Star Citizen : Das Arena-Commander-Modus in Star Citizen wurde aktualisiert. Die Version 1.0.2 bringt diverse Fehlerbehebungen mit sich. Das Arena-Commander-Modus in Star Citizen wurde aktualisiert. Die Version 1.0.2 bringt diverse Fehlerbehebungen mit sich.

Die Version 1.0.2 des Arena-Commanders für die Weltraum-Simulation Star Citizen steht ab sofort zum Herunterladen bereit. Das neueste Update fügt dem Dogfighting-Modul einige Fehlerbehebungen, Balancing-Änderungen und kleinere Neuerungen hinzu.

Unter anderem wurden Probleme mit dem Hinauswurf von Spielern aus der Lobby behoben. Außerdem hat das Entwicklerteam das fehlende Glas im Cockpit des Herald-Space-Globe repariert. Und auch das Skin-System der Aurora-Reihe wurde erweitert.

Darüber hinaus wurden erste Vorbereitungen für das Shield-Costumization-System getroffen und Schild-Generatoren sind ab sofort im Voyager-District-Store verfügbar. Zudem gibt es nun einen Warnhinweis für Spieler, die befreundete Mitspieler attackieren.

Nachfolgend die kompletten Patchnotes:

Additions:

Ships

  • Added paint skin hardpoint to all Aurora ships

  • Added BEHR Laser Cannon S1s to the wing-top weapon hardpoints of the Aurora LN

  • Added audio to several usable locations in the Redeemer

Components

  • Added Tarantula-870 ballistic gun

  • Added a 'shields' section to the holotable

  • Added new parameters that allow for creation of different brands of shields

  • Added different behavioral styles for shield generators using new parameters

  • Added 8 new Seal Corporation shield generators. These will fall into one of two behavioral styles:

  • Increased reduction against direct weapon fire with reduced splash absorption

  • Increased splash absorption with reduced direct fire absorption

Gameplay

  • Players are now given a warning message for persistently attacking allies

Art

  • Added three paint skins for Auroras

Balance/Tweaks:

Ships

  • Aurora LN fuel regeneration increased

  • Mustang Gamma and Omega have had their handling improved to reduce their drift

  • Mustang Gamma and Omega have had their thrust generation increased

  • Removed empty weapon mounts from the Mustang Beta

  • Tweaked Rattler Cluster missile so that second stage rockets will detonate at separate time intervals if they miss

Components

  • Amount of ammunition for the Tigerstreik ammo box has been increased

  • Tweaked second stage rockets for Rattler Cluster missile so that they don't all run out of fuel at the same time

Other Tweaks

  • AI are more likely to fire a missile after acquiring a lock

  • pp_rebindkeys can no longer access files anywhere on a computer system. Mappings XMLs can be placed in Starcitizen/CitizenClient/USER/Controls/Mappings

Fixes:

Ships

  • Fixed an issue that was causing the 325a to occasionally load into a match without ammo

  • 350r is able to have a Talon Stalker Twin Rack mounted on it in the holotable

  • Fixed graphical gaps in 350r wings

  • Corrected thruster color for Avenger

  • Audio for Avenger seat turning around plays correctly

  • Entering the seat of the Gladiator will no longer swap to the rear view camera

  • Fixed some of the issues that causes Hornets to leave their landing gear down

  • Hornet Canard Turret texture no longer pops in and out with distance

  • Fixed an issue that was preventing Mustangs from taking damage over a majority of the ship hull

  • Removed reflections from Cutlass Black buttons

  • Fixed an issue where shooting some ships with a pistol would cause graphical issues with damage states

Components

  • Fixed an issue that was preventing the Rattler from delaying its second stage

Gameplay

  • Fixed an issue that was preventing the system from kicking players persistently attacking alliesFixed an issue that prevented the recovery animation from playing after suffering a redoutFixed an issue where using HOMAS or TrackIR whilst using Target Focus causes the players head to shake and move uncontrollablyFixed an instance where the repsawn window would overlay the scoreboard at the end of a ra

