Battlefield 4 : Battlefield 4 erhält im September 2014 ein neues Update. Geplant sind unter anderem Balancing-Anpassungen und Performance-Verbesserungen. Battlefield 4 erhält im September 2014 ein neues Update. Geplant sind unter anderem Balancing-Anpassungen und Performance-Verbesserungen.

Das Entwicklerstudio DICE weist in einem aktuellen Blog-Eintrag unter battlefield.com auf ein größeres kommendes Update für den Shooter Battlefield 4 hin. Der umfangreiche Patch soll noch im September veröffentlicht werden und diverse Neuerungen und Verbesserungen an Kern-Gameplay-Mechaniken mit sich bringen.

Unter anderem ist die Rede von neuen Optionen, mit deren Hilfe sich das Head-up-Display (HUD) den eigenen Vorstellungen anpassen lässt. Außerdem soll es zu Verbesserungen am Netcode und der Performance des Spiels kommen. Hinzu kommen Balancing-Änderungen an den Waffen und Fahrzeugen sowie generelle Verbesserungen an den Spielmodi Rush, Obliteration, Obliteration Competitive, Capture the Flag and Carrier Assault.

Darüber hinaus sind auch Änderungen an den Bewegungen der Soldaten geplant. Offenbar möchte man sich hier wieder näher am Vorgänger Battlefield 3 orientieren, ohne dabei jedoch die grafische Qualität der Animationen zu beeinflussen. Und zu guter Letzt wird das Wiederbeleben gefallener Kameraden vereinfacht.

Die Änderungen im Überblick:

Core Gameplay Update

The current CTE initiative revolves around making the core gameplay of Battlefield 4 even better. This initiative has been in full swing for a little over two months now, and we've made a lot tweaks and changes that we hope you have enjoyed. As we're nearing the end of this initiative and the release of the next Battlefield 4 update, these are the major fixes that it will include:

Game Mode Improvements

General improvements and tweaks have been made to the following game modes: Rush, Obliteration, Obliteration Competitive, Capture the Flag and Carrier Assault.

Visual Recoil

Close and medium range optic reticules do not move with the gun any longer, however both bullet spread and bullet drop are still present.

Soldier Movement

Changes have been made to soldier movement so that it closely matches the one in Battlefield 3, but without compromising the visual fidelity. This change also makes it easier to get away from undesirable firefights.

Additionally, we've dampened third person hit reactions where the soldier previously moved his head around a lot when getting shot at.

HUD Triage

Focusing on clarity, and de-cluttering the HUD/UI to only show what is important - we have added several options and functionality to make your screen much less cluttered (and give you a lot of choice in making it the way you want).

Revive Mechanic Improvements

A special effort went into making revives easier to use, more robust and easier to understand. Additions include a "fully charged" paddle sound, UI indication on revive time and better networked ragdolls.

» Netcode« Improvements

Making ping differences, trade kills and kills behind cover less of an issue by lowering the time allowed to damage on the client side.

Automatic High Frequency Update setting enforced with the intent of release to all platforms, including Xbox 360 and PlayStation 3. Improvements to bullet damage times from client to client, "dusting" and de-syncs.

Vehicle Balance

Identifying and tweaking the top vehicles in need of buffs and nerfs.

Weapon Balance

We've focused on maintaining a consistent Time To Kill (how long an average engagement lasts for). With the changes to visual recoil, the third person hit reactions and improved "tickrates" has been sped up somewhat as we still need to balance this with damage and recoil changes.

Suppression systems has also been re-tuned and made clearer.

Battlefield 4
Unser Teamkamerad wurde auf offenem Feld erschossen. Seit dem Herbst-Update verrät uns der Kreis um das Wiederbelebungssymbol, ob es sich noch lohnt, ihn zu retten.