Star Wars: The Old Republic - Patch-Notes für Version 1.0.1 veröffentlicht

Patch 1.0.1 verändert das Benutzer-Interface und behebt Spielfehler in allen Flashpoints und Operationen. Vorerst wird das Update aber nur auf den Public-Test-Servern verfügbar sein.

Spielszenen aus Star Wars: The Old Republic. Spielszenen aus Star Wars: The Old Republic.

Im offiziellen Forum des Online-Rollenspiels Star Wars: The Old Republichat der Community Manager AmberGreen die Veränderungen des kommenden Patches 1.0.1 zusammengefasst. Der Entwickler BioWare habe sich beim ersten großen Patch seit dem Release darum bemüht, schwerwiegende Fehler auszubessern.

Zum Beispiel werden durch Patch 1.0.1 fast alle Flashpoint-Instanzen und einige Missionen sowie das Benutzer-Interface überarbeitet. Auch Spielfehler in den Operationen wurden behoben. Außerdem werden laut AmberGreen Performance-Einbrüche auf Taris nach dem ersten Update nicht mehr auftreten.


Wann der Public-Test-Server mit Update 1.0.1 hochgefahren, und für Spieler zugänglich sein wird, ist bislang noch unklar. Schon jetzt befindet sich der PTR zwar auf der offiziellen Server-Status-Seite ist aber bisweilen noch offline.

Die Patch-Notes von V.1.0.1 im Detail:

Classes and Combat:

Combat Bug Fixes

  • Fixed a bug that could cause the global cooldown to display incorrectly in the UI.

Imperial Agent

Operative

  • The tooltip for Acid Blade now displays the correct information.

Companion Characters:

Companions

Kira Carson:

  • Fixed an issue that could cause Kira’s affection progression to become blocked.

Bug Fixes

  • Companion Character dialogue now plays at the correct volume.

Flashpoints and Operations:

Mandalorian Raiders

  • Crowd control immunity has been removed from several members of the Enemy Boarding Party.

Colicoid War Game

  • An issue that prevented some players from mounting turrets in this Flashpoint has been corrected.

The Red Reaper

  • Darth Ikoral now uses his abilities correctly.

Directive 7

  • Mentor now resets correctly if he defeats the player group.
    Operations

Eternity Vault

  • Fixed an issue that could cause players to instantly die when affected by Soa’s knockback.
  • Turrets in Normal Mode no longer behave as turrets from Hard Mode.
  • Players are now able to properly obtain loot from chests.
  • The Ancient Pylons now spawn enemies at the correct intervals.

Karagga’s Palace

  • Players no longer need to reset this Operation if they do not defeat Bonethrasher.
  • Corrected an issue that caused some players to become stuck at the throne room door.
    Bug Fixes
  • All players in a group who have a daily Flashpoint mission now get credit for completing that Flashpoint.

Missions and NPCs:

Missions

Imperial

  • A New Master: Defeating Teeno no longer causes him to surrender on top of Phyne, making him difficult to interact with.
  • General Faraire: All of Khourlet’s Elite Guards are now accessible by the player.

Bug Fixes

  • Fixed a mission-related issue that could cause poor performance and client crashes on Taris for some players. NPCs

Bug Fixes

  • Corrected several instances of non-interactive NPCs appearing and disappearing from the player’s view.

PvP:

Warzones

General

  • Rewards for winning Warzones have been increased.
  • Warzone completion rewards have been decreased.
    Bug Fixes

Voidstar

  • Corrected an issue that could prevent some players from entering the Voidstar.
    UI

Bug Fixes

  • Fixed a bug that could prevent players from accepting pending mission rewards.
  • Targeting a friendly player no longer occasionally displays incorrect text for the character’s name.
  • Corrected an issue that could cause some auction expirations to behave incorrectly.
  • The splash screen no longer displays longer than the “accept changes” dialogue when changing resolutions on some computers.
  • Master Looter now works correctly for items being looted from chests.
  • The server select screen no longer displays over the character select after being disconnected for being away.
  • Corrected an issue that could cause mission mapnotes to disappear when a new mission is obtained.
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