixed a bug that caused notable portraits to be missing after saving & loading in the “Wait” menu.
    • Fixed a bug with party names after save & load for non-English languages.
    • Fixed a bug that caused a changed player character name to revert to the previous name after reloading the game.


    Localisation

    • Chinese language updates.
    • Turkish language updates.
    • Various text fixes and updates.


    Art

    • Added two new Sturgia boots.
    • Added a new Battanian battle crown model.
    • Added a new Western Empire battle crown model.
    • Added a new Northern Empire battle crown model.
    • Water refraction quality improvements.
    • Performance and visual improvements to the Sturgia level 2 keep model.
    • Fixed a bug that prevented the intro movie from playing before a new sandbox game.
    • Fixed a particle effect on the gallows.


    Animations

    • Fixed some agent animation related problems in civilian missions.


    Campaign Map

    • Improved campaign map villages and added LODS for all campaign map icons.
    • Introduced a 10% desert speed penalty on the campaign map.


    Audio

    • Improved settlement ambient sounds.
    • Improved campaign ambient sounds.


    UI

    Changes
    • Party screen upgrade/recruit popup
      • 2 new popups have been added to the party screen to streamline the upgrading/recruiting process.
      • With these additions, the required amount of clicks has been reduced by removing the need to click on each troop tuple to upgrade/recruit.
      • Added an option to the party screen that allows you to lock units.

    • Village nameplates production icons
      • Added production icons that can be seen from any distance to village nameplates to indicate the primary product of the village.

    • Encyclopedia item sorting
      • Added sorting options to encyclopedia list pages:
        • Kingdoms: number of Clans, number of Fiefs, Total Strength
        • Clans: number of Members, number of Fiefs, Strength, Tier
        • Heroes: Relation to the main hero, Age
        • Settlements: Prosperity, Militia, Loyalty, Security, Food, Garrison
        • Troops: Level, Tier

    • Custom battle troop selection
      • Added the ability to choose which type of troops will spawn from the custom battle screen.

    • Crafting screen changes
      • Added an option to hide locked items
      • Added an indicator to newly unlocked pieces
      • Made the Smithing skill value companions visible, along with how many pieces they've unlocked in a template... and more.

    • Added a "Saving..." UI element to indicate when the game is saving.
    • Improved how influence cost for cohesion boost is shown in the Army Management panel.
    • Improved photo mode UI elements.
    • Added clan names next to hero names in the encyclopedia to differentiate between heroes with the same name.
    • Added shortcuts to transfer all prisoners buttons.
    • Added the ability to rotate the campaign camera with Q and E.
    • Added the save & load warning popup to the "Continue Game" button in the initial menu.
    • Changed "Units" to "Troops" on the encyclopedia home page.
    • Transfer All Troops/Items now transfers up to the weight/party size limit.
    • Updated the visuals of clan renown/tier in the clan screen.
    • Added 3 different icons for Devastate, Pillage and Show Mercy options.
    • Added gamepad D-pad navigation to the character creation stages and the escape menu.
    • Reduced the maximum number of troops limit option for siege battles.

    Fixes
    • Fixed available issue icon visibility issues on settlement nameplates.
    • Fixed the player being able to give an order to themselves while they're the only troop in the formation.
    • Fixed an issue that prevented the player from selecting multiple formations by holding the CTRL-key.
    • Fixed an issue that prevented party nameplates from being visible after leaving a settlement with an army.
    • Tutorial panels now show the correct keybinds in their texts both for keyboards and gamepads.
    • Fixed the initial rotation of shields in the inventory preview popup.
    • Fixed barter gold amount entry cursor position issues.
    • Fixed an issue that prevented pasted text in the encyclopedia search from populating results.
    • Fixed a flicker that occurred before a map conversation opened.
    • Fixed some layout issues in the Character Developer, Army Management, Party, and Clan screens.
    • Fixed being able to change or close the Kingdom screen while a decision was active.
    • Fixed an issue with some properties not having tooltips in the settlement encyclopedia page.
    • Fixed the "Time Remaining" text in the quest screen showing the wrong values.
    • Fixed "Show Mouse" visuals not disappearing when the mouse was visible on the scoreboard.
    • Fixed an issue that caused the player character to incorrectly drop their weapons in some instances.
    • Fixed an issue that caused the troop transfer popup in the order UI to show incorrect names for formations.
    • Fixed an issue that caused failed rebel clans to be stacked in the encyclopedia.
    • Fixed the Rumors of War menu temporary background problem.


    Battles & Sieges

    • Changed the difficulty setting which reduces damage to allies to now only affect the player's own party. Friendly agents outside of the player party will no longer receive a damage reduction.
    • Improved AI target selection while using the mangonel.
    • Fixed an issue that caused the AI to require a second charge order for it to attack and further progress into the enemy town/castle after ladders were raised or the gate broken.
    • Added a scene feature that allows scene designers to override default reference positions to solve instances where the defending AI has trouble determining the enemy’s offensive approach directions due to the scene being too skewed in terms of certain reference points.
    • Removed formation-related speed limits from troops when a battle ends so that they can chase fleeing enemies.
    • Fixed a bug that caused parties with 0 troops to appear after losing a battle as an army.
    • Fixed a bug that caused militia to have a different faction than the settlement, preventing it from joining sieges.


