Battlefield: Bad Company 2 : Battlefield: Bad Company 2 - Solo-Kampagne Battlefield: Bad Company 2 - Solo-Kampagne Das nächste Update für den Multiplayer-Shooter Battlefield: Bad Company 2 liegt bereits der Qualitätssicherung beim Entwickler Dice vor. Der Release des so genannten Client-Patch R8 und des entsprechenden Server-Patches R12 sollte also in Kürze folgen.

Im englischen Battlefield-Forum ist jetzt auch schon das Changelog zum Patch, also die Liste aller Änderungen, erschienen. Demnach wird das Update rund 500 MByte groß sein und unter anderem die Hubschrauber-Steuerung überarbeiten.

Komlette Liste der Patch-Änderungen

  • Server - Some potential sources for lag/rubberbanding have been eliminated

  • Server - The old reserved slots has been replaced by a kick-on-demand system like in BF2

  • Server - Log file for server admins: all remote admin interface commands/events are logged

  • Server - Log file for server admins: major server events + all chat messages are logged

  • Server - Idle kick is controllable

  • Server - Profanity filter can be disabled

  • Server - Teamkill-kick system is controllable

  • Server - Ticket counts and bleed rate are controllable per-level

  • Server - Infantry only mode available per-level

  • Server - Initial spawn delay and respawn delay are adjustable

  • Server - Server description can be up to 400 characters, and use "|" for line breaks

  • Server - Banlist can contain up to 10.000 entries

  • Server - reduced latency in packet handling

  • Admin Interface - fixed the player.onKill spam that occasionally happened

  • Admin Interface - ensured that player.onJoin events always report the player name

  • Admin Interface - events triggered when people spawn

  • Admin Interface - much more info on kills

  • Admin Interface - detailed stats are reported at end-of-round

  • Gameplay - Various minor level bugfixes

  • Gameplay - Helicopter handling has been tweaked

  • Gameplay - Weapon tweaks have been implemented based on PC public feedback

  • Gameplay - Fixed technical hang when a crate was armed outside of the combat area

  • Gameplay - "Victory is near" message was shown for the wrong team on Valparaíso, this has been fixed

  • Gameplay - Countermeasures can be fired when driving a helicopter

  • Gameplay - The brightness of the pilot view in the Russian helicopter has been reduced

  • Gameplay - Advanced Spotting scope works better

  • Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11)

  • Server Browser - Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings

  • Server Browser – Added support for retrieving update progress

  • Server Browser - Now refreshes information

  • Server Browser - Join queue system when attempting to join a full server

  • Server Browser - all settings are automatically saved between sessions

  • Server Browser - Pings are sent via an alternate mechanism, which should work for non-Administrator users as well

  • Client - Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes

  • Client - Fixed some crashes

  • Client - Toggle/hold crouch is user controllable

  • Client - Toggle/hold zoom is user controllable

  • Client - Vsync bugfixed for DX10/DX11

  • Client - Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag

  • Client - Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in "EOR- unlock progression"-screen

  • Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log

  • Client - Improved Play Now functionality

  • Client - Removed K/D ratio and Skill Level filters in the leaderboards

  • Client - Any points you get while being dead will be added to your score

  • Client - Reduced negative mouse acceleration

  • Client - More informative disconnection/kick reasons