Mount & Blade Bannerlord wo bist du nur? Es ist da!

Dieses Thema im Forum "Spieleforum" wurde erstellt von Demyrax, 23. Januar 2018.

  1. Zele Peter Neururer des GSPB. Nur ohne Porsche.

    Zele
    Registriert seit:
    13. Dezember 2003
    Beiträge:
    25.069
    Naja, wer modded auch schon ne Beta so heftig?

    :tdv::topmodel:
     
    Pain553 gefällt das.
  2. Ixalmaris gesperrter Benutzer

    Ixalmaris
    Registriert seit:
    16. Juni 2016
    Beiträge:
    10.809
    1.6.0 Hotfix
    Singleplayer

    Crashes

    • Fixed a crash that occurred when loading a save due to storyline heroes not having the correct faction data.
    • Fixed a crash that occurred when trying to declare war against minor factions.


    Fixes

    • Fixed the barter cooldown from resetting after saving and loading the game.
    • Fixed a bug that caused garrison troops to desert and auto recruit troops in player-owned settlements.
    • Fixed class buttons overflowing the panel in weapon class selection in the smithy.
    • Fixed a crafting bug that prevented crafted weapons from being renamed.



    Multiplayer

    Crashes

    • Fixed a crash that occurred when entering the lobby if the username contained special characters.


    Fixes

    • Server-side stability fixes.
    • Fixed a bug that showed the wrong arena preference after changing troops in Duel mode.
    • Fixed a bug related to the profanity checker.


    Changes

    • Throwable spears can no longer be thrown from horseback.
    • Server time limit made visible in Duel mode.
    • Faction voting is now available in Duel mode.
    • Arena preference is assigned automatically based on the selected class in Duel mode unless the player changes their arena preference using a flag.
    • The win/loss icon has been removed for Duel mode in match history.

    1.6.1 Beta Update
    Singleplayer

    Crashes

    • Fixed a crash that occurred when trying to declare war against minor factions. (Also in e1.6.0 hotfix).
    • Fixed a modding-related bug with the upgrade troops popup showing just the first two upgrade targets of a character on the troop tree instead of all of them.


    Fixes

    • Fixed a bug that caused some noble parties to recruit and disband troops in a loop.
    • Fixed a bug that caused garrison troops to desert and auto recruit troops in player-owned settlements. (Also in e1.6.0 hotfix).


    Changes

    • Peace offers will be automatically accepted if the player is contracted as a mercenary.
    • Some demand adjustments have been made to default items to improve trading.
    • Changed the primary production type of some villages.



    Multiplayer

    Fixes

    • Server-side stability fixes. (Also in e1.6.0 hotfix).
    • Fixed a bug that showed the wrong arena preference after changing troops in Duel mode. (Also in e1.6.0 hotfix).
    • Fixed a bug related to the profanity checker. (Also in e1.6.0 hotfix).


    Changes

    • Throwable spears can no longer be thrown from horseback. (Also in e1.6.0 hotfix).
    • Server time limit made visible in Duel mode. (Also in e1.6.0 hotfix).
    • Faction voting is now available in Duel mode. (Also in e1.6.0 hotfix).
    • Arena preference is assigned automatically based on the selected class in Duel mode unless the player changes their arena preference using a flag. (Also in e1.6.0 hotfix).
    • The win/loss icon has been removed for Duel mode in match history.
     
    Pain553 und roflkong3 gefällt das.
  3. Acool

    Acool
    Registriert seit:
    9. Juni 2016
    Beiträge:
    781
    Hab es am WE auch wieder angefangen. Letztes Mal war noch als es frisch raus kam. Finde die ganzen Neuerungen bisher echt gut. Die Übersicht ist deutlich besser geworden. Noch habe ich aber nur paar Stunden gespielt und bin noch nicht so weit.

    Gibt es schon besonders gute Mods die man sich unbedingt holen sollte? Eventuell mehr Waffen oder Rüstungen? Kann da jemand etwas empfehlen?
     
  4. Ixalmaris gesperrter Benutzer

    Ixalmaris
    Registriert seit:
    16. Juni 2016
    Beiträge:
    10.809
    Wie die GS inzwischen auch mitbekommen hat gibt es eine Post über die Zukunft von Bannerlord
    https://store.steampowered.com/news/app/261550/view/4509778749610642532

    • Kein spezielles Gamescom Programm
    • Mitarbeiter arbeiten wieder im Büro anstatt von daheim
    • Das System das das Kampfterrain dem Terrain der Strategiekarte entspricht wird weiter verbessert
    • Man soll Gefährten zu Adligen machen können
    • Man soll mehr Kontrolle über die Schlachtaufstellung haben
    [​IMG]

    • Standartenträger in der Schlacht, nicht nur als grafisches Beiwerk sondern mit einer Funktion dahinter
    • Man kann KI Armeen ein Einheitentemplate vorgeben und der Anführer wird anhand dieses Templates anheuern/ausbilden
    • Zwischensequenzen
    [​IMG]
    • Einen speziellen Schlachttyp wenn man versuche aus einer Belagerung auszubrechen anstatt das das nur eine normale Feldschlacht ist
    • Mehr und bessere Dörfer und Städte
    [​IMG]
    • Die Hauptquest wird weiter gehen
    • Mehr Sprachausgabe
    • Die üblichen QoL Verbesserungen und Bugfixes
    Für den Multiplayer:
    • Matchmaking anhand der Rangliste
    • Ein Progressionssystem für deinen Charakter
    [​IMG]
    • Ein besserer Sprachchat
    • Emotes
    [​IMG]
    • Einen besseren Übersichtsbildschirm wenn das Match vorbei ist, inklusive MVP Wahl/Ehrung
    • Flaggen erobern wird langsamer/schwieriger
    • Generelle Verbesserungen zur Punkteberechnung, mehr Belangerungswaffen, Performance und mehr. Irgendwann soll man auch eigene Server aufsetzen können.
    Auf der technischen Seite arbeiten sie an:
    • Besserem Umgebungssound
    • Mehr unterstützte Sprachen
    • Besserer Modsupport.
     
    acer palmatum gefällt das.
  5. Ixalmaris gesperrter Benutzer

    Ixalmaris
    Registriert seit:
    16. Juni 2016
    Beiträge:
    10.809
    Größerer 1.6.1 Patch
    Latest Changes:

    Singleplayer

    Crashes

    • Fixed a crash that occurred when encountering a party that was already on the way to join the player's army.
    • Fixed a crash that occurred when the last remaining lord/lady was executed.
    • Fixed a crash that occurred if the selected heir was in a caravan party.
    • Fixed a crash that occurred when an attack without a guard action was made.


    Fixes

    • Fixed a bug that caused disabled storyline heroes to spawn.
    • Fixed a bug that caused the troops that join the rival gang leader quest fight to be removed from the player’s party.
    • Fixed a bug that prevented the relation bonus from being given upon the successful completion of the Headman Needs Grain quest.
    • Fixed a bug that caused most clans to become poor after some time.


    Changes

    • Made further adjustments to the attribute and focus point distribution of NPC heroes. This should address cases where most points went into one attribute or skill as well as cases where skills were in excess of the learning limit.
    • Localization improvements.


    Multiplayer

    Fixes

    • Fixed a bug that caused incorrect points to be displayed in the duel mode in some cases.


    Previous Beta Hotfixes:

    09/08/21
    Singleplayer

    Crashes

    • Fixed a crash that occurred when trying to declare war against minor factions. (Also in e1.6.0 hotfix).
    • Fixed a modding-related bug with the upgrade troops popup showing just the first two upgrade targets of a character on the troop tree instead of all of them.


    Fixes

    • Fixed a bug that caused some noble parties to recruit and disband troops in a loop.
    • Fixed a bug that caused garrison troops to desert and auto recruit troops in player-owned settlements. (Also in e1.6.0 hotfix).


    Changes

    • Peace offers will be automatically accepted if the player is contracted as a mercenary.
    • Some demand adjustments have been made to default items to improve trading.
    • Changed the primary production type of some villages.



    Multiplayer

    Fixes

    • Server-side stability fixes. (Also in e1.6.0 hotfix).
    • Fixed a bug that showed the wrong arena preference after changing troops in Duel mode. (Also in e1.6.0 hotfix).
    • Fixed a bug related to the profanity checker. (Also in e1.6.0 hotfix).


    Changes

    • Throwable spears can no longer be thrown from horseback. (Also in e1.6.0 hotfix).
    • Server time limit made visible in Duel mode. (Also in e1.6.0 hotfix).
    • Faction voting is now available in Duel mode. (Also in e1.6.0 hotfix).
    • Arena preference is assigned automatically based on the selected class in Duel mode unless the player changes their arena preference using a flag. (Also in e1.6.0 hotfix).
    • The win/loss icon has been removed for Duel mode in match history.


    Initial Beta Changelog:

    Singleplayer

    Crashes

    • Fixed a crash that occurred when determining the leader party of a siege when pillaging.
    • Fixed a crash that occurred after completing a crafting order for a noble that is in a party.
    • Fixed a crash that occurred when selecting "leave it to others" during sally out missions.
    • Fixed a crash that occurred when a caravan received items with modifiers.
    • Fixed a crash that occurred when fading out agents (mostly seen during tournaments).
    • Fixed a crash that occurred during large battles.
    • Fixed a crash caused by a raider party that was not removed during the “Destroy Raiders” quest.
    • Fixed a crash caused by the “Rival Gang Moving In” quest while loading to the waiting to join the fight state.
    • Fixed a crash that occurred when calculating inventory stats of a party with corrupt inventory data while loading a save.
    • Fixed a crash that occurred after the “Disrupt Supply Lines” quest.
    • Fixed a crash that occurred when attempting a prison break.
    • Fixed a crash that occurred when encountering a “Noble Revolt” quest party.
    • Fixed a crash that occurred when using drag and drop in the equip item panel.
    • Fixed a crash that occurred when removing a prisoner hero with the slider and then trying to execute the prisoner.
    • Fixed a crash that occurred when opening the inventory screen while having many companions in the party.
    • Fixed a crash that occurred after losing the battle against town guards in the “Gang Leader Needs Weapons” quest.
    • Fixed a crash that occurred due to some notables having null as their current settlement.
    • Fixed a crash that occurred when opening the quest menu that was caused by empty log entries.
    • Fixed a crash that occurred after the player selected an heir from their own party.


    Performance

    • Optimisations to the campaign map party icon loading, reducing spikes.
    • Improved thumbnail render performance.
    • Additional minor UI memory improvements.
    • Dead notables and wanderers are now removed from object manager after 7 game days.


    Save & Load

    • Fixed party name error when loading an old save for non-English languages.


    Localisation

    • Various text improvements, fixes and grammar corrections.
    • Turkish language updates and fixes.
    • Chinese language updates.
    • Added translation support for French, Portuguese, Russian, Italian and Spanish for translators.
    • Reworked German post-processor.


    Art

    • Added new musical instruments: Bodhran, cornu, dombra, oud, flute, hurdy-gurdy, vielle, kemane, harp, khomus, nay.
    • Added crowns for Battania, Northern Empire and Western Empire.
    • Added a splash screen to the initial loading screen.
    • Added more variety to facekeys and banners to solve duplication issues.
    • Added 11 new villages (also added to settlements.xml and custom battle scenes.xml):
      • empire_village_001 (Dyopalis)
      • empire_village_005 (Vealos)
      • empire_village_006 (Tevea)
      • empire_village_009 (Aeoria)
      • empire_village_011 (Gaos)
      • khuzait_village_g (Tismil)
      • khuzait_village_h (Usek)
      • vlandia_village_d (Halisvust)
      • vlandia_village_e (Etirfurd)
      • vlandia_village_f (Hongard)
      • vlandia_village_h (Palisont)

    • Minor scene fixes to Empire, Aserai, Vlandia and Khuzait towns and castles.
    • Sound improvements to Empire, Aserai, Vlandia, Khuzait, Battania and Sturgia town and castle scenes.
    • Performance and visual improvements to Sturgia level 3 castle models.
    • Improvements to some materials and textures.
    • Fixed an issue with snow not being properly rendered in some scenes.


    Animations

    • A feature that reads the positions of the joints was disabled for hogs and chickens as it was causing problems.


    Audio

    • Added sounds for civilian animations.
    • Fixed phasing errors in distant combat sounds.
    • Minor improvements to settlement ambients.
    • Intro video sound is now a bit less startling.


    UI

    Changes
    • Encyclopedia now saves the scroll position so when players go back to a list it will continue from where it left off.
    • Encyclopedia pages now have Next and Previous buttons that change the page to the next item on the list.
    • The 5x and entire stack modifiers now work on the barter screen.
    • Heroes in the encyclopedia now have different idle animations to reflect their traits (similar to conversation idle animations).
    • The affected relations tooltip when executing a prisoner can now show all relations by using the ALT key.
    • Added explanatory tooltips to the recruit and upgrade popup buttons.
    • The inventory transaction history tooltip now hides new entries after 40 items.
    • The troop selection popup in custom battle now shows the type and tier of the troop.
    • Most of the input texts now show the key icon instead of the name of the key.
    • Added a "Faster Camera" key to photo mode.
    • The town management reserve slider now moves in increments of 100.
    • The tournament winner screen now shows the winner's banner.
    • Discard donation values are now comparable in the inventory screen.
    • Improved readability of some of the key icons.

    Fixes
    • Fixed some inconsistencies with the quest available icon.
    • Fixed a bug that caused the player to show up as one of the bodyguards when talking to a hero in the main party.
    • Fixed a bug that caused workshop detail information to be missing from the clan income tab.
    • Fixed some tooltips and texts not reflecting re-bound keybindings.
    • Fixed a bug that prevented the player from changing weapons with a gamepad in practice fights.
    • Fixed some localisation issues in the crafting screen.
    • Fixed a bug that caused the encounter overlay to show swapped banners for encounter sides.
    • Fixed the entire stack modifier not working with the slaughter action in the inventory.
    • Fixed some layout issues with the character developer perk selection bar and inventory tooltip.
    • Fixed some text issues when a word didn’t have any spaces in it. They're now separated to the next line.
    • Fixed the name given in the character creation getting reset if the player goes back some stages in the character creation.
    • Fixed an issue with the order flag staying visible when a conversation started while the order UI was active.
    • Fixed an issue with the encyclopedia not updating when the main character's name changed.


    Battles & Sieges

    • Fixed an issue that stopped agents from switching to melee even if they were close to the enemy.
    • Fixed a bug that caused ranged troops to turn their back while switching to a melee weapon in close-quarter fights.
    • Troops will no longer lose morale if a retreat is ordered by the player and then cancelled.
    • Fixed a bug that caused a sudden FPS drop after the attacker side retreated in siege battles.
    • Improved the formula for calculating pillaging effects.
    • Fixed the mismatch between values in the tooltip for pillaging options and the values in the menu after pillaging actions.
    • Added Keep Battles:
      • AI Defenders that escaped to the keep during the siege will put up a fight inside of it now.
      • The fights will take place in the settlement’s keep after the main siege has been won by the attacking player party.
      • Defenders will hold and fall back to chokepoints, while waves of attackers charge into the keep.

    • Fixed a bug that caused some parties to enter hostile settlements freely, causing them to appear as defenders of the settlement.
    • Fixed a bug that prevented militia from joining sieges, even if the loyalty in the settlement was high.
    • Fixed a bug that caused some parties to get stuck in an endless battle.
    • Fixed the positioning of bounced back missiles so that they no longer spawn on the far side of the scene when they hit an object with a script (mainly castle walls).
    • Fixed a bug that prevented troops from responding to enemies when they were using machines.
    • Fixed an issue that caused troops to not use ladders in certain situations.
    • Fixed an issue that caused troops to not break the interior castle gate in certain situations.
    • Reduced friendly fire incidents from attacker siege engines.


    Character Development System

    • Reworked attribute selection for AI.
    • Player weight and build will not change more than 30%.
    • Fixed a bug that caused the character age to not update when selecting the starting age and going back to previous character creation screens.


    Clan and Party

    • Changed ransom offer notification texts to improve clarity.
    • Fixed a bug that caused ransom offers to not disappear after donating the prisoner.
    • Fixed a bug that made the main party unusable if the main hero died while disguised and imprisoned, and the selected heir was in the main party.
    • Fixed a bug that prevented the party from disbanding when the main hero got executed and they were the last member of the main party.
    • Fixed a bug that teleported the main hero's husband/wife to a random settlement from the main party.
    • Fixed a bug that caused the player's fiancé(e) to marry someone else a few days after they had agreed to marry the player.
    • Fixed a bug that prevented the player from selecting a clan member as a candidate when offering a hand in marriage, even though they should have been selectable.
    • Fixed a bug that occurred when cancelling a marriage barter; the proposed clan members couldn't be selected again when offering a hand for marriage.
    • Added wording for the niece, nephew, and grandchildren of the player character.
    • Fixed a bug that allowed imprisoned companions to be able to govern settlements.
    • Improved some party AI-related decisions. AI parties will think about what they do after some predefined events such as settlement owner change, clan change, and war and peace declarations.
    • Fixed a bug that caused the player's capturer party to be invisible.
    • Fixed a bug that caused relations to not increase after freeing someone from an enemy party.
    • The lame horse feature is now limited to the player's horse only.
    • The first hero on the party screen is now the one that is brought into missions.


    Army Gameplay

    • Fixed a bug that caused the army behaviour text to not update even if the army behaviour had changed in the army idle menu.


    Kingdoms and Diplomacy

    • Peace and War declarations will now show the reasoning behind them in the kingdom decision screen.
    • Enemy factions can now send peace offers to the player’s faction. The player can see these offers on the right part of the screen via notifications. If the player is the leader of the faction they can accept or decline these offers. If the player is a vassal then the offer is considered through the voting feature.
    • Fixed an inconsistency with influence costs when proposing settlement annexation decisions.
    • Fixed a bug that caused kingdoms with only one clan to trigger a claimant decision when capturing a settlement.
    • Fixed a bug that caused some minor faction clans to be destroyed after their leader's death.
    • Fixed a bug that caused faction variables to be empty in the menu that informs the player about the recent peace declaration.


    Economy and Trade

    • Workshops can now produce faction-neutral items.
    • Fixed a bug that caused artisan workshops to replace other workshops.


    Crafting

    • Fixed a bug that created an order for the main hero.
    • Updated Experienced Smith and Steel Maker 3 secondary effects:
      • Experienced Smith - Successful crafting orders give 2 relationships with notables.
      • Steel Maker 3 - Successful crafting orders give 4 relationships with lords.

    • Updated the formula that determines the required Research Point Experience for unlocking a new part.


    Settlement Actions (Town, Village, Castle and Hideout)

    • Prison Break improvements:
      • The Prisoner now has 2 states (follow and stay) that can be toggled by interacting with them.
      • Added a new text to show that there are no prisoners after scouting the keep.
      • Removed polearms from prison guards.

    • Notables now provide elite troops instantly instead of first creating a basic troop and then upgrading it to an elite troop.
    • Fixed a rounding error that affected the calculation of gold cut due to low security and low loyalty.
    • Fixed a bug that allowed the player to redo village hostile actions (force notables to give recruits, force people to give supplies) after save & load. These actions now have a cooldown.
    • Fixed a bug that caused some battle simulations to last forever while helping a friendly village.
    • Fixed a bug that caused some generic NPC characters (board game host, tavern keeper, musicians) to be doubled when the player sneaked into the enemy city.
    • The “Sneak Into Town” formula has been rebalanced to prioritise Roguery more than Renown.
    • Fixed a calculation error while giving bonus experience to garrison troops.
    • Fixed a bug that caused ransoming prisoners in the tavern menu to give fewer denars than stated.
    • Fixed a bug that caused the "Donate prisoner" button to disappear after siege battles.
    • Fixed a bug that caused the progress bar to stop after loading a save while attacking a hideout.
    • Fixed a bug that caused construction speed to decrease when loyalty increased.
    • Fixed a bug that allowed the player to bet on board games infinitely at the same town using save & load.
    • Fixed a bug that caused the board game host NPC to be missing after entering and exiting the tavern.


    Quests & Issues

    • Implemented a new quest, "Revenue Farming".
      Quest Summary: A lord is looking for someone to collect rents that are owed to them.

    • Improvements to the issue/quest spawn algorithm.
    • Updated the main storyline time limits. The 10 years time limit for the first phase has been increased to 20. The 30 years overall time limit has been removed.
    • Radagos now gets full health after the tutorial is over.
    • Fixed a bug that prevented quest progress in "Destroy Raiders" from being updated when the bandits surrendered to the player.
    • Fixed a bug that prevented the notables from spawning in the mission during the "Rival Gang" quest.
    • Fixed a bug that prevented the "Raid Enemy Territory" quest from being cancelled when leaving the kingdom.
    • Fixed a bug that triggered a war on a neutral faction after completing the "Conspiracy Caravan" quest.
    • Fixed a bug that generated dialogue with the quest giver more than once.
    • Fixed a bug that generated conspiracy quests after the start of the third phase of the main story.
    • Fixed a bug that caused an exclamation mark to appear on the ransom broker, even though there was no quest.
    • Fixed a bug that caused all quest-related dialogues to be overridden by the "Raid Enemy Territory" quest dialogues.
    • Fixed a bug that caused the quest party leader's dialogue to be generic bandit dialogue during the "Notable Needs Access to Village Commons" quest.