    Character Development System

    • Revised cultural effects:
      • Aserai
        • [Pro] Caravans are 30% cheaper to build. 10% less trade penalty.
        • [Pro] No speed penalty in deserts.
        • [Con] Daily wages of troops in the party are increased by 5%.

      • Battania
        • [Pro] 50% less speed penalty and 15% sight range bonus in forests.
        • [Pro] Towns owned by Battanian rulers have +1 militia production.
        • [Con] 10% slower build rate for town projects in settlements.

      • Empire
        • [Pro] 20% less garrison troop wages.
        • [Pro] Being in an army brings 25% more influence.
        • [Con] Village hearths increase 20% less.

      • Khuzait
        • [Pro] Recruiting and upgrading mounted troops is 10% cheaper.
        • [Pro] 25% production bonus to horses, mules, cows and sheep in villages owned by Khuzait rulers.
        • [Con] 20% less tax income from towns.

      • Sturgia
        • [Pro] Recruiting and upgrading infantry troops is 25% cheaper.
        • [Pro] Armies lose 20% less daily cohesion.
        • [Con] 20% more relationship penalty from kingdom decisions.

      • Vlandia
        • [Pro] 5% more renown from battles. 15% more income while serving as a mercenary.
        • [Pro] 10% production bonus to villages that are bound to castles.
        • [Con] Recruiting lords to armies costs 20% more influence.

    • Increased the starting attribute and focus points in Sandbox Character Creation.
      • Players will now start the game with a bonus 2 focus points (FP) and 1 attribute point (AP) at age 20, 4 FP and 2 AP at age 30, 6 FP and 3 AP at age 40 and 8 FP and 4 AP at age 50.

    • Added item donation through perks.
      • Stewardship T5 perk "Foreseeable Future" has been renamed to "Giving Hands", with its primary effect changed to "Discarded weapons can be donated to troops for increased experience."
      • Stewardship T4 perk "Paid in Promise" secondary effect has been changed to "Discarded armors can be donated to troops for increased experience."
      • With these perks whenever a player discards an item from the inventory & loot screen, their troops gain experience.

    • Fixed the “Horse Master” perk not providing an easy way to switch between a shield and a bow while riding a horse.
    • Fixed the “Crossbow-Donkey's Swiftness” perk incorrectly giving a bonus to all ranged weapons.
    • Fixed an issue that caused siblings to not receive the last education rewards.
    • Fixed an issue that prevented the education notifications from being triggered for siblings.
    • Fixed an issue that caused the female character to have an unusual belly during character creation if selecting 20 years old before returning back to the facegen.
    • Fixed a bug that caused female characters to have an unusual belly after childbirth.
    • Fixed an accuracy model inconsistency which made characters more accurate on horseback than on foot for certain skill values. Accuracy on horseback should now scale better with the riding and ranged weapon skills.


    Clan and Party

    • Non-upgradeable and max-tier units no longer gain XP from the shared XP distribution.
    • Fixed an issue that prevented clan banners from changing when joining a kingdom as a mercenary.


    Kingdoms and Diplomacy

    • Improved the decision making logic for kingdom decisions to take into account relationships when determining support levels.
    • Improved distribution of settlements that were previously owned by a clan that was destroyed.
    • Fixed an issue that caused the player clan to be removed from the kingdom.


    Crafting

    • Added a new feature named Crafting Orders which can be accessed via the "Enter Smithy" game menu option in towns. It allows players to craft weapons for nobles and notables with open orders. Consequently, weapon crafting has been split into two modes: Crafting Orders and Free Build.
      • Fulfilling crafting orders will grant you with crafting experience and research points needed to unlock new parts, in addition to a gold reward and relationship gain with the noble/notable based on the value of the crafted item.
      • After taking an order, you'll need to create a weapon design that satisfies the stated requirements. Exceeding expectations or underdelivering comes with its own bonuses and penalties, such as an increase or reduction of the gold reward.
      • Relationship gains from Crafting Orders need to be unlocked with perks.
      • The crafting experience and research points needed to unlock new parts gains received from the "Free Build" have been greatly reduced.
      • We will continue to evaluate the values of items produced via the crafting process.


    Settlement Actions (Town, Village, Castle and Hideout)

    • Success chance for gaining relation via emissaries has been reduced by half.
    • Fixed an issue that caused the player to gain relations with the same notable twice in a row via emissaries.
    • Fixed a menu bug that said there was no one inside the Lord's Hall even though that wasn’t the case.
    • Fixed the incorrect menu text that was displayed when aiding a village that was being raided.
    • Fixed a bug that caused the prison break cost to be negative under certain conditions.
    • Fixed a bug that caused some villages to continue to have available issues even though they had been raided.
    • Fixed a bug that caused notables in a besieged settlements to have the wrong discussion options.
    • Fixed a bug that caused the teleportation of clan members when the player placed them in a settlement.


