Mount & Blade Bannerlord wo bist du nur? Es ist da!

Dieses Thema im Forum "Spieleforum" wurde erstellt von Demyrax, 23. Januar 2018.

  1. acer palmatum

    acer palmatum
    Registriert seit:
    15. November 2006
    Beiträge:
    19.152
    Ort:
    Meddlfranken (tatsächlich)
    Gibt mehr Quests als bei Release, aber wiederholen sich trotzdem recht oft. Wenn die so weitermachen wird das Ding nicht vor 2025 fertig. Spaß kann man damit aber jetzt schon haben.
     
  2. Ixalmaris gesperrter Benutzer

    Ixalmaris
    Registriert seit:
    16. Juni 2016
    Beiträge:
    10.809
    1.7 Patch.
    Mit dem nächsten Patch 1.7.1 wird das Speichersystem umgestellt. Wer einen Spielstand in Zukunft weiterspielen will muss ihn jetzt in 1.7.0 laden damit er kompatibel bleibt.
    NOTICE:
    Please be aware that in order for save files to be compatible with e1.7.1 and any later updates, you should first load your save file in the e1.7.0 version of the game and save it before updating to e1.7.1 or any later versions.

    • e1.7.0 is currently the live version of the game and we strongly advise that you take this opportunity to update any save files that you would like to continue playing in the future before updating to e1.7.1.
    • If you are playing the game on Steam, you will be able to access e1.7.0 at your own convenience by right clicking the game in your Steam Library > Properties… > Betas > Select e1.7.0 from the drop down list.
    • If you play the game through anywhere other than Steam then unfortunately you will be unable to load older saves in future versions and must take action now to preserve your save files.


    Initial Beta Changelog:

    Singleplayer

    Crashes

    • Fixed a crash that occurred when a dead agent's missile killed another agent.
    • Fixed a crash that occurred after interacting with an object just before the hideout boss fight cinematic.
    • Fixed a crash that occurred upon death during a battle.
    • Fixed a crash that occurred on the campaign map due to a path optimisation bug.
    • Fixed a crash that occurred when exchanging prisoners in towns.
    • Fixed a crash that occurred after finishing the "Destroy Raiders" quest.
    • Fixed a crash that occurred when attempting to grant peerage to a companion while having no suitable fiefs to grant.
    • Fixed a crash that occurred when exiting scenes.
    • Fixed a crash that occurred when attempting to forfeit a board game.
    • Fixed a crash that occurred when interacting with a disbanding party.
    • Fixed a crash that occurred when attempting to use the transfer all command in the Inventory or Party screen while interacting with the transfer slider or while dragging an item.
    • Fixed a crash that occurred when changing languages during the "Rival Gang Moving In" quest fight.


    Performance

    • Improved the performance of morale computations.
    • Improved the performance of the Character Creation, Inventory screen and Scoreboard.
    • Improved the random number generator and its performance.
    • Reworked the transfer operations in siege to work in sequence over several ticks instead of all at once to prevent spikes when the AI needs to do major changes in formations.
    • Optimised the code behind campaign behaviour to improve general game performance.
    • Optimised the code in relation to siege machines, formations and formation AI.
    • Optimised the code and fixed spikes in relation to the recruitment of lord parties.
    • Optimised the code and fixed spikes in relation to declarations of war.
    • Optimised the code in relation to mobile party and settlement cached variables.
    • Optimised the code in relation to the settlement visitation score calculations of all parties.
    • Fixed a memory leak that occurred when loading a save file with the player character in a faction.


    Save & Load

    • Fixed a bug that prevented companions from spawning in settlements after loading a save.
    • Map info bar extended state is now tracked in the game save data.


    Localisation

    • Added the following game localisations:
      • Español (Latin American), Français, Italiano, 日本語 , 한국어, Polskie, Pусский, and Português-Brasil.
      • You can select from these languages within the game options.
      • We're still working on the Deutsch localisation which will follow in the future!
      • Please report any localisation issues you run into here.

    • Added subtitles to the campaign intro for the supported languages.
    • General localisation improvements.
    • Chinese language updates.


    Art

    • Added two new armours, Ornate Legionary Scale Mail and Decorated Legionary Mail.
    • Added ballista covers to various town and castle scenes.
    • Fixed minor bugs in various scenes.
    • Improved some materials and textures.


    Campaign Map

    • Fixed a bug that caused some villages to burn without being raided.
    • Fixed a bug that caused snow to disappear from the campaign map for a short amount of time during winter.


    Audio

    • Music intensity now increases slightly when a Charge order is given.
    • Added new animation sounds for civilian scenes.
    • Updated ambiences in keeps and taverns.
    • Fixed a bug that allowed tavern music to play when music was turned off in the settings.


    UI

    Changes
    • Added a new Mission Name Marker system:
      • Changed mission name marker visuals (ALT key) from text to icons. The icon names become visible when centred on the screen.
      • Markers no longer overlap.

    • Increased the Custom Battle army size maximum to 1000 vs 1000.
    • Party movement speeds are now shown next to the party name.
    • Notables that support the player’s clan are now shown in the Clan Screen - Income tab.
    • Added a "CONTINUE" button to the launcher that loads the most recent save file.
    • Added a new game option "Hide Battle UI" to disable the mission UI.
    • Added icons and texts to weapon tooltips to show if the weapon is "Braceable" and/or "Couchable".
    • Improved the Save/Load screen visuals, added hero health percentage value to save games and expanded the Modules section.
    • Added a game option "Stop Game On Focus Lost" that stops the game when the focus to the game window is lost (Alt-Tab).
    • Added a label to the Kingdom screen - Diplomacy tab that shows how many days have passed since the start of a war.
    • Added an "Owned Caravans" line to character tooltips.
    • Added governor perk information of the inspected character to the governor selection tooltips.
    • Improved the visibility conditions of quest markers (blue & orange exclamation marks).
    • Enabled the Kingdom and Clan screens while blocking the actions within them while being held captive.
    • Improved the order of encyclopedia search results.
    • Added garrison information to the town management popup.
    • Added character death information to war logs.
    • Added building completed and levelled up alerts to the lower-left chat log.
    • Made it possible to cancel party creation for a clan member via the clan screen.

    Fixes
    • Fixed a bug that caused quest related mobile party trackers to be removed after loading a save.
    • Fixed a bug that prevented saved game tuples from showing non-Latin characters if the file name included these characters while the game was set to a Latin character language.
    • Fixed a bug that prevented dungeon prisoners from being displayed in settlement tooltips.
    • Fixed a bug that caused the prisoner conformity value to be reset after transferring a prisoner.
    • Fixed a bug that caused the banner selection in character creation to not be applied in SandBox.
    • Fixed a bug that caused the party name and speed text to expand inwards to the 3D visual. The text now expands outwards, keeping the party visual visible.
    • Fixed a bug that caused a double-click on the campaign map to use the first double click location.
    • Fixed a bug that prevented a ransomer’s clan name from appearing on the captive's encyclopedia page.
    • Fixed a bug that caused exclamation marks to be missing from quest givers in some menus.
    • Fixed a bug that caused the tournament reward was added to the inventory notice to show up even if the winning companion was not in the player’s party.
    • Fixed a bug related to rebel clan leaders/members that caused incorrect text to be displayed in the encyclopedia
    • Fixed a bug that prevented trash item thumbnails from being displayed in the inventory.
    • Fixed a bug that caused the wrong location info to be shown in the Prisoners bar under the Kingdom - Diplomacy tab.
    • Fixed a bug that caused the wrong armour colours to be used during the tournament victory cheering animation on the scoreboard UI.


    Battles and Sieges

    • Added a new Battle Terrain system:
      • The spawn positions and the facing directions of each side inside the field battle mission are now determined by the encounter position and direction on the campaign map.
      • Added 23 new battle scenes for the more recognisable regions. This increases the current total count to 72. We are looking to further expand the pool of available scenes over time.

    • Added a new Order of Battle system:
      • A new deployment screen has been added which appears before every battle mission with at least 20 troops on the player's side and if the encounter is not an offensive sally-out.
      • Players can divide troops into different formations by troop type, using percentage sliders.
      • Players can give preference to "Shield", "Spear", "Throwing" and "Heavy" troops in these formations with combinations of these filters (one or more filters can be enabled).
      • Players can assign captains to these formations if they're the encounter leader. They can assign themselves to an empty formation if they're not the encounter leader.
      • Players can give starting orders to these formations and place them before the battle starts.
      • Values (sliders, filters) set in the OoB are saved between encounters.
      • Formation cards in the order UI now include an explicit number of troops, their type, ammo bar, and morale.

    • Improved the Battle Morale system:
      • Agents will now slowly regain up to half of their initial morale in battles.
      • Ranged kills now provide morale to allies, just like melee kills.
      • Adjusted morale damage for different weapon types.
      • Fire ballista now deals more morale damage.
      • Morale damage from kills and fleeing agents have been adjusted for better gameplay.
      • Fixed a bug that caused morale penalties to ignore detachments of a formation when applied.

    • Increased the effectiveness of starvation as a siege tactic:
      • Garrisons will no longer die from starvation, instead, they become wounded - and continue to consume food.
      • The starvation penalty no longer uses (low) absolute numbers but percentages similar to mobile parties. Larger garrisoned forces will suffer more wounded troops due to starvation than smaller forces.
      • Towns now show the food stored in their market to correctly indicate the amount of food left in the town, giving a better idea of when starvation will begin.

    • Reworked the climbing of siege ladders and siege towers with ladders to fix issues such as:
      • Not climbing some ladders/using only one ladder.
      • The swarming and moshing at the base of three ladder siege towers.
      • Agents pushing each other and getting stuck in gaps between ladders in siege towers.
      • Re-pathfinding by going back down the ladders and out of the siege tower only to then come back up the ladders again.
      • AI agents having trouble climbing (attaching to) ladders due to not looking up at the ladders.
      • Missing and walking past ladders and similar.
      • Agents will now continue to raise the siege ladder even after taking damage.

    • Implemented various other Siege Mission improvements:
      • Attackers can no longer flee while they are using ladders and siege towers, or when they are on the castle walls. They'll fight to the death.
      • Increased the threshold for transferring troops around in siege (to reinforce defended positions with many losses) to reduce the small number of troops running from wall to wall too often.
      • Added additional pointers and logic to siege scenes to help defenders recognise attack directions correctly.
      • Fixed a bug that caused archer formations to swap places in sieges continuously.
      • Fixed a bug that caused siege towers to spawn invisible.
      • Improved the siege weapon reloading behaviour of AI agents that selects which agent will conduct the reloading.
      • Fixed a bug that caused defensive siege engines to appear in the siege mission that weren’t built on the campaign map.

    • Added a game option "Slow Down While Giving Orders" that slows the game down by 75% while the player is giving orders.
    • Allied units can now be issued commands while the enemy is retreating. When enemies start routing, around half of the units on the winning side start cheering (ally units that are least likely to reach the enemy units) while the rest continue to pursue the enemy. Any order from the player can cancel the cheering behaviour.
    • Fixed a bug that prevented the retreat/done button on the scoreboard from being used while close to a fleeing enemy.


    Character Development System

    • Reworked the charm skill perk tree. Most of the existing charm skill perks were replaced with new ones. Charm skill perks now also have secondary effects.
    • Fixed the known bugged perks and completed the partially implemented perks.
    • The Artisan Smith perk now works for companions as well.
    • Random clan names are now generated for the player’s clan during character creation.


    Clan and Party

    • Improved the algorithm that selects the companion's equipment after upgrading them to a noble.
    • Workshops are now inherited by the heir after the main hero dies.
    • Fixed a bug that caused companions to talk about similar problems in the party consecutively. There’s now a cooldown for each type of complaint.
    • Fixed a bug that caused companions to spawn without banners on their shields.
    • Fixed a bug that caused companions that were promoted to nobles to have children that are older than them.
    • Fixed a bug that caused separated companions to spawn in hostile settlements.
    • Fixed a bug that caused castles to stop recruiting despite being below the wage limit.
    • Fixed a bug that prevented family members from being able to join tournaments.
    • Lord parties are now more intelligent while recruiting troops to avoid troop desertion.
    • Fixed a bug that caused some parties to engage on the campaign map even though they were weaker than the party they were targeting.
    • Parties are now able to flee to nearby allied parties instead of escaping in the opposite direction of the enemy party that’s chasing them.
    • Fixed a bug that caused some parties on the campaign map to get stuck near buildings.
    • Fixed a bug that caused disbanding parties to get stuck on the campaign map.


    Armies

    • NPCs in armies can no longer solve issues.
    • Armies will now take their cohesion into account when deciding to start a new siege/raid.


    Kingdoms and Diplomacy

    • Fixed a bug that caused the relation penalty for executing members of minor/mercenary clans to multiply.
    • Fixed a bug that allowed enemies to attack the player after being released from captivity by paying a ransom.
    • Fixed a bug that allowed the player to join a siege after a safe passage agreement.


    Economy and Trade

    • Reduced item prices overall. Items with higher tiers are reduced more.
    • Increased the selling trade penalty of high tier items progressively. The trading penalty when buying hasn't changed.
    • Fixed a bug that allowed a town's tax to become negative. The minimum value is now 0.


    Crafting

    • Added "Crafting History" to the crafting screen. Players can now see and select the last 10 weapons that they've crafted in free mode.
    • A better explanation of why the crafting order has failed has been added to the crafted weapon popup.
    • The default/inefficient refining recipe is now hidden after the player unlocks the Charcoal Maker perk.
    • Fixed a bug that prevented the switching of characters while smithing after selecting a crafting order and switching to the refine/smelt options.


    Quests & Issues

    • Added dragon banners and pieces to the Campaign mode which can be acquired by completing the storyline quests. (Not equippable for missions as of yet.)
    • Added missing exclamation marks for quest related heroes and locations.
    • Completing the "Army Needs Supplies" quest will now increase the food of the army.
    • Deliver Herd:
      • Updated the selected livestock.
      • Removed the partial delivery option.
      • Decreased the crime rating penalty from 30 to 20.
      • Updated the reward.

    • Needs Manual Laborers:
      • Decreased the quest time limit from 30 to 10.
      • Updated the maximum prisoner limit to a random number between 30 and 50.
      • Added new quest logs.
      • Removed the Headman power and relation loss.

    • Lady/Lord Needs a Tutor:
      • Fixed a bug that caused the quest hero to get stuck in the player clan if the quest giver died and the quest was cancelled.

    • Village Needs Grain Seeds:
      • Updated the success relation gains.
      • Updated the grain amount formula.

    • Revenue Farming:
      • Increased the duration for gathering all taxes per village.
      • Improved some texts and logs.
      • Instead of using a pop-up, the player now has to deliver the collected revenue to the quest giver noble or to one of the settlements that belong to them.
      • Updated all quest event consequences and conditions.
      • Quest event consequences will now be shown as notification.
      • Added two new quest events.
      • Merged some quest notifications into one notification.
      • Player has to have at least 20 healthy troops to start the revenue collection progress.

    • Disrupt Supply Lines:
      • Increased the number of settlements that caravans visit to 6.
      • The quest caravan now leaves the first town 5 days after the quest initiation.
      • Changed the quest caravan party model.
      • Changed the quest caravan party base speed to 4.

    • Rescue Your Family:
      • Last seen locations of the siblings are now updated after the quest is completed.
      • Radagos is now locked while entering the quest hideout.

    • Betting Fraud:
      • Decreased quest rewards.
      • Decreased the relationship bonus with the counter offer’s hero.

    • Fixed a bug that caused the "Landlord Needs Manual Laborers" quest to be impossible to successfully resolve.
    • Fixed a bug that caused the loading screen to freeze if the "Rival Gang" quest had been taken while having the "Train Troops" or "Rescue Your Family" quests active.
    • Fixed a bug that prevented the "Escort Merchant Caravan" quest's caravan trade rumours from updating.
    • Added a pop-up message that notifies the player to recruit more troops if needed while travelling during the "Locate and Rescue Traveller" quest.
    • Added a pop-up that explains the situation after the main party retreats into Radagos' Hideout during the tutorial.
    • The main hero is now healed to 50% of the maximum health after the main party is defeated or has retreated from Radagos' Hideout during the tutorial.
    • Fixed a bug that allowed the main hero to recruit prisoners during the tutorial.
    • Fixed a bug that caused some main storyline quests' remaining days to be set incorrectly.
    • Fixed a bug that displayed incorrect reasons for the player’s inability to accept a quest.
    • Fixed a bug that caused some quest initial dialogues to be empty.


    Conversations & Encounters

    • Added the ability to create a new party or attach the companion to your own party via a conversation after rescuing a companion during battle.
    • Added additional beggar conversation lines.
    • Dialogue options are now listed across several pages instead of a long list (max 5 options on each page).
    • Fixed a bug that caused the player to answer their own questions in workshops.
    • Fixed a bug that caused dialogue to repeat over and over again after rescuing an imprisoned enemy noble.
    • Added a dialogue response that lets the player know if a courtship NPC becomes ineligible.


    Other

    • Renamed Warlord Scale Armor to Scale Warlord Armor.
    • Renamed Footman Padded Coat to Padded Footman Coat.
    • Pluralised the names of bolt items.
    • Battanian Skirmisher, Battanian Veteran Skirmisher, and Battanian Wildling now use an axe, a shield and 2 sets of javelins.
    • Removed javelins from Battanian Oathsworn.
    • Aserai Mamluk no longer uses maces, instead, they exclusively use iron scimitars.
    • Replaced the helmets of Battanian Skirmisher and Veteran Skirmisher with one another.
    • Updated the Oathsworn weapon to now have a One-Handed Bearded Axe and added the Highland Throwing Axe.
    • The following shields are now of Khuzait culture: Tribal Steppe Shield, Round Steppe Shield, Wicker Square Shield, Wicker Square Tournament Shield, Reinforced Wicker Square Shield, and Wicker Shield.
    • Moved Militia troops to Tier 2 and Veteran Militia troops to Tier 3 slots.
    • Reduced Half Scaled Barding's armour value to 40 (from 76).
    • Reduced Scale Barding's armour value to 50 (from 125).
    • Heavy Quarrels now have +3 Piercing Damage and are assigned to the Imperial Sergeant Crossbowman.
    • Light Quarrels now have +1 Piercing Damage and are assigned to the Imperial Crossbowman.
    • Sturgian Archer now has a skill level of 100 Athletics (was 60), 50 Riding (was 100) and 25 Crossbow (was 15).
    • Varyag now has a skill level of 70 Athletics (was 60) and 40 Riding (was 70) and 30 Two-Handed (was 10).
    • Sturgian Otroki now has a skill level of 40 Athletics (was 20) and 20 Riding (was 40).
    • Varyag Veteran now has a skill level of 80 Riding (was 45), 35 Bow (was 45), 15 Crossbow (was 20) and 80 Throwing (was 100).
    • Added a new cheat "campaign.add_supporters_for_main_hero [Number]". This adds supporters to the main clan which are selected from existing notables that already support or don’t support other clans.
    • Added a new cheat "facegen.show_debug [0-1]". This enables all of the Build, Weight and Age sliders for body generation.
    • Added a new cheat “campaign.list_all_parties_and_armies_of_kingdom”. This shows every party and army of a faction on the campaign map.
    • Renamed the Horse, Sumpter Horse, and War Horse classes to Mount, Pack Mount, and War Mount respectively.
    • Updated the Imperial culture description.
    • Changed village names in Custom Battle to uppercase.
    • Fixed a bug that caused notables from incorrect cultures to spawn in some villages.
    • Fixed a bug that prevented the hideout boss' companions from cheering when the boss defeated the player during the duel.



    Multiplayer

    Crashes

    • Fixed a crash that occurred when a client joined an ongoing match.
    • Fixed a crash that occurred when players tried to rotate siege machines at the end of a match.
    • Fixed a crash that occurred when cosmetics were disabled.


    Art

    • Character Customisation: Added around 40 new items, including some high tier battle crowns.
    • Added plural suffixes to multiplayer gloves.


    Design & Balance

    • Introduced changes to the flag capture system (excluding Siege):
      • The closest player to the flag is still the one that dictates whose team is capturing the flag.
      • Enemies in the zone near the flag now slow down the capture speed. The more enemies there are, the slower the capture speed. This effect is mitigated if more allies join the fray.
      • The match doesn't end if there's an enemy in the zone near the flag even if the morale runs out. If there's an enemy on the final flag, the round continues until the enemy captures the final flag, the enemy is killed or the enemy steps out of the zone near the flag.


    Map Related

    • Echerion: Fixed a wall LOD that was flickering from a distance.


    Other - Miscellaneous

    • Updated the kick poll rules. All teammates must now agree to kick the target player in Skirmish and Captain modes.


    UI

    Changes
    • Updated Player Profiles:
      • Reworked the player information shown on the Lobby screen.
      • A summary of important player data is displayed in this section.
      • The social tab has been reworked into a single Profile page.
      • The profile page includes Statistics, Badges, Clan, Bannerlord ID and more.
      • Friend and clan member profiles can be accessed from the friend list and clan roster.

    • Added a clan section to the friend panel to see the status of clan members.
    • Earned badges are now shown on the post-battle loot pop-up, together with the earned loot.
    • Added a game option "Report Shouts" that enables/disables other players' shout reports in the chat log.
    • Server filter options "Has Players", "Not Full" and "Has Password Protection" are now saved between game sessions.

    Fixes
    • Fixed a bug that prevented perk selections from being updated in Duel, Team Deathmatch, and Siege.
    • Fixed a bug that prevented the end of round UI from displaying a Draw result.
    • Fixed layout issues with the player badge visuals.
    • Fixed a bug that caused the scoreboard to stay visible if the team selection came up while the scoreboard was enabled.
    • Fixed localisation bugs in the Customization tab.



    Both

    Crashes

    • Fixed a crash that occurred when attempting to take a firepot while kicking.


    Art

    • Fixed a bug that caused snow particles to look like lines.
    • Fixed a bug that caused siege weapons to change direction when destroyed.


    Audio

    • Added missing sounds for siege engines.
    • Updated castle gate breaking sounds.
    • Updated siege boulder impacts.
    • Fixed a bug that prevented many weapon impact sounds from triggering after a certain distance.
    • Fixed a bug that caused some siege engines to have a robotic sound.
    • Fixed a bug that prevented firepots from making a sound on some surfaces.
    • Fixed a bug that caused sounds to jump around in the 3D space.
    • Fixed many minor issues with ambient sounds.