User Interface

  • Fixed an issue that would prevent preset controls from appearing in the control list

  • Fixed some issues where the mouse cursor would hide behind the client window when an error was given

  • Kicking a player from the lobby will no longer cause lobby errors

  • Fixed an issue that would cause character names to duplicate when moving around and readying up in a lobby

  • Fixed wheel alignment for Greycat Buggy in the holotable

Art

  • The Herald in the Plentiful Salvage snow globe now has texture for its cockpit glass

  • Updated keyboard control image to remove zoom from bracket [] keys

  • Revel & York hangar ceiling fans will no longer flicker when viewed from ground level

  • Fixed some graphical flickering in the Self Land hangar

  • Fixed some graphical issues in the VFG Industrial hangar

Known Issues:

Ships

  • 350r will sometimes spawn with damaged components

  • Weapons mounted to the upper hardpoints for Auroras other than the LN will not be able to recharge or vent heat

  • Avenger decelerates much faster than it accelerates

  • Tigerstreik cannot be reattached to the Avenger (restarting the game client will fix this)

  • Mustang Beta can have one of the doors in the cabin float above it if it's used

  • Back seat of the Super Hornet cannot be exited

  • All ships aside from the Hornet are missing ship trails when carrying a Core

  • Several ships are having radar visibility issues due to the helmet blocking the view

  • Freelancer loading ramp has no collision

Components

  • User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions

  • Rattler Cluster missile second stage rockets will all use the same trajectory

  • Missiles aren't inheriting velocity from the ship that launches them

  • Seal Corperation damage effect displays incorrectly when equipped on an Aurora

User Interface

  • Shield hardpoint in the holotable is too small for Mustangs and 300 series

  • Shield component on the Aurora ship status HUD is too large

  • Missiles have a small portion of the ship targeting UI on them after being launched

  • Paint objects in the holotable are placeholderMultiple in game items are missing text and are displaying their internal names

  • Multiple players persistently moving around in a lobby will cause their ship selections to overlap

  • Loading back into a lobby will reset the ship selection to its default (sometimes this doesn't happen visually but still happens on the backend)

  • Ship selection resets to default the 2nd time a player loads into a game mode in the same lobby

Other Issues

  • Character will sometimes spawn with the helmet on backwardsAurora intakes aren't displaying paint

Star Citizen befindet sich derzeit noch in der Crowd-Funding-Phase und demnach liegt demnach noch in einer frühen und unfertigen Version vor, zu der nur Unterstützer des Projekts Zugang haben. Das Projekt wird regelmäßig durch neue Module erweitert, die sich nach und nach zu einem kompletten Spiel zusammenfügen. Im Frühjahr 2015 wird etwa die Beta-Version des Shooter-Parts von Star Citizen erscheinen. Im selben Zeitraum wollen die Entwickler auch die Planeten-Beta an den Start bringen. Im Sommer wird dann die Version 2.0 von Arena Commander folgen, die unter anderem eine Multiplayer-Crew ermöglicht.

Im Herbst feiert die erste Episode der Singleplayer-Kampagne »Squadron 42« ihre Premiere. Sollte alles nach Plan verlaufen, erscheint gegen Ende des Jahres 2015 die Alpha-Version des persistenten Universums für die »Backer« von Star Citizen - also die finanziellen Unterstützer der Crowd-Funding-Kampagne. Konkrete Termine wird das Team aber erst in den nächsten Monaten bekannt gegeben.

Der kommerzielle Release von Star Citizen ist dann für 2016 vorgesehen.

Star Citizen - 890 JUMP
Die 890 JUMP von Origin ist eine wahre Luxus-Jacht, die ihre fünf Crew-Mitglieder auf elegante Weise durchs All reisen lässt. Das Schiff eigenet sich aber auch als Kommandoschiff für Flottenoperationen.