    Quests & Issues

    • Added a new issue named “Gang Needs Recruits”.
    • Added a new issue quest named "Conquest of City".
    • Added a new issue quest named "Noble Revolt".
    • Added additional dialogues for issues that can be solved by a companion.
    • The spy from the quest "The Spy Among Us" now has 225 hp.
    • Fixed a bug in the "Rival Gang Moving in" quest that caused the enemy gang leader to appear on the settlement menu after being killed in the alley fight.
    • Fixed a bug that caused the “Manual Laborers” quest giver to activate prisoner dialogue twice.
    • Fixed a bug that caused the same quest log to be added multiple times in the “Lord Needs Tutor” quest.
    • Fixed a bug that caused the “Lord Needs Tutor” quest hero to have a child.
    • Fixed a bug that blocked the player from assigning companions to the “Village Needs Draught Animals” quest.
    • Fixed a bug that caused the “Raid Enemy Territory” quest dialogue to override other quest dialogues.
    • Fixed a bug that prevented the cancellation of the “Escort Merchant Caravan” quest if the quest settlement changed ownership and the new owner was at war with the player faction.
    • Fixed a bug that allowed the main hero to meet quest mentors twice.
    • Fixed a bug that caused the conspiracy quests to keep coming up after the "Arzagos/Istiana's Plan" quest had been finalised.
    • General bug fixes and improvements to the “Destroy Raiders” conspiracy quest.
    • General bug fixes and improvements to the “Caravan Ambush” quest.
    • Mounted Ransackers of the “Caravan Ambush Quest” now use Short Militia Spears instead of Reinforced Highland Spears.
    • Fixed a bug that caused the surrendering bandits to not count towards quest progress in the “Destroy Raiders” conspiracy quest.


    Conversations & Encounters

    • The barter option with looters no longer takes power ratio into account. Instead, it will consider who initiated the encounter. This fixes an issue where bandits would come to the player and ask for a toll, but there was no option to pay because the player was stronger than them.
    • Barter auto-offer now prioritises gold over other barterable items.
    • Ransoming prisoners via conversation with the Ransom Broker has been temporarily disabled.
    • Fixed a bug that allowed the player to talk to their brother about joining a kingdom as a vassal.


    Other

    • All saddles can now be equipped as civilian equipment.
    • Removed Decorated Nordic Hauberk from the Sea Raider equipment templates.
    • Revised tournament equipment templates for Battania, Aserai and Sturgia.
    • Vlandian Gallant troops now use Saddle Horses instead of Hunters.
    • Revised clan logos of all factions for better readability and recognition.
    • The horse type Sturgian Hunter is now named Sturgian Chaser.
    • Replaced stats of Legionary Studded Harness and Legionary Reinforced Studded Harness with one another.
    • Fixed an issue with Mercenary Cavalry units having two items in the same weapon slot.
    • Updated Equipment sets of Mercenary Swordsman and Hired Blade units, making each more distinguishable.
    • Fixed a bug that caused tutorial trainers to receive very low damage from player attacks.
    • Fixed a bug that caused Storymode refugee parties to have map icon banners.
    • Fixed a bug that allowed some lord parties to enter hostile cities.
    • Added the missing text attributes in family members' encyclopedia pages.
    • Fixed a bug that caused the player to hover after mounting a horse in the training ground.
    • Fixed a bug that caused the advanced trainers to continue fighting after the player left the combat area.
    • Fixed a bug that caused some wanderers to always have the same equipment.


    Multiplayer

    Crashes

    • Fixed a crash that occurred during skirmish matches.
    • Fixed a crash that occurred when opening the team selection window.


    Design & Balance

    • Made the shield blocking hitbox slightly more forgiving to opposing swing attacks.


    Game Modes

    • Added Duel mode.
      • Duel mode allows you to face off against other players in single combat. Duels take place on a new map, Proving Grounds, which has 3 different zones for infantry, ranged and mounted combat, with each zone containing multiple arenas.
      • After selecting a faction and class, players are spawned in a central hub area where they can challenge other players to a duel. If the challenge is accepted, both players are teleported to a suitable arena and the duel begins, with the winner being the first player to score 3 rounds.
      • Winning duels earns Bounty points.
        • Winners of a duel get half of their opponent's Bounty added to their own.
        • Any Bounty earned by the players is summed up as their Score on the scoreboard.

    • Added voice chat for Skirmish game mode.


    Map Related

    • Fixed physics problems and improved the flora in Tsagaan Castle.
    • Improved the mesh blend on Xauna.


    Other - Miscellaneous

    • Added a mechanism that remembers previous perk selections.
    • Added a profanity filter to the in-game chat.
    • Fixed an issue that caused everyone in a multiplayer game to appear as friends.


    Server & Network

    • Reduced the lag when entering the multiplayer lobby.


    UI

    Changes
    • Added map name and server name to the scoreboard.

    Fixes
    • Fixed some layout issues in the lobby.
    • Fixed gold amount text showing incorrect values in some instances.
    • Fixed the attacker and defender siege icons showing up incorrectly.


    Both

    Crashes

    • Fixed a crash that occurred while closing the game.


    Audio

    • Improved sound listener calculations to allow for better positioning of in-game sounds.


    UI

    • Added “Animation Sampling Quality” to the game options. It can be used to improve CPU performance for lower performance systems.
    • Added support for more than 700 symbols for texts.


    Performance

    • Memory performance improvements.
    • Reduced spikes caused by the sound occlusion system.
    • Reduced GPU memory usage.


    Animations

    • Heavy chain attack blending improvements.