    UI

    Changes
    • Renamed Escape Menu to Pause Menu.

    Fixes
    • The correct Mixed Formation shouts are now played when the player selects a mixed formation.
    • Fixed a bug that prevented the launcher process from closing correctly.
    • Fixed a bug that caused ballista to be unresponsive to gamepad inputs.
    • Fixed localisation issues in the options performance tab.
    • Fixed a bug that prevented CTRL+V from working with Build, Weight and Age values.


    Performance

    • Fixed several spikes related to loading animations from the disk.
    • Fixed several spikes related to the animation system.
    • Improved the performance of the sound system.


    Animations

    • Fixed an animation bug that occurred when the player pressed the Use button again while picking up a stone.
    • Fixed some technical issues with running animations.
    • Corrected the javelin equipping animation.


    Combat

    • Bastard weapons can now be used as one-handers by using the alternative switch toggle while in two-handed mode. They still switch between one-handed and two-handed mode automatically by wielding/sheathing a shield.
    • Players are now able to zoom in while using ballista.
    • Reduced the damage of individual projectiles for siege engines that fire multiple projectiles.
    • Fixed a bug that caused ranged units to remain unequipped when the Hold Fire order was given.
    • Fixed a bug that prevented troops in shield wall formations from attacking the enemy.
    • Fixed a bug that caused ranged units in formations that encourage shield usage not to attack.



    Modding
    • For further explanation and additional information on the modding changes check the following thread: e1.7.0 Modding Adjustments.
    • Added new dependency types in SubModule.xml & other improvements:
      • <DependedModule/> Node now supports the Optional attribute. If Optional is true, the launcher will only check if the Depended module is loaded before the current submodule. If Optional is false, the launcher will also check if the Depended module is enabled or not.
      • <ModulesToLoadAfterThis/> Node has been added. Modules given in this scope will be forced to load after the current submodule. Essentially an inverse dependence.
      • <IncompatibleModules/> Node has been added. If any module given in this scope exists and is enabled, the module defined in the node will be disabled. Doesn't depend on load order.
      • Syntax examples for <ModulesToLoadAfterThis/> and <IncompatibleModules/> have been added to the Native SubModule.xml. DependedModule-Optional syntax has been added to the rest of the SubModule.xmls.

    • Launcher sprite sheets are now located in the Modules/Native/LauncherGUI so that modders can overwrite or add new images for the launcher.
    • Cultural feats have been moved into CultureObject and are now loaded from XMLs. This allows for much easier replacing or adding of new culture-specific advantages/disadvantages.
    • Child, wanderer, notable, lord and rebel hero templates were moved into CultureObject and are now loaded from XMLs.
    • Mercenary troops for each culture can now be determined in XMLs.
    • Added a new XML (weapon_descriptions.xml) to make weapon descriptions moddable.
    • Removed the PartyBase.Leader, MobileParty.Leader variables. Moved the PartyLeader variable to the PartyComponent.
    • Added more informative errors and warnings for invalid/missing XMLs.
    • Made reload animations moddable. They now support up to 15 reload phases.
    • Fixed a bug that caused the covers_head flag and its usage on helmets to crash the game.
    • Added TickRequirement.TickParallel to provide a multithread tick mechanism for scripts. Can be used with OnTickParallel callback.
    • Added a custom base party speed set option for the custom party component.
    • Added custom harness and mount set options for the custom party component.
    • Added the AvoidHostileActions parameter option for custom party component which prevents the party from being hostile with the encountered party.
    • Fixed a crash that occurred in the editor when closing the scene.
    • Fixed a crash that occurred in the editor when trying to add the ladder spawner.
    • Added slope and height filters to the smoothen brush.
    • Added the ability to select the relevant path by selecting any of the path nodes in the editor.
    • Added a tool that checks the validity of destructible states of destructible components.
    • Reinforced the scene problem checking tool with new additions to the navigation mesh controls.
    • Fixed a bug that caused terrain nodes to only be visible from certain angles and distances on newly created terrains.
    • Fixed a bug that prevented the modification of newly created terrains.
    • Fixed a bug that caused the importer to create redundant mesh vertices.
    • Fixed the activation delay parameter of the particle system.

    1.7.1 Beta
    Singleplayer

    Save & Load

    • Updated save file system:
      • Please be aware that in order for save files to be compatible with e1.7.1 and any later updates, you should first load your save file in the e1.7.0 version of the game and save it before updating to e1.7.1 or any later versions.

      • e1.7.0 is currently the live version of the game and we strongly advise that you take this opportunity to update any save files that you would like to continue playing in the future before updating to e1.7.1.
      • If you are playing the game on Steam, you will be able to access e1.7.0 at your own convenience by right clicking the game in your Steam Library > Properties… > Betas > Select e1.7.0 from the drop down list.
      • If you play the game through anywhere other than Steam then unfortunately you will be unable to load older saves in future versions and must take action now to preserve your save files.
     
    acer palmatum und roflkong3 gefällt das.
  3. Ixalmaris gesperrter Benutzer

    Ixalmaris
    Registriert seit:
    16. Juni 2016
    Beiträge:
    10.809
    1.70 Patch
    Singleplayer

    Crashes

    • Fixed a crash that affected save files with references to removed items.
    • Fixed a crash that occurred while trying to spawn a notable character in a village that the player is in.
    • Fixed a crash that occurred when attempting to create a party with a companion that had just been rescued from prison.
    • Fixed a crash that occurred upon load due to an issue with quest parties not being removed from the visual tracking system.
    • Fixed a crash that occurred when a teamless agent hit another agent in certain missions.
    • Fixed a crash that affected older save files with the "Disrupt Supply Lines" quest active.


    Fixes

    • Fixed a save/load compatibility issue across different versions for Inventory locks, troop and prisoner locks, bookmarks, and various other UI elements.
    • Fixed an issue that caused the "Locate and Rescue Traveler" tutorial quest to become stuck.
    • Fixed the shooting behaviour of crossbowmen in circle and square formations.
    • Minor Order of Battle configuration save/load improvements.
    • Fixed an issue with the "Needs Help With Brigands" quest that caused other quest related party AI to be overridden.


    Changes

    • Campaign behaviour saved data is now mapped by a moddable ID.
    • Disabled Clan & Kingdom Screen actions in encounters and sieges.



    Multiplayer

    Fixes

    • Fixed a bug that prevented options from being saved in the Lobby.
    • Added scoreboard info and fixed localisation issues in the Lobby Recent Games Tab.

    1.71 Beta update
    Singleplayer

    Crashes

    • Fixed a crash that occurred upon load due to an issue with quest parties not being removed from the visual tracking system. (Also in e1.7.0 hotfix.)
    • Fixed a crash that affected save files with the "Revenue Farming" quest active.


    Fixes

    • Fixed a save/load compatibility issue across different versions for Inventory locks, troop and prisoner locks, bookmarks, and various other UI elements. (Also in e1.7.0 hotfix.)
    • Fixed the shooting behaviour of crossbowmen in circle and square formations. (Also in e1.7.0 hotfix.)
    • Minor Order of Battle configuration save/load improvements. (Also in e1.7.0 hotfix.)
    • Fixed an issue with the "Needs Help With Brigands" quest that caused other quest related party AI to be overridden. (Also in e1.7.0 hotfix.)


    Changes

    • Campaign behaviour saved data is now mapped by a moddable ID. (Also in e1.7.0 hotfix.)
    • Disabled Clan & Kingdom Screen actions in encounters and sieges. (Also in e1.7.0 hotfix.)



    Multiplayer

    Fixes

    • Fixed a bug that prevented options from being saved in the Lobby. (Also in e1.7.0 hotfix.)
    • Added scoreboard info and fixed localisation issues in the Lobby Recent Games Tab. (Also in e1.7.0 hotfix.)

    Development Update #10 mit den Highlights aus 1.7 und nochmal die Erinnerung das man Spielstände die man in Zukunft weiterspielen will jetzt in 1.7 laden muss damit sie kompatibel bleiben
    https://youtu.be/EB3U5SfzH2o
     
    Pain553 und roflkong3 gefällt das.
  4. roflkong3

    roflkong3
    Registriert seit:
    10. Januar 2020
    Beiträge:
    394
    Irgendeine ungefähre Ahnung wann der EA beendet wird?
     
  5. Ixalmaris gesperrter Benutzer

    Ixalmaris
    Registriert seit:
    16. Juni 2016
    Beiträge:
    10.809
    Nach längerer Zeit gabs wieder einen Patch (+1 weiteren welchen ich übersehen hatte)

    Singleplayer

    Crashes

    • Fixed a crash that occurred while attempting to loot during the "Disrupt Supply Lines" quest if another party had joined to help the raider party.
    • Fixed a crash that occurred when the dragon banner was offered to a kingdom leader that was in the same army as the player.
    • Fixed a crash that occurred when joining a siege against a rebelling settlement during the preparation phase.
    • Fixed a crash that occurred when a mounted agent was dismounted by an enemy attack.
    • Fixed a crash that occurred when executing a lord during an ongoing battle.
    • Fixed a crash that occurred when Galter was executed with death disabled.
    • Fixed a crash that occurred when the final raider party was defeated as part of the "Locate and Rescue Traveller" quest.
    • Fixed a crash that occurred when loading a game that was saved with the prison break menu open.
    • Fixed a crash that occurred just before entering a fight in a common area.
    • Fixed a crash that occurred when playing a board game with non-companion clan members (siblings, spouse, children, etc.)


    Fixes

    • Fixed a bug that made heroes disappear when sent on an issue which was then cancelled.
    • Fixed a bug that prevented the player from proposing policies and annexing settlements from the Kingdom screen.
    • Fixed a bug that prevented certain actions from being used in the Kingdom and Clan screens while in an encounter.
    • Removed companion parties that were in a different kingdom's armies from old save files.
    • Removed empty parties that were stuck in the disband state in old save files.



    Multiplayer

    Crashes

    • Fixed a Captain mode server crash.


    Fixes

    • Fixed a bug that caused clan match results not to be tracked.


    Changes

    • Added a Death counter to the scoreboard.
    Singleplayer

    Crashes

    • Fixed a crash that occurred when the "Army of Poachers" quest timed out while waiting in the quest village.
    • Fixed a crash that occurred upon completion of a stage of education.
    • Fixed a crash that occurred after caravan battles.
    • Fixed a crash that occurred after capturing a settlement that related to a bug that caused the player character to be duplicated.
    • Fixed a crash that occurred when peace was declared while a siege involving the player was active.
    • Fixed a crash that occurred when attempting to join a siege that was in the "Building Siege Camp" stage.
    • Fixed a crash that occurred when attempting to attack the quest party in the "Disrupt Supply Lines" quest while wounded.
    • Fixed a crash that occurred after getting into an alley fight with a gang leader that had an available quest.


    Fixes

    • Fixed a bug that generated crafting orders from the player character.
    • Fixed a bug that made the player character disappear when loading some older save files.
    • Fixed a bug in the Kingdom screen that allowed the player to propose to expel the ruling clan.
    • Fixed a bug that caused battle encounters to be incorrectly initiated with an ally quest giver lord after turning in the "Conquest of Settlement" quest.
    • Fixed a freeze that occurred when the "Escort Merchant Caravan" quest caravan was defeated but the caravan was not destroyed and remained with 0 members.
    • Fixed a bug that caused the Esc menu to close when the game window lost focus (Alt-Tab).
    • Fixed a bug that caused settlements to rebel unintentionally.
    • Fixed a bug that allowed players to gain influence in the donation menu without actually donating any heroes.
    • Fixed a bug that made the old player party remain visible after selecting an heir when the previous player character had died in prison.
    • Fixed a bug that caused crafting orders to fail even though the requirements were met.
    • Fixed a bug that prevented the main storyline executions from happening if death was disabled in the game options.
    • Fixed a bug that caused crafting orders to be replaced when loading a save file.
    • Fixed a bug that made the player party disappear if the player was defeated in battle but released immediately after.
    • Fixed a bug that caused the encounter menu to open after making peace with a lord through dialogue.


    Changes

    • It is no longer possible to kill the family feud quest character in mission.
    • Disabled playing board games with family members (this will be reintroduced in a future update).

    Singleplayer

    Crashes

    • Fixed a crash that occurred while attempting to loot during the "Disrupt Supply Lines" quest if another party had joined to help the raider party. (Also in e1.7.0 hotfix)
    • Fixed a crash that occurred when the dragon banner was offered to a kingdom leader that was in the same army as the player. (Also in e1.7.0 hotfix)
    • Fixed a crash that occurred when joining a siege against a rebelling settlement during the preparation phase. (Also in e1.7.0 hotfix)
    • Fixed a crash that occurred when a mounted agent was dismounted by an enemy attack. (Also in e1.7.0 hotfix)
    • Fixed a crash that occurred when executing a lord during an ongoing battle. (Also in e1.7.0 hotfix)
    • Fixed a crash that occurred just before entering a fight in a common area. (Also in e1.7.0 hotfix)
    • Fixed a crash that occurred when playing a board game with non-companion clan members (siblings, spouse, children, etc.) (Also in e1.7.0 hotfix)


    Fixes

    • Fixed a bug that made heroes disappear when sent on an issue which was then cancelled.
      Fixed an issue where players can't use certain actions in kingdom and clan screens while in an encounter. (Also in e1.7.0 hotfix)
    • Fixed a bug that prevented certain actions from being used in the Kingdom and Clan screens while in an encounter. (Also in e1.7.0 hotfix)
    • Fixed a bug that toggled castle rebellious state making them unable to recruit and spawn new recruitable troops in bounded villages.
    • Fixed the bug that made the main party disappear after the main hero was defeated but released right after the battle.



    Multiplayer

    Fixes

    • Fixed a bug that caused clan match results not to be tracked. (Also in e1.7.0 hotfix)


    Changes

    • Added a Death counter to the scoreboard. (Also in e1.7.0 hotfix)
    Singleplayer

    Crashes

    • Fixed a crash that occurred when the "Army of Poachers" quest timed out while waiting in the quest village. (Also in e1.7.0 hotfix.)
    • Fixed a crash that occurred upon completion of a stage of education. (Also in e1.7.0 hotfix.)
    • Fixed a crash that occurred after capturing a settlement that related to a bug that caused the player character to be duplicated. (Also in e1.7.0 hotfix.)
    • Fixed a crash that occurred when peace was declared while a siege involving the player was active. (Also in e1.7.0 hotfix.)
    • Fixed a crash that occurred after caravan battles. (Also in e1.7.0 hotfix.)
    • Fixed a crash that occurred when turning in the "Revenue Farming" quest while the quest giver was in the player's army.
    • Fixed a crash that occurred after the tournament match was completed.
    • Fixed a crash that occurred when a village notable was removed.


    Fixes

    • Fixed a bug that generated crafting orders from the player character. (Also in e1.7.0 hotfix.)
    • Fixed a bug in the Kingdom screen that allowed the player to propose to expel the ruling clan. (Also in e1.7.0 hotfix.)
    • Fixed a bug that caused battle encounters to be incorrectly initiated with an ally quest giver lord after turning in the "Conquest of Settlement" quest. (Also in e1.7.0 hotfix.)
    • Fixed a freeze that occurred when the "Escort Merchant Caravan" quest caravan was defeated but the caravan was not destroyed and remained with 0 members. (Also in e1.7.0 hotfix.)
    • Fixed a bug that caused the Esc menu to close when the game window lost focus (Alt-Tab). (Also in e1.7.0 hotfix.)
    • Fixed a bug that allowed players to gain influence in the donation menu without actually donating any heroes. (Also in e1.7.0 hotfix.)
    • Fixed a bug that made the old player party remain visible after selecting an heir when the previous player character had died in prison. (Also in e1.7.0 hotfix.)
    • Fixed a bug that caused crafting orders to fail even though the requirements were met. (Also in e1.7.0 hotfix.)
    • Fixed a bug that prevented the main storyline executions from happening if death was disabled in the game options. (Also in e1.7.0 hotfix.)
    • Fixed a bug that caused crafting orders to be replaced when loading a save file. (Also in e1.7.0 hotfix.)
    • Fixed a bug that caused the encounter menu to open after making peace with a lord through dialogue. (Also in e1.7.0 hotfix.)


    Changes

    • It is no longer possible to kill the family feud quest character in mission. (Also in e1.7.0 hotfix.)
    • Disabled playing board games with family members (this will be reintroduced in a future update). (Also in e1.7.0 hotfix.)
     
    acer palmatum, roflkong3 und CarnageDark gefällt das.
  6. Ixalmaris gesperrter Benutzer

    Ixalmaris
    Registriert seit:
    16. Juni 2016
    Beiträge:
    10.809
    1.7.1 Patch
    e1.7.1

    Latest Changes:

    Singleplayer

    Crashes

    • Fixed a crash that occurred due to an error with AI decision making.
    • Fixed a crash that occurred when calculating notable power.
    • Fixed a crash that occurred due to the player character being duplicated.
    • Fixed a crash that occurred when starting a siege mission.


    Fixes

    • Fixed a bug that allowed disabled buttons in the army management panel to be clicked.


    Changes

    • Added a console command to remove militia from a settlement.


    Modding
    • Fixed a bug that caused some GUI textures to appear as missing when launching campaign via the modding tools.



    Previous Beta Hotfixes:

    24/02/22

    Singleplayer

    Crashes

    • Fixed a crash that occurred when turning in the "Revenue Farming" quest while the quest giver was in the player's army.
    • Fixed a crash that occurred after the tournament match was completed.
    • Fixed a crash that occurred when a village notable was removed.



    03/02/22

    Singleplayer

    Fixes

    • Fixed a bug that made heroes disappear when sent on an issue which was then cancelled.
    • Fixed a bug that toggled castle rebellious state making them unable to recruit and spawn new recruitable troops in bounded villages.
    • Fixed the bug that made the main party disappear after the main hero was defeated but released right after the battle.



    13/01/22

    Singleplayer

    Crashes

    • Fixed a crash that affected save files with the "Revenue Farming" quest active.



    Initial Beta Changelog:

    Singleplayer

    Save & Load

    • Updated save file system:
      • Please be aware that in order for save files to be compatible with e1.7.1 and any later updates, you should first load your save file in the e1.7.0 version of the game and save it before updating to e1.7.1 or any later versions.


      • e1.7.0 is currently the live version of the game and we strongly advise that you take this opportunity to update any save files that you would like to continue playing in the future before updating to e1.7.1.
      • If you are playing the game on Steam, you will be able to access e1.7.0 at your own convenience by right-clicking the game in your Steam Library > Properties… > Betas > Select e1.7.0 from the drop-down list.
      • If you play the game through anywhere other than Steam then unfortunately you will be unable to load older saves in future versions
        and must take action now to preserve your save files.

    1.7.2 Beta
    Beta e1.7.2

    Singleplayer

    Crashes

    • Fixed a crash that occurred after the intro video.
    • Fixed a crash that occurred after skipping a video.
    • Fixed a crash that occurred in settlement menus when the game language was set to something other than English.
    • Fixed a crash that occurred when bartering with looters.
    • Fixed a crash that occurred on Order of Battle initialisation if there was no previously saved OoB data.
    • Fixed a crash that occurred with Order of Battle auto-deploy while defending a siege.
    • Fixed a crash that occurred after talking to caravan parties.
    • Fixed a crash that occurred when the player forfeited a game of Tablut.
    • Fixed a crash that occurred when raiding a village.
    • Fixed a crash that occurred when the "Notable wants his/her daughter found" quest timed out while the player was a prisoner.
    • Fixed a crash that occurred when trying to open a conversation with a fellow army member while the army was close to a village.
    • Fixed a crash that occurred after collecting revenue from a village during the “Revenue Farming” quest.
    • Fixed a crash that occurred when trying to initiate a conversation with a notable in some villages.
    • Fixed a crash that occurred when spawning a tournament in a settlement.
    • Fixed a crash that occurred during an alley fight while having the “Rival Gang Moving In” quest active.
    • Fixed a crash that occurred when playing a board game with non-companion clan members (siblings, spouse, children etc.).
    • Fixed a crash that occurred when pressing start on the Order of Battle screen.
    • Fixed a crash that occurred when troops received extra XP from a kill due to being close to a formation captain.
    • Fixed a crash that occurred after making peace through decisions.
    • Fixed a crash that occurred after making peace with the defending side during a siege.
    • Fixed a crash that occurred when executing a hero during a map event.
    • Fixed a crash that occurred during the “Disrupt Supply Lines” quest when attempting to attack the quest party while wounded.
    • Fixed a crash that occurred at mission start due to a campaign time calculation error.
    • Fixed a crash that occurred on Order of Battle siege initialisation if the previous save data was from a non-siege encounter.
    • Fixed a crash that occurred when clearing a common area due to the owner of the area being killed.
    • Fixed a crash that occurred when turning in the “Revenue Farming” quest while the quest giver was in the player's army.
    • Fixed a crash that occurred after winning a board game in a tavern.
    • Fixed a crash that occurred when the "Exit to the main menu" escape menu button was clicked while in a mission.


    Performance

    • Optimised siege script components.
    • Optimised animation systems, especially for scabbards and reins.
    • Optimised ranged siege weapon usage by AI.
    • Optimised core campaign logic and mechanics to improve general campaign performance and reduce AI decision spikes.
    • Optimised the overall memory usage of the game.
    • Optimised the loading of game menus.
    • Optimised the mass transfer of formations to prevent spikes.
    • Optimised UI-related memory usage in missions.
    • Optimised the reinforcements spawn system. Reinforcements now spawn one by one.
    • Fixed a memory leak that occurred during field battles.


    Save & Load

    • Fixed a bug that caused the attacking option to disappear after loading a save file in the army encounter menu.


    Localisation

    • Corrected and improved all implemented localisations.
    • Fixed a number of text errors.
    • Fixed a bug that prevented some encyclopedia texts from updating when changing languages.


