Download Art:Patch Version:v1.45 Größe:91,6 MByte Sprache:Deutsch Downloads:7736 Download » Jetzt Downloaden Der Entwickler 4Head Studios hat den Patch 4.15 für das Stand-Alone-Addon Die Gilde 2: Renaissanceveröffentlicht. Das umfangreiche Update nimmt zahlreiche Änderungen vor. So wurde das Verhalten der KI überarbeitet, diverse Fehler behoben und ein wenig an der allgemeinen Balance des Spiel gefeilt. Die kompletten Patch-Notes finden Sie wie gewohnt unterhalb dieser Meldung.




Die Patch-Notes für Die Gilde 2: Renaissance v4.15

  • The installer is in English and German

  • The patch includes all former patches and hotfixes and overwrites all changed DBT files and scripts (mods)

  • You have to start a new game to make all bugfixes and changes work

  • Description of Monasteries on Novaesium broken

  • AI didn't use new professions (has been tweaked a bit)

  • Possibility of war tweaked

  • War fixed (Inventory-bug, War-only-once-bug)

  • Dynasties shouldn't die so early now

  • Amount of workshops displayed at the new-title-pergament counted also fields and meadows

  • Wrong icon for the kontor fixed

  • Forced marriage now only works for non-dynasty-members (you were able marry the whole dynasty of your enemies in MP)

  • Capturing mines now is no longer a good way to make money

  • You could save debts in your strongbox

  • Graveyard AI shouldn't curse buildings that much now

  • Information window of beggars deactivated

  • Children were not controllable after adding to party

  • Bribe should now work properly

  • Warehous upgrades fixed

  • Miller produces more and faster now

  • Privilegue "lower office level" (or so) now disappears when the char gets a higher title

  • Trials now work properly incl. penalties

  • AI also charges other characters now

  • Scaffolds of warehouse corrected

  • Completely overhauled the market

  • Crash when music changes fixed

  • New multiplayer lobby form

  • Banker now works longer

  • Dyes were not produceable

  • Text errors

  • Map errors

  • Fishes now have animated nifs again

  • In Cologne there were two similar chappels

  • New sellicon

  • Soundlocator on Novaesium map corrected

  • Added missing resources on some maps

  • Workingtime for banker increased to 12 hours

  • kontor hat a bad rendering icon

  • Graveyard has been smoking out of the roof

  • City lamps fixed

  • Battle behaviour fixed: Allies don't flee anymore

  • It could occur that a thug was not attackable after he started to attack a building

  • Attacking a building now should work properly

  • Boobytrap now need resources

  • Tirades are now sellable

  • It was possible that the market was flooded with raw materials. This should not happen anymore

  • Worker don't disappear anymore or get stuck in woods or rivers

  • There should be no spinning carts anymore

  • The donkey lost his ability to teleport

  • AI-production of raw materials reworked (also has an influence on production of high tier products)

  • AI now builds meadows and fields

  • Stock purchase warrants nerfed

  • Stock order fixed - now you get what you've ordered

  • Binge fixed

  • Diplomats now leave your estate also if you canceled the measure

  • AI now should buy titles more often

  • Prices for titles lowered a bit

  • Juggler now gets for work

  • Possible fix for the blackscreen issue activated

  • Smuggling-measure reworked

  • AI now shouldn't get any offices anymore without the appropriate title

  • Stone rotaries work properly now

  • Several causes for OoS messages fixed

  • Mouse icon for the Travell-measure added

  • Measure "Upgrade residence" can't be clicked during upgrade anymore

  • You can see what profession your candidate is before you start the courtship (the profession is shown in the character screen)

  • Medicus treatment reworked

  • Higher titles now need a specific fame level

  • War on the Hansa map was buggy

  • Added mills and orchards on some old maps

  • Cost for thugs and bodyguards increased so their equipment can't be sold anymore with profit

  • If you died in war your husband/wife was not able to choose another partner

  • Guild elders don't disappear after some time now

  • Orphands don't get older now and they also need some sleep

  • The measures for buying an engagement ring or adopting an orphand sometimes stopped

  • Fixed a bug which prevented the player from choosing another town than "Hall" when playing on the map of Kufstein

  • Allied characters don't flee anymore if they see you doing something illegal, they'll help you now

  • Many small bugs...