    Combat

    • Improved AI horse archer targeting and fixed a bug that caused AI horse archers to always miss a stationary target.
    • Fixed incorrect calculations that caused mounted troops to almost always target the enemy mount, even when it would have been far easier to hit the rider.


    Modding

    Changes

    • Added two new resources to the modding_resources folder to support the new Horse Reins Simulation Creation tutorial.
    • Added new detail sound prefabs (Rats, Tavern Exterior, Arena Exterior, Keep Fight Exterior).
    • Added the ability to name a new paint layer upon creation.
    • Added some more problem detection systems related to siege ladders for scenes.
    • Added support for adding new custom battle maps outside the CustomBattle module (within other modules).
    • The Hero class now uses events to handle certain restrictions instead of cached data, for example, the CanHaveQuestsOrIssuesEvent event which checks if a hero can be targeted by new quests or issues.
    • Added a new callback with the name OnBeforeMissionBehaviourInitialize() to MBSubModuleBase which is called before MissionBehaviour's OnBehaviourInitialize method. This is in response to a community request for a cleaner way to remove Missionbehaviors from missions.
    • Did a refactor to move Campaign related classes from Object Manager to Campaign Object Manager.
    • Culture and trait attributes have been added to the equipment template XMLs.
    • Added and removed some internal modifiers to make them more consistent and reduce unnecessary limitations.
      • You can learn more about this HERE.

    • Made the character attraction for romance moddable by moving it to a game model.
    • Removed "All" lists for some of the default classes such as DefaultSkills, DefaultPerks, DefaultFeats, DefaultTraits, DefaultBuildingTypes, DefaultIssueEffects, DefaultPolicies, DefaultSiegeStrategies, DefaultSkillEffects, DefaultVillageType, DefaultSiegeEngineTypes, DefaultItems, DefaultItemCategories, DefaultCharacterAttributes. Every instance of said object can now be accessed with a new list at its corresponding type or its extensions, for example, use SiegeEngineTypes.All instead of DefaultSiegeEngineTypes.All. SiegeEngineTypes.All will include all of the Siege Engine Types in the object manager. Lists like DefaultSiegeEngineTypes.All were mostly hardcoded.
    • Skill effects are now registered to the object manager which means that SkillEffect.All now includes skill effects added by mods.
    • Modifying which basic volunteers a hero gives out can now be changed through a game model (VolunteerProductionModel). The only way to achieve that previously was by rewriting the RecruitmentCampaignBehavior.
    • Campaign event receivers are now moddable (modders can add their custom campaign event receivers through Campaign.AddCampaignEventReceiver).
    • Removed the character attribute enum (adding new attributes wasn’t possible before). It is now using static references instead at DefaultCharacterAttributes and Attributes.All to reference CharacterAttributes.

    Fixes
    • Fixed a crash that occurred during terrain creation.
    • Fixed a crash that occurred after cancelling the prefab save dialog.
    • Fixed a crash that occurred while using the animation clip inspector.
    • Play/Stop Sounds now works correctly in the editor.
    • Fixed a visual issue with terrain-mesh blending.
    • Fixed colour grade selection in the scene editor.
    • Fixed the shaded wireframe mode in the shading types menu.
    • Terrain editing bug fixes & UX improvements.

    1.6.1 Beta Patch
    Singleplayer

    Crashes

    • Fixed a crash that occurred when determining the leader party of a siege when pillaging.
    • Fixed a crash that occurred after completing a crafting order for a noble that is in a party.
    • Fixed a crash that occurred when selecting "leave it to others" during sally out missions.
    • Fixed a crash that occurred when a caravan received items with modifiers.
    • Fixed a crash that occurred when fading out agents (mostly seen during tournaments).
    • Fixed a crash that occurred during large battles.
    • Fixed a crash caused by a raider party that was not removed during the “Destroy Raiders” quest.
    • Fixed a crash caused by the “Rival Gang Moving In” quest while loading to the waiting to join the fight state.
    • Fixed a crash that occurred when calculating inventory stats of a party with corrupt inventory data while loading a save.
    • Fixed a crash that occurred after the “Disrupt Supply Lines” quest.
    • Fixed a crash that occurred when attempting a prison break.
    • Fixed a crash that occurred when encountering a “Noble Revolt” quest party.
    • Fixed a crash that occurred when using drag and drop in the equip item panel.
    • Fixed a crash that occurred when removing a prisoner hero with the slider and then trying to execute the prisoner.
    • Fixed a crash that occurred when opening the inventory screen while having many companions in the party.
    • Fixed a crash that occurred after losing the battle against town guards in the “Gang Leader Needs Weapons” quest.
    • Fixed a crash that occurred due to some notables having null as their current settlement.
    • Fixed a crash that occurred when opening the quest menu that was caused by empty log entries.
    • Fixed a crash that occurred after the player selected an heir from their own party.


    Performance

    • Optimisations to the campaign map party icon loading, reducing spikes.
    • Improved thumbnail render performance.
    • Additional minor UI memory improvements.
    • Dead notables and wanderers are now removed from object manager after 7 game days.


    Save & Load

    • Fixed party name error when loading an old save for non-English languages.