    Conversations & Encounters

    • Fixed friendly parties starting an encounter due to their targeted party not updating correctly.
    • Fixed a dialogue bug with hostile prisoner lords after they were captured in a siege.
    • Workshops can now be bought from notables through dialogue.
    • Fixed a bug that caused the player to join an encounter with their brother after talking to the brother from the army menu.
    • Fixed minor text errors: capitalisation of trade goods, grammar related to the numbers of loads needed in quests, and text variables not appearing in encyclopedia entries.


    Other

    • Battanian Peasants no longer wear the Townsman Luxury Coat.
    • Improved the variety of armours and outfits on Noble Characters.
    • Fixed an issue with Aserai Townswomen wearing Desert Helmets.
    • Khuzait Horse Archer now uses the Heavy Recurve Bow.
    • Khuzait Raider now uses the Simple Short Bow.
    • Fixed an issue with Eleduran wearing the wrong outfit.
    • Sturgian Spearman Heavy Spearman now uses Chainmail Long Sleeve.
    • Changed Cavalry Lamellar Armor’s culture to Aserai.
    • Removed 6 leg armour from Light Lamellar Armor (since it has no leg parts).
    • Renamed Infantryman Mail over Stripped Leather to Infantryman Mail over Striped Leather.
    • Fixed an issue with the headpieces of two-handed polearms being turned in the opposite direction.
    • Fixed an issue with some facekeys that caused a pregnancy-like belly.
    • Added a "Toggle Characters" option to Photo Mode.
    • Fixed a bug that prevented Marauder bandits from being recruitable.



    Multiplayer

    Crashes

    • Fixed a crash that occurred after picking a faction in duel mode.
    • Fixed a crash that occurred when switching to spectator.
    • Fixed a server-wide client-side crash that occurred after switching between maps during a custom game.


    Design & Balance

    Equipment Changes
    • Throwing Weapon Adjustments:
      • Removed ‘Bonus Damage to Shields’ from all non-axe throwing weapons.
      • Throwing Spears can not be picked up from corpses.
      • Increased the accuracy of all bows equipped on AI troops in Captain mode.
      • Increased throwing weapon stack counts for AI Troops in Captain mode from 3 to 5 and 6 to 10.

    • Khuzait Heavy Mace damage decreased from 69 to 62.
    • Khuzait Heavy Glaive damage decreased from 171 to 115.
    • Spatha damage increased from 64 to 72.
    • Kite Shield (Voulgier) weight decreased from 5 to 2.
    • Weight of Stronger Shields used by Heavy Infantry decreased to around 2.
    • Armour of Stronger Shields used by Heavy Infantry increased by 5.
    • HP of Stronger Shields used by Heavy Infantry increased by 20.
    • Two-handed Maces are now slightly faster.
      • Northern Two-Handed Hammer swing speed increased from 69 to 74.
      • Highland Spiked Mace swing speed increased from 69 to 72.

    • Menavlion Changes:
      • Longer Menavlion deals less swing damage and more thrust damage.
      • Heavy Menavlion deals less damage but can crush through.

    • Pikes Changes:
      • Awl Pike damaged increased from 41 to 47
      • Highland Pike thrust speed increased from 89 to 91
      • Highland Pike damage increased from 40 to 47
      • Eastern Pike damage increased from 42 to 48
      • Southern Pike thrust speed increased from 91 to 92
      • Southern Pike damage increased from 44 to 47

    • Arrow/Bolt Count Adjustments:
      • Regular and Strong Arrows count is set to 35
      • Extra Arrows count is set to 50 (Only used in Captain mode)
      • Regular and Strong Bolts count is set to 25
      • Extra Bolts count is set to 40 (Only used in Captain mode)

    • Bastard Weapons are slightly longer but slower, especially in one-handed mode.

    Troop Changes
    • Changed the second slot perks of all troops to be Combo Perks:
      • Combo perks grant equipment and have passive bonuses on the troop.
      • Captain mode troops use their own perks.

    • Slightly increased acceleration of all non-ranged troops.
    • All Heavy Infantry movement speed increased to 80.
    • All Heavy Infantry armour decreased by 2 (except Spear Infantry).
    • All Shock Troops hit points set to 100.
    • Skirmishers deal 10% more damage with Throwing Weapons.

    Empire
    • Recruit:
      • Pilum now replaces the default Javelins (Non-Captain modes).
      • Swapped first and second slot perks.

    • Legionary:
      • Replaced Bastard Sword Perk with Better Sword Perk in Captain mode.

    • Cataphract:
      • Now has a shield by default.
      • Armour decreased from 45 to 40.
      • Added Improved Armor Perk instead of Bastard Axe Perk.

    Battania
    • Clan Warrior:
      • Replaced default Long Sword with Short Sword.
      • Replaced Axe Perk with Long Sword Perk.

    • Wildling:
      • Throwing Spear now replaces the default Javelins (Non-Captain modes).
      • Increased default and Strong Shield size.
      • Replaced Axe Perk with Club Perk.

    • Oathsworn:
      • Replaced Bastard Sword Perk with Better Sword Perk in Captain mode.

    Khuzait
    • Lancer:
      • Now has a shield by default.

    Sturgia
    • Brigand:
      • Throwing Spear now replaces the default Javelins (Non-Captain modes).
      • Replaced default Northern Axe with Northern Woodsplitter Axe.
      • Replaced Heavy Axe Perk with Sword Perk.

    • Varyag:
      • Replaced Bastard Axe Perk with Better Sword Perk in Captain mode.

    Vlandia
    • Voulgier:
      • Reordered perks in the first slot.

    • Sergeant:
      • Replaced Bastard Sword Perk with Better Sword Perk in Captain Mode.

    • Arbelist:
      • Replaced Axe Perk with Faster Release Perk.
      • Replaced Mace Perk with Small Shield Perk.


    Map Related

    • Solved GI, physics and stuck point issues with Tsagaan Castle.


    Other - Miscellaneous

    • Fixed an issue with the main menu music continuing in multiplayer loading screens.


    Server & Network

    • Fixed walk/run state discrepancies under certain conditions between the client and the server.
    • Reduced falling hard/soft state discrepancies between the client and the server.


    UI

    Changes
    • The scoreboard now toggles like the singleplayer scoreboard.

    Fixes
    • Fixed a bug that kicked players for inactivity after intermission voting.
    • Fixed a bug that caused the muted icon to not show next to muted players on the scoreboard.



    Both

    Crashes

    • Fixed a crash related to sound occlusion.


    Performance

    • Fixed some minor memory leaks.


    Animations

    • Adjusted horse fall animations for gameplay.


    Combat

    • Reworked kick: Added new animations and increased the penalty for missing a kick.
    • Being able to kick immediately after falling hard from some height is no longer possible.
    • Being able to switch between weapons during an attack release is no longer possible.
    • Ready attack and defend animation durations are no longer bound to poses of the animations. Instead, they are now calculated from a data table, with more consistent values. This should make attacking and defending more predictable.
    • Stun Changes:
      • Defender stuns are lowered, by reducing the impact of weapon weight. Reduced the momentum factor that gets calculated from the attackers and defenders weapons physical attributes (weight) so defender stuns are reduced. Effectively, the length of the stuns is affected less by weapon weights.
      • Heavy Attacks deal more defender stun and damage. Heavy attacks now deal around 15% more stun to defenders. They also deal slightly more damage now.
      • Active blocks cause attacker stun based on defender weapon weight. Similar to how the attacking weapon causes more Defender stun.

    • Couch Lance changes:
      • Reduced mount turning speed while the rider is couching.
      • Made a small adjustment to the camera (zooms in slightly).

    • Slightly reduced Archer turning speed while aiming.
    • Reduced the length of infantry knockdown animations.
    • Adjusted the timings of when dismounted cavalry are able to use their shields when getting up.
    • Horse Head and Neck damage modifiers for Pierce decreased from 2x to 1.2x.
    • Decreased the equip speed of crossbows by 25%.


    Other

    • Increased the camera reset speed for when the view character key is released.
    • Eliminated visual errors with the knees of tall riders.



    Modding
    • Added a warning to catch navmesh problems on steep surfaces.
    • Animation clips can now be filtered in the resource browser.
    • Campaign map size is no longer hardcoded, it is now set from the map scene.
    • Harness' “covers_head” flag now works for helmets as well.
    • Fixed a bug where CampaignGameStarter object was reinitialized. Now, Behaviors and models will be added to CampaignGameStarter at MBSubModuleBase.InitializeGameStarter so that other modules can add/remove other campaign behaviours before they are initialized.
    • Made further changes to access modifiers. You can learn more about this: HERE
    • Added a console command (crafting.reload_pieces {MODULE_NAME} {XML_NAME}) for modders to be able to reload crafting pieces XML of their choosing without needing to restart the game.
    • Fixed a bug that caused modded sounds to be played as 2D sounds even though they were marked 3D.
    • Better automatic navigation mesh generation for open field battles.
    • Improved moddability of the keybinds. Modders can now introduce auxiliary key categories.
    • Party screen now supports more than 2 upgrade targets.
    • Added a script that moves any object from point A to point B without any help from agents.
    • XSLT files are now working even if there is no XML file with the same name.
    • Moved "Owner" variable from "PartyBase" to "PartyComponent" as getter function.
    • Moved "HomeSettlement" variable from "PartyBase" to "PartyComponent" as getter function.
    • A new interface called "IMapEntity" has been added to support custom interactable entities on the map.

    1.6.2 Beta

    Singleplayer

    Crashes

    • Fixed a crash that occurred during scene loading.
    • Fixed a crash that occurred when loading older save files.
    • Fixed a crash that occurred while calculating party influence cost.
    • Fixed a crash that occurred while loading a save that had the Rival Gang Moving In issue active.
    • Fixed a crash that occurred after abdicating leadership of a kingdom while the kingdom had just mercenary clans.
    • Fixed a crash that occurred during large battles.
    • Fixed a crash that occurred during the Rival Gang Moving In issue.
    • Fixed a crash that occurred when loading a save file with incorrect mapfaction data of storyline heroes.
    • Fixed a crash that occurred when declaring war on minor factions through dialogue.
    • Fixed a crash that occurred when pillaging a settlement after a siege.


    Performance

    • Made various combat performance optimizations.


    Localisation

    • Localization improvements.
    • Turkish & Chinese language updates.
    • Minor text fixes and updates.


    Art

    • Added two new Battanian armours.
    • Added a new Aserai armour.
    • Added a Khuzait ornate battle crown.
    • Added cloth physics to some of the saddle reins (Rugged Saddle, Rugged Beduin Saddle, Rugged Fur Saddle).
    • Fixed some clipping issues on Reinforced Suede Armor.
    • Sound improvements for Aserai, Vlandia, Empire & Sturgia scenes.
    • Minor fixes to various scenes from all factions.
    • Fixed the incorrectly used scene for the tutorial village.
    • Fixed collision problems with some battania dungeon models and the scene.
    • Fixed a navmesh issue on the second level Empire keep.
    • Improvements for various materials and textures.


    Animations

    • Fixed some child animation related bugs.
    • Fixed a bug that caused some agent animations to not blend completely on mission start.


    Campaign Map

    • Village level masks now update correctly as the village hearth value changes. A village mask changes the display of the village on the campaign map by adding buildings and production resources as the village hearth value grows. Previously, it only changed after raids or loading the game.
    • Fixed a bug that caused some lord parties to get stuck on the world map.


    Audio

    • Prevented civilian ambiences from leaking into battle scenes.
    • Added idle animation sounds for soldiers.
    • Improved screen audio during character creation.


    UI

    Changes
    • Clan party member role assignment tooltip now shows the explicit effects that the hero will have on the party.
    • Added "Wealth" comparison to the Clan encyclopedia list page.
    • Added "Press ALT to compare with: {ITEM}" explanation tooltip to the inventory to show this ability to the player.
    • When looting, the left side inventory is now by default sorted by value.
    • Added a display of factions that the current selected faction is in war with to the kingdom diplomacy tab.
    • Added a Battle Size option step(800) between 600 and 1000.
    • Map rotation (Q,E) keys are now bindable.
    • Improvements to the pillaging menu options and menus for better UX and narrative.
    • Removed the notable power decreasing effect text from the pillaging effects for castles.

    Fixes
    • Form Fitting Armor perk's effect is now correctly shown in the inventory.
    • Localization layout fixes.
    • Fixed a bug that prevented the hero thumbnail from disappearing when taking them from dungeon to party.
    • Fixed a bug that caused option descriptions to not show up after a language change in the options screen.


    Battles and Sieges

    • The bracing feature has been enabled for spears with handles with 230 base length and above.


    Clan and Party

    • Fixed a bug that caused garrison troops to desert and auto recruit troops in player-owned settlements.
    • Fixed a bug that caused lord parties to recruit and disband troops in a loop.


    Armies

    • Fixed a bug that caused lords in the player’s army to vanish after losing a siege battle simulation.


    Kingdoms and Diplomacy

    • Introduced the ability to make peace with rebel clans that rebelled against other factions through dialogue. Diplomacy between the player clan and other clans has been made consistent across different clan types.
    • Changed the minor faction hero spawn chance from 10% per week to 10% per day.
    • Fixed a bug that allowed the minor faction clans to continuously spawn new heroes even after being eliminated.


    Crafting

    • Northern Grip Wood Two Handed is now a tier 3 piece and requires 1 Wrought Iron and 1 Hardwood for crafting.


    Settlement Actions (Town, Village, Castle and Hideout)

    • Fixed a bug that caused construction speed to decrease as loyalty increases.
    • Fixed a bug that prevented the bribery dialogue with the lord’s hall guards from appearing.
    • Fixed a bug that prevented the influence bonus from getting added after donating a prisoner.
    • Fixed a bug that caused the player to receive influence after selling prisoners to a ransom broker.


    Quests & Issues

    • Removed the hard conditions that prevented the player from sending a companion to resolve an issue. Instead, the companion skill in relation to the issue skill requirements will determine the success chance.
    • Added more “reason” dialogues to explain why the player can't take a quest.
    • Changed the quest NPC health in the Notable Wants Daughter Found quest.
    • Little sister and little brother now spawn in the mentioned settlement after the "Rescue Your Family" quest is over.
    • Elder brother is now available for creating a party after he is rescued.
    • Main hero's elder brother's equipment now resets after the tutorial is over.
    • Decreased the probability of Disrupt Supply Lines quest caravan to select a friendly settlement as a target.
    • Improvements/changes to quest logs to make them consistent with the new alternative solution fail probability feature.
    • Fixed a bug that caused the Captured by Bounty Hunters quest to not fail even when the player had lost the duel fight.
    • Fixed a bug that caused the Destroy Raiders issue parties to keep spawning if they weren’t defeated by the player.
    • Fixed a bug that caused the settlement names to be missing in the description text of the Scout Enemy Garrisons quest on the quest tooltip.
    • Fixed a bug that caused the Destroy Raider quest parties to ignore the player party when the player was in a settlement with a small party.
    • Fixed a bug that kept generating conspiracy quests after a conspiracy had been activated.
    • Fixed a bug that prevented the relation bonus from being given when an issue had been solved via an alternative solution.


    Conversations & Encounters

    • Various improvements to conversations as well as encyclopedia and notifications texts.
    • Improved facial expressions and their use in conversations.
    • Fixed a bug that caused the army conversation menu to use a temporary background.
    • Fixed a bug that caused some NPC items to disappear after a conversation.


    Other

    • Swapped stats of Legionary Studded Harness and Legionary Reinforced Studded Harness.
    • It is now possible to do thrust attacks using the "Highland Decorated Blade" part and the “Highland Broadsword” sword.
    • Improved the speed of "Crossbow" from 35 to 55.


    Multiplayer

    Crashes

    • Fixed a crash that occurred when a mount killed an agent in multiplayer matches.


    Map Related

    • Changed the layout and gameplay of the Streets of Syllianon scene.


    Other - Miscellaneous

    • Implemented the level progression & customization system. You’ll now be awarded Loot for playing multiplayer games. This Loot can then be used to unlock various cosmetic items which change the appearance of your character & troops.


    Server & Network

    • Fixed a bug that caused incorrect remaining time to be displayed in the intermission screen.


    UI

    Fixes
    • Various visual bug fixes for Duel mode.


    Both

    UI

    Changes
    • The chatlog window is now resizable.


    Performance

    • Performance improvements to combat physics.
    • Reduced the CPU memory usage of the game.
    • Audio performance improvements.
    • Minor UI performance improvements.


    Combat

    • Kicks can now be interrupted by damage.
    • The ghost camera can now pass under obstacles like bridges, tents etc.
    • Extended the combat AI so that agents are able to use spear bracing.


    Modding
    • Made adjustments so that custom classes that inherit from LogEntry, Issue, Quest or InformationData should now be much less likely to break a save game when the mod is removed.
    • Fixed a problem that caused rebellions in settlements with a custom culture (introduced by a mod) to crash the game.
    • Did preliminary work to allow modders to add to existing banner icon groups and introduce whole new groups with BannerManager.LoadBannerIcons(string xmlPath).
    • MissionGauntletNameMarker (ALT key name markers in settlements etc.) is now more moddable as you’re able to add/remove new agent targets.
    • Added horizontal scrolling to troop trees in the encyclopedia (if it's required).
    • Added <AlwaysLoad/> spritesheet config to indicate that the spritesheet category should be loaded by default.
    • Minor faction hero templates are now added through XML and stored in the Clan object directly. The minor faction hero spawn chance and hero limit values are now also moddable.
    • Troops can now have individual upgrade costs and XP reward for killing.
    • In the editor, progress bars were added to the “Navigation Mesh Auto Generation”, “Navigation Mesh Grid Generation”, “NavMesh Debug Mark Elevation Problem Faces” and “Remove Unreachable Faces” features.
     
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  6. Ixalmaris gesperrter Benutzer

    Ixalmaris
    Registriert seit:
    16. Juni 2016
    Beiträge:
    10.809
    1.6.1 Hotfix

    Singleplayer

    Crashes

    • Fixed a crash that occurred when the player selected an heir that was at the time staying in a settlement.
    • Fixed a crash that occurred while closing the inventory screen.
    • Fixed a crash that occurred due to army management influence cost calculations.
    • Fixed a crash that occurred when a party entered a settlement.
    • Fixed a crash that occurred during the Destroy Raiders conspiracy quest on map event finalization.
    • Disabled a number of lord's hall scenes as they were causing crashes.


    Fixes

    • Fixed a bug that prevented the renaming of crafted weapons.
    • Fixed an alignment issue for the name input area in the weapon crafted popup.


    Multiplayer

    Crashes

    • Fixed a crash that occurred when a mount killed an agent in multiplayer matches.
    • Fixed a crash that occurred when joining the duel server at the end of a duel match.


    Fixes

    • Fixed a bug that caused the "Gold granting perks" to work during warmup.
    • Fixed a bug that caused the kick voting in multiplayer matchmaking to not work as intended.

    Both

    Crashes

    • Fixed a crash that occurred when a block action that didn't have a guard action following it was made.
    • Fixed a crash that occurred when an attack action that didn't have a guard action following it was made.


    1.6.2 Beta Update

    Singleplayer

    Crashes

    • Fixed a crash that occurred when the player selected an heir that was at the time staying in a settlement. (Also in 1.6.1 hotfix).
    • Fixed a crash that occurred while closing the inventory screen. (Also in 1.6.1 hotfix).
    • Fixed a crash that occurred when a party entered a settlement. (Also in 1.6.1 hotfix).
    • Disabled a number of lord's hall scenes as they were causing crashes. (Also in 1.6.1 hotfix).
    • Fixed a crash that occurred during the Destroy Raiders conspiracy quest on map event finalization. (Also in 1.6.1 hotfix).
    • Fixed a crash that occurred due to rebellions in settlements with certain cultures.
    • Fixed a crash that occurred towards the end of battles.
    • Fixed a crash that occurred when entering certain scenes.


    Fixes

    • Fixed a bug that prevented the renaming of crafted weapons. (Also in 1.6.1 hotfix).
    • Fixed an alignment issue for the name input area in the weapon crafted popup. (Also in 1.6.1 hotfix).
    • Fixed a bug that caused most parties to have low gold and become poor after a couple of game years.
    • Fixed an error that occurred when compiling shaders.


    Multiplayer

    Fixes

    • Fixed a bug that caused the "Gold granting perks" to work during warmup. (Also in 1.6.1 hotfix).


    Both

    Crashes

    • Fixed a crash that occurred when a block action that didn't have a guard action following it was made. (Also in 1.6.1 hotfix).
    • Fixed a crash that occurred when an attack action that didn't have a guard action following it was made. (Also in 1.6.1 hotfix).
     
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  7. Ixalmaris gesperrter Benutzer

    Ixalmaris
    Registriert seit:
    16. Juni 2016
    Beiträge:
    10.809
    1.6.1 Hotfix
    Singleplayer

    Crashes

    • Fixed a crash that affected some save files due to incorrect party data for heroes.
    • Fixed a crash that occurred when determining deserted troops for oversized parties.
    • Fixed a crash that occurred while handling pending kingdom decisions.
    • Fixed a crash that occurred when a disbanding party entered a settlement.
    • Fixed a crash that occurred when selecting an heir.
    • Fixed a crash that occurred during tournaments.