    Art

    • Added 5 new Cape pieces: Decorated Leather Harness, Caped Leather Harness, Decorated Leather Harness with Padding, Decorated Leather Harness over Scale, and Decorated Leather Harness over Mail.
    • Added 4 new Body Armor pieces: Mastercrafted Southern Scale Mail, Mastercrafted Southern Scale over Chain Hauberk, Mastercrafted Southern Scale over Chain Mail, and Tartan Toga.
    • Adjusted the human body models.
    • Fixed various minor and critical bugs related to town, castle and village scenes.
    • Fixed the incorrectly displayed campaign map tree LODs (date and olive farms).
    • Fixed a bug that caused settlements on the campaign map to glow at night during winter.


    Animations

    • Improved the agent animation system to prevent synchronised animations on generic agents.
    • Fixed a bug that was preventing agents from looking at the player in taverns.


    UI

    Changes
    • Added a sorting system to the quests screen. Quests can now be sorted by "Date Started", "Last Updated" and "Time Due". The latest "Sort By" selection is tracked and applied when re-opening the screen.
    • The latest inventory “Sort By” selection is now tracked between sessions.
    • Added an equipment set selector for encyclopedia troops.
    • Gained traits are now shown during character creation.
    • Added a "Skip all rounds" button to the tournament screen.
    • Added a "Recruit All" button to the "Recruit Prisoners" popup on the party screen.
    • Added a secondary map (circle) notification extension to accommodate longer texts.
    • Added a "Clear Selection" button to the troop selection popup in the game menu (hideout and keep fights troop selection).
    • Improved feedback for disabled actions in campaign screens (Clan screen, Kingdom screen etc.)
    • Improved the layout of the settlement overlay, quests screen, crosshair, town management, scoreboard, party screen and party nameplates.
    • Increased the maximum log amount from 100 to 250.
    • Custom battle now uses faction banners and colours in missions (previously random).
    • Added new UI elements to the encyclopedia troop trees to show perk requirements between troop upgrades.
    • Players can now leave custom battles at any time through the scoreboard.
    • The gamepad equipment controller can now also be accessed with a keyboard.
    • The hero tooltip is now displayed when hovering over the Heroes list items in the encyclopedia.
    • The custom battle army size now starts at 20% of the battle size by default.
    • Improved the layout of mission name markers.
    • The workshop limit is now displayed in the clan tier tooltip.

    Fixes
    • Fixed a bug that caused item icons to be stretched when being dragged in the barter screen.
    • Fixed a bug that caused inconsistencies in the locking state of troops in the party screen.
    • Fixed a bug that caused crafting difficulty bar layout issues.
    • Fixed a bug that caused the preference extension to not work properly in Order of Battle.
    • Fixed a bug that caused the ammo bar on formation cards to be visible even if the formation didn’t have any ranged troops.
    • Fixed a bug that caused crossbow troops to not be affected by the formation sliders in Order of Battle.
    • Fixed a bug that prevented the cancel button from reverting changes in the banner editor.
    • Fixed a bug that caused ransom notifications to be shown while being held prisoner.
    • Fixed a bug that caused the game to report experience gain even though the Report Experience option was disabled.


    Battles and Sieges

    • Added an option under the Gameplay tab that allows you to determine the order in which troops should spawn.
      • Default: Troops spawn according to their position in the roster.
      • High Level: High level troops will spawn first.
      • Low Level: Low level troops will spawn first.
      • Homogeneous: High and low level troops will spawn in equal ratios.

    • Fixed a bug that caused perk effects to accelerate projectiles in combat, causing incorrect AI ballistic computations.
    • Fixed a bug that caused the physics of undeployed ranged siege weapons to be active in siege missions.
    • Fixed a bug that caused the battle encounter menu to open when talking to a besieging neutral or ally army leader.
    • Fixed a bug that caused armies to siege a settlement even while having low cohesion.
    • Fixed a bug that caused the Order of Battle screen to open when the player had less than twenty troops and was engaging two parties at once.
    • Fixed a bug that prevented missions from ending when the active troops count was close to the mission troops limit.
    • Fixed a bug that caused the player character to move and break out of formation during the Order of Battle phase.
    • Fixed a bug that caused agents to take damage while falling off walls during the Order of Battle phase in siege missions.
    • Fixed a bug that caused enemy AI to fight less effectively in certain cavalry situations by not charging.
    • Fixed a bug that caused agents to get stuck on one another when using siege ladders with a gradual incline.
    • Fixed a bug that allowed now non-hostile settlements to continue to be besieged after leaving a kingdom.
    • Fixed a bug that caused mission agents to be invulnerable if the previous battle was exited before closing the Order of Battle screen.


    Character Development System

    • Siege engine kills now award Engineering XP instead of Athletics and Throwing.
    • Total skill gained from trade profit will now be logged once instead of once per transaction.
    • Fixed a bug that caused the Preventive Medicine perk effect to work even when the player left an encounter without starting a battle.
    • Fixed a bug that caused the Parade perk to give a loyalty bonus to all settlements, not just the settlements controlled.
    • Fixed a bug that caused the Khuzait culture bonus “Recruiting and upgrading mounted troops is 10% cheaper.” not to apply to horse archers.
    • Fixed a bug that caused the Aserai culture bonus “10% less trade penalty.” to only apply to trade goods.
    • Fixed a bug that caused the Battanian culture bonus “10% slower build rate for town projects in settlements” to not be calculated correctly when the town had low loyalty.


    Clan and Party

    • Improvements and fixes to Campaign Map AI:
      • Increased the weight of party priorities (Defensive, Neutral, Aggressive). Parties that have Defensive priority will try to defend settlements from raids/sieges and protect their territories. They will not join besieger/raider armies. Parties that have Aggressive priority will try to raid and siege settlements more often. They will not join defender/patrolling armies.
      • Parties are now more likely to raid/siege settlements that are near their territory. This was achieved by tweaking the distance score weight of the target settlement when deciding where to siege/raid.
      • Improved the campaign map AI to prevent party zigzag behaviour (being stuck between two objectives).
      • Parties that are trying to defend their settlements against besiegers will have a short term escort behaviour to a nearby stronger ally party that has the same defensive behaviour. This will make them engage the besiegers together instead of being stuck in a zigzag behaviour.
      • Added a threshold for changing the AI party objective. Parties will change their objectives less often if their current objective is logical.
      • Reworked the calculation for the location of parties on the campaign map, fixing various bugs that previously occurred, for example, parties from the other side of the world could join your battle or the same party could join an encounter twice.
      • Fixed a bug that caused some parties to get stuck on a bridge/building on the campaign map.

    • Implemented a new companion spawn behaviour that will try to equalise the available companions in the game. This fixes a bug that caused companions to be hard to find during late game (in-game time has to pass to equalise companions in older saves).
    • It is no longer possible to convert a companion to a noble if the companion is leading a caravan.


    Armies

    • Improved AI food management:
      • Armies will now take villages into account when thinking of buying food if they are starving.
      • Army members will take other army members into account while buying food from settlements. They will not buy all of the available food in the settlement if there are other starving parties in the army.
      • Parties will give more priority to their food stocks if they have wounded troops.
      • Parties will now on average starve less amount of the time.

    • Fixed a bug that caused faction nobles to create armies during times of peace.


    Kingdoms and Diplomacy

    • It is no longer possible to grant a fief that has an ongoing ownership vote.


    Economy and Trade

    • Elite caravans are now created from culture-based troop templates (previously out of random good troops). The elite troop template that is used when creating an elite caravan corresponds to the player's starting culture. Depending on the notable power, the AI can now also create elite caravans which likewise use elite party templates that correspond to their culture.
    • Fixed a bug that caused caravans to give incorrect trade rumours.


    Crafting

    • Updated the crafting material costs of some pieces.


    Settlement Actions (Town, Village, Castle and Hideout)

    • It is now possible to ask tavern keepers about available companion candidates.
    • Bandit bosses in hideouts now start the fight with their weapons drawn.
    • Fixed a bug that caused the settlement tooltip to show the garrison as starving even though there was still food in the settlement.
    • Fixed a bug that caused the settlement tooltip to show two different values for the Governor section.
    • Fixed a bug that prevented the starvation effect from showing in the settlement tooltip.
    • Fixed a bug that caused heroes to stay in the keep after the town is taken by another kingdom.


    Quests & Issues

    • Fixed a bug that caused the “Family Feud” quest character to teleport to an irrelevant settlement.
    • Fixed a bug that caused Imperial Troops to be generated as recruits instead of Headman’s Troops during the tutorial in Tevea.
    • Fixed a bug that caused Imperial Troops to be given as rescued prisoners instead of Headman's Troops after the fight with the raiders during the "Locate and Rescue Traveller" tutorial quest.
    • Fixed a bug that prevented the conversation with Radagos at the end of the last tutorial quest from opening.


    Conversations & Encounters

    • Prisoner Interaction:
      • You can now interact with prisoners.
      • You can try to coax prisoners into defecting.
      • It is now possible to ask to talk to prisoners of other parties.
      • Fixes and improvements to dungeon guard dialogues.
      • Fixed a bug that caused the battle encounter menu to open when talking to a prisoner in a fellow army member’s party.

    • Some conversation options will now refresh after closing the party screen to comply with recent party and troop changes.
    • Fixed a bug that caused the bodies of expelled clan’s nobles and soldiers to become invisible during conversations.
    • Fixed a bug that prevented marriage through clan leaders after unsuccessful barters.
    • Fixed a bug that caused some dialogue options to not appear (for example, changing the workshop production type via a dialogue).


    Other

    • Equipment and troop changes.
    • Updated game concepts encyclopedia entries.
    • Added a field of view adjustment parameter to Photo mode.
    • Updated the equipment flag system for all characters in order to prevent equipment malfunctions of NPC characters.
    • Changed the banner colours of various bandit groups in order to prevent confusion with major faction banners.
    • Removed some console commands that could lead to a crash.



    Multiplayer

    Crashes

    • Fixed a crash that occurred while switching teams.
    • Fixed a crash that occurred when a player re-joined a game from which they were just kicked from, and other players initiated a poll to kick the player again.
    • Fixed a Captain mode server crash.
    • Fixed a crash that occurred when restarting Duel.
    • Fixed a server crash that occurred at launch.


    Design and Balance

    • Reduced score gained from damaging enemy mounts.
    • Reduced the negative score impact of team damage on mounts.


    Game Modes

    • Added a Ranking System:
      • All matchmaking games are now ranked.
      • Ranks:
        • Bronze 1, Bronze 2, Bronze 3
        • Silver 1, Silver 2, Silver 3
        • Gold 1, Gold 2, Gold 3
        • Sergeant
        • Captain
        • General
        • Conqueror

      • Players will be assigned a rank after 10 evaluation matches.
      • The number of points you gain or lose with each match depends on the average ratings of your team and the enemy team. If your team has a lower average rating than that of the opponent and you win, you gain more points compared to a game where the average ratings between the teams are more balanced. And if you lose against a higher average rating team, you lose fewer points.
      • Players are now able to reconnect to a game after a disconnect. Players that weren't part of the match from the start can't join and replace a disconnected player mid-match.
      • If you leave a ranked game, you can't queue for matchmaking games for a duration of time that increases every time you leave. You will also lose ranking points even if your team ends up winning.
      • If you leave the game while in the warm-up phase, the game gets cancelled and everyone is returned to the main menu. As a leaver, you carry the penalties already described above.
      • There are separate ranks for Captain and Skirmish.

    • Added new stats screens for each game mode.
    • Added the ability to randomise maps and factions for premade games.


    Map Related

    • Resolved the physics problems with the gatehouse stairs in Tsagaan Castle.


    Other - Miscellaneous

    • Epic SDK was updated to v1.14.1 to address login issues.
    • Applied the profanity filter to Bannerlord IDs.


    Server & Network

    • Fixed some castle door synchronisation issues.


    UI

    Changes
    • Bots in Captain mode now use their commander's sigil.
    • Improved the layout of the lobby screen and the scoreboard.
    • Added an "Are you sure" query on exit from the lobby screen.

    Fixes
    • Fixed a bug that prevented video options from being saved correctly in the game Options.
    • Fixed a bug that prevented some perks from working correctly in Duel mode.
    • Fixed a bug that caused the player to get stuck in the options screen.



    Both

    Crashes

    • Fixed a crash that occurred after an AI agent mounted a horse.
    • Fixed a crash that occurred when an AI agent approached a mount.
    • Fixed a crash that occurred due to two agents spawning at the same location.


    UI

    Changes
    • Updated the launcher icon.
    • Added some missing Korean and Japanese characters.
    • Added a timeout for screen resolution change in options.


    Performance

    • Optimised the castle gate script.
    • Reduced RAM usage in flora heavy scenes.
    • Moved some human face generation steps to GPU to reduce loading times of some scenes.
    • Data of unused languages is no longer held in memory.
    • Fixed some spikes that were caused by resource loading in missions.


    Animations

    • Reduced the number of times ragdolls get stuck in various places.
    • Reduced the exaggerated rider movement on camel trot animations.
    • Fixed a bug that prevented the character from blinking in the character creator.


    Combat

    • Decreased the area damage of hand-thrown firepots.
    • Fixed a bug that caused AI agents to hesitate from attacking the enemy in melee combat.



    Modding

    • For further explanation and additional information on the modding changes check the following thread: e1.7.2 Modding Adjustments.
    • InquiryData now supports expiration. This allows for the implementation of timed events, for example "Click yes in 10 seconds".
    • Replaced the "HeroDeveloper" field with the "IHeroDeveloper" interface. This allows modders to change HeroDeveloper of heroes with their own custom classes. As such, they can now change how skill/attribute/focus points work and how heroes gain levels.
    • Added the OnPartyInteraction function to the IMapEntity interface. This allows modders to use custom interaction with custom map objects.
    • Fixed a bug that prevented moved texture files from being moved again in the resource browser.
    • Fixed a bug that caused new Sprites to not override existing ones. Meaning if a sprite is loaded after a sprite with the same name, it wouldn't override the previous one. Because of this modders had to load their overriding sprites before Native or SandBox.
     
    acer palmatum und Pain553 gefällt das.
  7. Tenko

    Tenko
    Registriert seit:
    14. Januar 2019
    Beiträge:
    1.199
    Ort:
    Münsterland
    Kann ich ein Königreich auch im als "Sandbox" bezeichneten Modus gründen oder geht dies nur in der Kampagne mittels der Quest?
     
  8. Ixalmaris gesperrter Benutzer

    Ixalmaris
    Registriert seit:
    16. Juni 2016
    Beiträge:
    10.809
    1.7.1 Patch
    e1.7.1

    Singleplayer

    Crashes

    • Fixed a crash that occurred on some saves due to corrupt kingdom & clan data.
    • Fixed a crash that occurred when the army AI picked the army target.
    • Fixed a crash that occurred during party upgrades due to the same horse existing in the inventory with different modifiers.
    • Fixed a crash that occurred when talking to the garrison commander while there weren’t enough troops left in the settlement to talk to.
    • Fixed a crash that occurred with giving orders before the scene was fully loaded.
    • Fixed a crash that occurred when an alley was cleared and the previous owner died of old age.
    • Fixed a crash that occurred when an agent tried to reach an invalid target.
    • Fixed a crash that occurred due to caravans joining armies.
    • Fixed a crash that occurred when the Noble Revolt quest was active.
    • Fixed a crash that occurred when using the “SetLoyaltyOfSettlement” cheat with invalid arguments.
    • Fixed a crash that occurred while giving transfer orders.
    • Fixed a crash that occurred after the hideout cinematic ended.
    • Fixed a crash that occurred when the player assumed control of an agent that had been waiting in a ladder queue through cheat/mod/debug mode.


    Fixes

    • Fixed a bug that caused the party leader to be donated to the garrison.
    • Fixed a bug that allowed for the recruitment of prisoners even with insufficient conformity.
    • Fixed a bug that caused the remaining settlements of an eliminated clan to be given to an empty neutral clan if no other enemy/neutral clans remained in the campaign. Settlements are now passed to the main hero's clan.
    • Fixed a bug that caused clan members to get lost if they were assigned to solve an issue that timed out. The lost members will come back after loading the save.
    • Fixed a bug that made the “Disband Army” option available in the Army Management panel while in a siege or an encounter.
    • Minor text fixes related to Betting Fraud quest and tournaments.


    Multiplayer

    Fixes

    • Fixed a bug that caused the wrong player's statistics to be displayed on the profile page.

    1.7.2 Beta
    Singleplayer

    Crashes

    • Fixed a crash that occurred due to caravans joining armies. (Also in the live hotfix.)
    • Fixed a crash that occurred when an agent tried to reach an invalid target. (Also in the live hotfix.)
    • Fixed a crash that occurred when talking to the garrison commander while there weren’t enough troops left in the settlement to talk to. (Also in the live hotfix.)
    • Fixed a crash that occurred when an alley was cleared and the previous owner died of old age. (Also in the live hotfix.)
    • Fixed a crash that occurred during party upgrades due to the same horse existing in the inventory with different modifiers. (Also in the live hotfix.)
    • Fixed a crash that occurred while giving transfer orders. (Also in the live hotfix.)
    • Fixed a crash that occurred when the army AI picked the army target. (Also in the live hotfix.)
    • Fixed a crash that occurred on some saves due to corrupt kingdom & clan data. (Also in the live hotfix.)
    • Fixed a crash that occurred when using the “SetLoyaltyOfSettlement” cheat with invalid arguments. (Also in the live hotfix.)
    • Fixed a crash that occurred after the hideout cinematic ended. (Also in the live hotfix.)
    • Fixed a crash that occurred when the Noble Revolt quest was active. (Also in the live hotfix.)
    • Fixed a crash that occurred when starting a battle in the Disrupt Supply Lines quest.
    • Fixed a crash that occurred when caravans treated the same items with different modifiers incorrectly.
    • Fixed a crash that occurred during the Galter's execution scene.
    • Fixed a crash that occurred after capturing a settlement due to a duplicated main hero.
    • Fixed a crash that occurred while loading a game with some older saves.
    • Fixed a crash that occurred while in a tournament due to the cheering of the audience.


    Fixes

    • Fixed a bug that allowed for the recruitment of prisoners even with insufficient conformity. (Also in the live hotfix.)
    • Fixed a bug that caused the party leader to be donated to the garrison. (Also in the live hotfix.)
    • Fixed a bug that caused clan members to get lost if they were assigned to solve an issue that timed out. The lost members will come back after loading the save. (Also in the live hotfix.)
    • Fixed a bug that allowed for free influence to be gained by opening the “Donate prisoner” screen and clicking “Done”.
    • Fixed a bug that was blocking parties from buying enough food for their troops, causing them to starve.


    Changes

    • Khan's Guard will now use Steppe Recurve Bow instead of Steppe War Bow.


    Multiplayer

    Fixes

    • Updated the “Recent Games” panel to show scores.
    • Fixed a bug that prevented the clan leaderboard from counting wins and losses
     
    roflkong3, Pain553 und acer palmatum gefällt das.
  9. Ixalmaris gesperrter Benutzer

    Ixalmaris
    Registriert seit:
    16. Juni 2016
    Beiträge:
    10.809
    1.7.2 Patch
    e1.7.2

    Latest Changes:

    Multiplayer

    Fixes

    • Ayzar Stronghold
      • Moved flag B closer to the attacker siege tower and added some barricades around it
      • Removed the ladder from the former flag B site
      • Added a new gate in front of flags E and F
      • Reduced some gate and barricade hitpoints
      • Moved the battering ram closer to the main gate
      • Adjusted one of the attacker ballistae that allowed users to hide behind a wooden ramp
      • Adjusted a few spawn positions

    • Baraveneos (winter version)
      • Fixed torches

    • Echerion
      • Fixed a sound issue with some soil areas playing stone sounds

    • Xauna
      • Fixed a barrier that allowed players to jump on the roof next to flag B
      • Fixed a sound issue with some soil areas playing stone sounds


    Changes

    • Added Battle game mode:
      • Single-life game mode that can host up to 120 players.
      • Completely destroy the enemy team or break their morale by holding flags to win the round.
      • At the start of each round, players can pick a class to spawn with. Stronger classes require more gold which can be gained from assists, kills and surviving the round. Killing stronger enemies grants more gold.

    • Added 7 new scenes:
      • Cypegos Blockade (Battle)
        [​IMG]
      • Osrac Insurrection (Battle)
        [​IMG]
      • Skolder Hideout (Battle)
        [​IMG]
      • Pendaric (Captain)
        [​IMG]
      • Zendyar (Skirmish)
        [​IMG]
      • Urikskalaar (Skirmish)
        [​IMG]
      • Sharis (Skirmish)
        [​IMG]

    General Changes

    • Horse damage score is now valued at 35% instead of 50%
    • Team damage score is now valued at -150% instead of -200%
    • Fixed many beard and hair coverage issues with helmets
    • Increased the variety of armours for all captain mode troops
    • Added 4 new Battania body armours
    • Added 2 new Empire body armours
    • Added 4 new Empire shoulder pieces
    • Added 1 new Aserai body armour
    • Increased aiming time for ranged weapons
    • Increased the missile speed of throwing spears
    • Troops in captain mode will now automatically follow their captain if their captain has left the formation behind or if their movement command is too far away
    • Increased the cost of all archer classes in Team Deathmatch and Siege game modes
    • Decreased short/recurve/composite bow damage
    • Increased longbow accuracy
    • Increased Aserai Skirmisher cost from 120 to 130 in Skirmish game mode
    • Increased Throwing Spear damage
    • Reduced impact of Melee Expert and other similar perks
    • Removed extra armour from Mace Specialist perks
    • Introduced many new weapon perks or variations
    • Buffed or changed many Improved Armor perks and introduced new variants like Padded Armor, Berserker Skin and more
    • Normalised damages between different maces
    • Reduced the damage of many maces
    • many changes to swords, axes and two-handed weapons
    • Fixed a bug that prevented some axes from dealing extra damage to shields
    • Made armour values of classes of the same type across different factions more comparable to each other
    • Perk, Class and Weapon Changes


    Modding
    • Fixed a crash related to custom assets and GPU calculations.



    Previous Beta Hotfixes:

    19/04/22

    Singleplayer

    Crashes

    • Fixed a crash that occurred when starting a battle in the Disrupt Supply Lines quest.
    • Fixed a crash that occurred when caravans treated the same items with different modifiers incorrectly.
    • Fixed a crash that occurred during Galter's execution scene.
    • Fixed a crash that occurred after capturing a settlement due to a duplicated main hero.
    • Fixed a crash that occurred while loading some older save files.
    • Fixed a crash that occurred in tournaments due to the cheering of the audience.