    Localisation

    • Various text improvements, fixes and grammar corrections.
    • Turkish language updates and fixes.
    • Chinese language updates.
    • Added translation support for French, Portuguese, Russian, Italian and Spanish for translators.
    • Reworked German post-processor.


    Art

    • Added new musical instruments: Bodhran, cornu, dombra, oud, flute, hurdy-gurdy, vielle, kemane, harp, khomus, nay.
    • Added crowns for Battania, Northern Empire and Western Empire.
    • Added a splash screen to the initial loading screen.
    • Added more variety to facekeys and banners to solve duplication issues.
    • Added 11 new villages (also added to settlements.xml and custom battle scenes.xml):
      • empire_village_001 (Dyopalis)
      • empire_village_005 (Vealos)
      • empire_village_006 (Tevea)
      • empire_village_009 (Aeoria)
      • empire_village_011 (Gaos)
      • khuzait_village_g (Tismil)
      • khuzait_village_h (Usek)
      • vlandia_village_d (Halisvust)
      • vlandia_village_e (Etirfurd)
      • vlandia_village_f (Hongard)
      • vlandia_village_h (Palisont)

    • Minor scene fixes to Empire, Aserai, Vlandia and Khuzait towns and castles.
    • Sound improvements to Empire, Aserai, Vlandia, Khuzait, Battania and Sturgia town and castle scenes.
    • Performance and visual improvements to Sturgia level 3 castle models.
    • Improvements to some materials and textures.
    • Fixed an issue with snow not being properly rendered in some scenes.


    Animations

    • A feature that reads the positions of the joints was disabled for hogs and chickens as it was causing problems.


    Audio

    • Added sounds for civilian animations.
    • Fixed phasing errors in distant combat sounds.
    • Minor improvements to settlement ambients.
    • Intro video sound is now a bit less startling.


    UI

    Changes
    • Encyclopedia now saves the scroll position so when players go back to a list it will continue from where it left off.
    • Encyclopedia pages now have Next and Previous buttons that change the page to the next item on the list.
    • The 5x and entire stack modifiers now work on the barter screen.
    • Heroes in the encyclopedia now have different idle animations to reflect their traits (similar to conversation idle animations).
    • The affected relations tooltip when executing a prisoner can now show all relations by using the ALT key.
    • Added explanatory tooltips to the recruit and upgrade popup buttons.
    • The inventory transaction history tooltip now hides new entries after 40 items.
    • The troop selection popup in custom battle now shows the type and tier of the troop.
    • Most of the input texts now show the key icon instead of the name of the key.
    • Added a "Faster Camera" key to photo mode.
    • The town management reserve slider now moves in increments of 100.
    • The tournament winner screen now shows the winner's banner.
    • Discard donation values are now comparable in the inventory screen.
    • Improved readability of some of the key icons.

    Fixes
    • Fixed some inconsistencies with the quest available icon.
    • Fixed a bug that caused the player to show up as one of the bodyguards when talking to a hero in the main party.
    • Fixed a bug that caused workshop detail information to be missing from the clan income tab.
    • Fixed some tooltips and texts not reflecting re-bound keybindings.
    • Fixed a bug that prevented the player from changing weapons with a gamepad in practice fights.
    • Fixed some localisation issues in the crafting screen.
    • Fixed a bug that caused the encounter overlay to show swapped banners for encounter sides.
    • Fixed the entire stack modifier not working with the slaughter action in the inventory.
    • Fixed some layout issues with the character developer perk selection bar and inventory tooltip.
    • Fixed some text issues when a word didn’t have any spaces in it. They're now separated to the next line.
    • Fixed the name given in the character creation getting reset if the player goes back some stages in the character creation.
    • Fixed an issue with the order flag staying visible when a conversation started while the order UI was active.
    • Fixed an issue with the encyclopedia not updating when the main character's name changed.


    Battles & Sieges

    • Fixed an issue that stopped agents from switching to melee even if they were close to the enemy.
    • Fixed a bug that caused ranged troops to turn their back while switching to a melee weapon in close-quarter fights.
    • Troops will no longer lose morale if a retreat is ordered by the player and then cancelled.
    • Fixed a bug that caused a sudden FPS drop after the attacker side retreated in siege battles.
    • Improved the formula for calculating pillaging effects.
    • Fixed the mismatch between values in the tooltip for pillaging options and the values in the menu after pillaging actions.
    • Added Keep Battles:
      • AI Defenders that escaped to the keep during the siege will put up a fight inside of it now.
      • The fights will take place in the settlement’s keep after the main siege has been won by the attacking player party.
      • Defenders will hold and fall back to chokepoints, while waves of attackers charge into the keep.

    • Fixed a bug that caused some parties to enter hostile settlements freely, causing them to appear as defenders of the settlement.
    • Fixed a bug that prevented militia from joining sieges, even if the loyalty in the settlement was high.
    • Fixed a bug that caused some parties to get stuck in an endless battle.
    • Fixed the positioning of bounced back missiles so that they no longer spawn on the far side of the scene when they hit an object with a script (mainly castle walls).
    • Fixed a bug that prevented troops from responding to enemies when they were using machines.
    • Fixed an issue that caused troops to not use ladders in certain situations.
    • Fixed an issue that caused troops to not break the interior castle gate in certain situations.
    • Reduced friendly fire incidents from attacker siege engines.