    Fixes

    • Fixed a bug that caused the game version to be different between clicking "Continue Campaign" and loading the save manually.
    • Fixed a dialogue bug that caused the conversion to become stuck when proposing a marriage alliance for the player character.
    • Fixed village hearth and town prosperity tooltip formatting issue.


    Multiplayer

    Crashes

    • Fixed a crash that occurred when logging into multiplayer with a username that contained certain characters.

    Fixes

    • Fixed an issue with gaining gold during the warmup phase.
    • Fixed an issue with gaining gold from team kills.
    • Fixed an issue with some perks that caused gold to be incorrectly awarded.


    Both

    Crashes

    • Fixed a crash that occurred when multiple missiles collided with the same shield at the same time, with the first one breaking the shield.

    Fixes

    • Fixed a bug that caused shields to be automatically sheathed after throwing a spear.

    1.6.2 Beta Update
    Singleplayer

    Crashes

    • Fixed a crash that affected some save files due to incorrect party data for heroes. (Also in e1.6.1 hotfix.)
    • Fixed a crash that occurred when determining deserted troops for oversized parties. (Also in e1.6.1 hotfix.)
    • Fixed a crash that occurred while handling pending kingdom decisions. (Also in e1.6.1 hotfix.)
    • Fixed a crash that occurred when a disbanding party entered a settlement. (Also in e1.6.1 hotfix.)
    • Fixed a crash that occurred during tournaments. (Also in e1.6.1 hotfix.)
    • Fixed a crash that occurred during large battles.
    • Fixed a game freeze that occurred during battles.
    • Fixed a crash that occurred when transferring prisoners from a settlement to a party.
    • Fixed a crash that occurred after creating a random clan with a console command.
    • Fixed a crash that occurred due to party influence cost calculations.
    • Fixed a crash that occurred when pasting a weapon in the smithy.
    • Fixed a crash that occurred during the "Assemble The Banner" quest.
    • Fixed a crash that occurred when navigating the Encyclopedia.


    Fixes

    • Fixed a bug that caused the game version to be different between clicking "Continue Campaign" and loading the save manually. (Also in e1.6.1 hotfix.)
    • Fixed a dialogue bug that caused the conversion to become stuck when proposing a marriage alliance for the player character. (Also in e1.6.1 hotfix.)
    • Fixed village hearth and town prosperity tooltip formatting issue. (Also in e1.6.1 hotfix.)
    • Fixed a bug that caused clans to propose to annex the wrong settlements.
    • Fixed a bug with culture filter options not being visible in the Encyclopedia.
    • Fixed a bug that caused the "Destroy Raiders Conspiracy" quest to fail when engaging other parties.
    • Fixed an issue with some crafting orders failing even when meeting the requirements. Now, the handling value is also taken into account when the crafting requirement is calculated.


    Multiplayer
    Crashes

    • Fixed a crash that occurred when logging into multiplayer with a username that contained certain characters. (Also in e1.6.1 hotfix.)


    Changes

    • Added Customisation System texts and visual improvements.
    • Votes are now updated immediately when voting for culture or map in the intermission screen.


    Both

    Crashes

    • Fixed a crash that occurred when multiple missiles collided with the same shield at the same time, with the first one breaking the shield. (Also in e1.6.1 hotfix.)


    Fixes

    • Fixed a bug that caused shields to be automatically sheathed after throwing a spear. (Also in e1.6.1 hotfix.)
     
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  8. Ixalmaris gesperrter Benutzer

    Ixalmaris
    Registriert seit:
    16. Juni 2016
    Beiträge:
    10.809
    1.6.1 Hotfix
    Singleplayer

    Crashes

    • Fixed a loading crash related to the education feature.
    • Fixed a crash that occurred when mounted agents were routed.


    Fixes

    • Fixed a bug that added lords and ladies to another party after they were freed by the player (and fixed save files affected by this issue).
    • Fixed a bug that prevented tier 6 prisoners from being recruitable.


    Multiplayer

    Crashes

    • Fixed a crash that occurred when displaying player names.
    • Fixed a crash that occurred when logging in if the username contained specific characters.
    • Fixed a crash related to multi-core network event creation.


    Fixes

    • The votekick option has been removed from Duel mode.


    Changes

    Balance Changes For Perks:
    • Base Throwing Weapon damage increased from +10% to +15% for all Skirmishers.
    • Voulgier
      • Replaced Battle Joy perk with Veteran Perk
        • +20% damage to Shields
        • -10% Cutting damage taken
        • -20% Melee damage taken (non-Captain modes)

    • Spear Infantry
      • Replaced Duelist Perk with Nimble Perk
        • Grants Sword
        • +5% Max Running Speed
        • -15% Ranged damage taken

      • Big Game Hunter bonus damage to mounts now only works with Piercing Weapons

    • Savage
      • Replaced Battle Joy Perk with Blood Rage Perk
        • +5% Damage per 20 HP Lost
        • -12% Melee damage taken per 20 HP lost (-5% for Captain Mode)

    1.6.2 Beta Update
    Singleplayer

    Crashes

    • Fixed a loading crash related to the education feature. (Also in e1.6.1 hotfix.)
    • Fixed a crash that occurred when mounted agents were routed. (Also in e1.6.1 hotfix.)
    • Fixed a crash that occurred when handling pending kingdom decisions.


    Fixes

    • Fixed a bug that added lords and ladies to another party after they were freed by the player (and fixed save files affected by this issue). (Also in e1.6.1 hotfix.)
    • Fixed a bug that prevented tier 6 prisoners from being recruitable. (Also in e1.6.1 hotfix.)


    Multiplayer

    Crashes

    • Fixed a crash that occurred when displaying player names. (Also in e1.6.1 hotfix.)
    • Fixed a crash that occurred when logging in if the username contained specific characters. (Also in e1.6.1 hotfix.)
    • Fixed a crash related to multi-core network event creation. (Also in e1.6.1 hotfix.)
     
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  9. Ixalmaris gesperrter Benutzer

    Ixalmaris
    Registriert seit:
    16. Juni 2016
    Beiträge:
    10.809
    Gab ein sehr großes Update, aber noch keine Patchnotes

    Edit:
    1.6.2 Update
    Latest Changes:

    Singleplayer

    Crashes

    • Fixed a crash that occurred when trying to make peace with a minor clan.
    • Fixed a crash that occurred with old save files when the player party interacted with a settlement or AI party.
    • Fixed a crash that occurred when talking to a minor faction hero for the first time.
    • Fixed a crash that occurred during the daily tick when calculating Notable Power Change.


    Fixes

    • Fixed a bug that caused the launcher to close by itself.


    Multiplayer

    Crashes

    • Fixed a crash that occurred due to a text parsing bug.



    Previous Beta Hotfixes:

    16/09/21

    Singleplayer

    Crashes

    • Fixed a crash that occurred when handling pending kingdom decisions.



    09/09/21

    Singleplayer

    Crashes

    • Fixed a crash that occurred during large battles.
    • Fixed a game freeze that occurred during battles.
    • Fixed a crash that occurred when transferring prisoners from a settlement to a party.
    • Fixed a crash that occurred after creating a random clan with a console command.
    • Fixed a crash that occurred due to party influence cost calculations.
    • Fixed a crash that occurred when pasting a weapon in the smithy.
    • Fixed a crash that occurred during the "Assemble The Banner" quest.
    • Fixed a crash that occurred when navigating the Encyclopedia.


    Fixes

    • Fixed a bug that caused clans to propose to annex the wrong settlements.
    • Fixed a bug with culture filter options not being visible in the Encyclopedia.
    • Fixed a bug that caused the "Destroy Raiders Conspiracy" quest to fail when engaging other parties.
    • Fixed an issue with some crafting orders failing even when meeting the requirements. Now, the handling value is also taken into account when the crafting requirement is calculated.


    Multiplayer
    Changes

    • Added Customisation System texts and visual improvements.
    • Votes are now updated immediately when voting for culture or map in the intermission screen.



    26/08/21

    Singleplayer

    Crashes

    • Fixed a crash that occurred due to rebellions in settlements with certain cultures.
    • Fixed a crash that occurred towards the end of battles.
    • Fixed a crash that occurred when entering certain scenes.


    Fixes

    • Fixed a bug that caused parties to have low gold and become poor after a couple of game years.
    • Fixed an error that occurred when compiling shaders.


    Initial Beta Changelog:

    Singleplayer

    Crashes

    • Fixed a crash that occurred during scene load.
    • Fixed a crash that occurred when loading old save files.
    • Fixed a crash that occurred while calculating party influence cost.
    • Fixed a crash that occurred while loading a save that had the "Rival Gang Moving In" issue active.
    • Fixed a crash that occurred after abdicating leadership of a kingdom while the kingdom consisted of only mercenary clans.
    • Fixed a crash that occurred during large battles.
    • Fixed a crash that occurred during the "Rival Gang Moving In" issue.
    • Fixed a crash that occurred when loading a save file with incorrect mapfaction data of storyline heroes.
    • Fixed a crash that occurred when declaring war on minor factions through dialogue.
    • Fixed a crash that occurred when pillaging a settlement after a siege.


    Performance

    • Made various combat performance optimisations.


    Localisation

    • Localisation improvements.
    • Turkish & Chinese language updates.
    • Minor text fixes and updates.


    Art

    • Added two new Battanian armours.
    • Added one new Aserai armour.
    • Added one new Khuzait ornate battle crown.
    • Added cloth physics to some of the saddle reins (Rugged Saddle, Rugged Beduin Saddle, Rugged Fur Saddle).
    • Fixed some clipping issues on Reinforced Suede Armor.
    • Minor fixes to various scenes from all factions.
    • Corrected the scene used for the tutorial village.
    • Fixed collision problems with some Battania dungeon models and scenes.
    • Fixed a navmesh issue on the level two Empire keep.
    • Improvements for various materials and textures.


    Animations

    • Fixed some child animation related bugs.
    • Fixed a bug that caused some agent animations to not blend completely on mission start.


    Campaign Map

    • Village level masks now update correctly as the village hearth value changes. A village mask changes the display of the village on the campaign map by adding buildings and production resources as the village hearth value grows (previously, it only changed after raids or loading the game).
    • Fixed a bug that caused some lord parties to get stuck on the world map.


    Audio

    • Prevented civilian ambiences from leaking into battle scenes.
    • Added idle animation sounds for soldiers.
    • Improved screen audio during character creation.
    • Sound improvements for Aserai, Vlandia, Empire & Sturgia scenes.


    UI

    Changes
    • The clan party member role assignment tooltip now shows the explicit effects that the hero will have on the party.
    • Added "Wealth" comparison to the Clan encyclopedia list page.
    • Added "Press ALT to compare with: {ITEM}" explanation tooltip to the inventory.
    • When looting, the left side inventory is now by sorted by value as default.
    • Factions that the currently selected faction is at war with are now shown in the kingdom diplomacy tab.
    • Added a Battle Size option step (800) between 600 and 1000.
    • Map rotation (Q, E) keys are now bindable.
    • Improvements to the pillaging menu options and menus for better UX and narrative.
    • Removed the notable power decreasing effect text from the pillaging effects for castles.

    Fixes
    • Form Fitting Armor perk's effect is now correctly shown in the inventory.
    • Localisation layout fixes.
    • Fixed a bug that prevented the hero thumbnail from disappearing when moving them from a dungeon to a party.
    • Fixed a bug that caused option descriptions to not show up after changing languages in the options menu.


    Battles and Sieges

    • The bracing feature has been enabled for spears with shafts of 230 base length and above.


    Clan and Party

    • Fixed a bug that caused garrison troops to desert and auto recruit troops in player-owned settlements.
    • Fixed a bug that caused lord parties to recruit and disband troops in a loop.


    Armies

    • Fixed a bug that caused lords in the player’s army to vanish after losing a siege battle simulation.


    Kingdoms and Diplomacy

    • Introduced the ability to make peace with rebel clans that rebelled against other factions through dialogue.
    • Diplomacy between the player clan and other clans has been made consistent across different clan types.
    • Changed the minor faction hero spawn chance from 10% per week to 10% per day.
    • Fixed a bug that allowed minor faction clans to continuously spawn new heroes even after being eliminated.


    Crafting

    • Northern Grip Wood Two-Handed is now a tier 3 piece and requires 1 Wrought Iron and 1 Hardwood for crafting.


    Settlement Actions (Town, Village, Castle and Hideout)

    • Fixed a bug that caused construction speed to decrease as loyalty increases.
    • Fixed a bug that prevented the bribery dialogue with keep guards from appearing.
    • Fixed a bug that prevented the influence bonus from being added after donating a prisoner.
    • Fixed a bug that caused the player to receive influence after selling prisoners to a ransom broker.


    Quests & Issues

    • Removed the hard conditions that prevented the player from sending a companion to resolve an issue. Instead, the companion skill in relation to the issue skill requirements will determine the success chance.
    • Added more reason dialogues to explain why the player can't take a quest.
    • Changed the quest NPC health in the "Notable Wants Daughter Found" quest.
    • The player character's younger siblings now spawn in the mentioned settlement after the "Rescue Your Family" quest is completed.
    • The player character's elder brother is now available for creating a party after he is rescued.
    • The player character's elder brother's equipment now resets after the tutorial is over.
    • Decreased the probability of "Disrupt Supply Lines" quest caravan selecting a friendly settlement as a target.
    • Improvements/changes to quest logs to make them consistent with the new alternative solution fail probability feature.
    • Fixed a bug that caused the "Captured by Bounty Hunters" quest to not fail after losing the duel.
    • Fixed a bug that caused the "Destroy Raiders" issue parties to keep spawning if they weren’t defeated by the player.
    • Fixed a bug that caused settlement names to be missing in the description text of the "Scout Enemy Garrisons" quest on the quest tooltip.
    • Fixed a bug that caused the "Destroy Raider" quest parties to ignore the player party when the player was in a settlement with a small party.
    • Fixed a bug that kept generating conspiracy quests after a conspiracy had been activated.
    • Fixed a bug that prevented the relation bonus from being given when an issue had been solved using an alternative solution.


    Conversations & Encounters

    • Various improvements to conversations, encyclopedia, and notifications texts.
    • Improved facial expressions and their use in conversations.
    • Fixed a bug that caused the army conversation menu to use a temporary background.
    • Fixed a bug that caused some NPC items to disappear after a conversation.


    Other

    • Swapped stats of Legionary Studded Harness and Legionary Reinforced Studded Harness.
    • It is now possible to do thrust attacks using the Highland Decorated Blade part and the Highland Broadsword.
    • Improved the speed of Crossbow from 35 to 55.


    Multiplayer

    Crashes

    • Fixed a crash that occurred when a mount killed an agent.


    Map Related

    • Changed the layout of the "Streets of Syllianon" scene.


    Other - Miscellaneous

    • Implemented a level progression and customisation system. You’ll now be awarded Loot for playing multiplayer games. This Loot can then be used to unlock various cosmetic items which change the appearance of your character and troops.


    Server & Network

    • Fixed a bug that caused the remaining time to be incorrectly displayed in the intermission screen.


    UI

    Fixes
    • Various visual bug fixes for Duel mode.


    Both

    UI

    Changes
    • The chatlog window is now resizable.


    Performance

    • Performance improvements to combat physics.
    • Reduced CPU memory usage.
    • Audio performance improvements.
    • Minor UI performance improvements.


    Combat

    • Kicks can now be interrupted by damage.
    • The ghost camera can now pass under obstacles like bridges, tents etc.
    • Extended the combat AI so that agents are able to use spear bracing.


    Modding
    • Made adjustments so that custom classes that inherit from LogEntry, Issue, Quest or InformationData should now be much less likely to break a save game when the mod is removed.
    • Fixed a problem that caused rebellions in settlements with a custom culture introduced by a mod to crash the game.
    • Did preliminary work to allow modders to add to existing banner icon groups and introduce whole new groups with BannerManager.LoadBannerIcons(string xmlPath).
    • MissionGauntletNameMarker (ALT key name markers in settlements etc.) is now more moddable as you’re able to add/remove new agent targets.
    • Added horizontal scrolling to troop trees in the encyclopedia.
    • Added <AlwaysLoad/> spritesheet config to indicate that the spritesheet category should be loaded by default.
    • Minor faction hero templates are now added through XML and stored in the Clan object directly.
    • Minor faction hero spawn chance and hero limit values are now moddable.
    • Troops can now have individual upgrade costs and XP rewards for killing.
    • Progress bars were added to the “Navigation Mesh Auto Generation”, “Navigation Mesh Grid Generation”, “NavMesh Debug Mark Elevation Problem Faces” and “Remove Unreachable Faces” features in the editor.
     
    Zuletzt bearbeitet: 22. September 2021
  10. Diamond1991

    Diamond1991
    Registriert seit:
    3. Januar 2006
    Beiträge:
    11.966
    Wie ist denn der aktuelle Stand im Singleplayer? Ich fand Warlord wirklich sehr spaßig, ein paar mehr Interaktionsmöglichkeiten und RPG/Storyelemente und ich wäre dabei. Sonst warte ich noch was.
     
    roflkong3 gefällt das.
  11. Ixalmaris gesperrter Benutzer

    Ixalmaris
    Registriert seit:
    16. Juni 2016
    Beiträge:
    10.809
    1.6.2 Hotfix
    Singleplayer

    Crashes

    • Fixed a crash that occurred when talking with Arzagos or Istiana.
    • Fixed a crash that occurred when Galter was taken prisoner. Now, Galter will only be available when the main hero enters the "Rescue Your Family" quest hideout.
    • Fixed a crash that occurred when spawning mounted troops.
    • Fixed a bug that caused 2-year-old education notification to keep popping up until the game crashed.
    • Fixed a crash that occurred when accepting a ransom offer.


    Fixes

    • Fixed an issue that caused the "Rescue Your Family" quest hideout to disappear.
    • Fixed an issue that prevented party roles from being assigned. You can now assign party roles via conversation or the clan screen.
    • Fixed a bug that caused donating prisoners and leaving troops to give double influence.
    • Fixed a bug that caused the Tactics skill to increase the number of sacrificed troops when trying to get away, or when breaking in and breaking out.
    Multiplayer

    Crashes

    • Fixed a number of crashes related to the customisation system.

    1.6.3 Beta
    Singleplayer

    Crashes

    • Fixed a crash that occurred when talking with Arzagos or Istiana. (Also in e1.6.2 hotfix.)
    • Fixed a crash that occurred when Galter was taken prisoner. Now, Galter will only be available when the main hero enters the "Rescue Your Family" quest hideout. (Also in e1.6.2 hotfix.)
    • Fixed a crash that occurred when spawning mounted troops. (Also in e1.6.2 hotfix.)
    • Fixed a bug that caused 2-year-old education notification to keep popping up until the game crashed. (Also in e1.6.2 hotfix.)
    • Fixed a crash that occurred while previewing 'Steel Round Shield' (and other items that don't have a banner displayed on them).
    • Fixed a crash that occurred when accepting a ransom offer. (Also in e1.6.2 hotfix.)


    Fixes

    • Fixed an issue that caused the "Rescue Your Family" quest hideout to disappear. (Also in e1.6.2 hotfix.)
    • Fixed an issue that prevented party roles from being assigned. You can now assign party roles via conversation or the clan screen. (Also in e1.6.2 hotfix.)
    • Fixed a bug that caused donating prisoners and leaving troops to give double influence. (Also in e1.6.2 hotfix.)
    • Fixed a bug that caused the Tactics skill to increase the number of sacrificed troops when trying to get away, or when breaking in and breaking out. (Also in e1.6.2 hotfix.)
     
    Katinka, roflkong3 und acer palmatum gefällt das.
  12. Ixalmaris gesperrter Benutzer

    Ixalmaris
    Registriert seit:
    16. Juni 2016
    Beiträge:
    10.809
    1.6.3 Patch (10 GB)
    Singleplayer

    Crashes

    • Fixed a crash that occurred when inflicting more damage than the upper limit.
    • Fixed a crash that occurred when the player tried to assign a party role to a governor.
    • Fixed a crash that occurred when the player tried to change the main party’s leader by dismissing all troops and then dropping a troop on the first index.
    • Fixed a crash that occurred when making peace with minor factions.
    • Fixed a crash that occurred after a hero was marked as dead in a map event and was at the same time meant to die due to old age.
    • Fixed a crash that occurred when playing the game in non-English languages.
    • Fixed a crash that occurred on the save/load screen due to modded saves.


    Fixes

    • Fixed a bug that caused mercenary clans to leave kingdoms.
    • Fixed a bug that allowed for peace decisions to be proposed to enemy kingdoms in the main storyline.
    • Fixed a bug that caused influence to be awarded when dismissing troops.
    • Fixed a bug that prevented the party wage limit from being changeable when the heir became the main character.



    Previous Beta Hotfixes:

    28/09/21


    Singleplayer

    Crashes

    • Fixed a crash that occurred while previewing 'Steel Round Shield' (and other items that don't have a banner displayed on them).