    Fixes

    • Fixed a bug that allowed free influence to be gained by opening the “Donate prisoner” screen and clicking “Done”.
    • Fixed a bug that prevented parties from buying enough food for their troops, causing them to starve.


    Changes

    • Khan's Guard now uses Steppe Recurve Bow instead of Steppe War Bow.


    Multiplayer

    Fixes

    • Updated the “Recent Games” panel to show scores.
    • Fixed a bug that prevented the clan leaderboard from counting wins and losses.



    Initial Beta Changelog:

    Singleplayer

    Crashes

    • Fixed a crash that occurred after the intro video.
    • Fixed a crash that occurred after skipping a video.
    • Fixed a crash that occurred in settlement menus when the game language was set to something other than English.
    • Fixed a crash that occurred when bartering with looters.
    • Fixed a crash that occurred on Order of Battle initialisation if there was no previously saved OoB data.
    • Fixed a crash that occurred with Order of Battle auto-deploy while defending a siege.
    • Fixed a crash that occurred after talking to caravan parties.
    • Fixed a crash that occurred when the player forfeited a game of Tablut.
    • Fixed a crash that occurred when raiding a village.
    • Fixed a crash that occurred when the "Notable wants his/her daughter found" quest timed out while the player was a prisoner.
    • Fixed a crash that occurred when trying to open a conversation with a fellow army member while the army was close to a village.
    • Fixed a crash that occurred after collecting revenue from a village during the “Revenue Farming” quest.
    • Fixed a crash that occurred when trying to initiate a conversation with a notable in some villages.
    • Fixed a crash that occurred when spawning a tournament in a settlement.
    • Fixed a crash that occurred during an alley fight while having the “Rival Gang Moving In” quest active.
    • Fixed a crash that occurred when playing a board game with non-companion clan members (siblings, spouse, children etc.).
    • Fixed a crash that occurred when pressing start on the Order of Battle screen.
    • Fixed a crash that occurred when troops received extra XP from a kill due to being close to a formation captain.
    • Fixed a crash that occurred after making peace through decisions.
    • Fixed a crash that occurred after making peace with the defending side during a siege.
    • Fixed a crash that occurred when executing a hero during a map event.
    • Fixed a crash that occurred during the “Disrupt Supply Lines” quest when attempting to attack the quest party while wounded.
    • Fixed a crash that occurred at mission start due to a campaign time calculation error.
    • Fixed a crash that occurred on Order of Battle siege initialisation if the previous save data was from a non-siege encounter.
    • Fixed a crash that occurred when clearing a common area due to the owner of the area being killed.
    • Fixed a crash that occurred when turning in the “Revenue Farming” quest while the quest giver was in the player's army.
    • Fixed a crash that occurred after winning a board game in a tavern.
    • Fixed a crash that occurred when the "Exit to the main menu" escape menu button was clicked while in a mission.


    Performance

    • Optimised siege script components.
    • Optimised animation systems, especially for scabbards and reins.
    • Optimised ranged siege weapon usage by AI.
    • Optimised core campaign logic and mechanics to improve general campaign performance and reduce AI decision spikes.
    • Optimised the overall memory usage of the game.
    • Optimised the loading of game menus.
    • Optimised the mass transfer of formations to prevent spikes.
    • Optimised UI-related memory usage in missions.
    • Optimised the reinforcements spawn system. Reinforcements now spawn one by one.
    • Fixed a memory leak that occurred during field battles.


    Save & Load

    • Fixed a bug that caused the attacking option to disappear after loading a save file in the army encounter menu.


    Localisation

    • Corrected and improved all implemented localisations.
    • Fixed a number of text errors.
    • Fixed a bug that prevented some encyclopedia texts from updating when changing languages.


    Art

    • Added 5 new Cape pieces: Decorated Leather Harness, Caped Leather Harness, Decorated Leather Harness with Padding, Decorated Leather Harness over Scale, and Decorated Leather Harness over Mail.
    • Added 4 new Body Armor pieces: Mastercrafted Southern Scale Mail, Mastercrafted Southern Scale over Chain Hauberk, Mastercrafted Southern Scale over Chain Mail, and Tartan Toga.
    • Adjusted the human body models.
    • Fixed various minor and critical bugs related to town, castle and village scenes.
    • Fixed the incorrectly displayed campaign map tree LODs (date and olive farms).
    • Fixed a bug that caused settlements on the campaign map to glow at night during winter.


    Animations

    • Improved the agent animation system to prevent synchronised animations on generic agents.
    • Fixed a bug that was preventing agents from looking at the player in taverns.


    UI

    Changes
    • Added a sorting system to the quests screen. Quests can now be sorted by "Date Started", "Last Updated" and "Time Due". The latest "Sort By" selection is tracked and applied when re-opening the screen.
    • The latest inventory “Sort By” selection is now tracked between sessions.
    • Added an equipment set selector for encyclopedia troops.
    • Gained traits are now shown during character creation.
    • Added a "Skip all rounds" button to the tournament screen.
    • Added a "Recruit All" button to the "Recruit Prisoners" popup on the party screen.
    • Added a secondary map (circle) notification extension to accommodate longer texts.
    • Added a "Clear Selection" button to the troop selection popup in the game menu (hideout and keep fights troop selection).
    • Improved feedback for disabled actions in campaign screens (Clan screen, Kingdom screen etc.)
    • Improved the layout of the settlement overlay, quests screen, crosshair, town management, scoreboard, party screen and party nameplates.
    • Increased the maximum log amount from 100 to 250.
    • Custom battle now uses faction banners and colours in missions (previously random).
    • Added new UI elements to the encyclopedia troop trees to show perk requirements between troop upgrades.
    • Players can now leave custom battles at any time through the scoreboard.
    • The gamepad equipment controller can now also be accessed with a keyboard.
    • The hero tooltip is now displayed when hovering over the Heroes list items in the encyclopedia.
    • The custom battle army size now starts at 20% of the battle size by default.
    • Improved the layout of mission name markers.
    • The workshop limit is now displayed in the clan tier tooltip.

    Fixes
    • Fixed a bug that caused item icons to be stretched when being dragged in the barter screen.
    • Fixed a bug that caused inconsistencies in the locking state of troops in the party screen.
    • Fixed a bug that caused crafting difficulty bar layout issues.
    • Fixed a bug that caused the preference extension to not work properly in Order of Battle.
    • Fixed a bug that caused the ammo bar on formation cards to be visible even if the formation didn’t have any ranged troops.
    • Fixed a bug that caused crossbow troops to not be affected by the formation sliders in Order of Battle.
    • Fixed a bug that prevented the cancel button from reverting changes in the banner editor.
    • Fixed a bug that caused ransom notifications to be shown while being held prisoner.
    • Fixed a bug that caused the game to report experience gain even though the Report Experience option was disabled.


    Battles and Sieges

    • Added an option under the Gameplay tab that allows you to determine the order in which troops should spawn.
      • Default: Troops spawn according to their position in the roster.
      • High Level: High level troops will spawn first.
      • Low Level: Low level troops will spawn first.
      • Homogeneous: High and low level troops will spawn in equal ratios.

    • Fixed a bug that caused perk effects to accelerate projectiles in combat, causing incorrect AI ballistic computations.
    • Fixed a bug that caused the physics of undeployed ranged siege weapons to be active in siege missions.
    • Fixed a bug that caused the battle encounter menu to open when talking to a besieging neutral or ally army leader.
    • Fixed a bug that caused armies to siege a settlement even while having low cohesion.
    • Fixed a bug that caused the Order of Battle screen to open when the player had less than twenty troops and was engaging two parties at once.
    • Fixed a bug that prevented missions from ending when the active troops count was close to the mission troops limit.
    • Fixed a bug that caused the player character to move and break out of formation during the Order of Battle phase.
    • Fixed a bug that caused agents to take damage while falling off walls during the Order of Battle phase in siege missions.
    • Fixed a bug that caused enemy AI to fight less effectively in certain cavalry situations by not charging.
    • Fixed a bug that caused agents to get stuck on one another when using siege ladders with a gradual incline.
    • Fixed a bug that allowed now non-hostile settlements to continue to be besieged after leaving a kingdom.
    • Fixed a bug that caused mission agents to be invulnerable if the previous battle was exited before closing the Order of Battle screen.


    Character Development System

    • Siege engine kills now award Engineering XP instead of Athletics and Throwing.
    • Total skill gained from trade profit will now be logged once instead of once per transaction.
    • Fixed a bug that caused the Preventive Medicine perk effect to work even when the player left an encounter without starting a battle.
    • Fixed a bug that caused the Parade perk to give a loyalty bonus to all settlements, not just the settlements controlled.
    • Fixed a bug that caused the Khuzait culture bonus “Recruiting and upgrading mounted troops is 10% cheaper.” not to apply to horse archers.
    • Fixed a bug that caused the Aserai culture bonus “10% less trade penalty.” to only apply to trade goods.
    • Fixed a bug that caused the Battanian culture bonus “10% slower build rate for town projects in settlements” to not be calculated correctly when the town had low loyalty.


    Clan and Party

    • Improvements and fixes to Campaign Map AI:
      • Increased the weight of party priorities (Defensive, Neutral, Aggressive). Parties that have Defensive priority will try to defend settlements from raids/sieges and protect their territories. They will not join besieger/raider armies. Parties that have Aggressive priority will try to raid and siege settlements more often. They will not join defender/patrolling armies.
      • Parties are now more likely to raid/siege settlements that are near their territory. This was achieved by tweaking the distance score weight of the target settlement when deciding where to siege/raid.
      • Improved the campaign map AI to prevent party zigzag behaviour (being stuck between two objectives).
      • Parties that are trying to defend their settlements against besiegers will have a short term escort behaviour to a nearby stronger ally party that has the same defensive behaviour. This will make them engage the besiegers together instead of being stuck in a zigzag behaviour.
      • Added a threshold for changing the AI party objective. Parties will change their objectives less often if their current objective is logical.
      • Reworked the calculation for the location of parties on the campaign map, fixing various bugs that previously occurred, for example, parties from the other side of the world could join your battle or the same party could join an encounter twice.
      • Fixed a bug that caused some parties to get stuck on a bridge/building on the campaign map.

    • Implemented a new companion spawn behaviour that will try to equalise the available companions in the game. This fixes a bug that caused companions to be hard to find during late game (in-game time has to pass to equalise companions in older saves).
    • It is no longer possible to convert a companion to a noble if the companion is leading a caravan.


    Armies

    • Improved AI food management:
      • Armies will now take villages into account when thinking of buying food if they are starving.
      • Army members will take other army members into account while buying food from settlements. They will not buy all of the available food in the settlement if there are other starving parties in the army.
      • Parties will give more priority to their food stocks if they have wounded troops.
      • Parties will now on average starve less amount of the time.

    • Fixed a bug that caused faction nobles to create armies during times of peace.


    Kingdoms and Diplomacy

    • It is no longer possible to grant a fief that has an ongoing ownership vote.


    Economy and Trade

    • Elite caravans are now created from culture-based troop templates (previously out of random good troops). The elite troop template that is used when creating an elite caravan corresponds to the culture of the settlement where the caravan is created. AI can also create elite caravans depending on the notable power.
    • Fixed a bug that caused caravans to give incorrect trade rumours.


    Crafting

    • Updated the crafting material costs of some pieces.


    Settlement Actions (Town, Village, Castle and Hideout)

    • It is now possible to ask tavern keepers about available companion candidates.
    • Bandit bosses in hideouts now start the fight with their weapons drawn.
    • Fixed a bug that caused the settlement tooltip to show the garrison as starving even though there was still food in the settlement.
    • Fixed a bug that caused the settlement tooltip to show two different values for the Governor section.
    • Fixed a bug that prevented the starvation effect from showing in the settlement tooltip.
    • Fixed a bug that caused heroes to stay in the keep after the town is taken by another kingdom.


    Quests & Issues

    • Fixed a bug that caused the “Family Feud” quest character to teleport to an irrelevant settlement.
    • Fixed a bug that caused Imperial Troops to be generated as recruits instead of Headman’s Troops during the tutorial in Tevea.
    • Fixed a bug that caused Imperial Troops to be given as rescued prisoners instead of Headman's Troops after the fight with the raiders during the "Locate and Rescue Traveller" tutorial quest.
    • Fixed a bug that prevented the conversation with Radagos at the end of the last tutorial quest from opening.


    Conversations & Encounters

    • Prisoner Interaction:
      • You can now interact with prisoners.
      • You can try to coax prisoners into defecting.
      • It is now possible to ask to talk to prisoners of other parties.
      • Fixes and improvements to dungeon guard dialogues.
      • Fixed a bug that caused the battle encounter menu to open when talking to a prisoner in a fellow army member’s party.

    • Some conversation options will now refresh after closing the party screen to comply with recent party and troop changes.
    • Fixed a bug that caused the bodies of expelled clan’s nobles and soldiers to become invisible during conversations.
    • Fixed a bug that prevented marriage through clan leaders after unsuccessful barters.
    • Fixed a bug that caused some dialogue options to not appear (for example, changing the workshop production type via a dialogue).


    Other

    • Equipment and troop changes.
    • Updated game concepts encyclopedia entries.
    • Added a field of view adjustment parameter to Photo mode.
    • Updated the equipment flag system for all characters in order to prevent equipment malfunctions of NPC characters.
    • Changed the banner colours of various bandit groups in order to prevent confusion with major faction banners.
    • Removed some console commands that could lead to a crash.



    Multiplayer

    Crashes

    • Fixed a crash that occurred while switching teams.
    • Fixed a crash that occurred when a player re-joined a game from which they were just kicked from, and other players initiated a poll to kick the player again.
    • Fixed a Captain mode server crash.
    • Fixed a crash that occurred when restarting Duel.
    • Fixed a server crash that occurred at launch.


    Design and Balance

    • Reduced score gained from damaging enemy mounts.
    • Reduced the negative score impact of team damage on mounts.


    Game Modes

    • Added a Ranking System:
      • All matchmaking games are now ranked.
      • Ranks:
        • Bronze 1, Bronze 2, Bronze 3
        • Silver 1, Silver 2, Silver 3
        • Gold 1, Gold 2, Gold 3
        • Sergeant
        • Captain
        • General
        • Conqueror

      • Players will be assigned a rank after 10 evaluation matches.
      • The number of points you gain or lose with each match depends on the average ratings of your team and the enemy team. If your team has a lower average rating than that of the opponent and you win, you gain more points compared to a game where the average ratings between the teams are more balanced. And if you lose against a higher average rating team, you lose fewer points.
      • Players are now able to reconnect to a game after a disconnect. Players that weren't part of the match from the start can't join and replace a disconnected player mid-match.
      • If you leave a ranked game, you can't queue for matchmaking games for a duration of time that increases every time you leave. You will also lose ranking points even if your team ends up winning.
      • If you leave the game while in the warm-up phase, the game gets cancelled and everyone is returned to the main menu. As a leaver, you carry the penalties already described above.
      • There are separate ranks for Captain and Skirmish.
      • This update will reset all of your current matchmaking statistics.
      • The ranking system is still under development and as such, future resets of player ranks are expected.

    • Added new stats screens for each game mode.
    • Added the ability to randomise maps and factions for premade games.


    Map Related

    • Resolved the physics problems with the gatehouse stairs in Tsagaan Castle.


    Other - Miscellaneous

    • Epic SDK was updated to v1.14.1 to address login issues.
    • Applied the profanity filter to Bannerlord IDs.


    Server & Network

    • Fixed some castle door synchronisation issues.


    UI

    Changes
    • Bots in Captain mode now use their commander's sigil.
    • Improved the layout of the lobby screen and the scoreboard.
    • Added an "Are you sure" query on exit from the lobby screen.
    • Added the ability to view the profile of your friends, clan members or players you've recently played with.
    • Added additional statistics to the Recent Games tab.

    Fixes
    • Fixed a bug that prevented video options from being saved correctly in the game Options.
    • Fixed a bug that prevented some perks from working correctly in Duel mode.
    • Fixed a bug that caused the player to get stuck in the options screen.



    Both

    Crashes

    • Fixed a crash that occurred after an AI agent mounted a horse.
    • Fixed a crash that occurred when an AI agent approached a mount.
    • Fixed a crash that occurred due to two agents spawning at the same location.


    UI

    Changes
    • Updated the launcher icon.
    • Added some missing Korean and Japanese characters.
    • Added a timeout for screen resolution change in options.


    Performance

    • Optimised the castle gate script.
    • Reduced RAM usage in flora heavy scenes.
    • Moved some human face generation steps to GPU to reduce loading times of some scenes.
    • Data of unused languages is no longer held in memory.
    • Fixed some spikes that were caused by resource loading in missions.


    Animations

    • Reduced the number of times ragdolls get stuck in various places.
    • Reduced the exaggerated rider movement on camel trot animations.
    • Fixed a bug that prevented the character from blinking in the character creator.


    Combat

    • Decreased the area damage of hand-thrown firepots.
    • Fixed a bug that caused AI agents to hesitate from attacking the enemy in melee combat.



    Modding

    • For further explanation and additional information on the modding changes check the following thread: e1.7.2 Modding Adjustments.
    • InquiryData now supports expiration. This allows for the implementation of timed events, for example, "Click yes in 10 seconds".
    • Replaced the "HeroDeveloper" field with the "IHeroDeveloper" interface. This allows modders to change HeroDeveloper of heroes with their own custom classes. As such, they can now change how skill/attribute/focus points work and how heroes gain levels.
    • Added the OnPartyInteraction function to the IMapEntity interface. This allows modders to use custom interaction with custom map objects.
    • Fixed a bug that prevented moved texture files from being moved again in the resource browser.
    • Fixed a bug that caused new Sprites to not override existing ones. Meaning if a sprite is loaded after a sprite with the same name, it wouldn't override the previous one. Because of this modders had to load their overriding sprites before Native or SandBox.
     
    acer palmatum gefällt das.
  10. Ixalmaris gesperrter Benutzer

    Ixalmaris
    Registriert seit:
    16. Juni 2016
    Beiträge:
    10.809
    Patch (mit Links zu noch mehr Patchnotes)
    e1.8.0
    Latest Changes:
    Singleplayer
    Crashes

    • Fixed a crash that occurred when killing a prisoner hero with friendly fire during a prison break mission.
    • Fixed a crash that occurred while trying to assign a trade-bound settlement of a village.
    • Fixed a crash that occurred while compressing thumbnails.
    • Fixed a crash that occurred when asking to speak with a prisoner of a noble or a companion.
    • Fixed a crash that occurred when a party entered the Baltakhand level 2 town.
    • Fixed a crash that occurred during the prison break mission.
    • Fixed a crash that occurred if a troop had a ranged primary weapon but no ammo at the beginning of a mission.
    • Fixed a crash that occurred during the hideout cutscene.
    • Fixed a crash that occurred when attacking a siege tower while being on top of it.
    • Fixed a crash that occurred when the player tried to defend a village from being raided.
    • Fixed a crash that occurred when the main hero was executed.

    Fixes

    • Fixed a bug that caused the player to gain Scouting and Riding experience while stationary on the campaign map.
    • Fixed a bug that prevented the spawning of selected troops in hideouts and keep battles if unit spawn prioritisation wasn't set to the default setting.
    • Fixed a bug that prevented the weapon statistics texts from showing bonuses/penalties on the crafting screen.
    • Fixed a few exploits that allowed for huge Roguery experience gains.
    • Fixed a bug that caused the defending side in keep battles to have too many ranged units.

    Changes

    • Players can now reset the perks of clan members through the arena master.
    • Removed the wealth component for AI’s settlement value score calculation to make defection decisions more meaningful.
    • Decreased the AI's daily defection consideration chance to prevent AI clans from defecting to AI factions from the player's faction. (This is a temporary solution. We will continue to improve the defection feature and AI's defection score calculation.)


    Multiplayer
    Crashes

    • Fixed a server crash that occurred when picking up weapons from the ground.
    • Fixed a server crash that occurred when attacking a siege tower while being on top of it.
    • Fixed a server crash that occurred at the start of a new round in Captain mode.

    Fixes

    • Fixed a bug that prevented respawning after a duel ended.
    • Fixed a bug that caused the Imperial Legionary to have extra perks in Skirmish and Duel modes.
    • Fixed various typos and texts for Vlandian ranged troops and the Aserai Veteran.




    Previous Beta Hotfixes:
    22/07/22

    Singleplayer
    Crashes

    • Fixed a crash that occurred when accepting a marriage offer if the offered hero was not available anymore.
    • Fixed a crash that occurred when creating a caravan.
    • Fixed a crash that occurred after a party disbanded.
    • Fixed a crash that occurred when a stillborn baby notification was shown.
    • Fixed a crash that occurred when trying to sort encyclopedia entries after filtering them.
    • Fixed a crash that occurred when talking to the bandits in the Extortion by Deserters quest.
    • Fixed a crash that occurred due to unintended heroes joining a tournament.
    • Fixed a crash that occurred after pressing the Recruit All button on the Recruit Prisoners popup of the Party screen while holding down the Control or the Shift key.
    • Fixed a crash that occurred due to a bandit party in the Extortion By Deserters quest.
    • Fixed a crash that occurred on the Crafting screen when using keyboard shortcuts to smelt items.
    • Fixed a crash that occurred on the Crafting screen when trying to select a secondary usage for a weapon.
    • Fixed a crash that occurred when a new troop was added to a formation that the player was part of.
    • Fixed a crash that occurred after the Army of Poachers quest battle.
    • (Modding) Fixed a crash that occurred when searching for new material on the inspector.