    Character Development System

    • Reworked attribute selection for AI.
    • Player weight and build will not change more than 30%.
    • Fixed a bug that caused the character age to not update when selecting the starting age and going back to previous character creation screens.


    Clan and Party

    • Changed ransom offer notification texts to improve clarity.
    • Fixed a bug that caused ransom offers to not disappear after donating the prisoner.
    • Fixed a bug that made the main party unusable if the main hero died while disguised and imprisoned, and the selected heir was in the main party.
    • Fixed a bug that prevented the party from disbanding when the main hero got executed and they were the last member of the main party.
    • Fixed a bug that teleported the main hero's husband/wife to a random settlement from the main party.
    • Fixed a bug that caused the player's fiancé(e) to marry someone else a few days after they had agreed to marry the player.
    • Fixed a bug that prevented the player from selecting a clan member as a candidate when offering a hand in marriage, even though they should have been selectable.
    • Fixed a bug that occurred when cancelling a marriage barter; the proposed clan members couldn't be selected again when offering a hand for marriage.
    • Added wording for the niece, nephew, and grandchildren of the player character.
    • Fixed a bug that allowed imprisoned companions to be able to govern settlements.
    • Improved some party AI-related decisions. AI parties will think about what they do after some predefined events such as settlement owner change, clan change, and war and peace declarations.
    • Fixed a bug that caused the player's capturer party to be invisible.
    • Fixed a bug that caused relations to not increase after freeing someone from an enemy party.
    • The lame horse feature is now limited to the player's horse only.
    • The first hero on the party screen is now the one that is brought into missions.


    Army Gameplay

    • Fixed a bug that caused the army behaviour text to not update even if the army behaviour had changed in the army idle menu.


    Kingdoms and Diplomacy

    • Peace and War declarations will now show the reasoning behind them in the kingdom decision screen.
    • Enemy factions can now send peace offers to the player’s faction. The player can see these offers on the right part of the screen via notifications. If the player is the leader of the faction they can accept or decline these offers. If the player is a vassal then the offer is considered through the voting feature.
    • Fixed an inconsistency with influence costs when proposing settlement annexation decisions.
    • Fixed a bug that caused kingdoms with only one clan to trigger a claimant decision when capturing a settlement.
    • Fixed a bug that caused some minor faction clans to be destroyed after their leader's death.
    • Fixed a bug that caused faction variables to be empty in the menu that informs the player about the recent peace declaration.


    Economy and Trade

    • Workshops can now produce faction-neutral items.
    • Fixed a bug that caused artisan workshops to replace other workshops.


    Crafting

    • Fixed a bug that created an order for the main hero.
    • Updated Experienced Smith and Steel Maker 3 secondary effects:
      • Experienced Smith - Successful crafting orders give 2 relationships with notables.
      • Steel Maker 3 - Successful crafting orders give 4 relationships with lords.

    • Updated the formula that determines the required Research Point Experience for unlocking a new part.


    Settlement Actions (Town, Village, Castle and Hideout)

    • Prison Break improvements:
      • The Prisoner now has 2 states (follow and stay) that can be toggled by interacting with them.
      • Added a new text to show that there are no prisoners after scouting the keep.
      • Removed polearms from prison guards.

    • Notables now provide elite troops instantly instead of first creating a basic troop and then upgrading it to an elite troop.
    • Fixed a rounding error that affected the calculation of gold cut due to low security and low loyalty.
    • Fixed a bug that allowed the player to redo village hostile actions (force notables to give recruits, force people to give supplies) after save & load. These actions now have a cooldown.
    • Fixed a bug that caused some battle simulations to last forever while helping a friendly village.
    • Fixed a bug that caused some generic NPC characters (board game host, tavern keeper, musicians) to be doubled when the player sneaked into the enemy city.
    • The “Sneak Into Town” formula has been rebalanced to prioritise Roguery more than Renown.
    • Fixed a calculation error while giving bonus experience to garrison troops.
    • Fixed a bug that caused ransoming prisoners in the tavern menu to give fewer denars than stated.
    • Fixed a bug that caused the "Donate prisoner" button to disappear after siege battles.
    • Fixed a bug that caused the progress bar to stop after loading a save while attacking a hideout.
    • Fixed a bug that caused construction speed to decrease when loyalty increased.
    • Fixed a bug that allowed the player to bet on board games infinitely at the same town using save & load.
    • Fixed a bug that caused the board game host NPC to be missing after entering and exiting the tavern.


    Quests & Issues

    • Implemented a new quest, "Revenue Farming".
      Quest Summary: A lord is looking for someone to collect rents that are owed to them.

    • Improvements to the issue/quest spawn algorithm.
    • Updated the main storyline time limits. The 10 years time limit for the first phase has been increased to 20. The 30 years overall time limit has been removed.
    • Radagos now gets full health after the tutorial is over.
    • Fixed a bug that prevented quest progress in "Destroy Raiders" from being updated when the bandits surrendered to the player.
    • Fixed a bug that prevented the notables from spawning in the mission during the "Rival Gang" quest.
    • Fixed a bug that prevented the "Raid Enemy Territory" quest from being cancelled when leaving the kingdom.
    • Fixed a bug that triggered a war on a neutral faction after completing the "Conspiracy Caravan" quest.
    • Fixed a bug that generated dialogue with the quest giver more than once.
    • Fixed a bug that generated conspiracy quests after the start of the third phase of the main story.
    • Fixed a bug that caused an exclamation mark to appear on the ransom broker, even though there was no quest.
    • Fixed a bug that caused all quest-related dialogues to be overridden by the "Raid Enemy Territory" quest dialogues.
    • Fixed a bug that caused the quest party leader's dialogue to be generic bandit dialogue during the "Notable Needs Access to Village Commons" quest.