    Initial Beta Changelog:

    Singleplayer

    Crashes

    • Fixed a crash that occurred after creating a random clan with a console command.
    • Fixed a crash that occurred during tournaments.
    • Fixed a crash that occurred when a conspiracy caravan party entered a settlement.
    • Fixed a crash that occurred when a disbanding party entered a settlement.
    • Fixed a crash that occurred when determining deserted troops for oversized parties.
    • Fixed a crash that occurred when a player killed an agent in civilian missions.
    • Fixed a crash that occurred when the "Revenue Farming" quest was cancelled while the quest-related menu was open.
    • Fixed a crash that occurred due to party influence cost calculations.
    • Fixed a crash that occurred while handling pending kingdom decisions.


    Performance

    • Campaign memory optimisations.
    • Campaign behavior event optimisation.
    • Optimisations to the field getter functions in CharacterObject class.
    • Memory usage improvements in custom battle.
    • Minor UI-related improvements in memory usage.


    Save & Load

    • Fixed a bug that caused the game version to be different between clicking "Continue Campaign" and loading the save manually.


    Localisation

    • Russian and Polish language localisation improvements.
    • Other general localisation improvements.
    • Chinese language updates.
    • Turkish language updates.
    • Minor text updates and fixes.
    • Fixed localisation issues of "Village Needs Draught Animals" quest journal logs.


    Art

    • Added an ornate battle crown for Aserai lords.
    • Fixed a bug that caused the campaign character's head to have a white contour.
    • Fixed a bug that caused some NPC faces to be black when viewed from distance.
    • Minor fixes to some Khuzait, Empire, and Sturgia castle scenes.
    • Minor fixes to some Vlandia, Khuzait, and Sturgia town scenes.
    • Sound improvements to some Empire castle scenes.


    Animations

    • Fixed a bug related to the melee trainer walking animation.
    • Fixed a bug that prevented battle animations from being played for events on the campaign map.
    • Fixed a bug that caused all agents to play the same animation during a conversation.


    UI

    Changes
    • Improved the receive/pay tribute visuals in the kingdom diplomacy tab.
    • Moved the initial banner selection and clan naming to character creation in SandBox mode.
    • Added new tavern game menu images for all main cultures.
    • The least expensive horses are now used first when upgrading troops.
    • Mobile party tracker states are now saved between sessions.
    • Added kill notification interface to town missions for gang and quest-related tasks.
    • Added panel opening animations to fullscreen screens that were missing them.
    • General improvements to banner visuals.

    Fixes
    • Fixed a bug that caused a maximum of two upgrade targets to be shown in the upgrade popup.
    • Fixed a bug that caused some texts to overlap on tooltips.
    • Fixed a bug that prevented the left or right arrow keys from moving the cursor when held.
    • Fixed a bug that caused tracked settlement nameplates to flicker.
    • Fixed a bug that caused an incorrect army size value to be displayed in custom battles.
    • Fixed inconsistencies with equipment in hero portraits in the settlement overlay.
    • Fixed a bug that caused the swapping action in the inventory to unequip the replaced weapon.
    • Fixed formatting issues with the village hearth and town prosperity tooltips.
    • Fixed a bug that caused settlement quest icons to be incorrectly displayed.


    Battles and Sieges

    • Enabled death for NPCs in simulation battles.
    • Decreased the chance of death by being wounded in battle for all heroes except the player (the chance is the same in both missions and simulations).
    • Disbanding parties can now be attacked by the player.
    • Fixed AI aiming for ranged siege weapons.
    • Relation penalties no longer apply in cases where “Show Mercy” is the only siege aftermath option.
    • Fixed an issue with siege ladders falling back to the ground after going beyond the exact vertical position if the raising operation was cancelled before the ladder reached the wall.


    Character Development System

    • Decreased the chance of dying of old age for all heroes except the player.
    • Improved the way attribute and focus points are distributed for the AI.
    • Fixed inconsistencies in character creation adolescence phase with the smith family.


    Clan and Party

    • Fixed a bug that caused clan roles to be deleted after being assigned.


    Kingdoms and Diplomacy

    • Fixed a bug that caused dialogue to become stuck when proposing a marriage alliance for yourself.
    • Fixed a bug that caused clans to propose to annex the wrong settlement.


    Economy and Trade

    • Fixed a bug that caused item tiers to be calculated incorrectly. This bug also prevented workshops from producing lowest tier and highest tier items.


    Settlement Actions (Town, Village, Castle and Hideout)

    • Increased the relation gain from companions in settlements from 3 to 5.
    • Decreased the relation gain chance from companions in settlements.
    • Companions in settlements are now only able to gain relation once per day with either a noble or a notable.
    • Nearby parties will no longer join force a village to give supplies and force notables to give recruits map events.
    • Fixed a visual bug that caused prisoners in a castle to be displayed on the keep overlay instead of the dungeon.
    • Fixed a bug that caused trade rumors in taverns to be incomplete.
    • Fixed a bug that caused some prisoners to be transferred to the garrison and militia which caused them to disappear from the settlement prisoner donate/manage screens.


    Quests & Issues

    • Added a new quest named "Betting Fraud". Quest summary: A gang leader offers you a deal to fix 5 tournaments and share the profit from the bet winnings.
    • Player clan members will no longer be able to give the following quests. If a quest giver becomes a player clan member during an active quest, the quest will be cancelled.
      • Lady's Knight Out
      • Company of Trouble
      • Lord Needs A Tutor
      • Prodigal Son

    • The player can no longer take the following quests if their clan owns the settlement. If the player becomes the owner of the settlement during the quest, the quest will be cancelled.
      • Rival Gang Moving In
      • Gang Leader Needs Weapons

    • Fixed a bug that caused some text to be missing during the "Prodigal Son" quest.
    • Fixed a bug that caused the "Lord Needs Tutor" quest log to be shown as a notification instead of a log.
    • Fixed a bug that prevented the relation bonus from being given at the end of the "Village Needs Grain" quest.
    • Fixed a bug that caused the banner icons above the troops to disappear after switching sides during the "Rival Gang Moving In" quest.
    • Fixed a bug that caused the "Destroy Conspiracy Raiders" quest to fail when attacking a party that wasn't related to the quest.


    Conversations & Encounters

    • Replaced old pose codes.
    • Minor dialogue fixes.


    Other

    • Updated the weight value of 'Furred Noble Lancer Helmet with Neckguard' to 3.6 kg.
    • 'Pila' renamed as 'Pilum' (since Pilum is a single-piece item).
    • Fixed a bug that caused all heroes to disappear in the encyclopaedia.


    Multiplayer

    Art

    • Increased the corpse removal rate in Duel mode.


    Design & Balance

    • Fixed a bug that allowed a team with no players to win a match if they were ahead on score.
    • Changed the gold costs of some troops in Team Deathmatch and Siege modes.


    Game Modes

    • Reworked the scoring system for all game modes (except duel).
    • Fixed a bug that prevented Captain mode formation troops from charging after the player leading them had disconnected.


    Other - Miscellaneous

    • Added cheering and shouting features that allows for quick communication between players.
    • Fixed a bug that caused mangonel projectiles to remain mid-air after warm-up.


    UI

    Fixes
    • Fixed a crash that occurred when changing languages while connected to the lobby.
    • Fixed a text alignment issue in the killfeed.
    • Fixed a bug that caused AI kills to not have a banner on the killfeed.
    • Fixed a bug that caused some flags to be added more than once to the marker overlay (Left ALT).
    • Fixed a bug that caused the Draw match result to not work in Team Deathmatch matches.
    • Fixed a bug that caused control points and score UI to show up even when they weren’t relevant.


    Both

    Art

    • Fixed a bug that caused snow and rain to enter enclosed spaces.
    • Young adults will no longer have grey hair.


    Audio

    • Fixed sound starvation on the highest Sound Channel setting.
    • Fixed many going-silent issues with ambient and movement sounds.
    • Fixed some ambient buss leaking into reverb zones.


    UI

    Changes
    • Added a Legacy option for Orders layout.
    • Minor improvements to the camera placement in character creation.
    • Added support for simplified and traditional Chinese separation in video subtitles.

    Fixes
    • Fixed a bug that caused option descriptions to disappear after changing language in the options screen.


    Combat

    • Added a camera positioning cue for when the player switches to couched lance mode on horseback.
    • Improved controller support for mounted movement.
    • Double-tap acceleration and slowing down for mounts is now related to the weight of the mount.
    • Fixed an issue with some shields having the left-hand collision capsule partially outside of the shield’s physics body, preventing melee attacks from being properly defended.
    • Ballista will now fire in the exact same position if the player doesn't move the cursor during the reload process.


    Modding
    • For further explanation and additional information on the modding changes check the following thread: e1.6.3 Modding Adjustments
    • Heightmap selection dialogue now remembers the last used folder.
    • Added a warning to catch duplicate removals of entities.
    • Animations now support switching the item on the right hand to the left, and back. The appropriate flag for this is "switch_item_between_hands" which can be set in the editor. The addition of "hand_switch_data" to the animation is then also required to be set in the editor.
    • Damage Particles are now moddable. A new GameModel named DamageParticleModel has been added. By creating and using a new model class inherited from DamageParticleModel and overriding needed functions modders can choose damage particles very precisely according to collision properties.
    • banner_icons.xml is now moddable. Modders can include their own banner_icons.xml in their modules under "{MODULE_NAME}/ModuleData/banner_icons.xml". Sigils, backgrounds and colours defined in these XMLs will extend the native banner icons.
    • Added editor visuals that show ranged siege weapon trajectories.
    • Languages are now moddable. Modders can now change options for all languages by providing their own options file. (see Native/ModuleData/Languages/[ID]/[id]_options.xml).
    • Moved occupation field to the Hero class from CharacterObject class, making occupations moddable.
    • Made character creation modder friendly.
      • CharacterCreationStages are now moddable. Modders can decide explicitly which stage types should be included and in what order in CharacterCreationContentBase. They can use their own stage types.
      • Fixed a few bugs that could crash the game when new cultures are used in character creation.
      • Exposed CharacterCreation.CharacterCreationMenus to modders.
      • Most functions', fields' enums' protection levels in StoryModeCharacterCreationContent and SandboxCharacterCreationContent have been changed to protected from private.

    • Fixed a crash that occurred while sieging settlements with custom cultures.
    • Fixed a crash that occurred if the submodule.xml had a comment in it.

    1.6.4 Beta
    Singleplayer

    Crashes

    • Fixed a crash that occurred while returning to the world map.
    • Fixed a crash that occurred due to text area calculation.
    • Fixed a crash that occurred when talking to a minor faction hero in an army for the first time.
    • Fixed a crash that occurred while refreshing army visuals after loading the game.
    • Fixed a crash that occurred after loading an old save file.
    • Fixed a crash that occurred due to 'Galter' being imprisoned.


    Performance

    • Battle and siege optimisations.
    • Fixed many campaign map related spikes.


    Localisation

    • Chinese localisation updates.
    • Turkish localisation updates.
    • Other general localisation improvements.
    • Text updates and small fixes.


    Art

    • Added a crown for Khuzait lords.
    • Sound fixes for Battania scenes.
    • Minor fixes for Khuzait and Empire scenes.
    • Improvements to some materials and textures.


    Animations

    • Fixed a bug that caused some agents to fly in civilian missions due to an animation problem.


    UI

    • Added a scrollbar to the settlements list in the abdication kingdom decision left-panel.
    • Fixed some issues with item comparison in the inventory.


    Clan and Party

    • It is now possible for players to promote companions into nobles with their own clan. In order to use this feature, the player must:
      • Be the leader of a kingdom.
      • Have at least one fief.
      • Have an active companion that is not a family member.
      • Have 20.000 Denars and 500 Influence ready to spend for the promotion.
      • Once the conditions are met the player can initiate the dialogue with a companion about their promotion. The player will grant the companion one of their fiefs and will be able to name their clan. The newly created clan will be a tier 2 clan and receive a 50 relation bonus with the player’s clan.

    • Removed influence gain from donating troops to a clan member's party.


    Armies

    • Factions will no longer create armies if they are not at war.


    Settlement Actions (Town, Village, Castle and Hideout)

    • Fixed a bug that prevented prisoners from being donated to towns.


    Quests & Issues

    • Fixed an issue that allowed hostile settlements to be selected for the "Deliver the Herd" quest.


    Conversations & Encounters

    • Removed the ability to attack enemy parties after accepting the safe passage agreement via the "Surrender or die" dialogue.
    • Fixed an incorrect dialogue option that would appear after a successful barter with bandits.
    • Fixed a bug that caused extra candidates to appear in marriage barters.


    Other

    • Glaive weapons used in Khuzait tournaments now deal blunt damage.
    • 'Khuzait Darkhan' now has 60 Bow Skill Level and 80 Throwing Skill Level (previously 80 Bow and 60 Throwing).
    • Reduced the weight of 'Fringed Cloak' to 0.5 from 4.0.
    • Removed the non-civilian weapon 'Heavy Flanged Mace' from Khuzait noble civilian equipment sets.
    • 'Legionary Reinforced Studded Harness' now provides 6 arm and 7 body armour (previously 8 arm and 6 body armour).
    • 'Legionary Studded Harness' now provides 4 arm and 7 body armour (previously 4 arm and 6 body armour).
    • 'Leopard Pelt' now provides 4 Body armour (previously 7 body armour).
    • 'Legionary Padded Straps' now provide 9 body armour (previously 11 body armour).
    • Switched 'Reinforced Chainmail Barding' from Sturgia to Vlandia item pool (meaning it is now available in settlements with the Vlandian culture).
    • 'Vlandian Militia Archer' and 'Vlandian Militia Veteran Archer' have been renamed to 'Vlandian Militia Crossbowman' and 'Vlandian Militia Veteran Crossbowman' respectively.
    • 'Conspiracy Raider' is no longer shown as upgradeable to 'Khuzait Lancers' in the encyclopaedia.
    • Changed Derthert's battle armour template with a more lordly one.
    • Fixed a bug that caused some companions to act like villager agents in village civilian scenes.



    Multiplayer

    Crashes

    • Fixed a crash that occurred while trying to display player names.
    • Fixed a crash that occurred when connecting to a match.


    Other - Miscellaneous

    • Fixed a bug that prevented the team selection screen from being displayed in Siege mode.



    Both

    Performance

    • Improved multi-core performance of missile physics.


    Combat

    • Ballista Improvements:
      • Increased the fire rate.
      • Decreased the flying curvature.
      • Added a sight.
      • Improved AI usage.
      • Minor animation tweaks.
      • Corrected the ballista bolt's centre of mass.

    • Attacks now take into account the relative movement speed between the attacker and the target when deciding if an attack will bounce or not.
    • A system that approximates local superiority has now been implemented.
      • This helps AI agents to distinguish a nearby lone enemy that they can kill from a group of enemies. They can then choose to fight or move towards their assigned tactical position in hopes of better odds.
      • A minor random element was also introduced that slightly influences decision scores.

    • Fixed a bug that prevented units from using shields while being shot at by archers.


    Modding
    • For further explanation and additional information on the modding changes check the following thread: e1.6.4 Modding Adjustments
    • Font atlas generator is now available to modders. Modders can generate new font files with custom TTF files and use these fonts in game. We've also created documentation on how to use this tool: http://docs.modding.bannerlord.com/asset-management/how_to_add_custom_fonts/
    • StoryModeEvents.RemoveListeners do not need to be explicitly called anymore. Now, StoryModeEvents is added as a CampaignEventReceiver.
     
    Zuletzt bearbeitet: 7. Oktober 2021
    acer palmatum und roflkong3 gefällt das.
  13. Ixalmaris gesperrter Benutzer

    Ixalmaris
    Registriert seit:
    16. Juni 2016
    Beiträge:
    10.809
    1.6.4 Patch
    Singleplayer

    Crashes

    • Fixed a crash that occurred when garrison parties moved out of settlements.
    • Fixed a crash that occurred when the quest giver lost control of the quest settlement during the "Revenue Farming" quest.
    • Fixed a crash that occurred while declaring peace while the join encounter menu was open.
    • Fixed a crash that occurred after interacting with a party or settlement in older save files.
    • Fixed a crash that occurred while upgrading troops on the party screen.
    • Fixed a crash that occurred when the main hero died while the selected heir was in the main party.
    • Fixed a crash that occurred while navigating the encyclopedia screen.
    • Fixed a crash that occurred while sorting the encyclopedia by garrison size.
    • Fixed a crash that occurred while inspecting the food change value in the encounter overlay.
    • Fixed a crash that occurred when a siege machine was used while playing a combat animation.


    Fixes

    • Fixed a bug that caused marriage barters to incorrectly become acceptable by resetting the barter.
    • Fixed a bug that prevented the parameters of the face from being changed during character creation.
    • Fixed a bug that caused periodic events to not be saved and to reset after load.


    Changes

    • Reduced 'Half Scaled Barding' armour value to 40 (from 76).
    • Reduced 'Scale Barding' armour value to 50 (from 125).



    Multiplayer

    Crashes

    • Fixed a client-side crash that occurred while connecting to a server.



    Both

    Crashes

    • Fixed a crash that occurred when launching the game.


    Fixes

    • Fixed a bug that caused ranged units to chase the enemy without respecting the position set by their formation.
    • Fixed a bug that caused horse archers to aim at nonoptimal targets given their current position.



    Modding
    • Errors with XMLs will now show an error with the faulty line and details.



    Previous Beta Hotfixes:

    14/10/21

    Singleplayer

    Fixes

    • Fixed a bug that caused marriage barters to be broken.
    • Fixed a bug that was causing defender archers to mistakenly switch into melee mode in sieges
    • Fixed an issue that caused objects on the character creation and education screens to be missing.
    • Fixed an issue that caused the wrong child models to be rendered.
    • Fixed an issue that caused visual glitches on the character creation screen.



    Initial Beta Changelog:

    Singleplayer

    Crashes

    • Fixed a crash that occurred while returning to the world map.
    • Fixed a crash that occurred due to text area calculation.
    • Fixed a crash that occurred when talking to a minor faction hero in an army for the first time.
    • Fixed a crash that occurred while refreshing army visuals after loading the game.
    • Fixed a crash that occurred after loading an old save file.
    • Fixed a crash that occurred due to 'Galter' being imprisoned.


    Performance

    • Battle and siege optimisations.
    • Fixed many campaign map-related spikes.


    Localisation

    • Chinese localisation updates.
    • Turkish localisation updates.
    • Other general localisation improvements.
    • Text updates and small fixes.


    Art

    • Added a crown for Khuzait lords.
    • Sound fixes for Battania scenes.
    • Minor fixes for Khuzait and Empire scenes.
    • Improvements to some materials and textures.


    Animations

    • Fixed a bug that caused some agents to fly in civilian missions due to an animation problem.


    UI

    • Added a scrollbar to the list of the settlements in the abdication kingdom decision left-panel.
    • Fixed some issues with item comparison in the inventory.


    Clan and Party

    • It is now possible for players to promote companions into nobles with their own clan. In order to use this feature, the player must:
      • Be the leader of a kingdom.
      • Have at least one fief.
      • Have an active companion that is not a family member.
      • Have 20.000 Denars and 500 Influence ready to spend for the promotion.
      • Once the conditions are met the player can initiate the dialogue with a companion about their promotion. The player will grant the companion one of their fiefs and will be able to name their clan. The newly created clan will be a tier 2 clan and receive a 50 relation bonus with the player’s clan.

    • Removed influence gain from donating troops to a clan member's party.


    Armies

    • Factions will no longer create armies if they are not at war.


    Settlement Actions (Town, Village, Castle and Hideout)

    • Fixed a bug that prevented prisoners from being donated to towns.


    Quests & Issues

    • Fixed an issue that allowed hostile settlements to be selected for the "Deliver the Herd" quest.


    Conversations & Encounters

    • Removed the ability to attack enemy parties after accepting the safe passage agreement via the "Surrender or die" dialogue.
    • Fixed an incorrect dialogue option that would appear after a successful barter with bandits.
    • Fixed a bug that caused extra candidates to appear in marriage barters.


    Other

    • Glaive weapons used in Khuzait tournaments now deal blunt damage.
    • 'Khuzait Darkhan' now has 60 Bow Skill Level and 80 Throwing Skill Level (previously 80 Bow and 60 Throwing).
    • Reduced the weight of 'Fringed Cloak' to 0.5 from 4.0.
    • Removed the non-civilian weapon 'Heavy Flanged Mace' from Khuzait noble civilian equipment sets.
    • 'Legionary Reinforced Studded Harness' now provides 6 arm and 7 body armour (previously 8 arm and 6 body armour).
    • 'Legionary Studded Harness' now provides 4 arm and 7 body armour (previously 4 arm and 6 body armour).
    • 'Leopard Pelt' now provides 4 Body armour (previously 7 body armour).
    • 'Legionary Padded Straps' now provide 9 body armour (previously 11 body armour).
    • Switched 'Reinforced Chainmail Barding' from Sturgia to Vlandia item pool (meaning it is now available in settlements with the Vlandian culture).
    • 'Vlandian Militia Archer' and 'Vlandian Militia Veteran Archer' have been renamed to 'Vlandian Militia Crossbowman' and 'Vlandian Militia Veteran Crossbowman' respectively.
    • 'Conspiracy Raider' is no longer shown as upgradeable to 'Khuzait Lancers' in the encyclopaedia.
    • Changed Derthert's battle armour template with a more lordly one.
    • Fixed a bug that caused some companions to act like villager agents in village civilian scenes.