    Fixes
    • Fixed a bug that prevented AI noble parties from leaving hero prisoners in settlements.
    • Fixed a bug that caused the main hero to be included in battle simulations.
    • Fixed a bug that caused companions that have been left in a settlement by the player to move to another settlement.
    • Fixed a bug that allowed the player to support clans and increase their influence through the kingdom menu while in a siege.
    • Fixed a bug that caused the Escort Merchant Caravan quest's caravan to disappear if the main party attacked them.
    • Fixed a bug that allowed the player to smelt items using keyboard shortcuts even when they are out of stamina.
    • Fixed a bug that allowed the player to take parties into the army using shortcut keys without any cost.
    • Fixed a bug that triggered Scout experience gains even when not moving.
    • Fixed a bug that caused the weight and build of characters to not be used correctly. Characters will now have a more diverse weight and build distribution.
    • Fixed a bug that caused too many Radagos' raider parties to spawn in the Radagos' hideout.
    • Fixed a bug that caused troops to starve faster when having a higher Medicine skill level.
    • Fixed a bug that caused an incorrect outcome message to be displayed when a new policy was accepted against the wishes of the council.
    • Fixed a bug that caused parties that are in the player's army to not buy food and starve.
    • (Modding) Fixed the missing decals issue that happened when a module was enabled before the Native module.


    Changes
    • Increased the overall Medicine experience gains.
    • The Doctor's oath perk now applies medicine experience to both party surgeons.
    • Scouting experience is now correctly gained on other rough terrains including the desert, dune and snow. If a very low amount of Scouting experience would be gained by traversing the terrain it is now no longer given.
    • Improved the Russian localization.
    • Added additional information to the Crafting screen in order to better communicate why crafting orders are failing.
    • Added a confirmation prompt "Are you sure?" when trying to close the Loot/Inventory screen via the Done button after a battle without transferring any items.
    • Improved the workshop type selection algorithm.
    • Added trade-bound settlement info to the town and village tooltips.






    16/06/22

    Singleplayer
    Fixes
    • Fixed a bug that caused Notables to join tournaments.
    • Fixed a bug that caused crafting pieces to reset after save/load.


    Initial Beta Changelog:
    Singleplayer
    Crashes
    • Fixed a crash that occurred on old saves.
    • Fixed a crash that occurred when entering a village under raid.
    • Fixed a crash that occurred when encountering an enemy after capturing a settlement with an allied army.
    • Fixed several crashes that occurred in sieges and field battles.
    • Fixed a crash that occurred after the hideout cutscene.
    • Fixed a crash that occurred in sieges due to the player taking control of an agent that was waiting in a ladder queue.
    • Fixed several crashes that occurred when using the column formation.
    • Fixed a crash that occurred when loading the campaign map.
    • Fixed a crash that occurred due to the Extortion By Deserters quest party trying to move beyond the edge of the map.
    • Fixed a crash that occurred when talking to family members that are governors.
    • Fixed a crash that occurred before starting the fight in the Noble Revolt quest.
    • Fixed a crash that occurred due to prisoner heroes not being released correctly.
    • Fixed a crash that occurred on the campaign map.
    • Fixed a crash that occurred when upgrading troops.
    • Fixed a crash that occurred due to a bug with the agent navigation system.
    • Fixed a crash that occurred while loading and deleting corrupted save files.
    • Fixed a crash that occurred when abdicating leadership.
    • Fixed a crash that occurred while talking to a quest giver in your army during a raid.
    • Fixed a crash that occurred when executing the last living member of a clan.
    • Fixed AI agent targeting systems related crashes.
    • Fixed a crash that occurred while having the Noble Revolt quest active.
    • Fixed a crash that occurred when the game tried to save while saving.
    • Fixed a crash that occurred after loading a save that has second phase quests active.
    • Fixed a crash that occurred due to a bug in the food consumption formula if all of the related perks were unlocked.
    • Fixed a crash that occurred when capturing the last enemy settlement in Unify The Empire quest.
    • Fixed a crash that occurred while having the Disrupt Supply Lines quest active.
    • Fixed a crash that occurred when joining a faction.
    • Fixed a crash that occurred upon pressing Start on the Order of Battle screen.
    • Fixed a crash that occurred when attempting to select formations after a battle was over.


    Performance
    • Fixed various lag spikes, especially in siege missions.
    • Improved general siege CPU performance.
    • Fixed CPU usage spikes that occurred in battles.
    • Improved loading times.
    • Optimised performance in sieges in regards to archers shooting from or at the walls.
    • Optimised path-finding operations.
    • Optimised performance of formation AI.
    • Optimised performance of the dropped weapons system.
    • Moved agent formation AI to another thread to improve frame rates.
    • Optimised AI logic, caravan price data and settlement variables to improve general campaign performance.
    • Optimised campaign fast forward mode.


    Save & Load
    • Changed the quick save system to utilise the last used save slot.


    Localisation
    • Added German localisation.
    • Updated all localisations.
    • Fixed various typos and grammar bugs.


    Art
    • Increased the number of agents using animation points in castle and town scenes.
    • Added 4 new battle scenes.
    • Added 6 new town scenes: Phycaon, Diathma, Saneopa, Syronea, Epicrotea, and Danustica.
    • Added 7 new outer meshes to existing town scenes.
    • Added 5 new Aserai shoulder pieces: Bronze Scale Shoulder Guards, Long Sleeved Bronze Scale Shoulder Guards, Bronze Scale Pauldrons, Decorated Bronze Scale Pauldrons, and Decorated Long Sleeve Bronze Scale Pauldrons.
    • Added 6 new Vlandia shoulder pieces: Ornate Pauldrons, Ornate Pauldrons with Cape, Reinforced Ornate Pauldrons, Reinforced Ornate Pauldrons over Scale, Pauldrons with Cape, and Scale Shoulderguards.
    • Added 6 new Aserai helmets: Brass Southern Closed Helmet, Brass Southern Closed Helmet with Turban, Brass Southern Helmet, Brass Southern Helmet with Turban, Brass Southern Helmet with Leather Flaps, and Brass Turbaned Helmet with Leather Flaps.
    • Added 4 new Aserai body pieces: Southern Reinforced Mail Armor, Southern Reinforced Sleeveless Mail Armor, Southern Reinforced Mail Vest, and Southern Reinforced Short Mail Armor.
    • Added 1 new Empire cape: Heavy Cloak.
    • Added pommels to 16 existing maces.
    • Fixed a visual issue with the Narrow Menavlon Head.
    • Fixed a visual issue with Rhagaea's dress.
    • Various fixes to all scenes.


    Animations
    • Fixed a bug with musician animations that occurred after starting a conversation.
    • Fixed a bug that caused musicians to float in the air.
    • Fixed a bug that caused multiple agents to sit on the same chair.
    • Removed an incorrect campaign map character animation that played while helping a village that is being raided.


    Campaign Map
    • Improved performance.
    • Improved some campaign camera behaviours.
    • Fixed bugs in relation to party teleporting, floating and rotation.
    • Improved the army leader and army member visual location algorithm. Army members will now converge when moving in narrow places.
    • Party banners will now spawn near the settlement and castle walls once a party enters it.


    UI
    Changes

    • Introduced new scene notifications to give more weight to events. They can open automatically or be triggered with a circle notification.
      • Generic: Newborn, Marriage, Heir coming of age, Death from old age, Main hero dies in battle, Clan member death (2 variations), Joined a kingdom, Kingdom created, Kingdom destroyed.
      • Main Storyline: Supported faction defeated, Finding banner pieces (3 variations), Pledge allegiance, Conspiracy (2 variations), Declaring dragon banner.
    • Settlement values within the encyclopaedia are now restricted to settlements that you are near, that are within your kingdom, or that have a clan member inside.
    • Introduced a new "Hero Deaths in Combat" difficulty option and moved "Enable Birth and Death" to a separate module.
      • 3 available options that can be changed during gameplay: "Disable All Battle Deaths", "Disable Battle Deaths Player Only" and "Enable All Battle Deaths".
      • "Enable Birth and Death" will now only be visible during character creation if the "Birth and Death Options" module is selected in the launcher. If the module doesn't exist, the default value is enabled.
    • Order of Battle configurations are now saved separately for sieges and field battles.
    • Organised Gameplay Options tab contents in the options screen. Gameplay options are now shown under Controls, Visuals, Camera, User Interface, and Campaign categories.
    • Improved phrasing for clan members' current behaviour.
    • While cheat mode is enabled, opening the default dismiss mode party screen will now show all the troops defined in the game on the left side roster.
    • A black layer is now shown while the map scene is being prepared for rendering during transitions.
    • Added a "Show on map" button next to names in the clan screen, members tab.
    • Improvements to board game tutorial images and popup layout.
    • Changed Level icon and label to tier icons on the party screen for non-hero troops.
    • Removed unbuilt siege engines from deployment points in the siege deployment phase.
    • Inventory trade rumours are now sorted by their sell/buy values.
    • Troops tooltip in the army overlay now lists troops in the army by their type.
    • Weapon tooltips in the inventory now show the "Can't reload on horseback" property of the weapon.
    • Tavern keepers can now be seen with mission name markers (ALT).
    • Added a label to conversation screens to show the player's gold.
    • Added "Donate troops" button to the army overlay, party context popup.
    • "Transfer all" commands in the party screen now prioritise heroes before troops.
    • Improved influence cost visuals in the army management popup.
    • Added quest icons to character portraits in the conversation screen.
    • Changed "Propose" text to "Enact" in the Kingdom screen when there is only one clan in the player's kingdom.
    • Added "Remove engine" behaviour to the right mouse and click on custom battle siege engine slots.
    • Added missing collapse visual indicators to clan and quests screens.
    • Encyclopaedia search results are now sorted by their relevance.
    • Added explanation for why the player can not disband their army from the army management screen. Disabled the disband army button during a map event.
    • Added a new crafting icon to represent an empty piece.
    • Updated the canvas texture used in some UI elements.
    • General layout improvements in the Party screen, Kingdom screen, Clan screen, mobile party markers, game menu and many more…
    • Attack option is now greyed out instead of removed when the player is too wounded to attack.
    • Improved tooltip information for pillaging decisions so that the information is displayed more clearly and in order of importance.
    • Removed an unnecessary loading screen from execution scenes.
    Fixes

    • Fixed some minor Order of Battle issues.
    • Fixed some inconsistencies with quest icons on game menu options, party nameplates etc.
    • Fixed the common area mission marker visual not representing friendly common areas.
    • Fixed a bug that prevented weapon orders from updating properly in the crafting screen.
    • Fixed a bug that caused the background of the kingdom decisions panel to disappear.
    • Fixed a bug that prevented the weapon piece filters from working properly in the crafting screen.
    • Fixed a bug that caused the "You're dead" text to be visible when the player didn't take part in the battle.
    • Fixed a bug that caused the gold value of the other item roster to be shown even when it's not relevant (loot inventory).
    • Fixed a bug that caused self-inflicted damage to be shown in the personal feed in the mission HUD.
    • Fixed a bug that caused the “Done” text to be missing in an unsuccessful save game deletion popup.
    • Fixed a bug that caused the conversation screen to not show all the parties encountered before the conversation.
    • Fixed a bug that caused wrong directions to be shown during the attack and defend tutorials.
    • Fixed a bug that caused players to be able to donate troops over the other party's troop limit.
    • Fixed a bug that prevented scoreboard texts from changing language if the language was changed during a battle.
    • Fixed a bug that caused the game to become stuck when opening the encyclopaedia just before a loading screen.
    • Fixed a bug that caused the Order of Battle screen to pop up even if the player did not control any troops.
    • Fixed a bug that caused settlement food tooltips to not show the building bonus.


    Combat
    • Armour Effectiveness Improvements:
      • Reduced the armor coefficient from 100 to 50. In translation, 1 armour now provides 2 health points against blunt attacks.
      • Reduced blunt damage's pure damage coefficient from 1 to 0.4.
      • Increased additional armour effectiveness against blunt damage from 0 to 0.25.
      • These changes increase the effectiveness of mid to late-game armour against blunt damages to make it feel like a more meaningful investment.
    • All combat mechanics effects (knockdown, knockback, dismount) are now decided using a standard and deterministic model:
      • All weapons that can apply these combat mechanics effects have the relevant flag (like "Can Knockdown”, “Can Dismount"). These flags are displayed on weapon tooltips.
      • To apply any of these effects, an attacker should now deal enough damage to exceed threshold damage which is computed as the maximum hit points of the victim times its resistance percentage against the relevant effect.
      • Athletics skill now increases resistance percentage against knockdown and knockback effects.
      • Riding skill now increases resistance percentage against thrust dismount and hooked dismount effects.
      • Certain attacks might reduce these resistances by a penetration amount.
      • All perks which provide chance-based knockdown or knockback effects are replaced with those increasing penetration for the same effects.
    • Added Light Crossbows (Simple, Light, Fine Crossbow). They can be set on the move and are also usable on mounts without a perk.
    • Decreased the damage of blunt weapons by approximately 10%.
    • Spiked clubs now deal piercing instead of blunt damage.
    • Throwing axes now deal bonus damage to shields (when thrown and in melee).


    Battles and Sieges
    • Adjusted disorganised state penalties and the events which trigger this state. After a fight or when leaving an army, parties will be in a disorganised state for 6 hours. They will move 40% slower and have 20% less battle morale. In addition, if the player leaves some men behind in order to get away from a fight this will be applied to the opponent. Missions that do not involve the entire party (clearing hideouts or alleys, prison breaks) will not cause a disorganised state.
    Battle

    • Implemented an improved system for spawning reinforcements in battles:
      • Reinforcements will now always spawn near the deployment boundaries of the battle.
      • The initial wave of troops always spawns on the original path with respect to the position of the battle on the campaign map and the battle size. There are two new spawn paths that reinforcements can spawn on, one path counter-clockwise to the original path and one path clockwise to the original path.
      • Reinforcements will pick the safest spawn path of the three with the safest spawn path being the one furthest away from the enemy.
      • This improved system prevents the camping of spawn points by the enemy as well as the spawning of troops in the middle of an active fight.
      • Fixed a bug in reinforcement reserves computation which created various problems during reinforcement spawning.
    • Changed the AI so that it now uses the formations' total power (including all unspawned troops) to decide battle tactics.
    • Fixed a bug that prevented troop transfers between formations with troops that are closest to the target formation’s order position.
    • Fixed a bug that caused the column arrangement to break after a few movement orders in the deployment phase.
    • Fixed a bug that caused caravan objects to be seen as usable objects in caravan battles.
    Siege

    • Fixed a bug that caused the AI in siege to deploy an unnecessary number of men to defend the gate despite there being breaches elsewhere.
    • Fixed a bug that caused troops to defend the wrong entry points in a siege, most commonly experienced in scenes where ladders and the siege tower have different wall segments to attack over.
    • In sieges, defender troops wait in a safe location before going to fight off the attackers on the walls. Previously, this move didn’t happen fast enough. Now the defenders move to the position to be defended earlier.
    • Fixed a bug that caused troops to try to raise and climb a non-existent ladder after being given a charge order.
    • Fixed a bug that prevented defending troops from opening the castle gates after being given a charge order if there was no battering ram on the other side.
    • Improved the system that picks troops for transfers between formations in sieges, reducing meaningless back and forth running.
    • Fixed a bug that caused newly spawned attacking reinforcements to stand at their spawn.
    • Improved behavior in siege battles with a small number of attackers. Instead of trying to operate several siege machines, they will focus on a single siege weapon or breach that they regard as their easiest entry point.
    • Fixed a bug that caused the gate state to get stuck in “Open” if the defending formation lost all of its troops at the same time they closed the gate. This would cause attackers to stand behind the castle gate, unable to open it.
    • Fixed a bug that caused the attacking AI to split formations and transfer troops as they were assaulting the walls, causing troops to walk between walls and the gate. Additionally, troops are no longer called from far away to use siege machines when they are in inconvenient locations.
    • Fixed a bug that prevented the player from taking over command of formations in army sieges where the player is the general.
    • The other ranged siege weapon operators now replace the pilot if the pilot dies or leaves.
    • Fixed a bug that caused the player to be assigned to a detachment (like siege engines or archer positions) during the Order of Battle deployment screen.
    • Agents no longer wield their weapons when going for ammo or when switching positions while using ranged siege weapons.
    • After capturing a settlement through a siege, besieger parties will now transfer garrison troops to the settlement evenly (excluding the player’s party).
    • Fixed a bug that caused lords not to donate troops to garrison after capturing a settlement.
    • Fixed a bug that allowed for the continuation of a siege even after receiving the settlement through other means.
    • Fixed a bug which prevented sieges from ending due to the defending side awaiting reinforcements and the reinforcements not spawning.
    • Fixed a bug that prevented the usage of the party engineer's skills while setting up the siege engines.


    Character Development System
    • You can now reset your character's and companion's perk assignments through the arena master for a suitable price. The generic tavern NPCs can also point this out as a tip.
    • Overhauled the equipment selection system for born heroes so that it takes many parameters into account such as culture, traits, hero type, etc.
    • Improved the way NPC child skill and trait levels are calculated. The child now receives skills and traits periodically instead of all at once when reaching adulthood.
    • Balanced Scouting skill experience gains -- sustaining higher party speeds with larger parties will now grant more experience.
    • Balanced Combat skill experience gains -- attacking higher-tier troops will now provide more experience.
    • Balanced the combat perks related to throwing and ranged weapons to improve the progression curve.
    • Balanced the Athletics skill experience gains for on-foot attacks.
    • Balanced the Riding skill experience gained from ranged attacks to provide more experience with high-difficulty shots.
    • Overhauled the Leadership skill experience gain method, instead of a passive increase, it is now tied directly to experience gained by the commanded troops.
    • Overhauled the Roguery skill experience gain method, instead of a passive increase, it is now tied directly to experience gained by commanded bandit troops. Additionally, balanced the experience gained from looting caravans and villagers.
    • Diversified and balanced the actions which provide Engineering skill experience. Destroying siege engines now provides Engineering skill experience.
    • Fixed various bugs related to the following perks: Throwing Competitions, Metallurgy, In Bloom, Young and Respectful, Walk it Off, A good day's rest, Uncanny Insight, Strong, Good Lodging, Ultimate Leader, and Local Connection.
    • Forest Kin perk: No longer cuts the Battanian forest bonus.
    • Foragers perk: No longer reduces stewardship XP gain.
    • Self-made Man perk: Barter penalty now works when selling too.
    • Partners in Crime perk: Fixed a bug that prevented secondary bandit parties from joining the player when they surrender.
    • Quick Draw perk: Now correctly improves drawing speed instead of readying speed.
    • Full Speed perk: Now correctly improves the charge damage.
    • The way of the Saddle perk: Now correctly improves charge damage and horse maneuvering.
    • Fixed a bug that caused Trade skill experience to not be given correctly when selling items for profit.
    • Fixed a bug that caused horses to stack during character creation when reverting already completed steps.


    Clan and Party
    • Improved clan management via the Clan screen:
      • You can now exchange the leader of a clan party.
      • You can assign a new party leader for a clan party if the party leader has died.
      • You can recall a clan member to your party if they are staying in a settlement.
      • You can send a clan member to stay at one of your towns or castles.
      • AI clans will also assign a party leader if the party leader has died and if there is one available. AI clans will change the party leaders if there is a better one available.
      • Heroes will be teleported with some delay according to their distance from the teleportation target.
    • Introduced marriage offers which will be received via circle map notifications for single clan members (other than the main hero).
    • Hero party leaders now have preferred troop types when upgrading.
    • Rebalanced companion skill traits and updated some of their backstories. This should result in fewer scouts in particular.
    • Improved the campaign party AI to prevent party zigzagging in the same spot.
    • Improved the campaign party AI path selection decisions.
    • Improved the logic that calculates initial spawn and target positions for parties.
    • Fixed a bug that prevented parties from buying enough food for their troops.
    • Fixed a bug that caused the player party to be non-responsive to player input on the campaign map.
    • Fixed a bug that duplicated the main hero's equipment on succession.
    • Fixed a bug that caused troop upgrade values to show incorrect and negative results at the end of battles.


    Armies
    • Improved the campaign map AI:
      • Adjusted the decision score calculation of patrol, defend, and besiege stances to increase the siege success rates and aggressiveness of AI armies.
      • AI armies can now target and besiege the same settlement simultaneously to aid each other.
      • Noble parties now buy and carry more food to provide enough food supply for their armies.
      • Increased the minimum party size requirement for parties to join armies from 40% to 60%.
      • Improved the cohesion boosting behaviour of armies. They now boost their cohesion when on important tasks like defending or besieging.
      • Armies with less than 30 cohesion disband themselves if they decide not to boost their cohesion or don't have enough influence to do so.
      • Armies disband themselves if all active wars of their faction are over.
      • The creation chance of an army decreases with each active army (the maximum a faction can have is 5). This is done so that there are fewer but bigger armies.
      • Armies now assemble near a friendly settlement that is closest to the target enemy settlement, reducing the travel time to the target enemy settlement.
    • Inviting a party to an army is no longer possible if the party is besieging or raiding.
    • Fixed a bug that caused armies to wait outside of the settlement instead of starting a siege if the player is in the settlement with a few troops.
    • Fixed a bug that allowed the player to ask its clan’s caravan to join their army.


    Kingdoms and Diplomacy
    • Introduced mercenary offers, which will be sent to the player by faction rulers. Mercenary offers can be accepted without talking to the faction ruler.
    • Introduced vassalage offers which will be sent to the player by faction rulers. These notifications act as an invite to join the faction ruler for a discussion on potential vassalage.
    • Fixed a bug that allowed eliminated clans to participate in decisions.
    • Fixed a bug that caused no gold to be received when accepting a prisoner ransom offer.
    • Fixed a bug that allowed the player to grant a fief which was part of an ongoing ownership vote.


    Economy and Trade
    • Adjusted the supply and demand of various trade goods. Improved the viability and longevity of trade gameplay. Made caravans and workshops more profitable as well as more risky investments.
    • [Read more about the extensive economy and trade changes here]
    • Added the Camel Ranch village type.
    • Improved the target settlement selection algorithm of caravan parties.
    • Fixed a bug that prevented caravans from differentiating between items with different modifiers.
    • Fixed a bug that caused caravan parties to join sieges.


    Crafting
    • Separated the crafting piece unlocking experience into the respective weapon types. Crafting a weapon now collects experience for that weapon type only and any unlocked part will be available for that weapon type alone.
    • Crafting parts are now unlocked gradually, Tier 1 parts first, followed by Tier 2 and so on.
    • Made existing crafting pieces from weapon templates available across other weapon templates:
      • One-Handed Axe: 69 pommels
      • Two-Handed Axe: 69 pommels
      • Mace: 92 pommels
      • Two-Handed Mace: 69 pommels
    • Added 14 new heads and 5 new handles which can be used for the creation of two-handed maces in the smithy. 10 two-handed maces, created out of these pieces have also been added to the marketplace and various troops (Bandits, Aserai Mameluke Guard, Aserai Mameluke Palace Guard, Sturgian Line Breaker).
    • Adjusted the weight of Tier 2 mace heads and reduced their damage factor by 10%.
    • Removed Heavy Wooden Blade, Wooden Blade, and Wooden Guard as crafting pieces.
    • Fixed a bug that caused the customer of a crafting order to be displeased even though the order exceeded all expectations.


