Sword of the Stars 2: Lords of Winter - Neuer Patch erschienen

Erneut veröffentlicht der Entwickler Kerberos ein Update für das Echtzeit-Strategiespiel Sword of the Stars 2: Lords of Winter. Der Patch behebt viele Spielfehler und verbessert das Balancing.

von Florian Inerle,
12.12.2011 15:44 Uhr

Sword of the Stars 2: Lords of Winter erschien am 28. Oktober 2011.Sword of the Stars 2: Lords of Winter erschien am 28. Oktober 2011.

Der Entwickler Kerberos hat erneut einen Patch des Echtzeit-Strategiespiels Sword of the Stars 2: Lords of Winter über Steam veröffentlicht. Das Update behebt neben vielen Spielfehlern auch Absturz-Probleme und verbessert das Benutzer-Interface. Außerdem überarbeitete das Entwickler-Studio die AI der computergesteuerten Einheiten, um ein besseres Spielerlebnis zu gewährleisten.

Jedoch sorgt das Update momentan auch dafür, dass alte Spielstände gelöscht werden können. Wann genau dies der Fall ist, bleibt vorerst aber unklar. Auch einige bekannte Fehler konnte der Patch nicht ausmerzen. Genaue Informationen hierzu finden Sie in den gesamten Patch-Notes.

Die Patch-Notes im Detail (r18454b):

  • Fixed crash when launching drones in weapon test screen, backing to design screen, and then switching mission sections
  • Fixed crash caused by opening battle manager at a system where platforms are available for placement.
  • Fixed crash that could occur when destroying weapons in combat.
  • Fixed crash at end of turn when offering treaty
  • Fixed occasional crash due to Main Menu combat
  • Enemy AI will prioritize faction opponents over random encounters when choosing stance
  • Strat AI will now prefer to enter conquering stance over expansion when past the war threshold.
  • Modified the calculation for AI expansion factor, it will no longer take into account unexplored systems.
  • Various adjustments to enemy AI's decision-making process
  • Various adjustments to enemy AI to properly utilized specialized weapons
  • Added combat UI for clicking on target locations for relevant weapons (Siege Driver, Detonating Torpedoes and COL).
  • Fixed bug where platforms weren't showing up in defense manager
  • Fixed bug where ships built with new Gate designs would not be available for the Gate mission.
  • Fixed a bug where dissolving a fleet would lead to empty fleets.
  • Seige Drivers working for all factions
  • Fixed known issues with mine laying in combat.
  • Fixed missing repair capacity on relevant ship sections.
  • Minelayer sections working for all factions
  • Fixed mine behaviour (depending on mine - tracking, etc.)
  • Fixed various Torpedo sections that weren't firing
  • Fixed arc of movement on all Zuul free-beam turrets
  • COL weapons added.
  • PD weapons now only engage PD targets
  • Targets engaged per turret, not per bank (allowing PD, Torps, etc. engage multiple targets)
  • Fixes for various weapon icons/names
  • Fixed handful of missing tech descriptions
  • Salvage missions are now properly being generated
  • Fixed prototype modifiers for Human faction
  • Fixed salvage profits
  • Fixed weapon cost calculation in designs
  • Ship option savings cost multipliers are now applied per section instead of per ship.
  • Fixed various diplomatic messages that weren't displaying
  • Fixed incorrect calculation of turret efficiency based on power and crew.
  • Technical knowledge now gathered during combat
  • Research progress now displayed in Research screen
  • Completed technologies now clearly marked in green
  • Fixed bug where players were unable to build habitations for their own race
  • Fixed bug where Zuul players could build alien habitations
  • Allowable distance between systems in a province has been increased to 8-ly.
  • Fixed various turrets with odd parameters and placement
  • Fixed various weapons with odd parameters
  • Fixed Morrigi BR AM engine label (not a streak engine)
  • Added ability to set initial fire mode and target filter when creating a ship design
  • Any ships left in a removed fleet are now properly cleared
  • Introduced new Scan Satellites and Torpedo Satellites
  • Any remaining ships in a removed fleet will now be deleted
  • Fix to a constraint violation between diplomacy and turn events
  • Combat ready ships will increase the calculate strength of an empire more than utility ships
  • Fixed defense platforms not showing up in Combat
  • Fixed known issues with tracking speed on turrets
  • Introduced initial pass diplomacy requests and demands
  • Fixed a sound bug when constructing stations (event played when ordered, not completed)
  • Fix potential issue where system/planet killer would not avoid a station in its path
  • Added weapon panel configuration to design screen
  • Fixed known issues with direct-fire torpedoes behaving incorrectly
  • Fixed known issues where boarding pods and assault shuttles were not able to connect to ships
  • Fixed rider patrol paths around a star


Known Issues
*** This update breaks old save games. ***

- Human faction unable to select typo of COL for COL section ships.

- Slaves and system information are not yet hooked up to diplomacy.


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