ARMA 3 : Die Alpha-Version 0.54 von ARMA 3 kann über Steam geladen werden. Die Alpha-Version 0.54 von ARMA 3 kann über Steam geladen werden. Die Arbeit an der Alpha-Version von ARMA 3 geht weiter. Jetzt hat der Entwickler Bohemia Interactive den zweiten größeren Patch für die frühe Anspiel-Version der Militärsimulation veröffentlicht. Mit dem Update, das über Steam automatisch bezogen wird, werden zahlreiche Detailfehler beseitigt, von den Animationen bis zur KI. Auch bei einigen Grafikeffekten und -Elementen hat sich was getan. Unter anderem fügt der Patch eine neue Nebel-Technologie ein.

Bohemia bietet die Alpha von ARMA 3 bereits jetzt über Steam zum Kauf an, Zugang zur Beta und finalen Version inklusive.

Patch-Notes zu ARMA 3 Alpha v0.54

Data

  • Added: improved public debug console

  • New light rendering added for bushes

  • More detailed middle distance terrain texture added

  • Adjustable stances for sidearms added

  • Sprint speed decreased

  • Tweaked transitions from ragdoll

  • Fixed transition from free fall into swimming and onto land

  • New animations for swimming with rifles

  • Rifle kneel sprinting fix

  • Rifle raised idling for AI fix

  • Pistol prone movement improvements

  • Rifle & pistol evasive move fixes (disabled optics)

  • Removed sway in prone adjust low

  • Pistol self healing

  • Improved pistol kneel sprint animation

  • Improved connection prone to sprint

  • Player could shoot a sidearm during the healing animation

  • Transition from prone to upright sprint while unarmed caused visual sliding

  • Priority of actions in action menu adjusted

  • Stratis terrain and object placement tweaks

  • New post-process effects for injuries added

  • Fixed fuel gauges for MH-9 helicopter family

  • MH-9 can now carry more soldiers

  • Duplicate target icon in Ka60 Helmet-Mounted Display removed

  • Ifrit cargo pose added

  • Compass visualization changed

  • New secondary shadow LODs (glasses, bandoleer, belt, rebreather)

  • Camouflage selection tweaks

  • Fixed: Sites are no longer placing patrol waypoints on water

  • Civilian Sites were disabled

  • Logo and tagline splash screens merged

  • Main menu game and version indicator could overlap

  • Added: Any mission with description.ext has now loading mission box with "Unknown" text

  • Added: Unknown author is now displayed also for maps

  • Fixed: Mission restart now resets reload counter

  • Added: Loading "continue" save will no longer raise the reload counter

  • Fixed: Mission failed had two debriefing screens

  • Fixed: "Lose" ending no longer shows "Mission Completed" title

  • Fixed: Error icon is no longer shown for logics

  • Fixed incorrect topic selection after closing and reopening Field Manual

  • Fixed: "Respawn" button is no longer enabled in missions with respawn "NONE", "BIRD" or with missing respawn settings

  • Added: "respawnButton" parameter can now enable the button in respawn types which would normally disable it

  • Geometry fixing (AI collisions with buildings tweaked)

  • Config classes for weapons cleaned

  • Fixed: http://feedback.arma3.com/view.php?id=4189 (fish no longer only swim North)

  • Fixed: http://feedback.arma3.com/view.php?id=6333 (EBR sight alignment)

  • Fixed: http://feedback.arma3.com/view.php?id=6719 (spelling error)

  • Fixed:http://feedback.arma3.com/view.php?id=3087 (fire geometry - wall)

  • Fixed: http://feedback.arma3.com/view.php?id=1903

  • Fixed: http://feedback.arma3.com/view.php?id=3837

  • Fixed: http://feedback.arma3.com/view.php?id=5511

  • Fixed: http://feedback.arma3.com/view.php?id=5709

  • Fixed: http://feedback.arma3.com/view.php?id=5619

  • Fixed: http://feedback.arma3.com/view.php?id=6664

Engine

  • New fog technology implemented

  • Picture-in-Picture optimization implemented

  • Terrain shadows tweaked

  • Fixed: AI no longer fires on targets it does not see (but which are reported by other group members)

  • Fixed: http://feedback.arma3.com/view.php?id=5210 (MP rotation synchronization fixed)

  • Fixed: http://feedback.arma3.com/view.php?id=1126 (Speed of sound delays tweaked)

  • Changes and fixes merged from Arma 2: Operation Arrowhead beta patches

  • MP pose synchronization fixed

  • Improved performance related to object instancing

  • Fixed - AI disembarking when moving to another vehicle position incorrectly

  • Game loading with "addAction" crash fixed

  • PhysX collisions related crashes fixed

  • Fixed: http://feedback.arma3.com/view.php?id=6881 (out of memory crash)

  • Fixed: Crash while taking RPG Alamut from ground

  • Larger string buffer for the 'format' script command

  • Fixed: Reloading different magazine type could do nothing but remove the magazine

  • Destruction of vehicle while manipulating with objects in its inventory fixed

  • Ambient creatures' position after game load fixed

  • Fixed: remote destroyed wheels have now the right distance detection to the ground

  • Fixed: healing sound effects were endlessly looped

  • Ships are no longer automatically deleted after destruction (consistent with other vehicle types)

  • Free fall inventory access fixed

  • Magazine manipulation while discarding weapons tweaked

  • Items' behavior while moving from dead body to container tweaked

  • Helicopter behavior improved (rotor simulation now does not allow helicopter to fly up-side down)

  • AI running up and down hill tweaked

  • Command 'stance' now returns more consistent values: "PRONE", "CROUCH" and "STAND"

  • Fixed: RMB to equip did not work for binoculars

  • Fixed: Vehicle commander stepped optics zoom did not function correctly

  • Fixed: artifacts on water near shore when looking from high distance

  • Solved issues related to flickering optics

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ARMA 3 - Bilder aus dem Helikopter-DLC