Seite 2: Gothic 3 - Neuer Patch für Anfang 2008 geplant

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Inhaltsverzeichnis

Gothic 3 v1.6 Patch status 20.12.2007

CommunityPatch Team Fixes:

- The Hero's death will not cause a Quest failed-message anymore.
- Frozen NPCs and creatures will unfreeze after a while in any case.
- Rune and Zapotek do not attack anymore when the player picks up ham or wood for a quest.
- Quest items like barrels of fish, firewood, etc. disappear from the game when you delivered them to decrease the amount of unusable quest items in the inventory.
- NPCs in charge of relevant quest items do not retreat anymore after a city's liberation but keep fighting.
- The hero does not stab NPCs anymore when they already lost their last health points.
- NPCs who the player is asked to follow will walk to their designated destination instead of standing around after they get knocked down.
- Chests are now being closed after NPCs used them.
- When a ranger is being attacked by the player other rangers will approach to help him out.
- Krush Tarachs, spears and halberds dropped by NPCs are now worn.
- After the message Not enough reputation the amount of missing reputation will be shown as well.
- Tutorials may now be deactivated permanently
- NPCs retreating after a revolution will now die directly when you remove their last health points.
- Whetstones may now only be used after the player learned Hone blade.
- Dialog choices concerning part deliveries of goods referred to quests have been corrected.
- Dialogs concerning success or failure of a quest are now put into the questlog as well.
- Menus may now be closed pressing the menus button even if the player had magic equipped when opening them.
- You cannot challenge more than one NPC at the same time in the arena anymore.
- Whenever a Guru appears a log will be saved automatically.
- The chest name's colour now shows if already looted.
- Taking a Follow-Quest will automatically cancel any other active Follow-Quest.
- The Hero may sell Sanford out to Marik even if this results in a duel between the Hero and Sanford.
- Unnecessary Marlo dialog option continue has been removed.
- Dialogs concerning success or failure of a quest are now put into the questlog as well.
- Questlog entries for some quests added.
- Logic of dialogs with Folleck corrected.
- Kor-Shach does not appear as a teacher too early now.
- One sentence by Emet is now played.
- Porgan's dialog order has been corrected.
- Wrong armor values for the paladin's shield have been corrected.
- Snapper leather and fire lizard leather are now sorted in the inventory tab hides and hunter merchants will pay twice the price for them.
- Gold values of some ancestor stones have been corrected to 50 gold.
- Torches and burnt torches now have a buying value of 3 gold, selling value is 1 gold.
- Golden necklaces and rings are now sorted in the inventory tab valuables and thief merchants will pay twice the price for them. The value of necklaces has been adjusted to 250 gold.
- Wrong armor values for the light rebel armor have been corrected.
- Icons have been visually improved again
- Strafing speed of ogres and goblins has been adjusted.
- Female slaves do not wear weapons or shields anymore.
- The Orcs in Al Shedim now react to the death of one of them with aggressive behaviour even if the player already handed all five artifacts to one of the gods.
- Some orcs now sell orcish weapons as well as their standard equipment.
- Integrated rain-sand-snow storm sound effects
- fmodex improvements
- Updating fmodex to newer version
- Some internal improvements

Spellbound Fixes:

- New memory manager implemented to improve performance and stability
- Error handling in memory pool improved
- Fixed memory allocation error when saving
- Memory is now freed correctly
- Improved memory allocation for memory streams in filesystemstreams
- Fixed a potential memory leak which would result when an insert operation fails
- Fixed memory leak which produces 84+20 bytes leaks for each savegame when entering the load screen
- Remaining memory impact during saveload reduced from 100MB in some cases to typically less than 1,5MB - thus increasing game stability significantly
- Fixed memory leak in game_script
- Fixed some potential memory leaks in scripts
- Several shader enhancements to improve memory usage
- Fixed several uninitialized memory reads (potentially resulting in unstable or unpredictable runtime behavior)
- Improvements to the memory logging system - giving more detailed protocols of memory allocation activities
- Improved caching
- Unload caches before game restart (further reduction on memory leaks while savingloading)
- Purged all regular caches before loading a savegame - further reducing the memory leak during saveload
- Fixed access violation exception on program termination - crash during exit
- Fixed a crash bug where entities were cached out even though they were still in use
- Fixed crash bug in physics and character controller - occurs potentially during main gameplay
- Fixed crash bug within entity manager - occurs potentially during main gameplay
- Fixed one crash bug when using teleport stone
- Changed control order for PrefetcherJob destruction to avoid deadlocks (and possible crashes)
- Fmodex.dll updated to version 4.10.01 (fixing potential freezes or crash)
- Changes to the filesystem for Fmodex to avoid file format errors
- Memory performance improvements in the mesh renderer
- Fixed some memory fragmentation for performance improvements
- Performance and memory improvements to the container templates
- Slight performance improvements in ThreadPool
- Reused vertexbuffer declarations in several locations
- Error handling in vertex processors improved
- Created vertex buffers in default pool instead of managed pool if managed pool fails
- Fixed memory overwrites in the shader module
- Fixed rendering of zero or less vertices
- Fixed DX9 issue complaining about different vertex stream strides for lightmap
- Fixed DX9 issue about impossible MIP filtering
- Various small cosmetic fixes for the world
- Some fixes to avoid playing sounds with empty filenames
- Fixed bug where objects could be off color

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