Seite 2: Frostpunk - Kostenloses Update 1.1.0 mit extra schwerem Survival-Modus erschienen

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Inhaltsverzeichnis

New features

  • Added Survivor Mode!Survive against all odds. There's no active pause, the game will be very difficult and your progress will be saved on exit only.
  • Added achievements for Survivor Mode Brand new achievements that you can get only by beating the game on the Survivor Mode!
  • Added Ansel SDK integration Ansel is a revolutionary new way to capture in-game shots and view in 360. Compose your screenshots from any position, adjust them with post-process filters, capture HDR images in high-fidelity formats, and share them in 360 degrees using your mobile phone, PC, or VR headset. That's the theory. In practice, this tool allows you - among other things - to take super cool, high resolution screenshots like this one. You can learn more on the Ansel website.
  • Added quick save/load - default F5 and F9

Smaller changes and balancing

  • Constructed streets now more easily connect to already existing street net
  • Rebalanced amount of starting resources and resources on frostland for Refugees and The Arks scenarios in easy and hard difficulty setting.
  • Hunters will now have to rest for a few hours after coming back from the hunt. It will no longer be possible to send them to other work immediately.
  • Added blocking other panels by in-game menu
  • Changed extraction rate value for all pickable resources - replaced potential value with all employees by actual value based on efficiency
  • It is now possible to bind keyboard shortcuts to "Fast speed" and "Very fast speed" commands
  • Increased precision of the gathered Steam Cores amount to 2 digits after comma
  • Added emergency shift trackers to pickable resources

Fixes

  • Fixed conditions for Saviour and Iron Saviour achievements
  • Fixed certain endlog variations that didn't display properly when Cannibalism law was passed
  • Fixed overlapping trackers on frostland (sites, expeditions, transports, survivors)
  • Fixed missing recurring consequences of Emergency Shifts. Watch out when you exert your workforce!
  • Fixed showing tutorials after loading save
  • Fixed a bug causing snow caps to accumulate on buildings that were just built inside heat zone
  • Fixed scrollbars in all expedition building selection panels
  • Fixed some translations
  • Fixed many UI show/hide animations
  • Fixed closing notifications on pause
  • Enabled notifications visibility on Frostland
  • Fixed queuing unlocked resources on resource bar
  • Fixed texts serializations - all texts will be in current language, even after changing language in main menu and loading save
  • Fixed calculating average discontent for expeditions
  • Fixed states (selected, pressed) for many buttons in selection panel
  • Fixed current research description text on workshop selection panel
  • Fixed displaying prohibited citizen groups on population panel
  • Fixed disabled people outside care house count
  • Fixed two crashes that occurred in rare circumstances
  • Fixed a bug causing upgraded buildings to overlap adjacent streets

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