Mass Effect 3 - Release-Termin und Infos zum Patch 1.03

Bioware will am 31. Mai 2012 den Patch 1.03 für das Sci-Fi-Rollenspiel Mass Effect 3 veröffentlichen. Das Update behebt allgemeine und Plattform-spezifische Probleme.

Der Patch 1.03 für Mass Effect 3 soll ab dem 31. Mai zum Download angeboten werden. Der Patch 1.03 für Mass Effect 3 soll ab dem 31. Mai zum Download angeboten werden.

Die Liste der Änderungen aus dem Patch 1.03 für Mass Effect 3ist lang. Die meisten betreffen den Koop-Modus des Sci-Fi-Abenteuers. So werden Balance-Änderungen vorgenommen und Fähigkeiten-Fehler behoben. Einige Bugfixes betreffen allerdings auch den Solo-Modus des actionreichen Rollenspiels, beispielsweise bei den Gesichtanimationen.

Zudem nimmt das Update 1.03 Plattform-spezifisch einige Änderungen an den Versionen für PC, Xbox 360- und Playstation 3 vor. Beim PC sollte beispielsweise keine Aufforderung zur Online-Aktivierung mehr auftauchen, wenn das Spiel bereits aktiviert ist und auf der PS3 wurden Fehler mit den Trophäen behoben. Erscheinen soll der Patch 1.03 für Mass Effect 3 am 31. Mai 2012.

Patch-Notes für Mass Effect 3 v1.03

Für alle Plattformen

  • Fixed an issue where sometimes facial movement would not match the voice over if a hitch occurred
  • Fixed an issue where taking cover in a certain area of Cure the Genophage mission would cause players to become blocked from progress
  • Fixed Action mode so it will now respect difficulty if set in the main menu
  • Fixed an issue where the player would always be walking forward instead of towards objective in The Return mission
  • Fixed the Ultralight Materials SMG weapon mod in multiplayer so it correctly affects weapon recharge
  • Fixed a rare case where the reinforcement pack purchases could fail and take currency without giving cards
  • Fixed the issue where users logged off/disconnected during multiplayer gameplay would not log back in properly until their game is rebooted
  • Fixed the issue that multiplayer Geth sentry turret flamethrower would endlessly repeat audio SFX
  • Fixed various multiplay maps where a player could fall through the map during multiplayer gameplay
  • Fixed the issue that using an ops survival pack consumable immediately before death could have no effect. It now works as intended
  • Fixed the issue so the Falcon weapon in multiplayer no longer sometimes fire blanks
  • Fixed the issue where enemies who were detonated with a biotic power while in stasis would become invulnerable
  • Fixed the issue where Banshees who got hit with a rocket launcher would not play the correct death animation
  • Fixed the issue where joining a match in progress while a Geth prime turret is active leaves the turret there for the remainder of the game. It now disappears.
  • Fixed the issue when joining a match in progress while the host is performing a combat roll would play firing animation on the client for the host character, for the duration of the match
  • Fixed an issue so Vanguards who are charging as they die are no longer being routed to the ground
  • Fixed Host migration that would sometimes cause players to start on an incorrect wave
  • Fixed the issue when a client quitting a match during deep bleedout causes muted/ducked audio to persist into next match
  • Fixed the issue that when being revived at the same time as being executed would leave players in an T-Pose state
  • Fixed the issue that when a Banshee takes enough damage to stop her charge state, her normal state is not immediately returned
  • Fixed the issue where a player could enter a state when completing cover interactions near a ladder which could lead them to becoming invulnerable and unable to deal damage
  • Fixed game hitching of 1-2 seconds at start of waves
  • Fixed clients occasionally seeing nonstop firing visual effects
  • Fixed evaded projectiles having an erratic course
  • Fixed an issue where selecting resume after death could occasionally cause henchmen to not spawn properly
  • Fixed weapon recoil that could become reversed with a Turian when stability mod and passive power present
  • Fixed the cover slot in Meet the Diplomats mission would cause a player to become stuck
  • Fixed Geth prime and harvesters taking headshot bonus damage when they shouldn't
  • Fixed shooting the atlas in the cockpit with a penetration weapon doing double damage
  • Fixed the Kishock Sniper Rifle that would hit head bone (critical hit) on enemies that should not be possible, such as the Brute, Banshee and Ravager
  • Fixed and issue where clients in cover cannot do any damage to targets at wide angles relative to the cover
  • Fixed an issue where player can glitch their melee combo to only perform cover lean melee animations
  • Fixed an issue where while dying in multiplayer, if the player pressed the prolong life button too quickly they could erroneously die
  • Fixed an issue so Drell Adept Reave audio plays at full volume for all players
  • Fixed an issue that an interrupt could sometimes fail to prevent a Cerberus engineer from building a turret
  • Fixed a crash in conversations after Investigate Sanctuary mission
  • Fixed an issue where gear items from the Rebellion DLC would unequip at the end of each match.
  • Fixed an issue so ammo consumables, such as cyro ammo, would not replicated from host to clients
  • Fixed the Memory Leak going in and out of Multiplayer Menus
  • Added feature to remove AFK players after a set amount of inactivity
  • Added a cooldown to Ops Survial consumable
    Made ammo consumables insta-reload and damage bonus

Ausschließlich PC

  • Fixed an issue where the Online Pass Activation screen would appear for users despite PC not having a need for an online pass
  • Fixed the Galaxy Map search and rescue asset GUI not appearing when using eyefinity
  • Fixed an issue where users could not scan on galaxy map when right-click is rebound
  • Fixed an issue where having the PC hud (heads up display) (left shift) up when a player dies in multiplayer and revived would cause player unable to move and the hud to remain active

Ausschließlich PS3

  • Fixed wrong DLC Text in the Trophy File
  • Added Downloadable Content option to PS3 Main Menu

Ausschließlich Xbox 360

  • Fixed an issue where Mass Effect 3 soft locks in character screen if user unplugs Ethernet at "Checking downloadable content…" after accepting an invitation from multiplayer menu

Mass Effect 3 - Screenshots ansehen

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