    Conversations & Encounters

    • Fixed friendly parties starting an encounter due to their targeted party not updating correctly.
    • Fixed a dialogue bug with hostile prisoner lords after they were captured in a siege.
    • Workshops can now be bought from notables through dialogue.
    • Fixed a bug that caused the player to join an encounter with their brother after talking to the brother from the army menu.
    • Fixed minor text errors: capitalisation of trade goods, grammar related to the numbers of loads needed in quests, and text variables not appearing in encyclopedia entries.


    Other

    • Battanian Peasants no longer wear the Townsman Luxury Coat.
    • Improved the variety of armours and outfits on Noble Characters.
    • Fixed an issue with Aserai Townswomen wearing Desert Helmets.
    • Khuzait Horse Archer now uses the Heavy Recurve Bow.
    • Khuzait Raider now uses the Simple Short Bow.
    • Fixed an issue with Eleduran wearing the wrong outfit.
    • Sturgian Spearman Heavy Spearman now uses Chainmail Long Sleeve.
    • Changed Cavalry Lamellar Armor’s culture to Aserai.
    • Removed 6 leg armour from Light Lamellar Armor (since it has no leg parts).
    • Renamed Infantryman Mail over Stripped Leather to Infantryman Mail over Striped Leather.
    • Fixed an issue with the headpieces of two-handed polearms being turned in the opposite direction.
    • Fixed an issue with some facekeys that caused a pregnancy-like belly.
    • Added a "Toggle Characters" option to Photo Mode.
    • Fixed a bug that prevented Marauder bandits from being recruitable.



    Multiplayer

    Crashes

    • Fixed a crash that occurred after picking a faction in duel mode.
    • Fixed a crash that occurred when switching to spectator.
    • Fixed a server-wide client-side crash that occurred after switching between maps during a custom game.


    Design & Balance

    Equipment Changes
    • Throwing Weapon Adjustments:
      • Removed ‘Bonus Damage to Shields’ from all non-axe throwing weapons.
      • Throwing Spears can not be picked up from corpses.
      • Increased the accuracy of all bows equipped on AI troops in Captain mode.
      • Increased throwing weapon stack counts for AI Troops in Captain mode from 3 to 5 and 6 to 10.

    • Khuzait Heavy Mace damage decreased from 69 to 62.
    • Khuzait Heavy Glaive damage decreased from 171 to 115.
    • Spatha damage increased from 64 to 72.
    • Kite Shield (Voulgier) weight decreased from 5 to 2.
    • Weight of Stronger Shields used by Heavy Infantry decreased to around 2.
    • Armour of Stronger Shields used by Heavy Infantry increased by 5.
    • HP of Stronger Shields used by Heavy Infantry increased by 20.
    • Two-handed Maces are now slightly faster.
      • Northern Two-Handed Hammer swing speed increased from 69 to 74.
      • Highland Spiked Mace swing speed increased from 69 to 72.

    • Menavlion Changes:
      • Longer Menavlion deals less swing damage and more thrust damage.
      • Heavy Menavlion deals less damage but can crush through.

    • Pikes Changes:
      • Awl Pike damaged increased from 41 to 47
      • Highland Pike thrust speed increased from 89 to 91
      • Highland Pike damage increased from 40 to 47
      • Eastern Pike damage increased from 42 to 48
      • Southern Pike thrust speed increased from 91 to 92
      • Southern Pike damage increased from 44 to 47

    • Arrow/Bolt Count Adjustments:
      • Regular and Strong Arrows count is set to 35
      • Extra Arrows count is set to 50 (Only used in Captain mode)
      • Regular and Strong Bolts count is set to 25
      • Extra Bolts count is set to 40 (Only used in Captain mode)

    • Bastard Weapons are slightly longer but slower, especially in one-handed mode.


    Troop Changes

    • Changed the second slot perks of all troops to be Combo Perks:
      • Combo perks grant equipment and have passive bonuses on the troop.
      • Captain mode troops use their own perks.

    • Slightly increased acceleration of all non-ranged troops.
    • All Heavy Infantry movement speed increased to 80.
    • All Heavy Infantry armour decreased by 2 (except Spear Infantry).
    • All Shock Troops hit points set to 100.
    • Skirmishers deal 10% more damage with Throwing Weapons.

    Empire
    • Recruit:
      • Pilum now replaces the default Javelins (Non-Captain modes).
      • Swapped first and second slot perks.

    • Legionary:
      • Replaced Bastard Sword Perk with Better Sword Perk in Captain mode.

    • Cataphract:
      • Now has a shield by default.
      • Armour decreased from 45 to 40.
      • Added Improved Armor Perk instead of Bastard Axe Perk.