    Multiplayer

    Crashes

    • Fixed a crash that occurred while trying to display player names.
    • Fixed a crash that occurred when connecting to a match.


    Other - Miscellaneous

    • Fixed a bug that prevented the team selection screen from being displayed in Siege mode.



    Both

    Performance

    • Improved multi-core performance of missile physics.


    Combat

    • Ballista Improvements:
      • Increased the fire rate.
      • Decreased the flying curvature.
      • Added a sight.
      • Improved AI usage.
      • Minor animation tweaks.
      • Corrected the ballista bolt's centre of mass.

    • Attacks now take into account the relative movement speed between the attacker and the target when deciding if an attack will bounce or not.
    • A system that approximates local superiority has now been implemented.
      • This helps AI agents to distinguish a nearby lone enemy that they can kill from a group of enemies. They can then choose to fight or move towards their assigned tactical position in hopes of better odds.
      • A minor random element was also introduced that slightly influences decision scores.

    • Fixed a bug that prevented units from using shields while being shot at by archers.


    Modding
    • For further explanation and additional information on the modding changes check the following thread: e1.6.4 Modding Adjustments
    • Font atlas generator is now available to modders. Modders can generate new font files with custom TTF files and use these fonts in-game. We've also created documentation on how to use this tool: http://docs.modding.bannerlord.com/asset-management/how_to_add_custom_fonts/
    • StoryModeEvents.RemoveListeners do not need to be explicitly called anymore. Now, StoryModeEvents is added as a CampaignEventReceiver.
     
    CarnageDark, acer palmatum und roflkong3 gefällt das.
  14. acer palmatum

    acer palmatum
    Registriert seit:
    15. November 2006
    Beiträge:
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    Meddlfranken (tatsächlich)
    Viel scheint sich da die letzten Updates nicht zu tun, außer Fixes. Soll das wohl ansonsten fertig sein?
     
  15. Ixalmaris gesperrter Benutzer

    Ixalmaris
    Registriert seit:
    16. Juni 2016
    Beiträge:
    10.809
    Größere Änderungen kommen hin und wieder, meist mit einem Devlog, es geht aber langsam voran. Eine Roadmap kenne ich nicht, hab aber nicht nach einer gesucht.
    Kann sein das sie sich wie bei Teil 1 auf Mods verlassen.

    Singleplayer
    Crashes
    • Fixed a crash that occurred when talking to a newly assigned governor.
    • Fixed a crash that occurred when attempting to give a clan role to a governor.
    • Fixed a crash that occurred due to education notifications popping up endlessly.
    • Fixed a crash that occurred when becoming a vassal for the first time.
    • Fixed a crash that occurred when donating troops to a garrison.
    • Fixed a crash that occurred when the quest giver lost control of the quest settlement during the "Revenue Farming" quest.
    • Fixed a crash that occurred upon being taken prisoner while trying to sneak into a settlement during the "Gang Needs Recruits" quest.

    Performance
    • Optimised the function that selects a random element from a list.
    • Optimised the function that calculates ideal garrison strength.
    • Optimised the function that calculates the score for a party's target behaviour.
    • Fixed numerous spike issues that occurred with menus and transitions.
    • Minor improvements to combat missions.
    • Minor improvements to the campaign map.

    Save & Load
    • Fixed a bug that reset the hideout progress bar after loading a save file.
    • Fixed some save and load inconsistencies.

    Localisation
    • German, Chinese & Turkish localisation improvements.
    • Minor text fixes and updates.

    Art
    • Added 1 Aserai crown.
    • Added 2 Battanian armours (Battanian Long Tartan, Battanian Kilt over Tartan Trousers).
    • Visual improvements to troop portraits.
    • Added ballista cover models.
    • Added ballista covers to some Empire and Aserai scenes.
    • Civilian agents will no longer spawn in castle scenes.
    • Improvements to the Sturgia level 3 castle gatehouse prefab.
    • Fixed a bug with the Sturgia level 3 castle broken walls.
    • Fixed a bug that caused slower speeds when descending stairs.
    • Fixed a bug that created an invisible fence in some Sturgia villages.
    • Fixed a bug that caused equipment to disappear inside the training ground arenas.
    • Fixed a few incorrect barriers in the Empire level 2 keep battle scene.
    • Minor fixes to Empire and Aserai castle siege scenes.

    UI
    Changes
    • Party role assignment improvements:
      • All roles and members are now shown separately.
      • The automatic assignment of party leaders to open roles within their party is now reflected in the UI.
    • The stack amount is now shown while crafting javelins in the crafting screen.
    • Added world map notifications that trigger when the player loses a trait.
    • Added pregnant icons to the encyclopedia and the clan page.
    • Hovering over names in conversations now opens a tooltip that includes the character's relation score with the player.
    • Added available quest names to character tooltips.
    • Encyclopedia next and previous pages are now navigable with the 'Q' and 'E' keys.
    • The scoreboard can now be closed with the 'Enter' key when the mission is over.
    • Added an option to disable the target lock feature.
    • Changed the map selection on the custom battle screen to a dropdown menu.
    Fixes
    • Fixed a bug that allowed the manage army window to be opened when it shouldn't have been possible.
    • Fixed a bug that allowed some unequipable items to be equipped.
    • Fixed a bug that prevented some lords from appearing in the siege encounter overlay.
    • Fixed a bug that caused the unsaved and unapplicable changes warnings to remain unlocalised.
    • Fixed a bug that caused mobile party trackers to have no banner visuals.
    • Fixed a bug that caused the movement tutorial to show up in unrelated missions.
    • Fixed a bug that caused the "Recruit All" button to show the wrong keybind for gamepads.
    • Fixed a bug that caused an invalid food consumption value to be shown on the encounter overlay.
    • Fixed a bug that caused the photo mode exit key to show the wrong text.
    • Fixed a bug that caused the "Game Tips" navigation buttons to be enabled even if there was only one tip to show.
    • Fixed a bug that caused the equipment selection radial on gamepads to stay visible after the player died.
    • Fixed a bug that caused tracked troops and prisoners to affect each others' lock status.
    • Fixed a bug that caused the exclamation mark notification to show up on the quest log page button for no reason.

    Battles and Sieges
    • Added troop selection to keep battles.
    • Fixed a bug that caused siege defenders to go to an incorrect defending position to meet the attacking ladders/towers in scenes with multiple offensive climbing spots.
    • AI units no longer stop using siege machines when they receive damage.

    Clan and Party
    • Siblings will no longer be given the same name.
    • Fixed a bug that caused lords to get stuck in a companion's party.
    • Fixed a party role assignment bug.

    Armies
    • Parties that haven’t yet linked up with the army will no longer affect cohesion change.

    Kingdoms and Diplomacy
    • Players can now create a kingdom through dialogue with governors.
    • Fixed a bug that allowed imprisoned NPCs to be able to marry each other.
    • Fixed a bug that caused extremely high tributes to be paid when making peace.

    Economy and Trade
    • Caravans are now transferred to the heir when the player character dies.
    • Fixed a bug that caused nobles to give away their prisoners for free in barters.
    • Fixed a bug that caused caravans to target settlements that were under siege at the time.

    Crafting
    • Fixed a bug that prevented the crafting order relation effect from the 'Experienced Smith' perk from working when the order had been completed with a companion.
    • Fixed a bug that allowed hidden crafting pieces to be unlocked (they are there for save compatibility only).

    Settlement Actions (Town, Village, Castle and Hideout)
    • Tournament Changes:
      • Tournaments are now auto-simulated after 15 days without player interaction.
      • The tournament winner will receive an elite reward (a reward that costs 5000 denars) if there are 4 or more nobles in the tournament (player included). The value of the reward scales with the number of nobles that participate in the tournament. If there are less than 4 nobles in the tournament, the winner will receive a random regular reward which costs between 1600 and 5000 denars.
      • If the winner is the player character or a clan member who is in the main party, the tournament prize will appear in the player's inventory. Otherwise, the value of the prize in denars will be given to the winner's clan.
      • Non-hero troop distribution has been changed to around 40% Tier 3 troops, 40% Tier 4 troops and 20% Tier 5 troops in both tournaments and practice fights. If there aren’t enough troops to hold this condition in the garrison, the remaining slots are filled with random Tier 3-5 troops.
      • Updated the tournament game menu text.
    • Fixed a bug that prevented relation increase with a settlement owner when donating prisoners.
    • Fixed a bug that prevented garrisons from increasing despite showing +X change per day in the tooltip.

    Quests & Issues
    • Added a campaign.cancel_quest console command which can cancel quests.
    • Changed some quest related conversation dialogues to map conversations instead of mission conversations.
    • The "Scout Enemy Garrison" quest will no longer target settlements that are far away.
    • The "Fencing Stolen Goods" quest will now succeed if the player waits in the quest settlement until the quest times out.
    • Changed some variables in the "Art of the Trade" quest (making profits from it will now be easier).
    • Notables that the player character gains or loses relation with in the "Revenue Farming" quest will now remember the player character.
    • The target settlement in the "Prodigal Son" quest is now being tracked on the map.
    • Text improvements to the "Gang Needs Recruits" and "Lord Wants Rival Captured" quests.
    • Fixed a bug that caused the bandit party to wait near the settlement gate in the "Caravan Ambush" quest.
    • Fixed a bug that prevented relations from decreasing when the "Army Needs Supply" quest failed.
    • Fixed a bug that caused the companion that was resolving an issue to disappear if the quest giver had died.
    • Fixed a bug that timed out the "Eliminate Kingdom" quest.
    • Fixed a bug that caused Arzagos and Istiana to be moved to the keep after kingdom creation.
    • Increased the chance of capturing prisoners in the fight with raiders during the tutorial.
    • Fixed a bug that caused the player to spawn as a spectator if they retreated and tried to enter the battle again in the fight with raiders during the tutorial.

    Conversations & Encounters
    • Added additional lines for surrender demands and comments from NPCs that had participated in tournaments with the player.
    • Fixed a bug that caused the kingdom creation dialogue option to appear even though the player had already created a kingdom.
    • Fixed minor errors in dialogues.

    Other
    • Ira is now shorter and has a slightly smaller build.
    • Musicians in taverns no longer have the same faces.
    • Fixed a bug that caused the player's stash to be cleared.
    • Fixed a bug related to calculating troop upgrade targets for mercenaries.


    Multiplayer
    Map Related
    • Echerion
      • Adjusted 3 of the respawn positions (made the seaside's team timing advantage smaller for reaching the B flag).
      • Fixed physics problems with some ramps.
      • Adjusted lighting and added new details.
      • Improved performance by disabling hundreds of unused light probes and by removing some distant flora.
      • Learn more here!
    • Xauna
      • Added a new wall/obstacle at the C flag.
      • Adjusted the middle pit fence, making it easier to shoot through.
      • Fixed physics problems with some ramps.
      • Improved performance by disabling hundreds of unused light probes and by removing some distant flora.
      • Learn more here!
    • Ayzar Stronghold
      • Heavily adjusted attacker and defender spawns in the end phase.
      • Added new ballista positions.
      • Adjusted lighting and added new details.
      • Fixed some broken stairs.
      • Learn more here!

    UI
    Changes
    • Added progressive badges for individual game mode kills and wins, hours played, and levels gained.
    • Improved the display of teammates' equipment by showing their equipment over their characters in the class selection screen.
    • Added two new options, "Enable Generic Avatars" and "Enable Generic Names" which replaces usernames and avatars with generic names and avatars.
    • Made changes to ensure that secondary team colours are more consistent.
    Fixes
    • Fixed a bug that caused the clan matches button to be visible when clan matches were disabled.
    • Fixed a bug that prevented scoreboard player avatars from being shown in duel mode.
    • Fixed a bug that prevented team selection from working during class selection.
    • Fixed a bug that caused player equipment to not update correctly in duels.


    Both
    UI
    Changes
    • Added tab navigation to the options screen with Q and E keys.
    Fixes
    • Fixed a bug that caused tooltips to stay visible on-screen.
    • Fixed a bug that caused the cursor to be visible while a video was playing (splash screen, campaign intro).

    Performance
    • Improved multi-core CPU usage.
    • Improved performance of the on-demand animation loading system.

    Combat
    • Increased the tendency of cavalry agents to couch lance.
    • Fixed a bug related to cavalry agents' aiming system that caused agents to aim at the wrong position.
    • Fixed a bug that was causing units in a shield wall formation to move their shields up and down constantly.
    • Fixed a bug that caused ranged units to switch to melee mode whenever they were placed near castle gates.
    • Fixed a bug that prevented certain weapon types from being wielded on spawn.

    Other
    • Fixed a bug that caused the rotation of siege engines to revert to their default after being destroyed.


    Modding
    • For further explanation and additional information on the modding changes check the following thread: e1.6.5 Modding Adjustments.
    • MapConversationTableau's atmosphere selection is now moddable. Modders can change the SandBoxViewSubModule.MapConversationDataProvider with SetMapConversationDataProvider and set their own custom atmospheres.
    • Modders can now add and remove additional Vec3 targets to mission namemarkers with AddGenericMarker and RemoveGenericMarker.
    • Encyclopedia Home page tabs (settlements, clans, kingdoms etc.) are now moddable.
    • The code that awards charm XP was moved from ChangeRelationAction.ApplyInternal to CharacterRelationCampaignBehavior.
    • Fixed an issue with modder-created WeaponUsageData instances not being included in the crafting templates.
    • Whether or not a hero can give out volunteers can now be changed with newly added VolunteerProductionModel.CanHaveRecruits.
    • Added OnAfterSessionStart event.
    • Removed characterobjects of removed heroes.
    • Errors with XMLs will now show an error with the faulty line and details (also in e1.6.4 latest changes).
    • Ensured that the HostileRelationship tag works.
    • Fixed some layers not being rendered on newly created terrains.
    • Fixed major memory leaks that occurred on every terrain edit operation.
     
    roflkong3 gefällt das.
  16. Pain553

    Pain553
    Registriert seit:
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    ung fehlgeschlagen
    Mein RIG:
    CPU:
    Hier könnte Ihre Werbung stehen!
    Da tut sich noch ordentlich was.
    Zwischendurch kommen immer viele Patches die fast nur Bugfixes beinhalten, aber das Spiel ist noch ein ordentliches Stück davon entfernt "fertig" zu sein. Taleworlds hat noch einige Pläne die sie umsetzen wollen, vor allem was die Tech für den Singleplayer betrifft.

    - Zum einen sollen die Maps auf denen die Kämpfe stattfinden noch besser zur Überlandkarte passen. Das ist zum Teil schon drin, aber für viele Teile der Map fehlt noch die passende Kampfmap.

    - Formationen und Einheitenaufstellung vor der Schlacht ist auch noch in Arbeit:
    [​IMG]

    - noch mehr Truppentypen, vor allen Dingen bei Banditen, Söldnern,

    - Cut Scenes: Zum Beispiel bei Tod eines Vasallen oder Geburt, Hochzeit u.s.w..

    -Belagerungen werden noch überarbeitet, Verteidiger bekommen die Möglichkeit einen Ausfall durchzuführen

    - es werden noch Dialoge und NPCs vertont

    - wie im alten Mount&Blade werden noch Claimants eingeführt, also NPCs die Anspruch auf einen Thron erheben und vom Spieler unterstützt werden können

    - dann kommen endlich noch (nicht nur durch Mods) die namensgebenden Bannerträger, die auch wohl durch Moralbonus auch Gameplayauswirkung haben sollen.

    - jede Stadt und Burg (auch Dörfer?) bekommt seine eigene Map, im Moment gibt es noch viele Copy&Paste Burgen und Städte

    - dann halt noch Bugfixes, mehr Soundeffekte, Musik, Balanceänderungen usw...

    Ich würde noch weiter warten. :yes:
     
    roflkong3 und acer palmatum gefällt das.
  17. Katinka

    Katinka
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    Ja würde mich auch nicht wundern wenn sie darauf hoffen.
     
  18. Pain553

    Pain553
    Registriert seit:
    29. Mai 2002
    Beiträge:
    6.593
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    ung fehlgeschlagen
    Mein RIG:
    CPU:
    Hier könnte Ihre Werbung stehen!
    Modding wird natürlich auch wieder ein große Rolle spielen. Viele Modder aus M&B sind ja schon fleißig am werkeln. Steamworkshopunterstützung wurde auch bereits angekündigt.
     
  19. Massive Massage

    Massive Massage
    Registriert seit:
    31. Juli 2001
    Beiträge:
    4.333
    Klingt nach 2024
     
  20. Keksus

    Keksus
    Registriert seit:
    5. August 2005
    Beiträge:
    60.876
    Eher 2025/2026. Die Modder der Total Conversions müssen die ganzen Features ja auch in ihre Mod integrieren. :wahn:

    Und bevor Shokuho erscheint, werd ich es wohl nicht spielen. :wahn:
     
  21. Katinka

    Katinka
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    Es ist das eine darauf zu hoffen das Modder neue Ideen und Content liefern, aber es ist etwas anderes darauf zu hoffen das die Modder das Spiel "rund" und gut spielbar machen...
     
  22. roflkong3

    roflkong3
    Registriert seit:
    10. Januar 2020
    Beiträge:
    394
    Ich warte ja auf Perisno werde das Spiel aber auch vorher Mal spielen... Gibt ja genug neue Funktionen.
     
  23. Pain553

    Pain553
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    29. Mai 2002
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    ung fehlgeschlagen
    Mein RIG:
    CPU:
    Hier könnte Ihre Werbung stehen!
    Bei meinem letzten Durchgang war das Spiel schon recht rund und spielbar. Bannerlord ist jetzt kein bugverseuchtes unspielbares Spiel. ;)
    Warband mußte damals auch nicht von Moddern "rund" gemacht werden. Warband wurde ziemlich poliert und bugfrei released, die Mods waren eher immer zusätzlicher Content je nach Geschmack der Spieler.
     
  24. Acool

    Acool
    Registriert seit:
    9. Juni 2016
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    781
    Gibt es schon eine gute Mod? Oder eine im Fantasy Setting mit Elfen und Orks?
     
  25. DuskX Absolut unkreativer Benutzertitel, weil keine Lust mich anzustrengen.

    DuskX
    Registriert seit:
    21. Dezember 2004
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    12.170
    Hab glaub ich schon vor einem halben Jahr gut Zeit in das Spiel gesteckt. Grundsätzlich finde ich das Spiel super, was ich vom Gameplay jetzt nicht so gelungen finde ist allerdings der ganze Aspekt des Aufbaus eines Königreichs/ einer Dynastie. Im Krieg hat man die Kämpfe und nach jedem größeren Kampf musst du erstmal 20-30 Dörfer und Städte abklappern, um die Armee wieder auf Mannstärke zu bringen und dass System zum Ehepartner finden/ Kinder kriegen ist auch extrem nervig und hat viel mit Neuladen und Glück bei Zufallswürfeln zu tun. So ein System wie in Europa Unversalis mit Standing/Einfluss wäre da wohl besser gewesen. Ansonsten hat Königreich aufbauen auch noch viel mit Spielmechaniken ausnutzen zu tun und fühlt sich jetzt aus meiner Sicht nicht so natürlich an.

    Also Grundsätzlich finde ich das Spiel gut, Kämpfe, Handel und mit Abstrichen das Einfluss System sind schon ganz cool, aber viel des Gameplays ist auch irgendwie sehr "Meh".
     
    Zuletzt bearbeitet: 27. Oktober 2021
    acer palmatum, Tenko und Pain553 gefällt das.
  26. Katinka

    Katinka
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    Ich fand Warband immer sehr unpoliert muss ich zugeben, das hat mich nicht davon abgehalten es wirklich sehr sehr lange zu spielen... aber da war schon einiges nicht so ganz sauber.
     
  27. Pain553

    Pain553
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    Mein RIG:
    CPU:
    Hier könnte Ihre Werbung stehen!
    Es hatte vielleicht schlechte Animationen, das Handelssystem war rudimentär u.s.w. aber es war kein verbuggtes Spiel. Man konnte es ja ohne Probleme "durchspielen". :yes:
    Die meisten Mods haben ja gar nichts am Grundspiel selber gefixt sondern einfach neuen Content dazugebracht, bzw. die bestehenden Systeme ausgebaut.
    Es war kein glattpoliertes AAA-Spiel, aber zu sagen das man Modder benötigt, um es "rund und spielbar" zu bekommen, ist meiner Meinung nach etwas hochgegriffen (auf Warband bezogen), aber vielleicht haben wir da ganz unterschiedliche Definitionen von rund und spielbar. :frieden:

    Edit: Bannerlord krankt im Moment noch an ein paar Stellen im Gameplay, und ich hoffe die Entwickler packen das bis zum Release noch an.

    Edit2:

    Ich würde noch warten. Die meisten Mods stecken auch noch in den Anfängen und bevor Fullrelease werden die leider auch immer wieder mit verkrüppelt. Je nachdem wo drauf man steht gibt es aber schon ein paar auf Moddb. Ich warte im Moment auf einen Warhammer-Fantasy Mod.
    Mit Old Realms ist da zumindest was ganz vielversprechendes unterwegs (samt Magie).

