Jagged Alliance: Back in Action : Jagged Alliance: Back in Action erschien am 9. Februar 2012. Jagged Alliance: Back in Action erschien am 9. Februar 2012. Der Entwickler Coreplay Game Development hat über die Online-Plattform Steam zwei Updates des Strategie-Spiels Jagged Alliance: Back in Action veröffentlicht. Während Version 1.03 nur kleine Änderungen am Kampf-System vornimmt, verändert das Update 1.02 unter anderem die Kamera-Positionierung und verbessert das Benutzer-Interface.

Außerdem wurden einige Spielfehler behoben. So bleiben Positionen auf der Weltkarte zum Beispiel nach einem Kampf auch weiterhin sichtbar und verschwinden nicht. Auch einige Fehler der Gegner-Intelligenz wurden behoben und verbessert.

Erste Eindrücke von Jagged Alliance: Back in Action können Sie mittels der Demo-Version auf GameStar bekommen. In einem ausführlichen Test haben wir die Neuauflage des großen Genre-Klassikers unter die Lupe genommen.

Patch-Notes v1.02 & v1.03:

V 1.03


  • Fixed AI not being able to target player that was prone within a certain range

  • Improved Camerarange

V 1.02


  • Express option at Bobby Ray does not indicate the delivery taking 24 hours anymore (changed for English, German)

  • Small typos fixed in tutorial (English, German)

  • Czech updated

Camera / Visuals:

  • Tweaked Camera distance and angle to be less restrictive

  • Some minor tweaks on the sight cone calculation to improve performance


  • Increased video memory reserved for ground texture baking to reduce texture popping in with camera max / min distance

  • File system load order fixed

  • Fixed autopause options not being saved globally

Save & Load:

  • Game checks if game files have been modified and saves modification flag in savegames

  • Open doors are fully open after loading


  • Wounds and overload do now reduce movement speed of world squads

  • Fixed bug where locations would be invisible after combat


  • Added cursor changes on portrait when trade/repair/heal action is activated

  • explosive spots can now be accessed from both sides of the wall

  • item swapping in lootscreen added

  • i-key toggles inventory

  • inventory shows all squad members in tutorial

  • selecting player of different squad changes UI in pause mode correctly

  • access to former global inventory removed

  • Plants and some other materials are ignored by the context cursor

Combat / Plan & Go:

  • preview and actual position of mercs now fits 100%, thus allowing all shots if they would hit while planing

  • Tweaked explosion times for grenades to be shorter

  • Emmisions of grenades prevent combat reset

  • Roofs are revealed if enemies below them attack player

  • Tweaked weapons RPM so it’s more consistent throughout different weapon types

AI fixes:

  • fixed: change in combat position caused bug in AI attacking behavior – they changed stances very often instead of firing

  • fixed: change in melee attack caused AI to remain in present stance even if they do an emergency melee defense

  • human player enemy detection events should fire correctly again

  • building defenders that are inside a building didn’t rush at snipers. now they should do it if the sniper has LoS on them.

  • after enemy contact, AI with medi-equipment all started to heal each other instantly. this is randomized now.

  • Fixed: enemies planned their paths through tanks, ending up walking against the tank..