    Battania
    • Clan Warrior:
      • Replaced default Long Sword with Short Sword.
      • Replaced Axe Perk with Long Sword Perk.

    • Wildling:
      • Throwing Spear now replaces the default Javelins (Non-Captain modes).
      • Increased default and Strong Shield size.
      • Replaced Axe Perk with Club Perk.

    • Oathsworn:
      • Replaced Bastard Sword Perk with Better Sword Perk in Captain mode.

    Khuzait
    • Lancer:
      • Now has a shield by default.

    Sturgia
    • Brigand:
      • Throwing Spear now replaces the default Javelins (Non-Captain modes).
      • Replaced default Northern Axe with Northern Woodsplitter Axe.
      • Replaced Heavy Axe Perk with Sword Perk.

    • Varyag:
      • Replaced Bastard Axe Perk with Better Sword Perk in Captain mode.

    Vlandia
    • Voulgier:
      • Reordered perks in the first slot.

    • Sergeant:
      • Replaced Bastard Sword Perk with Better Sword Perk in Captain Mode.

    • Arbelist:
      • Replaced Axe Perk with Faster Release Perk.
      • Replaced Mace Perk with Small Shield Perk.


    Map Related

    • Solved GI, physics and stuck point issues with Tsagaan Castle.


    Other - Miscellaneous

    • Fixed an issue with the main menu music continuing in multiplayer loading screens.


    Server & Network

    • Fixed walk/run state discrepancies under certain conditions between the client and the server.
    • Reduced falling hard/soft state discrepancies between the client and the server.


    UI

    Changes
    • The scoreboard now toggles like the singleplayer scoreboard.

    Fixes
    • Fixed a bug that kicked players for inactivity after intermission voting.
    • Fixed a bug that caused the muted icon to not show next to muted players on the scoreboard.



    Both

    Crashes

    • Fixed a crash related to sound occlusion.


    Performance

    • Fixed some minor memory leaks.


    Animations

    • Adjusted horse fall animations for gameplay.


    Combat

    • Reworked kick: Added new animations and increased the penalty for missing a kick.
    • Being able to kick immediately after falling hard from some height is no longer possible.
    • Being able to switch between weapons during an attack release is no longer possible.
    • Ready attack and defend animation durations are no longer bound to poses of the animations. Instead, they are now calculated from a data table, with more consistent values. This should make attacking and defending more predictable.
    • Stun Changes:
      • Defender stuns are lowered, by reducing the impact of weapon weight. Reduced the momentum factor that gets calculated from the attackers and defenders weapons physical attributes (weight) so defender stuns are reduced. Effectively, the length of the stuns is affected less by weapon weights.
      • Heavy Attacks deal more defender stun and damage. Heavy attacks now deal around 15% more stun to defenders. They also deal slightly more damage now.
      • Active blocks cause attacker stun based on defender weapon weight. Similar to how the attacking weapon causes more Defender stun.

    • Couch Lance changes:
      • Reduced mount turning speed while the rider is couching.
      • Made a small adjustment to the camera (zooms in slightly).

    • Slightly reduced Archer turning speed while aiming.
    • Reduced the length of infantry knockdown animations.
    • Adjusted the timings of when dismounted cavalry are able to use their shields when getting up.
    • Horse Head and Neck damage modifiers for Pierce decreased from 2x to 1.2x.
    • Decreased the equip speed of crossbows by 25%.


    Other

    • Increased the camera reset speed for when the view character key is released.
    • Eliminated visual errors with the knees of tall riders.



    Modding
    • Added a warning to catch navmesh problems on steep surfaces.
    • Animation clips can now be filtered in the resource browser.
    • Campaign map size is no longer hardcoded, it is now set from the map scene.
    • Harness' “covers_head” flag now works for helmets as well.
    • Fixed a bug where CampaignGameStarter object was reinitialized. Now, Behaviors and models will be added to CampaignGameStarter at MBSubModuleBase.InitializeGameStarter so that other modules can add/remove other campaign behaviours before they are initialized.
    • Made further changes to access modifiers. You can learn more about this: HERE
    • Added a console command (crafting.reload_pieces {MODULE_NAME} {XML_NAME}) for modders to be able to reload crafting pieces XML of their choosing without needing to restart the game.
    • Fixed a bug that caused modded sounds to be played as 2D sounds even though they were marked 3D.
    • Better automatic navigation mesh generation for open field battles.
    • Improved moddability of the keybinds. Modders can now introduce auxiliary key categories.
    • Party screen now supports more than 2 upgrade targets.
    • Added a script that moves any object from point A to point B without any help from agents.
    • XSLT files are now working even if there is no XML file with the same name.
    • Moved "Owner" variable from "PartyBase" to "PartyComponent" as getter function.
    • Moved "HomeSettlement" variable from "PartyBase" to "PartyComponent" as getter function.
    • A new interface called "IMapEntity" has been added to support custom interactable entities on the map.
     
    Pain553 und roflkong3 gefällt das.
  40. Muffin-Man Lord Of Skill

    Muffin-Man
    Registriert seit:
    16. Februar 2006
    Beiträge:
    8.721
    Ort:
    LuKü auf WaKü gewechselt
    Und wieder kann muss man warten bis die mods ein Update bekommen:battlestar:
     
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