Elite: Dangerous - Gamma 2.03, 2.04 & 2.05 u.a. mit höherem Kopfgeld

Frontier Developments hat insgesamt drei neue Patches für Elite: Dangerous veröffentlicht. Die Gamma-Versionen 2.03, 2.04 und 2.05 brachten unter anderem neue Deutsch-Übersetzungen und Balancing-Anpassungen mit sich.

von Tobias Ritter,
15.12.2014 09:10 Uhr

Elite: Dangerous hat am Wochenende vor seiner Veröffentlichung insgesamt drei neue Gamma-Updates erhalten.Elite: Dangerous hat am Wochenende vor seiner Veröffentlichung insgesamt drei neue Gamma-Updates erhalten.

Die Weltraum-Simulation Elite: Dangerous erscheint zwar offiziell erst am 16. Dezember 2014, trotzdem dürfen einige Spieler im Rahmen eines Early-Access-Zugangs bereits jetzt in das Universum des Spiels eintauchen. Und Frontier Developments versorgt diese sogenannte Gamma-Version mit regelmäßigen und fast schon täglichen Updates.

Am zweiten Dezember-Wochenende wurden etwa schon die Version 2.03, 2.04 und 2.05 veröffentlicht.

Die drei Pre-Release-Patches haben diverse Neuerungen und Fehlerbehebungen mit sich gebracht. So hat das Entwicklerteam mit dem Gamma-Upadte 2.03 etwa die Auszahlung für erfolgreiche Kopfgeldjagden erhöht, um den Berufszweig des Kopfgeldjägers attraktiver zu machen. Außerdem wurden einige Absturzursachen behoben und Verbesserungen an der Galaxy-Map und am TrackIR vorgenommen.

Mit Patch 2.04 wurde wiederum das Missions-Balancing angepasst. Und das Update 2.05 brachte einige neue Übersetzungen mit sich - die deutsche und die französische Version des Spiels sind jedoch noch nicht komplett übersetzt.

Nachfolgend alle Patchnotes vom Pre-Release-Wochenende:

Patch 2.03

  • Seperate 'UI Back' into its own bindable input (Note this might affect players with custom bindings!)
  • Made backspace the default back button for all control schemes to ensure it's always at least bound to something. Control pad schemes also have B bound to back too
  • Fix repro'd case of spinning ship lock on load
  • Fix soft lock when buying data and then going to system view
  • Ensure that we do not send a webrequest that will result in a module being attached to a slot that it should not fit on (fixes broken decal save crash)
  • Fix for ATI driver crash seen when the Imperial capital ship warps in
  • Fix client-side bankruptcy bug - clear player's fines & bounties from the respawn system, not the one that happened to be selected
  • Fixed assert caused by trying to generate planets in a nebula
  • Fix for missions not showing up when moving servers
  • Fix to cobra's front hardpoint door animation being swapped
  • Reduce memory footprint of route finder to compensate for larger search radius
  • Refresh the mission list if we initially fail to accept or update a mission
  • Split WearAndTear into visual and gameplay parts, repaired separately
  • Prevent dropping out of supercruise into capital ships
  • Remove Electosmelters from cargo drop
  • A couple of galaxy map trade route improvements:
    - Switching on an individual commodity will now automatically toggle on its parent category
    - Added buttons for selecting all/none
  • Track IR fixes:
    - No TrackIR roll in cockpit fixed
    - Sluggishness when using TrackIR 5 fixed
  • Added some logging for accepting missions failing and updating missions failing
  • Fix for plotting jumps in the galaxy map which are too long
  • Added support for AV8R01 by adding it as an alternate AV8R03 scheme
  • Auto downgrades support added (automatic graphic settings)
  • Commodities market UI cargo count doesn't update when discarding cargo fixed
  • Fix the problem where routes plotted with jumps greater then 20LY would not show up on the navigation panel
  • Galaxy generation optimisation
  • Tweaked shadow setting in the high and medium presets
  • Salvage missions now correctly spawn objectives
  • Make normal slavery collect missions give cash not just rep
  • Fix for galaxy map sometimes showing solid lines on plotted routes when they should have been dotted due to insufficient fuel
  • Fixed trade route filters stop working if you use Clear while a heading is expanded
  • Upped AI bounties to make bounty hunting more viable as a career

Server-Side-Update

  • Prevent paintjobs and decals being applied to unsupported ship slots
  • Allow exploration data worth 0 credits to be sold
  • Activate the link between commodity markets and faction simulation
  • Fix some failing requests for starport news

Patch 2.04

  • Fix for crash in comms UI trying to access objects not yet created
  • Fix crash when finding any star in the "Skull and Crossbones Neb. Sector"
  • Fixed a possible path that would cause the game to crash in hyperspace if an overlay unloaded for some reason
  • Make sure we pass the distance contract string through the localiser
  • Fix an issue with planet classification which should fix the issue with missing stations
  • Fixed a problem showing unexplored planets and rings in the in system map
  • Balance mission type ratios
  • Fix permit and rank missions
  • Prevent assassinations asking you to kill people from their own faction
  • Fix for planets spinning too fast
  • Fix for intersecting binary planets

Server-Side-Update

  • Fix intermittent transaction errors on hyperspace jumps

Patch 2.05

  • Fix a rare crash that could occur if a ship belonging to a stale but valid faction shot someone
  • Fix a rare crash that would be caused by a missile that was partially constructed (or partially shut down) appearing on someone's radar
  • Fix rare crash in nebulae sorting
  • Fix a rare crash when hyperspacing
  • Prevent crash if we fail to allocated vertex or index data
  • Scrolling with the Game Pad in a module slot in Outfitting causes the highlight to disappear
  • Fix unrecoverable error when trying to abandon a mission
  • Stop missions disappearing when switching servers
  • Stop in progress missions disappearing when switching servers
  • Reputation fix for massacre missions
  • Decrease many reputation gatings for missions
  • Increase number of missions on a board
  • Fix independent permit missions
  • Fix salvage mission contracts so that they tell the player what system to search
  • Make sure that permit missions are included in the upload
  • Added in game links (in the training descriptions) to the external tutorial videos
  • Fix for several system specific mission components failing. Specifically addresses salvage and assassination missions
  • Don't allow the route finder to make more then one step which performs a galaxy octree search to improve performance
  • Filters are reset when you exit from the map fixed
  • Avoid showing trade route lines for the same commodity flowing both ways
  • Update stations to allow for planet classification changes (fixes some missing stations)
  • Fix a bunch of incorrect meta-data about terraformed planets
  • Mission jump distance corrected for long range jump distances
  • New batch translations (French & German - not text complete yet)
  • Better debug output for starsystem web request errors
  • Rename slave category to 'slavery' to hopefully reduce confusion about slave legality
  • Various text fixes
  • Fix erroneous cargo item "CropHaarvestors" in USS

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