    [​IMG]

    [​IMG] [​IMG]

    The Old Realms mod for Mount & Blade II: Bannerlord - Mod DB
     
    Zuletzt bearbeitet: 27. Oktober 2021
    Acool, Tenko und Lazzlo gefällt das.
  28. Pain553

    Pain553
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    29. Mai 2002
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    ung fehlgeschlagen
    Mein RIG:
    CPU:
    Hier könnte Ihre Werbung stehen!
    Edit: Oberen Beitrag abgeändert
     
  29. Ixalmaris gesperrter Benutzer

    Ixalmaris
    Registriert seit:
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    Dev Update mit den Highlights aus den Änderungen seit 1.6.2
    https://youtu.be/ofLIlZ8ML6M

    MULTIPLAYER CUSTOMISATION SYSTEM (e1.6.2)

    e1.6.2 saw the introduction of a new multiplayer customisation system that rewards you with Loot simply for playing the game.

    Loot can be used to unlock different armours and clothing for your character and troops, allowing you to customise the appearance of each troop for each faction, while still retaining the look and feel of the selected class and culture.

    Additionally, Loot can be used to unlock various Sigils to display on your banner and shield.

    This update allows you to inject more of your own personality into your multiplayer character and will, in time, allow friends and foes to identify you on the battlefield from your appearance alone.


    MULTIPLAYER CHEERS (e1.6.3)

    With e1.6.3, two additional multiplayer updates arrived to help you when it comes to further expressing yourself and communicating with other players.

    Cheers are short animations that can be used to encourage your teammates or taunt your opponents in equal measure, allowing you to celebrate those special moments and acknowledge other players in a more personal way.


    MULTIPLAYER SHOUTS (e1.6.3)

    And alongside Cheers we have Shouts.

    Shouts have a more direct impact on gameplay as they allow you to quickly and effectively communicate with your teammates using a selection of preset commands.


    MULTIPLAYER MVP (e1.6.3)

    If you plan to peacock around in your shiny new gear, shouting and cheering, then you need to be able to prove that you’re worth your salt. The addition of the most valuable player award in e1.6.3 allows you to do just that, by highlighting the standout player from each team every round.


    MULTIPLAYER SCORING SYSTEM (e1.6.3)

    But, just before you jump in and try to climb the leaderboard with the bodies of your victims, you should know that it’s not all about top fragging! Alongside the MVP system came a change to how player scores are calculated, with less emphasis placed on final blows, and more on teamwork and recognising each player’s contribution.


    MULTIPLAYER BADGES (e1.6.5)

    And for the final addition on the multiplayer front, looking ahead to e1.6.5 we have a number of new progressive multiplayer badges that can be unlocked by completing different challenges.


    GRANT PEERAGE (e1.6.3)

    Well, with all of those huge multiplayer updates it would be fair to think that singleplayer might have taken a bit of a back seat... but you’d be wrong of course!

    e1.6.3 saw the introduction of a much-requested sandbox feature: the granting of peerage to companions. This update allows you to elevate your companions to the ranks of the nobility, creating an entirely new family that you get to name.

    Naturally, you will need to hold the top office to be able to bestow such honours on a commoner, as well as, a suitable fief to grant to your new vassal and enough reserves in your treasury to cover all associated costs.

    Once your companion has received their new title, they will depart your court to be joined by distant members of their family in their new home, serving under your rule.


    NEW CROWNS (e1.6.2 - e1.6.5)

    If you’re in the position to give away land and titles, then you’re definitely in the position to treat yourself to one of the new crowns added in e1.6.2 - e1.6.5.


    SPEAR BRACING (e1.6.2)

    And as head out on the customary test run with your new gear, make sure to check out the Spear Bracing combat mechanic that was implemented to singleplayer battles and sieges in e1.6.2.

    Spear Bracing poses a fresh challenge to cavalry while offering new tactical options for you to explore.


    TAVERN ARTWORK (e1.6.3)

    As always, we continue with our efforts to make Bannerlord a more immersive experience that draws you into the world of Calradia, often in subtle ways.

    One such way is the game’s extensive collection of artwork which, in e1.6.3, was further expanded with the addition of a new tavern menu background for each major culture.


    NEW ISSUE QUEST (e1.6.3)

    A new issue quest was added in e1.6.3, bringing the current total to 39, with even more in the pipeline!

    Betting Fraud allows you to further explore your villainous side by working with gang leaders to bet on and fix tournaments.


    BENCHMARK MODE (e1.6.4)

    And finally, e1.6.4 saw the addition of a new benchmark mode that allows you to put the game through its paces, testing both your CPU and GPU performance. The benchmark makes use of a scripted battle to give consistent results across different settings and hardware, with an option to export the final results upon completion of the test.
     
    acer palmatum, Pain553 und roflkong3 gefällt das.
  30. Ixalmaris gesperrter Benutzer

    Ixalmaris
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    16. Juni 2016
    Beiträge:
    10.809
    1.6.4 Hotfix
    e1.6.4

    Singleplayer

    Crashes

    • Fixed a crash that occurred during a conversation with the brother in the training field.
    • Fixed a crash that occurred when the “New Campaign” button was clicked.
    • Fixed a crash that occurred while playing the Tablut board game.
    • Fixed a crash that occurred due to new items being added by mods.
    • Fixed a crash that occurred when calculating prisoner barter values.
    • Fixed a crash that occurred when a child was born.


    Fixes

    • Fixed a bug that caused troops to desert from the main party.
    • Fixed a bug that allowed the player to escape before the battle without sacrificing any troops if their tactics skill level was above 200.
    • Fixed a bug that allowed players to gift a captured settlement that was still part of an ongoing ownership vote and receive a relationship bonus as an exploit.



    Multiplayer

    Crashes

    • Fixed a number of bugs that were causing servers to crash.


    Fixes

    • Fixed a bug that caused perk icons to be displayed incorrectly.
    • Fixed a bug that caused some customization items to be hidden if certain perks were selected.


    Changes

    • Increased the cooldown time for shouts from 0.4s to 2.0s.
    • Added new weapons (bows, cavalry spears, two-handers, a shovel and many more).
    • Adjusted the perks of many classes (over 200 perk changes).
    • Infantry
      • Weapon adjustments
        • Buffed some underperforming one-handed weapons.
        • Nerfed many two-handed weapons.

      • Added new melee-oriented perks for heavy infantry classes as well as replaced some existing ones.
      • Heavy infantry classes now have better shields by default.
      • Increased the combat speed for most heavy infantry classes.
      • Decreased the combat and movement speed of shock troops (they still remain one of the fastest troop types in the game).
      • Cost changes
        • Voulgier (Vlandia) 120 -> 130.
        • Legionary (Empire) 160 -> 150.
        • Guard (Aserai) 120 -> 130.
        • Ulfhednar (Sturgia) 120 -> 130.
        • Further increased the cost of shock troops in team deathmatch and siege.

    • Cavalry
      • Couched lances will now disengage earlier on lower speeds.
      • Many weapon adjustments to lances.
      • All light cavalry now uses long spears by default. Light cavalry can now also upgrade into newly created cavalry spears.
      • All heavy cavalry now uses lances by default.
      • Slightly decreased the speed of horses.
      • Reduced the charge damage of all horses.
      • Decreased the armour values of all horse bardings.
      • Increased all horse hitpoints.
      • Cost changes
        • Mounted Archer 150 -> 250 (only in team deathmatch and siege).

    • Ranged
      • Reduced the archers turning speed penalty while aiming.
      • Made weapon switching after releasing missiles faster.
      • Reworked the default bows of each class.
      • Changed the characteristics of nearly every bow and crossbow.
      • Reworked bow and quiver visuals of all items. Each arrow type now has their own “strong arrow” variation.
      • Added many new bows as perks. Perk bows now offer similar damage but other advantages like draw speed, range and accuracy.
      • Increased damage of throwing weapons (throwing axes received an extra buff).
      • Aserai Skirmishers now use Jereeds by default.
      • Cost changes
        • Wildling 120 -> 130.
        • Aserai Veteran 160 -> 150.

    • Check the forum thread for more details.



    Both

    Crashes

    • Fixed a crash that occurred when trying to play the game while not being logged into GOG.


    Fixes

    • Fixed a bug that caused the launcher to continue to run when closed from the taskbar.

    1.6.5 Beta
    e1.6.5 Beta

    Singleplayer

    Crashes

    • Fixed a crash that occurred due to new items being added by mods. (Also in e1.6.4 hotfix.)
    • Fixed a crash that occurred while playing the Tablut board game. (Also in e1.6.4 hotfix.)
    • Fixed a crash that occurred when the “New Campaign” button was clicked. (Also in e1.6.4 hotfix.)
    • Fixed a crash that occurred during a conversation with the brother in the training field. (Also in e1.6.4 hotfix.)
    • Fixed a crash that occurred if the player navigated between the encyclopedia pages quickly.


    Fixes

    • Fixed a bug that caused troops to desert from the main party. (Also in e1.6.4 hotfix.)
    • Fixed a bug that allowed the player to escape before the battle without sacrificing any troops if their tactics skill level was above 200. (Also in e1.6.4 hotfix.)
    • Fixed a bug that caused the finance panel in the clan management screen to block the party member selection.



    Multiplayer

    Crashes

    • Fixed a number of bugs that were causing servers to crash. (Also in e1.6.4 hotfix.)


    Fixes

    • Fixed a bug that caused some customization items to be hidden if certain perks were selected. (Also in e1.6.4 hotfix.)


    Changes

    • Increased the cooldown time for shouts from 0.4s to 2.0s. (Also in e1.6.4 hotfix.)
    • Applied all the new combat changes from the e1.6.4 hotfix to the 1.6.5 Beta hotfix as well.



    Both

    Crashes

    • Fixed a crash that occurred when trying to play the game while not being logged into GOG. (Also in e1.6.4 hotfix.)
     
    acer palmatum, Pain553 und roflkong3 gefällt das.
  31. Ixalmaris gesperrter Benutzer

    Ixalmaris
    Registriert seit:
    16. Juni 2016
    Beiträge:
    10.809
    Schon etwas länger her:

    1.6.4 Hotfix
    e1.6.4

    Singleplayer

    Crashes

    • Fixed a crash that occurred on startup.
    • Fixed a crash that occurred while trying to spawn the "Scout Enemy Garrison" quest.
    • Fixed a crash that occurred when trying to start an encounter immediately after a raid had ended.
    • Fixed a crash that occurred when opening quest journals.
    • Fixed a crash that occurred at the start of hideout battles when a non-ridable pack animal was equipped.
    • Fixed a bug that caused the game to freeze after forcing a village to give supplies.
    • Fixed a crash caused by ransom offers for heroes that were imprisoned by specific parties.


    Fixes

    • Fixed an issue that prevented the final party from spawning in the "Destroy Raiders" quest.
    • Fixed an issue with older save files that caused some heroes to be incorrectly imprisoned.



    Multiplayer

    Crashes

    • Fixed a crash that occurred if the 'Duel Sword' perk was selected as the default perk for any class.
    • Fixed a number of server-side crashes.


    Fixes

    • Fixed 'Composite Bow' perk description.
    • Fixed a bug that caused 'Sergeant' troops to spawn without shields or weapons in Captain mode.


    Changes

    • Increased the speed of 'Vlandian Axe' to 92.
    • Fixed the fire rate of 'Superior Bow'.
    • Removed thrust damage factors from weapons that can't be thrust.
    • Decreased 'Pavise Shield' weight from 7kg to 2kg.
    • Fixed a number of incorrect perk descriptions.
    • The 'Bullseye' perk for 'Archer Militia' now grants 'Heavy Arrows'.
    • Increased the troop counts of 'Warrior' (22), 'Brigand' (18) and 'Varyag' (16) in Captain mode.
    • The 'Looter' perk now awards +10 gold per kill in Team Deathmatch and Siege.
    • Decreased 'Mounted Archer' cost from 250 to 220 in Team Deathmatch and Siege.
    • Added a 'Duel Sword' perk to heavy infantry classes in Duel mode that grants a two-handed sword.
    • Replaced money gain perks in Duel mode:
      • Looter -> Athletic (grants +7% movement speed).
      • Generous Lord -> Tournament Master (grants a random heavy or long lance from any faction).
      • Blood Money -> Bow and Arrows (grants a bow and arrows).

    1.6.5 Beta Hotfix
    e1.6.5 Beta

    Singleplayer

    Crashes

    • Fixed a crash that occurred on startup. (Also in e1.6.4 hotfix.)
    • Fixed a crash that occurred while trying to spawn the "Scout Enemy Garrison" quest. (Also in e1.6.4 hotfix.)
    • Fixed a crash that occurred when trying to start an encounter immediately after a raid had ended. (Also in e1.6.4 hotfix.)
    • Fixed a crash that occurred when opening quest journals. (Also in e1.6.4 hotfix.)
    • Fixed a crash that occurred at the start of hideout battles when a non-ridable pack animal was equipped. (Also in e1.6.4 hotfix.)
    • Fixed a bug that caused the game to freeze after forcing a village to give supplies. (Also in e1.6.4 hotfix.)
    • Fixed a crash caused by ransom offers for heroes that were imprisoned by specific parties. (Also in e1.6.4 hotfix.)
    • Fixed a crash that occurred when joining a battle.
    • Fixed a crash that occurred when loading a save game that was created just before an alley fight.
    • Fixed a crash related to the lowest graphics settings preset.
    • Fixed a crash related to issue generation that occurred upon load.


    Fixes

    • Fixed an issue that prevented the final party from spawning in the "Destroy Raiders" quest. (Also in e1.6.4 hotfix.)
    • Fixed an issue with older save files that caused some heroes to be incorrectly imprisoned. (Also in e1.6.4 hotfix.)
    • Fixed a DLSS issue that caused the screen to be partially rendered.
    • Fixed a menu bug with the tournament prize reroll.


    Changes

    • A 15 days cooldown was added for tournaments in the same city.
    • Regular tournament prize values are scaled according to the number of nobles that participated in the tournament.
     
    acer palmatum gefällt das.
  32. Zele Peter Neururer des GSPB. Nur ohne Porsche.

    Zele
    Registriert seit:
    13. Dezember 2003
    Beiträge:
    25.069
    1.6.5 ist heuite online gegangen.

    Mal was anderes: Wo sind die Markierungen in den Städten geblieben, bzw. wie aktiviert man sioe? Ich finde nichts mehr^^
     
    roflkong3 gefällt das.
  33. Ixalmaris gesperrter Benutzer

    Ixalmaris
    Registriert seit:
    16. Juni 2016
    Beiträge:
    10.809
    1.6.5 release
    Latest Changes:

    Singleplayer

    Crashes

    • Fixed a crash that occurred when inviting a party that was involved in a siege to an army.
    • Fixed a crash that occurred if the player party consisted of companions alone.
    • Fixed a crash that occurred when making peace through a kingdom decision while in an encounter.
    • Fixed a crash that occurred when a companion fought in a common area.
    • Fixed a crash that occurred while generating the "Scout Enemy Garrison" quest.
    • Fixed a crash that occurred due to corrupt issue data when settlement ownership changed.
    • Fixed a crash that occurred when transferring prisoners.


    Fixes

    • Fixed a bug that prevented emissaries from gaining charm experience after relation gain.
    • Fixed a bug that allowed the player to assign fugitive and recently released heroes as governors.


    Changes

    • Chinese language updates.



    Previous Beta Hotfixes:

    24/11/21

    Singleplayer

    Crashes

    • Fixed a crash that occurred when joining a battle.
    • Fixed a crash that occurred when loading a save game that was created just before an alley fight.
    • Fixed a crash related to the lowest graphics settings preset.
    • Fixed a crash related to issue generation that occurred upon load.


    Fixes

    • Fixed a DLSS issue that caused the screen to be partially rendered.
    • Fixed a menu bug with the tournament prize reroll.


    Changes

    • A 15 days cooldown was added for tournaments in the same city.
    • Regular tournament prize values are scaled according to the number of nobles that participated in the tournament.



    Modding
    • Tournament participants and prizes are now moddable.



    12/11/21

    Singleplayer

    Crashes

    • Fixed a crash that occurred if the player navigated between the encyclopedia pages quickly.


    Fixes

    • Fixed a bug that caused the finance panel in the clan management screen to block the party member selection.



    Initial Beta Changelog:

    Singleplayer

    Crashes

    • Fixed a crash that occurred when talking to a newly assigned governor.
    • Fixed a crash that occurred when attempting to give a clan role to a governor.
    • Fixed a crash that occurred due to education notifications popping up endlessly.
    • Fixed a crash that occurred when becoming a vassal for the first time.
    • Fixed a crash that occurred when donating troops to a garrison.
    • Fixed a crash that occurred when the quest giver lost control of the quest settlement during the "Revenue Farming" quest.
    • Fixed a crash that occurred upon being taken prisoner while trying to sneak into a settlement during the "Gang Needs Recruits" quest.


    Performance

    • Optimised the function that selects a random element from a list.
    • Optimised the function that calculates ideal garrison strength.
    • Optimised the function that calculates the score for a party's target behaviour.
    • Fixed numerous spike issues that occurred with menus and transitions.
    • Minor improvements to combat missions.
    • Minor improvements to the campaign map.


    Save & Load

    • Fixed a bug that reset the hideout progress bar after loading a save file.
    • Fixed some save and load inconsistencies.


    Localisation

    • German, Chinese & Turkish localisation improvements.
    • Minor text fixes and updates.


    Art

    • Added 1 Aserai crown.
    • Added 2 Battanian armours (Battanian Long Tartan, Battanian Kilt over Tartan Trousers).
    • Visual improvements to troop portraits.
    • Added ballista cover models.
    • Added ballista covers to some Empire and Aserai scenes.
    • Civilian agents will no longer spawn in castle scenes.
    • Improvements to the Sturgia level 3 castle gatehouse prefab.
    • Fixed a bug with the Sturgia level 3 castle broken walls.
    • Fixed a bug that caused slower speeds when descending stairs.
    • Fixed a bug that created an invisible fence in some Sturgia villages.
    • Fixed a bug that caused equipment to disappear inside the training ground arenas.
    • Fixed a few incorrect barriers in the Empire level 2 keep battle scene.
    • Minor fixes to Empire and Aserai castle siege scenes.


    UI

    Changes
    • Party role assignment improvements:
      • All roles and members are now shown separately.
      • The automatic assignment of party leaders to open roles within their party is now reflected in the UI.

    • The stack amount is now shown while crafting javelins in the crafting screen.
    • Added world map notifications that trigger when the player loses a trait.
    • Added pregnant icons to the encyclopedia and the clan page.
    • Hovering over names in conversations now opens a tooltip that includes the character's relation score with the player.
    • Added available quest names to character tooltips.
    • Encyclopedia next and previous pages are now navigable with the 'Q' and 'E' keys.
    • The scoreboard can now be closed with the 'Enter' key when the mission is over.
    • Added an option to disable the target lock feature.
    • Changed the map selection on the custom battle screen to a dropdown menu.

    Fixes
    • Fixed a bug that allowed the manage army window to be opened when it shouldn't have been possible.
    • Fixed a bug that allowed some unequipable items to be equipped.
    • Fixed a bug that prevented some lords from appearing in the siege encounter overlay.
    • Fixed a bug that caused the unsaved and unapplicable changes warnings to remain unlocalised.
    • Fixed a bug that caused mobile party trackers to have no banner visuals.
    • Fixed a bug that caused the movement tutorial to show up in unrelated missions.
    • Fixed a bug that caused the "Recruit All" button to show the wrong keybind for gamepads.
    • Fixed a bug that caused an invalid food consumption value to be shown on the encounter overlay.
    • Fixed a bug that caused the photo mode exit key to show the wrong text.
    • Fixed a bug that caused the "Game Tips" navigation buttons to be enabled even if there was only one tip to show.
    • Fixed a bug that caused the equipment selection radial on gamepads to stay visible after the player died.
    • Fixed a bug that caused tracked troops and prisoners to affect each others' lock status.
    • Fixed a bug that caused the exclamation mark notification to show up on the quest log page button for no reason.


    Battles and Sieges

    • Added troop selection to keep battles.
    • Fixed a bug that caused siege defenders to go to an incorrect defending position to meet the attacking ladders/towers in scenes with multiple offensive climbing spots.
    • AI units no longer stop using siege machines when they receive damage.


    Clan and Party

    • Siblings will no longer be given the same name.
    • Fixed a bug that caused lords to get stuck in a companion's party.
    • Fixed a party role assignment bug.


    Armies

    • Parties that haven’t yet linked up with the army will no longer affect cohesion change.


    Kingdoms and Diplomacy

    • Players can now create a kingdom through dialogue with governors.
    • Fixed a bug that allowed imprisoned NPCs to be able to marry each other.
    • Fixed a bug that caused extremely high tributes to be paid when making peace.


    Economy and Trade

    • Caravans are now transferred to the heir when the player character dies.
    • Fixed a bug that caused nobles to give away their prisoners for free in barters.
    • Fixed a bug that caused caravans to target settlements that were under siege at the time.


    Crafting

    • Fixed a bug that prevented the crafting order relation effect from the 'Experienced Smith' perk from working when the order had been completed with a companion.
    • Fixed a bug that allowed hidden crafting pieces to be unlocked (they are there for save compatibility only).


