Ghost of a Tale - Bug Fixes
- No ambient sounds playing in the catacombs, harbor, great hall and shore.
- Abrupt transitions between ambient sounds.
- Elevators (courtyard, baskets, bells, etc…) don't play their sounds.
- Ravik's arrival sequence (on the bridge) doesn't play any sounds.
- Sounds during dialogs are sometimes too loud.
- Spiders don't play their sounds.
- No sounds when climbing ladders.
- Several reverb zones are not kicking in.
- Gallworms don't play their sounds.
- Pressure plates don't play their sound.
- Pinecones don't play their sounds (collapsing worm holes, etc…).
- All ambient sounds are turned off after quitting and relaunching the game.
- The rebel mice remain visible although the skiff has left the harbor.
- An invisible wall keeps Tilo from crossing the already-opened metal gate in the harbor near the crab's pen (coming from the elevator).
- The commander is sometimes not visible in his office.
- It is possible to sleep in the commander's bed.
- Rolo at the forge is not hammering and talks about weird unrelated stuff.
- The camera is too close to Tilo after reloading a save.
- Cases where reloading an autosave results in the camera remaining locked on the spot.
- Cases of invisible Ravik on the bridge.
- The Gusto & Fatale's achievement is not triggered.
- The Lore Master achievement is not getting unlocked.
- The wrong map is shown after getting to the shore via the cave.
- Some map markers for items on the maps are wrong.
- The well key can sometimes get stuck in an unreachable place.
- The HUD is not properly restored after leaving photo mode.
- The guards in the harbor can chase Tilo beyond the harbor (and disappear).
- Some French characters are not properly displayed in the books UI.
- The grid ladder in the jail tower can sometimes get stuck (after reloading multiple times).
- Problems when reloading a save while the end sequence is still playing.
- Some trees on the shore are missing their colliders.
- Rare cases where Silas is awake instead of sleeping.
- Some missing colliders in the catacombs walls.
- Tilo can sprint and sneak while wearing the armor when launching the game and loading a save with the armor upgrade skill.
- Ambient music abruptly kicks in instead of fading in.
- Guards' knocked out timer UI remains on screen after leaving the area of the guards.
- Shutters don't play their sounds when Tilo opens them.
Bug Fixes mit Spoiler
Warnung: der folgende Absatz enthält Spoiler
- Getting Duinlan's gilded armor: equipping it and then reloading a prior save left the items floating in space.
- Duinlan's sounds are missing.
- Skeletal rats on the shore don't play their sounds.
- Final battle: Some skeletal rats walk on the spot.
- Final battle: Rolo sometimes runs on the spot.
- Final battle: If a brisance keg explodes in Tilo's hands the brisance durability bar is visible after a reload.
- Final battle: your allies don't play their sounds.
- Final battle: Tilo can get agro from unseen skeletal rats after the battle is won.
- Final battle: The green flame in the shore chest plays no sound.
- Final battle: The music is not playing.
- Final battle: All the skeletal rats attack your allies, leaving Tilo unbothered.
- Final battle: Rolo does not start at the right place after reloading a save.
- Final battle: Your allies remain in a fighting stance after the battle is over.
- The shore chest's durability bar is visible after reloading a save.
- The skeletal rats are already resurrected (standing idle) after reloading a save where they should not yet be.
- Duinlan's chest floats in the air after leaving the great hall and coming back.
- Tilo remains in "scared" stance after playing the final battle and reloading a previous save.
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