Der Patch 4.15 für das Wirtschaftssimulations-Addon Die Gilde 2: Renaissance bringt zahlreiche Änderungen mit sich.
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The installer is in English and German
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The patch includes all former patches and hotfixes and overwrites all changed DBT files and scripts (mods)
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You have to start a new game to make all bugfixes and changes work
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Description of Monasteries on Novaesium broken
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AI didn't use new professions (has been tweaked a bit)
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Possibility of war tweaked
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War fixed (Inventory-bug, War-only-once-bug)
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Dynasties shouldn't die so early now
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Amount of workshops displayed at the new-title-pergament counted also fields and meadows
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Wrong icon for the kontor fixed
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Forced marriage now only works for non-dynasty-members (you were able marry the whole dynasty of your enemies in MP)
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Capturing mines now is no longer a good way to make money
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You could save debts in your strongbox
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Graveyard AI shouldn't curse buildings that much now
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Information window of beggars deactivated
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Children were not controllable after adding to party
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Bribe should now work properly
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Warehous upgrades fixed
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Miller produces more and faster now
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Privilegue "lower office level" (or so) now disappears when the char gets a higher title
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Trials now work properly incl. penalties
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AI also charges other characters now
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Scaffolds of warehouse corrected
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Completely overhauled the market
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Crash when music changes fixed
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New multiplayer lobby form
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Banker now works longer
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Dyes were not produceable
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Text errors
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Map errors
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Fishes now have animated nifs again
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In Cologne there were two similar chappels
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New sellicon
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Soundlocator on Novaesium map corrected
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Added missing resources on some maps
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Workingtime for banker increased to 12 hours
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kontor hat a bad rendering icon
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Graveyard has been smoking out of the roof
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City lamps fixed
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Battle behaviour fixed: Allies don't flee anymore
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It could occur that a thug was not attackable after he started to attack a building
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Attacking a building now should work properly
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Boobytrap now need resources
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Tirades are now sellable
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It was possible that the market was flooded with raw materials. This should not happen anymore
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Worker don't disappear anymore or get stuck in woods or rivers
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There should be no spinning carts anymore
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The donkey lost his ability to teleport
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AI-production of raw materials reworked (also has an influence on production of high tier products)
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AI now builds meadows and fields
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Stock purchase warrants nerfed
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Stock order fixed - now you get what you've ordered
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Binge fixed
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Diplomats now leave your estate also if you canceled the measure
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AI now should buy titles more often
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Prices for titles lowered a bit
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Juggler now gets for work
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Possible fix for the blackscreen issue activated
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Smuggling-measure reworked
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AI now shouldn't get any offices anymore without the appropriate title
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Stone rotaries work properly now
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Several causes for OoS messages fixed
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Mouse icon for the Travell-measure added
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Measure "Upgrade residence" can't be clicked during upgrade anymore
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You can see what profession your candidate is before you start the courtship (the profession is shown in the character screen)
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Medicus treatment reworked
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Higher titles now need a specific fame level
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War on the Hansa map was buggy
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Added mills and orchards on some old maps
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Cost for thugs and bodyguards increased so their equipment can't be sold anymore with profit
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If you died in war your husband/wife was not able to choose another partner
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Guild elders don't disappear after some time now
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Orphands don't get older now and they also need some sleep
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The measures for buying an engagement ring or adopting an orphand sometimes stopped
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Fixed a bug which prevented the player from choosing another town than "Hall" when playing on the map of Kufstein
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Allied characters don't flee anymore if they see you doing something illegal, they'll help you now
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Many small bugs...