    Settlement Actions (Town, Village, Castle and Hideout)

    • Tournament Changes:
      • Tournaments are now auto-simulated after 15 days without player interaction.
      • The tournament winner will receive an elite reward (a reward that costs 5000 denars) if there are 4 or more nobles in the tournament (player included). The value of the reward scales with the number of nobles that participate in the tournament. If there are less than 4 nobles in the tournament, the winner will receive a random regular reward which costs between 1600 and 5000 denars.
      • If the winner is the player character or a clan member who is in the main party, the tournament prize will appear in the player's inventory. Otherwise, the value of the prize in denars will be given to the winner's clan.
      • Non-hero troop distribution has been changed to around 40% Tier 3 troops, 40% Tier 4 troops and 20% Tier 5 troops in both tournaments and practice fights. If there aren’t enough troops to hold this condition in the garrison, the remaining slots are filled with random Tier 3-5 troops.
      • Updated the tournament game menu text.

    • Fixed a bug that prevented relation increase with a settlement owner when donating prisoners.
    • Fixed a bug that prevented garrisons from increasing despite showing +X change per day in the tooltip.


    Quests & Issues

    • Added a campaign.cancel_quest console command which can cancel quests.
    • Changed some quest related conversation dialogues to map conversations instead of mission conversations.
    • The "Scout Enemy Garrison" quest will no longer target settlements that are far away.
    • The "Fencing Stolen Goods" quest will now succeed if the player waits in the quest settlement until the quest times out.
    • Changed some variables in the "Art of the Trade" quest (making profits from it will now be easier).
    • Notables that the player character gains or loses relation with in the "Revenue Farming" quest will now remember the player character.
    • The target settlement in the "Prodigal Son" quest is now being tracked on the map.
    • Text improvements to the "Gang Needs Recruits" and "Lord Wants Rival Captured" quests.
    • Fixed a bug that caused the bandit party to wait near the settlement gate in the "Caravan Ambush" quest.
    • Fixed a bug that prevented relations from decreasing when the "Army Needs Supply" quest failed.
    • Fixed a bug that caused the companion that was resolving an issue to disappear if the quest giver had died.
    • Fixed a bug that timed out the "Eliminate Kingdom" quest.
    • Fixed a bug that caused Arzagos and Istiana to be moved to the keep after kingdom creation.
    • Increased the chance of capturing prisoners in the fight with raiders during the tutorial.
    • Fixed a bug that caused the player to spawn as a spectator if they retreated and tried to enter the battle again in the fight with raiders during the tutorial.


    Conversations & Encounters

    • Added additional lines for surrender demands and comments from NPCs that had participated in tournaments with the player.
    • Fixed a bug that caused the kingdom creation dialogue option to appear even though the player had already created a kingdom.
    • Fixed minor errors in dialogues.


    Other

    • Ira is now shorter and has a slightly smaller build.
    • Musicians in taverns no longer have the same faces.
    • Fixed a bug that caused the player's stash to be cleared.
    • Fixed a bug related to calculating troop upgrade targets for mercenaries.



    Multiplayer

    Map Related

    • Echerion
      • Adjusted 3 of the respawn positions (made the seaside's team timing advantage smaller for reaching the B flag).
      • Fixed physics problems with some ramps.
      • Adjusted lighting and added new details.
      • Improved performance by disabling hundreds of unused light probes and by removing some distant flora.
      • Learn more here!

    • Xauna
      • Added a new wall/obstacle at the C flag.
      • Adjusted the middle pit fence, making it easier to shoot through.
      • Fixed physics problems with some ramps.
      • Improved performance by disabling hundreds of unused light probes and by removing some distant flora.
      • Learn more here!

    • Ayzar Stronghold
      • Heavily adjusted attacker and defender spawns in the end phase.
      • Added new ballista positions.
      • Adjusted lighting and added new details.
      • Fixed some broken stairs.
      • Learn more here!


    UI

    Changes
    • Added progressive badges for individual game mode kills and wins, hours played, and levels gained.
    • Improved the display of teammates' equipment by showing their equipment over their characters in the class selection screen.
    • Added two new options, "Enable Generic Avatars" and "Enable Generic Names" which replaces usernames and avatars with generic names and avatars.
    • Made changes to ensure that secondary team colours are more consistent.

    Fixes
    • Fixed a bug that caused the clan matches button to be visible when clan matches were disabled.
    • Fixed a bug that prevented scoreboard player avatars from being shown in duel mode.
    • Fixed a bug that prevented team selection from working during class selection.
    • Fixed a bug that caused player equipment to not update correctly in duels.



    Both

    UI

    Changes
    • Added tab navigation to the options screen with Q and E keys.

    Fixes
    • Fixed a bug that caused tooltips to stay visible on-screen.
    • Fixed a bug that caused the cursor to be visible while a video was playing (splash screen, campaign intro).


    Performance

    • Improved multi-core CPU usage.
    • Improved performance of the on-demand animation loading system.


    Combat

    • Increased the tendency of cavalry agents to couch lance.
    • Fixed a bug related to cavalry agents' aiming system that caused agents to aim at the wrong position.
    • Fixed a bug that was causing units in a shield wall formation to move their shields up and down constantly.
    • Fixed a bug that caused ranged units to switch to melee mode whenever they were placed near castle gates.
    • Fixed a bug that prevented certain weapon types from being wielded on spawn.


    Other

    • Fixed a bug that caused the rotation of siege engines to revert to their default after being destroyed.


    Modding

    • For further explanation and additional information on the modding changes check the following thread: e1.6.5 Modding Adjustments.
    • MapConversationTableau's atmosphere selection is now moddable. Modders can change the SandBoxViewSubModule.MapConversationDataProvider with SetMapConversationDataProvider and set their own custom atmospheres.
    • Modders can now add and remove additional Vec3 targets to mission namemarkers with AddGenericMarker and RemoveGenericMarker.
    • Encyclopedia Home page tabs (settlements, clans, kingdoms etc.) are now moddable.
    • The code that awards charm XP was moved from ChangeRelationAction.ApplyInternal to CharacterRelationCampaignBehavior.
    • Fixed an issue with modder-created WeaponUsageData instances not being included in the crafting templates.
    • Whether or not a hero can give out volunteers can now be changed with newly added VolunteerProductionModel.CanHaveRecruits.
    • Added OnAfterSessionStart event.
    • Removed characterobjects of removed heroes.
    • Errors with XMLs will now show an error with the faulty line and details (also in e1.6.4 latest changes).
    • Ensured that the HostileRelationship tag works.
    • Fixed some layers not being rendered on newly created terrains.
    • Fixed major memory leaks that occurred on every terrain edit operation.

    1.7.0 Beta
    Singleplayer

    Crashes

    • Fixed a crash that occurred due to the morale interaction system when the last shot missile of a dead agent killed a target.
    • Fixed a crash that occurred when the player interacted with objects just before the boss fight cinematic in hideouts.
    • Fixed a crash that occurred when the player died during a battle.
    • Fixed a crash that occurred on the campaign map due to a path optimization bug.
    • Fixed a crash that occurred when exchanging prisoners in towns.
    • Fixed a crash that occurred after finishing the Destroy Raiders quest.
    • Fixed a crash that occurred when talking to a companion to promote them to a noble while having no suitable fiefs to grant.
    • Fixed a crash that occurred after closing any scene.
    • Fixed a crash that occurred when the player wanted to forfeit a board game.
    • Fixed a crash that occurred when encountering a party that is disbanding.
    • Fixed a crash that occurred in party and inventory screens when the player "transfered all" while using the transfer slider.
    • Fixed a crash that occurred when the player "transfered all" while dragging an item in party and inventory screens.
    • Fixed a crash that occurred when changing languages during the Rival Gang Moving In quest fight.


    Performance

    • Improved performance of morale computations.
    • Improved performance of the Character Creation, Inventory screen and Scoreboard.
    • Improved the random number generator and its performance.
    • Reworked the transfer operations in siege to work in sequence over several ticks instead of all at once to prevent spikes when AI needs to do major changes in formations.
    • Optimized the code behind campaign behaviour which will affect the general game performance.
    • Optimized the code in relation to siege machines, formations and formation AI.
    • Optimized the code and fixed spikes in relation to the recruitment of lord parties.
    • Optimized the code and fixed spikes in relation to the war declaration.
    • Optimized the code in relation to the mobile party and settlement cached variables.
    • Optimized the code in relation to the settlement visitation score calculations of all parties.
    • Fixed a memory leak that occurred when loading a save where the main character is in a faction.


    Save & Load

    • Fixed a bug that caused companions not to spawn in settlements after loading a save.
    • Map info bar extended state is now tracked in game save data.


    Localisation

    • Added the following game localizations:
      • French, Italian, Japanese, Korean, Russian, Polish, Brazilian Portuguese and Latin American Spanish.
      • You should be able to select these languages within the game options.
      • We're still working on the German localization which will follow in the future.
      • Please report any game localization issues you run into here.

    • Added subtitles to the campaign intro for the supported languages.
    • General localisation improvements.
    • Chinese language updates.


    Art

    • Added two new armors: Legionnaire armor with chainmail and Legionnaire armor with brass plates.
    • Added ballista covers to various towns and castles.
    • Fixed minor bugs in various scenes.
    • Improved some materials and textures.


    Campaign Map

    • Fixed a bug that caused some villages to burn even though they weren't raided.
    • Fixed a bug that caused the snow on the campaign map to disappear for a short amount of time during winter.


    Audio

    • Music intensity now increases slightly when the charge order is given.
    • Added new animation sounds for civilian scenes.
    • Updated ambiences in keeps and taverns.
    • Fixed a bug that caused tavern music to play even when music is off in the settings.


    UI

    Changes
    • Added the new Mission Name Marker system.
      • Changed mission name marker visuals (ALT key) from texts to icons. The names of these icons become visible when an icon is centered on the screen.
      • Markers also no longer overlap, to let players see what location/agent is where more clearly.

    • Changed the Custom Battle army size maximum from half of the current battle size option to a max battle size option. Meaning, if the Battle Size is Medium (400), both sides can now go up to 1000vs1000 from the previous 200vs200.
    • Movement speed of a party is now visible on the top of the party next to it’s name for easier comparison.
    • Notables that support the player’s clan are now shown in the Clan Screen - Income tab.
    • Added a "CONTINUE" button to the SP launcher tab which loads the most recent save on the disk automatically.
    • Added a new game option "Hide Battle UI" which disables the mission UI automatically for better immersion.
    • Added icons and texts to crafting, inventory and the general weapon tooltips to show if the weapon is "Bracable" and/or "Couchable".
    • Improved the Save/Load screen visuals, added hero health percentage value to save games and expanded the Modules section.
    • Added a game option "Stop Game On Focus Lost" that will stop the game when the focus to the game window is lost (ALT-TAB).
    • Added a label that shows how many days have passed since the start of the war to the Kingdom screen - Diplomacy tab.
    • Added a tooltip line that shows owned caravans of a hero (noble or notable).
    • Added governor perk information of the inspected hero to the governor selection tooltips.
    • Improved the visibility conditions of quest markers (blue & orange exclamation marks) for issues and the main story.
    • Instead of disabling the kingdom and clan screens completely, the actions themselves are now disabled while the player is captive.
    • Encyclopedia search results are now shown in a better order.
    • Added garrison information to the town management popup.
    • Added hero deaths information to the war logs.
    • Building completed and leveled up alerts were added to the lower left chat log.
    • Added a cancel option while creating a party for a clan member via the clan screen.

    Fixes
    • Fixed a bug that caused quest related mobile party trackers to be removed after save-load.
    • Fixed a bug that prevented saved game tuples from showing non-latin characters if the file name included these characters while the game is in a latin character language.
    • Fixed a bug that prevented the display of dungeon prisoners in the settlement tooltip.
    • Fixed a bug that caused the prisoner conformity value to be reset after transferring a prisoner.
    • Fixed a bug that caused the banner selection in character creation to not be applied in SandBox.
    • Fixed a bug that caused the name and speed text to expand inwards to the 3D visual of a party. The text now expands outwards, keeping the party visual visible.
    • Fixed a bug that caused the double click on campaign map to use the first double click location for continuous double clicks.
    • Fixed a bug that caused the ransomer’s clan name to not appear on the captive's encyclopedia page.
    • Fixed a bug that caused the quest giver to not have exclamation marks in some menus.
    • Fixed a bug that caused the map notice (that says a tournament reward was added to the inventory) to show up even if the winning companion was not in the player’s party.
    • Fixed a bug that caused an incorrect text to display in the encyclopedia related to the rebel clan leaders/members.
    • Fixed a bug that caused the thumbnail of the thrash item in the inventory to not load up.
    • Fixed a bug that caused the wrong location info to be shown in the war prisoners bar under the kingdom diplomacy tab.
    • Fixed a bug that caused wrong armour colors to be used during the tournament victory cheering animation on the scoreboard UI.


    Battles and Sieges

    • Added the new Battle Terrain system.
      • The spawn positions and the facing directions of the attacking and the defending side inside the field battle mission are now determined by the encounter position/direction on the campaign map.
      • Added 23 new battle scenes for the more recognizable regions. This increases the total count to 72. We are looking to further expand the pool of available scenes over time.

    • Added the new Order of Battle system.
      • A new deployment screen has been added which appears before every battle mission if the player's side of the encounter has at least 20 troops and the encounter is not a sally-out while the player is attacking.
      • Players can divide their troops by troop types into different formations, using percentage sliders.
      • Players can give preference to "Shield", "Spear", "Throwing" and "Heavy" troops in these formations with combinations of these filters (one or more filters can be enabled).
      • Players can assign captains to these formations if they're the encounter leader. They can assign themselves to an empty formation if they're not the encounter leader.
      • Players can give starting orders to these formations and place them before the battle starts.
      • Values (sliders, filters) set in the OoB are saved between encounters.
      • We've also improved the formation cards in the order UI. They now include an explicit number of troops with their types, ammo bar and morale of the formation.

    • Improved the Battle Morale system.
      • Agents will now slowly regain lost morale up to a half of their initial morale in battles.
      • Ranged kills now provide morale to the killer's allies just like melee kills.
      • Adjusted the morale damage for different weapon types.
      • Fire ballistas now deal more morale damage.
      • Morale damage from kills and fleeing agents has been adjusted for better gameplay.
      • Fixed a bug that caused morale penalties to ignore detachments of a formation when applied.

    • Increased the effectiveness of starvation as a siege tactic.
      • Garrison parties will now not die from starvation. They will instead become wounded - and continue to consume food.
      • The starvation penalty no longer uses (low) absolute numbers but percentages similar to mobile parties. Larger garrisoned forces will suffer more wounded troops due to starvation than smaller forces.
      • Towns now show the food stored in their market to correctly indicate the amount of food left in the towns, giving a better idea on when starvation will begin.

    • Reworked the climbing of siege ladders and siege towers with ladders which fixes issues such as:
      • Not climbing some ladders/using only one ladder.
      • The swarming and moshing at the base of three ladder siege towers.
      • Agents pushing each other and getting stuck into gaps between ladders in siege towers.
      • Re-pathfinding by going back down the ladders and out of the siege tower to then come back up the ladders again.
      • AI agents having trouble climbing (attaching to) ladders due to not looking up at the ladders.
      • Missing and walking past ladders and similar.
      • Agents will now continue to raise the siege ladder even after taking damage.

    • Implemented various other Siege Mission Improvements.
      • Attackers can no longer flee while they are using ladders, siege towers or when they are on the castle walls. They'll fight to death.
      • Increased the threshold for transferring troops around in siege (to reinforce defended positions with many losses) to reduce the small number of troops running from wall to wall too often.
      • In some siege scenes defenders weren't able to perceive enemy attack directions correctly and defend the correct walls. Added additional pointers and logic to siege scenes to help recognize attack directions correctly.
      • Fixed a bug that caused archer formations to swap places in sieges continuously.
      • Fixed a bug that caused siege towers to sometimes spawn invisible.
      • Improved the siege weapon reloading behaviour of AI agents that selects which agent will conduct the reloading.
      • Fixed a bug that caused defensive siege engines to appear in the siege mission that weren’t built on the campaign map.

    • Added a game option "Slow Down While Giving Orders" that slows the game down by 75% while the player is giving orders.
    • Players can now command allied units while the opposing team is retreating. When enemies start routing, around half of the units on the winning side start cheering (ally units that are least likely to reach the enemy units) while the rest continue to pursue the enemy. Any order from the player can cancel the cheering behaviour.
    • Fixed a bug that prevented players from using the retreat (or done) button on the scoreboard when they were close to a fleeing enemy troop.


    Character Development System

    • Reworked the charm skill perk tree. Most of the existing charm skill perks were replaced with new ones. Charm skill perks now also have secondary effects.
    • Fixed the known bugged perks and completed the partially implemented perks.
    • Artisan Smith perk now works for companions as well.
    • Random clan names are now generated for the player’s clan during character creation.


    Clan and Party

    • Improved the algorithm that selects the companion's equipment after upgrading them to a noble.
    • Workshops are now inherited by the heir after the main hero dies.
    • Fixed a bug that caused companions to talk about similar problems in the party consecutively. There’s now a cooldown for each type of complaint.
    • Fixed a bug that caused companions to spawn without banners on their shields.
    • Fixed a bug that caused companions that were promoted to nobles to have children that are older than them.
    • Fixed a bug that caused separated companions to spawn in hostile settlements.
    • Fixed a bug that caused castles to stop recruiting despite being below the wage limit.
    • Fixed a bug that prevented family members from being able to join tournaments.
    • Lord parties are now more intelligent while recruiting troops to avoid troop desertion.
    • Fixed a bug that caused some parties to engage on the campaign map even though they are weaker than the party they are targeting.
    • Parties will now be able to flee to their nearby allied parties instead of escaping into the opposite direction of the stronger enemy party that’s chasing them.
    • Fixed a bug that caused some parties on the campaign map to get stuck near buildings.
    • Fixed a bug that caused disbanding parties to get stuck on the campaign map.


    Armies

    • NPCs in armies can no longer solve issues.
    • Armies will now take their cohesions into account when deciding to start a new siege/raid.


    Kingdoms and Diplomacy

    • Fixed a bug that caused the relation penalty for executing members of the minor/mercenary clans to multiply.
    • Fixed a bug that allowed enemies to attack the player once released from captivity by paying a ransom.
    • Fixed a bug that allowed the player to join a siege after a safe passage agreement.


    Economy and Trade

    • Reduced the overall item prices. Items with higher tiers are reduced more.
    • Increased the selling trade penalty of high tier items progressively. The trading penalty when buying hasn't changed.
    • Fixed a bug that caused the town's tax to become negative (the minimum value is now 0).


    Crafting

    • Added "Crafting History" to the crafting screen. Players can now see and select the last 10 weapons that they've crafted in the crafting screen free mode.
    • A better explanation of why the crafting order has failed has been added to the crafted weapon popup.
    • The default/inefficient refining recipe is now hidden after the player unlocks the "Charcoal Maker" perk.
    • Fixed a bug that prevented the switching of characters while smithing after selecting a crafting order and switching to the refine/smelt options.


    Quests & Issues

    • Added dragon banners and pieces to the sandbox mode which can be acquired by completing the storyline quests. (Not equippable for missions as of yet.)
    • Added missing exclamation marks for quest related heroes and location.
    • Completing the Army Needs Supplies quest will now increase the food of the army.
    • Deliver Herd quest:
      • Updated the selected livestock.
      • Removed the partial delivery option.
      • Decreased the crime rating penalty from 30 to 20.
      • Updated the reward.

    • Needs Manual Laborers quest:
      • Decreased the quest time limit from 30 to 10.
      • Updated the maximum prisoner limit to a random number between 30 and 50.
      • Added new quest logs.
      • Removed the Headman power and relation loss.

    • Lady/Lord Needs a Tutor quest:
      • Fixed a bug that caused the quest hero to get stuck in our clan if the quest giver died and the quest was canceled.

    • Village Needs Grain Seeds quest:
      • Updated the success relation gains.
      • Updated the grain amount formula.

    • Revenue Farming quest:
      • Increased the duration for gathering all taxes per village.
      • Improved some texts and logs.
      • Instead of using a pop-up, the player now has to deliver the collected revenue to the quest giver noble or to one of the settlements that belong to them.
      • Updated all the quest event consequences and conditions.
      • Quest event consequences will now be shown as notification.
      • Added two new quest events.
      • Merged some quest notifications into one notification.
      • Player has to have at least 20 healthy troops to start the revenue collection progress.

    • Disrupt Supply Lines quest:
      • Increased the number of settlements that caravans visit to 6.
      • The quest caravan now leaves the first town 5 days after the quest initiation.
      • Changed the quest caravan party model.
      • Changed the quest caravan party base speed to 4.

    • Rescue Your Family quest:
      • Last seen locations of the siblings are now updated after the quest gets completed.
      • Radagos is now locked while entering the quest's hideout.

    • Betting Fraid quest:
      • Decreased the quest’s rewards.
      • Decreased the relationship bonus with the counter offer’s offering hero.

