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Server - Some potential sources for lag/rubberbanding have been eliminated
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Server - The old reserved slots has been replaced by a kick-on-demand system like in BF2
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Server - Log file for server admins: all remote admin interface commands/events are logged
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Server - Log file for server admins: major server events + all chat messages are logged
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Server - Idle kick is controllable
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Server - Profanity filter can be disabled
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Server - Teamkill-kick system is controllable
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Server - Ticket counts and bleed rate are controllable per-level
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Server - Infantry only mode available per-level
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Server - Initial spawn delay and respawn delay are adjustable
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Server - Server description can be up to 400 characters, and use "|" for line breaks
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Server - Banlist can contain up to 10.000 entries
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Server - reduced latency in packet handling
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Admin Interface - fixed the player.onKill spam that occasionally happened
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Admin Interface - ensured that player.onJoin events always report the player name
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Admin Interface - events triggered when people spawn
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Admin Interface - much more info on kills
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Admin Interface - detailed stats are reported at end-of-round
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Gameplay - Various minor level bugfixes
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Gameplay - Helicopter handling has been tweaked
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Gameplay - Weapon tweaks have been implemented based on PC public feedback
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Gameplay - Tracer dart gun speed has been changed from 300 m/s to 200 m/s
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Gameplay - Fixed technical hang when a crate was armed outside of the combat area
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Gameplay - "Victory is near" message was shown for the wrong team on Valparaiso, this has been fixed
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Gameplay - Countermeasures can be fired when driving a helicopter
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Gameplay - The brightness of the pilot view in the Russian helicopter has been reduced
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Gameplay - Advanced Spotting scope works better
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Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11)
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Gameplay - Hit box for moving targets expands based on the speed of the targets movement
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Gameplay - G36 now has crosshair when in Hardcore mode
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Server Browser - Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings
Server Browser - Added support for retrieving update progress
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Server Browser - Now refreshes information
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Server Browser - Join queue system when attempting to join a full server
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Server Browser - All settings are automatically saved between sessions
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Server Browser - Pings are sent via an alternate mechanism, which should work for non-Administrator users as well
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Client - Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes
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Client - Fixed some crashes
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Client - Toggle/hold crouch is user controllable
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Client - Toggle/hold zoom is user controllable
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Client - Vsync bugfixed for DX10/DX11
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Client - Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag
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Client - Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in "EOR- unlock progression"-screen
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Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log
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Client - Improved Play Now functionality
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Client - Removed K/D ratio and Skill Level filters in the leaderboards
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Client - Any points you get while being dead will be added to your score
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Client - Reduced negative mouse acceleration
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Client - Increased health on the Cobra to match other vehicles
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Client - More informative disconnection/kick reasons
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Client - Support for Map Packs so PC gets future VIP maps at the same time as consoles