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Seite 2: Battlefield: Bad Company 2 - Neuer Patch behebt Absturzfehler und mehr

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Inhaltsverzeichnis

Patch-Notes von Battlefield: Bad Company 2

  • Server - Some potential sources for lag/rubberbanding have been eliminated
  • Server - The old reserved slots has been replaced by a kick-on-demand system like in BF2
  • Server - Log file for server admins: all remote admin interface commands/events are logged
  • Server - Log file for server admins: major server events + all chat messages are logged
  • Server - Idle kick is controllable
  • Server - Profanity filter can be disabled
  • Server - Teamkill-kick system is controllable
  • Server - Ticket counts and bleed rate are controllable per-level
  • Server - Infantry only mode available per-level
  • Server - Initial spawn delay and respawn delay are adjustable
  • Server - Server description can be up to 400 characters, and use "|" for line breaks
  • Server - Banlist can contain up to 10.000 entries
  • Server - reduced latency in packet handling
  • Admin Interface - fixed the player.onKill spam that occasionally happened
  • Admin Interface - ensured that player.onJoin events always report the player name
  • Admin Interface - events triggered when people spawn
  • Admin Interface - much more info on kills
  • Admin Interface - detailed stats are reported at end-of-round
  • Gameplay - Various minor level bugfixes
  • Gameplay - Helicopter handling has been tweaked
  • Gameplay - Weapon tweaks have been implemented based on PC public feedback
  • Gameplay - Tracer dart gun speed has been changed from 300 m/s to 200 m/s
  • Gameplay - Fixed technical hang when a crate was armed outside of the combat area
  • Gameplay - "Victory is near" message was shown for the wrong team on Valparaiso, this has been fixed
  • Gameplay - Countermeasures can be fired when driving a helicopter
  • Gameplay - The brightness of the pilot view in the Russian helicopter has been reduced
  • Gameplay - Advanced Spotting scope works better
  • Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11)
  • Gameplay - Hit box for moving targets expands based on the speed of the targets movement
  • Gameplay - G36 now has crosshair when in Hardcore mode
  • Server Browser - Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings
    Server Browser - Added support for retrieving update progress
  • Server Browser - Now refreshes information
  • Server Browser - Join queue system when attempting to join a full server
  • Server Browser - All settings are automatically saved between sessions
  • Server Browser - Pings are sent via an alternate mechanism, which should work for non-Administrator users as well
  • Client - Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes
  • Client - Fixed some crashes
  • Client - Toggle/hold crouch is user controllable
  • Client - Toggle/hold zoom is user controllable
  • Client - Vsync bugfixed for DX10/DX11
  • Client - Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag
  • Client - Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in "EOR- unlock progression"-screen
  • Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log
  • Client - Improved Play Now functionality
  • Client - Removed K/D ratio and Skill Level filters in the leaderboards
  • Client - Any points you get while being dead will be added to your score
  • Client - Reduced negative mouse acceleration
  • Client - Increased health on the Cobra to match other vehicles
  • Client - More informative disconnection/kick reasons
  • Client - Support for Map Packs so PC gets future VIP maps at the same time as consoles

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