    Settlement Actions (Town, Village, Castle and Hideout)
    • Lowered the upgrade chance of recruits.
    • You can now hire tavern mercenaries through the menu option even when your party is at its capacity.
    • The "Ransom your prisoners” menu option no longer ransoms prisoners that are locked in the party screen.
    • Notables in towns and villages are now fixed (number-wise). They were previously dependent on prosperity and hearth levels.
    • The player’s clan now needs to be at least Tier 3 to request a meeting in castles and towns.
    • Enabled playing board games with clan members and improved the board game logic.
    • Improved the follow logic of clan members in missions.
    • 10% of the prisoners in all settlements will now be sold daily to prevent dungeons from exceeding the prisoner limit.
    • Fixed a bug that caused the garrison to starve even though there was food in the settlement.
    • Fixed a bug that allowed the player to enter the enemy settlement without a disguise after entering the settlement in disguise and clearing an alley.
    • Fixed a bug that caused the settlement's continuous projects to show incorrect bonus values.
    • Fixed a bug that caused an incorrect banner to be displayed in castle meeting scenes.
    • Fixed a bug that allowed players to shoot the horse training area targets before the countdown.
    • Fixed a bug that prevented the player from attacking a hideout.
    • Fixed a bug that made the Konane board game extremely difficult to win.
    • Fixed a bug that caused the prison break prisoner to spawn in an unreachable point.
    • Fixed a bug that caused a tournament to be created after another tournament had just finished in the same town.


    Quests & Issues
    • Updated quest logs, alternative solution rewards, durations and/or requirements for various quests (Escort Merchant Caravan, Overpriced goods, Nearby Bandit Base, Rival Gang Moving in, Needs to Deliver a Herd, Can't sell product at a fair price, Needs access to village commons, Extortion by deserters, Needs Grain Seeds, Army of Poachers, Gang Leader Needs Weapons, Family Feud, Needs Garrison Troops, Lord Needs Horses, Lord Wants Rival Captured, The Spy party, Caravan Ambush, Inn and Out, Village Needs Tools, Needs Help with Brigands, Lord Needs A Tutor).
    • Updated alternative solution ending logs for all issues.
    • Moved the quest dialogue option to the top of the dialogue options.
    • Updated some dialogues for the “Manual Laborers” quest.
    • The quest bandit party will now turn to a normal bandit party (if it is active) after a quest ends.
    • Players will now get their weapons back if the “Gangleader Needs Weapons” quest cancels.
    • Added excl. marks to quest NPCs and quest menus in the “Spy Among Us” quest.
    • Added excl. marks to the “Revenue Farming” related quest buttons.
    • Added the missing companion solution log to the “Family Feud” quest.
    • Improved some logic and conditions for the “Art of the Trade” and “Revenue Farming” quests.
    • The main storyline now fails if you pledge your support to a faction and then leave that faction.
    • Bandit parties that surrender to the player during the “Needs help with Brigands” quest now count towards the quest progress.
    • Fixed a bug that caused the "Lord needs horses" quest to award an incorrect amount of gold.
    • Fixed a bug that caused the “Caravan Ambush” quest to fail if the player hired the attacking bandit party (through the Partners in Crime perk) before engaging the caravan.
    • Fixed a bug that caused the militia party to leave the village on the “Extortion by Deserters” quest battle start.
    • Fixed a bug that caused the player's captivity to end automatically after failing the “Extortion by Deserters” quest battle.
    • Fixed a bug that activated the battle encounter after talking to the quest giver noble in the “Conquest of the Settlement” quest.
    • Fixed a bug that caused the “Family Feud” quest NPC to disappear after save/load.
    • Fixed a bug that caused the “Escort Caravan” quest to end after visiting only one settlement.
    • Fixed a bug that caused companions to die during alternative solutions to quests.
    • Fixed a bug that caused the main party to starve during the tutorial phase.
    • Fixed a bug that caused refugees to starve during the tutorial phase.
    • Fixed a bug that prevented the main hero from talking with a noble about Neretzes' Folly while the noble was in a dungeon as a prisoner.
    • Fixed a bug that caused another notable to spawn in the tutorial village during the tutorial phase.


    Conversations & Encounters
    • Improved the recognition of the player by NPCs in dialogues. If a player has high or low relations with an NPC but they are not famous, the NPC now still knows their name. For example, NPCs should know who has been attacking their villages/caravans.
    • Improved the NPC comments in dialogues when the player becomes a mercenary.
    • Improved the NPC conversations with workshop employers to flow more smoothly and provide more information.
    • Fixed a bug that caused freezes while talking to lords.
    • Fixed a bug that caused an encounter to open per party instead of together.


    Other
    • [Changed many troops, items and item names]
    • Renamed the Custom Battle hero Nylios to Nylia.
    • Fixed a bug that gave the player horses after being captured.
    • Improved the random name generation to avoid duplicate names.
    • Advanced trainers on the training field can no longer be damaged during the countdown.
    • Added age diversity to non-hero characters like the tavern keeper, shop worker, etc. which affects their appearance in scenes.
    • Added new encyclopaedia entries for player siblings.
    • Added new encyclopaedia entries explaining personality traits.


    Multiplayer
    Crashes
    • Fixed bug that caused the game to freeze on the team selection screen.


    Design & Balance
    • Slightly increased accuracy for Javelins and Throwing Spears.


    Map Related
    • Fixed some physics issues with the Tsagaan Castle map.


    Other - Miscellaneous
    • Corrected the client-side prediction for thrust attacks that get stuck on the opponent's body.
    • Players can no longer damage others when the round ends.
    • Fixed a bug that caused the saved perk selection to reset.
    • Fixed a bug that caused all the troops to look the same in Captain mode.


    UI
    Changes

    • Added a new visual popup for cosmetic item acquisition.
    • Improved feedback for changing arena preference during a duel.
    • Added a "Reset Equipment" button to the MP Armory screen.
    • The friend list now shows if a friend is in a party.
    • Improved the general layout of the Lobby, after battle report popup, spectator HUD, objectives HUD, class loadout, lobby profile tab, scoreboard, player compass elements and many more.
    Fixes

    • Fixed a bug that caused the visual representation of progress for conditional badges to not work properly.
    • Fixed a bug that caused clan-related info to stay on screen while clan features were disabled.
    • Fixed a bug that caused the gold info to stay on screen while being in a game mode that doesn’t use gold.
    • Fixed a bug that prevented players from changing their keybinds in the MP Lobby options.
    • Fixed a bug that caused wrong keybinds to be shown in the Armory tab.
    • Fixed a bug that caused friend requests to not disappear.
    • Fixed a bug that caused incorrect MVP badges to be shown if the player joined during an active match.
    • Fixed a bug that caused an incorrect gold amount to be shown.
    • Fixed a bug that caused incorrect values to be shown in the recent games tab in MP Lobby.


    Both
    Crashes
    • Fixed a crash caused by the AI targeting system.
    • Fixed a crash that occurred if the player paused a mission when an AI agent was in a specific state.


    Art
    • Improved the shadow effects of particles on low graphics settings.


    Audio
    • Added new UI sounds and updated some existing ones.
    • Fixed a bug that caused the player not to hear the sound of agents hitting castle doors.
    • Fixed a bug that caused the siege tower bridge landing sound to be distorted.


    UI
    Changes

    • General performance and memory usage improvements for Gauntlet (UI).
    • Enabled visual smoothing between visual states (Hovered, Selected etc.).
    • Renamed the "Advance" order to "Engage".
    • Added some missing Japanese characters to the Japanese font.
    • Updated the Korean font to make it more readable.
    • Added support for non-breaking space, narrow non-breaking space, and figure space characters.
    • Added support for word joiner (U+2060) character.
    • Disabled some graphics options if the player’s hardware doesn't support them. For example, the DLSS option is disabled if the player doesn't have an applicable graphics card. This is now conveyed with a tooltip on the disabled option.
    • Added direction visuals to circle selectors (cheer, radial order etc.) to better convey the selection process.
    • Order key visuals will now disappear if they're not relevant anymore. For example, the first set of orders' (Form, Movement, Toggle) key visuals will disappear when an order subset is selected (Form).
    Fixes

    • Fixed a bug related to camel troop portraits.
    • Fixed a bug that caused some text fields to show paragraphs with additional spacing.
    • Fixed a bug that caused SHIFT and CTRL selections to not work consistently.
    • Fixed a bug that caused the wrong keybind to be shown for "Close chat" label in chatlog
    • Fixed a bug that caused the interaction UI to show up when looking at a riderless mount while mounted.


    Performance
    • Optimised the feet inverse kinematics of humans.
    • Optimised the agent animation system.
    • Fixed a spike that was caused by the loading of physics of destructible entities.
    • Fixed a spike that occurred when a destructible object was broken.


    Animations
    • Improved the camel idle animation to make bridles look better.


    Combat
    • Trees are no longer considered as obstacles while drawing the direction with the mouse when giving orders to formations.
    • Improved the weapon reach calculations in terms of preciseness.
    • Improved ranged agents' aiming system by fixing some position computation and target agent visibility issues.
    • Perfect blocks no longer extend the attack ready duration.
    • Improved the melee combat AI in interior scenes to prevent agents from constantly hitting walls, doors etc.
    • Increased the aiming sensitivity with a ranged weapon for the controller.
    • Reduced the speed of mounts while walking down steps.
    • Fixed a bug that caused the attack and defend direction UI to show the wrong direction.
    • Fixed a bug that caused ranged weapons to be able to hit a target behind them.
    • Fixed a bug that caused the combat log to calculate the modified damage incorrectly for area damages.
    • Fixed a bug that caused skirmishers to keep their shields up in situations where they should have preferred to draw their weapons.


    Modding
    [For information on the modding changes check the following thread: e1.8.0 Modding Adjustments]





    Known Issues
    https://forums.taleworlds.com/index.php?threads/known-issues.401168/
     
    acer palmatum und Pain553 gefällt das.
  11. link82

    link82
    Registriert seit:
    28. Dezember 2017
    Beiträge:
    80
    ich denke der neue Trailer beantwortet die Frage...
    (kann ich YT-Videos nicht direkt einbinden?)

    https://www.youtube.com/watch?v=d9Gr_f_I2QA

    hab's zwar schon für PC, aber das wird bei mir ein Doubledip, dann hab ich auch endlich mal nen Grund meine PS5 zu entstauben :)
     
  12. acer palmatum

    acer palmatum
    Registriert seit:
    15. November 2006
    Beiträge:
    19.152
    Ort:
    Meddlfranken (tatsächlich)
    Puh, das erscheint mir dann doch zu früh. Mindestens ein Jahr zu früh. Aber viele mods werden schon länger kaum noch an neuere Versionen angepasst, kann natürlich mit dem Steam Workshop der kommen soll zusammenhängen...

    Muss aber dazu sagen das ich 1.8 nicht ausprobiert habe.
     
  13. Balduin2001 Wenig Schreiber

    Balduin2001
    Registriert seit:
    22. Juni 2001
    Beiträge:
    3.780
    Ort:
    jwd
    The application faced a problem. We need to collect necessary files to fix this problem.

    Schönes Spiel, spätestens wenn man sein eigenes Königreich gründet, taucht oben aufgeführter Fehler regelmässig auf.
    Graphiktreiber ist aktuell, Steamcloud habe ich deaktiviert um da mögliche Synchro Fehler auszuschliessen, bisher alles erfolglos.
    Die Fehler sind leider reproduzierbar.
     
  14. Ixalmaris gesperrter Benutzer

    Ixalmaris
    Registriert seit:
    16. Juni 2016
    Beiträge:
    10.809
    Wieder ein Patch

    Singleplayer

    Crashes

    • Fixed a crash that occurred when starting the game launcher.
    • Fixed a crash that occurred when the player died during corporal punishment.


    Fixes

    • Fixed a bug that caused clans without settlements to over-value the worth of settlements during vassal defection calculations.
    • Fixed a bug that caused AI parties to hoard items causing them to slow down significantly due to overburdened and herding penalties.
    • Fixed a bug that prevented the player's captain perks from being applied to the player's assigned formation during field and village battles.
    • Fixed a bug that caused cavalry AI to miss their targets when using melee weapons.


    Changes

    • If a player clan-owned settlement's prison exceeds the prisoner size limit, the excess amount of prisoners will be sold to a ransom broker. The prisoners that will be sold are selected from the lowest tier troops with all proceeds going to the settlement. This only applies to non-hero prisoners.



    Multiplayer

    Fixes

    • Improved and optimised the lobby server and custom server list performance.
    • Improved the ranked leaderboard loading speed.
    • Fixed a bug that caused some ranks to be displayed incorrectly.
    • Fixed the “Is Official” filter typo on the server browser.


    Changes

    • Enabled custom server support:

      Custom servers can be used to set up your own multiplayer games, host events, have fun with your clan or just mess around with your friends on your own terms. Once installed and hosted, they appear on our in-game server list where anyone can then join the server and play. Currently, the custom server files are only available through Steam.
     
    acer palmatum gefällt das.
  15. Ixalmaris gesperrter Benutzer

    Ixalmaris
    Registriert seit:
    16. Juni 2016
    Beiträge:
    10.809
    Der Steam Workshop funktioniert jetzt.

    Und es gab einen Beta Patch mit einem Hotfix obendrauf
    Singleplayer

    Crashes

    • Fixed a crash that occurred when a party tried to encounter an ongoing siege.
    • Fixed a crash that occurred during the Merchant Needs Help With Outlaws quest completion.
    • Fixed a crash that occurred when successfully helping a party raid a village.
    • Fixed a crash that occurred when trying to delete a save file.
    • Fixed a crash that occurred when trying to create a new game.


    Fixes

    • Assigned the correct new scene to the Omor town.
    • Fixed a bug that prevented AI marriages.
    • Fixed a bug that prevented the disorganized state visual on party nameplates from appearing.
    • Fixed a bug that prevented crafting item property sliders from showing green/red change values.
    • Fixed a bug that caused the crafting screen to behave incorrectly while the player was naming a crafted weapon.

    Singleplayer

    Crashes

    • Fixed a crash that occurred when the player gave an order to a newly created formation during the Order of Battle phase.
    • Fixed a crash that occurred while loading due to crafted items.
    • Fixed a crash that occurred while loading a save that was made during a village raid.
    • Fixed a crash that occurred while calculating the distance for an invalid position.
    • Fixed a crash that occurred after the Army of Poachers' quest battle.
    • Fixed a crash that occurred after persuading the Army of Poachers quest party.
    • Fixed a crash that occurred when disbanding an army.
    • Fixed a crash that occurred when declaring war while waiting in a settlement with an army.
    • Fixed a crash that occurred when leaving a town or a castle after a peace barter as an independent clan.
    • Fixed a crash that occurred when discharging a companion that was at the time a leader of a disbanding clan party.
    • Fixed a crash that occurred if Galter was healed during the Rescue Your Family quest.
    • Fixed a crash that occurred when losing the battle against mercenaries of the Company of Trouble quest.
    • Fixed a crash that occurred after the lord’s hall keep battle ended.
    • Fixed a crash that occurred if the trade-bound village didn’t exist.
    • Fixed a crash that occurred when trying to talk to a prisoner of another noble.
    • Fixed a crash that occurred while waiting in a settlement.
    • Fixed a crash that occurred when activating the Notable Wants Daughter Found quest while having a high scouting skill.
    • Fixed a crash that occurred if the main party was defeated in Radagos' hideout.


    Performance

    • Improved campaign map performance.
    • Fixed a bug that caused campaign map performance issues for players with a high scouting skill level.
    • Fixed a memory leak related to the campaign atmosphere.


    Localisation

    • Minor localization improvements.


    Art

    • Added 6 new battle terrains (click here to see their locations).
    • Added 10 new town scenes (Qasira, Razih, Hubyari, Dunglanys, Makeb, Akkalat Tyal, Omor, Revyl, Varcheg and Ocs Hall).
    • Added 2 new empire castle scenes (which can be found in various locations, for example, Chanopsis Castle and Corenia Castle).
    • Added 2 new hideout scenes (mountain and seaside).
    • Added 19 different cloth/fur pieces (spear banners) to existing polearms.
    • Fixed a bug that caused cloth meshes to be rendered as random polygons.
    • Fixed a bug that caused riders in the pledge cutscenes to not be mounted on horses properly.
    • Fixed various graphical bugs related to cutscenes.
    • Fixed bugs on various scenes.


    Campaign Map

    • Improved the campaign map visuals and the campaign map atmosphere.
    • Conducted small balance and village production changes to match the recent economy changes.


    UI

    Changes
    • Added two new cinematic outros for completing the storyline quests.
    • Added a visual representation of the "Disorganized" state in party nameplates and added the duration of this state to the mobile party tooltip.
    • Enabled right-click to open the encyclopedia page in Gather Army popup for party leaders which allows players to see their traits before calling them to their army.
    • Added a new "Manage Troops" action to the army overlay popup for parties that are in the same clan as the player.
    • Improved NPC feedback on crafting order requirements.
    • Added new encyclopedia tutorials.
    • Changed cutscene notification texts from present perfect ("On DATE, XXX has done this") to past tense ("On DATE, XXX did this").
    • Merged the “encountering a settlement under siege” and the “encountering a besieging party” menus into one.

    Fixes
    • Fixed a bug with the army management overlay that enabled players to converse with party leaders that were too far away.
    • Fixed a bug with the party screen that caused the upgrade and recruit popups to open with shortcuts even when they're disabled.
    • Fixed a bug with the education screen that caused the child's armor to be shown in incorrect colors.
    • Fixed a bug that caused the game to get stuck during loading if an encyclopedia page was opened right before going into a mission.
    • Fixed a bug that caused the game to freeze on the inventory screen.
    • Fixed a bug that caused banners on settlement nameplates to not get updated in some instances.
    • Fixed a bug that caused unequippable items to have the "Equip" button shown in their inventory tuples.
    • Fixed a bug that caused the support button on the kingdom screen to be disabled incorrectly.
    • Fixed a bug that allowed players to craft weapons even if none of their characters had enough crafting stamina.
    • Fixed a bug that allowed players to invite parties to their army even if they didn't have enough influence.
    • Fixed a bug that caused the "You're leaving free loot behind" warning to show up in incorrect cases.
    • Fixed a bug that caused localization issues related to the custom battle and the leave battle inquiry.
    • Fixed a bug that caused scaling issues related to the character creation and face generation screens.
    • Fixed a bug that caused order texts to appear as incomplete in missions.
    • Fixed a bug that prevented the kingdom peace offer from working correctly when clicking on the notification.
    • Fixed a visual bug that caused the campaign map to be visible during screen transitions.


    Battles and Sieges

    • Added Banners and the Banner Bearers feature.
      • Banners are equipable items for heroes that can provide various combat bonuses to the hero’s formation. They are accessible and equipable through the new inventory item slot (both for the player character and clan members).
      • Players can obtain banners as rewards for accomplishing various in-game tasks, defeating enemy nobles, clearing hideouts or reaching certain campaign milestones.
      • AI nobles can equip and use banners.
        • AI nobles can use tier 1 banners.
        • AI clan leaders can use tier 2 banners.
        • AI faction leaders can use tier 3 banners.
      • The player character and the player’s clan members can equip all tiers.
      • A total of 45 banners with different tiers and different effects have been added.
      • Banner Bearers
        • Banner bearers are special troops that can carry a banner on the battlefield and provide various bonuses to the other troops in their formation. Each formation can have a banner bearer promoted from regular troops by assigning banner-equipped heroes to the formation during the Order of Battle phase..
        • In case of a banner bearer's death, their banner will stick to the ground at a 60-degree angle. Another troop in the same formation within a certain radius will take up the banner and continue to fight (cavalry included).
        • The player can pick up any banner of its allied troops and provide a bonus for the formation of that banner.
    • If a battle mission is not resolved because of the battle size and wave count, the game now returns to the encounter menu. If there is a huge strength difference between the sides, even if there are remaining troops on both sides, the battle auto-resolves.
      • Added an option to set the number of reinforcement waves (can be set to 3, 4, 5 or unlimited). The default option is "Unlimited".
    • Increased the variety of items gained through loot.
    • The disorganized state penalty no longer applies to parties with less than 10 troops.
    • Improved the reinforcement spawn system. New troops now no longer spawn if all the allied troops are retreating.
    • Reinforcement troops are now assigned to their best matching formations (infantry, ranged, cavalry and ranged cavalry). If there are multiple best-matching formations, the one with the lowest number of troops is selected.
    • Fixed a bug which displaced and rotated the player during the Order of Battle phase.
    • Fixed a bug which caused troops not to charge after the Order of Battle phase even though they were given a charge order during it.
    • Fixed a bug which caused the AI general not to retreat while all of his troops were retreating.
    • Fixed a bug that caused commanders to not behave as intended due to unset commander behaviors.
    • Fixed a bug that caused formations to teleport during the Order of Battle phase if they didn’t have valid order positions.
    • Fixed a bug that prevented new units assigned (via the reinforcement system or transfer) to a formation with the “Retreat” movement order from retreating. Similarly, retreating units (due to an order, not due to panic) transferred to a formation with a non-retreat movement order now correctly adopt that new order.
    • Fixed a bug that prevented field and siege battles from ending.
    • Retreating during an offensive siege now removes the battering ram and siege towers.
    • Hit points of siege equipment between the campaign map and mission now get synchronized. If you retreat during an offensive siege where your equipment was damaged, it will remain damaged on the campaign map.
    • Improved the reorganization system to make the formation movements more sensible when a siege engine approaching the walls is destroyed.
    • Fixed a bug that caused the Engage order to spawn defender troops outside the castle walls.
    • Fixed a bug that caused defender troops to spawn outside the castle walls when selecting multiple formations and giving them an order.
    • Fixed a bug that caused AI attackers to use siege weapons in a siege even when their numbers are too low.
    • Fixed a bug that prevented the attackers from opening the castle gate from the inside after wiping out defenders that just closed them.
    • Fixed a bug that prevented correct order icons from showing and formations from being ordered to follow siege weapons during deployment.
    • Fixed a bug that prevented mounted troops from correctly attacking siege weapons.
    • Fixed a bug that caused formation agents to not use siege towers or rams.
    • Fixed a bug that caused defending troops that were standing on the walls in sieges to get hit by attacking archers due to incorrect shield usage.
    • Fixed a bug that caused the troops to misdirect their melee attacks on entities like siege rams.
    • Fixed a bug that caused a field battle scene to open instead of a siege scene when the player was defending the settlement from besiegers.
    • Fixed a bug that allowed the player to enter a besieged ally settlement without sacrificing troops.