    • Fixed a bug that caused the Landlord Needs Manual Laborers quest to be impossible to successfully resolve.
    • Fixed a bug that caused the loading screen to freeze if the Rival Gang quest had been taken while having Train Troops or Rescue Your Family quests active.
    • Fixed a bug that prevented the Escort Merchant Caravan quest's caravan trade rumors from updating.
    • Added a pop up message that notifies the player to recruit more troops if needed while traveling during the Locate and Rescue Traveller quest.
    • Added a pop up that explains the situation after the main party retreats in the Radagos' Hideout during tutorial phase.
    • The main hero is now healed to 50% of the maximum health after the main party is defeated or has retreated in the Radagos' Hideout during tutorial phase.
    • Fixed a bug that allowed the main hero to recruit prisoners during tutorial.
    • Fixed a bug that caused some main storyline quests' remaining days to be set wrong.
    • Fixes a bug that caused wrong reasons for the player’s inability to take a quest to be given.
    • Fixed a bug that caused some quest initial dialogues to be empty.


    Conversations & Encounters

    • Added the ability to create a new party or attach the companion to your own party via a conversation after rescuing a companion during battle.
    • Added additional beggar conversation lines.
    • Dialogue options are now listed across several “pages” instead of a long list (max 5 options on each page).
    • Fixes a bug that caused the player to answer their own questions in workshops.
    • Fixed a bug that caused the dialogue to repeat over and over again after rescuing an imprisoned enemy noble.
    • Added a dialogue response which let’s the player know if a courtship NPC becomes ineligible.


    Other

    • Renamed Warlord Scale Armor to Scale Warlord Armor.
    • Renamed Footman Padded Coat to Padded Footman Coat.
    • Changed the name of bolt items from singular to plural (Bolts).
    • Battanian skirmisher, Battanian veteran skirmisher and the Battanian wildling now use an axe, a shield and 2 sets of javelins.
    • Removed javelins from the Battanian Oathsworn.
    • The Aserai Mamluk no longer uses maces, instead they exclusively use iron scimitars.
    • Replaced helmets of the Battanian Skirmisher and Veteran Skirmisher with each other.
    • Updated the Oathsworn weapon to now have a One Handed Bearded Axe and added the Highland Throwing Axe.
    • The following shields are now of khuzait culture: Tribal Steppe Shield, Round Steppe Shield, Wicker Square Shield, Wicker Square Tournament Shield, Reinforced Wicker Square Shield and Wicker Shield.
    • Moved the Militia troops to Tier 2 and the Veteran Militia troops to Tier 3 slots.
    • Reduced Half Scaled Barding's armor value to 40 (from 76).
    • Reduced Scale Barding's armor value to 50 (from 125).
    • Heavy Quarrels now have +3 Piercing Damage and are assigned to the Imperial Sergeant Crossbowman.
    • Light Quarrels now have +1 Piercing Damage and are assigned to the Imperial Crossbowman.
    • Sturgian Archer now has a skill level of 100 Athletics (was 60), 50 Riding (was 100) and 25 Crossbow (was 15).
    • Varyag now has a skill level of 70 Athletics (was 60) and 40 Riding (was 70) and 30 Two Handed (was 10).
    • Sturgian Otroki now has a skill level of 40 Athletics (was 20) and 20 Riding (was 40).
    • Varyag Veteran now has a skill level of 80 Riding (was 45), 35 Bow (was 45), 15 Crossbow (was 20) and 80 Throwing (was 100).
    • Added a new cheat "campaign.add_supporters_for_main_hero [Number]". This adds supporters to the main clan which are selected from existing notables that already support or don’t support other clans.
    • Added a new cheat "facegen.show_debug [0-1]". This enables all of the Build, Weight and Age sliders for body generation.
    • Added a new cheat “campaign.list_all_parties_and_armies_of_kingdom”. This shows every party and army of a faction on the campaign map.
    • Renamed the Horse, Sumpter Horse and War Horse classes to Mount, Pack Mount and War Mount respectively.
    • Rewrote the Imperial culture description.
    • Changed village names in custom battle to uppercase.
    • Fixed a bug that caused notables from incorrect cultures to spawn in some villages.
    • Fixed a bug which caused the hideout boss' companions to not cheer when the boss defeated the player during the duel phase.



    Multiplayer

    Crashes

    • Fixed a crash that occurred when a client joined an ongoing multiplayer match.
    • Fixed a crash that occurred when players tried to rotate siege machines at the end of a match.
    • Fixed a crash that occurred when the cosmetics are disabled.


    Art

    • Item Customization: Added around 40 new items, including some high tier battle crowns.
    • Added plural suffixes to multiplayer gloves.


    Design & Balance

    • Introduced changes to the flag capture system (doesn't affect the Siege game mode):
      • The closest player to the flag is still the one that dictates whose team is capturing the flag.
      • Enemies in the zone near the flag now slow down the capture speed. The more enemies there are, the slower the capture speed. This effect is mitigated if more allies join the fray.
      • The match doesn't end if there's an enemy in the zone near the flag even if the morale runs out. If there's an enemy on the final flag, the round continues until the enemy captures the final flag, the enemy is killed or the enemy steps out of the zone near the flag.


    Map Related

    • Echerion: Fixed a wall LOD that was flickering from a distance.


    Other - Miscellaneous

    • Updated the kick poll rules. All teammates must now agree to kick the target player in Skirmish and Captain modes.


    UI

    Changes
    • New Player Profiles
      • Reworked the player information in the Multiplayer Lobby. When you enter the lobby, you are now greeted with the new player profile information.
      • A summary of the important player data is displayed in that section.
      • The social tab has been reworked into a single Profile page.
      • The profile page includes Statistics, Badges, Clan, Bannerlord ID and more.
      • You can also view profile pages of your in-game friends and clan members by using the friends list and the clan roster pages.

    • Added a clan section to the friends panel to see the status of clan members.
    • Earned badges are now shown on the after-battle loot popup, together with the earned loot.
    • Added a game option "Report Shouts" that enables/disables other players' shout reports in the chat log.
    • Server filter options "Has Players", "Not Full" and "Has Password Protection" are now saved between game sessions.

    Fixes
    • Fixed a bug that caused perk selections to not be updated in non Captain and Skirmish modes.
    • Fixed a bug that caused the "end of the round UI" to not display the "Draw" result.
    • Fixed layout issues with the player badge visuals.
    • Fixed a bug that caused the scoreboard to stay visible if the team selection came up while the scoreboard was enabled.
    • Fixed localization bugs in the Customization tab.



    Both

    Crashes

    • Fixed a crash that occurred when the player tried to take a fire pot while kicking.


    Art

    • Fixed a bug that caused snow particles to look like lines.
    • Fixed a bug that caused siege weapons to change direction when destroyed.


    Audio

    • Added missing sounds for siege engines.
    • Updated the castle gate break sounds.
    • Updated the siege boulder impacts.
    • Fixed a bug that caused many weapon impact sounds to not trigger after a certain distance.
    • Fixed a bug that caused some siege engines to have a robotic sound.
    • Fixed a bug that caused burning jars to not make a sound on some surfaces.
    • Fixed a bug that caused the player's sounds to jump around in the 3D space.
    • Fixed many minor issues with ambient sounds.


    UI

    Changes
    • Renamed the "Escape Menu" to "Pause Menu".

    Fixes
    • The correct "Mixed Formation" shouts are now played when the player selects a mixed formation.
    • Fixed a bug that caused the launcher process to not close correctly in some instances.
    • Fixed a bug that caused ballistas to not be responsive to gamepad inputs.
    • Fixed localization issues in the options performance tab.
    • Fixed a bug that caused CTRL+V to not work for Build, Weight and Age values even if they're shown to the player.


    Performance

    • Fixed several spikes related to loading animations from the disk.
    • Fixed several spikes related to the animation system.
    • Improved performance of the sound system.


    Animations

    • Fixed an animation bug that occurred when the player pressed the “Use” button again while picking up a stone.
    • Fixed some technical issues with running animations.
    • Corrected the javelin equipping animation.


    Combat

    • Bastard weapons can now be used as one-handers by using the alternative switch toggle while they are in the two-handed mode. They still switch between one-handed and two-handed mode automatically by wielding/sheathing a shield.
    • Players are now able to zoom-in using ballista.
    • Reduced damage of individual projectiles for siege engines that fire multiple projectiles.
    • Fixed a bug that caused ranged units to remain unequipped when the “Hold your fire” order was given.
    • Fixed a bug that caused troops in the shield wall formation to not attack the enemy.
    • Fixed a bug that caused ranged units in formations that encourage shield usage not to attack.



    Modding
    • For further explanation and additional information on the modding changes check the following thread: e1.7.0 Modding Adjustments.
    • Added new dependency types in SubModule.xml & other improvements.
      • <DependedModule/> Node now supports the Optional attribute. If Optional is true, the launcher will only check if the Depended module is loaded before the current submodule. If Optional is false, the launcher will also check if the Depended module is enabled or not.
      • <ModulesToLoadAfterThis/> Node has been added. Modules given in this scope will be forced to load after the current submodule. Essentially an inverse dependence.
      • <IncompatibleModules/> Node has been added. If any module given in this scope exists and is enabled, the module defined in the node will be disabled. Doesn't depend on load order.
      • Syntax examples for <ModulesToLoadAfterThis/> and <IncompatibleModules/> have been added to the Native SubModule.xml. DependedModule-Optional syntax has been added to the rest of the SubModule.xmls.

    • Launcher sprite sheets are now located in the Modules/Native/LauncherGUI so that modders can overwrite or add new images for the launcher.
    • Cultural feats have been moved into CultureObject and are now loaded from XMLs. This allows for much easier replacing or adding of new culture-specific advantages/disadvantages.
    • Child, wanderer, notable, lord and rebel hero templates were moved into CultureObject and are now loaded from XMLs.
    • Mercenary troops for each culture can now be determined in XMLs.
    • Added a new XML (weapon_descriptions.xml) to make weapon descriptions moddable.
    • Removed the PartyBase.Leader, MobileParty.Leader variables. Moved the PartyLeader variable to the PartyComponent.
    • Added more informative errors and warnings for invalid/missing XMLs.
    • Made reload animations moddable. They now support up to 15 reload phases.
    • Fixed a bug that caused the covers_head flag and its usage on helmets to crash the game.
    • Added TickRequirement.TickParallel to provide a multithread tick mechanism for scripts. Can be used with OnTickParallel callback.
    • Added a custom base party speed set option for the custom party component.
    • Added custom harness and mount set options for the custom party component.
    • Added the AvoidHostileActions parameter option for custom party component which prevents the party from being hostile with the encountered party.
    • Fixed a crash that occurred in the editor when closing the scene.
    • Fixed a crash that occurred in the editor when trying to add the ladder spawner.
    • Added slope and height filters to the smoothen brush.
    • Added the ability to select the relevant path by selecting any of the path nodes in the editor.
    • Added a tool that checks the validity of destructible states of destructible components.
    • Reinforced the scene problem checking tool with new additions to the navigation mesh controls.
    • Fixed a bug that caused terrain nodes to only be visible from certain angles and distances on newly
    • created terrains.
    • Fixed a bug that prevented the modification of newly created terrains.
    • Fixed a bug that caused the importer to create redundant mesh vertices.
    • Fixed the activation delay parameter of the particle system.
     
    roflkong3, acer palmatum und Pain553 gefällt das.
  34. Ixalmaris gesperrter Benutzer

    Ixalmaris
    Registriert seit:
    16. Juni 2016
    Beiträge:
    10.809
    1.6.5 Hotfix
    Singleplayer

    Crashes

    • Fixed a crash that occurred when bartering for safe passage.


    Fixes

    • Fixed a bug that caused the wrong location to be shown for prisoner heroes in the Kingdom-Diplomacy War tab.



    Multiplayer

    Fixes

    • Fixed a bug that caused the Steel Nasal Cap to get overridden by the default helmet of the Brigand.


    Changes

    • Adjusted some perk names and descriptions.
    • Infantry Changes:
      • Reduced the cost of many Heavy Infantry classes for TDM and Siege by 10 gold.
    • Reworked many perks, weapons, and class attributes. Notable examples:
      • Vlandia Sergeant: Armor 41 -> 45 , new “Shieldwall” perk shield (captain mode only).
      • Sturgian Warrior: Granted a shield by default.
    • Ranged Changes:
      • Decreased the damage multiplier of javelins against shields from 75% to 25%.
      • Increased damage of all low-tier bows and crossbows.
      • Decreased damage of all high-tier bows and crossbows.
      • All melee-focused archer perks now either reduce the penalty of aiming or increase the speed overall while moving.
      • Accuracy perks for archers now only apply on foot (except for Khuzait).
    • Cavalry Changes:
      • Added a half-barding version to all heavy cavalry classes.
      • Reduced the weight of full bardings, making your Warhorses more responsive to dashes.
      • Added a default shield to most light cavalry classes.
      • Bow and Arrows perks now grant accuracy bonuses.
      • Reworked many lance and cavalry spear-related perks.
      • Reduced the cost of many Heavy Infantry classes for TDM and Siege by 50 gold.
      • Increased the skirmish mode prices of most light cavalry classes.
      • Vanguard: Cost 130 -> 140.
      • Courser: Cost 130 -> 140.
      • Beduin: Renamed to Jawwal (to fit the single player campaign lore), Cost 130 -> 140.
      • Raider: Cost 130 -> 140.
      • Mounted Warrior: Cost 140 -> 150.
    • Check the forum thread for more details.

    1.7 Beta
    Singleplayer

    Crashes

    • Fixed a crash that occurred when bartering for safe passage. (Also in 1.6.5 hotfix.)
    • Fixed a crash that occurred when bartering with bandits.
    • Fixed a crash that occurred when calling all companions in the tavern.
    • Fixed a crash that occurred when the player hovered over caravan animals and equipment with the cursor.
    • Fixed a crash that occurred due to player agent being removed from detachments at the beginning of the battle.


    Fixes

    • Fixed a bug that caused the dialogue option that displays the next list of options to get stuck.
    • Fixed bug that caused the Preventive Medicine perk to work even when the player didn't enter a battle.
    • Fixed a bug that caused the Parade perk to work in other clans' settlements.
    • Fixed a bug that caused the party name/speed labels to overlap the party size labels for non-main party nameplates.
    • Fixed a bug that caused the escape menu buttons to not show up in some cases.
    • Fixed a bug that caused some items to disappear on drag & release in the launcher and barter.
    • Fixed a bug that caused the "Slow down while giving orders" not to revert back to normal speed in some cases.
    • Fixed a bug that caused the "CONTINUE" button on the launcher to not work properly if the initial video is missing.


    Changes

    • Players can no longer grant a settlement that has a voting procedure in progress which can affect the ownership of the settlement.
    • Added the Character Portrait Competition winner faces to the game. You can see them wandering the lands of Calradia under the names of Ghuzid (Battle Hardened), Satros (Philosopher), Minarvina (Sidekick), and Tyliana (Machiavellian).
    • Clan members' location text now says "Governing at…" if the hero is governing a settlement.
    • Added the missing charm perk icons.



    Multiplayer

    Changes

    • Balance changes from e1.6.5 have also been applied to e1.7.0.



    Modding
    • Made map screen's VisualsOfEntities public which should extend the moddability of party visuals.
    • Removed the error for invalid XMLs which was causing crashes.
     
    roflkong3 gefällt das.
  35. Kami_Syro

    Kami_Syro
    Registriert seit:
    30. Mai 2011
    Beiträge:
    1.129
    Ich entschuldige mich schon von vornherein für meine Faulheit selber nachzuschauen. Hatte mir das Spiel zu release gekauft und dann so 3 Monate gespielt und seid dem nicht mehr und auch nicht verfolgt was Patches und so angeht. Währe jemand so freundlich mir zusammen zufassen welche großen Veränderungen es bisher gegeben hat und welche Features so hinzu gekommen sind? Danke schon mal.
     
  36. Ixalmaris gesperrter Benutzer

    Ixalmaris
    Registriert seit:
    16. Juni 2016
    Beiträge:
    10.809
    Wieder ein kleines Update

    1.6.5
    Singleplayer

    Crashes

    • Fixed a crash that occurred when ranged troops ran out-of-ammo.


    Multiplayer

    Crashes

    • Fixed a crash that occurred when selecting "Beta X Wins" badges.


    Fixes

    • Fixed the "Fighter" perk for the "Khan's Guard" class.
    • Fixed badge sizes on the Clan Roster page and scoreboard.


    Changes

    • Adjusted the "Hunter" perk for archer classes:
      • Damage to Horses is decreased from 75% to 50%.
      • Now only works with ranged weapons.

    • Decreased the accuracy of throwing axes.

    1.7 Beta
    e1.7.0 Beta

    Singleplayer

    Crashes

    • Fixed a crash that occurred when ranged troops ran out-of-ammo. (Also in 1.6.5 hotfix.)
    • Fixed a number of crashes that could occur when loading "Order of Battle" configurations.
    • Fixed a crash that occurred when clicking on caravans and other non-troop entities while in the "Order of Battle" stage.
    • Fixed a crash that occurred when collecting revenue from villages in the "Revenue Farming" quest.
    • Fixed a crash that occurred when trying to talk to an army leader while waiting in a village.
    • Fixed a crash that occurred when loading a save file with the "Disrupt Supply Lines" quest active.
    • Fixed a crash that occurred when the "Notable wants his/her daughter found" quest timed out while the player was a prisoner.


    Fixes

    • Fixed a bug that caused settlement nameplate quest markers to remain after a quest was completed.
    • Fixed a bug that caused the commander of a formation to be transferred to another formation in the "Order of Battle" screen.
    • Fixed a bug that prevented locked formation weight sliders from resetting when changing the troop type of a formation.
    • Fixed a bug that caused troops to be sent to an unrelated formation when there were available formations with locked weights.
    • Fixed a bug that gave the player a "Missing Formations" warning in the "Order of Battle" screen when helping other parties.
    • Fixed a problem related to Radagos' execution.


    Changes

    • Improvements to the battle-to-battle persistence of "Order of Battle" configurations.
    • Added automatic disabling to the formation troop type filters extension in the "Order of Battle" screen.



    Multiplayer

    Crashes

    • Fixed a crash that occurred when selecting "Beta X Wins" badges. (Also in 1.6.5 hotfix.)
     
    Pain553 und roflkong3 gefällt das.
  37. Ixalmaris gesperrter Benutzer

    Ixalmaris
    Registriert seit:
    16. Juni 2016
    Beiträge:
    10.809
    1.5 GB Update für ....
    e1.6.5

    Multiplayer

    Changes

    • Added winter themed maps. Happy holidays!
     
    roflkong3 und Pain553 gefällt das.
  38. Ixalmaris gesperrter Benutzer

    Ixalmaris
    Registriert seit:
    16. Juni 2016
    Beiträge:
    10.809
    1.6.5 update
    Singleplayer

    Fixes

    • Fixed a bug that made the main party remain and be renamed to "unnamedMobileParty" after the player character died while the selected heir was a prisoner.
    • Fixed a bug that caused the game to freeze when forfeiting a game of Tablut.

    1.7 beta
    Singleplayer

    Crashes

    • Fixed a crash that occurred after talking with a companion after loading an older save file.
    • Fixed a crash that occurred after a battle mission is ended while the "Disrupt Supply Lines" quest was active.
    • Fixed a crash that occurred when exiting a mission.
    • Fixed a crash that occurred when loading a save game with the "Prodigal Son" issue quest active during the common area fight with the gang leader stage of the quest.
    • Fixed a crash that occurred when closing the inventory, party screen, or character creation screens.
    • Fixed a crash that occurred when creating a new game after the campaign intro video.
    • Fixed a crash that occurred after trading with a caravan.
    • Fixed a crash that occurred when trying to initiate a conversation with village notable directly from the UI.
    • Fixed a crash occurred when bartering for peace during a siege.


    Fixes

    • Fixed a bug that made the main party remain and be renamed to "unnamedMobileParty" after the player character died while the selected heir was a prisoner. (Also in 1.6.5 hotfix.)
    • Fixed a bug that caused the game to freeze when forfeiting a game of Tablut. (Also in 1.6.5 hotfix.)
    • Fixed an issue that prevented the smithing level slider from updating correctly.
    • Fixed a number of issues related to that 'Health Advice', 'Tribute', and 'Self Promoter' perks.
    • Fixed a bug that caused the "Family Feud" quest character to disappear.
    • Fixed a bug that caused party nameplates to remain on screen while while the party was off-camera.
    • Fixed an issue that prevented donated prisoners from being added to dungeons.


    Changes

    • It is no longer possible to transfer quest characters to towns using the settlement companion transfer UI.
     
    roflkong3 und Pain553 gefällt das.
  39. CarnageDark

    CarnageDark
    Registriert seit:
    25. März 2007
    Beiträge:
    14.540
    Das würde mich auch interessieren. Direkt es hier jemand aktuell? Lohnt es sich schon zu spielen und sind die meisten Inhalte schon im Spiel oder sollte man lieber noch weiter warten?

    Für wann ist denn der Release geplant? Ich habe das Spiel gekauft, um die Entwicklung zu unterstützen, habe aber fast nichts mehr vom Spiel mitbekommen.
     
    TalRasha[LD] gefällt das.
  40. Pain553

    Pain553
    Registriert seit:
    29. Mai 2002
    Beiträge:
    6.593
    Ort:
    ung fehlgeschlagen
    Mein RIG:
    CPU:
    Hier könnte Ihre Werbung stehen!
    Ich würde noch weiter warten. :yes:
     
    Kami_Syro gefällt das.
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