Don't Starve : Ein neues Update für Don't Starve steht bereit. Ein neues Update für Don't Starve steht bereit. Das Team von Klei Entertainment hat ein weiteres Update für das Survival-Spiel Don't Starve veröffentlicht. Der umfangreiche Patch steht ab sofort via Steam zum Download bereit und bietet unter anderem zahlreiche neue Features, Items und Kreaturen.

Des Weiteren haben die Entwickler die Wegfindung etwas überarbeitet, Änderungen am Balancing vorgenommen und mehrere Fehler beseitigt. Die vollständigen Patch-Notes finden Sie unterhalb dieser Meldung. Außerdem gibt es auf ab sofort ein neues Video, das Ihnen einige der Neuerungen aus dem Update von Don't Starve anhand von Gameplay-Szenen zeigt.

Patch-Notes für Don't Starve


-Rain comes during the summer to ruin your fires and dampen your spirits. Watch out for lightning strikes!
-Sandbox custom mode sliders are all unlocked. You can make the game really, really hard now.
-Pathfinding works over long distances.
-Day length changes throughout seasons
-Modders can now bring up an interactive lua console with the ~ key


-Put in very rough sketches of the actual adventure levels. It’s very rough at this point, and the ‘story’ bits are missing, but the basic structure is in place.
-Added lots of little setpieces using new objects that try to impede your progress.


-Clockwork Knight
-Guardian Pigs


-Drying Rack and Jerky
-Honey Poultice
-One Man Band
-Purple Gem
-Fire Staff
-Shadow Manipulator
-Ham Bat


-Mushrooms (3 kinds)
-A bit of Maxwell ground is starting to creep into the world around some Teleportato parts
-Pig Torches
-Killer Bee Hives
-Variant Berry Bush
-(In)sanity obelisks that block areas when you are (in)sane
-Hound Mound
-Now two types of ponds - frog ponds and mosquito ponds
-Marble pillars
-Evil flowers and petals
-Carpet Flooring
-Marble Tiles
-Treeguards drop special, magical wood that is used in some recipes


-Magical recipes have mostly been moved the Shadow Manipulator
-Icebox now require Gears to create
-Tallbirds spawn more often
-Ponds freeze in the winter, and stop spawning things
-Beefalo mating season is shorter, and there are fewer babies
-Ranged weapons actually shoot projectiles
-Health and Sanity effects of foods have been reduced (you restore these by other means now)
-Monster meat perishes faster
-Blow dart causes more damage
-Graves have gems, gears, and nightmare fuel in them sometimes


-You can kill small creatures directly in your inventory / toss them into fires
-Season onsets work better in Adventure mode
-AOE attacks cause area damage even if the targeted hit misses
-Deerclops can not be stunlocked, and doesn’t panic when he is lit on fire
-Koalefants can no longer fly across water when you aren’t watching
-Koalefant tracks point more accurately in the correct direction
-Attempting to store a weapon in Chester no longer attacks him
-Chester follows through wormholes when using a backpack
-Right click an equipped tool with another item no longer destroys the tool
-When wilson uses up a tool, he automatically equips a replacement if one is available
-You can no longer light Beefalo (or other creatures) on fire by using a torch on them
-Mandrakes get picked up properly when using Spacebar