    Character Development System

    • Changed the Artisan Smith perk role to Party Leader.
    • Reduced the Efficient Campaigner secondary perk bonus to 15%.
    • Reduced the Master of Warcraft primary perk bonus to 15%.
    • Increased the Price of loyalty skill limit to 250.
    • Fixed a bug that triggered Riding/Athletics skill experience gains even when not moving on the campaign map.
    • Fixed a bug that caused death-related functions to not work as intended when disabling birth and aging options. For example, notables not disappearing at low power, rebels not being lost after the rebellion is over and executions not working.


    Clan and Party

    • The food variety morale penalty no longer applies if the party is starving.
    • Increased the base prisoner limit for dungeons.
    • Added an encyclopedia log for destroyed clans.
    • Fixed a bug that caused more than 500 influence to be required when promoting a companion to a noble.
    • Fixed a bug that caused minor faction parties to target the same village over and over again and get stuck in the process.
    • Fixed a bug that caused underage siblings of the main hero to spawn in.
    • Fixed a bug that prevented the player from expelling a companion during the “after-battle rescue” conversation.
    • Fixed a bug that caused companions that have been left in a settlement by the player to move to another settlement.
    • Fixed a bug that duplicated the dead main hero's equipment after heir selection.
    • Fixed a bug that prevented AI noble parties from leaving hero prisoners in settlements.


    Armies

    • Kingdoms now count rebellions as a threat and form armies even if their only enemy is a rebel clan.


    Kingdoms and Diplomacy

    • Reduced the likelihood of defections from the player and AI kingdoms.
    • Fixed a bug that prevented the Citizenship kingdom policy from working as intended.


    Economy and Trade

    • Added new horse types and changed horse stats:
      • Added 2 sumpter, 1 neutral and 7 war horses (1 for each faction and 1 neutral).
      • Added a new horse category called “Noble Mount”.
      • Updated mount and war mount names.
      • Increased the maximum horse tier from 3 to 6 and improved the horse tier distribution.
      • Updated the horse price calculation formula to reflect the horse stats to horse prices ratio more meaningfully.
      • Increased the pack camel’s base price value from 140 to 220 and carry weight from 100 to 150.
      • Updated all of the mounts' riding stats to highlight the characteristics of different horses.
      • Increased the charge damage of all mounts.
      • Decreased the difficulty stats of all mounts.
    • Modified items can now be found in shops as well.
    • Revamped the Item modifier system to increase the amount of positively modified items.
      • You are still more likely to find negatively modified items from battle loot.
      • You are more likely to find non-modified and positively modified items in shops.
    • Fixed a bug that caused caravans to give trading tips from the same town.


    Crafting

    • Fixed a bug that caused the newly unlocked indicator to not show up after unlocking a new crafting piece.


    Settlement Actions (Town, Village, Castle and Hideout)

    • Replaced the old tavern mercenaries with three new mercenary troop trees (Western Mercenaries, Eastern Mercenaries and Sword Sisters). Increased the mercenary daily wages by 50%. Perks that reduce mercenary wages now directly do so instead of reducing a fraction based on the number of mercenaries in the party.
    • You can now see the hire mercenary menu option in taverns even when you don't have enough denars to hire the mercenaries.
    • Fixed a bug that caused the prisoner to spawn in an unreachable place during the Prison Break mission.
    • Fixed a bug that allowed notables to join tournaments.
    • Fixed a bug that caused prisoners located in the main clan’s settlements to be sold randomly even when the prisoner count was below the prison size limit.
    • Fixed a bug that prevented the player from making a move while playing MuTorere in the Thractorae Castle.
    • Fixed a bug that prevented the spawning of selected troops in hideouts and lord’s hall fights if the unit spawn prioritization setting was not set to default.


    Quests & Issues

    • Revised the main storyline quest conversations and logs.
    • Troops sent to solve quests alongside companions now receive their total wage for the duration of the quest upfront.
    • Tracks are now removed after the Escort Merchant Caravan quest is completed.
    • Fixed a bug that caused the Transfer All button to not work correctly on the Landlord needs Manual Laborers quest troop transfer screen.
    • Adjusted the Deliver the Herd quest spawn conditions.
    • Fixed a bug that caused the required troops amount on the party screen to change while selecting troops to send them to solve an issue.
    • Fixed a bug that enabled the conspiracy troops to be taken as prisoners.
    • Fixed a bug that prevented certain quest failure effects for Overpriced Raw Materials, Captured by Bounty Hunters, Village Needs Tools, Notable Wants Daughter Found, Spy Party, Prodigal Son, Family Feud and Needs Help With Brigands quests from coming into effect.
    • Fixed a bug that prevented a successful persuasion during the Noble Revolt quest.
    • Fixed a bug with a main storyline conversation which caused the supported sides to be switched in the dialogue text.
    • Fixed a bug that prevented the Caravan ambush quest failure from taking place on war declaration.


    Conversations & Encounters

    • Updated the conditions to join a map event. To engage in an ongoing map event, all parties on one side should be non-hostile, and all parties on the other side should be hostile. For example, enemy armies in close proximity will no longer aid you against bandits.
    • Fixed a bug that caused a warning to be displayed explaining that you're leaving loot behind even though all the loot had already been taken.
    • Fixed a bug that prevented the villagers from trying to bribe the player or from surrendering when outnumbered.
    • Fixed a bug that made notables wear different equipment sets in different conversation scenarios.


    Other

    • Looter no longer uses the Blacksmith Hammer.
    • Vlandia Militia Veteran Archer now uses an Arbalest.
    • Boar Champion now uses a Hickory Crossbow.
    • Vlandian Levy Crossbowman, Boar Veteran and Boar Novice now use a Heavy Crossbow.
    • Slightly adjusted the light crossbow prices.
    • Empire Caravan Guards are now horse archers with light crossbows. They now have 110 crossbow skill (was 15).
    • Vlandian Caravan Guard now has 60 crossbow skill (was 15).
    • The following weapons are now light crossbows: "Simple Crossbow", "Light Crossbow", "Fine Crossbow".
    • Changed the Heavy Crossbow statistics (missile speed is now 80, accuracy is now 96, thrust damage is now 82).
    • Changed a description related to Vlandian ranged infantry weapons.
    • You can now unlock all crafting pieces via the console with “Campaign.unlock_all_crafting_pieces”.
    • Fixed a bug that prevented the “add_building_level” cheat from working for some building types.



    Multiplayer

    Multiplayer servers will be made available for a limited time for the beta version of the game, starting tomorrow.


    Crashes

    • Fixed a client crash that occurred when selecting a team while the battle was ending.
    • Fixed a client crash that occurred when changing the language while spectating a player.
    • Fixed a client crash that occurred when quitting a game.
    • Fixed a crash that occurred when someone joined a server.


    Art

    • Fixed a bug that caused item preview cloth physics to be glitchy in inventory and customization.


    Animations

    • Fixed an animation bug that occurred when a chain attack got blocked or it bounced.


    Design & Balance

    • Fixed a bug that affected the Javelins throwing speed and accuracy.


    Other - Miscellaneous

    • Fixed a bug that caused the player to have the wrong name/info in the lobby.


    Server & Network

    • Increased lobby server speed on login.
    • Increased the theoretical limit for concurrent players on a custom server to around 1000.
    • Fixed a bug that caused the player to be disconnected from the lobby.


    UI

    • Fixed a bug that caused duplicated perks to appear on the Empire Legionary perk list.
    • Fixed a bug that caused wrong K/D/A statistics to be displayed on the Recent Games window.



    Both

    Crashes

    • Fixed a crash that occurred due to animation loading.


    Art

    • Adjusted the algorithm responsible for resizing the helmets to correctly fit the different head shapes, removing the bug that caused helmets to be too large.
    • Horses now generate the correct dust when traversing on grass terrain.
    • Fixed a bug that caused blood decals to trigger blue-tinted visual glitches on flora.


    UI

    Changes
    • Added an option to enable/disable the chat box in SP or MP.
    • Disabled the voice and teeth animations during randomization in the face generation screen.
    • Added 2 missing characters to the Korean font.
    • Added the Game Version number in-game. It is visible on the main menu and the options screen.

    Fixes
    • Fixed a bug that caused the "Reset" and "Reset All" buttons to not function properly in character creation.


    Performance

    • Performance improvements related to agent movement sounds.
    • Fixed many memory leaks.
    • Reduced the general memory usage of the game.


    Animations

    • Added new idle animations for the mounts without riders.


    Combat

    • Overhauled the AI movement system through a range of physics adjustments, better situational understanding, and manners (waiting on the allies ahead) and by implementing a partial, 360-degree input for the AI. This notably improves issues with troop congestion (jittering), helps the AI deal with difficult terrain and avoid siege engines.
    • Increased the distance between agents standing in formation.
    • Improved the melee fight behavior of ranged agents. They will no longer ignore nearby enemies.
    • Improved the cavalry troops' couch lance behavior, making them more inclined to use it.
    • Making a mount rear is now possible only by attacking it from the front.
    • Fixed a bug that prevented crossbow troops from reloading their weapons.
    • Fixed a bug that prevented mounted archers from facing the enemy while holding ground on their formation positions.
    • Fixed a bug that caused mounted crossbowmen to get stuck when running out of ammo.


    Other

    • Reduced the patch sizes of future patches.
    • Fixed a bug that caused large chunks of the screen to become black when enabling one of the resolution scaling options.



    Modding
    • For further explanation and additional information on the modding changes check the following thread: e1.9.0 Modding Adjustments.
    • Changed Official node in SubModule.xml to ModuleType that has possible values of "Official", "OfficialOptional" and "Community". The default value is “Community”.
    • Increased the number of bones defined in monsters.xml to extend modding support of the animation system.
    • Hero.SetSkillValue() function is now public. Modders can now directly change the hero skill value.
    • Added a "Quick Save Scene" option to the editor.
    • Decreased the road generation minimum width value to 0.1 meters.
    • The volunteer upgrade tier cap is now calculated from a model, allowing modders to change the value to their needs.
    • Unsealed and removed internals from some combat-related classes and methods.
    • Removed the unused GameMenuSelectionBehavior.
    • Fixed a visual bug in relation to tree_far trees.
    • Fixed a crash that occurred on load if an issue behavior had been removed from the game.
     
  16. Ixalmaris gesperrter Benutzer

    Ixalmaris
    Registriert seit:
    16. Juni 2016
    Beiträge:
    10.809
    Bannerlord ist offiziell released
    https://youtu.be/0TrocBL12Ng
    v1.0.0

    Latest Changes:

    Singleplayer

    Crashes

    • Fixed a crash that occurred during the “Unify the Empire” quest when a settlement's owner was changed.
    • Fixed a crash that occurred when starting a siege.
    • Fixed a crash that occurred due to a party being created in an old quest.
    • Fixed a crash that occurred when a story-mode character was healed.
    • Fixed a crash that occurred when attacking a siege camp.
    • Fixed a crash that occurred when an allied army took a settlement with the player.
    • Fixed a crash that occurred during the “Lord Wants Rival Captured” quest when the player delivered the prisoner.
    • Fixed a crash that occurred after a battle.
    • Fixed a crash that occurred when talking to a villager party.


    Fixes

    • Fixed a bug that caused the removal of the player's banner item when the character creation screen was opened.
    • Fixed a bug that caused the player companion’s parties to roam around the campaign map instead of performing hostile actions.


    Changes

    • Introduced voice-over content for the main storyline and greeting dialogues. In the future, all cultures will have unique voices. (Please note that Xbox and gaming desktop do not yet have voice overs. However, we're working towards enabling them on all platforms as soon as possible.)
    • Slightly decreased loot amount gained during the early game.
    • Increased the loot variety during the mid/late game.
    • Decreased the positive modifiers' price multipliers.


    Multiplayer

    Fixes

    • Improved lobby server performance.


    Changes

    • Added the ping column to the custom server list.
    • Disabled family sharing for multiplayer.
    • Reset all of the rankings (early access statistics remain).
    • Disabled Early Access badges.


    Both

    Changes

    • Added the following Steam-related features:
      • 8 emoticons
      • 6 profile backgrounds
      • 6 trading cards
      • A 5-level badge
      • 1 foil badge
    • Added 50 achievements (please note that these are not yet available on GOG but we will be working towards enabling them on all platforms as soon as possible).


    Modding
    • Added the following multiplayer scene edit data to the Modding Kit:
      • Siege : sturgia - mp_siege_map_003
      • Skirmish: vlandia - mp_skirmish_map_002f
      • Captain: battania - mp_sergeant_map_008
      • TDM: sturgia - mp_tdm_map_001
      • Battle: vlandia - mp_battle_map_002
      • Duel: battania - mp_duel_mode_map_004
    • Fixed a launcher crash that occurred if SubModule.xml was published in the wrong directory for mods.



    Previous Beta Hotfixes:

    13/10/22

    Singleplayer

    Crashes

    • Fixed a crash that occurred when a party tried to encounter an ongoing siege.
    • Fixed a crash that occurred during the Merchant Needs Help With Outlaws quest completion.
    • Fixed a crash that occurred when successfully helping a party raid a village.
    • Fixed a crash that occurred when trying to delete a save file.
    • Fixed a crash that occurred when trying to create a new game.


    Fixes

    • Assigned the correct new scene to the Omor town.
    • Fixed a bug that prevented AI marriages.
    • Fixed a bug that prevented the disorganized state visual on party nameplates from appearing.
    • Fixed a bug that prevented crafting item property sliders from showing green/red change values.
    • Fixed a bug that caused the crafting screen to behave incorrectly while the player was naming a crafted weapon.



    Initial Beta Changelog:

    Singleplayer

    Crashes

    • Fixed a crash that occurred when the player gave an order to a newly created formation during the Order of Battle phase.
    • Fixed a crash that occurred while loading due to crafted items.
    • Fixed a crash that occurred while loading a save that was made during a village raid.
    • Fixed a crash that occurred while calculating the distance for an invalid position.
    • Fixed a crash that occurred after the Army of Poachers' quest battle.
    • Fixed a crash that occurred after persuading the Army of Poachers quest party.
    • Fixed a crash that occurred when disbanding an army.
    • Fixed a crash that occurred when declaring war while waiting in a settlement with an army.
    • Fixed a crash that occurred when leaving a town or a castle after a peace barter as an independent clan.
    • Fixed a crash that occurred when discharging a companion that was at the time a leader of a disbanding clan party.
    • Fixed a crash that occurred if Galter was healed during the Rescue Your Family quest.
    • Fixed a crash that occurred when losing the battle against mercenaries of the Company of Trouble quest.
    • Fixed a crash that occurred after the lord’s hall keep battle ended.
    • Fixed a crash that occurred if the trade-bound village didn’t exist.
    • Fixed a crash that occurred when trying to talk to a prisoner of another noble.
    • Fixed a crash that occurred while waiting in a settlement.
    • Fixed a crash that occurred when activating the Notable Wants Daughter Found quest while having a high scouting skill.
    • Fixed a crash that occurred if the main party was defeated in Radagos' hideout.


    Performance

    • Improved campaign map performance.
    • Fixed a bug that caused campaign map performance issues for players with a high scouting skill level.
    • Fixed a memory leak related to the campaign atmosphere.


    Localisation

    • Minor localization improvements.


    Art

    • Added 6 new battle terrains (click here to see their locations).
    • Added 10 new town scenes (Qasira, Razih, Hubyari, Dunglanys, Makeb, Akkalat Tyal, Omor, Revyl, Varcheg and Ocs Hall).
    • Added 2 new empire castle scenes (which can be found in various locations, for example, Chanopsis Castle and Corenia Castle).
    • Added 2 new hideout scenes (mountain and seaside).
    • Added 19 different cloth/fur pieces (spear banners) to existing polearms.
    • Fixed a bug that caused cloth meshes to be rendered as random polygons.
    • Fixed a bug that caused riders in the pledge cutscenes to not be mounted on horses properly.
    • Fixed various graphical bugs related to cutscenes.
    • Fixed bugs on various scenes.


    Campaign Map

    • Improved the campaign map visuals and the campaign map atmosphere.
    • Conducted small balance and village production changes to match the recent economy changes.


    UI

    Changes
    • Added two new cinematic outros for completing the storyline quests.
    • Added a visual representation of the "Disorganized" state in party nameplates and added the duration of this state to the mobile party tooltip.
    • Enabled right-click to open the encyclopedia page in Gather Army popup for party leaders which allows players to see their traits before calling them to their army.
    • Added a new "Manage Troops" action to the army overlay popup for parties that are in the same clan as the player.
    • Improved NPC feedback on crafting order requirements.
    • Added new encyclopedia tutorials.
    • Changed cutscene notification texts from present perfect ("On DATE, XXX has done this") to past tense ("On DATE, XXX did this").
    • Merged the “encountering a settlement under siege” and the “encountering a besieging party” menus into one.

    Fixes
    • Fixed a bug with the army management overlay that enabled players to converse with party leaders that were too far away.
    • Fixed a bug with the party screen that caused the upgrade and recruit popups to open with shortcuts even when they're disabled.
    • Fixed a bug with the education screen that caused the child's armor to be shown in incorrect colors.
    • Fixed a bug that caused the game to get stuck during loading if an encyclopedia page was opened right before going into a mission.
    • Fixed a bug that caused the game to freeze on the inventory screen.
    • Fixed a bug that caused banners on settlement nameplates to not get updated in some instances.
    • Fixed a bug that caused unequippable items to have the "Equip" button shown in their inventory tuples.
    • Fixed a bug that caused the support button on the kingdom screen to be disabled incorrectly.
    • Fixed a bug that allowed players to craft weapons even if none of their characters had enough crafting stamina.
    • Fixed a bug that allowed players to invite parties to their army even if they didn't have enough influence.
    • Fixed a bug that caused the "You're leaving free loot behind" warning to show up in incorrect cases.
    • Fixed a bug that caused localization issues related to the custom battle and the leave battle inquiry.
    • Fixed a bug that caused scaling issues related to the character creation and face generation screens.
    • Fixed a bug that caused order texts to appear as incomplete in missions.
    • Fixed a bug that prevented the kingdom peace offer from working correctly when clicking on the notification.
    • Fixed a visual bug that caused the campaign map to be visible during screen transitions.


    Battles and Sieges

    • Added Banners and the Banner Bearers feature.
      • Banners are equipable items for heroes that can provide various combat bonuses to the hero’s formation. They are accessible and equipable through the new inventory item slot (both for the player character and clan members).
      • Players can obtain banners as rewards for accomplishing various in-game tasks, defeating enemy nobles, clearing hideouts or reaching certain campaign milestones.
      • AI nobles can equip and use banners.
        • AI nobles can use tier 1 banners.
        • AI clan leaders can use tier 2 banners.
        • AI faction leaders can use tier 3 banners.
      • The player character and the player’s clan members can equip all tiers.
      • A total of 45 banners with different tiers and different effects have been added.
      • Banner Bearers
        • Banner bearers are special troops that can carry a banner on the battlefield and provide various bonuses to the other troops in their formation. Each formation can have a banner bearer promoted from regular troops by assigning banner-equipped heroes to the formation during the Order of Battle phase..
        • In case of a banner bearer's death, their banner will stick to the ground at a 60-degree angle. Another troop in the same formation within a certain radius will take up the banner and continue to fight (cavalry included).
        • The player can pick up any banner of its allied troops and provide a bonus for the formation of that banner.
    • If a battle mission is not resolved because of the battle size and wave count, the game now returns to the encounter menu. If there is a huge strength difference between the sides, even if there are remaining troops on both sides, the battle auto-resolves.
      • Added an option to set the number of reinforcement waves (can be set to 3, 4, 5 or unlimited). The default option is "Unlimited".
    • Increased the variety of items gained through loot.
    • The disorganized state penalty no longer applies to parties with less than 10 troops.
    • Improved the reinforcement spawn system. New troops now no longer spawn if all the allied troops are retreating.
    • Reinforcement troops are now assigned to their best matching formations (infantry, ranged, cavalry and ranged cavalry). If there are multiple best-matching formations, the one with the lowest number of troops is selected.
    • Fixed a bug which displaced and rotated the player during the Order of Battle phase.
    • Fixed a bug which caused troops not to charge after the Order of Battle phase even though they were given a charge order during it.
    • Fixed a bug which caused the AI general not to retreat while all of his troops were retreating.
    • Fixed a bug that caused commanders to not behave as intended due to unset commander behaviors.
    • Fixed a bug that caused formations to teleport during the Order of Battle phase if they didn’t have valid order positions.
    • Fixed a bug that prevented new units assigned (via the reinforcement system or transfer) to a formation with the “Retreat” movement order from retreating. Similarly, retreating units (due to an order, not due to panic) transferred to a formation with a non-retreat movement order now correctly adopt that new order.
    • Fixed a bug that prevented field and siege battles from ending.
    • Retreating during an offensive siege now removes the battering ram and siege towers.
    • Hit points of siege equipment between the campaign map and mission now get synchronized. If you retreat during an offensive siege where your equipment was damaged, it will remain damaged on the campaign map.
    • Improved the reorganization system to make the formation movements more sensible when a siege engine approaching the walls is destroyed.
    • Fixed a bug that caused the Engage order to spawn defender troops outside the castle walls.
    • Fixed a bug that caused defender troops to spawn outside the castle walls when selecting multiple formations and giving them an order.
    • Fixed a bug that caused AI attackers to use siege weapons in a siege even when their numbers are too low.
    • Fixed a bug that prevented the attackers from opening the castle gate from the inside after wiping out defenders that just closed them.
    • Fixed a bug that prevented correct order icons from showing and formations from being ordered to follow siege weapons during deployment.
    • Fixed a bug that prevented mounted troops from correctly attacking siege weapons.
    • Fixed a bug that caused formation agents to not use siege towers or rams.
    • Fixed a bug that caused defending troops that were standing on the walls in sieges to get hit by attacking archers due to incorrect shield usage.
    • Fixed a bug that caused the troops to misdirect their melee attacks on entities like siege rams.
    • Fixed a bug that caused a field battle scene to open instead of a siege scene when the player was defending the settlement from besiegers.
    • Fixed a bug that allowed the player to enter a besieged ally settlement without sacrificing troops.


    Character Development System

    • Changed the Artisan Smith perk role to Party Leader.
    • Reduced the Efficient Campaigner secondary perk bonus to 15%.
    • Reduced the Master of Warcraft primary perk bonus to 15%.
    • Increased the Price of loyalty skill limit to 250.
    • Fixed a bug that triggered Riding/Athletics skill experience gains even when not moving on the campaign map.
    • Fixed a bug that caused death-related functions to not work as intended when disabling birth and aging options. For example, notables not disappearing at low power, rebels not being lost after the rebellion is over and executions not working.


    Clan and Party

    • The food variety morale penalty no longer applies if the party is starving.
    • Increased the base prisoner limit for dungeons.
    • Added an encyclopedia log for destroyed clans.
    • Fixed a bug that caused more than 500 influence to be required when promoting a companion to a noble.
    • Fixed a bug that caused minor faction parties to target the same village over and over again and get stuck in the process.
    • Fixed a bug that caused underage siblings of the main hero to spawn in.
    • Fixed a bug that prevented the player from expelling a companion during the “after-battle rescue” conversation.
    • Fixed a bug that caused companions that have been left in a settlement by the player to move to another settlement.
    • Fixed a bug that duplicated the dead main hero's equipment after heir selection.
    • Fixed a bug that prevented AI noble parties from leaving hero prisoners in settlements.


    Armies

    • Kingdoms now count rebellions as a threat and form armies even if their only enemy is a rebel clan.


    Kingdoms and Diplomacy

    • Reduced the likelihood of defections from the player and AI kingdoms.
    • Fixed a bug that prevented the Citizenship kingdom policy from working as intended.


    Economy and Trade

    • Added new horse types and changed horse stats:
      • Added 2 sumpter, 1 neutral and 7 war horses (1 for each faction and 1 neutral).
      • Added a new horse category called “Noble Mount”.
      • Updated mount and war mount names.
      • Increased the maximum horse tier from 3 to 6 and improved the horse tier distribution.
      • Updated the horse price calculation formula to reflect the horse stats to horse prices ratio more meaningfully.
      • Increased the pack camel’s base price value from 140 to 220 and carry weight from 100 to 150.
      • Updated all of the mounts' riding stats to highlight the characteristics of different horses.
      • Increased the charge damage of all mounts.
      • Decreased the difficulty stats of all mounts.
    • Modified items can now be found in shops as well.
    • Revamped the Item modifier system to increase the amount of positively modified items.
      • You are still more likely to find negatively modified items from battle loot.
      • You are more likely to find non-modified and positively modified items in shops.
    • Fixed a bug that caused caravans to give trading tips from the same town.


    Crafting

    • Fixed a bug that caused the newly unlocked indicator to not show up after unlocking a new crafting piece.


    Settlement Actions (Town, Village, Castle and Hideout)

    • Replaced the old tavern mercenaries with three new mercenary troop trees (Western Mercenaries, Eastern Mercenaries and Sword Sisters). Increased the mercenary daily wages by 50%. Perks that reduce mercenary wages now directly do so instead of reducing a fraction based on the number of mercenaries in the party.
    • You can now see the hire mercenary menu option in taverns even when you don't have enough denars to hire the mercenaries.
    • Fixed a bug that caused the prisoner to spawn in an unreachable place during the Prison Break mission.
    • Fixed a bug that allowed notables to join tournaments.
    • Fixed a bug that caused prisoners located in the main clan’s settlements to be sold randomly even when the prisoner count was below the prison size limit.
    • Fixed a bug that prevented the player from making a move while playing MuTorere in the Thractorae Castle.
    • Fixed a bug that prevented the spawning of selected troops in hideouts and lord’s hall fights if the unit spawn prioritization setting was not set to default.


    Quests & Issues

    • Revised the main storyline quest conversations and logs.
    • Troops sent to solve quests alongside companions now receive their total wage for the duration of the quest upfront.
    • Tracks are now removed after the Escort Merchant Caravan quest is completed.
    • Fixed a bug that caused the Transfer All button to not work correctly on the Landlord needs Manual Laborers quest troop transfer screen.
    • Adjusted the Deliver the Herd quest spawn conditions.
    • Fixed a bug that caused the required troops amount on the party screen to change while selecting troops to send them to solve an issue.
    • Fixed a bug that enabled the conspiracy troops to be taken as prisoners.
    • Fixed a bug that prevented certain quest failure effects for Overpriced Raw Materials, Captured by Bounty Hunters, Village Needs Tools, Notable Wants Daughter Found, Spy Party, Prodigal Son, Family Feud and Needs Help With Brigands quests from coming into effect.
    • Fixed a bug that prevented a successful persuasion during the Noble Revolt quest.
    • Fixed a bug with a main storyline conversation which caused the supported sides to be switched in the dialogue text.
    • Fixed a bug that prevented the Caravan ambush quest failure from taking place on war declaration.


    Conversations & Encounters

    • Updated the conditions to join a map event. To engage in an ongoing map event, all parties on one side should be non-hostile, and all parties on the other side should be hostile. For example, enemy armies in close proximity will no longer aid you against bandits.
    • Fixed a bug that caused a warning to be displayed explaining that you're leaving loot behind even though all the loot had already been taken.
    • Fixed a bug that prevented the villagers from trying to bribe the player or from surrendering when outnumbered.
    • Fixed a bug that made notables wear different equipment sets in different conversation scenarios.


    Other

    • Looter no longer uses the Blacksmith Hammer.
    • Vlandia Militia Veteran Archer now uses an Arbalest.
    • Boar Champion now uses a Hickory Crossbow.
    • Vlandian Levy Crossbowman, Boar Veteran and Boar Novice now use a Heavy Crossbow.
    • Slightly adjusted the light crossbow prices.
    • Empire Caravan Guards are now horse archers with light crossbows. They now have 110 crossbow skill (was 15).
    • Vlandian Caravan Guard now has 60 crossbow skill (was 15).
    • The following weapons are now light crossbows: "Simple Crossbow", "Light Crossbow", "Fine Crossbow".
    • Changed the Heavy Crossbow statistics (missile speed is now 80, accuracy is now 96, thrust damage is now 82).
    • Changed a description related to Vlandian ranged infantry weapons.
    • You can now unlock all crafting pieces via the console with “Campaign.unlock_all_crafting_pieces”.
    • Fixed a bug that prevented the “add_building_level” cheat from working for some building types.



    Multiplayer

    Crashes

    • Fixed a client crash that occurred when selecting a team while the battle was ending.
    • Fixed a client crash that occurred when changing the language while spectating a player.
    • Fixed a client crash that occurred when quitting a game.
    • Fixed a crash that occurred when someone joined a server.


    Art

    • Fixed a bug that caused item preview cloth physics to be glitchy in inventory and customization.


    Animations

    • Fixed an animation bug that occurred when a chain attack got blocked or it bounced.


    Design & Balance

    • Fixed a bug that affected the Javelins throwing speed and accuracy.


    Other - Miscellaneous

    • Fixed a bug that caused the player to have the wrong name/info in the lobby.


    Server & Network

    • Increased lobby server speed on login.
    • Increased the theoretical limit for concurrent players on a custom server to around 1000.
    • Fixed a bug that caused the player to be disconnected from the lobby.


    UI

    • Fixed a bug that caused duplicated perks to appear on the Empire Legionary perk list.
    • Fixed a bug that caused wrong K/D/A statistics to be displayed on the Recent Games window.



    Both

    Crashes

    • Fixed a crash that occurred due to animation loading.


    Art

    • Adjusted the algorithm responsible for resizing the helmets to correctly fit the different head shapes, removing the bug that caused helmets to be too large.
    • Horses now generate the correct dust when traversing on grass terrain.
    • Fixed a bug that caused blood decals to trigger blue-tinted visual glitches on flora.


    UI

    Changes
    • Added an option to enable/disable the chat box in SP or MP.
    • Disabled the voice and teeth animations during randomization in the face generation screen.
    • Added 2 missing characters to the Korean font.
    • Added the Game Version number in-game. It is visible on the main menu and the options screen.

    Fixes
    • Fixed a bug that caused the "Reset" and "Reset All" buttons to not function properly in character creation.


    Performance

    • Performance improvements related to agent movement sounds.
    • Fixed many memory leaks.
    • Reduced the general memory usage of the game.


    Animations

    • Added new idle animations for the mounts without riders.


    Combat

    • Overhauled the AI movement system through a range of physics adjustments, better situational understanding, and manners (waiting on the allies ahead) and by implementing a partial, 360-degree input for the AI. This notably improves issues with troop congestion (jittering), helps the AI deal with difficult terrain and avoid siege engines.
    • Increased the distance between agents standing in formation.
    • Improved the melee fight behavior of ranged agents. They will no longer ignore nearby enemies.
    • Improved the cavalry troops' couch lance behavior, making them more inclined to use it.
    • Making a mount rear is now possible only by attacking it from the front.
    • Fixed a bug that prevented crossbow troops from reloading their weapons.
    • Fixed a bug that prevented mounted archers from facing the enemy while holding ground on their formation positions.
    • Fixed a bug that caused mounted crossbowmen to get stuck when running out of ammo.


    Other

    • Reduced the patch sizes of future patches.
    • Fixed a bug that caused large chunks of the screen to become black when enabling one of the resolution scaling options.



    Modding
    • For further explanation and additional information on the modding changes check the following thread: e1.9.0 Modding Adjustments.
    • Changed Official node in SubModule.xml to ModuleType that has possible values of "Official", "OfficialOptional" and "Community". The default value is “Community”.
    • Increased the number of bones defined in monsters.xml to extend modding support of the animation system.
    • Hero.SetSkillValue() function is now public. Modders can now directly change the hero skill value.
    • Added a "Quick Save Scene" option to the editor.
    • Decreased the road generation minimum width value to 0.1 meters.
    • The volunteer upgrade tier cap is now calculated from a model, allowing modders to change the value to their needs.
    • Unsealed and removed internals from some combat-related classes and methods.
    • Removed the unused GameMenuSelectionBehavior.
    • Fixed a visual bug in relation to tree_far trees.
    • Fixed a crash that occurred on load if an issue behavior had been removed from the game.
     
    roflkong3, Pain553, CarnageDark und 2 anderen gefällt das.
  17. Lazzlo

    Lazzlo
    Registriert seit:
    13. Mai 2014
    Beiträge:
    2.612
    Ort:
    Hannover
    Mein RIG:
    CPU:
    AMD Ryzen 7 3700X 8x 3.60 GHz 65W
    Grafikkarte:
    8 GB AMD Radeon RX 5700 XT MSI Gaming X
    Motherboard:
    MSI X470 GAMING PLUS MAX (Chipsatz: X470 / ATX)
    RAM:
    32 GB DDR4 Corsair Vengeance LPX schwarz DIMM Kit 3200 MHz (2x 16 GB)
    Laufwerke:
    WD Black SN750 NVMe, 500 GB SSD M.2
    WD Blue SN550 NVMe, 1 TB SSD M.2
    WD Black P10 Game Drive Externe Festplatte 5 TB
    Gehäuse:
    Corsair Carbide Series 275R schwarz mit Acrylfenster (ATX)
    Maus und Tastatur:
    Roccat KONE AIMO, KHAN & ARVO
    Betriebssystem:
    Win 11 Home
    Monitor:
    MSI Optix G24C4 23,6 Zoll
    Oh nein, ich habe doch im Moment keine Zeit für ein weiteres Spiel. :schwitz:
     
  18. snake020970

    snake020970
    Registriert seit:
    21. Oktober 2011
    Beiträge:
    13
    hallo
    Ich habe mir vor einiger zeit, dieses spiel im EA gekauft. jetzt kam ja die release vers. 1.0 raus, aber im steam-setup steht english, türkisch und chinesisch,a ber kein deutsch:-(. wie kann ich da die sprache sonst noch umstellen? hatte halt meine mühe mit englisch im spiel.
    danke schon mal
     
  19. Hinkel Imperator

    Hinkel
    Registriert seit:
    25. Mai 2004
    Beiträge:
    3.649
    Ort:
    Dortmund
    Soweit ich weiß gibt es da einige deutsch Mods.
     
  20. Balduin2001 Wenig Schreiber

    Balduin2001
    Registriert seit:
    22. Juni 2001
    Beiträge:
    3.780
    Ort:
    jwd
    Deutsch ist regulär seit ca. 2 Monaten im Spiel enthalten, keine Mod erforderlich.
     
  21. Pain553

    Pain553
    Registriert seit:
    29. Mai 2002
    Beiträge:
    6.589
    Ort:
    ung fehlgeschlagen
    Mein RIG:
    CPU:
    Hier könnte Ihre Werbung stehen!
    Wo aktiviert man das denn? Habe auch nur English, Türkisch, Chinese wenn ich unter Optionen in Steam schauen.
    Kann man das Ingame umschalten? Muss heute Abend mal schauen.
     
  22. Massive Massage

    Massive Massage
    Registriert seit:
    31. Juli 2001
    Beiträge:
    4.326
    Die Diplomatie und strategisches Gameplay der KI soll ja grausig sein, gibt es da empfehlenswerte Mods?
     
  23. Islar

    Islar
    Registriert seit:
    3. Juli 2005
    Beiträge:
    5.707
    Deutsch kann man im Spiel einstellen.
    Voice bleibt aber Englisch.
     
    Zuletzt bearbeitet: 26. Oktober 2022
    Pain553 gefällt das.
  24. Diamond1991

    Diamond1991
    Registriert seit:
    3. Januar 2006
    Beiträge:
    11.966
    Da ich mir vorgenommen habe keine EA-Spiele zu spielen, freue ich mich, dass Bannerlord 1.0 nun da ist. Mein Hauptkritikpunkt an Warband war, dass der RPG-Teil mit Quests, Waren, Handel, Reichsausbau eher so lala war. Ist das in Bannerlord besser?
     
  25. snake020970

    snake020970
    Registriert seit:
    21. Oktober 2011
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    13
    Danke :-)
     
    Islar gefällt das.
  26. deine Spezialfreundin MY BODY IS READY

    deine Spezialfreundin
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    der Palme
    Naja, der grundsätzliche Aufbau ist der selbe (was ja nichts Schlechtes ist). Die meisten Aspekte wurden aber ausgebaut. So ist der Handel durch QoL-Features viel spaßiger. Letztere sind auch mit den Perks verzahnt, die man durch Leveln der einzelnen Skills freischalten kann. Allgemein gibt das Charaktersystem mehr Tiefe.
    Quests gibt es gefühlt mehr. Die sind aber nachwievor recht... statisch.
    Ohne jetzt auf jeden Aspekt einzugehen: wie bereits gesagt, wurde das Vorhandene ausgebaut und ein wenig Neues gibt es auch. Aber ich hatte zumindest das Gefühlt, dass man aus dem hervorragenden Spielprinzip immer noch nicht alles herausholt. Wobei das Gefühlt nicht mehr ganz so stark ist, wie noch bei Warband.
     
    Tenko gefällt das.
  27. Elbow of Melninec

    Elbow of Melninec
    Registriert seit:
    3. November 2007
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    25.455
    Hab mir gestern spontan die PS5 Version gekauft. Sieht erstaunlich gut aus und läuft auch smooth im Performance Modus. Die Steuerung ist mit Controller aber alles als optimal bzw. sehr gewöhnungsbedürftig. Und erklärt wird natürlich auch nix, was im Zeitalter ausufernder Tutorials ein echter Schock ist. Aber man merkt sofort wieder das Suchtpotential.
     
  28. Acool

    Acool
    Registriert seit:
    9. Juni 2016
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    778
    An die Leute die schon erfahrener sind in dem Spiel.
    Wie schafft ihr es ein Königreich zu gründen und vor allem es auch zu halten? Ich habe oft gelesen, dass man als Besitzer einer Stadt sich unabhängig erklären sollte. Das geht auch recht gut. Allerdings muss man die auch verteidigen und wenn ein Feind mit 1000 Leuten ankommt, wird das einfach sehr schwer.

    Hat da jemand paar Tipps für mich? Muss man da Vasallen von anderen Reichen abwerben?
     
  29. Tenko

    Tenko
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    Das oder über den eigenen Clan zusätzliche Truppführer anstellen. Der Ehepartner und später die Kinder können ebenfalls als Angührer dienen.

    Was auch helfen kann ist die Garnison maximal zu füllen. Wenn nun eine Armee die Stadt oder Burg angreift, schließe dich nicht direkt der Verteidigung an, sondern warte draußen bis Feindarmee sich so stark abnutzt das deine Truppen eine chance haben.
     
  30. Sodekra

    Sodekra
    Registriert seit:
    11. April 2021
    Beiträge:
    2.151
    Kannst du vielleicht nochmal einen ausführlicheren Eindruck zur Konsolenfassung geben? Ich glaub das Game wäre schon was für den Großen Bildschirm.
     
  31. Elbow of Melninec

    Elbow of Melninec
    Registriert seit:
    3. November 2007
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    25.455
    Mittlerweile bin ich gut reingekommen und es macht genauso viel Spaß wie seinerzeit Warband. Man muss sich allerdings wirklich reinfuchsen, sowohl in die Steuerung (die aber doch ganz gut funktioniert) als auch in die Mechaniken. Erklärt wird wenig bis gar nichts, man muss alles selbst rausfinden oder sich im Netz umschauen.

    Technisch läuft es wirklich rund, hatte bisher keine Bugs (bis auf Clipping oder mal ein Flackern von Schatten auf der Map) oder gar einen Absturz.

    Also wenn man bereit ist, sich auf das Spiel einzulassen und Zeit zu investieren, kann man es definitiv empfehlen.
     
    TValok gefällt das.
  32. Acool

    Acool
    Registriert seit:
    9. Juni 2016
    Beiträge:
    778
    Ich finde die Ki ist etwas dämlich. Ich hatte jetzt schon 2-3 große Schlachten, in der meine KI alle Reiter in die Gegner geschickt hatte und wir dadurch deutlich die Schlacht verloren haben. Ob das mit den Skills zu tun hat von den jeweiligen Vasallen, weiß ich nicht, aber es ist frustrierend.
    Auf der Strategiekarte wurden meine Verbündeten auch von einer etwas größeren Armee besiegt, obwohl 2 weitere Vasallen daneben standen und nicht dazu kamen.
    Beachtet die KI auch die Truppenqualität oder nur die Anzahl an Truppen?
    Ich bin aktuell schon sehr wohlhabend, aber meiner Fraktion kann ich nicht wirklich helfen. Wahrscheinlich hätte ich doch mehr Charm skillen sollen um an mehr Einfluss zu kommen. Denn ob ich 120 gute Truppen habe, hat nicht wirklich einen Einfluss auf das Gefecht, wenn die Gegner 3 zu 1 in der Überzahl sind :-/

    Wie beeinflusst ihr eure Fraktion? Was kann ich verbessern?
     
  33. Acool

    Acool
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    9. Juni 2016
    Beiträge:
    778
    Hab das Handeln für mich entdeckt und nun habe ich Gold ohne Ende xD Das ist echt super easy gemacht. Jetzt kann ich meine Armee auch entsprechen aufwerten und einen weiteren Helden als Armee aufs Feld lassen.
    Holt euch unbedingt noch die Improved Garrisons Mod. Dann kann man in Burgen/Städten einstellen, welche und wie viele Einheiten stationiert werden. Sogar Patrouillen sind möglich. Tolle Mod! Was auch sehr hilfreich ist. Automatic Trade. Dadurch kann man den Plunder von Banditen mit 2 Klicks komplett verkaufen. Kein ewiges klicken im Handelsfenster.
     
  34. Keksus

    Keksus
    Registriert seit:
    5. August 2005
    Beiträge:
    60.868
    Ich warte seit der EA-Phase nur auf die Shokuho-Mod. :ugly: Jeden Augenblick jetzt! :wahn: Die sitzen aber wirklich dran. Haben neulich ihre Belagerungen gezeigt.
     
    TValok und batgilla gefällt das.
  35. TocKNocKeR

    TocKNocKeR
    Registriert seit:
    24. November 2011
    Beiträge:
    307
    Hallo zusammen, spiele zum ersten mal Bannerlord und habe eine Frage. Kann es sein das ich Kinder habe ohne Ehefrau? Ich habe 2 Kinder obwohl ich nicht verheiratet bin. :ugly:
     
  36. Tenko

    Tenko
    Registriert seit:
    14. Januar 2019
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    Münsterland
    @TocKNocKeR
    Spielst du die Kampagne? Dort hast du ab einer gewissen Stelle in der Questreihe 3 Geschwister zur Verfügung bekommen, 2 davon sind minderjährig.
     
    TValok gefällt das.
  37. TocKNocKeR

    TocKNocKeR
    Registriert seit:
    24. November 2011
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    307
    Ach so, stimmt ja die Quest.:hammer:
     
  38. TocKNocKeR

    TocKNocKeR
    Registriert seit:
    24. November 2011
    Beiträge:
    307
    Ich habe eine silberschmide gekauft. Sieht man nirgendwo das man die besitzt? Und ob die +- macht? Unter geld sehe ich zumindest die karawane sonst nichts.
     
  39. Tenko

    Tenko
    Registriert seit:
    14. Januar 2019
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    1.199
    Ort:
    Münsterland
    In dem Clanmenü ist irgendwo der Reiter "Other", dort sind deine Workshops aufgelistet.
     
    TValok gefällt das.
  40. TocKNocKeR

    TocKNocKeR
    Registriert seit:
    24. November 2011
    Beiträge:
    307
    Thx gucke ich beim nächsten mal.
     
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